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TCINFO.DOC
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1991-03-24
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'TeleCards' Instructions Page -1-
-----------------------------------------------------------------
'TeleCards' as the name implies is a game of cards that is
played over the telephone. What is needed are two players with
IBM compatible PC's that can be linked together by a modem or
direct link with a NULL modem. However, you must register to
receive the version that allows for use with a NULL modem.
'TeleCards' has answering & dialing capabilities built into
it. Thus, a communications program, such as PROCOMM, is not
needed to run 'TeleCards'. The game also has the ability to send
messages back and forth to your opponent while you are playing.
Three games have been incorporated: Crazy Eights, Cribbage
and Gin Rummy. For a brief description of rules for each game
print the file, RULES.DOC.
Below are the system requirements to run TeleCards.
DOS 2.0 or higher
256k RAM
One (1) 5 1/4" floppy drive
CGA, EGA, VGA & a Hayes compatible modem.
Mouse (optional)
NOTE: Program is setup use either COM1 or COM2. If modem is
connected to COM3 or COM4 program will not work. This
shortcoming will be corrected in a later version.
To start 'TeleCards':
At the DOS prompt type: TCARDS xxxx y /i /k /n
where xxxx can be 300, 1200 or 2400
and y can be 1 or 2 for COM1 or COM2 respectively
NOTE: If xxxx & y are not specified on command line,
you will be prompted for these values.
The following are optional switches that can be used:
/i - skip introduction screen
/k - force use of keyboard. Mouse is default if present.
/n - non-Hayes compatible modem in use. Will prompt you
for auto-answer or dialing commands.
'TeleCards' Instructions Page -2-
-----------------------------------------------------------------
What to expect when game is started:
If you did not enter the baud rate and communications port on
the command line, you will be presented with a baud rate and
communications port selection screen.
After this step, equipment is checked to verify it is working
properly. If your modem is not active, an error message will
display the proper action to take.
At this point a 'PLAYER STATUS' screen is shown. If you
enter an 'M', you will be dialing your opponents phone number. If
you decide to enter 'R', your modem will go into auto answer mode
and will wait for a call from your opponent.
After a valid connection is made and the game verifies the
other end is setup for 'TeleCards' the player who dialed will be
prompted with the Game Selection screen. Both players must agree
on a game to play before the game is actually started.
Once a game is started, to select a card to play place the
cursor, an up arrow, beneath the card and hit ENTER. If you are
using a mouse, just click the left button. This same technique is
used when selecting cards from either the discard or draw piles.
Pressing F1 will display a help screen that will explain what
each of the keys will do.
To exit out of the game hit 'ESC' at any time during play.
Enjoy and have fun with 'TeleCards'.
Sincerely,
Kevin T. Kohler
Cutlass Software
15127 N.E. 24th St.
Suite #108
Redmond, WA 98052