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- SEGA TOURING CAR FAQ
-
- FOR SEGA SATURN AND PC-CD
-
- V0.20
-
- By Michael Tham a.k.a. AkiraYuki mike_tham@hotmail.com
-
- 0.20 12/5/98 Added general strategies section. More spelling corrections.
- 0.15 08/5/98 Minor update. Lyrics, some additions. Codes. Can now be found at
- www.gamefaqs.com
- 0.1 28/4/98 First initial draft and release.
-
-
- Index
-
- 1) Introduction
- 2) Car statistics
- 3) Race circuit info
- 4) Track strategies
- 5) General Strategies
- 6) Codes
- 7) Music
- 8) Posting times on the internet
- 9) Final word
-
- This FAQ and future updates can be found at www.gamefaqs.com
-
-
- Introduction
-
- Hello and welcome to my Sega Touring Car FAQ. This is my first FAQ so please
- bear with me. I must say that I'm far from being a good STC player. You can
- check out my lame times for Saturn and PC. My nick is MIKTHAM. So why the hell
- am I writing this FAQ when there are so many players better than me? Because
- there are no FAQS out there. Actually, there is only one beginner's guide by Wes
- Pringle but nothing on the tracks. I hope all the good players will start to
- share their skills and strategies with the whole internet gaming community.
-
- I own both the Saturn and PC versions but unfortunately I don't have my Saturn
- with me as I am studying in Australia :(. At least I still have the PC version
- to keep me company. I love fighting games, RPGs and racing games. My favourite
- games are VF3, Street Fighter 3, SFZ2Gold, Grandia, DragonForce, Riglord Saga 2,
- Samurai Spirits RPG, Sega Rally and of course Sega Touring Car. If you play VF3
- and live in Melbourne, do mail me at mike_tham@hotmail.com
-
- Enough about me. Well, what is Sega Touring Car Championship all about? Well,
- it's a racer by Amusement Machines Annex based on world touring car
- championships. The game first came out in the arcades. I don't think it did
- pretty well. Perhaps because there are too many racers out there and its
- graphics were not exceptional so people hardly gave it a second glance.
-
- However, its release on the Saturn was greeted with much enthusiasm as it would
- probably be Saturn's last racer and because you could post your times on the
- internet and compare it against other racers over the world. When the game came
- out, it was given negative response from the video gaming community on the net.
- ( I don't give s*** about the magazines cause they're always biased and did not
- say s*** about the STC world ranking ). Many complained about the low frame
- rate, boring graphics and hard gameplay.
-
- Regardless, I got myself the game and was I for a big shock. The frame rate
- really hurt my eye. It really hurt. After every track I had to turn my eyes away
- cause it hurt too much. I was really disappointed. Sega Rally had such good
- graphics. Probably the best racer in terms of graphics and Sega could come out
- with such poor graphics. Another thing was the difficulty. I had problems
- handling the car, probably because I was too used to Sega Rally's loose control.
- Finally, I gave out on the game.
-
- But my brother did not. If he knocked the wall or something during the
- Qualifying Heat or first track, he would reset and try again. He would play for
- one whole day until I got so fed up with the music. ( it later began to grow on
- me) Seeing how determined he was, I thought what the hell and began playing
- again.
-
- Soon, my eyes did not hurt and I started getting better at the game. Though I've
- still to improve much, I've begun to appreciate the challenge in the game and
- wonder how the japanese manage to get such good times. So, if you have not
- gotten the game yet, what are you waiting for?
-
- Besides, if you have a good PC, the graphics are actually pretty good!
-
- I've not seen nor played the arcade version so I'm not sure whether everything
- in this FAQ will work. I try to keep my FAQ as accurate as possible but I will
- not be responsible for anything that happens because I typed something wrong.
-
- So, without further ado, here are the official statistics of the 4 cars from
- Sega :
-
-
- ALFA ROMEO 155V6TI
-
- Features a longitudinally mounted engine. The shift lever is near the steering
- wheel, to enable rapid gear changes with just a snap of the hand.
-
- ENGINE TYPE V6 24VALVES
-
- CAPACITY 2499cc
-
- MAX POWER 450bhp/11700rpm
-
- MAX TORQUE 30.6kgm/9500rpm
-
- TRANS. 6-SPEED SEMI-AT 4WD
-
- LENGTH 4620mm
-
- WIDTH 1798mm
-
- HEIGHT 1355mm
-
- WHEELBASE 2540mm
-
- WEIGHT 1040kg+
-
- BRAKES 4-CHANNEL ABS VENTILATED DISCS
-
-
- TOYOTA SUPRA GT
-
- Toyota's flagship sports car which made its mark at the Japanese Grand Touring
- Car (JGTC) Drivers Championship. The car's turbo engine is the pride of Toyota's
- engineers, delivering 450 bhp.
-
- ENGINE TYPE STRAIGHT4 DOHC TURBO
-
- CAPACITY 1998cc
-
- MAX POWER 450bhp/6000rpm
-
- MAX TORQUE 65.0kgm/4500rpm
-
- TRANSMISSION 6-SPEED MT FR
-
- LENGTH 4520mm
-
- WIDTH 1910mm
-
- HEIGHT 1200mm
-
- WHEELBASE 2550mm
-
- WEIGHT 1100kg+
-
- BRAKES VENTILATED DISCS
-
-
- AMG MERCEDES
-
- C-CLASS
-
- As always, Mercedes places importance on easy maintenance & safety. The driver's
- seat is positioned in the centre of the car. The car features semiautomatic 6-
- speed transmission, which can be controlled by buttons on the steering wheel.
- The car in the game is the D2 Privat Team silver model.
-
- ENGINE TYPE V6 24 VALVE
-
- CAPACITY 2499cc
-
- MAX TORQUE 0.6kgm/9000rpm
-
- TRANSMISSION 6-SPEED SEMI-AT RWD
-
- LENGTH 4666mm
-
- WIDTH 1789mm
-
- HEIGHT 1280mm
-
- WHEELBASE 2690mm
-
- WEIGHT 1040kg+
-
- BRAKES 4-CHANNEL ABS VENTILATED DISCS
-
-
- OPEL CALIBRA V6
-
- The engine of OPEL CALIBRA V6 is based on the 3165cc V6 of the OPEL Monterey.
- With the adoption of a semiautomatic, 6-speed transmission, it becomes possible
- to change gears in 1/5 of the time it took before. In addition, this car can
- manipulate the lock and stabilizer control automatically, detecting the amount
- of slip and the road traction of the tires via computer sensors.
-
- ENGINE TYPE V6 24VALVES
-
- CAPACITY 2498cc
-
- MAX POWER 500bhp/11650rpm
-
- MAX TORQUE 31.6kgm/9000rpm
-
- TRANSMISSION 6-SPEED SEMI-AT 4WD
-
- LENGTH 4673mm
-
- WIDTH 1766mm
-
- HEIGHT 1285mm
-
- WHEELBASE 2605mm
-
- WEIGHT 1040kg+
-
- BRAKES 4-CHANNEL ABS VENTILATED DISCS
-
-
- Race Circuit Info from Sega and some additions from myself!
-
- Country Circuit: Beginner Level
-
- Easy to drive because of the width of the road. But if you want to win the race,
- you have to be precise - even the smallest mistake could cost you the race.
-
- Grunwald Circuit: Intermediate Level
-
- This circuit is located in the mountains, so you get to see a fair share of
- nature. However, this is no time for bird watching - you've got plenty of
- treacherous curves to concentrate on.
-
- Brickwall Town: Advanced Level
-
- You may be a smoothy on purpose built circuits, but have you got street smarts?
- Precision handling and speed control are essential if you want to get to the
- finishing line.
-
- Urban Circuit
-
- This circuit is located in the city. You can see tall building all around. The
- road is paved very well and there all walls on both sides. The roads are
- narrower but not as narrow as Sega Rally's 4 lakeside course. There are also a
- tunnel, something which is absent from the other 3 tracks.
-
- It's a very simple stage, the backgrounds are basically repetitive. However it
- is better than having just 3 stages. Still, AM Annex should have put more effort
- into making the stage much more interesting and at the same time thrown in some
- more extra tracks as well.
-
-
- Ok. Now to business. Which car is better? I recommend you check out Wes
- Pringle's beginner's guide. He gives quite a few thoughts one each car's
- performance as well as some driving tips. But for me, I believe Alpha Romeo is
- the best, especially the handling. But still, its better to experiment and find
- the car that suites you the most. All my tips will be based on AUTOMATIC. I
- don't use manual because :
- 1) There are people who use auto with much better times than mine. I think
- there's a japanese in the top 20 Saturn world ranking who uses auto
- 2) Playing with the keyboard is hard enough as it is. I don't want to complicate
- things further.
-
- If you have something to say in regards to using manual in the game, please mail
- me and I'll put it up.
-
-
-
- THE TRACKS
-
- ROUND 1
-
- COUNTRY CURCUIT
-
- 1 LAP = 2.045km
- 2 LAPS = 4.090km
-
- Ok. This is of course the easiest course in the whole game. You don't even have
- to use the brake. However, its pretty difficult to get a really good time.
- Positioning and how you take a turn can cost you seconds.
-
- For starting the Qualifying Heat, I recommend pressing the accelerate button
- after the countdown to 1 and before go. There may be a better way to start so if
- anyone knows of any, please mail me.
-
- After starting, you'll drive along a straight road for awhile. Its better to
- drive around the center of the road. The first turn is a pretty long right turn.
- As the road slowly starts bending right, hold right until the road straightens.
- If you are moving too close to the wall at the right, let go of right but DO NOT
- TAP or PRESS LEFT. When you are sure you won't hit the wall continue turning.
- Time your turn properly so it will be one smooth motion. After negotiating the
- first turn, you're car will jump a bit and here comes the 2nd turn.
-
- Its best to meet this turn driving a bit to the left side of the road but turn
- early at the right turn. Turn by tapping right lightly to prevent the tires from
- screeching. Be sure not to hit the walls or run into the grass. If you meet
- another car here, stay on its right side when you turn. Its best to stay on the
- left side of the road but don't get too close to the wall.
-
- For the next turn which is to the left, just stay in the middle of the road. As
- the bend comes, hold right and release right when you are in the middle of the
- road. Another way of taking this turn is to hold left for awhile, release while
- waiting for the road ahead to come into view and press left again to align
- yourself. This prevents over steering. The road will be a bit bent but if you
- are in the middle, you will be able to move straight at high speed until the
- next turn. If you over steer and are on the grass just continue forward unless
- you are in danger of hitting a wall. It is important to do this turn well as it
- the stretch is pretty long and.
-
- Treat the next turn like the 2nd turn, tapping to turn. If you are going to move
- out of the road, by all means hold in the correct direction to bring yourself
- back. It's a very short turn. Try to stay to the left side of the road.
-
- Ahhh, finally, the last turn of the game. Stay at the left . As the turn is
- coming out, hold right. Your car should move closer to the wall at the right as
- it turns but not touch it. As the road straightens, left go of right and move
- straight to the finish line. If your car is not moving parallel to the road,
- straighten its course by tapping in the correct direction.
-
- As a general rule for track one, do not stay too close to the edge when you take
- a corner to keep your speed up. Try to follow the black marks on the road for
- maximum speed but be sure to keep your eyes on the road!
-
-
- ROUND 2
-
- GRUNWALD CIRCUIT
-
- 1 LAP = 2.605km
- 2 LAPS = 5.210km
-
- For this circuit also I do not use the brakes. However my time seems pretty bad
- so I guess that there may be some places where it better to brake. Maybe.
-
- Of course you start with a rolling start. From the beginning, stay in the
- middle. Wait for the turning in front. You will see a blue sign way up ahead.
- I'm not really sure about the timing but you'll get it after a couple of tries.
- Hold right and you will negotiate the bend pretty close to the wall at the
- right. This turn's pretty hard and depends on the timing of your turn. What
- pisses me off is when there's a bloody car on my right when I turn. Can anyone
- tell me how to turn this without sliding to the right?
-
- The 2nd turn is a right turn. Just hold right at the turn. After another
- stretch of straight road hold another right. The important thing about these two
- turns is the correct moment to hold right. Do it too early and you'll meet the
- wall on the right. Turn too late and you'll kiss the right wall. If you turn too
- much to one side, don't hold at the other direction. Rather, don't press any
- directions until you hit the wall or else you will experience the 'yo-yo' effect
- where your car 'bounces' from the left wall to the right or vice versa.
-
- The next turn is pretty steep so approach it a bit to the right side of the road
- cause the road's pretty narrow. Hold left even after clearing the turn to avoid
- the wall at the left. The best way to take this turn is to keep to the left side
- of the road before the turn. This will give you more space to negotiate the
- turn. Did I mention that you don't need to use your brakes for this track?
-
- After that tap right a bit cause this road is a bit crooked. The 2nd last turn
- is more than 90 degrees but there is more room for you to turn. Approach the
- turn by staying in the middle or a bit to the left. At the turn, hold right and
- hear your tires screech. Your car's speed will drop dramatically. When you have
- nearly cleared the turn, let go of right and move ahead! I'm pretty sure there
- must be a faster way of taking this turn. Make sure that when you are taking
- this turn there are no cars near you or else you will be bounced around like
- beach ball!
-
- The next turn is an easy left turn to the finish.
-
- BRICKTOWN WALL
-
- 1 LAP = 2.277km
- 2 LAPS = 4.554km
-
- All right. The last track. The beginning is very, very crucial. Because the road
- is very small, DO NOT KNOCK ANY CAR AT THE BACK. This will slow you down a lot
- and you might as well reset the race. Its best to stay in the middle of the road
- in the beginning.
-
- You will meet to consecutive left turns. At the first turn just hold left for a
- while and for the next, held left again until you get to the wide straight road.
- Time it right and you'll breeze through the two turns easily. If there is a car
- directly in front of you, its better to knock the wall than ram into its back.
-
- Now this turn is the first time I use my brakes. As you meet this turn, its best
- to be on the very left side of the road. You don't have much time to prepare for
- this turn so move to the left side after the 2nd turn. When you are about one
- and a half cars away from the sharp bend, hold right and brake hard. Your car
- will turn sharply to the right and miss the wall. Be sure to stabilise your car
- straight after the turn and swerve pretty early.
-
- The next turn is pretty much the same. Stay to the left side of the road and
- turn right and brake hard to the right. Most of the time, when I turn, I'm very
- close to the wall on the right so that I can move in a straight line as soon as
- possible. IF possible stay very much to the left as you meet the turn. That way,
- you only need to press your brakes for a while as you have more room to
- manoeuvre.
-
- I don't really know how to negotiate this pretty long right turn, so someone
- please mail me.
-
- The next is a left turn. I don't brake for this one but its pretty hard cause
- the position and timing must be right. Stay in the middle of the road. As the
- bend approaches, hold left. You'll slide left as you turn, almost meeting the
- grass to the left. Now, get ready for the next turn.
-
- This turn is a very long right turn and I've done it a few times without
- braking. I guess it has to do with positioning and when to hold right. I'll get
- more info on this when I can. Can anyone help me with this?
-
- The next turn is very easy. Just stay to the right side of the road and hold
- left a small fraction of a second before the turn appears. You will 'go with the
- flow'. Its sort of like floating with the turn.
-
- Here comes the last turn. Unfortunately, you have a pretty narrow road to get
- this 90 degrees turn. I'm not pretty sure of this turn and I hope someone will
- mail me about it. After that turn, its straight all the way! Remember to keep
- your car parallel to the road to minimise time. Tap at the correct direction to
- keep it straight.
-
- Since I can't do this turn, what I basically do is to hit wall as early as
- possible by braking a bit so I can get back on the road immediately. If you hit
- the wall further down the turn, it will take you longer to get back on the road
- and longer to accelerate.
-
- BONUS TRACK
-
- URBAN CIRCUIT
-
- 1 LAP = 2.105km
- 2 LAPS = 4.210km
-
- You can only get this race after you have placed first in the overall category.
- The roads in this stage are pretty narrow with walls on both sides and no 90
- degree turns. No matter what position you get here has nothing to do with your
- ending, I think.
-
-
- GENERAL STRATEGIES
-
- Forget about all the racing games you have played before this. STC is very much
- different from all the other racers out there. The best way to play the saturn
- game is using the anolog pad. The analog pad is so sensitive that whether you
- pressed a button hard or soft makes a difference. With a normal joypad, in order
- to brake lightly, you have to tap quickly or hold the button for a short time.
- With the analog pad, all you have to do is to press the button with minimal
- pressure. When driving, you have more control over your movements and the degree
- you turn the 'wheel'. First timers may find the sensitive control frustrating
- but after some practice, you will find that you will never want to go back to
- the basic controller for racers.
-
- For PC, the best controller is of course a joypad or joystick, depending on your
- preference. I do not know whether there are analog joypads for PC.
- Unfortunately, I am force to play with my keyboard. And man, is it hard. At
- least Sega added two buttons for light braking and light acceleration. Light
- braking is self explanatory but light acceleration? What the hell is it good
- for?
-
- First thing, the car really controls like a car unlike some other games out
- there ( A certain game with the initials RR comes to mind ) and driving these
- type of cars on these tracks is not easy. If it were, everybody would be into
- it.
-
- First basic thing is when you press accelerate, press it all the way, unless you
- wanted to slow down. This is racing, not driving your car in a city. If you are
- using manual, you do not have to worry about the clutch. You just change gears
- using the up and down buttons.
-
- When taking corners, the rule of the thumb is to stay at the side of the road
- opposite to where you are turning. If the turn is to the right, stay at the left
- side of the road before making the turn. This makes the turn more rounded.
- Though the distance is longer than taking the right or inner lane, you do not
- have to slow down much and thus can reach top speed quicker at the straightway.
-
- Another way is by following the black tyre marks on the road. Use it as a
- guideline of the best way to take a turn. If you find that following the black
- tyre marks causes you to crash, etc, don't. A wise man once said the path
- travelled by the most is not always the best.
-
- If you find that the CPU controlled cars are passing you by, especially at
- turns, that means that you are doing something wrong. Do not be afraid to
- experiment with different ways to take a turn even if you are sure that the way
- you are doing is correct. Any slight improvement in time can go a long way in
- the STC world ranking!
-
- Who is your worst enemy in the game? Nope, its not the challenging courses. It
- is not definitely your mom who always disturbs you every time you are about to
- break your record. Its those damn CPU cars!
-
- Yes, you heard me right. Have you ever experienced this before? You are
- approaching a long right turn and there's a car on your right side in front of
- you. If you don't turn now, you'll kiss the wall and eat grass. You swerve and
- the car in front of you seems to be rushing toward your windscreen. You knock
- its back and your speed slows down. You are determined to continue the race but
- the car in front of you still has not moved. You are frustrated and inevitably
- ram into it again.
-
- Yep, those frustrating and unavoidable knocks and bumps. Sometimes they knock
- you from the back and give you a bit of boost which can be a bad/good thing. If
- you are going down a straight lane, it is good. If you taking a turn, be
- prepared to kiss the wall. Sometimes while turning, a CPU car will come out of
- nowhere and knock you to the side.
-
- So, how do you solve this problem? Simple. Get a very good time in the
- qualifying heat so you stay at the top of the pack. That way there is less
- chance of interference from CPU cars.
-
- If you are coming to a corner and forgot to brake in time, don't. Just hit the
- wall on go on. Braking will only delay the inevitable.
-
-
- CODES
-
- SEGA SATURN
-
- Codes taken from videogame strategies at http://vgstrategies.tqn.com/msubsat.htm
-
- Bonus tracks:
- Change the Saturn's system date to December 25, 1997. A "Global Net Event"
- option and the bonus "Winter Holiday" track will now be available.
-
- Change the Saturn's system date to February 13, 1998. A "Global Net Event"
- option and the bonus "Hit And Run" tracks will now be available. In this race
- variation, all cones must be hit.
-
- Change the Saturn's system date to April 1, 1998. A "Global Net Event" option
- and the bonus "April Foul" track will now be available. In this race variation,
- you must avoid hitting other cars while racing in the opposite direction.
-
- Note: These "Global Net Events" may also be enabled by using an Arcade Racer
- controller in port two. Select "Saturn" or "Arcade" modes, then select the "Key
- Config" option. Press L + X, L + Y or L + Z on the Arcade Racer controller to
- enable each event. A sound will confirm correct code entry.
-
- Alternate car colours:
- Press Up or Down at the car selection screen.
-
- Cheat mode:
- Note: This code requires an Arcade Racer controller in port two. Select "Arcade"
- or "Saturn" mode. Enter the key configuration selection on the options screen.
- Press X + Y + Z + Start on the Arcade Racer controller. A sound will confirm
- correct code entry. Press X on the car selection screen to access the Sega
- racing prototype. Highlight the Alfa Romeo and press Z to access the Lancia
- Delta Sega Rally car. Highlight the Toyota Supra and press Y to access the
- Toyota Celica Sega Rally car.
-
- Additionally, the Boom Town track will be accessible under Saturn mode. Finally,
- expert, exhibition, and grand prix modes may now be selected.
-
- Gran Prix mode:
- Select the "Arcade" option and start a championship series. Complete all tracks
- with any final standing.
-
-
- PC-CD
-
- Gran Prix mode:
- Select the "Arcade" option and start a championship series. Complete all tracks
- with any final standing.
-
- Alternate car colours:
- Press Up or Down at the car selection screen.
-
-
- MUSIC
-
- The music in STC is basically techno but has lyrics. If you hate the songs you
- can choose turn the singing off or even no music at all! A lot of people hate
- the music (as well as SONIC R's) but I find it very addictive and 'pleasurable'
- once it grows on you. Sure the lyrics are garbage but hey, its better than plain
- old boring music. Here are the lyrics for the three tracks so you can sing or
- speak as in the case of 'Are you wake up' when you are driving. As you can see,
- the lyrics are far from complete and accurate so I would very much appreciate
- some help on them.
-
- SO HIGH / CHANNEL X
- Words and Music by Praga Adams Prod BVBA
- @ 1995 Anther Subway Records
- (c) Be Songs
-
- Come on girl!
-
- Open up your eyes and realise that what we have is meant to be
-
- We shared our dreams, our fantasies
-
- And lost touch with reality
-
- It's better than never
-
- Instant power dream
-
- It's better than never
-
- This one's meant to be! ( FREE ! FREE !)
-
- I'm feeling high, so high
-
- Like the sun up in the sky
-
- I've never felt like this before
-
- So high, so high
-
- When I look into your eyes
-
- I've never felt like this before so high
-
- Come on
-
- Come on girl
-
- Count me to the light
-
- And hold me tight
-
- Let's travel through the galaxy
-
- A different time a different space
-
- We fly on liquid energy
-
- It's better than never
-
- A trip for you and me
-
- It's better than never
-
- This one's meant to be! ( FREE ! FREE !)
-
-
- ARE U WAKE UP? / STAR GAZER
- Music by Star Gazer
- (P) 1992 avex D.D. Inc
- By Prime Direction Inc
-
-
- Are you stuck ... (?)
-
- Hey
-
- Hey
-
- Are you stuck
-
- I prefer to do God's will
-
- And he has allowed me to go up his mountain
-
- The mountain of (?)
-
- I see the promise land
-
- I may not get there with you
-
- But I want you to know tonight that we as a people will get to the promise land
-
- Are you ...
-
-
- DON'T DROP ME / ANN SINCLAIR
- Words and music Caria-gelnetti Gulenelli
- P 1994 Time SRL
- (c) Jocomo music
-
-
- Got this feeling my heart can't tell me
-
- Can't believe that it hurts my darling
- SO
-
- But be yourself and
-
- But be yourself
-
- Please don't drop me baby
-
- I'm dancing around
-
- I'm singing the passion (?)
-
- Please don't drop me baby
-
- I'm dancing around I'm thinking about you
-
- Please don't drop me baby
-
- Tell me tell me my heart please tell me
- How do I turn this place apart
-
- Never needed another man
-
- But be yourself
-
- Gotta be yourself
-
- Yaaa, please enjoy yourself
-
-
- POSTING YOUR TIMES ON THE INTERNET
-
- I've met many people on IRC and I find it surprising that many people do not
- know that you can post your times on the internet, even those who own the game!
- Some even claim that they do not know how or even they don't care! Here are
- three easy steps to engrave your name in the STC world rankings!
-
- 1) Finish all three courses within the allotted time in Arcade mode.
-
- 2) Write down your name ( don't screw up !) and copy down the password given on
- the right hand corner of the screen. ( I've talked to ppl who claimed they
- didn't see any passwords !)
-
- 3) Mail the password to stc@sega.co.jp if you are playing the sega saturn
- version or stc-pc@sega.co.jp if you are playing the PC-CD version.
-
- Final Word
-
- Who knows. If you are pretty good at STC and have something to share with the
- world ( come on, don't be so selfish about your world ranking ), please e-mail
- me. I'll give you full and deserved credit and you'll be helping the internet
- gaming community. You'll probably get better rewards in heaven for being so
- unselfish ! :)
-
- Of course they'll be updates in the future ( don't all FAQ writers say that ).
- Also, if you are ever on the US undernet, do drop by #Segazone
-
-
- Credits
-
- William Tham a.k.a. NiGHTS : for being the better Sega Touring Car player and
- for playing the game like crazy when I gave up hope trying to learn the game.
- Also for taping the DragonForce 2 song for me in the expense of the SS RPG
- ending song!
-
- Aaron Tham a.k.a. Gouki : For being my X-MEN vs STREET FIGHTER sparring partner
- and all around nice guy who is now enjoying my Saturn. :(
-
- Wes Pringle : For writing the STC beginner's guide and being an inspiration
-
- Kenneth Teoh : For teaching me some 'tricks' hehe
-
- Kho Tak Seng a.k.a. Kobe : For the being one of 4 Malaysians on the STC Saturn
- world ranking, good friend and fellow Saturn owner.
-
- Dad and Mom : For getting me my Saturn and PC as well as the money to buy games
-
- GOD : For EVERYTHING
-
- SEGA and AM Annex : For an absolutely kick-ass game! STC 2 anybody?
-
- GameFAQS : For putting it up on their awesome site
-
- All right, this FAQ is written by me, Michael Tham so no copying pasting blah
- blah blah. If you do, you are going to be shunned by the entire internet gaming
- community for the rest of your life blah blah. If you want to put this up on
- your page, sure go ahead but tell me about it .
-
- The automobiles that appear in SEGA Touring Car Championship are actual cars
- that participate in the world Touring Car Championships. Alpha Romeo 155v6Ti,
- Mercedes Benz C-Class, Opel Calibra and Toyota Supra are trademarks of their
- respective companies and are mentioned in this FAQ for information purposes
- only.
-
- SEGA and SEGA TOURING CAR are trademarks of Sega Enterprises Ltd blah blah so
- don't sue me. Don't use this for commercial use ie for money. This FAQ is merely
- for fun and to help other gamers. No animals were harmed in the making of this
- FAQ and it poses no threat to the environment.
-
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