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-
- Welcome to
- the
-
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- 888 d8b 888 888 888
- 888 d888b 888 8888b. 888d888 .d8888b 888d888 8888b. 888888 888888
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- 88888P Y88888 .d888888 888 888 888 .d888888 888 888
- 8888P Y8888 888 888 888 Y88b. 888 888 888 888 Y88b.
- 888P Y888 "Y888888 888 "Y8888P 888 "Y888888 888 "Y888
-
- Orcs and Humans
-
- Frequently Asked Questions (F.A.Q.)
- and Strategy Guide
-
- ------------------------------------------------------------------------------
-
- Revision: v1.00
- Last Updated: August 28, 1995
- Written by: Jeff Kang (gkang@jupiter.sun.csd.unb.ca)
- Chris Asher (xen@ind3x.dircon.co.uk)
-
-
- ------------------------------------------------------------------------------
-
- __________
- DISCLAIMER
-
- The aim of this FAQ is to inform the public about WarCraft: Orcs and Humans
- by Blizzard Entertainment. It is purely for informational purposes and
- neither Blizzard Entertainment nor the authors of the FAQ (Jeff Kang, Chris
- Asher) accept any responsibility for any harm or damage caused to anyone or
- anything because of the content of this FAQ.
-
-
- _____________________
- TRADEMARK INFORMATION
-
- All specific names included herein are trademarks and are so acknowledged:
- Blizzard Entertainment
-
- Any trademarks not mentioned here are still hypothetically acknowledged.
-
-
- _________
- COPYRIGHT
-
- This article is copyright 1995, by Chris Asher and Jeff Kang. All rights
- reserved. You are granted the following rights:
-
- I. To make copies of this work in original form, so long as the copies are
- exact, include the copyright notice and give obvious credit to the
- authors: Chris Asher and Jeff Kang.
-
- II. To distribute this work in any form, as long as you do not charge a fee
- for copying or for distribution and you request permission of the
- authors if you wish to distribute it within a magazine, piece of
- computer software or other commercial media.
-
-
- ________
- CONTENTS
-
- .1. - Chapter 1 - (Introduction)
- .1-1. - Introduction
- .1-2. - About the FAQ
- .1-3. - Revision History
- .1-4. - Getting the FAQ
- .1-5. - Submissions to the FAQ
- .1-6. - Acknowledgments
-
- .2. - Chapter 2 - (About WarCraft/Blizzard)
- .2-1. - What is WarCraft?
- .2-2. - Is Warcraft available on any other platforms?
- .2-3. - Who are Blizzard Entertainment?
- .2-4. - Has Blizzard written any other games?
- .2-5. - Does Blizzard have an official FTP site or webpage?
- .2-6. - How can I contact Blizzard?
-
- .3. - Chapter 3 - (The different WarCraft releases)
- .3-1. - How many different releases of WarCraft have there been?
- .3-2. - What's the difference between them?
- .3-3. - Where can I find the latest patch?
- .3-4. - Where can I get the playable demo?
- .3-5. - Are there any editors?
-
- .4. - Chapter 4 - (Hints, Tips, Cheats)
- .4-1. - Built-in Cheat Codes in WarCraft
- .4-2. - What are the differences between the orcs and humans?
- .4-3. - General tips
- .4-4. - Getting loads of gold and lumber
- .4-5. - Cheating in network play!
- .4-6. - Tactics from the players
- .4-6-1. - Unholy armour on a Daemon!
- .4-6-2. - Mass destruction of catapults
-
- .5. - Chapter 5 - (Level-by-Level walkthrough)
-
- .5-1. - Human Scenarios
- .5-1-1. - Level 1
- .5-1-2. - Level 2
- .5-1-3. - Level 3
- .5-1-4. - Level 4
- .5-1-5. - Level 5
- .5-1-6. - Level 6
- .5-1-7. - Level 7
- .5-1-8. - Level 8
- .5-1-9. - Level 9
- .5-1-10. - Level 10
- .5-1.11. - Level 11
- .5-1.12. - Level 12
- .5-2. - Orc Scenarios
- .5-2-1. - Level 1
- .5-2-2. - Level 2
- .5-2-3. - Level 3
- .5-2-4. - Level 4
- .5-2-5. - Level 5
- .5-2-6. - Level 6
- .5-2-7. - Level 7
- .5-2-8. - Level 8
- .5-2-9. - Level 9
- .5-2-10. - Level 10
- .5-2.11. - Level 11
- .5-2.12. - Level 12
- .5-3. - Ending text
- .5-3-1. - Human Ending text
- .5-3-2. - Orc Ending text
- .5-4. - End-of-game credits
-
- .6. - Chapter 6 - (Statistics)
- .6-1. - Unit Statistics
- .6-1-1. - Human Unit Statistics
- .6-1-2. - Orc Unit Statistics
- .6-1-3. - Creature Unit Statistics
- .6-2. - Building Statistics
- .6-3. - Spell Statistics
- .6-4. - Technology Statistics
-
- .7. - Chapter 7 - (Bugs, Problems, Troubleshooting)
- .7-1. What was the 'Human 7 bug'?
- .7-2. Multi-player is sloooow! How can I speed it up?
- .7-3. Why can I only select 4 men per group?
- .7-4. The copy-protection doesn't match the manual!
- .7-5. How would you know exactly how much gold was in a gold mine?
- .7-6. Why do catapults auto-fire when they never hit anything?
- .7-7. Why can't I tell my catapults to aim in front of moving targets?
- .7-8. My peasant died before he reached his construction site!
- .7-9. The #$%@ computer cheats!
-
- .8. - Chapter 8 - (WarCraft II: Tides of Darkness)
- .8-1. When is WarCraft II going to be released?
- .8-2. Official press release information.
- .8-3. Where can I get some screenshots?
-
-
-
- +--------------+-
- ++ Chapter One ++ (Introduction)
- -+--------------+
-
- # -=1-1=- Introduction
-
- Welcome to the WarCraft: Orcs and Humans Frequently Asked Questions (FAQ)
- and Strategy guide.
-
- The aim of this FAQ is to tell you as much as possible about WarCraft
- - anything from the various releases and the add-ons available to the
- cheat codes and tips on playing.
-
- # -=1-2=- About the FAQ
-
- This FAQ is written and edited by Chris Asher and Jeff Kang. Most material
- in it has been written and/or compiled by us. Any information that we have
- not written is by one of the people listed in section 1-5 :
- (acknowledgements).
-
- # -=1-3=- Revision History
-
- v0.5 April 7, 1995
- v0.6 April 21, 1995
- v1.0 August 27, 1995
-
- # -=1-4=- Getting the FAQ
-
- The Warcraft FAQ is available at
-
- WWW:
-
- Kevin Lo's Homepage
- http://www.geopages.com/SiliconValley/1070/warcraft.html <html version>
-
- Jeff Kang's Ultimax GamePage
- http://www.geopages.com/TimesSquare/1492/
-
- GamesDomain
- http://wcl-rs.bham.ac.uk/GamesDomain/
-
- FTP:
- ftp.wustl.edu \pub\MSDOS_UPLOADS\warcraft\
-
- # -=1-5=- Submissions to the FAQ
-
- If you have any information you wish to add to the FAQ then please send it
- to gkang@jupiter.sun.csd.unb.ca (Jeff). Please note that any text send to us
- for use in the FAQ becomes our property to change and edit as we wish. Full
- credit will be given to the writer in the acknowledgements section (1-6).
-
- If you have written a program to enhance WarCraft in some way then please
- archive it and UUENCODE it to Jeff via email.
-
- # -=1-6=- Acknowledgements
-
- Thanks to all these people without whom
- this FAQ wouldn't have been possible:
-
- Blizzard Entertainment - Writing such a wicked game and replying
- to us by email.
-
- Tony Evans - Who helped by gathering information from the internet.
-
- Mike Adshead - Helped us with the hints 'n' tips section and gave
- encouragement when the FAQ was in it's early stages.
-
- Roger Wong - The great ASCII logo.
-
- Teri Tokamoto - Information about Blizzard and their email address.
-
- ** If anyone was left out then let us know and you'll be put on the list.
-
-
-
- +--------------+-
- ++ Chapter Two ++ (About WarCraft/Blizzard)
- -+--------------+
-
- # -=2-1=- What is WarCraft?
-
- WarCraft: Orcs and Humans is a point-and-click strategy game of 24 levels.
- It was written by Blizzard Entertainment and published by Interplay.
-
- The objective is to build a town that can create an army strong enough to
- beat your opponent. It is possible to play either the computer or a human
- player via serial link, network or modem.
-
- It is incredibly addictive! :-)
-
- # -=2-2=- Is WarCraft available on any other platforms?
-
- WarCraft is available for the Macintosh.
-
- # -=2-3=- Who are Blizzard Entertainment?
-
- Blizzard Entertainment is an independent subsidiary of Davidson and
- Associates. They have produced many console games, including, but not
- limited to: Rock & Roll Racing, The Lost Vikings, Blackthorne, etc. They
- were formerly known as Chaos Studios and Silicon & Synapse. Please call
- their BBS (714-556-4602) and read the company info there for more
- information.
-
- Here is Blizzard Entertainment's corporate background:
-
- Blizzard Entertainment, formerly known as Chaos Studios, is a premiere
- publisher of next-generation entertainment software. The company has
- developed more than 30 titles for computer and cartridge systems since its
- founding in 1990.
-
- As a third party developer, Blizzard has developed entertainment software
- for a variety of platforms including Sega, Nintendo, SNES and IBM PC in
- CD-ROM and floppy disk formats. Some of the companies best known titles
- include Rock 'n Roll Racing, The Lost Vikings, Blackthorne and The Death
- and Return of Superman. The first multimedia computer title offered solely
- under the Blizzard title is Warcraft: Orcs & Humans, a real-time fantasy
- strategy game that was released nationwide in November 1994.
-
- Blizzard combines several key components in its products including solid
- game play, vivid graphics, exciting sound tracks, explosive sound effects
- and extensive character interaction. Blizzard's titles have won three
- consecutive "Best of the Show" awards at the Consumer Electronics Show for
- the past two years, Video Games Magazine named the company "Best Software
- Developer of 1993", and the company has recently won a "Technical
- Innovations Award" from the sponsors of the Consumer Electronics Show, the
- Electronics Industries Association.
-
- Blizzard's products are developed at its headquarters in Costa Mesa, Ca.,
- using the company's complete programming facilities. The Blizzard staff is
- comprised of 25 designers, producers, programmers, artists and sound
- engineers. Blizzard also maintains a technical support staff to answer any
- consumer inquiries.
-
- Blizzard Entertainment was founded in 1990 under the name of Silicon &
- Synapse by president Allen Adham and Vice President Michael Morhaime. In
- February of 1994, Blizzard became an independent division of Davidson &
- Associates, Inc., a leading publisher of multimedia educational software.
-
- # -=2-4=- Has Blizzard Entertainment written any other games?
-
- Blizzard has mainly produced console games in the past. These games include,
- but are limited to: DC Fighters, Rock & Roll Racing, Justice League. Their
- only other games for the PC are Lost Vikings and Blackthorne.
-
- # -=2-5=- Does Blizzard have an official FTP site or webpage?
-
- They plan to have one by the end of September 95.
-
- # -=2-6=- How can I contact Blizzard?
-
- Blizzard Entertainment
- P.O. Box 18077
- Irvine CA 92713
-
- Tel: 800-953-SNOW (Sales)
- 714-556-5740 (tech support)
- 714-556-5571
-
- Fax: 714-556-5572
-
- Email: blizzrdent@aol.com
- tloving@blizzard.com (Tymothi Loving)
-
- BBS: 714-556-4602
-
- Messages posted to: alt.games.warcraft, comp.sys.ibm.pc.games.strategic
- are read, and responded to by Blizzard personnel.
-
-
-
- +----------------+-
- ++ Chapter Three ++ (The different WarCraft releases)
- -+----------------+
-
- # -=3-1=- How many different releases of WarCraft have there been?
-
- Here are all the different versions publicly released:
-
- 1.21, 1.20, 1.16, 1.15, 1.14, 1.13, 1.12 (original version)
-
- # -=3-2=- What are the differences between them?
-
- 1.21 - Full install copy protection removed in CD version
- WarEdit included
-
- 1.20 - Unknown
-
- 1.16 - Added command line option for enhanced connectivity
- Copy protection enhancement
-
- 1.15 - Enhanced direct link and modem connectivity
- Fixed bug affecting scores over 12,000
- Improved copy protection for ease of use
- Gravis UltraSound support added
-
- 1.14 - Fixed speech bug
-
- 1.13 - Replaced CD-ROM copy protection with floppy copy protection
- Fixed human level 7 bug
- Updated DOS 4/GW extender
-
- 1.12 - Original version
-
- # -=3-3=- Where can I find the latest patch?
-
- The 1.21 patch can be found at ftp.cdrom.com
- \pub\games\dresden\games\patches\warcr121.zip
-
- # -=3-4=- Where can I get the Warcraft playable demo?
-
- ftp.std.com://vendors/COMPUTER_EXPRESS/warcraft.exe
- ftp.pht.com://pub/msdos/games/fighting/warcraft.zip
- ftp.leo.org://pub/comp/platforms/pc/msdos/games/demo/warcraft.zip
-
- 1.4 MB in size
-
- # -=3-5=- Are there any editors?
-
- Unit editor
- Included with 1.21 patch - see section 3-3
-
- Map editor (windows)
- wuarchive.wustl.edu /pub/MSDOS_UPLOADS/warcraft/warcedit.zip
- ftp.cdrom.com /pub/games/new/warcedit.zip
-
- Save game editor
- ftp.uml.edu /pub/msdos/games/editors/wartrn.zip (unconfirmed)
-
-
-
- +---------------+-
- ++ Chapter Four ++ (Hints, Tips, Cheats)
- -+---------------+
-
- # -=4-1=- Cheat codes in WarCraft
-
- There is a Master Code which needs to be activated before the other codes.
- To use the cheat codes, first press <enter> to bring up the message box for
- Two-Player games, then type in the code and press <enter> again to activate
- the cheat. The codes do not require the Master Code to work are preceded by
- a double asterisk **.
-
- Note that in Two-Player games, the codes affect both sides.
-
- Master Code: Corwin of Amber
-
- Code Effect
-
- ORCxx / HUMANxx
-
- Takes player to the requested level (i.e. ORC12)
- This cheat works only in Campaign Mode
-
- YOURS TRULY
-
- Takes player to the victory sequence
- This cheat works only in Campaign Mode
-
- CRUSHING DEFEAT
-
- Takes player to the loss sequence
- This cheat works only in Campaign Mode
-
- IDES OF MARCH
-
- Takes player to the finale sequence for the current campaign
- This cheat works only in Campaign Mode
-
- **POT OF GOLD
-
- Adds 10,000 gold and 5,000 lumber to your reserves
-
- **EYE OF NEWT
-
- Upgrades your magic users with all spells
-
- **IRON FORGE
-
- Upgrades all technologies immediately
-
- **SALLY SHEARS (SALLY)
-
- Displays the entire map area
-
- **HURRY UP GUYS (HURRY)
-
- All buildings, units and upgrades are built/trained at an accelerated rate
-
- THERE CAN BE ONLY ONE (THERE)
-
- All of your units are invulnerable except by a catapult hit or rain of fire
- spell and inflict 255 points of damage per hit.
-
- # -=4-2=- What are the differences between the Orcs and Humans?
-
- For the sake of play balance, the orcs and humans are quite similar. The
- only major differences are in the magic each side wields. There is much
- argument over which side is stronger magic-wise. Some believe that the
- healing magic of the humans make their units last longer, while others
- insist that the unholy armour spell of the orcs make their units invincible
- on the battlefield. Some people prefer daemons over water elementals, and
- others vice versa. The game designers made both sides as equal as possible
- for the balance of play, giving both sides advantages and weaknesses. It is
- up to the individual player to decide which race is more enjoyable to play.
-
- # -=4-3=- General tips
-
- 1. Scout the map using scorpions or skeletons - they cost nothing to
- create and are expendable, plus they can tie up a few of the enemy
- units for a while. Farseeing is also extremely useful early on in a
- game. Not only does this give you the location of the enemy buildings,
- but acts as an early warning for the build up of enemy forces prior to
- an attack.
-
- 2. Later in the game, build up a unit of four sorcerers and have them
- summon four elementals to attack as one unit. They are virtually
- undefeatable. :)
-
- 3. Lines of eight or more archers/spearmen are invaluable but they need
- the support of a few foot troops to prevent attackers reaching the
- archer line. Behind the archers should be at least two catapults and
- two clerics.
-
- 4. When attacked by elementals, send 2 - 3 knights at them and bombard the
- lot with catapults. The sacrifice is worth it! Make sure you've got
- enough barracks to quickly replace them though.
-
- 5. The enemy's mages take time to summon elementals so attack them as soon
- as you can, and deny them that power.
-
- 6. The computer ain't stupid. If you build up an extremely strong force at
- one place it will not waste troops by attacking there. It will more
- often attack your weakest side, so try to keep things pretty balanced.
-
- 7. Use skeletons or scorpions to lure enemy units within the range of your
- archer/catapult line.
-
- 8. Do not forget the importance of peasants/peons, with no economy you're
- dead in the water. If an enemy attack gets through to your village have
- the peasants run away as soon as possible - even if you save only _one_
- peasant, it's enough to enable you to acquire enough gold to re-train
- others.
-
- 9. Attack catapults with mounted troops. You can get them into combat
- quickly enough to keep them out of range of your main body of troops.
-
- 10. If you're being attacked by catapults early on in a game, make sure you
- keep your troops spaced out so that a shot from the catapult will only
- kill a single troop.
-
- # -=4-4=- Getting loads of gold and lumber
-
- 1) Save the game
- 2) Quit to DOS
- 3) Load a suitable hex editor such as Norton Disk Edit.
- 4) Edit the save game file (save?.sav / save?.net)
- 5) Modify the offset as follows:
-
- 00607 50
- 00608 c3
- 0061b 50
- 0061c c3
-
- You will then have 50,000 coins, and tons of Lumber
-
- # -=4-5=- Cheating in network play!
-
- 1) Save the game in multi-player mode
- 2) Quit to DOS
- 3) Load a suitable hex editor such as Norton Disk Edit
- 4) Edit the save game file (save?.net)
- 5) Modify the offset as follows:
-
- 0002E 00
-
- 6) Rename the save game from save?.net to save?.sav
- 7) Load WarCraft
- 8) Load the appropriate save game.
- 9) Hit <enter> and type SALLY SHEARS and hit <enter> again
-
- You now know exactly where your opponents village is!
-
- Now all you have to do is find a way to stop the game half-way
- through. :-)
-
- In theory you should be able to convert normal 1-player games to
- 2-player games by reversing this tactic but I haven't tried it.
-
- # -=4-6=- Tactics from the players
-
- # -=4-6-1=- Unholy armour on a Daemon
-
- This was posted by someone named Kelvin Lim in
- com.sys.ibm.pc.games.strategic. We hope he doesn't
- mind us including in as it explains *exactly* what
- is so good about casting unholy armour on a Daemon. :-)
-
- ---------- Cut
- Had a game against a human player. Scenario : I played Humans and he played
- the orcs. Everything was enabled and the only rule to our game was that THERE
- CAN BE ONLY ONE.
-
- The map was forest ... good I thought the mine was just next to my city..
- we both had a complement of footmen and archers as our initial line of
- defense so I decided to go straight and direct ... research for invisibility
- and summon elemental.
-
- OOOOH.. I was soooo close to having my first cleric having full manna when
- I see a Daemon heading my city.. we both had already guessed the other's
- location and had line up a by-then strong line of defense.
-
- I was particularly confident of my defense which had 8 knights , 15 archers
- and 5 catapults... I mean not even the CYBERDEMON and the ARCHVILLE can pull
- through this line-up.
-
- So I thought to myself ... no problem .. my soldiers are maxed out and
- strategically placed.. just let me send invisible water elementals down into
- the heart of his city and I will be laughing all the way to the bank.
-
- I'm gonna enjoy watching his daemon vanish when he comes smack into my
- defense ... BTW what an ugly creature the Daemon was.
-
- Then the inevitable happened.. what occurred was not an Eat-daemon fest. BUT
- A DAMN SOB $%#$@% HUMAN-CLOBERRING EVENT!! AAARRRRRRGGGGGHHHH!!
-
- My catapults and archers were firing away non-stop at that ugly thing and my
- knights were just bashing at it.. but I don't see that sucker go down..!
- I saw my knights going "uuggghh" when that thing started drawing first
- blood.
-
- And after killing my knights, that Daemon went for my archers.. and all
- this time the catapults and archers were engaging it!!! So after, having
- the starters and the main course that damn thing decided to have catapults
- for dessert.. sh**! In the background I could occasionally hear the sound of
- cast magik.. but never thought of it till my opponent sent me this dumb
- message
-
- "Not bad for a daemon with unholy armour, huh?"
-
- Predictably, my opponent sent 2 more daemons to mop up the operation.
- ---------- Cut
-
- # -=4-6-2=- Mass destruction of catapults
-
- Sometimes you find enemy catapults all bunched up together in a
- small little area. For example, in level human12, there were four
- catapults or so surrounding each of the barracks. If you could only
- get a couple of clean shots through with one of your own catapults.
- Here's a tactic posted to comp.sys.ibm.pc.games.strategic on
- August 9, 1995 by Pat Traynor.
-
- ---------- Cut
- I wanted to attack a group of enemy catapults. There were five of
- them huddled inside enemy walls. If I sent one of my catapults, I
- could take out one of theirs, but mine would be destroyed also. So
- I did this: I sent out a raider and a catapult. While still out of
- range, I instructed my catapult to attack the most distant of the
- enemy catapults (within that huddle). This would put it within range
- of all of the others. While my catapult was advancing, I sent my
- raider ahead and kept him moving. The enemy catapults kept firing
- at my raider (and of course missed because he was moving), and my
- catapult took out all of the enemy ones at its leisure. The trick
- was to keep my raider closer to the enemy than my catapult was.
- ---------- Cut
-
-
-
- +---------------+-
- ++ Chapter Five ++ (Level-by-Level walkthrough)
- -+---------------+
-
- # -=5-1=- Human Scenarios
-
- These level walkthrough take you through each scenario and give you level-
- specific tactics and hints. They are not guaranteed to work, as Warcraft
- require skill as well as strategy. However, I have had much success using
- them. They may not be the easiest or fastest method of passing each
- scenario, but they should help you complete the ones which you are having
- trouble with.
-
- # -=5-1-1=- Human level 1
-
- As a test of your abilities the king has appointed
- you as regent over a small parcel of land. Since
- we must keep our armies in the field well supplied,
- you are to build the town into a farming centre of no
- less than six farms. Construction of a barracks for
- defence is also advised, as our scouts have reported
- Orc patrols in the area.
-
- Objectives:
- BUILD: 6 FARMS, 1 BARRACKS
-
- Strategy:
- The first level is fairly simple. There is a gold mine directly to the right
- of your starting position. That and your starting gold is enough for you to
- build the five extra farms (you already have one to start with), and one
- barracks. The left over money you can spend training two more peasants to
- speed up the building process. The are 8 orcs scattered around the map. They
- will not come looking for you so if you don't explore, you won't even meet
- one. You might accidentally attract one's attention with your peasants so
- have your footmen nearby. The safest place to harvest wood is to the
- Northeast, so get your two new peasants to chop there while your first
- peasant mines gold. Conserve your gold, do not build more roads unless you
- want to fight it out with the orcs for another gold mine.
-
- # -=5-1-2=- Human level 2
-
- The Orcs around Grand Hamlet are becoming increasingly
- brazen in their attacks, and our spies inform us that
- they are amassing a large army to march against the
- town. The King is sending you, along with a small
- detachment of troops, to rally the people and defend
- the town against all opposition.
-
- Objectives:
- DEFEND TOWN AND DESTROY ORCS
-
- Strategy:
- You should train another peasant right away so that the construction of a
- barracks and then a lumbermill can begin as soon as possible. There are gold
- mines to the southeast, northwest, and far to the southwest. This first one
- is the safest and closest to your city and should last a while. Cover your
- peasants with your archer and have your footman stay close to your town. The
- 16 orcs will attack your town one at a time at regular intervals, so there
- is no need to explore until your first mine goes. Once the lumbermill is
- finished, just pump out as many archers as you can afford, while building
- enough farms to feed them. At this point you may want to upgrade your arrow
- strength and train another peasant or two. After that, just wait for the
- enemy to walk up to your town and be mowed down by your archers. When the
- 16th orc dies, the level is completed
-
- # -=5-1-3=- Human level 3
-
- With Blackhand's raiding parties routed, now is the
- time for us to secure a lasting peace in the area
- around Grand Hamlet. You must seek out the Orcish
- outpost of Kyross that lies deep within the Swamps
- of Sorrow, and destroy it.
-
- Objectives:
- DESTROY OUTPOST
-
- Strategy:
- Start by getting your peasants to mine gold and harvest lumber to the south
- of your town. Then get one footman to start exploring. There is a swamp
- which lies between you and the enemy town to the north west. Have your
- footman completely explore around the swamp because the enemies have to walk
- around it to get to your town. Depending on which way they come around the
- swamp, they either appear to the southwest or northwest of your town. Post
- guards at both ends. Once you have explored in a circle around the edge of
- the swamp, you will be able to determine which side the attack will come
- from and then have time to divert the bulk of your defences to that one end.
- Build some more archers as your gold comes in to reinforce your defences at
- both ends. Archers are much more effective than footman so try to have four
- or more archers for each footman. Train more peasants as needed. By the time
- your first mine runs out, you should have a sizable army and upgraded arrows
- completely. This is the time to advance. Move your defences to the far
- northwest corner of the swamp to intercept attacks before they reach your
- town. This will also make two other mines safe for your peasants. Enemy
- grunts and necrolytes shouldn't even hurt you, and since archers have
- greater range than spearman, if you have enough archers, they won't bother
- you either. Now you can use a footman to walk into the enemy city and lure
- the defenders out to your waiting archers. Repeat this tactic to empty the
- enemy town and then send in your archers to mop up the buildings.
-
- # -=5-1-4=- Human level 4
-
- It has been some twenty months since Sir Lothar,
- one of the crown's greatest heroes, led an expedition
- into the Dead Mines to search for the Lost Tome of
- Divinity. They were never heard from again. However,
- the great knight has recently appeared to the Abbot
- of Northshire in a vision - battered and pleading
- for assistance. King Llane has ordered you to lead
- a detachment of warriors and healers into the mines
- in an attempt to find Sir Lothar, heal him, and bring
- him and any other survivors back alive.
-
- Objectives:
- RESCUE LOTHAR
-
- Strategy:
- Formation is the key in the dungeon type missions. This is one which is
- very successful:
-
- F F
- C A C C F: footman
- A A A A A: archer
- F F C: cleric
-
- F
-
- <unexplored>
-
- Have your footman facing the front to fend off the ogres while your archers
- kill them from a distance. The front footman explores ahead so that the
- archers can react when ogres come into range. The two footman in the back
- are to protect your clerics who are vulnerable to attack from the rear.
- As soon as you detect an ogre, usually by it attacking your front footman,
- make the unit run back to your archers. The archers will take out the
- offending ogre and you have not suffered any losses. Use your clerics to
- heal your injured and continue down the tunnel. Never split up, even if
- there is an fork in the tunnel, stay together and you will always come out
- on top in the ogre confrontations. After you reach Lothar, stay there until
- he and the other injured (5 archers) are completely healed, then make your
- way out of the dungeon with a much stronger force.
-
- # -=5-1-5=- Human level 5
-
- The forest of Elwynn is a strategic key to securing
- the Borderlands. An outpost near the southeast edge
- of the forest will serve as your stronghold. The King
- has assigned one of his knights to aid you, so that
- your task of ridding the area of Blackhand's dark
- minions may be more readily completed.
-
- Objectives:
- DESTROY ORCS
-
- Strategy:
- There are mines to the north and south. Begin by training another peasant
- to chop wood to the south making a path the second mine. Have your initial
- two peasants mine gold to the north. Explore westward with a footman, but
- stop when you find a small opening in the trees going northward. The enemy
- town lies further that way. Enemies start coming right away in groups of
- 2-3, so ready your defences. Find a small patch of trees close to your town
- which resembles a triangle and position your units there. As soon as you can
- afford it, build a barracks and then a woodmill. While your woodmill is
- being constructed, make a couple of footmen to replace those that died. Once
- the woodmill completed though, train nothing except for archers for a while.
- During this time you should train a couple of extra peasants when you have
- the gold. While you train archers, begin saving up for a church. When you
- have 8 archers, train 2 clerics and upgrade arrows to the full. Don not
- research far-seeing yet, use your available money to build a blacksmith.
- Once this is done upgrade your armour. At this point you should have about 5
- peasants, 3 footmen, 8 archers, 2 clerics, now it is time to think about
- advancing. Go to the opening in the tree you found earlier and position your
- archer around it, have a couple of footman by your archers in case a raider
- or something gets through. Have your clerics as far back as possible but
- able to heal your troops when it is needed. When you feel comfortable with
- your position here, research far-seeing, upgrade swords, train more archers
- as you see fit. With far-seeing you can explore and find the enemy town
- without risking anyone. Once you have found the enemy defensive positions,
- use your footman to lure a couple of enemy at a time to your archers. Do
- this until the town is deserted except for a few peons, and send in your
- main force.
-
- # -=5-1-6=- Human level 6
-
- The monks of Northshire abbey are under siege by a
- band of warriors that have been convinced by enemy
- agents to fight against the crown. You will be given
- a complement of knights to lead to the abbey, which
- is already under attack. Ride hard and fast, as you
- must prevent its destruction. When you have secured
- the abbey and beaten back these treacherous curs, you
- must then move to destroy the enemy at their source.
-
- Objectives:
- SAVE THE ABBEY AND DESTROY THE TRAITORS
-
- Strategy:
- Attack the enemy as fast as you can and you might only lose two buildings.
- Pick off the enemy archers with your knights and use you archers and footmen
- to kill the enemy knights and footmen. As this is happening, begin training
- a peasant. After the initial attackers are gone, you peasant should almost
- be ready and you can start to rebuild. Train a cleric when you have the
- money because some of your units are probably badly injured. The enemy town
- is to the north, on the other side of the lake. Most attacks will come from
- the west side of the lake and will appear north of your town. However, once
- in a while a group of two enemy knights and a cleric will go the other way
- and attack your town from the east. Put one knight there to protect your
- peasants who may be working there. Use another knight to explore along the
- western edge of the lake northward, do not go more than half-way up the
- screen or he will be killed by enemy archers. Make sure to explore the
- eastern lake edge as well till you reach a mine. This will let you know when
- attacks are coming. Attacks usually come in the form of a knight, 1+ archers
- plus a warlock or cleric. The enemy clerics will heal the attackers as they
- get injured, so pick them off with your own archers. After an attack, be
- careful of enemy catapults. Because of their slow speed, they arrive after
- the main attack. Send out one knight or footman to deal with it. If you were
- lucky, your woodmill might have survived from the beginning, if not rebuild
- it. After that, spend a while just training archers. Station 3 at the
- eastern edge of your town to defend against attacks from that way. Place the
- rest with your other defenders. Be sure to spread your men out some, just in
- case an enemy catapult catches you off guard. Rebuild your blacksmith while
- training another peasant. This will allow you to train catapults which
- really help out, especially when are you attacked by multiple enemies. Then,
- when you have sufficient funds, upgrade your arrows, armour, swords,
- preferably in that order. At this point, the level becomes like any other,
- just use the same lure technique explained in previous levels to clear out
- the defenders and send in your main force.
-
- # -=5-1-7=- Human level 7
-
- A Raiding party has completely overrun the village of
- Sunnyglade. Our scouts report that the survivors have
- been taken to a hidden Orcish compound to serve as
- slaves. You must take a detachment of warriors and
- rescue the group of peasants that are imprisoned
- somewhere in the Orc camp. Our intelligence confirms
- that all of the prisoners are together, and that you
- must destroy the enclosure to open a path for their
- escape. The rebuilding of Sunnyglade is also of the
- utmost importance, as you will need their assistance
- in destroying the Orcish slavers.
-
- Objectives:
- RESCUE PEASANTS, DEMOLISH ORCS
-
- Strategy:
- This is one of the harder levels. Especially if you have a version of
- WarCraft before 1.21 (see section 7-1). You don't start out with much, and
- you don't get more anytime soon. Leave a cleric and a knight at the town to
- defend it. Move the rest of your men to the bridge at the centre of the map.
- Place them is a formation similar to this:
-
- c
- ,,,,,, K ,,,,, c = cleric
- [ C A] C = catapult
- bridge --> [ A A] A = archer
- [ K K A] K = knight
- ~~~~~ ~~~~~ e = oncoming enemy
- e e
- e
-
- Use the middle knight to explore into enemy territory. As soon as you meet
- an enemy, run back to the bridge. The enemy town is in the southeastern
- corner of the map, and the pen in which your peasants are held is north
- of the that. In between are trees and enemy spearman. Use your cleric
- who is back at the town to find all of the enemy defenders using far-seeing.
- Then use your knight to lure them back to the bridge to be killed
- by your catapult and archers. Heal your severely injured with your cleric.
- If your knight catches the attention of a lone catapult, do NOT run back to
- the bridge, try to destroy it where it is. If however, it is defended,
- retreat the bridge, the other enemy units will arrive before the catapult
- and as soon as most of these are dead. Charge to the enemy catapult and
- destroy it before it gets any closer the bridge. Before the orc defences are
- killed, do not destroy a section of the pen wall surrounding your peasants
- or heal them. If you activate them, by healing them, etc, it will make them
- targets for the orcs to destroy. After all of the orcs near then pen are
- dead, send a knight to rescue the peasants. Destroy the northern side of the
- pen wall and make your knight walk up to the peasants to revive them. As
- soon as they are revived, send them northward along the eastern edge of the
- map and then along the northern edge of the map back to the safety of the
- town. If you have an earlier version of Warcraft, this will trigger a
- massive attack from the orcs which is VERY difficult (but not impossible) to
- survive. I suggest you get the 1.21 patch. Once your peasants are safely
- home, you can build up your army and crush the orcs as in the previous
- levels.
-
- # -=5-1-8=- Human level 8
-
- A new crisis has arisen that threatens to end the
- lives of all who would serve the King. The evil
- warlock Medivh has begun draining the soul of the
- land itself to increase his dark powers. You must
- take a party into his tower and destroy him. Beware
- his mastery of the black arts, for legend speaks of
- his ability to command daemons of hell.
-
- Objectives:
- SLAY MEDIVH AND ALL MINIONS
-
- Pretty much the same as the previous dungeon level. An organized formation
- is the key to victory. Use something similar to this:
-
- F F F K F = footman
- F C C F C = cleric
- A A A A A A = archer
- K K K K = knight
- ^ k = knight*
- k e = enemy
-
- e e e
-
-
- Use knight* to scout ahead. When he finds an enemy, run back to the main
- group and enter a position between one of the other knights. Your archers
- and the knights in the front should finish off any enemy without problems,
- including the one daemon. Advance your formation as the tunnels ahead
- are cleared of enemy. The daemon and dungeon spiders do not seem to use up
- magical energy, so there is no sense to wait for them run out of mana and
- die. Medivh is at the end of the tunnels, surrounded by a group of his
- own spiders. He is constantly using up his magical energy to replace these
- spiders as they die. He has a very long range fireball attack, so when you
- meet him, rush in with your knights to finish him off quickly. This level is
- as simple as that, as long as you stay organized.
-
- # -=5-1-9=- Human level 9
-
- The time has come to take the battle into Blackhand's
- own domain. King Llane has ordered a full assault
- upon the Orcs, demanding that this plague that
- spreads across the kingdom be eradicated. To the
- east of the borderlands lies the Black Morass where
- the Orcish hordes make their encampments. You are to
- lead an army into this foul region and destroy every
- trace of their dark presence.
-
- Objectives:
- DESTROY ALL TRACES OF THE ORCS
-
- Strategy:
- Deploy your peasants and then use a footman to explore northward. About
- halfway up the map, there is a bridge leading to the west. As you approach
- the bridge you will probably catch the attention of three grunts. Have them
- chase you back to your town and let your archers kill them. Now that the
- bridge is clear of orcs, you should make it your first priority to secure a
- defensive position around the bridge since all attacking enemies must first
- cross it. The cities are positioned like so:
-
- ___ ___
- | O | | | O - orc city
- | | | | H - human city
- ~#~ | | # - bridge
- |~ ~| | |
- | # |
- | | | |
- | O | | H |
- --- ---
-
- Not allowing orcs to cross the bridge will also protect your city from
- poison cloud attacks. With your footman, explore a 7-square block around
- the enemy side of the bridge, this will give your archers time to fire at
- approaching orcs. If your footman encounter orcs, retreat back to your main
- force. By this time, your should have a woodmill, so start training more
- archers to beef up your bridge defenses. Your present defenders should last
- a while but not forever without the ability to heal. After you have 6
- archers at the bridge, start the construction of a church. As this being
- done, train another peasant to steady your money-flow. Train a cleric and
- heal your bridge-crew. As your cleric makes use of his healing powers, begin
- construction of a blacksmith. Once this is done, do not upgrade anything
- yet, first train a couple of catapults. These catapults will greatly
- help your defences at the bridge and will tone down the brunt of most
- attacks. This should give you some breathing room, and time to expand.
- Train another peasant if you want, and build a tower and stables when you
- have the resources. Reinforce your defences at the bridge when it is
- necessary. When you feel that you have a solid defense, begin using the
- lure technique to empty the first orc town. Completely destroy the first
- town before starting on the next. Experiment with your rain of fire spell,
- but make sure you don't hurt your own guys in the havoc.
-
- # -=5-1-10=- Human level 10
-
- Runners have arrived and informed you of grave news.
- King Llane lies dead this day, assassinated by the
- treacherous Garona, at Stormwind Keep. His last
- command was that you should assume the mantle of
- War Leader, and end this battle that has drained the
- land of its resources, and now its king. Scouts
- report that deep within the Black Morass lies one
- of Blackhand's darkest seats of power --- The Temple
- of the Damned. No peasants dare approach the vile
- temple, and only the bravest of your soldiers have
- agreed to accompany you on this mission. You must
- strike boldly and without error, for there will be
- no reinforcements.
-
- Objectives:
- DESTROY TEMPLE, RAZE TOWN, KILL ORCS
-
- Strategy:
- This level is actually pretty easy. You have a very large force to begin
- with and if you strike fast, you should complete this level without any
- problems. Summon some scorpions to explore fast and find the enemy city
- which is to the west. Get into a good defensive formation, with your
- knights at the front, behind them the archers and catapults, and then the
- clerics and conjurers at the rear. Every few minutes you will be attacked by
- a large swarm of spiders, there is no need to be intimidated. If your units
- are in formation, the spiders won't even scratch your defensive line. Once
- you have found the enemy town, send a group of scorpions inside the town.
- This should catch the computer's attention immediately. Retreat your
- scorpions to your main forces and EVERY orc attacking unit will follow. Be
- prepared for this huge attack, your catapults should finish off most before
- they even reach your lines, those that do get through, should pose no
- problems either. The only thing which can seriously damage your formation is
- the orc poison cloud, kill warlocks on sight and don't give them that
- opportunity. The good part is that, the enemy city does not have a tower,
- and therefore dead warlocks can not be replaced. Once you survive this
- attack, the rest is simple. Just send every guy into the orc town, killing
- the peons and sacking the buildings.
-
- # -=5-1-11=- Human level 11
-
- Here beats the diseased and malevolent heart of
- Blackhand's plagued lands. The sister towns of
- Rockard and Stonard are all that stand between the
- forces of the kingdom and Blackhand's stronghold -
- Black Rock Spire. After conferring with your warchiefs,
- the path to victory lays clear. You must destroy Rockard
- and Stonard, thereby cutting off all lines of support
- and supplies, so that the final offensive can be made
- upon Black Rock Spire.
-
- Objectives:
- DESTROY ROCKARD AND STONARD
-
- Strategy:
- Magic finally begins to play a major role in battle. However, before you
- can research spells or train magic-users, you must first survive the orc
- attacks. Enemies come from two direction, sometimes at the same time so you
- must be ready at both fronts. Use the conjurer you start out with to train
- a couple of scorpions to explore. To the west of your town is a swamp.
- This is one direction which attacks comes, enemies make their way around the
- bottom of the swamp. This is not too hard to defend against since they have
- to walk along a very narrow stretch of land, especially once you get another
- catapult to station there. Use more scorpions until you have a good-sized
- portion of the map explored, especially around the swamp and trees in which
- enemies lurk. As the exploration is being carried out, train some more
- archers with your starting-out funds. You will be able to finish a couple
- before the first attack comes, position two archers and a knight to the
- bottom left-corner of your town to defend against orc attacks there and the
- rest to the north of your town. You should have ample notice of orc movement
- with the exploration done by your scorpions. Summon scorpions to attack
- enemy warlocks (red robes) as soon as you see them. Their poison cloud
- can really hurt. Continue building up your defenses until you feel
- comfortable that you can repel attacks of 3-4 enemies. This is easily
- accomplished by have a catapult to aid your archers and knights. Start
- construction of a tower, and research major summoning afterwards. Water
- elementals make up the brunt of your attacks in the later two levels. Train
- additional conjurers until you have 6 in total. Spread them out, so that a
- lucky poison cloud attack won't kill too many of them. Have one stand near
- your defensive position, so that you can summon a water elemental to aid you
- other unit in a large enemy attack. Have the other four conjurers do nothing
- except summon water elementals and send them in groups of four into the
- enemy towns. This costs you nothing and does major damage to the orcs. Watch
- out for catapults though, one shot can finish a water elemental. Try
- attacking at one end of the town to divert the enemies there, and then send
- the other 3 to attack the other end. Once you are inside the enemy town, the
- enemy catapults won't fire in fear of damaging its own buildings. Repeat
- this until no orcs remain.
-
- # -=5-1-12=- Human level 12
-
- Black Rock Spire stands before us! the skies above
- the reeking swamp fill with the gathering thunderheads
- that spell doom for the loser in this final
- confrontation. Tension hangs like a heavy cloak on
- your shoulders as your troops prepare for the battle
- ahead. Above the din and chaos that swirls about the
- battlefield stands the Castle of Blackhand, its gaze
- sweeping down upon the battlefield where the destiny
- of the land will be decided. Destroy the stronghold
- and those who would seek to defend it, and Azeroth
- will be freed from Blackhand's poisoned grip forever!
-
- Objectives:
- DESTROY BLACK ROCK SPIRE AND KILL ALL ORCS!
-
- Strategy:
- You've made it this far, so you must be doing something right. That's why
- I've decided to let you find the best strategy for this one. It's not
- hard... compared to the orc last level. <shudder>
-
- Basic tips:
- 1) You start out with a conjurer and a water elemental spell. (hint hint...)
- 2) All daemons are created by one single orc warlock, if you find him and
- kill him - no more ugly daemons to worry about.
- 3) Walls keep daemons out, at least for a few critical seconds in which
- your defenders with ranged attacks can finish it off.
-
- If you've played this level more than 20 times, and are still stuck, you
- can email Jeff for more tips, see title for address.
-
- # -=5-2=- Orc Scenarios
-
- # -=5-2-1=- Orc level 1
-
- Blackhand has assigned you to an outpost in the
- Swamps of Sorrow. Your task is simple enough
- that even the War Chief feels you are capable of
- it. Construct at least six farms, so that we may
- keep our troops well fed and ready to do battle.
- Only a fool would leave his treasures unguarded,
- so you must also build a barracks for the defense
- of these farms.
-
- Objectives:
- BUILD: 5 FARMS (you start with one), 1 BARRACKS
-
- Strategy:
- The levels don't get any easier. All you have to do is build five farm and a
- barracks. If you don't explore and attract the enemies' attention, you won't
- even be attacked. The closest gold mine is to the north. It has enough gold
- for you to construct all of the neccessary buildings and two additional
- units. Conserve your money and you won't need to fight it out with the
- humans for more gold mines. Do not build any roads because it wastes money
- and city layout is not important yet. Start by training another peon to chop
- wood to the south. Once your gold mine runs out of gold, start building the
- necessary constructions. Once that is done, the level is finished.
-
- # -=5-2-2=- Orc level 2
-
- Like the stinging of a wasp, the attacks from the
- humans grow more and more bothersome. You have been
- assigned to a small outpost on the Borderlands of
- the Swamps of Sorrow. You are to defend our lands
- from the incursions of these ravenous dogs by
- crushing any opposition that you encounter.
-
- Objectives:
- CRUSH ALL OPPOSITION
-
- Strategy:
- Start by training another peon to speed up the gathering of resources. Then
- use a grunt explore a small area around your town, this will give you
- advance notice of the attacking humans. Do not explore too far, or you will
- be attacked by humans. They are 20 of the them scattered around the map,
- and they attack your town one at a time, every few minutes. As soon as you
- can afford it, build a barracks and then a woodmill. By this time, the human
- attacks should have begun. Your two grunts and one spearman should be able
- to kill the first couple. After that, you will need to train more units to
- replace your injured soldiers. Remember that spearmen and much more
- effective than grunts so have 6 spearman or so for every grunt. Your first
- mine should take you to your 5th-7th spearmen with fully upgraded spears.
- These spearmen should kill all oncoming footman without any difficulty. The
- next closest mine is to the southeast, however, you need you post a grunt
- and a spearman to guard the mining route your peons use. Once this gold mine
- is secure, train as many spearman as you can. Place them around your town
- and then wait for the humans to come. After the 20th one dies, the level
- ends.
-
- # -=5-2-3=- Orc level 3
-
- The Humans are growing strong in Grand Hamlet. An
- outpost will be placed under your dictatorship to
- use as you see fit. You must then prepare and lead
- a force to destroy Grand Hamlet and all that dwell
- there. Blackhand will brook no survivors - these
- Humans must be taught a hard lesson in the ways of
- humility.
-
- Objectives:
- DEMOLISH GRAND HAMLET
-
- Strategy:
- Begin mining gold, and harvesting lumber to the southeast of your town.
- Explore with a grunt and locate the bridge to the east of your town and
- place half of your defences there. Place the rest of your defences by the
- opening in the trees near the goldmine. Here is a rough representation of
- the map:
-
- ____ ____
- | O | | m | O - orc town
- | m # | H - human town
- | | | | m - goldmine
- | | ~~#~ # - bridge
- | | |~~ ~|
- | | | |
- | | | H |
- |m # m |
- |____| |____|
-
- Do not rush and build a temple just yet. First, concentrate on training
- some spearmen. To do this, you need to build a barracks and then a woodmill.
- As your spearmen are trained, assign them to your two defensive positions.
- After you have about eight or so, upgrade your spear technology. Continue
- training spearmen to strengthen your defences. After your first mine runs
- out, move your defenders to bridge north of the human town. Kill all of the
- human units around the bridge and secure a position there. Place another
- group of spearmen and grunts by the bridge near the bottom of the map, this
- will prevent human peasants from mining gold down there and eliminates any
- chances of humans approaching your town. Construct a temple and train a
- couple of necrolytes. After the humans finish mining their first mine,
- peasants will try to get past your bridge defences to the other gold mines.
- Your spearmen should have no problems dealing with these, and the human
- peasants will give you a constant source of bodies to raise into undead. Use
- skeletons to scout further into human territory and lure humans to your
- defences. Use grunts to assist in luring if you find that your skeletons are
- destroyed too quickly. After the human defenders are dead, send your army
- into the human town and burn it to the ground.
-
- # -=5-2-4=- Orc level 4
-
- You are wakened from your nights sleep by a runner
- from the War Chief. Blackhand's daughter Griselda
- has run off with the outlaw Turok's band of Ogres.
- Our wolfriders have tracked them to the dungeons
- hidden beneath the Dead Mines. Find Turok's band of
- rebellious pigs and kill them all --- including
- Griselda. She must not disobey the commands of her
- father ever again.
-
- Objectives:
- KILL GRISELDA AND HER MINIONS
-
- Strategy:
- You must have a solid defensive formation in order to survive. Because you
- can't heal, every hit inflicted against you counts. Here is a formation
- which works well:
-
- G G R R - raider
- S N N G S - spearman
- S S S N - necrolytes
- R R e - enemy
- ^
- r
-
- e e e
-
- Use a raider(r) to scout ahead. When he finds an enemy, retreat him back
- into position beside the other raiders. Single ogres should not even hurt
- you and groups of them should not pose a problem either. Just move your
- formation down the tunnels and eliminate all enemies which you find. Do not
- split up your force for any reason, there is safety in numbers. Once you
- find Griselda, she should be easy to finish off. She cannot fight back and
- will only run. A raider can easily catch up to her, just watch out for her
- ogre bodyguards.
-
- # -=5-2-5=- Orc level 5
-
- On your return from the Dungeon, you receive word
- from advance scouts that the recently establish
- outpost near the Red Ridge Mountains is under siege.
- A group of raiders have been dispatched to assist
- you in taking back the outpost and crushing the
- Human opposition. Your secondary objective is to
- seek out and completely destroy their encampment,
- putting an end to this threat for good.
-
- Objectives:
- SAVE THE OUTPOST, SLAY ALL HUMANS
-
- Strategy:
- Race as fast as you can to your city to save as many buildings as you can.
- Attack the enemy with your raiders and grunts while your spearmen damage
- them from a distance. Once the initial attackers are dead, train a peon
- before anything else. Form your remaining troops into a defensive formation
- just above your town to fend off attacks while you rebuild. Your woodmill
- should still be intact and so should your barracks, this allows you to train
- additional spearmen immediately. Once you have about eight spearmen, 4 peons
- and fully upgraded spears, locate the two bridges leading northwards to the
- human town. If you attract the attention of some human archers, retreat back
- to your spearmen lines and kill the archers there. Once you have explored to
- the bridges, you will be forewarned of any attacks. Now replace the spearmen
- who were killed by the human archers, if any, and add four more, making
- a total of twelve. Build a blacksmith and fully upgrade armour. Split your
- twelve spearmen into two groups, one of five and the other seven. Post the
- group of seven by the bridge on the left, and the other five by the bridge
- on the right. Make sure you have a couple of grunts or raiders by each group
- for backup. This cuts off all enemy access to your side of the map and
- allows the other gold mines to be used by your peons. Now that you city is
- safe from attack, you can build a kennel and temple. If you have the gold,
- you can upgrade swords and then wolves. Use a raider to enter the human town
- just to the northeast of the left bridge and lure the defender back to your
- bridge defences. Once the human city defenders are dead, the rest is simple.
-
- # -=5-2-6=- Orc level 6
-
- The Humans of Sunnyglade have become fat and lazy
- with their prosperity. The town is like a ripe
- plum waiting to be plucked. You will march upon
- their weak Human armies and smash them to pieces.
- Somewhere in the town is a tower that you must keep
- intact so that we may study how their magiks are
- created. Fail me, and I will have your head on a
- pike at the gates of Black Rock Spire.
-
- Objectives:
- RAZE SUNNYGLADE, CAPTURE TOWER
-
- Strategy:
- Begin mining to the east and use a grunt to explore. Train another peon
- right away to speed up production. Although the enemy town is to the north,
- attacks come from the north, east and west. Position your army along the
- top of your town, and place a raider beside your gold mine to protect your
- peons. Build barracks, followed by a woodmill. This will allow you to
- train spearmen; train seven of them, putting three at the mine and the other
- four by your town. Train another peon, and upgrade your spears completely.
- After this, build a blacksmith, but don't upgrade axes or shields just yet.
- Train two catapults, and then four more spearmen to supplement your
- defences. After this build a temple, and then train a couple of necrolytes
- to use dark vision and locate the human town, defenders and the bridge
- leading northward. Use a grunt to lure the human archers by the bridge to
- your defensive line and be killed. Then secure the bridge using your units
- to cut off enemy access to your side of the map. Use a formation similar to
- this:
- (human town) C - catapult
- S - spearman
- |===| R - raider
- |===| (bridge) N - necrolyte
- |===|
-
- CSRSSSRSC
- SCSCS
- N N N
-
- This will stop almost any attack without taking much damage. By blocking off
- the bridge you cut off all enemy access to your side of the map, therefore
- your troops at the gold mines and town are no longer needed and can be
- diverted to positions by the bridge. This will also make two more gold mines
- safe for your peons. At this point you can build a kennel and fully upgrade
- axes, shields and wolves. Use a raider to lure the humans in the town to the
- bridge and destroy them. Then send in your army to destroy the town. Be sure
- to keep the tower intact, so keep it out of the range of your catapults
- and spearmen.
-
- # -=5-2-7=- Orc level 7
-
- The time has come for you to seize control of the
- Orcish hordes for yourself. Blackhand has become
- foolish in the deployment of his personal troops,
- and has left an opening that you can now exploit.
- A key outpost in the Black Morass is the core of
- Blackhand's supply lines - not only to his foremost
- battle groups, but to his castle at Black Rock
- Spire, as well. The complete destruction of this
- outpost will disrupt his power base long enough for
- you to secure his overthrow.
-
- Objectives:
- KILL BLACKHAND'S TROOPS
-
- Strategy:
- Orc vs Orc. Start mining to the west. Position your defenses to the north
- of your town and place a raider by the gold mine. Use a grunt to explore,
- but do not venture too far. If you attract the attention of humans, they
- will kill you. For now stay in the bottom half of the map. Begin training
- another peon and the construction of a barracks and then a woodmill. Train
- 4 spearmen, leaving two at the city defenses and the other two at the mine
- with your raider. Build a blacksmith so you can train a catapult. Be sure
- that your defenses are spread out so that a enemy catapult will not do too
- much damage. They usually roll in after an attack because of their slow
- speed, so watch out. Use a single grunt or raider to destroy it before it
- gets close to your town. Build a temple and train a couple of necrolytes,
- use one to cast dark vision and the other to raise dead. Skeletons are good
- for scouting ahead, they can also draw fire away from your more valuable
- units if you place a couple in front of your defenses. At this point you can
- begin thinking about offensive, so train four more spearmen. Use a raider to
- lure the enemy spearmen by the bridge to your own spearmen line. With the
- bridge clear, you can move you guys there and cut off enemy access to your
- side of the map. This will give you some more breathing room and also make a
- couple more mines safe. Form a long line of spearmen in front of the bridge
- and place raiders at either side and catapults behind them. This puts you in
- a better position to fend off enemy catapult attacks. Be sure you have a
- large area on the enemy side of the bridge explored so you have adequate
- time to respond to attacks. Now you can build a tower and train a warlock or
- two. Use them to summon spiders and lure the enemies out of their town and
- to the bridge. Repeat this until the enemy town is empty of defenders. The
- rest is simply a matter of destroying the enemy buildings.
-
- # -=5-2-8=- Orc level 8
-
- The destruction of Blackhand's outpost has left him
- in a weak position. The Shadow Council, sensing your
- rise in power, orders the assassination of Blackhand
- and elevates you to the position of War Chief. A
- wolfrider brings you news that our best spy, the
- half-orc Garona, has been discovered by the Humans
- of Northshire Abbey and imprisoned there. She has
- valuable information concerning new and powerful
- magiks that would aid you in the destruction of your
- counterpart - King Llane. Trusting no one to complete
- this vital mission in time, you must find her, and
- then completely destroy the abbey to protect her
- secrets.
-
- Objectives:
- SAVE GARONA, DESTROY THE ABBEY
-
- Strategy:
- Set the speed to slowest for the first few minutes because the action begins
- right away. Your raiders are attacked within seconds of starting the game
- and if you have the game speed set too high, you won't be able respond.
- After the initial attackers are defeated, Place your units in a formation
- like so:
- e e
- | |
- |GRG| | - dungeon wall
- |SNS| G - grunt
- |SNS| R - raider
- |RGR| S - spearman
- | | N - necrolyte
- | | e - enemy
- eee
-
- Your formation will be attacked every once in a while, but you shouldn't
- have any problems repelling attacks. You might experience some difficulty
- killing archers because of their range, but there are only about seven of
- them. Garona's cell is in the top-right corner of the map and is guarded
- by a fire elemental. Make your way through the dungeon while keeping in
- formation. If you find peons, just leave them where they are. If you bring
- them with you or send them to the entrance they will probably be killed.
- When you find the Garona's cell, do not approach her. If you do, the fire
- elemental will kill her. Lure the fire elemental away from Garona and kill
- it. Them walk up to Garona to activate her. Put her in the centre of your
- formation and make your way out of the dungeon. If you want, you can save
- the peons, but it is not neccessary.
-
- # -=5-2-9=- Orc level 9
-
- With your new found magiks, the time is ripe to burn
- the Human occupation from our lands. There are two
- Human outposts to the south that pose the greatest
- threat to our security. Reports from scouts near
- these towns show that the key to your success in
- this confrontation is to hold back the Human forces
- at their bridges while you strengthen your attack
- force. The glories of combat will be yours as you
- personally lead the armies that will reclaim your
- homelands.
-
- Objectives:
- CRUSH THE TWO HUMAN OUTPOSTS
-
- The nearest gold mine is to the southeast, however, the safest way to access
- it is to cut a narrow path through the trees and approach it from it's
- top-left corner. Use a grunt to explore out the area around your town, so
- that you will have a forewarning of attacks. Here is a rough representation
- of the map:
-
- |~~~~~~| |~~~~~~~~~~~~| O - orc town
- | # m O | H - human town
- | m | | m | m - gold mine
- | m | | | # - bridge
- | H | |_________ __|
- | | _________#__
- | | | m |
- | | |m H |
- | # |
- ~~~~~~ ~~~~~~~~~~~~
- The enemies must cross bridge to the west and south to reach your town, so
- place your units at the southwest corner of your town. Do not place your
- defenses too far from your town, because invisible enemies will get by your
- units and attack your town. Kill conjurers as soon as you see them because
- their rain of fire spell can be very destructive. Construct a woodmill and
- train four spearmen, then build a blacksmith and train a catapult. These
- additions should hold off most attacks for a while. Build a temple and
- train a necrolyte to cast dark vision, use this to locate the bridges and
- the enemy towns. Upgrade your spears while training some more spearmen.
- Stop when you have 15 spearmen in total. Now upgrade your shields and train
- a couple of grunts. Form two task forces with the following units: 6
- spearmen, 2 grunts, 1 catapult, 1 necrolyte. Use the remaining units to
- guard the town. Capture the bridge on the top-left and place your first task
- force in a position away from the bridge in enemy territory. If you put
- them too close to the bridge, they will be open to catapult attacks. Now
- capture the bridge to your south and form a defensive position there. This
- should make the other mine on your side safe for your peons. Train some
- more spearmen to strengthen both of your task forces. Now build a kennel
- to train some raiders and upgrade wolves. If you have the money, research
- unholy armour as well. Defeat the towns one by one using the lure technique
- to kill the defending humans and then destroying the buildings.
-
- # -=5-2-10=- Orc level 10
-
- You have tasted victory, and the craving for more
- is upon you. It is clear that one decisive blow to
- the humans will make the total and complete
- domination of this race a simple matter. Your spies
- have gathered intelligence that points to an
- encampment near the centre of the Human lands where
- their knights and soldiers are sent to train. Although
- they will not be expecting an attack, they should
- prove a good fight. The destruction of this site would
- greatly weaken their forces, and etch your position
- as War Chief in stone. None shall survive!
-
- Objectives:
- DESTROY THE HUMAN CAMP
-
- Strategy:
- This level may seem hard, but it is actually quite simple. You start out
- with a HUGE army and as long as do not become separated or allow the humans
- to slowly wear you out, there is no way you can lose. Use your necrolytes
- to locate the enemy city at the top-right corner and summon some spiders
- to scout out your route.
-
- |~~~| |~~~~~| H - human town
- | # H | O - orc starting position
- |_ _| |___ _| # - bridge
- # #
- |~ ~~~~~~~ ~|
- | O |
- |___________|
-
- Now throw caution to the wind and attack the town with ALL of your units.
- Target the human clerics first so they can not cast healing on anyone. Do
- not worry if some of your units die, just cast raise dead and continue. You
- should have the entire town conquered in a few minutes.
-
- # -=5-2-11=- Orc level 11
-
- The final march to King Llane's home, Stormwind Keep,
- is at hand. Only two pathetic settlements stand in the
- way of the awesome juggernaut your cruel leadership
- has created. The Humans have proved to be amusing
- opposition, but the hour of doom has come for them.
- The complete and utter destruction of the twin cities
- Goldshire and Moonbrook will sever the lifeline between
- the king and his people, making him a figurehead
- waiting to be lopped off.
-
- Objectives:
- RAZE MOONBROOK AND GOLDSHIRE
-
- Strategy:
- The closest mine is to the east, there is another one to the north,
- surrounded by trees. Put two grunts by the mine to protect your peons and
- use another to explore around the town. Keep your other units close to the
- town because invisible humans come non-stop. Keep training spearmen to
- strengthen your defense. Upgrade your spears fully after you have ten
- spearmen. Then build a blacksmith, train one catapult and build a tower.
- Train a warlock and then research major summoning. Make sure that your units
- are not clumped together, or a rain of fire spell can do a lot of damage.
- Summon some spiders to explore a large area around your town. As soon as
- you see a conjurer, kill it as fast as you can to deny him the opportunity
- to cast spells. When you your warlock has full magic power, summon a
- daemon and clear the area around the opening leading northward of enemies.
- Move you defences there and block off the entire opening with your spearmen.
- This will protect your town from invisible enemies as well as the rain of
- fire spell. Use that daemon to explore a larger area around the opening,
- killing any humans he meets. This will give your catapult and spearmen time
- to react to attacks. Train some more warlocks and keep them in a safe spot.
- When you are attacked by a water elemental, summon a daemon to keep it
- busy while your spearmen finish it off. When you have 5 warlocks in total,
- build a temple. Train some necrolytes and make sure you have the unholy
- armour spell researched. Now send in unholy-armoured daemons in groups of
- four into the human towns. It shouldn't take too many attacks like this to
- destroy all of the humans.
-
- # -=5-2-12=- Orc level 12
- Stormwind Keep is ours to take! The Orcish hordes
- gather like buzzards to the carrion, as the moment
- of destiny is close at hand. A low growl fills the
- air as your wolfriders whirl their savage mounts into
- a frenzy. The earth shakes as catapults are loaded
- and moved into position. The fires of the burning
- rubble about you dance in your eyes as you gaze upon
- the pristine, white towers of castle stormwind. White
- that will soon be washed with the red of King Llane's
- blood. With his fall, all of Azeroth will be yours!
-
- Objectives:
- DESTROY STORMWIND KEEP, KILL ALL HUMANS!
-
- Strategy:
- Sorry no walkthrough here. (You didn't expect me to help you through the
- entire game, did you?) IMHO, this is the most difficult level in the entire
- game. Many are simply overwhelmed by the sheer number of invisible enemies
- and water elementals. However, with some practice, this level is not
- impossible. Here are some things to remember while you play.
-
- 1) If you block off both bridges, enemy units, (including the invisible
- ones) can not get past to attack your town.
- 2) One on one, a daeman will defeat a water elemental.
- 3) Spearmen have more range than water elementals.
- 4) A direct catapult hit will destroy a water elemental.
- 5) Walls do a good job of keeping pesky invisible enemies at bay.
-
- If you are absolutely convinced that you are stuck and desperately need more
- help, you can email Jeff for more tips. See title for address.
-
- # -=5-3=- Campaign ending text
-
- # -=5-3-1=- Human ending text
-
- The fall of Black Rock Spire spelled final victory
- for the forces of Azeroth. With Blackhand slain and
- their stronghold destroyed, the few scattered Orcs
- that remained were quick to bow before your might.
- A celebration ensued that lasted for many days and
- many nights, with music and joyous festivities
- resounding throughout the land. The people of the
- kingdom have come from miles around to gather at
- Stormwind Keep, and are delighted by a display of
- mystic sights and sounds provided by the court
- conjurers while being treated to a feast of unequaled
- splendour. Amidst the celebration, your ascension to
- the throne is acknowledged by your new subjects, and
- you are given the honorarium Defender of the Crown.
- As the evening's celebration continues into the
- early hours of the morning, you retire to the
- sanctity of your throne room...
-
- The duty of ruling Azeroth is an awesome responsibility,
- and should prove to be your greatest challenge yet.
- Learning the intricacies of court politics alone will
- be like sailing in uncharted waters. King Llane was
- renowned for ruling with a fair and just hand, and you
- resolve to be as proficient as he was. There is also
- the matter of discovering the exact location of where
- the Orcish hordes entered into this world, and divining
- a way to end the threat of another invasion forever -
- but that is a story for another time...
-
- # -=5-3-2=- Orc ending text
-
- With the decimation of the Human forces, the
- sacking of their castle was a simple matter. They
- offered little resistance once you ran their weak
- leader through with your war blade and toppled his
- body into the moat. The taking of Stormwind has kept
- your warriors in good spirits, and the offerings of
- gold and jewels that they bring to your are ample
- tribute to your leadership. Wine flows like blood,
- and the smell of freshly cooked meats fills you with
- satisfaction as you begin your victory feast. The
- countryside is ablaze with bonfires as groups of
- battle hardened Orcs celebrate your dominion of
- this land with songs of war and victory. You have
- finally assumed your rightful place as ruler of
- this realm, and as War Chief of the Orcish Clans...
-
- What new conquests will await you in this place? The
- Shadow Council has begun to bring you information
- concerning the lands across the great sea that are
- as yet untouched by Orcish rule. The Warlocks also
- seek your permission to resume their experiments with
- the portal, their intent being the subjugation of
- other worlds. With the power you now possess your
- choices are limitless - but these are choices for
- another time...
-
- # -=5-4=- End-of-game credits
-
- Game Design
- Blizzard Entertainment
-
- Producer
- Patrick Wyatt
-
- Executive Producer
- Allen Adham
-
- Programmers
- Patrick Wyatt
- Bob Fitch
- Michael Morhaime
- Jesse McReynolds
-
- Artists
- Stu Rose
- Samwise Didier
- Ron Millar
- Mickey Neilson
- Brian Sousa
- David Berggren
- Roman Kenney
-
- 3D Artists
- Joeyray Hall
- Ron Millar
- Duane Stinnet
-
- Music & Sound
- Glen Stafford
- Gregory Alper
- Rick Jackson
- Chris Palmer
-
- Voices
- Bill Roper
-
- Manual Design & Layout
- Bill Roper
-
- Manual Illustrations
- Stu Rose
- Samwise Didier
- Roman Kenney
- Brian Sousa
- Mickey Neilson
- David Berggren
- Chris Metzen
- Nick Carpenter
-
- Public Relations
- Susan Wooley
- Linda Duttenhaver
-
- Marketing
- Kathy Carter
- Steve Huot
- Burkley Hanes
- Debbie Caton
- Fernando Paez
-
- Sales
- Russel Nishida
- Aprile Penhall
- Helen Moriyama
-
- Quality Assurance
- Robert Louden
- Tymothi Loving
- Mark Menter
- Larry Smith
-
- Registered Beta Testers
- Derek Arasi
- David Bevik
- Jeff Cassens
- Shane Dabiri
- Robert Djorjevich
- Doug Gauss
- Sina Ghaboussi
- Tim Gossard
- Mark Pearce
- Vic Larson
- Issac Matarasso
- John Teichrow
- Andy Thorson
- Stuart Venable Jr.
-
- Special Thanks To
- Bob & Jan Davidson
- John Patrick
- John Goodman
- Jeff Beaumont
- Ralph Becker
- Mike Albanese
- John Sosoka
- Pam Drake
- Jenny Toney
- James Phinney
- Bobo the Wonder Orc
- Suzanne States
- Ronald Millar Sr.
- Private Pabst
- Bunchy
- Eskhandar
- Salty Dog
- Rider
- The "Batman"
- M.B.
- Frank Pearce
- Shannon and her white chocholate grapes
- Pretty Princess Gwendolyn
- Susan Bezzina
- Darlene & her hair
- The Memphis Blues
- Christina Cade
- Jason "God of Thunder" Thor
- "Dangerous" Damian Russell
- Shahram Dabri
- The Mang Mang
- Vic's Car
- The Poxy Boggards
- Ray the Soda Man
- Lala
- Endicott
- C.W.
- The Kitchen Sink & you for reading this.
-
-
-
- +--------------+-
- ++ Chapter Six ++ (Statistics)
- -+--------------+
-
- This section contains all the statistics of things in the game such as hit
- points of creatures, how long buildings take to build, how long it takes to
- research spells and various other details. Read on...
-
- # -=6-1=- Unit Statistics
-
- # -=6-1-1=- Human unit statistics
-
- Unit Attack Armour Hit Minimum Random Time Gold Lumber
- Range Points Pts Damage Damage Train Cost Cost
-
- Footman -- 2 60 1 9 600 400 --
- Peasant -- 0 40 -- -- 750 400 --
- H Catapult 8 0 120 -- 255 1000 900 200
- Knight -- 5 90 1 13 800 850 --
- Archer 5 1 60 4 0 700 450 50
- Conjurer 3 0 40 6 0 900 900 0
- Cleric 1 0 40 6 0 800 700 0
-
- # -=6-1-2=- Orc unit statistics
-
- Unit Attack Armour Hit Minimum Random Time Gold Lumber
- Range Points Pts Damage Damage Train Cost Cost
- Grunt -- 2 60 1 9 600 400 --
- Peon -- 0 40 -- -- 750 400 --
- O Catapult 8 0 120 -- 255 1000 900 200
- Raider -- 5 90 1 13 800 850 --
- Spearman 4 1 60 5 0 700 450 50
- Warlock 2 0 40 6 0 900 900 0
- Necrolyte 2 0 40 6 0 800 700 0
-
- # -=6-1-3=- Creature unit statistics
-
- Unit Attack Armour Hit Minimum Random Decay
- Range Points Pts Damage Damage Rate
- Ogre -- 0 60 1 12 --
- Spider -- 0 30 1 3 45
- Slime -- 10 150 1 0 --
- Fire Elemental -- 0 200 0 40 --
- Scorpion -- 0 30 3 0 45
- Brigand -- 4 40 1 9 --
- Orc Skeleton -- 1 40 1 4 45
- Dungeon Skeleton -- 2 30 1 9 --
- Daemon -- 0 300 0 65 45
- Water Elemental 3 0 250 40 0 45
-
- # -=6-2=- Building Statistics
-
- Building Hit Time Gold Lumber
- Pts Build Cost Cost
- Farm 400 1000 500 300
- Townhall 2500 1000 400 400
- Barracks 800 1500 600 500
- Lumbermill 600 1500 600 500
- Blacksmith 800 1500 900 400
- Stables/Kennels 500 1500 1000 400
- Church/Temple 700 2000 800 500
- Tower 900 2000 1400 300
- Castle 5000 -- -- --
- Goldmine 25500 -- -- --
-
- # -=6-3=- Spell Statistics
-
- Spell Research Research Spell
- Cost Time Range
- Healing 750 120 8
- Far seeing 1500 120 --
- Invisiblity 3000 120 8
- Minor summoning 750 140 --
- Rain of fire 1500 140 9
- Major summoning 3000 140 --
- Raise dead 750 120 5
- Dark vision 1500 120 --
- Unholy armour 3000 120 8
- Cloud of poison 1500 140 9
-
- # -=6-4=- Technology Statistics
-
- Technology 1st Upgrade 2nd Upgrade Research
- Gold Cost Gold Cost Time
- Shields 750 1500 120
- Arrows/spears 750 1500 140
- Swords/axes 750 1500 120
- Horses/wolves 750 1500 140
-
-
-
- +----------------+-
- ++ Chapter Seven ++ (Bugs, Problems, Troubleshooting)
- -+----------------+
-
- # -=7-1=- What was the 'Human 7 bug'?
-
- There is a massive attack that happens when you activate a peasant (either by
- touch or by healing them). This is a mis-activation of a section of code
- that is only meant to be activated in dungeon scenarios. This bug has been
- fixed in the 1.21 patch.
-
-
- # -=7-2=- Multi-player is sloooow! How can I speed it up?
-
- The 1.21 patch speeds it up. Other than that you can try:
-
- - disabling emm386.exe
- - playing without the music
- - using 16550 uarts
- - disabling automatic error correction
- - disabling data compression
-
- # -=7-3=- Why can I only select 4 men per group?
-
- In an earlier, pre-release version, you could select as many men as you
- wanted, but it made the game too easy and boring. You'd build for a while,
- then select all your men to attack, go get some coffee, and start the next
- scenario.
-
- # -=7-4=- The copy protection doesn't match the manual!
-
- There are two reasons for this:
-
- 1) If you have the Europeon version of the game (says Interplay on the
- box/cd), they screwed up in their manual printing. If you've registered
- you game, contact them for a new corrected manual.
-
- 2) You aren't counting all the headings, titles, etc. as lines.
-
- # -=7-5=- How would you know exactly how much gold is in a gold mine?
- Especially ones you haven't even touched!
-
- If you mean, how come you can see the #'s, it's our LTTLWRFTSOGP
- (License To Take Liberties With Reality For The Sake Of Game Play)
-
- # -=7-6=- Why do catapults autofire when they never hit anything moving?
-
- You should position your catapults in a place where they can fire at
- a choking point where the enemy has to stop, even if it's only for a few
- second. If you place a whole bunch of catapults in various places, they are
- much harder to avoid, however, you might have some units killed by friendly-
- fire.
-
- The catapult is best used for defending against large enemy attacks. Even
- though it doesn't kill its initial target, three or four enemies marching
- behind him get splattered.
-
- # -=7-7=- Why can't I tell catapults to aim in front of moving targets?
-
- This would make catapults much more powerful and unbalance the gameplay.
- With complete human control, the catapult would never miss.
-
- # -=7-8=- My peasant died before he reached his contruction site!
-
- Don't worry, get the peasant, or a different one if he was killed, and
- 'repair' the construction site.
-
- # -=7-9=- The #$%@ computer cheats!
-
- Actually, the computer does not cheat, it just plays by a different set
- of rules. The computer economic system is entirely different, based on
- pre-set values rather than game accomplishments.
-
- The computer does not actually use gold or lumber. The peasants harvesting
- wood and mining gold are just for show (and to take away from your potential
- resources.) The computer starts off with a thriving city and a full
- complement of defenders and workers. Random attack units appear at regular
- intervals. These are sent to attack the human city after a certain number
- of units has been reached, this number is higher in the later levels. The
- defenders do not move from their stations unless an enemy enters their
- range. When defenders are killed, they are not replaced. Workers, however
- are replaced as soon as they are killed. Note that when you have destroyed
- every computer unit except for a peasant and a townhall. That peasant needs
- to cut down one tree or mine one gold before he can start reconstructing
- other buildings, or other units can be built.
-
-
-
- +----------------+-
- ++ Chapter Eight ++ (Warcraft II: Tides of Darkness)
- -+----------------+
-
- # -=8-1=- When is Warcraft II going to be released?
-
- The current scheduled release Date is Christmas '95.
-
- # -=8-2=- Official press release
-
- BLIZZARD ENTERTAINMENT ANNOUNCES WARCRAFT II,
- SEQUEL TO AWARD-WINNING FANTASY-STRATEGY GAME
-
- The battle between Orcs and Humans continues
- as the two forces wage war by land, sea and air
-
-
- COSTA MESA, Ca., March 27, 1995: Blizzard Entertainment, developer of award-
- winning entertainment software, today announced Warcraft II: Tides of
- Darkness, the much anticipated sequel to the award-winning fantasy-strategy
- game, Warcraft: Orcs and Humans.
-
- The game is expected to be available by Christmas 1995.
-
- Warcraft II is the continuation of the ruthless clash between the Orc and
- Human civilizations. After the long and bloody war in the kingdom of
- Azeroth, the Humans ventured across the Great Sea to escape the cruelty of
- the Orcish hordes and to rebuild their empire. Eager to engage in battle
- again, the Orcish army constructed sea vessels and summoned flying creatures
- to follow the Humans and attack their unsuspecting coastal encampment.
-
- As the commander of either the Orc or Human forces, players must
- successfully construct and rule their medieval empire while engaging in
- real-time tactical warfare by land, sea and air. The game allows players to
- compete in a one-player mode by completing a series of integrated scenarios
- or play head-to-head against opponents using the game's multiplayer option.
-
- "The second in our fantasy-strategy series, Warcraft II offers players a
- completely different gaming experience than Warcraft: Orcs and Humans," said
- Allen Adham, president and founder of Blizzard Entertainment. "The game
- boasts added features such as tactical combat by land, sea and air;
- increased multiplayer options; enhanced artificial intelligence; and a wide
- array of new units and weapons. Gaming enthusiasts will find Warcraft II
- just as addictive as the first title of the series."
-
- Key features in Warcraft II will include:
-
- * Tactical combat over land, sea and air.
-
- * Separate story lines for Orc and Human campaigns with two
- dozen scenarios.
-
- * A dozen veteran scenarios for advanced players.
-
- * Multiplayer capabilities supported via modem, direct link
- and network. As many as seven players can compete through
- network play.
-
- * New units including dragons, griffons, battleships,
- submarines, Elven archers, Dwarven inventors and zeppelins.
-
- * SVGA enhanced graphics with rich three-dimensional rendered
- scenes.
-
- * Map, scenario and unit editor to allow players to customize
- game play.
-
- * Unique "spawning" technology that allows two players to
- compete head-to-head using just one copy of the program.
-
- Warcraft II is expected to be available by Christmas 1995 in DOS CD-ROM
- formats at most computer and software retail chains nationwide for
- approximately $50.
-
- Blizzard Entertainment is a premiere publisher of next-generation
- entertainment software. The company has developed more than 30 titles for
- computer and cartridge entertainment systems. Blizzard is an independent
- division of Davidson & Associates, Inc. (Nasdaq: DAVD), a leading publisher
- of multimedia educational software.
-
- # -=8-3=- Where can I find some screenshots?
-
- Screenshots can be found at:
- ftp.cdrom.com \pub\games\new\warc2pcx.zip
- ftp.wustl.edu \pub\MSDOS_UPLOADS\warcraft\warc2pcx.zip
-
- Also at Kevin Lo's Warcraft page
- http://www.geopages.com/siliconvalley/1070/
-
-
- -=- -=- -=-
-
-
-
- That's it people, this is The End of the FAQ. You can all go back to playing
- Warcraft now. :) Hopefully, you now have a better understanding of the game.
- All corrections, criticism, questions and additions are welcome.
-
- Jeff Kang
- gkang@jupiter.sun.csd.unb.ca
-
-