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- Game3
- RuthieWare
- Form1%
- Timer2
- Timer1
- Storage
- Storage
- pppppppppppppppp
- pppppppywppppppp
- ppppppy
- wpppppp
- pppppp
- pppppp
- ppppp
- ppppp
- ppppy
- wpppp
- pppppppppppppppp
- Storage
- Hooray
- 6 y + n
- Storage
- Storage
- Storage
- Storage
- IIIII
- Storage
- DDDDDDDDDDDDDDD
- DDDDDDDDDDDDDDD
- Storage
- Storage
- Storage
- Storage
- DDDDDDDDDDDDDDD
- DDDDDDDDDDDDDDD
- QUUTW
- Picture1
- Actions
- g GoToGame4
- i GoToGame2
- SadFace
- SourcePicture
- DDDDDDDDDDDDDDD
- DDDDDDDDDDDDDDD
- QUUTW
- wwwwwwwwwwwwwwp
- wwwwwwwwwwwwwp
- Targets
- Target
- Target
- Target
- Target
- Target
- Target
- &File
- k FileAbout
- &About Ruthie
- FileExit
- E&xit
- &Game
- n GameGame1
- &Game &1
- o GameGame2
- Game &2
- p GameGame3
- Game &3
- Instructions
- &Instructions
- r PlayGame3
- Playing Game &3
- GoToGame2_Click8
- Game2m
- RuthieM
- Game3
- Quit_Click"
- SourcePicture_Click
- SourcePicture_MouseDown
- Button
- ShiftN
- SourcePictureG
- StartX7
- StartY
- SourcePicture_MouseUp
- GoToGame4_Click
- Target_Click
- Index
- Target_DragOver
- Source
- State
- Picture
- Target
- Form_Click~
- @ Form_Loadb
- Storage
- Counter
- numberZ
- between
- LoadEm
- SortPicturet
- Counter1
- Counter27
- OptionArray
- FillOptions
- PixOrderF
- Pictures
- PictureNum
- DragIcon
- Num2W
- StoragePicture
- Count1
- array
- TempArray
- Counter3
- Temp2h
- @ InitGame3
- Target_DragDrop
- Hooray
- VisibleG
- Timer1
- Interval-
- Timer1_Timer
- SadFace7
- Timer2
- Timer2_Timer
- Hooray_Click
- Hooray_Change
- Hooray_GotFocus
- Width
- Screen
- Height
- Picture1_ClickY
- InstContinue_Clickn
- InstPicture
- SuccessPict_Click
- PlayGame3_Click+
- ScaleHeightP
- SuccessPict3_Click=
- FileExit_Click
- FileAbout_Clickj
- Open2
- InstPicture_Click
- InstText2_Change
- Instructions_Click
- Form_Resize
- ScaleWidth
- InstGame3a
- Border
- BorderType+
- BorderStyle
- Picture1_DragDrop
- Storage_Click
- File_Click
- Picture1
- Targets
- Actions
- ScaleWidthSource
- ource}
- GameGame1_Click
- GameGame2_Click
- GameGame3_Click
- Actions_Click
- MODAL
- Game_Click
- HEADER
- TRUE.
- HOWLONG
- SadFace_Click
- Targets_Click
- FALSE
- Minimize
- WindowState
- Control
- FileAbout_Click
- FileExit_Click
- Form_Load
- Reset the scale to twipsd
- Define standard size (note 3/4 proportion)a
- Center form horizontally.
- Center form vertically.
- Upon loading the form, initialize the pictures
- Form_Resize
- Reset scale to twips
- Sorry, you can't make the game any shorter...
- RuthieWare
- Whoa, Dude! You can't make the game any narrower...
- RuthieWare
- GameGame1_Click
- GameGame2_Click
- GameGame3_Click
- We hate to break the bad news, but... You're already playing Game 3
- GoToGame2_Click
- GoToGame4_Click
- Chu got a problem, main... There is no game 4 yet.
- InitGame3
- What we need to do is initialize an array with 6 elements. We want to initialize the
- array in a random fashion, but we don't want the elements duplicated. That is, we wante
- to "shuffle" the elements.
- This "seeds" the random number generatorw
- Now we'll assign 0 to 5 to an array
- Now we'll swap 30 random pairs in that temporary array
- produces a value from 0-5
- sometimes these'll be the same valueh
- Now we'll use the shuffled array to load the target picture array
- Now we'll pick a random picture for the source picture...
- and it's pair for the DragIcon.
- Some other Form_Load and Form_Resize events
- Define the internal scale (note the 3/4 proportion)
- No need to define height or width--it's a fixed-size icon
- Thus flush right on scale 90e
- Thus flush with scale 70e
- Adjust visible width to hide GoToGame4e
- 333333
- Force refresh of Picture1
- Picture1_Click
- Picture1_DragDrop
- PlayGame3_Click
- Quit_Click
- SourcePicture_MouseDown
- Initiate drag movementn
- SourcePicture_MouseUp
- Target_DragDrop
- Interval is defined in the (general declarations) section
- Timer1_Timer
- Turn off the Hooray! picture
- Depending on which picture was displayed, turn off SadFace...
- Timer2_Timer
-