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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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floorGrass_v3.ams
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Text File
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2004-03-05
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3KB
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212 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.85 0.85 0.85 1
dstBlend = 5
power = 16
specular = 0.007777 0.077 0.0153338 1
srcBlend = 4
texture = grass01
type = 257
uOffset = 0
uRepeat = 0.5
vOffset = 0.5
vRepeat = 0.5
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 82.512
specular = 0 0 0 0.5
srcBlend = 4
texture = grass01
type = 8388621
uOffset = 0
uRepeat = 0.5
vOffset = 0.5
vRepeat = 0.5
}
Wonderlib::Material 2
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = grass01
type = 8388621
uOffset = 0
uRepeat = 0.5
vOffset = 0.5
vRepeat = 0.5
}
}
normalVertex
{
0 = -7.45058e-009 -7.45058e-009 1
1 = 3.72529e-009 3.72529e-009 1
2 = 3.72529e-009 3.72529e-009 1
3 = 1.49012e-008 1.49012e-008 1
4 = 0 -7.45058e-009 1
5 = 0 -7.45058e-009 1
6 = 0 -7.45058e-009 1
7 = 0 -7.45058e-009 1
8 = 0 0 1
9 = 4.17233e-009 4.17233e-009 1
10 = 4.17233e-009 4.17233e-009 1
11 = 8.34465e-009 8.34465e-009 1
}
positionVertex
{
0 = -0.25 -0.25 4.17233e-009
1 = 0.25 -0.25 0
2 = -0.25 0.25 0
3 = 0.25 0.25 0
4 = -0.25 -0.25 0.0266655
5 = 0.25 -0.25 0.0266655
6 = -0.25 0.25 0.0266655
7 = 0.25 0.25 0.0266655
8 = -0.25 -0.25 0.05453
9 = 0.25 -0.25 0.05453
10 = -0.25 0.25 0.05453
11 = 0.25 0.25 0.05453
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 8 9 11
5 = 9 10 11
}
1
{
0 = 0 1 3
1 = 1 2 3
2 = 4 5 7
3 = 5 6 7
4 = 8 9 11
5 = 9 10 11
}
}
textureVertex
{
0
{
0 = 1 1
1 = 0 1
2 = 0 0
3 = 1 0
4 = 1.00767 0.992333
5 = 0.00766735 0.992333
6 = 0.00766735 -0.00766742
7 = 1.00767 -0.00766742
8 = 1.01534 0.987733
9 = 0.0153347 0.987733
10 = 0.0153347 -0.0122679
11 = 1.01534 -0.0122679
}
1
{
0 = 0.131696 0.868304
1 = 0.868304 0.868304
2 = 0.868304 0.131696
3 = 0.131696 0.131696
4 = 0.131696 0.868304
5 = 0.868304 0.868304
6 = 0.868304 0.131696
7 = 0.131696 0.131696
8 = 0.131696 0.868304
9 = 0.868304 0.868304
10 = 0.868304 0.131696
11 = 0.131696 0.131696
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 11 10 9
positionVertexNr = 0 1 2
smoothingGroup = 1
}
1
{
materialNr = 0
normalVertexNr = 10 8 9
positionVertexNr = 1 3 2
smoothingGroup = 1
}
2
{
materialNr = 1
normalVertexNr = 7 6 5
positionVertexNr = 4 5 6
smoothingGroup = 1
}
3
{
materialNr = 1
normalVertexNr = 6 4 5
positionVertexNr = 5 7 6
smoothingGroup = 1
}
4
{
materialNr = 2
normalVertexNr = 3 2 1
positionVertexNr = 8 9 10
smoothingGroup = 1
}
5
{
materialNr = 2
normalVertexNr = 2 0 1
positionVertexNr = 9 11 10
smoothingGroup = 1
}
}
}