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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiIconHunger.ams
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Text File
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2004-03-05
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2KB
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168 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 0.8 0.8 0.8 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiIconHunger
type = 13
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
}
positionVertex
{
0 = -0.0345428 -2.74054e-011 -0.0345429
1 = 0.0345429 -2.74054e-011 -0.0345429
2 = -0.0345428 -2.74054e-011 0.0345429
3 = 0.0345429 -2.74054e-011 0.0345429
4 = -2.32104e-007 -2.74054e-011 -1.14759e-008
5 = 7.30714e-008 -2.74054e-011 -0.0345429
6 = 0.0345429 -2.74054e-011 -1.14759e-008
7 = 7.30714e-008 -2.74054e-011 0.0345429
8 = -0.0345428 -2.74054e-011 -1.14759e-008
}
textureTriangle
{
0
{
0 = 5 4 0
1 = 8 0 4
2 = 4 5 6
3 = 5 1 6
4 = 4 6 7
5 = 6 3 7
6 = 7 2 4
7 = 2 8 4
}
}
textureVertex
{
0
{
0 = 0 1
1 = 1 1
2 = 0 0
3 = 1 0
4 = 0.5 0.5
5 = 0.5 1
6 = 1 0.5
7 = 0.5 0
8 = 0 0.5
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 6 8 15
positionVertexNr = 5 4 0
smoothingGroup = 8
}
1
{
materialNr = 0
normalVertexNr = 0 15 8
positionVertexNr = 8 0 4
smoothingGroup = 8
}
2
{
materialNr = 0
normalVertexNr = 9 7 4
positionVertexNr = 4 5 6
smoothingGroup = 4
}
3
{
materialNr = 0
normalVertexNr = 7 14 4
positionVertexNr = 5 1 6
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 10 5 2
positionVertexNr = 4 6 7
smoothingGroup = 2
}
5
{
materialNr = 0
normalVertexNr = 5 12 2
positionVertexNr = 6 3 7
smoothingGroup = 2
}
6
{
materialNr = 0
normalVertexNr = 3 13 11
positionVertexNr = 7 2 4
smoothingGroup = 1
}
7
{
materialNr = 0
normalVertexNr = 13 1 11
positionVertexNr = 2 8 4
smoothingGroup = 1
}
}
}