home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
Mesh
/
PaintingSingles.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
7KB
|
429 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Frame1
power = 37.16
specular = 0.16528 0.16528 0.16528 0.5
srcBlend = 4
texture = logoSingles
type = 257
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0 0 0 0.01652
dstBlend = 1
name = phong52
power = 8
specular = 0 0 0 1
srcBlend = 1
texture =
type = 8388744
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 4.98411e-008 -1 1.3469e-007
1 = 0 1 0
2 = 0 1 0
3 = 0 1 0
4 = 0 1 0
5 = 0 1 0
6 = 0 1 0
7 = 0 1 0
8 = 0 1 0
9 = 0 1 0
10 = -0.0015336 0.999992 -0.00356142
11 = 0.00153364 -0.999992 0.00356142
12 = -2.31995e-008 1 -1.13081e-007
13 = 0 1 -7.15531e-008
14 = -9.05032e-008 -1 1.14771e-007
15 = 0 1 -1.43106e-007
16 = 0 -1 1.43106e-007
17 = -0.000535656 0.999999 -0.00124402
18 = 0.000535656 -0.999999 0.00124427
19 = -0.00413825 0.999945 -0.00961025
20 = 0.00413825 -0.999945 0.00961025
21 = 1.06343e-008 1 -2.4696e-008
22 = -1.17201e-007 -1 -6.174e-008
23 = -1.2929e-008 1 -8.92301e-008
24 = 6.62122e-008 -1 -2.01466e-007
25 = -8.21636e-008 1 -4.77021e-008
26 = 8.21636e-008 -1 4.77021e-008
}
positionVertex
{
0 = -0.725438 -0.153777 2.17051
1 = 0 -0.153777 2.17051
2 = 0.725438 -0.153777 2.17051
3 = -0.725438 -0.156779 1.54575
4 = 0 -0.153777 1.54575
5 = 0.725438 -0.153777 1.54575
6 = 0.725438 -0.153777 1.85813
7 = 0 -0.153777 1.85813
8 = -0.725438 -0.153777 1.85813
9 = -0.725438 -0.138764 2.17051
10 = 0 -0.138764 2.17051
11 = 0.725438 -0.138764 2.17051
12 = -0.725438 -0.138764 1.54575
13 = 0 -0.138764 1.54575
14 = 0.725438 -0.138764 1.54575
15 = 0.725438 -0.138764 1.85813
16 = 0 -0.138764 1.85813
17 = -0.725438 -0.138764 1.85813
18 = 0 -0.153777 1.85813
}
textureTriangle
{
0
{
0 = 0 1 8
1 = 1 7 8
2 = 1 2 7
3 = 2 6 7
4 = 7 6 4
5 = 6 5 4
6 = 3 8 4
7 = 8 7 4
8 = 9 10 12
9 = 10 11 12
10 = 10 13 11
11 = 13 14 11
12 = 11 14 16
13 = 14 15 16
14 = 12 11 17
15 = 11 16 17
16 = 18 21 19
17 = 21 20 19
18 = 19 20 22
19 = 20 23 22
20 = 20 25 23
21 = 25 24 23
22 = 26 25 21
23 = 21 25 20
}
1
{
0 = 0 1 3
1 = 1 2 3
2 = 1 4 2
3 = 4 5 2
4 = 2 5 6
5 = 5 8 6
6 = 7 3 6
7 = 3 2 6
8 = 9 10 12
9 = 10 11 12
10 = 10 13 11
11 = 13 14 11
12 = 11 14 15
13 = 14 17 15
14 = 12 11 16
15 = 11 15 16
16 = 18 21 19
17 = 21 20 19
18 = 19 20 22
19 = 20 23 22
20 = 20 25 23
21 = 25 24 23
22 = 26 25 21
23 = 21 25 20
}
}
textureVertex
{
0
{
0 = 0.988046 0.289843
1 = 0.5 0.289843
2 = 0.0119543 0.289843
3 = 0.988046 0.710157
4 = 0.5 0.710157
5 = 0.0119543 0.710157
6 = 0.0119543 0.5
7 = 0.5 0.5
8 = 0.988046 0.5
9 = 0.3125 0.59375
10 = 0.3125 0.59375
11 = 0.3125 0.59375
12 = 0.3125 0.59375
13 = 0.3125 0.59375
14 = 0.3125 0.59375
15 = 0.3125 0.59375
16 = 0.3125 0.59375
17 = 0.3125 0.59375
18 = 0.3125 0.59375
19 = 0.3125 0.59375
20 = 0.3125 0.59375
21 = 0.3125 0.59375
22 = 0.3125 0.59375
23 = 0.3125 0.59375
24 = 0.3125 0.59375
25 = 0.3125 0.59375
26 = 0.3125 0.59375
}
1
{
0 = 0.875 0.375
1 = 0.5 0.375
2 = 0.5 0.625
3 = 0.875 0.625
4 = 0.125 0.375
5 = 0.125 0.625
6 = 0.5 0.875
7 = 0.875 0.875
8 = 0.125 0.875
9 = 0.728612 0.101867
10 = 0.728612 0.122925
11 = 0.73768 0.122925
12 = 0.73768 0.101867
13 = 0.728612 0.143983
14 = 0.73768 0.143983
15 = 0.746747 0.122925
16 = 0.746747 0.101867
17 = 0.746747 0.143983
18 = 0.432845 0.111182
19 = 0.420816 0.111182
20 = 0.420816 0.121419
21 = 0.432845 0.121419
22 = 0.408787 0.111182
23 = 0.408787 0.121419
24 = 0.408787 0.131656
25 = 0.420816 0.131656
26 = 0.432845 0.131656
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 25 23 10
positionVertexNr = 0 1 8
smoothingGroup = 8
}
1
{
materialNr = 0
normalVertexNr = 23 12 10
positionVertexNr = 1 7 8
smoothingGroup = 524
}
2
{
materialNr = 0
normalVertexNr = 23 21 12
positionVertexNr = 1 2 7
smoothingGroup = 5
}
3
{
materialNr = 0
normalVertexNr = 21 13 12
positionVertexNr = 2 6 7
smoothingGroup = 129
}
4
{
materialNr = 0
normalVertexNr = 12 13 17
positionVertexNr = 7 6 4
smoothingGroup = 448
}
5
{
materialNr = 0
normalVertexNr = 13 15 17
positionVertexNr = 6 5 4
smoothingGroup = 64
}
6
{
materialNr = 0
normalVertexNr = 19 10 17
positionVertexNr = 3 8 4
smoothingGroup = 16
}
7
{
materialNr = 0
normalVertexNr = 10 12 17
positionVertexNr = 8 7 4
smoothingGroup = 784
}
8
{
materialNr = 1
normalVertexNr = 9 8 1
positionVertexNr = 9 10 17
smoothingGroup = 128
}
9
{
materialNr = 1
normalVertexNr = 8 2 1
positionVertexNr = 10 16 17
smoothingGroup = 224
}
10
{
materialNr = 1
normalVertexNr = 8 7 2
positionVertexNr = 10 11 16
smoothingGroup = 48
}
11
{
materialNr = 1
normalVertexNr = 7 3 2
positionVertexNr = 11 15 16
smoothingGroup = 24
}
12
{
materialNr = 1
normalVertexNr = 2 3 5
positionVertexNr = 16 15 13
smoothingGroup = 14
}
13
{
materialNr = 1
normalVertexNr = 3 4 5
positionVertexNr = 15 14 13
smoothingGroup = 2
}
14
{
materialNr = 1
normalVertexNr = 1 2 6
positionVertexNr = 17 16 12
smoothingGroup = 65
}
15
{
materialNr = 1
normalVertexNr = 2 5 6
positionVertexNr = 16 13 12
smoothingGroup = 5
}
16
{
materialNr = 0
normalVertexNr = 26 11 24
positionVertexNr = 0 8 1
smoothingGroup = 128
}
17
{
materialNr = 0
normalVertexNr = 11 0 24
positionVertexNr = 8 18 1
smoothingGroup = 224
}
18
{
materialNr = 0
normalVertexNr = 24 0 22
positionVertexNr = 1 18 2
smoothingGroup = 80
}
19
{
materialNr = 0
normalVertexNr = 0 14 22
positionVertexNr = 18 6 2
smoothingGroup = 24
}
20
{
materialNr = 0
normalVertexNr = 0 18 14
positionVertexNr = 18 4 6
smoothingGroup = 14
}
21
{
materialNr = 0
normalVertexNr = 18 16 14
positionVertexNr = 4 5 6
smoothingGroup = 4
}
22
{
materialNr = 0
normalVertexNr = 20 18 11
positionVertexNr = 3 4 8
smoothingGroup = 1
}
23
{
materialNr = 0
normalVertexNr = 11 18 0
positionVertexNr = 8 4 18
smoothingGroup = 35
}
}
}