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DUNE WALKTHROUGH - First Draft:-
This walkthrough is based on the tips given by James Follett
in the alt.fan.dune newsgroup AGES ago! Many thanks James!
SPOILER ALERT!
You play the part of Paul Atreides, the central character of
Frank Herbert?s novel. The game starts with your arrival at
the Atreides Palace. Events at the palace itself are in
italics
Main Game Characters:-
Paul Atreides (the player, yourself)
Leto Atreides (your father) Doesn?t really do too much.
Jessica Atreides (your mother) - Helps you with your
ESP, water of life (later on!)
Gurney Halleck Atreides Master at Arms,
trains your Fremen troops more
effectively
Duncan Idaho - Primarily concerned with
spice flow etc.
Emperor Shaddam IV Emperor of the known universe..
Send him spice shipments and he?s
happy!
Baron Harkonnen Arch-enemy of the Atreides
family. Actually your
(Paul?s) maternal grandfather. Can?t
seem to accept
your claim to the planet
Feyd-Rautha Harkonnen the na-Baron (heir to the
Barony) and the Baron?s
nephew. A nasty peice of work.
Thufir Hawat Family mentat. (Human computer)
Plans the attacks with you and
Stilgar on the Harkonnen forts
Harah Fremen woman who helps find
Stilgar and smuggler villages.
Goes back to her sietch after finding
the first village. For a bit
of fun, go back to her sietch (Tuono
Timin) with Chani and
listen to her reaction!
Stilgar Fremen leader. With Stilgar you
begin to form an
army and start ecology. Also
introduces you to Chani
Chani Your partner in the game.
Introduces you to her father who is the
ecologist. Knows the Fremen well,
and has an effect on their
motivation.
Liet Kynes Chani?s father and the planetary
ecologist
Abbreviations
RFS Recruit for spice
RFA Recruit for Army
RFE Recruit for Ecology
Palace Layout
Game Plan:-
Game starts in the palace
╖ Talk to Leto
He will ask you to find Gurney, who is in one of the
sietches around the palace.
╖ Talk to Jessica
She will tell you of the properties of the spice you
are mining and muse about the effects of it on you.
╖ Talk to Duncan Idaho
He will note that there is no spice left, and
something has to be done. He suggests that you try
and recruit the Fremen in the nearby sietches to
mine for the family.
╖ Go to Carthag Harg and RFS
╖ Go to Carthag Tuek. RFS. Gurney Halleck is here, ask
him to return to the palace with you
When you arrive at the palace, Leto notes you have
Fremen mining spice, congratulates you, and tells
you to keep an eye on them. He then asks you to
search for a stillsuit which keeps moisture in when
you?re in the desert.
╖ Talk to Gurney. He will tell you that the Fremen in
Carthag Tuek mentioned a stillsuit maker
╖ Return to Carthag Tuek and talk to the Fremen chief. He
will comment on your interest in the stillsuit, and tell you
of a stillsuit maker in a nearby sietch.
╖ Fly eastwards to discover Tuono Tabr and the stillsuit
maker. He will give you some stillsuits and explain their
operation. He will then tell you of two other sietch leaders
willing to meet you (Tuono Tuek and Carthag Tabr). He will
also mention that there is a harvester there and say it would
be easier with the troop using it. Click on the modify
equipment option and give the troop the harvester to use.
Note the difference in spice production
╖ Go to Carthag Timin and RFS. This troop is v. important
as they are able to ?prospect? for spice, discovering the
amount of spice located in the area around a particular
sietch.
This allows you to send other troops to the most abundant
areas of spice. They give you a map showing the spice
density of the sietches you have already visited. As they
move around the planet this map is automatically updated.
When the chief has finished explaining, send the troop
eastwards to Tuono Tuek.
╖ Return to the palace.
Leto will praise you and ask you to go with Jessica
and search the palace. She is in the room in front
of the Throne Room. Ask her to go with you, and you
will both discover the communications room. Leto
will make speech praising your efforts re: the
Fremen recruitment. Jessica will be exhausted from
sounding out the rooms so tell her to stay in the
comms room. Duncan will say that mining would be
more efficient if you had a spice harvester. He
will then recall that you mentioned about a
harvester at a sietch and ask you to look for more
of them if possible.
╖ Go to Carthag Tabr and RFS. Send them to Tuono Tabr
╖ Go to Tuono Tabr and talk to the Fremen chief there. He
will tell you that the troop found the harvester in an
abandoned sietch north-east of them. He will give you
directions to Tuono Harg.
╖ Go to Tuono Tuek and RFS. They will say that the area
needs to be prospected, but that?s OK because you?ve sent the
prospectors there anywhere and they?re well on their way.
Change their occupation and send them looking for equipment,
they will head towards Tuono Harg as that?s the nearest sietch
with a harvester.
╖ Go SouthWest to discover Tuono Clam. A very rich sietch
in spice terms. The prospectors should have arrived at Tuono
Tuek by now
╖ Go to Tuono Tuek and send the prospectors to Tuono Clam.
╖ Go back to Tuono Clam and wait for the prospectors to
arrive. Give them a crysknife and an orni, they?ll be really
pleased with the Olin and it?ll make their prospecting easier
with quicker movement between sietches.
╖ Go to Tuono Tabr and ask the troop without a harvester
(originally from Carthag Tabr) to search for one. They?ll
return with one from Tuono Clam.
Go back to the palace. There will be a message from the
Emperor telling you he will be in contact regarding the first
shipment of spice.
╖ Talk to Duncan. He will ask you if you?ve seen the
message and then say that the spice production has to be
increased. He will tell you that the Fremen who told you
about the harvesters mentioned vast spice fields to the south
of the planet.
╖ Talk to Gurney and he will tell you that the Fremen who
told you about the harvesters also supplied the stillsuits
i.e. the Fremen chief in Tuono Tabr
╖ Go back to Tuono Tabr and talk to the Fremen chief face
to face. He will be amused by your interest in spice and tell
you of a sietch south-east of his.
╖ Take an orni south-eastwards to discover Tuono Timin and
Harah. She will tell you about mourning for Jamis and go with
you to show you more sietches in the south.
╖ Go to Habbanya Tuek. RFS and send them searching for
equipment
╖ Go to Habbanya Timin. There will be a warm welcome here!
RFS and send them searching for equipment
╖ Go to the prospectors. They should now be at Tuono Clam.
Send them to Habbanya Tuek and Habbanya Timin
╖ Go to Carthag Harg and send the troop searching for
equipment.
Return to the palace
╖ Go into the Mirror Room. Jessica will be here. Talk to
her. She will notice Harah and tell you to go out into the
desert alone.
╖ Tell Gurney and Harah to stay in the palace. Harah will
make a lot of noise, but she will stay.
╖ Walk outside past the orni and take one step away from
the palace, any further and it?s harder to remember how far
you moved. You can die in the desert as well!
╖ Click on the wait until morning option and there will be
a picture of Leto in reverse telling you that a message has
come from the Emperor asking you for a spice shipment.
╖ Go to Duncan and talk to him. When he asks you to send
the amount the emperor requires, argue with him. He will ask
you if you want to send all of it. Agree and go with him to
send the spice. The spice will be shipped and the Emperor
will thank you for it and tell you he will call again in 7
days.
╖ Walk into the throne room. Jessica will stop you and say
about the visions. Leto will say it?s all over his head and
asks the family (including Harah) to go out onto the balcony.
He praises you about the work going on, and turns to talk to
Gurney. He then notices Gurney is missing and asks you to try
and find Gurney with Jessica.
╖ Ask Jessica to go with you and walk out into the
corridor. She will discover a room on your right, and Gurney
will be on the floor having been laid low by a trap in the
door to the armoury.
╖ Talk to Gurney and he will tell you about the trap.
╖ Talk to Jessica and tell her to stay with Gurney
╖ Go into the Throne Room and talk to Leto. He will send
you through to the communications room where Thufir Hawat is
standing, waiting behind the holoscreens
╖ Talk to Thufir and ask him to come with you across into
the room with Gurney and Jessica.
╖ Talk to Thufir in the room and he will disarm the trap
╖ Talk to Gurney and ask him to go with you. He will only
go into the armoury. If you try and go anywhere else he?ll
say something like ?No, I have to go into the armoury?
╖ Go into the armoury and leave Gurney there to examine the
weapons
╖ Talk to Thufir and he will ask you to try and find a
Fremen leader to help you drive the Harkonnens off Dune
╖ Find Harah and talk to her, she will say that she?s heard
of a great leader but can?t remember his name.
╖ You should now have limited ESP (as a result of that
desert walk!) Question all the tribes re: Stilgar
╖ Go to Carthag Tuek and move the smaller group at Tuono
Tabr to Tuono Clam.
╖ Tell the troop at Habbanya Timin to search for equipment.
As you ask here, the chief tells you of Stilgar and his
reputation
╖ Talk to Harah, and she will tell you that she knows where
he was born. Shihaya Clam now appears on the map of sietches
╖ Send the prospectors who are now at Habbanya Tuek to
Habbanya Tabr and then back home to Carthag Timin.
╖ Go to Shihaya Clam.
╖ Talk to Harah, she will tell you to fly North-westwards
to find Stilgar?s sietch
╖ Go to Ergsun Timin and ask Stilgar to come with you.
RFA, with Stilgar the Fremen are eager to fight for you and
eliminate the oppressive Harkonnen regime.
╖ Arm the troop and send them to Ergsun Tsymyn
╖ Go to Ergsun Clam and RFA. Send them to Ergsun Tsymyn
╖ Go Northwest a short distance to discover Ergsun Harg.
Stilgar doesn?t know about this sietch. RFA and send them to
Ergsun Tsymyn.
╖ Go to Ersgun Tuek and RFA. Send them to Ergsun Tsymyn
╖ ESP a troop at Ergsun Tsymyn and send them on espionage.
╖ Go to Ergsun Tabr and RFA. Send to Ergsun Tsymyn
╖ Wait here until all recruited troops are at Ergsun
Tsymyn. The espionage troop will have found Bledan Tuek.
╖ Arm the largest groups with crysknifes and send them to
attack Bledan Tuek . These form the core of your army
attacking the five forts E of the Harkonnen palace.
╖ Go to Habbanya Tabr. RFA and send them to Carthag Harg
╖ Return to the palace
╖ Go to Thufir and talk to him. He will tell you to take
Gurney Halleck with you to train the Fremen so they are an
effective fighting force
╖ Go into the armoury and ask Gurney to go with you
╖ Go into the Mirror Room and talk to Jessica. She will
tell you of your increase in ESP. (It?s worth talking to
Jessica every time you go in the palace at the beginning as it
increases the range of your ESP contact with your troops.)
╖ Go to Carthag Harg and leave Gurney there. This is your
training camp
╖ ESP prospectors at Carthag Timin and get them to drop the
knife.
╖ Send them to any unprospected areas in the South
╖ Any troops without any spice equipment, recruit into the
army. You only need 4 expert mining groups to satisfy the
emperor?s spice demands and any debts incurred by visiting
smuggler?s villages.
╖ Return to the palace. A message will arrive from the
Baron Harkonnen informing you that he has devastated a sietch.
╖ Talk to Thufir. He will make a comment about the Baron
being a long-time enemy of ours, and another message will
arrive from Feyd-Rautha despising the Fremen army and calling
them scum
╖ Thufir will tell you that it is best to attack the
Harkonnens in Stilgar?s native area and ask you to inform Leto
╖ Go to the Throne Room and talk to Leto. He will say that
he will not listen to Thufir and takes a thopter to demand an
explanation.
╖ Talk to Duncan Idaho and he will tell you about the
Fremen needing ornis. He will tell you of smuggler?s villages
╖ Talk to Stilgar. He will tell you that Fremen don?t
usually go to villages
╖ ask Harah to come with you
╖ Talk to Harah. She will tell you about a village in the
fish?s mouth
╖ Stilgar will comment about having seen a fish-shape out
of the orni
╖ Take an orni and fly south-westwards, towards the lowest
tip of the mouth of the fish-shape. Harah will spot the
village
╖ Buy one item of equipment. This will locate the village
on the map
╖ Go south-east a short distance and you will find a
deserted sietch, Habbanya Clam. There are 3 ornis here, so
send any mining troops nearby to search for them.
╖ Talk to Harah, she will ask to go back to Tuono Timin.
Her job is over now, you won?t see her until the end. If you
want a laugh, go back when Chani?s with you later in the game
and talk to Harah. Great reaction!
╖ Send nearby troops to search for equipment.
╖ Walk out of Tuono Timin and to one side
╖ Talk to Stilgar and he will tell you about Chani. Oxytn
Tabr now appears
╖ Take an orni and go to Oxytn Tabr. Go into the sietch
and ask Chani to come with you. Walk out of the sietch and go
to the right one step. Again, too far and you?ll forget how
many steps you took!
╖ Click on wait until evening
╖ Talk to Chani. She will fall in love with you
(aaaah!!) and more sietches appear on the map
╖ Go to Oxtyn Tuek and RFA. Send to Carthag Harg (your
training base)
╖ Go to Oxtyn Timin and RFA. Send to Carthag Harg (your
training base)
╖ Go to Habbanya Harg and RFA. Send to Carthag Harg (your
training base)
*(While you?re here, Jessica appears and says something
like ?Oh, Paul! How I wish you were here at a time like this!?
Carry onto Cemilyn Harg.)
╖ Go to Cemilyn Harg and RFA. Send to Carthag Harg (your
training base)
╖ Return to the palace
╖ Jessica will stop you in the stillsuit chamber and tell
you that Leto has been shot down by the Harkonnens and killed.
She tells you to talk to Thufir
╖ Go to the communications room and talk to Thufir. He
tells you that the ornis were too conspicuous and muses on how
the Fremen have managed before
╖ Move out into the corridor
╖ Talk to Stilgar. He will invite you to ride a worm
╖ Go outside the palace and take one click back. This will
activate the CALL A WORM option
╖ Click on call a worm and click on the palace
╖ Go to the communications room & talk to Thufir. He feels
that there is something more than just the worms that keep the
Fremen hopes alive and asks you to search the palace with
Jessica
╖ Go into the room where Gurney was caught by the trapped
door
╖ Ask Stilgar to stay there
╖ Go to the Throne Room
╖ Ask Jessica to come with you and go into the room where
you left Stilgar
╖ She finds a door on the right
╖ Go through there and talk to Jessica. She will be amazed
at the greenery and tell you she wants to stay here
╖ Agree to her request She stays there until the final
battle
╖ Talk to Chani. She tells you about Liet Kynes, her
father. She asks you to go with her and Stilgar to meet her
father.
╖ Ask Stilgar to come with you. If you donÆt Chani will
say ôIÆd prefer Stilgar to come with usö and wonÆt go with you
╖ Go to Oxytn Tabr
╖ Talk to Chani, she will tell you to travel westwards
beyond the rocky line.
╖ Go westwards to discover Shihaya Tuek and meet ChaniÆs
father. Talk to him and follow him into the bulb growing
room. (There will be a demand from the Emperor but ignore him
for now)
╖ Visit the water cache
╖ Talk to Stilgar who will invite you to drink the water of
life. At this point, refuse.
╖ Go to Shihaya Harg. RFE and send them to Shihaya Tuek.
Give them bulbs when the windtrap is finished
╖ Go to Shihaya Timin . RFE and send them to Shihaya Tuek.
Give them bulbs when the windtrap is finished
╖
Return to the palace.
╖ Send the emperor 50% more than he asked for. Do this by
arguing with Duncan until he says ô50% more than he asked?ö
and then agree.
╖ Go into the conservatory
╖ Talk to Jessica . It is vital that you do this, as she
tells you about the water of life. Without this, you wonÆt
win the game! Simple as that.
╖ Send troops out searching for arms
╖ Go to Tuono Tabr (nearest sietch to palace with water
cache)
╖ Go in and drink the water Stilgar offers you. The screen
will blank out for a few minutes and StilgarÆs face will fade
in gradually. DonÆt worry about it! ItÆs meant to do that!)
╖ Return to the palace
╖ Go to the conservatory and talk to Jessica. She will say
how amazed she is by the powers you have and tell you that you
should be able to talk to all the Fremen now.
╖ ESP a group at Bledan Tuek. Arm them with krysknives and
send them on an espionage mission
╖ Go to ôfishÆs mouthö village, Oxytn Pyons and buy some
weirding modules.
╖ ESP a troop to search for them.
╖ Order the troops at Bledan Tuek to attack Bledan Harg
╖ Go Northwest along the narrow gully just below the fishÆs
belly to discover an abandoned sietch - Oxytn Harg. There are
lots of knives here!
╖ Send army troops to search for knives
╖ Go Northwest to discover the village Tsympso Pyons. This
is a very important village as it supplies all arms. Buy all
the arms you can. DonÆt bother with spice equipment, it
shouldnÆt be needed.
╖ Go Northeast to discover Tsympso Tsymyn. A very
important sietch, now referred to as TT. Deserted but there
are many arms including weirding modules here. A Harkonnen
generated disease will soon strike at the most crowded sietch,
so the object is to make the training base the most crowded so
it will strike there. (see later for reasons). It wonÆt
strike at recently captured forts (hence sending Bledan Tuek
troops to attack Bledan Harg, making sure that the only big
gathering is at Carthag Harg).
╖ Divert all the troops searching for arms to TT
╖ Go to Shihaya Clam
╖ Take an ornithopter eastwards. There is a tightly wound
spiral of highland there. Aim at the centre of the spiral.
You will discover Tsymspo Harg. RFA and send to TT.
╖ Check to see where your wandering troops are by clicking
on the right hand mouse button. This will tell you the size,
destination, occupation and motivation of your troop. In the
case of the prospectors if they are a t a sietch, it will also
tell you how far through prospection they are. All in all, a
very useful tool.
╖ Send the fully-armed troop to Ergsun Tuek, a long way for
them. All will be clear later.
╖ One of your troops based at TT should now be either
expert or skilled. Make sure that they are fully armed and
send them to the training base. The disease should strike at
the training base about now
╖ Go to Carthag Harg and leave Chani there to cure them
╖ Go to palace
╖ Pay any outstanding bills from the villages for arms and
so on
╖ Go to Carthag Tabr
╖ ESP the troops at TT and send them searching for weapons
╖ Take an orni Northeastwards to discover Arakeen Pyons,
this is right by the Harkonnen zone. Ignore StilgarÆs warning
and the village will be on the right. This smuggler doesnÆt
haggle at all.
╖ Buy ALL WEAPONS AVAILABLE. A major source of weaponry
for the training camp
╖ When Chani sends you a message re: curing the troops at
the training camp, send them looking for weapons. Send one of
the troops from TT here ready for espionage.
╖ Send the troops here searching for weapons, arm them with
all the weapons bought from the smuggler.
╖ Arm them to weirding module level
╖ If necessary, visit the village again (but not before
returning to the palace and paying the debt off by talking to
Duncan Idaho. The smuggler will not allow you to buy any
weaponry unless you pay him for the first lot!). You should
aim to have 2 or 3 expert/skilled troops with kryknives,
lasguns, and weirding modules
╖ A message will have arrived at the palace from Feyd-
Rautha informing you that Chani has been kidnapped
╖ Go to the palace
╖ Go to the communications room
╖ Talk to Thufir - he will advise you to send a troop on an
espionage mission to find her. Look at the motivation of the
Fremen as she has been kidnapped. It goes right down.
╖ Send the troop originally from TT on an espionage
mission. They will find Chani at Arakeen Harg
╖ Wait until the 2 or 3 expert/skilled troops are armed to
weirding module level
╖ Order them and the espionage troop to attack the fort
╖ Tell the most experienced troop to change occupation
╖ Tell them to search for arms
╖ They will find atomics there.
╖ When the battle starts going your way, pull out the group
with atomics and send them back to the training base
╖ When the battle is won, go to the fort and collect Chani.
Again, note the effect on the Fremen.
╖ There will be a Fremen troop there who have been forced
to work for the Harkonnens. RFA and send them on an espionage
mission.
╖ ESP one of the groups at Tsympso Tsymyn and send them on
espionage
╖ ESP one of the groups at Bledan Harg. Send them on
espionage
╖ ESP the group you sent to Ergsun Tuek. Send them on
espionage
From now on, youÆre on your own.. There are far too many
things to be done for me to tell you. This should take you
till about day 12 of the game, the following tips may also
help:-
General Tips
The strategy of one troop attacking and then spying allows you
to find the Harkonnen forts as swiftly as possible. As soon
as you find a fort, send the nearest troops to attack.
There are arms at the forts you can pick up as you work your
way through them. It is vital that you improve the troopsÆ
arms as soon as they capture the fort. They can only capture
2 or 3 forts with krysknifes.
There are a few villages around, IÆve found 4 or 5. DonÆt be
afraid to send Fremen searching for arms there if there are
none at the forts.
As the forts are captured, visit them and liberate any
captured Fremen. ItÆs easier to send them searching for
equipment and leave the rest training.
When you contact the prospectors to move them around sietches,
if there are any arms there, modify the prospectors equipment.
TheyÆll probably say something like ôThis equipment is of no
use to our current occupationö but they will take them anyway.
Then get them to prospect at recently captured forts. Modify
their equipment again, and take the arms off them again. As
they are specialised in prospection, they wonÆt complain about
the arms being taken off them. This is very useful to move
arms around forts quickly
As soon as you get 5 or more troops at a fort, collect Gurney
and take him with you. Leave him there for a
maximum of 2 days or so and he will hone the army. Then, move
him to the next troop. This way the troop will increase in
experience very rapidly.
As soon as the Fremen turn the fort into a sietch, move onto
the next one.
This should allow the forts to topple fairly quickly.
End Scenario
When the last fort has been captured, go to the Harkonnen
palace
╖ Talk to Thufir. He will ask you to gather Chani,
Stilgar, himself, Jessica and Duncan at a sietch near the
Harkonnen palace (Arakeen.)
╖ Go to one of the sietches nearest to the Harkonnen palace
╖ Talk to Thufir. He will ask you to gather 10,000 troops
with atomics in the three sietches nearest the palace
╖ Talk to Thufir. He will then tell you when itÆs safe to
attack. When he tells you, only then..
╖ Talk to Stilgar, he will ask you whether to launch the
attack, agree with him
╖ The shield around the Harkonnen Palace will fall.
╖ Go to the Harkonnen palace and watch them credits
roll....!