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- Game2
- RuthieWare
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- DIIDD
- Form1%
- Timer2
- Storage
- Storage
- Storage
- Storage
- Actions
- GoToGame3
- GoToGame1
- Timer1
- Yippee
- Picture2
- Picture3
- Background
- FrownFace
- Picture1
- &File
- 1 FileAbout
- &About Ruthie
- FileExit
- E&xit
- &Game
- 4 GameGame1
- Game &1
- 5 GameGame2
- Game &2
- 6 GameGame3
- Game &3
- Instructions
- &Instructions
- InstructionsGame2
- Playing Game &2
- Picture1_Click
- WidthFree
- Background
- ScaleWidth
- Picture1"
- HeightFree
- ScaleHeightt
- Timer1$
- IntervalT
- HOWLONG
- Form1
- Command1_Click
- FinalXs
- FinalY
- Picture3
- Height`
- Picture2B
- Picture2_Click
- Picture3_Click
- ScaleTop
- Increment
- Storage_Click
- Index|
- Counter
- Storage
- Form_Click^
- @ Form_Load
- PictureN
- Quit_Click
- GoToGame1_Click
- Game2C
- Form_GotFocus
- RuthieA
- GoToGame3_Click
- Background_Click
- FrownFace
- Visible
- Timer1_Timer
- Whatever#
- Game3
- Width
- Screen
- InitializeG
- LiveArea
- Actionsl
- Form_ResizeI
- CurrentX-
- CurrentY
- BorderTypeR
- Border
- BorderStyle
- GoToGame1
- GoToGame3
- Yippee7
- Timer2
- Timer2_TimerY
- FileExit_Click
- FileAbout_Click
- InstructionsGame2_Click
- InstPicture
- InstContinue_Click
- Open2
- File_Click}
- InstPicture_Click
- InstGame2
- ThenInitialize
- GameGame1_Click
- GameGame2_Clicke
- GameGame3_Click
- Actions_Click
- MODALs
- FrownFace_Click
- Game_Click
- HEADER
- Instructions_Click
- FALSE
- Yippee_Click
- Background_Click
- Turns FrownFace on
- Sets clock for 3 seconds
- FileAbout_Click
- FileExit_Click
- Form_Load
- Form_Resize
- Reset scale to twipsh
- If the Height is smaller, than it's beena
- minimized. We don't want to initialize if
- that's the case.n
- GameGame1_Click
- GameGame2_Click
- So, okay, we'll ask. If you are already playing Game 2, why are you clicking on this menu instruction?
- GameGame3_Click
- GoToGame1_Click
- GoToGame3_Click
- Initialize
- Define the scale for the form
- Place Background
- Define the live area scale'
- Place the starting picturee
- Place and size the thermometer
- Define scale for the thermometer
- Place and size the "mercury"
- Place the action icons (Stop, Game2, etc.)s
- Force a refresh of all controls
- Reseed the random number generatorS
- InstructionsGame2_Click
- Picture1_Click
- If the picture is successfully clicked, the "thermometer" in Picture2
- (the "mercury" is actually Picture3) will increase. Initially Picture33
- is set to a small height--it will grow for seven successful clicks.
- On the 8th successful click the thermometer will be filled, and the
- procedure will open a new picture, reset the thermometer, and start
- over.
- First off, let's increase the size of the thermometer::
- Now, let's move the picture..
- ffffff
- If thermometer close to the top, reset the picturer
- Turn on the success picture
- This is a rotating countery
- Quit_Click
- Timer1_Timer
- Turn FrownFace offs
- Timer2_Timer
-