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version 1.0
Copyright (C) 1991 Unusual Software
Written & Programmed by Corey D. Stinson
=================================================================
RECALL SOFTWARE LICENSE/DISCLAIMER
=================================================================
WHAT IS SHAREWARE?
Shareware distribution gives users a chance to try software
before buying it. If you try a Shareware program and continue
using it, you are expected to register.
Copyright laws apply to both Shareware and commercial software,
and the copyright holder retains all rights, with a few specific
exceptions. The author specifically grants the right to copy
and distribute the software, either to all and sundry or to a
specific group. For example, some authors require written
permission before a commercial disk vendor may copy their
Shareware.
Shareware is a distribution method, not a type of software. You
should find software that suits your needs and pocketbook,
whether it's commercial or Shareware. The Shareware system makes
fitting your needs easier, because you can try before you buy.
And because the overhead is low, prices are low also. Shareware
has the ultimate money-back guarantee -- if you don't use the
product, you don't pay for it.
DISCLAIMER
Users of Recall must accept this disclaimer of warranty:
"Recall is supplied as is. The author disclaims all warran-
ties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any purpose.
The author assumes no liability for damages, direct or conse-
quential, which may result from the use of Recall."
LICENSE
Commercial users of Recall must register and pay for their
copies of Recall within 30 days of first use or their license
is withdrawn. Site-License arrangements may be made by con-
tacting Unusual Software.
Anyone distributing Recall for any kind of remuneration must
first contact Unusual Software at the address below for author-
ization. This authorization will be automatically granted to
distributors recognized by the (ASP) as adhering to its guide-
lines for shareware distributors, and such distributors may
begin offering Recall immediately (However, Unusual Software
should still be advised so that the distributor can be kept
up-to-date with the latest version of Recall.).
You are encouraged to pass a copy of Recall along to your
friends for evaluation. Please encourage them to register their
copy if they find that they can use it. All registered users
will receive a copy of the latest version of Recall.
Anyone distributing Recall must distribute all files listed
below. If this program to to be distributed along with other
programs Recall should be in compressed form, that is, placed
into a .ZIP, .ARC, .LZH etc. file to maintain program integrity.
REGISTRATION/MISC. INFORMATION
If you like this program and use it, you are required to send
the registration fee of $15 (overseas $25) to my address, listed
below. Registration will get you free updates when they are
released and a quarterly newsletter about shareware and the
products I am working on or have released. You will be able to
order the registered or unregistered version of any products by
Unusual Software from this newsletter.
Commercial use of this program requires a site license
negotiated with Unusual Software.
If anyone is interested in obtaining a copy of the source
code for this program, it is available for $50. That
includes the Tandy 16 Color program as well.
Please send all registrations (check or money order), questions,
comments, etc. to:
Corey D. Stinson
Unusual Software
607 West Main
Perry, IL 62362
(217) 236-7091
=================================================================
RECALL INSTRUCTIONS
=================================================================
I. FILES INCLUDED WITH THIS PROGRAM:
RECALL.EXE - The program
RECALL.EGA - EGA graphics data
RECALL.CGA - CGA graphics data
RECALL.TGA - Tandy 16 color graphics data
RECALL.BAS - The Tandy 16 Color program
RECALL.DOC - What you are reading
RECALL.SCO - High scores
II. TO RUN IN TANDY 16 COLOR MODE
The Tandy version was written in Tandy GW-BASIC v. 2.02
It stretches BASIC's memory to the limit but during
playtesting I encountered no problems.
·Insert your DOS disk, or a disk containing Tandy
GW-BASIC and at the DOS prompt type BASIC then
press [enter].
·After BASIC loads, remove the disk and insert
your Recall program disk. Type: RUN "RECALL"
then press [enter].
III. THE MAIN MENU
From the main menu you have the following options:
· 1-Player game - Begin playing with a computer
player.
· 2-Player game - Begin playing with two persons.
· Set game speed - Adjust game speed to best suit
your CPU.
· Turn sound on/off - This toggles sound.
· About the program - Quick help about commands
during play, etc.
· Exit to DOS - It says what it does, it does
what it says.
IV. ABOUT THE COMPUTER PLAYERS
If you choose 1-Player game, you can select from
eight computer players. The first four are human
players with varying degrees of skill:
{1} Einstien - he understands the theory of this
game quite well!
{2} Newton - he's pretty sharp at this game, unless
a falling apple distracts him.
{3} John Doe - your average game player. He knows
how to play, but doesn't have too
much experience.
{4} Slow Joe - doesn't have a clue! He barely knows
how to play, and isn't too coordinated.
The last four players are extreme computer players:
{5} Klutz - Klutz has a photographic memory, but
not the dexterity to match!
{6} Amnesiac - As agile as a cat, but can't remember
anything.
{7} Perfecto - His name says it all. He never fails
to remember where a card is and he
always makes the match.
{8} Fool - Fool shouldn't even be playing people.
Slow Joe could beat Fool 36 to 0!
V. GAME PLAY
Play begins with a deck of 72 cards. There are two of
each card, a total of 36 matching sets. These cards
are shuffled and dealt randomly onto the 9 x 8 play
field. The object of the game is to make more matches
than your opponent.
All cards lie face down and are revealed only temporarily
during each turn. During a turn, you are allowed to
turn over two cards. If you make a match those cards
are removed from the play field, you score a point, and
your turn continues. If you do not make a match it
becomes the next player's turn.
When all matches have been made the game ends, and the
player with the highest score wins. The challenge is,
of course, trying to remember where all the cards are
since they are always face down unless a player just
turned them over.
VI. KEYBOARD CONTROLS
Use the arrow keys or the numeric keypad to move the
selector around the play field. You can move off one
side of the play field to reappear on the other. Press
the SPACEBAR or ENTER key to select a card to turn.
Other key functions during play:
CTRL Q - Abort game and return to main menu
CTRL V - Toggle the sound on and off
CTRL N - Adjust the game speed
CTRL X - Abort the game and go to DOS
VII. HARDWARE COMPATIBILITY
This program requires a CGA, EGA, or Tandy 16 Color
graphics card and 128k memory. Since I have limited access
to computers, this program (as of 5/26/91) has not been
tested widely. It is a fairly simple program and I expect
it to be compatible with most computers.
CDS 5/26/91