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- ÛÛÛ ÛÛÛ
- Û Û Û Û Û Û Û ÛÛÛ
- ÛÛ ÛÛ ÛÛÛÛÛ ÛÛ Û Û Û
- Û Û Û Û Û Û ÛÛ Û Û
- Û Û Û Û Û Û ÛÛÛ Û
- Û Û Û Û ÛÛÛ
-
- Û Û Û Û ÛÛÛ
- ÛÛ ÛÛ ÛÛÛ ÛÛ Û ÛÛÛ Û Û
- Û Û Û Û Û ÛÛ Û ÛÛÛ
- Û Û Û Û Û ÛÛ Û Û
- Û Û Û Û Û Û Û Û
- ÛÛÛ ÛÛÛ
- PC V1.51
-
- By Andy Noble 1997
-
-
-
- ÛÛ²±°LEGAL BIT:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- This game is released as FREEWARE and I except no responsibility for any
- damage caused by using this programme.
- The original game is (C) 1983 BUG-BYTE Ltd and SOFTWARE PROJECTS Ltd.
- (C) 1997 Alchemist Research.
-
- Please copy on to anybody you know providing you do not charge for the
- privalage and this file accompanies the game.
-
- If you intend to use this game on a magazine cover disk or campilation CD,
- all I ask is for you to send me a copy of the magazine/CD.
-
- ÛÛ²±°INFO:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- The game was written over a 6 week period, on a night, after work.
- It is written in 100% C using Watcom 10.6
- The graphics where drawn with Deluxe Paint.
-
- Right, lets get something straight. If you are looking for Manic Miner 97,
- you are looking in the wrong place. You will not get any rendered intros,
- rendered Willy's (Oo! Er!) or rendered anything. I have made the game in
- it's original style. I like to think of it as a version of the game that
- would have appeared in 1984 if such things as "256 colour displays" where
- about. I am sick of downloading a game off the net, only to see some rendered
- intro and no game. Lets get back to basics. Lets play some good, old
- fashioned, playable games.
-
- "Why have I done a PC version when the emulated version is perfect ?"
- The answer is this. I just wanted to. I like to mess around with programming.
- I am not very good at it, but I enjoy it. It's as simple as that.
-
- ÛÛ²±°THE GAME:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- Miner Willy, while prospecting down Surbiton way, stumbles upon an
- ancient, long forgotten mine-shaft. On further exploration, he finds
- evidence of a lost civilisation far superior to our own, which used
- automatons to dig deep into the Earth's core to supply the essential raw
- materials for their advanced industry. After centuries of peace and
- prosperity, the civilisation was torn apart by war, and lapsed into a long
- dark age, abandoning their industry and machines. Nobody, however,
- thought to tell the mine robots to stop working, and through countless
- aeons they had steadly accumulated a hugh stockpile of valuable metals
- and minerals, and Miner Willy realises that he now has the opportunity to
- make his fortune by finding the underground store. Can YOU take the
- challange and guide Willy through the underground caverns to the
- surface and riches. In order to move to the next chamber, you must
- collect all the flashing keys in the room while avoiding nasties like
- POISONUS PANSIES and SPIDERS and SLIME and worst of all, MANIC MINING
- ROBOTS. When you have all the keys, you can enter the portal which will
- now be flashing. The game ends when you have been "got" or fallen
- heavily three times.
-
- NOTE: This was taken from the original BUG-BYTE inlay. I have never
- seen any POISONUS PANSIES, SPIDERS or SLIME anywhere in the game.
-
- ÛÛ²±°INSTRUCTIONS:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- For those of you who have never played Manic Miner before,
- all you have to do is collect X number of objects from each
- screen to open the exit before your air runs out.
- Sounds easy ? Just give it a try.
-
- Command Line Options:
- -h Help
- -v Version
- -s X Set Screen Mode.
- X=320x200
- 320x240
- 320x400
- 360x240
- -fs Force Sound Configuration.
- -rh Reset HiScore.
-
-
- From the loading screen press any key to get to the main title.
-
- On the title screen:
- F1 ABOUT and game SPEED / MUSIC / LEVELS setup.
- ENTER/RETURN Start Game.
-
- (If you leave the keyboard alone the game will go into demo mode.)
-
-
- In Game:
- Q E T U O = Left
- W R Y I P = Right
- Z X C V B N M , . / SPACE = Jump
- A S D F G = Pause
- H J K L = Music toggle
-
- CTRL+F1-F5= Change Game Speed. F1=Fast/F5=Slow
-
- ESCAPE at any time will take you back to the title screen.
- F10 will quit the programme.
-
- ÛÛ²±°SOUND SUPPORT:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- Manic Miner PC now uses the Midas audio library. Just about every sound card
- is catered for. BUT, just as in life, nothing is infallible.
-
- When you first run Manic Miner PC, it will try to autodetect your sound
- hardware for you. Midas will display a screen with it's found settings, and
- ask you if you wish to accept these settings. If you do so, the configuration
- will be saved and the game will automatically run with these settings each
- time you play it.
-
- If the detected settings do not work, or you wish to change them, you can
- re-run the Midas configuration program by typing MANIC x at the command
- prompt.
-
- Manic Miner PC now uses digital sound fx instead of FM, this means that all
- sound cards supported by Midas *should* have sound fx now.
-
- A few quick sound tips: (use at own risk)
- -----------------------------------------
- Problem : "With an AWE, autodetect only finds an SB16."
- Remedy : "There is no native AWE driver in Midas, the SB16 driver is the
- optimal driver for Manic Miner PC."
-
- Problem : "Music is of 'radio quality'"
- Remedy : "The mixing rate for the music is set too low. There are several
- levels of mixing rate built into Midas, each of which requires more
- processing power but gives higher quality output. When you first
- run MM, it sets the mixing rate as 'Medium'. If you have a
- reasonably fast machine, change the mixing rate to 'Very High' for
- the best quality output. There is also a custom option where you
- can change individual settings for the mixing."
-
- Problem : "With an SB16, when the Midas system is set to 8-bit you just hear
- clicking. Why?"
- Remedy : "Erm.. we don't know! Seems like you have to have it as 16-bit
- playback. The music is mono only so 16-bit mono playback can be
- used to save some CPU processing."
-
- ÛÛ²±°FINAL WORDS:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- I hope you enjoy the game and I hope it brings back some happy and
- frustrating memories. If it is popular, even if it's not, I am planning on
- doing Jet Set Willy. Well, you can't have one without the other I say.
-
- I would like some feedback even if it's bad. So please send mail to
- andy@andyn.demon.co.uk.
-
- Oh, by the way, there is a CHEAT you know.
-
- ÛÛ²±°ABOUT 'TALES FROM A PARALLEL UNIVERSE':°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- (excerpts from Blood's 'Tales From a Parallel Universe' docs)
-
- Designed by the infamous BLOOD! (ltonks@iclretail.icl.com)
- (c)1996 Cheese Freak Software
-
- Manic Miner programmed by Matthew Smith
- (c)1983 Bug Byte Software
-
- Manic Miner Editor by Rich Swann (for the Sinclair Spectrum)
- Printed by YS, supplied by Henning and typed by BLOOD!
-
- INSTRUCTIONS
-
- It is rumoured that there are an infinite number of parallel universes
- where every possibility is played out. Things in these other dimensions
- may be very similar to our own reality, but subtly different because of
- certain decisions which were taken differently.
-
- Miner Willy is no exception to this rule. Previously, thousands of
- Speccy owners had thrilled to his adventures in his battle to escape the
- Manic Mining machines, but now Cheese Freak Software brings you the
- escapades of ANOTHER Miner Willy from a parallel universe! Just like his
- counterpart in this reality, Willy has fallen into a mine packed with
- dangers and must escape from 20 lethal caverns in order to locate the
- untold treasures of an ancient civilisation. However, in this universe
- things are subtly different..... Can Miner Willy emulate the antics of
- his trans-dimensional counterpart, or are the Speccy owners of the other
- universe doomed to a life with no Jet Set Willy?
-
- FOR THE EASILY FOOLED
-
- In case you hadn't noticed, this is a version of Manic Miner which I
- have edited with the Manic Miner Editor to produce a very different
- game! All 20 screens have been replaced (and the scrolly message!) and
- should prove a new challenge for MM addicts. I can't pretend that my
- screens are as good as Matt Smith's originals, but I GUARANTEE that
- they're much better than the very crap 'Manic Miner 2' snapshot which
- has been doing the rounds on the Internet.
-
- I haven't changed many graphics, for two reasons :
- 1) The graphics were very good anyway
- 2) I'm crap at drawing
- You won't recognise any of the rooms anyway - it's completely different.
- They're not all rock hard either - some are easy and some are like The
- Warehouse.....Eeek!
-
- I'm not asking for anything for this - it's free, just play it and enjoy
- it. And when you've done, why not grab a copy of the editor and have a
- go at redesigning it yourself? The editor's free too. I'm just too nice.
- I'd like to see any of your creations.....
-
-
- Regards,
- Blood.
-
- p.s. The screens are as follows. If you want to take a peek at 'em, use
- the level skip cheat or watch the demonstration......
-
- 1. Slightly to One Side Cavern
- 2. Brass Penguins?
- 3. Bernard Matthews' Personal Hell
- 4. Sealed with a Glasgow Kiss
- 5. Future Echoes
- 6. Pac Up Your Troubles
- 7. Altar of 7th Day Advent Hoppists
- 8. Alan Sugar's Take-Over Bid
- 9. Perils of a Bad-Hair Day
- 10. Dr. Jones WOOD Believe This!
- 11. Revenge of Brian's Phone Bill! (dedicated to Brian 'No Binaries!' Gaff)
- 12. Alan Sugar must DIE!
- 13. The 'Difficult to Edit' Cavern
- 14. Crashing More Often Than a ZX81!
- 15. Matthew Smith's Unpaid Royalties
- 16. Zucchini! Or Something.... (dedicated to the hard working YS team)
- 17. Farmer Barleymow's DDT Store
- 18. Eye o' Oktup (dedicated to 'dat ole looney...bwah!)
- 19. Warp Core Breach
- 20. Join the Jet Set (with apologies to Richard Hallas!)
-
- ÛÛ²±°CREDITS:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- Programming, Graphics, Sound .. Andy Noble
- Music Arranging + Docs .. Matt Simmonds
- Extra levels .. Blood!
- Testing + Ideas .. Ewan Christie
-
- PMODE/W .. Charles Scheffold + Thomas Pytel
- MIDAS Digital Audio System .. Sahara Surfers
- Help with the Bad Guys .. Tyrone L. Cartwright
-
- 'About Extra Levels' Section .. Blood!
-
- ÛÛ²±°HISTORY:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- V0.5
- ----
- First release.
- No music and loads of bugs.
-
- V0.9
- ----
-
- Music some bug fixes.
-
-
- V0.97
- -----
-
- New music system.
- Digital effects.
- Small end of game sequence.
-
- V1.00
- -----
-
- Hopefully most of the bugs fixed
-
- V1.50
- -----
-
- Command Line Options added.
- Pixel Perfect Collision against Bad Guys added.
- Solar Power Generator made slightly easier.
- Error in Jump Sound fixed
- Error in Jump onto Convayor fixed.
-
- V1.51
- -----
- Default screen mode is now 320x200 not 360x240.
-
- ÛÛ²±°E-MAIL:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- Andy Noble .. andy@andyn.demon.co.uk
-
- ÛÛ²±°RESOURCES:°±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
-
- Manic Miner PC Homepage:
- http://www.andyn.demon.co.uk
-
- Blood's Crap Speccy Page:
- http://www.geocities.com/SiliconValley/Lakes/6142/
-
- Stephen Smith's Spectrum Pages:
- (home of the Spectrum Games FAQ, and the 'Where is Matthew Smith?' page)
- http://www.jonlan.demon.co.uk/spectrum/
-
- Jetman's Speccy Nostalgia Trip:
- (home of the comp.sys.sinclair FAQ)
- http://www.jetman.demon.co.uk/speccy/index.html
-
- JSW Ultimate Fan Page:
- http://fly.cc.fer.hr/~arsen/jsw/
-
- Newsgroup:
- comp.sys.sinclair
-