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- |__________________________________________________________|
- v1.6.3
-
-
- ##>=-LEGAL BIT:-=<###########################################################
-
- This game is released as FREEWARE and we except no responsibility for any
- damage caused by using this programme.
-
- The original game is (C) 1983 BUG-BYTE Ltd and SOFTWARE PROJECTS Ltd.
- (C) 1997 Alchemist Research.
-
- Please copy on to anybody you know providing you do not charge for the
- privilege and this file accompanies the game.
-
- If you intend to use this game on a magazine cover disk or compilation CD,
- all I [Andy Noble] ask is for you to send me a copy of the magazine or CD.
-
- Read midas.txt for the MIDAS Digital Audio System license.
-
-
- ##>=-INFO:-=<################################################################
-
- The original PC version was written over a 6 week period, on a night, after
- work. It was written in 100% C using Watcom 10.6. The graphics where drawn
- with Deluxe Paint.
-
- Right, let's get something straight. If you are looking for Manic Miner
- 2000, you are looking in the wrong place. You will not get any rendered
- intros, rendered Willy's (Oo! Er!) or rendered anything. I [Andy] have made
- the game in it's original style. I like to think of it as a version of the
- game that would have appeared in 1984 if such things as "256 colour
- displays" where about. I am sick of downloading a game off the net, only to
- see some rendered intro and no game. Lets get back to basics. Lets play some
- good, old fashioned, playable games.
-
- "Why have you done a DOS version when the emulated version is perfect?"
-
- The answer is this. I [Andy] just wanted to. I like to mess around with
- programming. I am not very good at it, but I enjoy it. It's as simple as
- that.
-
-
- ##>=-THE GAME:-=<############################################################
-
- Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient,
- long forgotten mine-shaft. On further exploration, he finds evidence of a
- lost civilisation far superior to our own, which used automatons to dig deep
- into the Earth's core to supply the essential raw materials for their
- advanced industry. After centuries of peace and prosperity, the civilisation
- was torn apart by war, and lapsed into a long dark age, abandoning their
- industry and machines. Nobody, however, thought to tell the mine robots to
- stop working, and through countless aeons they had steadily accumulated a
- huge stockpile of valuable metals and minerals, and Miner Willy realises
- that he now has the opportunity to make his fortune by finding the
- underground store. Can YOU take the challenge and guide Willy through the
- underground caverns to the surface and riches. In order to move to the next
- chamber, you must collect all the flashing keys in the room while avoiding
- nasties like POISONOUS PANSIES and SPIDERS and SLIME and worst of all, MANIC
- MINING ROBOTS. When you have all the keys, you can enter the portal which
- will now be flashing. The game ends when you have been "got" or fallen
- heavily three times.
-
- NOTE: This was taken from the original BUG-BYTE inlay. I have never seen any
- POISONOUS PANSIES, SPIDERS or SLIME anywhere in the game.
-
-
- ##>=-INSTALLATION:-=<########################################################
-
- DOS, Linux:
-
- If you are building from source, you will edit the "Makefile" to select the
- operating system, and graphics and sound libraries that you will be using.
- (You can safely delete the directory !Manic and its contents.)
-
- If you're using DOS and you don't understand this, don't worry -- you
- should be using the binary version instead.
-
- To install the binary version, just copy the zip or tar.gz file to a
- directory (e.g. c:\games or "c:\program files" in DOS/Windows, or
- /usr/local/games in Linux) and extract the archive. If you use pkunzip,
- make sure that you use the -d option.
-
- RISC OS:
-
- If you are building from source, just do so :-)
-
- Requirements are Acorn C v5 and OSLib; gcc should be useable with
- appropriate modifications to the makefile. Unzipping: unzip to some
- convenient directory, then move the contents of manicminer (or
- manicminer-<version>) into !Manic. Note that the filenames are arranged for
- DOS and Linux; unzip 5.41 and later can deal with this with the -/ switch
- (you'll need -/c:h:s).
-
- To install the binary version, just extract !Manic from the archive. Or
- even run it from the archive, if you have SparkFS.
-
-
- ##>=-RUNNING FROM THE COMMAND LINE:-=<#######################################
-
- Usage: manic [ OPTIONS ]
- Options:
- -fs reconfigure sound, if applicable
- -rh reset hiscore
- -h display this help and exit
- -v output version information and exit
- -2 double size display (Allegro only)
- FILE load level data file FILE
-
- The RISC OS version cannot (normally) be run from the command line; it is
- designed as a desktop application with a single-tasking mode.
-
-
- ##>=-INSTRUCTIONS:-=<########################################################
-
- For those of you who have never played Manic Miner before, all you have to
- do is collect all of the flashing items from each screen to open the exit
- before your air runs out. Sounds easy? Just give it a try.
-
- From the loading screen press any key to get to the main title.
-
- On the title screen:
-
- F1 ABOUT and game SPEED / MUSIC / LEVELS setup.
- ENTER/RETURN Start Game.
-
- (If you leave the keyboard alone the game will go into demo mode. Just
- press a key to return to the title screen.)
-
- In Game:
-
- Q E T U O [ = Left
- W R Y I P ] = Right
- SHIFT to SHIFT, SPACE = Jump
- A to G = Pause
- H to L = Music toggle
-
- CTRL+F1-F5= Change Game Speed. F1=Fast/F5=Slow
-
- ESCAPE at any time will take you back to the title screen.
- F10 (DOS, Linux) will quit the program.
- F12 (RISC OS) will suspend the game, returning you to the desktop.
-
-
- ##>=-ANDY'S FINAL WORDS:-=<##################################################
-
- I hope you enjoy the game and I hope it brings back some happy and
- frustrating memories. If it is popular, even if it's not, I am planning on
- doing Jet Set Willy. Well, you can't have one without the other I say.
-
- I would like some feedback even if it's bad. So please send mail to
- andy@andyn.demon.co.uk.
-
- Oh, by the way, there is a CHEAT you know.
-
-
- ##>=-TALES FROM A PARALLEL UNIVERSE:-=<######################################
-
- In addition to the normal Manic Miner levels, this game includes Blood's
- "Tales From a Parallel Universe" (the filename is set1.lev).
-
- (excerpts from Blood's 'Tales From a Parallel Universe' docs)
-
- Designed by the infamous BLOOD! (ltonks@iclretail.icl.com)
- (c)1996 Cheese Freak Software
-
- Manic Miner programmed by Matthew Smith
- (c)1983 Bug Byte Software
-
- Manic Miner Editor by Rich Swann (for the Sinclair Spectrum)
- Printed by YS, supplied by Henning and typed by BLOOD!
-
- INSTRUCTIONS
-
- It is rumoured that there are an infinite number of parallel universes where
- every possibility is played out. Things in these other dimensions may be
- very similar to our own reality, but subtly different because of certain
- decisions which were taken differently.
-
- Miner Willy is no exception to this rule. Previously, thousands of Speccy
- owners had thrilled to his adventures in his battle to escape the Manic
- Mining machines, but now Cheese Freak Software brings you the escapades of
- ANOTHER Miner Willy from a parallel universe! Just like his counterpart in
- this reality, Willy has fallen into a mine packed with dangers and must
- escape from 20 lethal caverns in order to locate the untold treasures of an
- ancient civilisation. However, in this universe things are subtly
- different..... Can Miner Willy emulate the antics of his trans-dimensional
- counterpart, or are the Speccy owners of the other universe doomed to a life
- with no Jet Set Willy?
-
- FOR THE EASILY FOOLED
-
- In case you hadn't noticed, this is a version of Manic Miner which I have
- edited with the Manic Miner Editor to produce a very different game! All 20
- screens have been replaced (and the scrolly message!) and should prove a new
- challenge for MM addicts. I can't pretend that my screens are as good as
- Matt Smith's originals, but I GUARANTEE that they're much better than the
- very crap 'Manic Miner 2' snapshot which has been doing the rounds on the
- Internet.
-
- I haven't changed many graphics, for two reasons :
- 1) The graphics were very good anyway
- 2) I'm crap at drawing
- You won't recognise any of the rooms anyway - it's completely different.
- They're not all rock hard either - some are easy and some are like The
- Warehouse.....Eeek!
-
- I'm not asking for anything for this - it's free, just play it and enjoy it.
- And when you've done, why not grab a copy of the editor and have a go at
- redesigning it yourself? The editor's free too. I'm just too nice. I'd like
- to see any of your creations.....
-
-
- Regards,
- Blood.
-
- p.s. The screens are as follows. If you want to take a peek at 'em, use the
- level skip cheat or watch the demonstration......
-
- 1. Slightly to One Side Cavern
- 2. Brass Penguins?
- 3. Bernard Matthews' Personal Hell
- 4. Sealed with a Glasgow Kiss
- 5. Future Echoes
- 6. Pac Up Your Troubles
- 7. Altar of 7th Day Advent Hoppists
- 8. Alan Sugar's Take-Over Bid
- 9. Perils of a Bad-Hair Day
- 10. Dr. Jones WOOD Believe This!
- 11. Revenge of Brian's Phone Bill! (dedicated to Brian 'No Binaries!' Gaff)
- 12. Alan Sugar must DIE!
- 13. The 'Difficult to Edit' Cavern
- 14. Crashing More Often Than a ZX81!
- 15. Matthew Smith's Unpaid Royalties
- 16. Zucchini! Or Something.... (dedicated to the hard working YS team)
- 17. Farmer Barleymow's DDT Store
- 18. Eye o' Oktup (dedicated to 'dat ole looney...bwah!)
- 19. Warp Core Breach
- 20. Join the Jet Set (with apologies to Richard Hallas!)
-
-
- ##>=-CREDITS:-=<#############################################################
-
- Original Programming, Graphics, Sound, Music:
- Matthew Smith
- Programming, Graphics, Sound:
- Andy Noble
- Music Arrangements:
- Matt Simmonds
- Programming:
- Stuart Brady, Darren Salt, Matan Ziv-Av
- Testing, Help, Ideas:
- Ewan Christie, Tyrone L. Cartwright, Alex Cornhill, Andrew Cadley,
- Andy Noble, Matan Ziv-Av, John Dow, Richard Hallas, André Timmermans
- Additional Levels:
- Blood!
-
-
- ##>=-CHANGELOG:-=<###########################################################
-
- v1.6.3 [DS]
- Reformatted the source (C comments; indented using GNU indent -br).
- Integrated the RISC OS port:
- Replaced the Miner Willy control and collision code.
- Replaced the end-of-level effect with a "fade to blue" routine.
- Added piano-playing code (works with libmikmod or RISC OS).
- Re-fixed the piano image for this :-)
- Moved a lot of variables into structures.
- Restructured the "game completed" text.
- Replaced a lot of repeated code with function calls.
- Added an option for *2 display (if you're using Allegro).
- Level file format tweaked a little:
- +0: "MANIC\r\n\x1A"
- +8: Short (16-chr) description, NUL-terminated
- +24: level data, as before
-
- v1.6.2 [SB]
- Moved level data into two files
- Added command line option to specify a level data file
-
- v1.6.1 [SB]
- Non-busy sleep code for SVGAlib [Matan Ziv-Av]
- Graphics now loaded from files
- Improved the Makefile
- MIDAS uses mm_snd_update in Linux
- LibMikMod target now works properly
- Fixed the piano graphics
-
- v1.6.0 [SB]
- SVGAlib, Allegro, LibGGI targets added, MODEX code removed
- MIDAS code restructured, LibMikMod code added
-
-
- All changes made by Andy:
-
- v1.51
- Default screen mode is now 320x200 (not 360x240).
-
- v1.50
- Command Line Options added.
- Pixel Perfect Collision against Bad Guys added.
- Solar Power Generator made slightly easier.
- Errors in Jump Sound fixed.
- Errors in Just onto Conveyor fixed.
-
- v1.0
- Hopefully most of the bugs fixed.
-
- v0.97
- New music system.
- Digital effects.
- Small end of game sequence.
-
- v0.9
- Music some bug fixes.
-
- v0.5
- First release.
- No music and loads of bugs.
-
-
- ##>=-EMAIL:-=<###############################################################
-
- Andy Noble ................... andy@andyn.demon.co.uk
- Stuart Brady ............ stuart@wholehog.fsnet.co.uk
- Darren Salt .......... ds@youmustbejoking.demon.co.uk
-
-
- ##>=-WEB SITES AND NEWSGROUPS:-=<############################################
-
- Andy's Homepage:
- http://www.andyn.demon.co.uk/
- Manic Miner and Jet Set Willy PC
-
- Darren Salt's Homepage:
- http://www.youmustbejoking.demon.co.uk/
- RISC OS version
-
- Stuart Brady's Homepage:
- http://www.wholehog.fsnet.co.uk/
- Cross-platform version
-
- Andrew Broad's Homepage:
- http://www.cs.man.ac.uk/~abroad/
- Additional levels and level editor, for the Spectrum version
-
- Blood's Crap Speccy Page:
- http://www.geocities.com/SiliconValley/Lakes/6142/
- Tales from a Parallel Universe
-
- Stephen Smith's Spectrum Pages:
- http://www.jonlan.demon.co.uk/spectrum/
- Spectrum Games FAQ, and the "Where is Matthew Smith?" page
-
- Retrospec:
- http://www.retrospec.co.uk/
- But you knew that already
-
- JSW Ultimate Fan Page:
- http://fly.cc.fer.hr/~arsen/jsw/
- JSW tech info
-
- Newsgroups:
- comp.sys.sinclair, alt.binaries.comp.sinclair
-
- comp.sys.sinclair FAQ:
- http://www.srcf.ucam.org/~pak21/cssfaq/
-