home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
Mesh
/
PaintingHouse.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
10KB
|
582 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 2 2 2 1
dstBlend = 5
power = 37.16
specular = 0.0909 0.0909 0.0909 0.5
srcBlend = 4
texture = PaintingFrame_House
type = 257
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = 0 0 1
2 = 1 0 0
3 = 0 1 0
4 = -1 0 0
5 = 0 0 1
6 = 0 1 0
7 = 0 0 -1
8 = -1 0 0
9 = 0 1 0
10 = 0 0 -1
11 = 1 0 0
12 = 0 0 -1
13 = -1 0 0
14 = 0.0510254 -0.997372 0.0514301
15 = 0 0 -1
16 = 1 0 0
17 = -0.0513251 -0.997329 0.0519713
18 = 0 0 -1
19 = 1 0 0
20 = -0.0513223 0.997329 0.0519687
21 = 0 0 -1
22 = -1 0 0
23 = 0.0510227 0.997373 0.0514276
24 = 0 0 1
25 = -1 0 0
26 = 0.0527737 0.99723 -0.0524239
27 = 0 0 1
28 = 1 0 0
29 = -0.0531027 0.997182 -0.0529947
30 = 0 0 1
31 = 1 0 0
32 = -0.0531112 -0.997181 -0.0530033
33 = 0 0 1
34 = -1 0 0
35 = 0.0527821 -0.997229 -0.0524324
36 = -0.0533646 0.997322 0.0500173
37 = -1 0 0
38 = 0 0 1
39 = 0.0522907 0.99737 0.0501954
40 = 0 0 1
41 = 1 0 0
42 = -0.0527709 0.997182 -0.0533289
43 = 0 0 -1
44 = -1 0 0
45 = 0.0517067 0.997227 -0.0535168
46 = 0 0 -1
47 = 1 0 0
48 = -0.0395659 -0.998417 -0.0399843
49 = 0.0387683 -0.998442 -0.0401255
50 = -0.0400077 -0.998496 0.037498
51 = 0.0392029 -0.998522 0.0376319
}
positionVertex
{
0 = -0.436999 -0.16799 0.933131
1 = 0.437 -0.16799 0.933131
2 = -0.436999 -0.16799 2.17755
3 = 0.437 -0.16799 2.17755
4 = -0.436999 -0.154589 2.17755
5 = 0.437 -0.154589 2.17755
6 = -0.436999 -0.154589 0.933131
7 = 0.437 -0.154589 0.933131
8 = -0.456285 -0.17 2.19637
9 = 0.455962 -0.17 2.19637
10 = 0.455962 -0.152579 2.19637
11 = -0.456285 -0.152579 2.19637
12 = -0.456285 -0.152579 0.913279
13 = 0.455962 -0.152579 0.913279
14 = 0.455962 -0.17 0.913279
15 = -0.456285 -0.17 0.913279
16 = -0.436999 -0.163983 2.17755
17 = 0.437 -0.163983 2.17755
18 = 0.437 -0.163983 0.933131
19 = -0.436999 -0.163983 0.933131
}
textureTriangle
{
0
{
0 = 16 17 19
1 = 17 18 19
2 = 42 43 45
3 = 43 44 45
4 = 12 13 40
5 = 13 41 40
6 = 46 47 49
7 = 47 48 49
8 = 51 52 50
9 = 50 52 53
10 = 54 55 1
11 = 55 0 1
12 = 23 20 22
13 = 20 21 22
14 = 26 27 25
15 = 24 25 27
16 = 31 28 30
17 = 28 29 30
18 = 32 33 6
19 = 7 6 33
20 = 30 29 27
21 = 29 24 27
22 = 33 22 7
23 = 21 7 22
24 = 32 6 23
25 = 6 20 23
26 = 31 26 28
27 = 25 28 26
28 = 2 3 9
29 = 3 8 9
30 = 10 11 35
31 = 11 34 35
32 = 5 4 14
33 = 4 15 14
34 = 36 37 39
35 = 37 38 39
}
1
{
0 = 0 1 3
1 = 1 2 3
2 = 8 9 11
3 = 9 10 11
4 = 12 13 15
5 = 13 14 15
6 = 16 17 19
7 = 17 18 19
8 = 17 10 18
9 = 18 10 9
10 = 16 19 11
11 = 19 8 11
12 = 7 3 6
13 = 3 2 6
14 = 11 10 23
15 = 20 23 10
16 = 16 22 17
17 = 22 21 17
18 = 4 5 0
19 = 1 0 5
20 = 17 21 10
21 = 21 20 10
22 = 5 6 1
23 = 2 1 6
24 = 4 0 7
25 = 0 3 7
26 = 16 11 22
27 = 23 22 11
28 = 23 20 12
29 = 20 13 12
30 = 20 21 13
31 = 21 14 13
32 = 21 22 14
33 = 22 15 14
34 = 22 23 15
35 = 23 12 15
}
}
textureVertex
{
0
{
0 = 0.0408534 0.101594
1 = 0.00332229 0.101594
2 = 0.954794 0.10447
3 = 0.954794 0.970571
4 = 0.059595 0.157289
5 = 0.929389 0.157289
6 = 0.0652174 0.941305
7 = 0.934783 0.941305
8 = 0.975033 0.970571
9 = 0.975033 0.10447
10 = 0.0438005 0.164114
11 = 0.0438005 0.943604
12 = 0.928574 0.161966
13 = 0.350071 0.162873
14 = 0.929389 0.0985544
15 = 0.059595 0.0985544
16 = 0.0752123 0.921908
17 = 0.335117 0.921908
18 = 0.335117 0.489313
19 = 0.0752123 0.489313
20 = 0.0652174 0.158696
21 = 0.934783 0.158696
22 = 1 0.1
23 = 0 0.1
24 = 0.934783 0.158696
25 = 0.0652174 0.158696
26 = 0 0.1
27 = 1 0.1
28 = 0.0652174 0.941305
29 = 0.934783 0.941305
30 = 1 1
31 = 0 1
32 = 0 1
33 = 1 1
34 = 0.0640396 0.943604
35 = 0.0640396 0.164114
36 = 0.0647313 0.943604
37 = 0.0647313 0.164114
38 = 0.0444922 0.164114
39 = 0.0444922 0.943604
40 = 0.92934 0.936188
41 = 0.350837 0.937095
42 = 1.00116 0.955757
43 = 0.0051488 0.95241
44 = 0.00502235 0.989941
45 = 1.00103 0.993288
46 = 1.00115 0.95901
47 = 0.00513771 0.955662
48 = 0.0050115 0.993194
49 = 1.00102 0.996542
50 = 0.00308266 0.998008
51 = 0.0406142 0.998008
52 = 0.0406138 0.101594
53 = 0.00308266 0.101594
54 = 0.00332184 0.998008
55 = 0.0408534 0.998008
}
1
{
0 = 0.820671 0.814061
1 = 0.820671 0.934248
2 = 0.888467 0.934248
3 = 0.888467 0.814061
4 = 0.815586 0.805047
5 = 0.815586 0.943262
6 = 0.893552 0.943262
7 = 0.893552 0.805047
8 = 0.688641 0.0567383
9 = 0.0537485 0.0567376
10 = 0.0743303 0.0773194
11 = 0.668059 0.0773202
12 = 0.629338 0.132452
13 = 0.113051 0.132452
14 = 0.113051 0.867548
15 = 0.629337 0.867548
16 = 0.668059 0.92268
17 = 0.0743295 0.92268
18 = 0.0537475 0.943262
19 = 0.688641 0.943262
20 = 0.105652 0.125052
21 = 0.105652 0.874947
22 = 0.636736 0.874948
23 = 0.636737 0.125053
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 51 50 49
positionVertexNr = 0 1 2
smoothingGroup = 896
}
1
{
materialNr = 0
normalVertexNr = 50 48 49
positionVertexNr = 1 3 2
smoothingGroup = 224
}
2
{
materialNr = 0
normalVertexNr = 33 30 24
positionVertexNr = 8 9 11
smoothingGroup = 256
}
3
{
materialNr = 0
normalVertexNr = 30 27 24
positionVertexNr = 9 10 11
smoothingGroup = 256
}
4
{
materialNr = 0
normalVertexNr = 9 6 0
positionVertexNr = 16 17 19
smoothingGroup = 4
}
5
{
materialNr = 0
normalVertexNr = 6 3 0
positionVertexNr = 17 18 19
smoothingGroup = 4
}
6
{
materialNr = 0
normalVertexNr = 21 18 12
positionVertexNr = 12 13 15
smoothingGroup = 64
}
7
{
materialNr = 0
normalVertexNr = 18 15 12
positionVertexNr = 13 14 15
smoothingGroup = 64
}
8
{
materialNr = 0
normalVertexNr = 19 28 16
positionVertexNr = 13 10 14
smoothingGroup = 128
}
9
{
materialNr = 0
normalVertexNr = 16 28 31
positionVertexNr = 14 10 9
smoothingGroup = 128
}
10
{
materialNr = 0
normalVertexNr = 22 13 25
positionVertexNr = 12 15 11
smoothingGroup = 2
}
11
{
materialNr = 0
normalVertexNr = 13 34 25
positionVertexNr = 15 8 11
smoothingGroup = 2
}
12
{
materialNr = 0
normalVertexNr = 35 49 32
positionVertexNr = 8 2 9
smoothingGroup = 20
}
13
{
materialNr = 0
normalVertexNr = 49 48 32
positionVertexNr = 2 3 9
smoothingGroup = 76
}
14
{
materialNr = 0
normalVertexNr = 26 29 45
positionVertexNr = 11 10 4
smoothingGroup = 96
}
15
{
materialNr = 0
normalVertexNr = 42 45 29
positionVertexNr = 5 4 10
smoothingGroup = 48
}
16
{
materialNr = 0
normalVertexNr = 23 39 20
positionVertexNr = 12 6 13
smoothingGroup = 48
}
17
{
materialNr = 0
normalVertexNr = 39 36 20
positionVertexNr = 6 7 13
smoothingGroup = 40
}
18
{
materialNr = 0
normalVertexNr = 14 17 51
positionVertexNr = 15 14 0
smoothingGroup = 12
}
19
{
materialNr = 0
normalVertexNr = 50 51 17
positionVertexNr = 1 0 14
smoothingGroup = 262
}
20
{
materialNr = 0
normalVertexNr = 20 36 29
positionVertexNr = 13 7 10
smoothingGroup = 12
}
21
{
materialNr = 0
normalVertexNr = 36 42 29
positionVertexNr = 7 5 10
smoothingGroup = 20
}
22
{
materialNr = 0
normalVertexNr = 17 32 50
positionVertexNr = 14 9 1
smoothingGroup = 3
}
23
{
materialNr = 0
normalVertexNr = 48 50 32
positionVertexNr = 3 1 9
smoothingGroup = 41
}
24
{
materialNr = 0
normalVertexNr = 14 51 35
positionVertexNr = 15 0 8
smoothingGroup = 9
}
25
{
materialNr = 0
normalVertexNr = 51 49 35
positionVertexNr = 0 2 8
smoothingGroup = 529
}
26
{
materialNr = 0
normalVertexNr = 23 26 39
positionVertexNr = 12 11 6
smoothingGroup = 20
}
27
{
materialNr = 0
normalVertexNr = 45 39 26
positionVertexNr = 4 6 11
smoothingGroup = 68
}
28
{
materialNr = 0
normalVertexNr = 46 43 10
positionVertexNr = 4 5 16
smoothingGroup = 2
}
29
{
materialNr = 0
normalVertexNr = 43 7 10
positionVertexNr = 5 17 16
smoothingGroup = 2
}
30
{
materialNr = 0
normalVertexNr = 44 37 8
positionVertexNr = 5 7 17
smoothingGroup = 1
}
31
{
materialNr = 0
normalVertexNr = 37 4 8
positionVertexNr = 7 18 17
smoothingGroup = 1
}
32
{
materialNr = 0
normalVertexNr = 38 40 5
positionVertexNr = 7 6 18
smoothingGroup = 2
}
33
{
materialNr = 0
normalVertexNr = 40 1 5
positionVertexNr = 6 19 18
smoothingGroup = 2
}
34
{
materialNr = 0
normalVertexNr = 41 47 2
positionVertexNr = 6 4 19
smoothingGroup = 1
}
35
{
materialNr = 0
normalVertexNr = 47 11 2
positionVertexNr = 4 16 19
smoothingGroup = 1
}
}
}