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policeq4.txt
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1998-06-02
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Police Quest 4 Walkthrough
Hi. sierraMan1@aol.com here. here is a wlakthru of PQ4. :) free, E-mail me
if you need help with any other Sierra games
DAY 1 This is the first day in the game that totally rules!!! It is
nighttime and people usually don't consider this a day, but it is. Show
your
badge to two-jack and to Jones. Talk to both. Note them both. Get a
closeup of hickman. Chalk the cigarette. note the cigarette. note the
body,
chalk the body. Talk to officer woodbury and get the piece of paper.
Open
you trunk using the keys in your inventory. Get the big box. Open the
dumpster. note the body. Click the hand icon on the graffiti on the wall
that says RBGB. use the notebook on it. Talk to chester (the person
standing beside the dumpster). This may have seemed easy, but it gets one
helluva lot harder.
DAY 2
The scene opens with a shot of the Los Angeles pd in parker center.
after the old dork shuts up, use the hand icon on your desk and get a
closeup
view. get the memo from the basket. open the left drawer and get the
picture. look in your inventory and look at the picture. *sob* open the
right drawer and get a piece of paper. the lieutenant said that the case
was
assigned to CRASH, so call them. their phone number is on the photo.
8-8326.
open your inventory again. use the notebook on the piece of paper you got
from the drawer. give Hal (the dude sitting across from you) the filled
out
paper. talk to him. turn on the computer against the wall. your id is
on
your id card (612) and your password is on the photo (gunner). if you
have
played any other pq games, you will get a kick out of his login name.
choose
gang information and see if you can figure out if the murder was done by a
gang. rude boys get bail. rbgb! if you clicked the hand icon on the
graffiti
on the wall the day before, that is what the graffiti said on the wall
that
was wet. RBGB. turn off the computer after reading the info on rbgb.
leave
the bullpen and go to the elevator. go to the lobby. leave the building.
push the reporter to get past her. go to the morgue. after showing your
badge to sherry, go past her and enter the cold box area. go to the
right.
his name is Sam Nobles. talk to him about everything and leave the room.
take the envelopes and leave the morgue. go to Hickmans. go inside and
save
your game. open the closet and get the pills from the coat. talk to her
but
only click on the first choice of what to talk about until the end. give
her
the envelope before you talk to her though (hickmans envelope).talk to
Valerie when Hickman's wife runs out crying. go to south central la.
travel
down the alley. Look at the graffiti on the wall of the burned down
building.
get a closeup view. not the graffiti and the bullet holes. open your
homicide kit and use the knife to get the slugs out. put them in the bag.
open the door. talk to both. show your badge to both. talk to them both
again. use your notebook on them. go right twice. show your badge to
both
and talk to them both. give the drunk (the one that isn't on the phone)
some
change. do this three times and he will talk. note what he says. open the
door to the mini-mart. use the notebook on the clerk. Buy a can of glue
and
an apple. leave. go to the right twice and find a little girl. talk to
her
about everything you can. give her the apple. go right. talk to the
mother.
give her bobby's folder. Go back to headquarters. use the id card on
yourself. take the elevator to the basement. Walk to the window. talk
to
her about stuff. give her the glue and hickmans pills. Go to floor four.
Give the man the bag of slugs. Say shelf storage. Go to floor 3. Go to
the
detective's bullpen. The phone starts to ring. Pick it up. Go to the
lobby. Save your game. Go to South Central LA. Duck behind your car
when
he starts to move. Use the kelvar vest on yourself. Move to the end of
your
car and unlock the trunk. Get the shotgun. Save your game. Leave the
view
of your trunk and click the shotgun icon on yourself. Shoot the bad guy
when
he appears. When he dies, Day 2 ends.
DAY 3
After Block shuts up, go to your desk and fill out a 3.14 report.
Give
it to Hal. Go to SID in the basement. Get your gun and talk to her. Go
to
the lobby and map yourself to Yo Money's house. Use your notebook on the
chalk outline. Walk toward the door. Look at the bushes. Take the shoe.
Go
inside. Talk to money's girlfriend. Show them the shoe. Talk to Yo
Money.
When the phone rings, save your game. Now, this requires extreme speed so
you may want to turn the speed up in the control panel as high as it goes
before entering the house. When the phone rings, the girlfriend will get
it,
the Yo Money will go over there. Get the cigarette out of the ashtray
(the
guard can't be in the hallway either). Go to south central. Walk to the
washington house. Talk to both of them. About now, you are realizing
that
it is money's girlfriend. Use your notebook on the girl. Go back to
parker
center and show SID the cigarette. Show Chester the red shoe. Fill out a
3.14 report and give it to Hal. Log in to the computer. Use hate crimes.
Type in walker. Go to his house. save your game. get inside after
showing
your badge. Talk to him. Then talk to him about the stereo. Save your
game.
When you turn around to fiddle with it, he will run. A girl come in.
Click
the walk icon on her to turn around. This requires alot of speed. Use
your
gun on her and then click the talk icon on her twice. Cuff her. Get the
memo from the tray and fill out another 3.14 report and give it to Hal.
Go
to the Police Academy. Get some shooting practice. E-mail me if you need
help here. After practice, go to Hickman's house. If she isn't there go
somewhere else and kill two or three minutes and then go back. Do this
until
she is home. Talk to her. Leave the house. At the bar, don't get drunk.
Keep talking to chester and Nobles until the lieutenant enters. Day 3
ends.
DAY 4
You start at city hall. Approach the bench. reply to Bliden's
question and save your game. Reply to the mayor. then get out your gun
and
have it ready. Use the gun on the man that attacks you. Talk to him
until
he gives in. Cuff him. Fill out 3.14 report and give it to Hal. Talk to
him about Hollywood and vine. Go to the impound lot. Show your badge at
the
window and get the password. Give it to the other guy. Look at the car.
Open the door. get the paper from the front seat. look at it. Go to the
morgue. Go inside the examination room. Talk to him about everything you
can. Go to Hollywood and vine. Talk to the male hooker outside and show
him
your badge. Go inside the bitty kitty. Talk to the woman sitting at the
bar.
show her the shoe. Talk to her about everything. She will ask for a
light.
Pick up the lighter and light her cigarette. "Hey get away from my car!"
Pick up the mirror. Go to griffith park. To get rid of the dog, either
give
it some pretzels (that you got from the short stop bar) which is worth two
points, or use the mirror on it, which is worth 4. Walk to the taped off
area. Dig in the dirt. put the bone in a baggie. Go back to Hollywood
and
vine. Go inside the strip joint. Talk to the person after showing her
your
badge. Show her the red shoe. Go to the police academy. practice your
shooting except, instead of filling out a practice form, fill out thegreen
one, which is 13.5.0. When you finish, go to the morgue. head into the
examination room. Huh huh huh huh.Give nobles the bone (but I bet he
already
has a bone. that was a joke) Talk to him about everything you can. Go
to
parker center and fill out a 3.14 report and give it to Hal. go back to
the
morgue. Get Sherry out of there. Day 4 is over.
DAY 5
After Sherry shuts up and stops apologizing, talk to Nobles about
everything that you can. Go to Parker center and talk to S.I.D. Go to
the
impound lot. Look at the liscence plate #. [E]2BSY669. Go back to
Parker
Center. Use the computer. Select DMV records. Use the liscence plate #
you
got. Go to South Central L.A. Get the piece of rope. Go to the Social
Services Office. Talk to the woman there. Look at the desk that she
brings
you to. Pick up the envelopes and the tape(the audio one, dimwit :-))
When
they are in your inventory, look at them. Talk to the woman again. Go to
where the strip club is. Next door is Ragin' records. Show your badge to
the man at the counter. Click the tape on him. Get the drumstick.
Select
which one very carefully. Just kidding, it doesn't matter which one you
take. Go inside Bitty Kitty. Talk to Barbie. Go to the third eye
theatre.
Talk to the guy. Show him your badge. Talk to him again. When he offers
you
tea, Drink up. Kidding again! DO NOT DRINK THE FRIGGIN' TEA!!!! Go to
the
right. Go inside. Go back to the cosession stand. Talk to Thurman about
the dress. Show him the shoe. Drink the tea. Go into the theatre.
SITTOWN!! During your dream, feel free to puke at any time. Go back to
Griffith park. Play cowboy. Use the rope on pooch. After your little
ride,
use the crowbar on the door on the right side of the screen. Use the
flashlight. Use the putty knife on the door. Okay, this is cool. You
have
to check through the crack in the door. Go into your inventory and use
the
glue on the drumstick and the drumstick on the broken mirror. Use the
mirror-stick on the crack in the doorway. Go into the kitchen once the
coast
is clear. Open the fridge. What is for dinner? Ale, potato salad,
leftover
lasagna, a severed head, you know, the usual. Note the head. Walk left.
Feed the mutt the pills. Enter the first door on the left. leave and
enter
the other door. Note the bed. Use the mirror-stick to look under the
bed.
Open the closet. Note the shoe. Move the rug. Open the trapdoor. Climb
down the ladder and exit that room through the door on the far side. Walk
over to the woman. Push her. Note her. Talk to her.Head to the front of
the theatre. See the cans? Take the cola can on the right. Go into your
inventory. Shake your can! Go into the womens bathroom and notice that
the
dress is gone. Use your new key on the paper towel despenser. Note the
needle and put it in your baggie. Go back to the theatre. Use the key on
the stagedoor on the right. Turn on your flashlight. OWCH!! That's
gonna
leave a mark. Get the ball under the couch and throw it out the window.
Go
back to the kitchen. Open the fridge and get the lighter out of his
mouth.
Go to the bathroom (no, don't pee, go into the bathroom) Open the
medicine
cabinent and get the hairspray. Open your inventory and use the lighter on
the spray. Save your game. Go right in front of the last door. Save
this
game as "ENDING". I think you can handle the rest (you use the torch on
mitchell once you enter, DUH!!)