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-
- The Unofficial
- Fallout
- Strategy FAQ
-
- Release v0.2 (INCOMPLETE)
- Last Updated: November 11, 1997
-
- Copyright 1997 Nicholas Koh
- All Rights Reserved.
- nickkoh@cyberway.com.sg
-
- PLEA FOR HELP
- If you have read this faq, you would note it is largely incomplete.
- Please help me by sending any of your strategies or descriptions or
- anything you find useful. All contributions will be duly credited.
- THANKS!
-
- DISCLAIMER
- The purpose of this FAQ is to aid the public with strategies, hints and
- tactics, etc for use in the game Fallout by Interplay. In no way should
- this strategy guide promote nuking your country or dumping humans
- in vats of green glob.
-
- Nicholas Koh claims NO responsibility regarding any illegal activity
- concerning this guide, or indirectly related to this guide.
-
-
- TRADEMARK INFORMATION
- Fallout is a trademark of Interplay, and is therefore acknowledged.
- Any trademarks not directly mentioned are also acknowledged.
-
-
- COPYRIGHT NOTICE
- This article is Copyright 1997 by Nicholas Koh. All rights reserved.
- You are granted the following rights:
-
- I. To make copies of this work in original form, provided:
- (a) the copies are exact and complete;
- (b) the copies include the copyright notice and these paragraphs in
- their entirety;
- (c) the copies give obvious credit to the author, Nicholas Koh;
- (d) the copies are in electronic form.
- II. To distribute this work, or copies made under the provisions above,
- provided:
- (a) this is the original work and not a derivative form;
- (b) you do not charge a fee for copying or for distribution;
- (c) you ensure that the distributed form includes the copyright
- notice, this paragraph, the disclaimer of warranty in
- their entirety and credit to the authors;
- (d) the distributed form is not in an electronic magazine or
- within computer software (prior explicit permission may be
- obtained from Nicholas Koh);
- (e) the distributed form is the newest version of the article to
- the best of the knowledge of the distributor;
- (f) the distributed form is electronic.
-
- You may not distribute this work by any non-electronic media,
- including but not limited to books, newsletters, magazines, manuals,
- catalogues, and speech. You may not distribute this work in electronic
- magazines or within computer software without prior written explicit
- permission. These rights are temporary and revocable upon written, oral,
- or other notice by Nicholas Koh.
-
- To report a suspected copyright violation, or to request additional
- rights beyond those granted above, write to the author at
- "nickkoh@cyberway.com.sg" on the Internet.
-
-
-
- Table of Contents
-
- CHAPTER [1] Introduction
- *[1-1]* Foreword and Introduction
- [1-2] About the Unofficial TA Strategy FAQ
- [1-3] Getting the FAQ
- [1-3-1] Usenet
- *[1-3-2]* WWW
- [1-3-3] BBS
- [1-3-4] Via Email
- [1-4] Contributing to the FAQ
- [1-5] Acknowledgements
- [1-6] Accuracy of Information
-
-
- -SECTION ONE- GENERAL INFORMATION
- CHAPTER [2] List of things found in FO
- [2-1] List of NPCs who join you
- [2-1-1] Ian
- [2-1-2] Dog in Junktown
- [2-1-3] Tycho
- [2-1-4] Kataja
- [2-1-5] The Followers
- [2-1-6] Brotherhood Paladins
- [2-1-7] Blades
- [2-1-8]
- [2-1-9]
- [2-1-10]
- CHAPTER [3] Weapons
- [3-1] Weapons(Hand to Hand)
- [3-1-1] Unarmed
- [3-1-2] Knife
- [3-1-3] Combat knife
- [3-1-4] Sledge Hammer
- [3-1-5] Ripper
- [3-1-6] Cattle Prod
- [3-1-7] Power Fist
- [3-1-8]
- [3-1-9]
- [3-1-10]
- [3-2] Weapons(Single Shot)
- [3-2-1] 10mm Pistol
- [3-2-2] 10mm SMG
- [3-2-3] 5mm Assault Rifle
- [3-2-4] 5mm Chaingun
- [3-2-5] 14mm handgun
- [3-2-6] -BLANK-
- [3-2-7] .223 sniper rifle
- [3-2-8] Laser Pistol
- [3-2-9] Laser Rifle
- [3-2-10] Plasma Pistol
- [3-2-11] Plasma Rifle
- *[3-2-12]* Turbo Plasma Rifle
- [3-2-13] Flame Thrower
- [3-2-14] Combat shotgun
- [3-2-15] Shotgun
- *[3-2-16]* Red Ryder BB Gun
- [3-2-17] .44 Desert Eagle
- [3-3] Weapons(Burst)
- [3-3-1] 10mm SMG
- [3-3-2] Gatling Laser Gun
- [3-3-3]
- [3-3-4]
- [3-3-5]
- [3-3-6]
- [3-3-7]
- [3-3-8]
- [3-3-9]
- [3-3-10]
- [3-4] Throwable Weapons
- [3-4-1] Throwing Knife
- [3-4-2] Frag grenade
- * [3-4-3]* Pulse grenade
- [3-4-4] Plasma grenade
- [3-4-5]
- [3-4-6]
- [3-4-7]
- [3-4-8]
- [3-4-9]
- [3-4-10]
- [3-4-11]
- [3-5] Armor
- [3-5-1] Leather Armor
- [3-5-2] Metal Armor
- [3-5-3] Power Armor
- [3-5-4] Improved Power Armor
- [3-5-5] Tesla Armor
- [3-5-6] Combat Armor
- [3-5-7] Robes
- [3-5-8]
- [3-5-9]
- [3-5-10]
-
-
- ADD HERE- Chapters on stuff like stimpaks, books, chems etc.
-
-
- -SECTION TWO- TIPS
- CHAPTER [4] Tips
- [4-1] Strategies
- [4-1-1] Getting loads of cash(Barter)
- [4-1-2] Getting loads of cash(Gamble)
- [4-1-3] Infinite Experience
- [4-1-4] Starting Tips
- *[4-1-5]* NPCs as pack horses
- [4-1-6]
- [4-1-7]
- [4-1-8]
- [4-1-9]
- [4-1-10]
-
- ADD HERE- Perks, Traits, Skills
-
- -SECTION THREE- AREA STRATEGIES
- CHAPTER[5] Locations, Quests.
- [5-1] Vault 13
- [5-1-1] Location
- *[5-1-2]* Notable Areas
- *[5-1-3]* Quests
- [5-1-4]
- [5-2] Vault 15
- [5-2-1] Location
- *[5-2-2]* Notable Areas
- *[5-2-3]* Quests
- [5-2-4]
- [5-3] Shady Sands
- [5-2-1] Location
- *[5-2-2]* Notable Areas
- *[5-2-3]* Quests
- [5-2-4]
- [5-4] Junktown
- [5-4-1] Location
- *[5-4-2]* Notable Areas
- *[5-4-3] * Quests
- [5-4-4]
- [5-5] Raiders
- [5-5-1] Location
- *[5-5-2]* Notable Areas
- *[5-5-3]* Quests
- [5-5-4]
- [5-6] Necropolis
- [5-6-1] Location
- *[5-6-2]* Notable Areas
- *[5-6-3]* Quests
- [5-6-4]
- [5-7] Hub
- [5-7-1] Location
- *[5-7-2]* Notable Areas
- *[5-7-3]* Quests
- [5-7-4]
- [5-8] BrotherHood
- [5-8-1] Location
- *[5-8-2]* Notable Areas
- *[5-8-3]* Quests
- [5-8-4]
- [5-9] Military Base
- [5-9-1] Location
- *[5-9-2]* Notable Areas
- *[5-9-3]* Quests
- [5-9-4]
- [5-10] Glow
- [5-10-1] Location
- *[5-10-2]* Notable Areas
- *[5-10-3]* Quests
- [5-10-4]
- [5-11] Boneyard
- [5-11-1] Location
- *[5-11-2]* Notable Areas
- *[5-11-3]* Quests
- [5-11-4]
- [5-12] Cathedral
- [5-12-1] Location
- *[5-12-2]* Notable Areas
- *[5-12-3]* Quests
- [5-12-4]
-
-
- -SECTION FOUR- MISCELLANEOUS
- CHAPTER [6] Internet Resources
- [6-1] World Wide Web sites
-
- CHAPTER [7] Revision History
-
- End Contents
- P.S Chapters marked with *[??]* are considered New or Updated.
- Find the chapter you want by searching for [??] to jump to that chapter.
-
-
- -------------------------
- CHAPTER [1] Introduction
- -------------------------
-
- *[1-1]* Foreword and Introduction
- ================================
- Welcome to version 0.1 of the Unofficial Fallout Strategy FAQ. I
- decided to write this faq mainly because of the large amount of questions
- related to fallout on newsgroups and message boards. Hoping against
- hope, I wish that this Strategy/FAQ FAQ will help to solve some, if not
- all, your questions(The last bit in the near future). As I cannot do this FAQ
- alone, I sincerely hope that all you kind souls out there will send in their
- contributions, additions.etc.(Please!!!)
-
- I hope you enjoy this first version and hopefully many others. Let me
- know what you think and please, please feel free to email me your additions
- and/or corrections. Thanks.
-
- [1-2] About the Unofficial FO Strategy FAQ
- ===========================================
- This FAQ is meant to help you with the game Fallout, both
- through guides to specific areas and general discussion of weapons,
- armour, items, etc.
- This work is not associated with any strategy guides that Interplay
- or anyone else, is going to release. Nor will it compete with them. Please,
- if you need to have detailed, in-depth maps, weapon guides, list of NPCs
- ,etc then buy the guide.
- Notice the word 'unofficial' in the title? That means that this FAQ is
- not supported by Interplay
- FAQ = Frequently Asked Questions.
-
- [1-3] Getting the FAQ
- ======================
-
- [1-3-1] Usenet
- ---------------
- At each major or minor update to this FAQ, it will be posted to
- the following newgroups:(1) comp.sys.ibm.pc.games.rpg
-
- The FAQ will be posted in this newsgroup on the first of every
- month.(or earlier if a new version is out)
-
- *[1-3-2]* WWW
- ---------------
- Eeep, I don't think that this faq will be accepted by any web masters
- out there, and I'm too lazy to build and support a web page. If anyone
- out there is willing to construct a web page for this, please do.
-
- I think I might get a web site for the faq, still under negotation.
-
- [1-3-3] BBS
- ------------------
- I am not responsible for uploading new releases of the Unofficial FO
- Internet Strategy FAQ to bulletin board systems. I have control over
- neither them nor their naming conventions, and can not guarantee that a
- given BBS will hold a copy of the FAQ in their files section.
-
- ATTENTION: ALL BBSes, CompuServe, America Online, and all other
- information services. PLEASE conform to the naming convention standard of
- the Unofficial Total Annihilation Internet Strategy FAQ when placing this
- file on your system. The file name should be 'fofaq??' where the '??' is
- the revision number of the FAQ or 'fofaq??.txt' is the FAQ is a text
- file instead of PKZIPped.
-
- [1-3-4] Via Email
- ------------------
- Please do not ask me to send you this FAQ via email as rejection often
- offends. Furthermore it's a big task supplying people with faqs every time I
- update.
-
-
- [1-4] Contributing to the FAQ
- ==============================
- If you have something to add to the FAQ (I hope you do!), please send
- an email to me at 'nickkoh@cyberway.com.sg' (without the quotes,
- obviously). Please explain what your submission is and I will then review
- it and add it to the next version of the FAQ if it is accepted. In this
- email, please supply your name and email address. All submissions will
- be properly credited.
-
- Any fan-mail, thanksgiving, wellwishes and even hate mail are welcome.
-
- Please note that all submissions to the FAQ become the property of the
- author (Nicholas Koh) and that they may or may not be acknowledged. By
- submitting to the FAQ, you grant permission for use of your submission in
- any future publications of the FAQ in any media. The author reserves the
- right to omit information from a submission or delete the submission
- entirely.
-
-
- [1-5] Acknowledgements
- =======================
- Interplay for making this excellent game.
- Also, thanks to the original creator of the doom faq(whose name I've
- forgotten) who started this neat structure of faq's which I, and I'm
- sure many others have stolen the structure, shamelessly.
- Some may find the intro a bit familiar, that's because I've stolen this
- structure from Andrew Griffen's TA faq. Ahem, I hope you don't
- mind.
- Some of the stuff here is also taken from Gul Dukat's posts and Faq
- http://www.sfo.com/~dukat/fallout/fallout.htm
- Ahem, cough, as usual I hope you don't mind my plagiarism.
-
-
- [1-6] Accuracy of Information
- ==============================
- Well, I hope that everything in here is accurate. In any case, I've
- tried to make this FAQ as accurate as I can. However, some information
- might not be accurate due to human error. Because of the largeness of
- Fallout, info might still be missing. Most of the info here is from newsgroups
- and web pages on the net which I have found. Some are of my own writing.
- (Does that sound right??)
-
-
- ==================================
- -SECTION ONE- GENERAL INFORMATION
- ==================================
-
- -----------------------------
- CHAPTER [2] List of things found in FO
- -----------------------------
-
- [2-1] List of NPCs who join you
- ==================
-
- [2-1-1] Ian
- ---------------------------
- Location: Shady Sands
- Talk to him and other him a piece of the action.(High IQ and charisma needed)
- Other wise just pay him 100 caps.
-
- [2-1-2] Dog in Junktown
- ---------------------------
- Location: East of Gizmo's Casino, the shack there.
- Wear leather armor and walk towards the dog giving the couple in junktown
- problems (E.g the couple will run away). Feed it an iguana stick if you bought
- leather armor from junk town, and you don't have the leather jacket anymore.
-
- [2-1-3] Tycho
- ---------------------------
- Location: After killing Gizmo. In Junktown Bar, opens at 1600.
- Easy, after getting the quest from Killian and after you have killed Gizmo,
- go to the bar and talk to Tycho.(Desert Ranger)
-
- [2-1-4] Kataja
- ---------------------------
- Location: In Boneyard. In libary(Follower of Apocalypse).
- Talk to her and in one dialogue tree, tell her you're not staying there
- anymore.
-
- [2-1-5] The Followers
- ---------------------------
- Location: In Library at boneyard, Cathedral South of Boneyard.
- Go and talk to the leader of the Followers of Apocalypse. Ask them to help
- destroy the Children of the Cathedral. Four followers will be in the
- Cathedral after you talk
- to Layla(?)
-
- [2-1-6] Brotherhood Paladins
- ---------------------------
- Location: In Brotherhood, Mutant Base.
- Ask to scout the military base Northwest of the Brotherhood. Go there, leave
- and return to Brotherhood. Talk to Maxson(Level 4) ask for help then talk to
- Elders. When you go back to the Military Base(a.k.a Mutant Base) You should
- have 3 paladins. Note: They only help you outside the base, not innit!
-
- [2-1-7] Blades
- ---------------------------
- Location: Adytum
- After you get the weapons for them through the Gun Runners(and
- after you help to destroy the deathclaws), they will attack Adytum to
- destroy the Regulators. Five Blades will help you.
-
-
- ADD HERE: More NPCs.
-
-
- -----------------------------
- CHAPTER [3] Weapons
- -----------------------------
-
- [3-1] Weapons(Hand to Hand)
- =====================
- [3-1-1] Unarmed(Melee)
- ---------------------------
- ADD HERE: Description
-
- [3-1-2] Knife
- ---------------------------
- ADD HERE: Description
-
- [3-1-3] Combat Knife
- ---------------------------
- ADD HERE: Description
-
- [3-1-4] Sledge Hammer
- ---------------------------
- ADD HERE: Description
-
- [3-1-5] Ripper
- ---------------------------
- ADD HERE: Description
-
- [3-1-6] Cattle Prod
- ---------------------------
- ADD HERE: Description
-
- [3-1-7] Power Fist
- ---------------------------
- ADD HERE: Description
-
- ADD HERE: More HtH Weapons
-
-
- [3-2] Weapons(Single Shot)
- =====================
- [3-2-1] 10mm Pistol
- ---------------------------
- EEP, worst single shot weapon ever, upgrade pronto to at least SMG.
-
- [3-2-2] 10mm SMG
- ---------------------------
- Damage: 5-12
- Range (single): 25m
- Range (burst: 20m
- Min ST: 4
- AP cost: 5/6
- Burst: 10 rounds
- Ammo: 30 ╫ 10mm
- Value: $1000
- Excellent weapon in the early stages and mid-stages. Although Single-Shot
- is fairly weak, burst mode is excellent for poorly armored opponent. Can be
- obtained free in Vault 15 or in one of the shops
-
- [3-2-3] 5mm Assault Rifle
- ---------------------------
- ADD HERE: Description
-
- [3-2-4] 5mm Chaingun
- ---------------------------
- ADD HERE: Description
-
- [3-2-5] 14mm handgun
- ---------------------------
- ADD HERE: Description
-
- [3-2-6] -BLANK
- ----------------------------
- ADD HERE: Description
-
- [3-2-7] .223 sniper rifle
- ---------------------------
- Best Mid stage weapon. Super Range and good damage capabilities as well
- as good shot capacity.
-
- [3-2-8] Laser Pistol
- ---------------------------
- Don't bother, use the Rifle. Unless you have VERY low strength, use the
- rifle.
-
- [3-2-9] Laser Rifle
- ---------------------------
- Can be found in Mutant base or in Gun Runners. Smaller and weaker cousin to
- the Plasma Rifle.
-
- [3-2-10] Plasma Pistol
- ---------------------------
- Don't bother, use the Rifle. Unless you have VERY low strength, use the
- rifle.
-
- [3-2-11] Plasma Rifle
- ---------------------------
- Weaker Version of Turbo Plasma Rifle although it is still very powerful. Good
- choice of weaponry until it is upgraded.
-
- *[3-2-12]* Turbo Plasma Rifle
- ---------------------------
- Regarded as one of the better weapons in late stages and used by many.
- Excellent range, damage and only uses 4AP. Ammo is heavy though.
- Has to be upgraded by Miles in Boneyard.
-
- I found out that using any of the Plasma Rifle has a bad effect. They vaporise
- the body so it's harder to search the body for stuff. Aiming for the arms or
- legs might lessen the chance of vaporising.
-
- [3-2-13] Flame Thrower
- ---------------------------
- Woo hoo, this one rocks. Super Damage available if using this gun, 45-90
- damage!!! However it has numerous drawbacks, Flame thrower fuel is heavy
- (5 pounds),very small range and fuel is scarce and easily chewed up by
- using it often. Not very popular unless you are very strong, enuff to
- hold this and its fuel plus backup weapon if ammo runs out
-
- [3-2-14] Combat shotgun
- ---------------------------
- Much better version of shotgun. Can be found in Hub and thereafter.
- Stores 12 shots with excellent damage although many people still prefer
- the sniper gun with its much longer range.
-
- [3-2-15] Shotgun
- ---------------------------
- Can be found in shops or on the Guards guarding the Doc in Junktown. Pretty
- powerful and good as first shot weapon until you switch to another weapon.
- Can only store two shots but excellent damage compared to other early weapons
- like the Desert Eagle of the 10mm SMG. Uses Shells.
-
- *[3-2-16]* Red Ryder BB Gun
- ---------------------------
- Yucks, this guns sucks. Super range but very low damage. If facing armored
- opponent, absolutely useless. I think it can be found on Gizmo or in Killian's
- Shop.
-
- [3-2-17] .44 Desert Eagle
- ---------------------------
- First available in Junktown. Best early stage weapon with good number of
- shots innit and good damage,
-
- ADD HERE: More Weapons(Single Shot)
-
-
- [3-3] Weapons(Burst)
- =====================
- [3-3-1] 10mm SMG
- ---------------------------
- Please See [3-2-2]
-
- [3-3-2] Gatling Laser Gun
- ---------------------------
- Excellent when facing Unarmored opponents, the Gattling just tears them
- apart. However, against the much more heavily armored Mutants and
- DeathClaws, it's almost useless. Extremely heavy,(More than 30 Pounds) plus
- its ammo the Micro Fusion Cell will be eaten up very quickly with its ROF
- (10 rounds per burst)
-
-
- ADD HERE: More Weapons
-
- [3-4] Throwable Weapons
- =====================
- [3-4-1] Throwing Knife
- ---------------------------
- ADD HERE: Description
-
- [3-4-2] Frag grenade
- ---------------------------
- Weaker version of Plasma Grenade.
-
- *[3-4-3]* Pulse grenade
- ---------------------------
- Doesn't work on living creatures. Excellent damage capabilities.
- That means you cannot be damaged by it!
-
- [3-4-4] Plasma grenade
- ---------------------------
- Best throwing weapon. Keep a few of these as it needs very little AP
- and can be used to hit a few people. Kill 2/3/4 birds with one grenade!
-
-
- ADD HERE: More Weapons
-
- [3-5] Armor
- =====================
- [3-5-1] Leather Armor
- ---------------------------
- Armor Class: 8
- Normal: 0/20%
- Laser: 0/20%
- Fire: 0/10%
- Plasma: 0/10%
- Electrical: 0/30%
- Explosion: 0/20%
- Value: $300
- Same Armor which Ian is wearing(?). Weakest of all Armor. Upgrade as fast
- as possible.
-
- [3-5-2] Metal Armor
- ---------------------------
- Very Heavy. Provides Adequate protection until you have enuff cash to
- upgrade to Combat.
-
- [3-5-3] Power Armor
- ---------------------------
- Best Armor available until you upgrade it. Only one in the game.
- Improves strength by 3. Simply Superb.
-
- [3-5-4] Improved Power Armor
- ---------------------------
- Same as Power Armor except it is heavier and provides excellent protection.
- Best Armor in the game. Has to be upgraded by Chemist in Boneyard.
-
- [3-5-5] Tesla Armor
- ---------------------------
- Avaliable in the Cathedral. Weak compared to IPA([3-5-4]), added weight.
- Ignore.
-
- [3-6] Combat Armor
- ---------------------------
- Provides a mid step between Power Armor and Metal Armor. Weighs 20 pounds,
- One of the lighter Armor available
-
- [3-7] Robes
- ---------------------------
- Can be taken from Military Base's Children of Cathedral member. Kill
- before taking :)Fairly crappy compared to Power and Combat Armor which
- should be the bare minimum when storming base.
-
- ADD HERE: More Armour
-
-
- ADD HERE- Chapters on first aid kits etc.
-
-
- ==================================
- -SECTION TWO- TIPS FOR FALLOUT
- ==================================
-
- ---------------------------
- CHAPTER [4] Tips for FO
- ---------------------------
-
-
- [4-1] Strategies
- =====================
- [4-1-1] Getting loads of cash(Barter)
- ---------------------------
- Tag Barter as one of your skills and increase it repeatedly until a nice
- amount. With a high enuff Barter skill, you can buy things from shopkeepers
- and other characters for a low price and sell stuff of at a much higher price.
- Repeat en-masse to gain loads of stuff and cash.
-
- [4-1-2] Getting loads of cash(Gamble)
- ---------------------------
- Easier Way. You might need to Tag Gamble and increase it to 50% to 70%.
- I did not tag it and it works for lower Gambling skill. E.g. Mine was 32%.
- Enter one of the Casinos in either Junktown(Gizmo) or Hub. Go to one
- of the roulette dealers and hold 1 and 4 together. Hold it down with
- something heavy,( I used two nail clippers) and wait. After 15 minutes, my
- twenty thousand caps literally doubled in size. Could gain you lots of caps
- if you wait long enough.
-
- [4-1-3] Infinite experience
- ---------------------------
- First, get the Power Armor from the Brotherhood and your Plasma Rifle.
- Solve the Hydroponic farm quest and ask Miles and the Chemist(Name?)
- to improve both of them. Go to Adytum and the warehouse. Kill the Deathclaws,
- aim for the eyes. You should gain 3000 xp points if all 3 deathclaws are
- killed. Go back to downtown and rest for an hour. Stimpak yourself if you
- have injury and repeat enmasse to get loads of xp points easily. When you
- are ready, go to the Gun runners, tell them you'll help them. Then finish
- off the Mother Death Claw and the eggs to get another 1500 xp.
-
- [4-1-4] Starting Tips Written by Jued Davis Fallout Helpline Member
- valzante@pulsar.net
- ---------------------------
- Found on AfterMath Message Centre, edited by me. Some of the points can
- be quite useful for Newbies.
-
- Section #1: Making the ultimate character:
- You'll need two things first off, a 10 in agility and at least an 8 in
- perception.
- Charisma and luck are very subtle stats that are not directly involved with
- the overall function of the character or game world, so you can sacrifice
- them to build up perception and agility.
- I also HIGHLY recommend a strength of 5...NO LESS. Because the two
- strongest handguns in the game require a strength of 5 to wield I would
- prefer making a character with six strength, because the plasma rifle takes a
- strength of 6 to use, but since the power armor increases strength, and you
- get the armor around the same time you get the plasma rifle, I see no real
- need to have that much strength.
- As for perks, stick with what you know wont hurt you. I suggest heavy handed
- and gifted. Gifted is an incredible perk, and you only sacrifice a few
- percentage points on your skills, which doesn't really matter, since you can
- purchase books later on in the game to balance out your skill points and
- cover up the difference.
-
- Now, your three skills should DEFINATELY be small guns(VERY helpful early on)
- ,and barter. No other skill is really beneficial to a character, but I
- suggest picking up energy weapons, since later on in the game, that's ALL
- you will be using. Period.
-
- Section #2: Character maintenance:
- Maintaining your character is quite easy in this game compared to traditional
- RPGs, and also much easier then the original wasteland. Why is that? Becuz
- of Barter...
-
- For the first 4 experience levels, pour EVERYTHING into barter. By the time
- you make it to the Hub, you will be able to buy things, and then actually
- sell them back at a higher price then you paid. I literally cleaned the shops
- out my first time through, and had the combat armor before I even made it to
- Necropolis.
-
- Another great thing about a high barter is you can sell usually worthless
- items as surplus, and earn some quick, and very big amounts of cash without
- having even done anything. But remember, each shop keeper in the game has a
- different barter skill percentage, and if you want the big bucks, buy from
- the gun runners, and sell to the dope who runs the general store in the hub.
- Never vice versa.
- The other problem with many people's characters is experience. Building
- levels is easy when you know how. If you need experience, the best thing
- is to take up a mission with the crimson caravan.(Easier and less time
- consuming if you attack the deathclaws).Their caravan runs are usually
- pretty big encounters, most of the time, I run into a group of 8 raiders,
- each carrying SMGs. So you not only get good experience with caravan jobs,
- but good surplus to sell as well.
-
- Section #3: Weapons and equipment
- You want 3 types of weapons at all times, and they fall into 3 different
- categories:
-
- 1:(Ranged weapon) At first, this slot will be filled by the "Desert eagle".
- It has a fairly decent reach, and should prove useful. Eventually, when
- you get to the hub, you'll want to pick up the sniper rifle, for this job.
-
- 2:(Burst, or "short range" Weapon): This will at first be the SMG, which
- I believe is the single most important weapon in the game, since with it,
- in burst mode, you can kill almost any person in one hit. Once you get to
- the hub, purchase the combat shotgun, it fills this gap much better. However,
- late in the game, you will definitely have to purchase the Laser Gatling gun
- which is the ULTIMATE in burst weaponry, since it actually cuts through
- enemies and hits everything in viewing distance.
-
- 3: (Short Range, "ole' standby" weapon): This will be the weapon you use
- when all else fails. There is only one weapon that will fill this slot, and
- that's the .223 handgun. The gun can be obtained from a farmer who lives in a
- little shack at the southern end of downtown "Hub". He will ask you to kill
- the raiders that invaded his house, do so, and he will give you the gun. It
- only carries 5 shots, but it does 20-30 damage.
- Of course, once you get the plasma rifle, and have it modified by the
- scientist in the boneyard, you'll cast away all your other weapons and
- stick with that.
-
- My energy weapons skill was 112% by the time I met the end boss, and I was
- killing mutants in one Hit. I was doing an average of 60 HP of damage on
- the last boss with my turbo plasma rifle, which goes to show you that it
- is the best weapon you can get (besides the alien gun that is)and this was
- indeed on normal level, and didn't get that much difficult on "rough" either.
-
- Section #4: "Problem areas"
- The truth is, there are only a few things you actually NEED to do in the
- game to beat it. These things are: Find the water chip, blow up the mutant
- base, and kill the last boss.(Cathedral)
-
- Everything else is just a plot filler. As a matter of fact, my first time
- through the game, with Jued, I never found out anything about the mutants or
- the children of the cathedral, I simply saw a mutant in the church, killed
- the guy with the cattle prod cause he pissed me off, and murdered everyone
- in the cathedral for fun. Then I discovered the door in the basement, and
- soon found myself at the last boss, thus destroying him. It wasn't until my
- second time through that I actually did things and carried on with the plot.
-
- Stuck?
- #1: The water chips location can be found by visiting the librarian in
- downtown hub and for 500 caps, purchasing a holodisk which talks about
- a certain vault to the east...... (hint hint)(Necropolis a.k.a Vault 12)
-
- #2: The easiest way to get the power armor is to immediately go to the man
- in the training room at the brotherhood complex (the one who is watching
- all the green-armored guys fight on the mat) and asking him for your
- "free gift" you get for joining the brotherhood. When he asks you what
- you want, ask for power armor and then go to Michael, just outside that
- room and pick up your armor. Once you have that armor, take it back to
- the shop keeper in Adytum (Boneyard) to get it modified. When he asks you
- to find the "book" go back to that library/bookstore located in the hub to
- obtain it for him.
-
- #3: The force fields in the military base can be destroyed two ways: with
- dynamite, or by wiring a radio into the computer on the east end of the
- first floor and "using" the radio to toggle the switches for the fields.
- I prefer the radio option myself, since I usually sell dynamite for quick
- cash.(with a barter of 150, trust me, you can swindle a lot out of people)
-
- #4 The glow isn't as tough as people make it out to be, simply descend into
- it, and on the first level, search the dead man who is wearing power armor,
- and take the holodisk he has. Once you have the holodisk, high tail it out,
- down a rad-x, and your'e done!!!! Its that easy.
-
- *[4-1-5]* NPCs as pack horses
- ---------------------------
- You can load stuff into them by stealing from them and transfering stuff to
- them or barter with them and give the stuff for free so they can use the
- better weapons and stuff. Steal from them if you want the items because they
- never get mad at you or if you are particulaly rich, barter from them and get
- the stuff back.
-
-
- ADD HERE: More Tips.
-
-
- ==================================
- -SECTION THREE- AREA STRATEGIES
- ==================================
-
-
- ---------------------------
- CHAPTER 5 AREAS
- ---------------------------
-
-
- [5-1] Vault 13
- =====================
- [5-1-1] Location
- ---------------------------
- Known at Start
-
- *[5-1-2]* Notable Areas
- ---------------------------
- None.
-
- *[5-1-3]* Quests
- ---------------------------
- Obtain Water Chip: Water Chip can be found in Necropolis
- Reward: Obtain second set of quests, destroy mutant base and destroy
- Children of Cathedral.
-
- ADD HERE: More Quests
-
-
- [5-1-4]
-
- [5-2] Vault 15
- =====================
- [5-2-1] Location
- ---------------------------
- Known at Start
-
- *[5-2-2]* Notable Areas
- ---------------------------
- None.
-
- *[5-2-3]* Quests
- ---------------------------
- Not important unless you want free stuff. Can be skipped without
- any aftereffects.
- Searching this vault thoroughly will gain you at least a leather armour,
- a 10mm SMG and 500xp for discovering the place is blocked.(?)
- Needs Rope to enter the lower levels. USE rope on the escalator vault.
- Reward: Free Stuff.
-
- ADD HERE: More Quests
-
- [5-2-4]
-
- [5-3] Shady Sands
- =====================
- [5-2-1] Location
- ---------------------------
- Between Vault 13 and 15
-
- *[5-2-2]* Notable Areas
- ---------------------------
- Well, maybe the cave.
-
- *[5-2-3]* Quests
- ---------------------------
- Kill the Scorpions: Fairly easy with at least adequate weapons and armor
- from vault 15. Kill ALL the scorpions in the cave to complete quest.
- Reward: Xp + increase in general reputation.
-
- Tandi Quest: ADD HERE: Description
- Reward: Tandi joins with you provided you never return to Shady Sands.
- Could provide altenative ending.
-
- ADD HERE: More Quests
-
- [5-2-4]
-
- [5-4] Junktown
- =====================
- [5-4-1] Location
- ---------------------------
- Ask Ian
-
- *[5-4-2]* Notable Areas
- ---------------------------
- Gizmo's casino. The Skum Pitt.(Open at 1600) Killian's weapon shop.
- Doc Morbid's Hospital.
-
- *[5-4-3]* Quests
- ---------------------------
- Kill Doc Morbid: For Fun, not essential. Check out the hospital and kill
- his worker in the cellar. Doc and two guards will attack you. Kill them to
- threaten Iguana Bob in Hub.
- Reward: Weapons and money from Bob.
-
- Killian's Quest: Get Gizmo to confess to try to assinate Killian. Killian will
- give you a bug+tape recorder.
- Method 1: Easier way. Steal from Gizmo and transfer bug to him.
- Method 2: Place recorder in one of your item boxes. Talk to him and get to
- one dialog tree whereby he will ask you to kill Killian and ask you not to
- double cross him.
- Return to Killian and talk to him. Offers you a chance to go kill Gizmo.
- Accept for more xp.
- Reward: Free weapon from Killian. Rise in rep.
-
- Gizmo's Quest: Yes you can double cross Killian and kill him as well.
- Reward: Cash, decrease in rep, hard to survive in Junktown later. :)
-
- Skulz Gang BUST!: ADD HERE: Description
- Reward: ADD HERE: Description.
-
-
- ADD HERE: More Quests
-
- [5-4-4]
-
- [5-5] Raiders
- =====================
- *[5-5-1]* Location
- ---------------------------
- Two squares south, one east from Shady Sands.
-
- *[5-5-2]* Notable Areas
- ---------------------------
- Main Building. Houses the leaders.
-
- *[5-5-3]* Quests
- ---------------------------
- None.
-
- ADD HERE: More Quests
-
- [5-5-4]
-
- [5-6] Necropolis
- =====================
- [5-6-1] Location
- ---------------------------
- ???
-
- *[5-6-2]* Notable Areas
- ---------------------------
- Sewer. (Only way to get around) Look out for a manhole.
-
-
- *[5-6-3]* Quests
- ---------------------------
- Destroy Mutants in Water Shed: Obtainable only when you ask the Hub water
- merchants for extension+search out Mutant Base. Mutants will kill ghouls in
- Necropolis.
- Reward: More xp, clear area of irritating ghouls.
-
- ADD HERE: More Quests
-
- [5-6-4]
-
- [5-7] Hub
- =====================
- [5-7-1] Location
- ---------------------------
- Ask Ian
-
- *[5-7-2]* Notable Areas
- ---------------------------
- Crimson Tavern.(?)(Casino) Libary. Situated next to the General Store, and
- the Weapon store. Easy to miss. Man in building south-west of Iguana Bob
- (Downtown). Initate of BrotherHood in building in Old Town. North of Mutant.
- Joke's Shop, Chem Seller.(Both in Old Town)+ the guy wandering outside the
- tavern.
-
- *[5-7-3]* Quests
- ---------------------------
- Kill Hightower: Obtainable from the guy in the tavern, he will direct you to
- Decker. Easy as hell provided you are strong enuff to withstand so many
- attackers.
- Reward: Cash.
-
- Kill Jain: From tavern guy, repeat as above.
- Reward: More cash.
-
- Bring down Decker: Go to the police station and tell the seragant about
- Jain's killing, invites you to join.
- Reward: Yawn, more cash. Rise in rep.
-
- ADD HERE: More Quests
-
- [5-7-4]
-
- [5-8] BrotherHood
- =====================
- [5-8-1] Location
- ---------------------------
- ???
-
- *[5-8-2]* Notable Areas
- ---------------------------
- 2nd Level: Hospital. Operation to increase skills.
- Not much, all easily seen from perspective.
-
- *[5-8-3]* Quests
- ---------------------------
- Rescue BrotherHood Member: The Brotherhood member is in the Hub, Old Town.
- Far west, you will be attacked if you enter the house containing him.
- Rewards: ??
-
- Scout for Mutants: Search north-west of Brotherhood, see mutant base before
- returining. Talk to both General Max and the Elders to get help. Return to
- blast the mutants to bits.
- Reward: 3000xp for talking to Brotherhood, Paladdin help, stuff from the
- mutants.
-
- ADD HERE: More Quests
-
- [5-8-4]
-
- [5-9] Military Base
- =====================
- [5-9-1] Location
- ---------------------------
- Directly west of Vault 13, North-west from BrotherHood.
-
- *[5-9-2]* Notable Areas
- ---------------------------
- Bottom Level of Base. Plasma Rifle and Gattling Gun avaliable on the
- mutants. Esp. the Lieutanant. Watch out for a special key on either the
- Lieutanant or the Cathedral Member next to him. Can end the game here by
- arming the computer for self destruct(while you're still inside) or by joining
- the Mutants. Cute Ending. :)
-
- *[5-9-3]* Quests
- ---------------------------
- Destroy the base: Duh, arm the computer.
- Reward: Ruined base and 10,000xp! Enter the green triangle to get the message
- after you've blown the place sky high.
-
- ADD HERE: More Quests
-
- [5-9-4]
-
- [5-10] Glow
- =====================
- [5-10-1] Location
- ---------------------------
- Ask Brotherhood Entrance Guard
-
- *[5-10-2]* Notable Areas
- ---------------------------
- Good place to get ammo, xp points+weapons. Only neccessary area is
- 2nd Level, the level directly below the crater. BrotherHood member on
- same level.
-
- *[5-10-3]* Quests
- ---------------------------
- How to get in: Well at the crater there is a beam sticking out in the west
- side of the crater. Use a rope on that to shimmy down. Imp.!! Have large
- doses of anti-radiation stuff avaliable before entering.
- Reward: Brotherhood object.
-
- ADD HERE: More Quests
-
- [5-10-4]
-
- [5-11] Boneyard (a.k.a L.A.)
- =====================
- [5-11-1] Location
- ---------------------------
- Ask around in Hub
-
- *[5-11-2]* Notable Areas
- ---------------------------
- Adytum. DeathClaw area.
-
- *[5-11-3]* Quests
- ---------------------------
- Help Mayor avenge his son: Go to the Blades and talk to them. Accept the
- Gunrunners request to help destroy the deathclaws and ask for weapons
- for your "friends". Go talk to the mayor, see him get killed. :)
- Or, just charge into Adytum with the Blades.
- Reward: ??
-
- Hydroponic farm: Miles will ask you to help him find the part. It is in the
- warehouse area, west of downtown. When you first enter, there will
- be a dead body near to the east of the building, search him and get the parts.
- WARNING: Deathclaws are big bitches that should be taken seriously.
- Reward: Improved power armor and plasma rifle.
-
- ADD HERE: More Quests
-
- [5-11-4]
-
- [5-12] Cathedral
- =====================
- [5-12-1] Location
- ---------------------------
- Ask in Library Area of Boneyard(Follower of Apocalypse)
-
- *[5-12-2]* Notable Areas
- ---------------------------
- A-Bomb location. In the area heavily guarded by mutants. On the level which
- the master is on. Enter using elevator, can be armed by using key from mutant
- base or with high enuff science skill.
-
- *[5-12-3]* Quests
- ---------------------------
- None.
-
- ADD HERE: More Quests
-
- [5-12-4]
-
-
-
- ==================================
- -SECTION FOUR- MISCELLANEOUS
- ==================================
-
- ---------------------------
- CHAPTER [6] Internet Resources
- ---------------------------
-
- [6-1]World Wide Web sites
- ---------------------------
- http://www.interplay.com/
- Interplay's Official Web Site.
-
- http://www.interplay.com/fallout/index.html
- Official Fallout Site. Nice Message Board
-
- http://www.ultimate-games.com/fallout/
- Fairly big fallout site with a nice message board.
-
- http://www.sfo.com/~dukat/fallout/falloutfaq.htm
- Another Faq with a ahem, less structured approach.
-
- ---------------------------
- CHAPTER [7] Revision History
- ---------------------------
- V0.1: Initial Release of Unofficial Fallout Strategy FAQ.
- Very Incomplete.
- (November 8 1997)
-
- V0.2: Second Release. Added Notable Areas. Minor Corrections.
- Added Some Quests and one tip.
- (November 11 1997)
-
-
-