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- +----------------------------------------------------------------------+
- | |
- | T H E X E N O P H A G E F A Q |
- | Version 1.2b |
- | Dated February 5, 1998 |
- | |
- +----------------------------------------------------------------------+
- | |
- | X E N O P H A G E: |
- | Alien Bloodsport |
- | |
- | "...revolutionary game design, it may indeed knock fighting fans |
- | into another universe of apocalyptic action. " |
- | --Strategy Plus Magazine |
- | |
- +----------------------------------------------------------------------+
-
- The XENOPHAGE FAQ is a document with answers to some frequently asked
- questions about the game XENOPHAGE.
-
- Compiled by Doug Howell - Copyright 1996-1998 - e-mail: dhowell@iac.net
-
- Check out the web version of The XENOPHAGE FAQ at:
- http://www.iac.net/~dhowell/xenopage
-
- +----------------------------------------------------------------------+
- +-------------------------->> Please Note <<---------------------------+
- | Changes & Additions since Version 1.1 |
- | are marked with '}' marks in the left margin. |
- +----------------------------------------------------------------------+
-
- LEGAL STUFF
- -----------
- If you need to copy any of this document, just give a reference on where
- you got it.
-
- XENOPHAGE is Copyright 1995-1996, Argo Games - All Rights Reserved. The
- name XENOPHAGE and any characters mentioned from the game are trademarks
- of Argo Games.
-
- Any trademarks or intellectual property referred to within this FAQ
- remain the property of their owner(s).
-
- ------------------------------------------------------------------------
- TABLE OF CONTENTS
- -----------------
- 1 FAQ Purpose and Comments
- 1.1 Reason for this FAQ
- } 1.2 Changes made in FAQ Version 1.2
- 1.3 Changes made in FAQ Version 1.1
- 2 What is XENOPHAGE?
- 2.1 What it is
- 2.2 The Creators and Publisher
- } 2.3 Hardware Requirements & Technical Help
- 2.4 Software Versions
- 2.4.1 Beta Demo
- } 2.4.2 Shareware Version
- } 2.4.3 Registered Version
- } 2.5 Where you can get it
- 3 The Story - Why are these strange creatures fighting?
- 4 The Fighters and Their Environments
- 4.1 Mouth
- 4.2 Nick
- 4.3 Toad
- 4.4 Bat
- 4.5 Spike
- 4.6 Worm
- 4.7 Squid
- 4.8 Selena
- 4.9 Parasite
- 4.10 Champion
- 4.11 Grand Champion
- 4.12 Fighter Stat Comparison
- 4.13 Fighter Twins
- 5 The Demo Intro
- 6 Game Options
- 6.1 Controls, Sound, & Music
- 6.2 Display Options - The Blood Meter!
- 7 The Modes of Play
- 7.1 Training
- 7.1.1 Player Options Screen
- 7.2 Free Play
- 7.2.1 Match Options Screen
- 7.2.2 Player Options Screen
- 7.2.3 Current Stats Screen
- 7.3 Story Mode
- 7.3.1 Match Options Screen
- 7.3.2 Difficulty Modes
- 7.3.3 The Fighter Wheel
- 7.3.4 Life Credits
- 8 FIGHT!
- 8.1 Huh?--For Beginners Only
- 8.2 The FIGHT Screen
- 9 The Moves!
- 9.1 Shortcut Codes
- 9.2 Move Intro
- 9.2.1 Pointers
- } 9.2.2 Combos
- 9.3 The Basic Moves for All Fighters
- 9.4 Two Special Moves Plus a Goodie
- } 9.4.1 Overkills - The MEAT Move
- 9.4.2 The Flambe'
- 9.4.3 Resurrections
- 9.4.4 Post-Mortem Humiliations
- } 9.5 Moves by Fighter
- } 9.6 Moves by Execution Sequence
- } 9.7 Strategy Stuff
- }10 Secrets!
- } 10.1 Cheat Codes
- } 10.2 Command Line Parameters
- }11 Trivia and Fun Stuff
- }12 Thanks go to...
- }13 Final Words
-
-
- ------------------------------------------------------------------------
- 1 FAQ Purpose and Comments
- --------------------------
-
- 1.1 Reason for this FAQ
- -----------------------
- The reason I wrote this FAQ is quite simple. I love to play fighting
- games but hate to figure out the moves. Mastering the moves and
- whipping the other fighters is what makes a fighting game fun! I hate
- it when fighting game developers leave it up to the players to figure
- most everything out. And you know, most all of them do this. Who the
- heck started this dumb practice anyway? :)
-
- Well for those of you who want to know most of the fighting moves when
- you boot up the game, this FAQ's for you! Prepare yourself for some all
- out, blood-spurting fighting fun!!
-
-
- }1.2 Changes made in FAQ Version 1.2
- }-----------------------------------
- }I added the following:
-
- } * More detail on Combos in Section 9. Combo moves are now designated
- } as such.
- } * Meat moves for Parasite and Champion in Sections 9.5 and 9.6.
- } * A new combo move for Spike in Sections 9.5 and 9.6.
- } * A summary of command line parameters in Section 10.
- } * Instructions in Section 11 on how you might be able to play the
- } registered version of XENOPHAGE directly from the CD.
- } * A quick fix for the install program bug (with 64 mb computers) in
- } Section 2.3.
-
- }I deleted the following:
- } * Bat's Turn-Around Kick move that was listed in prior FAQs. It was
- } pointed out to me that this move doesn't work, and it doesn't. It
- } worked in a beta version of the game and I didn't catch this when
- } the actual game was released.
-
- }I also made various minor changes throughout the entire FAQ.
-
-
- 1.3 Changes made in FAQ Version 1.1
- -----------------------------------
- I added the following:
-
- * More fighter data in Section 4.
- * Flambe' move sequence in Section 9.
- * Moves for Parasite, Champion, and Grand Champion in Section 9.
- * Selena's 2nd Meat move in Section 9!
- * A big bunch of secret codes in Section 10--BISHOP, BLARNEY, BLOOD,
- CHAMPS, GLASSJAW, HELIUM, INVISIBLE, ORCHID, SHADOWS, THOUGHTJINX,
- and XACMAN!
- * More fun stuff in Section 11.
- * A new section, Section 12 "Thanks go to...", to give credit to those
- who have helped hunt down XENOPHAGE's secret stuff.
-
- I changed the following:
-
- * Spike's Tail Spike move now shown with the correct easier sequence
- in Sections 9.5 and 9.6.
-
-
- ------------------------------------------------------------------------
- 2 What is XENOPHAGE?
- --------------------
-
- 2.1 What it is
- --------------
- XENOPHAGE is a fighting game for the PC that's in the same genre as the
- arcade classics Street Fighter II and Mortal Kombat. The game displays
- a 2-dimensional scrolling side view of the combatants during each fight.
- What makes this game unique is the camera panning feature which zooms
- the view in and out depending on how far away each fighter is from the
- other fighter. And if you want it to look like other 2-D fighting
- games, you can easily turn the zooming feature off.
-
- Other features include:
-
- * 8 fighters and 2 boss champions (ummm...actually 3 boss champions!)
- * Support of high-res (SVGA) 640x400 and 640x480 modes for greater
- graphic detail
- * Fighters that are fully rendered, extremely detailed, and quite
- large--almost as tall as the computer screen when you have the
- camera panning feature turned on
- * Adjustable shadows
- * Animated background environments/arenas for each fighter
- * Unique moves/combos for each fighter
- * Humiliation of defeated fighters
- * Resurrection moves to bring your "defeated" fighter back to life
- * Story mode, Free Play mode, and Training mode
- * Fine-tune adjustment of your fighter(s) in both Free Play and
- Training modes
- * A meter to adjust the amount of bloody gore on the screen
- * An Instant Replay Box that pops up after you execute a fancy combo
- move
- * Different music for each fighter/environment
-
-
- 2.2 The Creators and Publisher
- ------------------------------
- XENOPHAGE was developed by Argo Games and is published by Apogee
- Software, Ltd. The retail store version is distributed by FormGen
- Incorporated.
-
- The game lists the creators as being:
-
- Jason Blochowiak - Producer and Programmer
- Rowan Atalla - Design and Character Actions
- Abraham Edlin - AI Personalities
- Robert Prince - Music and Sound Effects
- Jim Dose' - Apogee Sound System
- Saffire Corporation - Backgrounds, Original Character
- Models and Motions
- Dov Jelen - Art Bits
- Lori Richards - Art Bits
-
- Additional credits for the registered version booklet:
-
- Michael Hadwin - Graphic Design
- Bob Depew - Cover Illustration
-
-
- 2.3 Hardware Requirements & Technical Help
- ------------------------------------------
- Apogee lists a minimum required system as being an IBM PC or 100%
- compatible 486DX/33 with at least 8Mb of RAM memory, a double speed
- CD-ROM (for the registered version), and MS-DOS 3.3 or higher. However,
- they recommend a Pentium 66 mhz PC or better, 16 Mb of RAM memory, Vesa
- Local Bus or PCI video, VESA BIOS compatible 256 SVGA at 640x400 or
- 640x480, a quad speed CD-ROM (for the registered version), a 16-bit
- sound card with wavetable synthesis, and a speed compensating joystick.
-
- }For more information, run the On-Disk Technical Support Manual program
- }that comes with both shareware and registered versions (XPHELP.EXE).
- }This help program gives a whole bunch of tips on setting up the game
- }and fixing any problems. There's also a nice section on XENOPHAGE
- }fighting tips, most of which are mentioned in this FAQ. And it has a
- }good listing too of all the command line parameters for running
- }XENOPHAGE. These parameters are mostly used by Apogee Tech Support to
- }assist the customer in those rare situations where XENOPHAGE won't
- }function properly. (If you are interested in the command line
- }parameters and what they do, I've listed a short summary of them in
- }Section 10.2 of this FAQ.)
-
- }Those of you who have a computer with 64 mb Ram memory might experience
- }problems installing the registered version of XENOPHAGE. There is a
- }bug in the installation program for 64 mb computers only, and the
- }On-Disk Technical Support Manual program doesn't mention it (the bug
- }showed up after the game's release). Here's how to fix it. Go out to
- }DOS, make a directory on your hard drive where you want to install
- }XENOPHAGE, and then copy all the files from the CD's XENOINST directory
- }to your new directory on the hard drive. Easy fix, isn't it? But be
- }sure you don't use WIN95's Explorer program to do this, since that
- }program keeps all the read only attributes set to on for the files that
- }are copied, and prevents XENNOPHAGE from running correctly.
-
-
- 2.4 Software Versions
- ---------------------
- Apogee has released 3 versions of XENOPHAGE (plus a preview and a
- slideshow).
-
-
- 2.4.1 Beta Demo
- ---------------
- The first XENOPHAGE release was a beta demo version that was released on
- 12-28-95. This was a work-in-progress of the shareware version to get
- feedback on any potential hardware bugs. You should probably forget
- trying to find the beta version. I only mention it here as a point of
- reference. The shareware version is the one to try out since it is
- virtually bug-free with smoother animations and better gameplay, and
- gives you a better feel for the registered version.
-
-
- 2.4.2 Shareware Version
- -----------------------
- }The next release of XENOPHAGE was the shareware version 1.0 of
- }XENOPHAGE on 4-26-96. The shareware version features 3 fighters:
- }Spike, Bat, and Toad, and has 2 of the 3 fighting modes: Practice mode
- }and Free Play modes. This version is more like a demo, since it only
- }gives you a tiny taste of what the registered version is like. The
- }latest shareware version number 1.1 was released on 12-6-96. It
- }includes some very minor fixes to version number 1.0 to correspond with
- }the fixes done in the initial release of the registered version.
-
-
- 2.4.3 Registered Version
- ------------------------
- }The registered version of XENOPHAGE is really what this FAQ is about.
- }This version features 8 regular fighters plus 2 champion boss fighters,
- }3 fighting modes: Story mode, Free Play mode, and Training mode, a new
- }intro animation with voice-overs, and a different ending animation for
- }each of the fighters in Story mode. The current and initial registered
- }version number 1.1 was released 7-96.
-
-
- 2.5 Where you can get it
- ------------------------
- }You can download the shareware version from the following sites:
-
- } From the Internet - Apogee's web site - http://www.apogee1.com
-
- }The registered version can be ordered directly from Apogee by calling
- }1-800-APOGEE1. You can also buy it in retail software stores too.
-
-
- ------------------------------------------------------------------------
- 3 The Story - Why are these strange creatures fighting?
- -------------------------------------------------------
- The Apogee catalog gives a good summary of the story:
-
- "A godlike alien race has become so bored that they rely on other
- species to provide them entertainment. They've snatched
- representatives from the universe's most feared species and organized
- a fighting tournament. The loser forfeits breeding rights for its
- entire race! The tournament winner gets the honor of dying at the
- hands of the Grand Champion."
-
- Of course, you'll get a better gist of the story when you watch the
- animated intro in the registered version. Among other things it shows
- poor Nick and Selena being snatched by the aliens plus a cool planetary
- explosion.
-
-
- ------------------------------------------------------------------------
- 4 The Fighters and Their Environments
- -------------------------------------
- There are 11 alien fighters (12 if you count the secret Blarney fighter)
- in the registered version. (See Sections 2.4.2 and 2.4.3 on what is
- different between the shareware and registered versions.) You can play
- as 8 of the regular fighters in all 3 fighting modes. You are able to
- fight the 3 Boss fighters, Parasite, Champion, and Grand Champion, in
- Story mode. (By using a special cheat code, you can also play as the 3
- Boss fighters too in all 3 fighting modes, as well as fight them in Free
- Play and Story modes. See Section 10.)
-
- BTW, I have purposely not assumed that any of the alien fighters are
- male or female (unless it is obvious like Selena or Nick). I leave it
- up to your judgment on whether an alien fighter is a male, a female, or
- an IT!
-
- The fighters/environments are listed in the order that you see them on
- the Fighter Selection Screen in the registered version, from left to
- right. And the last 3 Boss fighters are listed in the order that you
- fight them in Story Mode.
-
-
- 4.1 Mouth
- ---------
- Mouth has a huge blue head with beady red eyes. Its head-body walks on
- 4 short-legged webbed feet with 2 arm-hands hanging out the front. Mouth
- comes from Orus, a world that has a deep space observatory for studying
- the universe. Be careful of Mouth's large strong hands and its leaping
- attack!
-
-
- 4.2 Nick
- --------
- Nick looks to be a man of nature well-versed in the martial arts. He
- comes from Earth and lives the rough life out in the woods by a
- waterfall. Check out the dripping deer carcass hanging on his cabin!
- Nick is very good doing kick attacks and can even throw out a mental
- field of force!
-
-
- 4.3 Toad
- --------
- Toad is a fierce, green lizard-type creature with huge teeth and a
- spiked tail. Its homeworld, Zong, looks to be swampy with lots of small
- oozing plants. Watch out for Toad's fast attack and swinging spiked
- tail!
-
-
- 4.4 Bat
- -------
- Bat is a red, bat-humanoid creature. It has the ability to fly and spin
- quickly through the air. The homeworld of Bat, Fleder, appears to be
- dark, moist, and underground with small luminous creatures flying about.
- Bat has various spinning attacks and can avoid being hit by just flying
- up and away. Like a true bat, this critter will suck your blood if
- given a chance.
-
-
- 4.5 Spike
- ---------
- Spike is yellow and spider-like and one of the more dangerous fighters.
- Spike comes from SFPN-10, a purplish, bubbling world. Watch the eggs in
- the background drop to the ground and hatch into crawling worms! You
- best beware of Spike's quickness and green goo attacks. Like Bat, Spike
- also loves to suck blood from an opponent now and then.
-
-
- 4.6 Worm
- --------
- Worm is just that....a blue-grey worm creation with 3 appendages for
- movement, and a 4th appendage used as a head with a biting pincer. Worm
- comes from Moreau's World, which has a laboratory filled with a
- collection of alien life-forms stored in jars. Worm has rolling
- quickness with a fierce rolled-up flying attack.
-
-
- 4.7 Squid
- ---------
- Squid looks like a huge orange-brown alien squid with long tentacles for
- arms and a round sucking mouth. This large critter hails from Calamis
- and fights in what looks to be a ship-like hull with big electrodes
- shooting electricity in the background. Squid is big and strong and
- loves to do belly-flops on your head!
-
-
- 4.8 Selena
- ----------
- Selena is a city girl from Earth who is a lean, mean fighting machine!
- She lives in a well-furnished penthouse apartment complete with big
- screen TV, fireplace and fishtank! Selena has a vicious kick attack and
- knows how to wield her mental force sword!
-
-
- 4.9 Parasite
- ------------
- Parasite is a fast, evil-looking scavenger alien. This reddish boss
- critter has a head with pincers in the middle of upper and lower legs
- that move around like a pinwheel. Its homeworld of Bysmol has living
- purplish caves with sucking mouths in the walls. Yellow fields of
- energy are this creature's specialty along with a fast warping move.
-
-
- 4.10 Champion
- -------------
- Watch out for Champion. This "alien" creature is big, dark-green, and
- wants you very dead. Champion's home-world environment of Mallochia is
- dark grey and purple with floating, grinning heads! The big critter
- throws some sharp spikes and knows how to do a quick change when needed!
-
-
- 4.11 Grand Champion
- -------------------
- This creature is one big, nasty surprise! This morphed, bigger version
- of Champion has 2 arms with claws on an alien body with 4 horse-like
- legs. Beware of flying spit!
-
-
- 4.12 Fighter Stat Comparison
- ----------------------------
- Check out the cool fold-out picture of all the fighters in the
- registered booklet! Below are some fighter stat comparisons from that
- fold-out. There were no stats given for Grand Champion, but I would
- assume that the Stamina, Strength, and Weakness stats of Grand Champion
- closely correspond to those of Champion.
-
- Fighter Wt(lbs.) Ht. Stamina
- -------- -------- ---- -------
- Mouth 400 4'2" High
- Nick 211 6'2" Average
- Toad 336 5'1" Average
- Bat 130 5'11" Low
- Spike 187 6'4" Low
- Worm 253 4'0" Average
- Squid 650 6'0" High
- Selena 112 5'7" Average
- Parasite 145 5'6" High
- Champion 1652 6'1" Average
-
-
- Fighter Strength Weakness
- -------- ------------------- ------------------------------------
- Mouth Long reach Bulky & slow
- Nick Military training No natural defenses
- Toad Sharp, razor teeth Long, bulky body
- Bat Aerial Combat Not very strong
- Spike Very fast! Short reach
- Worm Very compact! No long range contacts
- Squid Very strong! Very slow!
- Selena Speed & flexibility No natural defenses
- Parasite Variety of attacks Some attacks are hard to recover from
- Champion Fast, aggressive Very few!
-
-
- 4.13 Fighter Twins
- ------------------
- Each of the 11 fighters that you can pick in the registered version of
- Free Play and Story modes has a corresponding fighter twin. (You need
- a special cheat code to fight as the 3 Boss fighters. See Section 10.)
- That is to say, for example, that Nick can battle Nick or Worm can
- battle Worm. It would get very confusing in a fight if the
- corresponding twin looked exactly like your fighter. So in XENOPHAGE
- there are easily distinguishable differences between the 2 fighters.
- Here's a list of the 11 fighters and what makes them different from
- their related twin:
-
- Normal Fighter Twin Fighter
- ---------------------------- ----------------------------
- Mouth blue body green body
- Nick red shirt green shirt
- Toad green body brown body
- Bat red body with red blood blue body with blue blood
- Spike yellow body with green blood green body with yellow blood
- Worm blue body purple body
- Squid orange-brown body light yellow body
- with orangish blood with light yellow blood
- Selena red-brown hair & blue skirt brown hair & green skirt
- Parasite pink & red body light blue & dark blue body
- Champion green & black body tan & black body
- Grand
- Champion green & black body tan, black, & brown body
- with grey blood with blue-grey blood
-
-
- ------------------------------------------------------------------------
- 5 The Demo Intro
- ----------------
- When you start XENOPHAGE you get a demo sequence that gives you a
- briefing of the game story, a view of some actual fights, and a listing
- of the game's creators (the first time through the demo loop). You can
- exit the demo to XENOPHAGE's Main Menu by hitting any keyboard key, and
- can go back to the demo at any time by selecting the Return to Demo
- option on the Main Menu.
-
- The shareware version has a short animated game briefing. It shows an
- alien creature explaining to you why you are fighting. The registered
- version has a much longer animated story intro. You first catch a
- glimpse of Nick and Selena being captured. Then you see Nick watching a
- holographic screen, and actually get to hear the alien telling Nick why
- he was captured. A cool planetary explosion animation follows with Nick
- being whisked away in the alien space ship.
-
- Whereas the shareware demo only shows fights with the demo characters,
- the registered version demo has fight sequences between the 8 main
- fighters of the full version. BTW, you don't get to see any fights with
- the boss fighters. You earn that right by fighting your way completely
- through Story Mode.
-
- The fight sequences in the demo are a good place to watch the fighters
- do some of their special moves and combos. Watch carefully and you'll
- see some cool moves that you'll want to try.
-
-
- ------------------------------------------------------------------------
- 6 Game Options
- --------------
- One item you can select on XENOPHAGE's Main Menu is Options. This takes
- you to a screen where you can set up or change the player control
- devices, sound, music, and display parameters.
-
-
- 6.1 Controls, Sound, & Music
- ----------------------------
- I won't go into much detail about the controls, sounds, and music
- options since these items are pretty much self-explanatory by looking at
- the screens. In the controls section you can set up and calibrate your
- joysticks and reassign keys that you'll be using for the fighting moves
- of Players 1 and 2. In the sounds and music sections, you can adjust
- volumes and do some other minor adjustments.
-
- One very nice feature in XENOPHAGE is that you have complete access to
- these options while fighting in the Story and Free Play modes. (See
- Section 7 for information on these modes of play.) You just hit the
- Escape key to temporarily exit out of the current fight. You'll see an
- option on the menu that comes up that says Options, where you can
- fine-tune your controls, sound, and music. When you're finished with
- your adjustments, you can go back into the current fight by picking
- Return to Fight off the menu.
-
-
- 6.2 Display Options - The Blood Meter!
- --------------------------------------
- The Display Options Screen is where you can turn on and off some of the
- cool stuff in the game. Here's a list of the options:
-
- Super VGA - On/Off
- Background Animation - On/Off
- Fast Palette - On/Off
- Palette - On/Off
- Palette Animation - On/Off
- Camera Zooming - On/Off
- Shadow Type - None, Solid, Better, Best
- Amount of Blood - Adjustable Meter - move to right for
- more blood
- Instant Replay - On/Off
- Loading Icon - On/Off
- Gamma Correction - Adjustable Meter - move to right for
- brighter screen
-
- If you have a low-end 486, a low-end video card, or just 8 Meg of
- memory, and the game is running slow or having display problems, you can
- experiment a little bit by turning some of these options off and seeing
- what happens. If you have a fast Pentium machine with lots of memory,
- you'll want to set most of these to On for the best fight experience.
-
- Here is a short description of XENOPHAGE's 3 cool display features you
- can turn on or off:
-
- * Camera Zooming is one of XENOPHAGE's most unique features. Turn
- this on if you want to see the game zoom up close to the fighters
- (when they're close together) and display them almost as high as
- your computer screen. If you want to get a good view of the
- background environment, turn Camera Zooming off. You'll see the
- full background that the fighters are fighting in like in other 2D
- fighting games, but the fighters will be much smaller.
-
- * The Amount of Blood meter adjusts how much blood is thrown off the
- fighters when hit. If you want no blood, push the meter all the way
- to the left. If you like lots of blood, then push the meter over to
- the right.
-
- * The Instant Replay feature can be turned on or off from this menu.
- If turned on, when you execute a successful 3-hit combo or better
- against the opposing fighter, a small Instant Replay box will appear
- in the middle bottom of your screen and replay your cool combo move
- along with all the bloody effects!
-
-
- ------------------------------------------------------------------------
- 7 The Modes of Play
- -------------------
- I've listed the playing modes in reverse order of how they appear in the
- game menus since it is easier to talk about them this way.
-
-
- 7.1 Training
- ------------
- Training mode is where you go to figure out moves for each fighter. You
- can also use this mode to practice and hone the moves you know without
- being beat up by the opposing fighter, at least not too much! You get
- to do your training against a pumped up punching bag that looks like a
- clown. You have to be careful when punching the clown-bag since it'll
- swing back and forth, and just might swing back and hit you. If it
- does, it'll let out a laughing squeaking sound.
-
-
- 7.1.1 Player Options Screen
- ---------------------------
- An extremely useful feature of Training mode is the Player Options
- Screen. Here you can fine-tune how your fighter will act in this
- practice mode. Here's a list of what is on the Player Options screen and
- the range of options:
-
- Player Control - Keyboard or Joystick 1 (or 2)
- Specials - Enabled or Disabled
- Throws/Pummels - Enabled or Disabled
- Auto Block - On or Off <----If you are just beginning or
- are having trouble blocking
- the clown as it swings back and
- forth, turn this option on!
- Meters (for extra-fine adjustments):
- Strength - To the left is weak and to the right is strong. For
- example, put the meter farther to the right for
- stronger punches.
- Speed - To the left is slow and to the right is fast (or
- turbo).
- Health - To the left is bad health and to the right is good
- health. For example, the health meter of a fighter
- that has a low health setting will drop quicker when
- being hit than a fighter with a higher health
- setting.
-
- For example, suppose you want to just concentrate on doing special moves
- and don't want your fighter to screw things up by also doing throws or
- pummels (see Section 9 for info on these differing move types). It's
- easy to do by toggling Special Moves to the enable setting and toggling
- Throws/Pummels to the disable setting. Or suppose you want to have your
- fighter practice in a super turbo mode. Just move the Speed meter all
- the way to the right.
-
-
- 7.2 Free Play
- -------------
- Free Play is a great play mode for a number of reasons. Here you can
- have a 2-player fight and go head-to-head with a buddy. You can also do
- a 1-player fight against the 8 different computerized alien fighters of
- the registered version. (See Sections 2.4.2 and 2.4.3 for differences
- between the shareware and registered versions.) Or you can switch off
- the opposing fighter, by setting that fighter's controls to keyboard or
- joystick, and practice executing the Overkill (MEAT) moves (see Section
- 9.4.1 for more information on Overkills).
-
- One important thing to note. Free Play mode is especially useful when
- you get stuck in Story mode (see Section 7.3 for a discussion on Story
- mode). You might find that you just can't get past a tough alien in
- Story mode. Don't give up! Just go to Free Play mode, adjust the
- fighter settings the way you want them, and then practice against your
- computerized toughie like crazy until you figure out the right moves to
- beat 'em to a pulp!
-
- Free Play has a wide range of options you can set to fine-tune your
- fighter, the opposing fighter, and the matches. Most anything you want
- to adjust can be found in the Match Options and Player Options screens.
-
-
- 7.2.1 Match Options Screen
- --------------------------
- Here's a list of what is on the Match Options Screen and the range of
- options:
-
- Rounds per Match - 1, 3, or 5
- Match Time - 15 secs, 30 secs, 60 secs, 90 secs, or 5 minutes
- Overkills - On or Off
- Post-Mortem Humiliations - On or Off
- Resurrections - On or Off
-
- Overkills (MEAT moves), Post-Mortem Humiliations, and Resurrections are
- cool options to turn on. See Section 9.4 for a discussion on what these
- moves/features are about.
-
-
- 7.2.2 Player Options Screen
- ---------------------------
- And here's a list of what is on the Player Options Screen and the range
- of options. I'm only listing the column for Player 1. There is also a
- second column where you can adjust the settings for Player 2. One very
- nice feature of the Player Options is that you can adjust them while
- you're in the middle of a fight by just hitting the Escape key. This
- way you can get these options set just the way you want them without
- having to restart a fight:
-
- Player 1 Type - Keyboard or Joystick 1 (or 2)
- Specials - Enabled or Disabled
- Throws/Pummels - Enabled or Disabled
- Auto Block - On or Off <----If you are just beginning or
- are having trouble blocking
- your fast opponent's moves,
- turn this option on!
- Meters (for extra-fine adjustments):
- Cunning - To the left is dumb and to the right is smart. This
- meter can only be adjusted for the computerized
- fighter.
- Strength - To the left is weak and to the right is strong. For
- example, put the meter farther to the right for
- stronger punches.
- Speed - To the left is slow and to the right is fast (or
- turbo).
- Health - To the left is bad health and to the right is good
- health. For example, the health meter of a fighter
- that has a low health setting will drop quicker when
- being hit than a fighter with a higher health
- setting.
-
-
- 7.2.3 Current Stats Screen
- --------------------------
- After you win or lose a fight in Free Play mode, the game will show you
- a screen listing the current stats for all the players. I won't detail
- what all the screen shows, but let me just say it contains a complete
- record of Wins/Losses for Players 1 and 2 for all fights, listed by
- fighter in an easy to read format. Do you have a friend who swears they
- beat you at XENOPHAGE all the time? Just pull up the Current Stats
- screen from the Free Play menu and prove just who is the boss! If you
- tire of the collected stat information, there's an option on the Free
- Play menu to reset the stats back to zero.
-
-
- 7.3 Story Mode
- --------------
- Most all fighting games have a "Story Mode". This is a single-player
- mode where you pick a fighter and have them do battle, one at a time,
- against all the other computerized fighters. It's called story mode
- since this tournament style of fighting follows the initial story of the
- game. In XENOPHAGE, the story is that your fighter has been captured
- and must battle other alien fighters so that you can then suffer defeat
- at the hands of the Grand Champion and lose your species' propagation
- rights. But if you can miraculously beat the Grand Champion of
- XENOPHAGE, then you get a special, unique animated ending based solely
- on your winning fighter! Are you good enough to see all the different
- animated endings?
-
-
- 7.3.1 Match Options Screen
- --------------------------
- Like Free Play mode, Story mode also has a Match Options Screen. Here's
- a list of what is on the Match Options Screen and the range of options:
-
- Rounds per Match - 1, 3, or 5
- Match Time - 15 secs, 30 secs, 60 secs, 90 secs, or 5 minutes
- Overkills - On or Off
- Post-Mortem Humiliations - On or Off
- Resurrections - On or Off
-
- Overkills (MEAT moves), Post-Mortem Humiliations, and Resurrections are
- cool options to turn on. See Section 9.4 for a discussion on what these
- moves/features are about.
-
-
- 7.3.2 Difficulty Modes
- ----------------------
- After you have selected your fighter in Story mode, the game lets you
- select from 5 different Difficulty modes:
-
- Very Easy (No Bosses)
- Easy (Only One Boss)
- Normal
- Hard
- Very Hard
-
- XENOPHAGE differs from most all other fighting games in that its Story
- mode can be played and enjoyed by all players, whether you are just
- starting out with virtually no fighting skills or a seasoned gamer who
- think you are hot stuff. In most all other fighting games I've played,
- you have to have some good practiced fighting techniques before you can
- even touch Story mode.
-
- If you are a novice to fighting games, select Very Easy. This mode is
- strictly for beginners, and seasoned players will find it way too easy
- and probably boring. If you are relatively good at fighting games,
- start at Normal and work your way up. Normal mode is tough but very
- playable. Hard mode will give you a good sweaty workout. And Very Hard
- mode will, shall we say, really test the die-hard fast-fingered players.
-
-
- 7.3.3 The Fighter Wheel
- -----------------------
- After you have selected your mode of difficulty, Story mode pops up a
- screen with the Fighter Wheel. This is a wheel with head pictures of
- the 8 fighters you must defeat (including your fighter twin), one at a
- time, before you face the 3 Boss fighters. If you are playing in a
- Difficulty mode where you will fight the Boss fighters (see Section
- 7.3.2 for description of Difficulty modes), then the picture of the Boss
- fighter you will face will appear in the middle of the wheel right
- before you do battle with that Boss.
-
- A nice feature of XENOPHAGE that makes the Story mode of play more
- unpredictable and exciting, is that the order of the 8 fighters you will
- face are always different. Each time you play Story mode, you never
- know who you are going to face first or when, until you see the pictures
- of the other fighters on the Fighter Wheel.
-
-
- 7.3.4 Life Credits
- ------------------
- Story mode gives you 3 life credits in case you should lose a fight with
- any of the fighter opponents. In other words, you can lose 3 fights and
- still continue. But if you lose the 4th time, then the game is over.
-
- If you lose a fight and choose to use a credit, the game shows your
- fighter being zapped back to life. You can also choose to forfeit the
- game, and in this case the game is over and you are shown an animation
- of being packed away into one of the many body drawers on the alien
- space ship.
-
-
- ------------------------------------------------------------------------
- 8 FIGHT!
- --------
- Okay. You just booted up the game and want to play right away without
- reading a bunch of stuff. But you're not really sure what you're doing
- or what the stuff means on the Fight Screen. Here are some quick
- comments and info to help you get going.
-
-
- 8.1 Huh?--For Beginners Only
- ----------------------------
- You've never played a fighting game before and have no idea what to do?
- I would suggest you try Training mode first to get your feet wet and to
- get some feel on how to move ONE of the fighters. Read through Section
- 9 of this FAQ so that you know how to move the fighter you're using and
- try some of the basic moves...jump, move forwards, move backwards,
- punch, kick, block, etc. When you feel comfortable with the basic
- moves, then try executing some of the fancier moves that are also listed
- in Section 9 for your fighter.
-
- Next, go to Free Play mode where you can try the moves you've learned
- for your fighter against one of the computerized fighters. If you get
- frustrated because you keep losing, go into the Player Options and turn
- your Health meter all the way to the right, turn your opponent's Health
- meter all the way to the left, and turn your opponent's Cunning and
- Speed meters to the left a few notches. This should give you enough of
- an advantage to beat the other fighter. Once you're feeling more
- confident, you can readjust the meters you changed to tougher settings.
- A quick way to do this is just select Reset Player Options off the menu,
- which will turn the meters back to their default settings.
-
- After you've practiced against some of the other computerized fighters
- in Free Play mode and you start feeling somewhat confident with your
- fighter, try going against a friend in Free Play mode. Or try your luck
- in Story mode. If you want to feel good about your fighting skills,
- play Story mode at the Very Easy (No Boss) Difficulty level. You should
- be able to beat the other fighters without too much of a problem.
-
- Next try practicing using other fighters. Experiment with various
- Player Options and Match Options. Try Story mode at higher difficulty
- levels. You're on your way to mastering XENOPHAGE!
-
-
- 8.2 The FIGHT Screen
- --------------------
- The layout of the Fight Screen is very simple. Most of the screen shows
- the action of the fight. At the bottom of the screen, you'll find an
- area that shows the current status for each of the 2 fighters. The area
- on the left shows the stats for the fighter that started on the left, or
- Player 1, and the area on the right shows the stats for the fighter that
- started on the right, or Player 2. A small head picture is shown beside
- each status area to remind you which stats go to which fighter. In the
- middle of the 2 fighter status areas is an area that reminds you that
- you can hit "F1" for basic help with the fight moves.
-
- The status area for each fighter has 3 main areas of information. The
- top part shows a health bar of the fighter's blood. As a fighter gets
- hit, the blood starts flowing out of the meter. When the blood is gone,
- the fighter is dead and loses that round of the fight. Below the health
- bar is small area that shows the number of fight rounds the fighter has
- won. A green circle appears for each round a fighter has won. (Of
- course, this part of the status display isn't used for Training mode.)
- The bottom part of the display shows the number of points the fighter
- has scored on the other fighter.
-
- As you fight, you'll notice the computer will quickly flash up a message
- when you've scored a Combo, executed a Resurrection move, or performed a
- Post-Mortem Humiliation on the other fighter. You'll also notice that
- sometimes the screen will turn red, and it's during this period of time
- when you can execute a Meat move. (See Section 9.4 for more information
- about these moves.) The Resurrection move, Meat Moves, or Post-Mortem
- Humiliation can't be performed in Training mode, so you won't see any
- messages for these moves while practicing in this mode. (See Section 7
- to read about the different modes of play.)
-
-
- ------------------------------------------------------------------------
- 9 The Moves!
- ------------
- Here's the meat of the FAQ. This is what you're reading this for, isn't
- it? So let's get going!
-
-
- 9.1 Shortcut Codes
- ------------------
- Before I start a discussion on the fighting moves, you need to know the
- shortcut codes I'll be using for the keystrokes/joystick buttons you'll
- be pressing to execute the moves. For consistency, I'll be using most
- of the same codes that Apogee lists in their XENOPHAGE On-Disk Technical
- Support Manual.
-
- The shortcut Directional Codes listed here correspond to the arrow keys
- on your keyboard (default setup for first player or whatever other keys
- you have assigned in the Setup program), the directional pad on your
- gamepad, or the movement of your joystick lever. If your fighter is
- facing to the right--------->, the shortcut Directional Codes are:
-
- UA U UT UA=Up Away U=Up UT=Up Towards
-
- A . T A=Away T=Towards
-
- DA D DT DA=Down Away D=Down DT=Down Towards
-
- Apogee lists the following shortcut Attack Codes for punching and
- kicking:
-
- P=Punch (Weak or Strong)
- K=Kick (Weak or Strong)
- WP=Weak Punch
- SP=Strong Punch
- WK=Weak Kick
- SK=Strong Kick
-
- However, I WILL NOT be using these when I describe the moves. Instead I
- will spell out the word and use that in place of the shortcut code. If
- it is a Strong Kick, I will use "Strong Kick" and won't show it as "SK".
- I think this should cut down confusion on having too many codes, and
- should get you learning the moves more quickly.
-
- Also in many of the moves, I list just the generic form of the attack
- like "Punch", instead of being more specific with "Weak Punch" or
- "Strong Punch". Usually, just try using the weak attack key first when
- practicing the move and that should work.
-
- Important to Note: The Punch/Kick moves correspond to the keys/buttons
- you set up for your keyboard/joystick. If your joystick/gamepad has 4
- buttons, then the weak and strong moves can be executed by pressing
- separate buttons. However, if your joystick/gamepad is set up as only
- having 2 buttons, then the weak and strong moves are executed by the
- amount of time you hold a button down. For example, a quick tap on the
- joystick button would do a weak attack, while a longer press on that
- same button will do a strong attack.
-
-
- 9.2 Move Intro
- --------------
- Read this section especially if you are having problems executing some
- of the moves for the fighters.
-
-
- 9.2.1 Pointers
- --------------
- You'll notice that most of the moves are continuous quarter sweeps of
- the directional keys which are followed by pressing an attack button.
- Take a look down at Toad's Projectile and Tail Swipe moves for some good
- examples (Section 9.5).
-
- You should note that if you do these moves with the KEYBOARD, that the
- pressing of the keys should be very smooth from one to the next. You
- should press down on the second key before you let go of the first key.
- And the last directional key should be held down while the attack button
- is pushed. Also if you are doing a quarter sweep on the keyboard where
- you're going from one direction to the other, the middle key of the
- sequence can be ignored as long as you press down on the third
- directional key before you release the first directional key. For
- example, Toad's Tail Swipe move could be executed by doing: D,T-Punch.
-
-
- 9.2.2 Combos
- ------------
- Combos are a fast sequence of successful attacks that are done so
- quickly that the attacker doesn't stop moving between the attacks.
- Combo-finishers are special moves that can only be done after a
- successful execution of a Combo attack. And some fighters can even do a
- fancy move after the Combo-finisher. All the fighters are capable of
- doing the Combo moves. Look down at Nick's moves and you'll find a cool
- Combo/Combo-finisher that he can execute.
-
- }An example of a simple 2-hit Combo that all fighters can execute would
- }be: Weak Kick,Weak Punch (or Weak Punch,Weak Kick). A message will
- }display on the screen by the fighters saying "2-Hit Combo" when you
- }successfully do the 2-hit Combo move. (This message displays for all
- }fighters EXCEPT for the Grand Champion.) If you are VERY fast, you can
- }do a 3-hit or 4-hit Combo by just continuing the prior sequence. For
- }example, a simple 3-hit Combo move might be: Weak Kick,Weak Punch,
- }Weak Kick.
-
- }In Sections 9.5 and 9.6 where the fighters' moves are listed, I have
- }tried to designate which moves are Combos. I'm sure there are probably
- }plenty more fighter Combo moves that I haven't listed. Hopefully, I'll
- }be able to list more in a future version of this FAQ with the help of
- }some gamer feedback. I'm especially interested in hearing about
- }Combo-finishers and the fancy moves some of the fighters can execute
- }after the Combo-finishers.
-
-
- 9.3 The Basic Moves for all Fighters
- ------------------------------------
- Here's the basic moves common to all the fighters (refer above to the
- shortcut Directional Codes in Section 9.1):
-
- Basic Movement - A = Walk backwards
- T = Walk forwards
- U = Jump up
- UA = Jump left
- UT = Jump right
-
- Block an Attack - A = Standing block while walking, or will just
- block if at the far edge of the screen
- DA = Crouching block
-
- If you are just beginning and trying to learn
- the moves or have a fighter opponent who is just
- too fast for you, you can turn on the Auto Block
- feature in the Player Options screen of either
- Training or Free Play modes.
-
- Throw the Opponent - T-Punch while near the other fighter (in other
- words, hold down the T directional key as you
- then hit the Punch key)
-
- Pummel the Opponent - T-Kick while near the other fighter (in other
- words, hold down the T directional key as you
- then hit the Kick key)
-
-
- 9.4 Two Special Moves Plus a Goodie
- -----------------------------------
- The following 3 special moves, Overkill, Flambe', and Resurrection, plus
- the extra goodie, Humiliation, can be done by the fighters only if you
- have them turned to On in the Match Options Screen for the Story and
- Free Play modes. (The special Flambe' move can only be done if you have
- Overkills turned on.) They will not work in Training mode. Each
- fighter has their own key sequence on how to launch the 3 special attack
- moves.
-
-
- 9.4.1 Overkills - The Meat Move
- -------------------------------
- Right at the very end of a fight (say at the end of Round 3 of a 3 Round
- fight) when the other fighter's health is close to nothing, the screen
- will turn red. When this happens, move up close to the other fighter
- and execute your fighter's special Meat move. Your fighter will do a
- very bloody head-ripping-type of move to the other fighter, and the
- screen will say "MEAT" in big red letters. Here's a list of the Meat
- moves for each of the 11 fighters.
-
- Mouth - D,DT,T-Punch
- Nick - D,DA,A-Strong Kick
- Toad - D,DT,T-Kick
- Bat - U,T-Punch
- Spike - D,DT,T-Kick
- Worm - D,DT,T-Kick
- Squid - D,DA,A-Strong Punch
- Selena - D,DT,T-Kick
- Selena - T,DT,D,DA,A-Strong Punch <--- Meat Move #2!
- } Parasite - A,T-Kick
- } Champion - A,T-Punch
- Grand
- Champion - NA
-
- }There doesn't seem to be a Meat move for Grand Champion since there's
- }no Meat move opportunity (screen turning red) when you're fighting as
- }this fighter. (See Section 10 on how to use a special cheat code to
- }activate the Boss fighters.)
-
-
- 9.4.2 The Flambe'
- -----------------
- Would you like to cook your MEAT?! This is called the Flambe' move and
- will flame broil your bloody opponent right after an Overkill! (You
- must successfully execute a Meat move to do the Flambe' move.) The
- Flambe' move is easy to do! Execute the move sequence for the Flambe'
- while your fighter is performing the Meat move on the screen (or
- sometimes right at the very end of the Meat sequence). If the move
- doesn't seem to work, quickly do the move sequence again.
-
- Here's the list of Flambe' moves for each of the 11 fighters. Unknown
- move executions are shown with a "??".
-
- Mouth - A,T,A
- Nick - A,T,A
- Toad - A,T,A
- Bat - ??
- Spike - A,T,A
- Worm - A,T,A
- Squid - A,T,A
- Selena - A,T,A
- Parasite - ??
- Champion - ??
- Grand
- Champion - NA
-
-
- 9.4.3 Resurrections
- -------------------
- Whenever your fighter gets killed (no health left), you can bring your
- fighter back to life if you quickly execute the Resurrection move. Your
- fighter will jump back up and have a small amount of health left so you
- can continue on with the fight. You'll find this "cheat" feature is
- very handy in getting through some of the tougher fights in Story mode,
- especially since you can use the Resurrection move multiple times in the
- same fighting round!
-
- Here's the list of Resurrection moves for each of the 11 fighters.
- Unknown move executions are shown with a "??".
-
- Mouth - Clockwise on the directional keys
- Nick - Clockwise on the directional keys
- Toad - ??
- Bat - Clockwise on the directional keys
- Spike - Clockwise on the directional keys
- Worm - ??
- Squid - ??
- Selena - Clockwise on the directional keys
- Parasite - Clockwise on the directional keys
- Champion - Clockwise on the directional keys
- Grand
- Champion - ??
-
-
- 9.4.4 Post-Mortem Humiliations
- ------------------------------
- Post-Mortem Humiliations is an option that most sadistic players like to
- leave on. When this is on, you can continue beating on the other dead
- fighter for a short period of time after a round is over and keep
- racking up points. As the old saying goes, "Kick them when they're
- down!". :)
-
-
- 9.5 Moves by Fighter
- --------------------
- Here's the list of moves I have found for each fighter. Unknown move
- executions are shown with a "??".
-
-
- MOUTH: Ball Throw: A,DA,D-Punch (In other words, hit Away
- directional key, hit Down-Away directional key,
- hit Down directional key and at the same time
- hit either one of the 2 Punch keys)
- Flying Attack: U,D-Kick
- } +Punch into Ground: Weak Kick(or Weak Punch),A-Strong Punch
- (plus you get an Instant Replay if you
- have that feature turned on)
- Meat: D,DT,T-Punch
- Flambe': A,T,A
- Resurrection: Clockwise on directional keys all around
-
- NICK: ForceField Throw: D,DA,A-Punch
- Upward Punch: UT(or UA)-Punch
- Cartwheel Attack: A,T-Kick
- } +Strong Upward Punch: Weak Kick(or Weak Punch),A-Strong Punch
- } +Cool Combo Punch: Weak Kick(or Weak Punch),A-Strong
- Punch,U-Punch (In other words do a Weak
- Kick when you're close to the other
- fighter, and then very quickly hit the
- Away directional key and hit the Strong
- Punch key, which gets the other fighter
- flying into the air, and quickly follow
- by hitting the Up key and Punch key, so
- that Nick flies into the air with an
- upper punch.)
- Meat: D,DA,A-Strong Kick
- Flambe': A,T,A
- Resurrection: Clockwise on directionals
-
- TOAD: Fast Attack: A,T-Punch
- Projectiles: A,DA,D-Punch
- Tail Swipe: D,DT,T-Punch
- } +Tail Toss: Weak-Kick,A-Strong Punch
- Meat: D,DT,T-Kick
- Flambe': A,T,A
- Resurrection: ??
-
- BAT: Spin Attack: D,DT,T-Punch
- Nose Spin Attack: A,T-Punch
- Fly: Hold U (plus UT or UA for direction) and hit
- the Punch key repeatedly
- Flying Nose Attack: U-Strong Punch
- } +Head to Ground Move: Punch or Kick the other fighter up
- close, then T,A-Strong Punch
- Meat: U,T-Punch
- Flambe': ??
- Resurrection: Clockwise on directionals
-
- SPIKE: High Spit: D,DT,T-Punch
- Low Spit: A,DA,D-Punch
- Tail Spike: Get close to other fighter, then T,UT,U-Kick
- } +Mid-leg Kick: Get close to other fighter,
- } then Weak Kick(or Weak Punch),A-Strong Kick
- } (plus you get an Instant Replay if you
- } have that feature turned on)
-
- Meat: D,DT,T-Kick
- Flambe': A,T,A
- Resurrection: Clockwise on directionals
-
- WORM: Flying Spin Attack: A,T-Kick
- Upward Punch: UT(or UA)-Strong Punch
- } +Quick Spin Punch: Weak Kick(or Weak Punch),A-Strong Punch
- } (plus you get an Instant Replay if you
- } have that feature turned on)
- Meat: D,DT,T-Kick
- Flambe': A,T,A
- Resurrection: ??
-
- SQUID: Double ForceField: D,DA,A-Kick
- Flying Attack: U,D-Punch
- } +Punch Across Screen: Weak Kick(or Weak Punch),A-Strong Punch
- (plus you get an Instant Replay if that
- feature is turned on)
- Meat: D,DA,A-Strong Punch
- Flambe': A,T,A
- Resurrection: ??
-
- SELENA: ForceField Arrow: D,DT,T-Punch
- Spin Kick Attack: A,T-Kick
- Handstand Flying Kick: U-Kick
- (Push the Up key to make Selena jump
- and continue holding it as you hit the
- Kick key when she touches the ground)
- } +Fast Jump Over Opponent:
- Weak Kick(or Weak Punch),A-Strong Kick
- Meat #1: D,DT,T-Kick
- Meat #2: T,DT,D,DA,A-Strong Punch <---Big Meat Attack!! :)
- Flambe': ??
- Resurrection: Clockwise on directionals
-
- PARASITE: Energy Toss: D,DT,T-Punch
- Jump & Suck: D,DA,A-Kick
- } +Fly Back with Fast Forward Attack:
- Weak Kick(or Weak Punch),A-Strong Punch
- Fast Scurry Attack: A,T-Punch
- } Meat: A,T-Kick
- Flambe': ??
- Resurrection: Clockwise on directionals
-
- CHAMPION: Nasty Spit: D,DA,A-Punch OR D,DT,T-Kick
- Mad Claws: D,DT,T-Punch
- Slider Kick: A,T-Kick
- Flying Head Butt: U(or UT)-Strong Punch
- Kick Out & Back Flip: U(Hold)-Strong Kick a few times
- Big Forward Jump: U(Hold)-Punch a few times
- } +Head Butt Combo: Weak Punch,A-Strong Punch
- } Meat: A,T-Punch
- Flambe': ??
- Resurrection: Clockwise on directionals
-
- GRAND
- CHAMPION: Nasty Spit: D,DT,T-Punch
- Double Back-leg Kick: A,T-Kick
- Up on Hind Legs: U(Hold)-Punch a few times
- Meat: Doesn't appear to have one---Free Play mode doesn't
- turn screen to red to allow you to do one!
- Flambe': If no Meat move, then no Flambe' move!
- Resurrection: ??
-
-
- } +These moves (the ones with a '+' beside them) are Combos.
- } Most all the Combos will show a 2 or 3-hit Combo message on
- } the screen when successfully executed near the other fighter,
- } except for the Combo for Toad and the Combo for Bat.
-
-
- 9.6 Moves by Common Execution Sequence
- --------------------------------------
- These are the same moves listed in Section 9.5. Instead of them being
- listed by fighter, they are listed by common method of execution. I've
- also tried to list the moves that have common directional sweeps next to
- each other too. This list is for those of you who are only good at
- executing one or two of the moves! :)
-
- A,T-Punch: Toad - Fast Attack
- Bat - Nose Spin Attack
- Parasite - Fast Scurry Attack
- } Champion - Meat Move
-
- A,T-Kick: Nick - Cartwheel Attack
- Worm - Flying Spin Attack
- Selena - Spin Kick Attack
- } Parasite - Meat Move
- Champion - Slider Kick
- Grand
- Champion - Double Back-leg Kick
-
- A,T,A: Mouth - Flambe' Move
- Nick - Flambe' Move
- Toad - Flambe' Move
- Spike - Flambe' Move
- Worm - Flambe' Move
- Squid - Flambe' Move
-
- A,DA,D-Punch: Mouth - Ball Throw
- Toad - Projectiles (throwing of tail spikes)
- Spike - Low Spit (low shooting of green goo)
-
- D,DT,T-Punch: Mouth - Meat Move
- Toad - Tail Swipe
- Bat - Spin Attack
- Spike - High Spit (high shooting of green goo)
- Selena - Force Field Arrow
- Parasite - Energy Toss
- Champion - Mad Claws
- Grand
- Champion - Nasty Spit
-
- D,DT,T-Kick: Toad - Meat Move
- Spike - Meat Move
- Worm - Meat Move
- Selena - Meat Move #1
- Champion - Nasty Spit
-
- D,DA,A-Strong Kick:
- Nick - Meat Move
-
- D,DA,A-Kick: Squid - Double Forcefield (throws out double
- fields of force)
- Parasite - Jump & Suck
-
- D,DA,A-Strong Punch:
- Squid - Meat Move
-
- D,DA,A-Punch: Nick - Force Field Throw
- Champion - Nasty Spit
-
- T,DT,D,DA,A-Strong Punch:
- Selena - Meat Move #2
-
- UT (or UA)-Punch: Nick - Upward Punch
-
- UT (or UA)-Strong Punch:
- Worm - Upward Punch
-
- U,D-Kick: Mouth - Flying Attack
-
- U,D-Punch: Squid - Flying Attack
-
- U,T-Punch: Bat - Meat Move
-
- U-Strong Punch: Bat - Flying Nose Attack
-
- U(or UT)-Strong Punch:
- Champion - Flying Head Butt
-
- Hold U (plus UT or UA for direction) and hit the Punch key repeatedly:
- Bat - Fly
-
- U(Hold)-Hit the Punch key a few times:
- Champion - Big Forward Jump
- Grand
- Champion - Up on Hind Legs
-
- U(Hold)-Hit the Strong Kick key a few times:
- Champion - Kick Out & Back Flip
-
- U-Kick: Selena - Handstand Flying Kick (Push the Up key to
- make Selena jump and continue holding it
- as you hit the Kick key when she touches
- the ground)
-
- }+Weak Kick(or Weak Punch),A-Strong Punch:
- Mouth - Punch the other fighter into the ground,
- plus you get an Instant Replay (if turned
- on)
- Nick - Strong upper punch
- Toad - Tail toss of the opposing fighter
- Worm - Quick spin punch
- Squid - Punches the other fighter into the air
- across the screen, and you get an Instant
- Replay (if turned on).
- Parasite - Fly back with fast forward attack
-
- }+Weak Kick(or Weak-Punch),A-Strong Kick:
- } Spike - Mid-leg Kick
- Selena - Fast Jump Over Opponent
-
- }+Weak Kick,A-Strong Punch,U-Punch:
- Nick - Cool Combo Punch
-
-
- }+Kick or Punch the other fighter up close, then T,A-Strong Punch:
- } Bat - Head to Ground Move
-
-
- }+Punch the other fighter up close, then A-Strong Punch:
- } Bat - Head to Ground Move (another way to do it!)
-
- }+Weak Punch,A-Strong Punch:
- } Champion - Head Butt Combo
-
- Get close to other fighter, then T,UT,U-Kick:
- Spike - Tail Spike
-
- Clockwise on Directionals:
- Mouth - Resurrection Move
- Nick - Resurrection Move
- Bat - Resurrection Move
- Spike - Resurrection Move
- Selena - Resurrection Move
- Parasite - Resurrection Move
- Champion - Resurrection Move
-
- ??: Toad - Resurrection Move
- Worm - Resurrection Move
- Squid - Resurrection Move
- Grand
- Champion - Resurrection Move
- Parasite - Meat Move
- Champion - Meat Move
- Bat - Flambe' Move
- Selena - Flambe' Move
- Parasite - Flambe' Move
- Champion - Flambe' Move
-
-
- } +These moves (the ones with a '+' beside them) are Combos.
- } Most all the Combos will show a 2 or 3-hit Combo message on
- } the screen when successfully executed near the other fighter,
- } except for the Combo for Toad and the Combo for Bat.
-
-
- 9.7 Strategy Stuff
- ------------------
- Here's some playing tips you may find useful:
-
- * It is important to remember that the strong punches and kicks can
- cause more damage at a farther range, but these moves are SLOWER.
- Conversely, the weak punches and kicks cause less damage at a
- shorter range, but these moves are much QUICKER. Practice both
- types of moves and execute them when most appropriate. Sometimes
- using a combination of both types can be more effective too.
-
- * It is very hard to remember to block while fighting. However,
- blocking is one of the more important moves if you are going to stay
- alive. If someone is trying to constantly beat on you, try blocking
- and then using a quick weak punch or kick.
-
- * Many of the opposing fighters will try to throw things at you from a
- far distance. Remember that most times you can jump over what is
- being thrown.
-
- } * Both Bat's Spin Attack and Mouth's Ball Throw moves can be executed
- } while they are jumping and in the air. Learn these moves well since
- } this extra capability may add just that little fighting edge you
- } will need to beat really tough opponents.
-
-
- } * Worm and Mouth can crouch down and avoid most of the objects being
- } thrown by the other opponents. (The exceptions are Spike's Low
- } Spit, Squid's Double ForceField, and Mouth's Ball Throw--if executed
- } when Mouth jumps and is close to the ground.) This holds true too
- } of Toad's Fast Attack.....Toad will just go flying by without
- } touching them.
-
- * Learn to do the Resurrection move! This move will help you win a
- few fights where you would normally end up dead.
-
- * I highly recommend playing XENOPHAGE with a 4-button gamepad or
- joystick. It's much easier and quicker to learn and execute most of
- the moves.
-
- } Better yet, buy one of the newer programmable gamepads or arcade
- } sticks. You can program in most of the major moves for a fighter
- } and easily kick butt. Some that I that I have tried and can
- } recommend are Act Labs' PowerRamp arcade stick, Act Labs' PowerRamp
- } MITE gamepad, and Thrustmaster's Pazer Pad.
-
- * Make full use of Training and Free Play modes to practice the moves.
- Remember that the Player Options screen for these modes has a wide
- range of options that you can fine-tune so that you can practice and
- better your moves.
-
- * Practice. Practice. Practice. And then, practice some more!! :)
-
-
- ------------------------------------------------------------------------
- }10 Secrets!
- }-----------
- }This section lists the cool secret cheats that are hidden in XENOPHAGE,
- }along with the special command line parameters that may be helpful in
- }fixing some problems with running the game.
-
-
- }10.1 Cheat Codes
- }----------------
- Here's a bunch to try out. These are the only ones that I know about, but
- there might be some more.
-
- This first table lists the cheat codes, which game version that they are
- available in (S=Shareware, R=Registered), and how to activate them.
- BTW, the codes that you type in the Fight screen last for the current
- fight only. You have to retype them for each new fight. Also, you can
- deactivate these codes by simply retyping them.
-
- Game
- Cheat Code Version How to Enable
- ----------- ------- -------------------------------------------
- BISHOP S,R Type in Fight Screen
- BLARNEY R XPR.INI file change
- BLOOD S,R Type in Fight Screen
- CHAMPS R Type in Menu Screen or Player Select Screen
- GLASSJAW S,R Type in Fight Screen
- HELIUM S,R Type in Fight Screen
- INVISIBLE S,R Type in Fight Screen
- ORCHID R Type in Fight Screen
- SHADOWS S,R Type in Fight Screen
- STAIN S,R Type in Fight Screen
- THOUGHTJINX S,R Type in Fight Screen
- XACMAN R Type in Menu Screen
-
-
- This next table lists the cheat code, what it does, and any additional
- information about the code you might find useful:
-
- Cheat Code What It Does & Comments
- ----------- --------------------------------------------------------
- BISHOP The announcer says in a very deep voice, "YOU SUCK!".
-
- BLARNEY You get to fight the secret fighter, Blarney!!
-
- The booklet that comes with the registered version
- states that the BLARNEY cheat code is activated by
- typing it in during any menu screen. I think this is a
- bunch of blarney!! Sorry, I couldn't resist! ;)
-
- To activate Blarney, you need to edit the XPR.INI file
- with a text editor. BE SURE TO BACK UP THE XPR.INI FILE
- BEFORE YOU DO THIS! (Take a look at Section 11 for some
- more fun stuff you can change in this file!) Below the
- [Xenophage] heading up at the top, change the value for
- Player2 to equal Blarney ("Player2=Blarney").
-
- Run the game and select Free Play mode, and you'll see
- that Blarney now is the name for Fighter 2. Look in the
- Choose Player 2 Menu option, and you'll see a cute
- picture of Blarney in the cast of characters! Go into a
- Free Play game and fight a round or two with Blarney.
- Watch the massive buckets of blood fly off Blarney and
- stain the ground....dead dino meat!!! :)
-
- BTW, you can change Player1 to Blarney and play as the
- deadly dinosaur, but it's not much fun and the game gets
- a little buggy!
-
- And you can change the XPS.INI file in the shareware
- version too, but all you'll get is a picture of Blarney
- in the Player Selection screen. If you try to go into a
- Free Play fight with Blarney, you'll be thrown to DOS
- with an error message.
-
- BLOOD You like lots of blood? Use this one to increase the
- blood that flies off each of the fighters.
-
- CHAMPS This is the one you want! You can select any one of the
- 3 Boss fighters, Parasite, Champion, or the Grand
- Champion, in the Choose Player screens! You can now
- practice fighting the Bosses in Free Play mode. Or if
- you like, practice being a Boss in Training and Free
- Play modes, and then whip their counterparts in Story
- Mode!
-
- GLASSJAW The booklet that comes with the registered XENOPHAGE
- game says that activating this code will stun your
- opponent after each punch or kick. Well be careful with
- this one. It'll stun YOUR fighter if punched/kicked as
- well! And if you hit your opponent again while stunned,
- this second hit will make the fighter active again
- instead of doing the stun effect.
-
- HELIUM This makes the fighters jump higher and come down to the
- ground a little slower. This one makes you feel like
- you're fighting on a lower gravity planet. It's a nice
- code to use to change the pace and gameplay of the
- fights.
-
- INVISIBLE Both fighters become completely invisible!
-
- ORCHID This one only works with Selena on the screen. She
- stiffens and sorta blossoms and grows! ;) Try it with 2
- Selenas on the screen at the same time for a really nice
- effect!!
-
- SHADOWS The bodies of both fighters disappear from the screen
- and all you can see is their shadows.
-
- STAIN The blood that flies off the fighters stains the ground.
- If you love blood, use this one with the BLOOD code.
-
- THOUGHTJINX Both fighters fall down and die! The fighters will
- continue falling down and dying (with a match TIE) until
- you type in the code again.
-
- XACMAN Type this code in when the Main Menu (or other menu) is
- on the screen. As soon as you do, another menu option
- will show on the Main Menu screen that says, "Play
- XacMan!". WOW! A mini-game you can actually play
- within XENOPHAGE! I bet you can't guess which game this
- is similar to!
-
-
- }10.2 Command Line Parameters
- }----------------------------
- }Command line parameters can be typed in when you first start the game,
- }and are mainly used by Apogee Tech support in assisting customers who
- }are having problems with running the game.
-
-
- } Parameter What It Does & Comments
- } ----------- --------------------------------------------------------
- } /FORCE16 Forces 16 bit sound.
-
- } /FORCE8 Forces 8 bit sound.
-
- } /JOYMAX:n Limits the maximum joystick read value where "n" is the
- } the top limit.
-
- } /LOG Redirects the output text displayed when using the
- } /START parameter, to a text file called "log.txt".
-
- } /MAXMEM:n Limits the amount of memory that XENOPHAGE will try to
- } use in "n" megabytes.
-
- } /NOCONFIRM Stops XENOPHAGE from asking you confirming questions
- } such as "Are You Sure You Want to Quit?", etc.
-
- } /NODOSMEM Alters the way XENOPHAGE allocates memory, and can be
- } used as a last ditch effort to get the game running.
-
- } /NOFRAMEBUF Alters the way XENOPHAGE allocates memory, and can be
- } used as a last ditch effort to get the game running.
-
- } /NOJOY1 Stops XENOPHAGE from searching for a joystick on Port 1.
-
- } /NOJOY2 Stops XENOPHAGE from searching for a joystick on Port 2.
-
- } /NOJOYS Stops XENOPHAGE from looking for joysticks.
-
- } /NOMOUSE Stops XENOPHAGE from looking for a mouse.
-
- } /POLLJOYS Gets XENOPHAGE to ignore joysticks.
-
- } /POLLKEYBOARD Gets XENOPHAGE to ignore the keyboard.
-
- } /POLLMOUSE Gets XENOPHAGE to ignore the mouse.
-
- } /SETUP Forces the game to start in setup mode.
-
- } /START Displays extra information when starting up the game.
-
- } /SVGA400 Makes the SVGA mode 640x400 instead of 640x480 (assuming
- } that SVGA is available).
-
- } /VALID Tells XENOPHAGE that it is being run from the .BAT file
- } (always found in XPR.BAT or XPS.BAT).
-
- } /VERSION Displays what version number of the game you're running
- } when starting up the game.
-
-
- ------------------------------------------------------------------------
- 11 Trivia & Fun Stuff
- ---------------------
- There's more meat to this section in this version of the FAQ. Check out
- some little known stuff about XENOPHAGE and some fun things you can
- fiddle with:
-
- } * XENOPHAGE was not always called XENOPHAGE. The previous working
- } title for the game was ARENA.
-
- * During the development of XENOPHAGE, some of the fighters had
- different names. Did you know that Worm was called Jack, and that
- Parasite was called Pinwheel?
-
- } * You don't need your watch to check the time of day while playing
- } XENOPHAGE. Just take a glance at Selena's penthouse clock. It
- } shows the time based on your computer's clock. Of course, if your
- } computer's time is messed up you'll still need your watch! ;)
-
- * Watch the larvae in Spike's environment carefully. Some of them
- crawl over and jump into the bubbling goo pool, while some of the
- others head off toward the edge of the cliff and jump off. You can
- move your fighter over the worms before they jump and actually
- squish them! Splat! But for some reason, the yellow Spike can't
- harm the yellow ones and the blue Spike can't touch the blue ones!!
-
- * XENOPHAGE has a file with all your configuration settings. The
- shareware file is called XPS.INI and the registered file is called
- XPR.INI. Using a text editor, try changing the following settings
- and watch what happens! MAKE A COPY OF THE FILE BEFORE YOU DO THIS!
- If for some reason you mess up this file beyond recognition, there's
- a copy of your original file in the XENOPHAGE directory called
- XPSORIG.INI (shareware) or XPRORIG.INI (registered).
-
- > Look under the [Display] section and change BloodVolume to
- 499998. This will give you buckets of blood (even more than the
- BLOOD code) when the fighters are hitting each other!
-
- > Look in the [FPPlayer1] and [FPPlayer2] sections for "Type =".
- Set the value for both to 2 (joystick). Now when you play in
- Free Play mode, you can do some "shadow boxing". Every time
- your fighter throws a punch or kick, the other fighter will do
- the same. (You won't control the directional movement of the
- other fighter, just the punching and kicking.)
-
- Here's a fun one to try with the same parameters! Try also
- setting the "Type =" values for both to 4 (computer). You can
- now watch the fighters duel it out in Free Play mode without you
- doing a thing, just like the demo! You can also change the
- options in the Player Options screen (don't change "Player
- Type"!), options like Cunning, Strength, Speed, Health, etc., so
- that the computer fighters will act differently in your Free
- Play "demo". And try testing some of the cheat codes mentioned
- in Section 10 while the demo is playing too!
-
- > Look under the [Match] section for "OverkillZone=". Change the
- value of this parameter to equal 1000000. Now just one punch or
- kick will almost kill your fighter or the opponent in the match
- round! What changing this parameter does is allow a larger or
- smaller health range for Overkills (or Meat moves). Normally,
- you have to get your opponent's health way down before the
- screen will flash red and you can execute a meat move. When you
- increase this parameter, you decrease the amount your opponent's
- health has to fall before you are in the "Meat Move Zone".
-
- > Look under the [Match] section for "Gravity=". Change the value
- of this parameter to a low of 1 for little gravity or up to
- around 100 for heavy gravity. This setting affects the height
- and speed of the jumps done by both your fighter and the
- opponent. Try setting this parameter to 8 and you'll have fun
- with your fighters flying across the screen. The special cheat
- code HELIUM mentioned in Section 10 temporarily lowers this
- value so that the fighters jump higher and come down slower than
- normal.
-
- > Look under the [ApogeeSound] section for "Rate=". Based on your
- type of sound card, you might be able to change this parameter
- to get improved sound quality. Try setting it first to 22000
- and see if you notice any difference.
-
- } * You MIGHT be able to run the registered version of XENOPHAGE
- } directly from the CD without installing it to your hard drive. I
- } have tested this on several computers and was able to get it to work
- } on all but one. So, this MAY or MAY NOT work! Please don't e-mail
- } me if it doesn't work for you. And definitely don't bug Apogee's
- } Tech Support either. That said, here's what you do:
-
- } > Create a directory on your hard drive. For this example, let's
- } say you create a directory called D:\GAMES\XENO.
-
- } > Copy all files with an INI extension from the XENOPHAGE CD
- } directory XENOINST to the directory you just created on your
- } hard drive (in this example, D:\GAMES\XENO).
-
- } > If applicable, remove the "Read Only" attribute from the INI
- } files you just copied to your hard drive.
-
- } > Type the following SET command at the command prompt:
-
- } SET XENOCD=D:/GAMES/XENO
-
- } Notice that forward-slashes, "/", are used in the command.
-
- } > You should now (hopefully) be able to run the XENOPHAGE Setup
- } program, SETUP.BAT, and the registered XENOPHAGE program,
- } XPR.BAT, directly off the XENOPHAGE CD. (These batch files are
- } located in the XENOINST directory of your CD.)
-
-
- ------------------------------------------------------------------------
- 12 Thanks go to...
- ------------------
- }Rich ¥Weeds¥ Nagel....A HUGE special thank you!! Rich hacked and found
- }most all the cheat codes you find in Section 10 of this FAQ. He also
- }took the time to play with some of the XPR.INI settings for most of the
- }Fun Stuff you see in Section 11. And he figured out how to play
- }XENOPHAGE off a CD which is shown in Section 11. Oh, and Rich also
- }reminded me about how Selena's penthouse clock tells the perfect time.
- }Thanks Rich! I couldn't have gotten this latest FAQ update out without
- }all your help.
-
- Mark Forsman (Almighty Ruler) for reminding me about the BLOOD code.
- Thanks Mark!
-
- }Lief Bjornstad for a bunch of stuff in this latest edition of the FAQ:
- }a list of Combo moves, telling me that Bat's Turn Around Kick move
- }(that I had listed in prior FAQs) didn't work, pointing out Squid and
- }Mouth can do damage to Mouth and Worm when crouched, mentioning the
- }added in-air capability of Bat's Spin Attack and Mouth's Ball Throw,
- }and reminding me of the blinking eyes of Nick and Selena. Nice job,
- }Lief! Keep them coming.
-
- }Malachi Mullinax for giving me Parasite's Meat move and Champion's Meat
- }move. Thanks Malachi!
-
- }John Marshall the Great for also giving me Parasite's Meat move. The
- }feedback is much appreciated!
-
- }Samuel Stoddard (ss1@christa.unh.edu) for some release date info, and
- }also his trivia fact on XENOPHAGE's prior working title which I show in
- }Section 11 of this FAQ. BTW, be sure and check out Mr. Stoddard's THE
- }"OFFICIAL" APOGEE FAQ if you enjoy playing other Apogee/3D Realms
- }games.
-
-
- ------------------------------------------------------------------------
- 13 Final Words
- --------------
- That's all the info I have for now. If you should discover any other
- secret moves or hidden stuff that I haven't listed, discover any
- mistakes in what I've written, or just want to drop me a line, send me
- e-mail at dhowell@iac.net. If any new secret stuff you send me can be
- verified and if I don't have it already, I'll be sure to give you credit
- in the next XENOPHAGE FAQ.
-
- }I still don't have the Flambe' and Resurrection moves for some of the
- }fighters. Can anyone figure these out? HELP!! :)
-
- Also thanks to Jason Blochowiak for the STAIN code, for giving some
- initial tips on how to do some of the moves, and for verifying most of
- the info in the initial FAQ. Thanks Jason!
- ------------------------------------------------------------------------
-