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- //=======================================================================
- //@V@:Note: Project File generated by VIDE: (19:49:27 13 Sep 2000).
- //CAUTION! Hand edit only if you know what you are doing!
- //=======================================================================
-
- //% Section 1 - PROJECT OPTIONS
- ctags:*
- debugSwitches:-jp
- //%end-proj-opts
-
- //% Section 2 - MAKEFILE
- Makefile.v
-
- //% Section 3 - OPTIONS
- .silent
- TLIB = $(TLIB) /P32
- //%end-options
-
- //% Section 4 - HOMEV
-
-
- //% Section 5 - TARGET FILE
- gamesystem.lib
-
- //% Section 6 - SOURCE FILES
- gamesystem.cpp
- gs_application.cpp
- gs_collisionlist.cpp
- gs_colour.cpp
- gs_error.cpp
- Gs_file.cpp
- gs_font.cpp
- gs_framecounter.cpp
- gs_image.cpp
- gs_inifile.cpp
- gs_input.cpp
- gs_joystick.cpp
- gs_keyboard.cpp
- Gs_map.cpp
- gs_maptile.cpp
- gs_menu.cpp
- gs_menuitem.cpp
- gs_mouse.cpp
- Gs_music.cpp
- gs_object.cpp
- gs_point.cpp
- gs_random.cpp
- gs_rect.cpp
- gs_sample.cpp
- gs_scoretable.cpp
- gs_screen.cpp
- gs_soundsystem.cpp
- gs_sprite.cpp
- gs_starfield.cpp
- gs_tiledimage.cpp
- gs_timer.cpp
- gs_vector.cpp
- gs_visual.cpp
- //%end-srcfiles
-
- //% Section 7 - COMPILER NAME
- BCC32
-
- //% Section 8 - INCLUDE DIRECTORIES
- $(BCCROOT)\include
- $(XENONROOT)\gamesystem\includes
- $(XENONROOT)\bassmod\c
- //%end-include-dirs
-
- //% Section 9 - LIBRARY DIRECTORIES
- $(BCCROOT)\lib
- $(BCCROOT)\lib\psdk
- $(XENONROOT)\libs\bccrelease
- //%end-library-dirs
-
- //% Section 10 - DEFINITIONS
- -D_RTLDLL
- -D_WINVER=0x0400
- -D_WIN32_WINNT=0x0400
- //%end-defs-pool
- -D_WINVER=0x0400
- -D_WIN32_WINNT=0x0400
- //%end-defs
-
- //% Section 11 - C FLAGS
- -q -v -w-use -w-par -w-aus -w-rch -5 -G -O2 -OS -pr
-
- //% Section 12 - LIBRARY FLAGS
- -v -Gl
-
- //% Section 13 - SRC DIRECTORY
- $(XENONROOT)\gamesystem\source
-
- //% Section 14 - OBJ DIRECTORY
- $(XENONROOT)\gamesystem\bccrelease
-
- //% Section 15 - BIN DIRECTORY
- $(XENONROOT)\libs\bccrelease
-
-
- //% User targets section. Following lines will be
- //% inserted into Makefile right after the generated cleanall target.
- //% The Project File editor does not edit these lines - edit the .vpj
- //% directly. You should know what you are doing.
- //% Section 16 - USER TARGETS
- # BCC32 RT lib: cw32.lib static
- BCC32RTLIB = cw32
- # BCC32 Startup: c0x32.obj-console, c0w32.obj-winapi
- //%end-user-targets
-
-