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data1.cab
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Mesh
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Painting7.ams
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2004-03-05
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13KB
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661 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
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material
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Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = Holzrahmen2_mat
power = 0
specular = 0 0 0 0
srcBlend = 4
texture = Holzrahmen2
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
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Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
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dstBlend = 1
name = GlassHolzrahmen
power = 8
specular = 0 0 0 0.22316
srcBlend = 1
texture =
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uOffset = 0
uRepeat = 1
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normalVertex
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1 = -2.96306e-006 1 5.03727e-006
2 = -2.96748e-006 1 -5.04136e-006
3 = 2.96873e-006 1 -5.03862e-006
4 = 0 1 0
5 = 0 1 0
6 = 0 1 0
7 = 0 1 0
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positionVertex
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textureTriangle
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3 = 61 62 63
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1
{
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textureVertex
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