home *** CD-ROM | disk | FTP | other *** search
/ PC Format (South-Africa) 2001 June / PCFJune.iso / Xenon / XenonSource.exe / gamesystem / gamesystem.vpj < prev   
Encoding:
Text File  |  2000-09-13  |  2.3 KB  |  111 lines

  1. //=======================================================================
  2. //@V@:Note: Project File generated by VIDE: (19:49:27 13 Sep 2000).
  3. //CAUTION! Hand edit only if you know what you are doing!
  4. //=======================================================================
  5.  
  6. //% Section 1 - PROJECT OPTIONS
  7. ctags:*
  8. debugSwitches:-jp
  9. //%end-proj-opts
  10.  
  11. //% Section 2 - MAKEFILE
  12. Makefile.v
  13.  
  14. //% Section 3 - OPTIONS
  15. .silent
  16. TLIB = $(TLIB) /P32
  17. //%end-options
  18.  
  19. //% Section 4 - HOMEV
  20.  
  21.  
  22. //% Section 5  - TARGET FILE
  23. gamesystem.lib
  24.  
  25. //% Section 6  - SOURCE FILES
  26. gamesystem.cpp
  27. gs_application.cpp
  28. gs_collisionlist.cpp
  29. gs_colour.cpp
  30. gs_error.cpp
  31. Gs_file.cpp
  32. gs_font.cpp
  33. gs_framecounter.cpp
  34. gs_image.cpp
  35. gs_inifile.cpp
  36. gs_input.cpp
  37. gs_joystick.cpp
  38. gs_keyboard.cpp
  39. Gs_map.cpp
  40. gs_maptile.cpp
  41. gs_menu.cpp
  42. gs_menuitem.cpp
  43. gs_mouse.cpp
  44. Gs_music.cpp
  45. gs_object.cpp
  46. gs_point.cpp
  47. gs_random.cpp
  48. gs_rect.cpp
  49. gs_sample.cpp
  50. gs_scoretable.cpp
  51. gs_screen.cpp
  52. gs_soundsystem.cpp
  53. gs_sprite.cpp
  54. gs_starfield.cpp
  55. gs_tiledimage.cpp
  56. gs_timer.cpp
  57. gs_vector.cpp
  58. gs_visual.cpp
  59. //%end-srcfiles
  60.  
  61. //% Section 7  - COMPILER NAME
  62. BCC32
  63.  
  64. //% Section 8  - INCLUDE DIRECTORIES
  65. $(BCCROOT)\include
  66. $(XENONROOT)\gamesystem\includes
  67. $(XENONROOT)\bassmod\c
  68. //%end-include-dirs
  69.  
  70. //% Section 9 - LIBRARY DIRECTORIES
  71. $(BCCROOT)\lib
  72. $(BCCROOT)\lib\psdk
  73. $(XENONROOT)\libs\bccrelease
  74. //%end-library-dirs
  75.  
  76. //% Section 10  - DEFINITIONS
  77. -D_RTLDLL
  78. -D_WINVER=0x0400
  79. -D_WIN32_WINNT=0x0400
  80. //%end-defs-pool
  81. -D_WINVER=0x0400
  82. -D_WIN32_WINNT=0x0400
  83. //%end-defs
  84.  
  85. //% Section 11  - C FLAGS
  86. -q -v -w-use -w-par -w-aus -w-rch -5 -G -O2 -OS -pr
  87.  
  88. //% Section 12  - LIBRARY FLAGS
  89. -v -Gl
  90.  
  91. //% Section 13  - SRC DIRECTORY
  92. $(XENONROOT)\gamesystem\source
  93.  
  94. //% Section 14  - OBJ DIRECTORY
  95. $(XENONROOT)\gamesystem\bccrelease
  96.  
  97. //% Section 15 - BIN DIRECTORY
  98. $(XENONROOT)\libs\bccrelease
  99.  
  100.  
  101. //% User targets section. Following lines will be
  102. //% inserted into Makefile right after the generated cleanall target.
  103. //% The Project File editor does not edit these lines - edit the .vpj
  104. //% directly. You should know what you are doing.
  105. //% Section 16 - USER TARGETS
  106. # BCC32 RT lib: cw32.lib static
  107. BCC32RTLIB = cw32
  108. # BCC32 Startup: c0x32.obj-console, c0w32.obj-winapi
  109. //%end-user-targets
  110.  
  111.