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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiClockWorkAlertShape.ams
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2004-03-05
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217 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = HelpWindow3
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiWorkAlert
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 1.38572e-008 -1 7.61663e-009
1 = 2.285e-008 -1 2.28499e-008
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 6.74454e-009 -1 8.05267e-009
11 = 0 -1 0
12 = 0 -1 0
13 = 0 -1 0
14 = 6.74457e-009 -1 1.47972e-008
15 = 0 -1 0
16 = 2.28499e-008 -1 0
17 = 0 -1 0
18 = 0 -1 0
19 = 0 -1 0
}
positionVertex
{
0 = 0 0.010562 0.0815167
1 = 0 0.010562 -0.0815164
2 = -0.0815166 0.010562 1.52588e-007
3 = 0 0.010562 1.52588e-007
4 = 0.0815166 0.010562 1.52588e-007
5 = -0.0815166 0.010562 0.0407584
6 = -0.0407584 0.010562 0.0815167
7 = 0.0407584 0.010562 0.0815167
8 = 0.0815166 0.010562 0.0407584
9 = 0.0815166 0.010562 -0.0407581
10 = 0.0407584 0.010562 -0.0815164
11 = -0.0815166 0.010562 -0.0407581
12 = -0.0407584 0.010562 -0.0815164
}
textureTriangle
{
0
{
0 = 1 3 12
1 = 3 2 12
2 = 2 11 12
3 = 3 0 2
4 = 0 6 2
5 = 6 5 2
6 = 0 3 7
7 = 3 4 7
8 = 7 4 8
9 = 4 3 9
10 = 3 1 9
11 = 1 10 9
}
}
textureVertex
{
0
{
0 = 0.5 0
1 = 0.5 1
2 = 0 0.5
3 = 0.5 0.5
4 = 1 0.5
5 = 0 0.25
6 = 0.25 0
7 = 0.75 0
8 = 1 0.25
9 = 1 0.75
10 = 0.75 1
11 = 0 0.75
12 = 0.25 1
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 16 10 0
positionVertexNr = 1 3 12
smoothingGroup = 64
}
1
{
materialNr = 0
normalVertexNr = 10 14 0
positionVertexNr = 3 2 12
smoothingGroup = 96
}
2
{
materialNr = 0
normalVertexNr = 14 1 0
positionVertexNr = 2 11 12
smoothingGroup = 32
}
3
{
materialNr = 0
normalVertexNr = 11 18 15
positionVertexNr = 3 0 2
smoothingGroup = 16
}
4
{
materialNr = 0
normalVertexNr = 18 6 15
positionVertexNr = 0 6 2
smoothingGroup = 17
}
5
{
materialNr = 0
normalVertexNr = 6 7 15
positionVertexNr = 6 5 2
smoothingGroup = 1
}
6
{
materialNr = 0
normalVertexNr = 19 12 5
positionVertexNr = 0 3 7
smoothingGroup = 8
}
7
{
materialNr = 0
normalVertexNr = 12 8 5
positionVertexNr = 3 4 7
smoothingGroup = 12
}
8
{
materialNr = 0
normalVertexNr = 5 8 4
positionVertexNr = 7 4 8
smoothingGroup = 4
}
9
{
materialNr = 0
normalVertexNr = 9 13 3
positionVertexNr = 4 3 9
smoothingGroup = 2
}
10
{
materialNr = 0
normalVertexNr = 13 17 3
positionVertexNr = 3 1 9
smoothingGroup = 3
}
11
{
materialNr = 0
normalVertexNr = 17 2 3
positionVertexNr = 1 10 9
smoothingGroup = 1
}
}
}