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- East Front - Frequently Asked Questions
-
- Due to the questions arising from the manual we have compiled this list of questions
- and will continue to add to it as new questions arise. If you have a question not
- listed and feel it should please, e-mail us at talon@talonsoft.com.
-
- 1) How does supply and ammo work and effect my units?
-
- A Low-on-Supply combat unit that attacks using Direct Fire will only attack a number
- of times equal to its Strength Points divided by 2, fractions rounded up (keep in mind
- that such a unit normally is allowed a number of attacks equal to the number of Strength
- Points it has). A Low-on-Supply artillery (indirect fire) unit cannot attack (this
- actually represents that battery not receiving proper fire orders, or a breakdown in
- communications or it being used to support other units in a nearby battle). A Low-on-Supply
- HQ is unable to provide supply to other units under its command (HQ or normal combat units).
- Note that normal, "ground pounder" units are never out of supply; such a unit that is low
- on supply can still attack, albeit at reduced effectiveness (exception: indirect fire units).
-
- 2) How do Headquarters (HQ's) provide supply?
-
- At the start of each friendly turn, a supply check is made for each friendly unit that
- fired in the preceding turn. This is a "percentile" roll against that sides "Ammo" level
- (turn on the Unit List to display this number; hot key "U"). A "percentile" dr equal to
- or less than the friendly Ammo level means that the unit does not run low on supply for that
- turn. A "percentile" dr greater than the friendly Ammo level and the combat unit can then
- check to see if it can be resupplied by its HQ. The closer the unit is to its "parent" HQ,
- the greater the chance that this second supply check will be successful - from 100% if the
- unit is stacked with its HQ, to 50% at the "range" listed for that HQ in the Parameter
- data. Beyond the 50% range the chance of resupply continues drops off. However, if the
- unit's parent HQ itself is found to be "low on supply" it cannot provide supply to any
- of its combat units on that turn. Note that a HQ is always "low on supply" on any turn
- after it has moved (representing it being out of communications for a period). Otherwise,
- each HQ also does a supply check at the start of its turn.
-
- 3) I have a message at the start of my turn stating that I have a certain number of air
- strikes available. Is this number the total amount I have, or the number for just this turn?
-
- The number given here is the total number available for the entire scenario.Use them wisely!
-
- 4) How can I have units move boats to the water?
-
- Place the carrying unit and the boat in the same hex. Use the Load/Unload button to have
- them "carry" the boat. (Currently it will appear as if they are sitting in the boat.) Move
- the unit (in)to the water.
-
- 5) The campaign seems to take forever to load a scenario. Is this normal?
-
- Some scenarios, especially the larger ones, may take a long time to create the information
- needed. This is due to the fact that the campaign scenarios are generated randomly. If it
- seems that the system has locked up completely, press Cntl-Alt-Del. It should say East Front
- (not responding). If this message is there, reboot your computer. You should be able to
- restart and access the scenario without any problem or long loading times. If it does not
- say "not responding" it is still creating the scenario. Leave it alone.
-
- 6) What are the effects of fatigued units and how do they recover fatigue?
-
- Fatigued units are caused by moving in double time. For this reason, fatigued units can not
- use double time. Currently, there are no other effects against fatigued units. A unit
- automatically recovers fatigue on their next turn.
-
- 7) Can Morale be recovered?
-
- At the start of each turn each non-disrupted unit with a morale level lower than its "at
- start" (nominal) morale will make a Morale Check. If it passes this check, it recovers
- morale. Hint: Placing a leader that commands a unit in the same hex as that unit will boost
- its morale, hence making it more likely to pass its morale check.A unit with a morale being
- "boosted" by a "same-organization" leader has its morale value displayed in red.
-
- 8) I see two sets of odds when performing an assault. What do they mean?
-
- The first set is the odds of the attacker against the defender. The second set is the
- counter-attack of the defender attacking the attacker.
-
- 9) What are the assault implications for Morale and Improved Positions?
-
- None.
-
- 10) If I use the "Save AP's for Opportunity Fire" button do I receive a benefit?
-
- No. Whether you use this button (during your unit's move to ensure you save enough AP
- to allow it to fire) or whether you save APs without using the button makes no difference.
- Having this "on" for a unit as it move simply ensures that the moving unit will still have
- enough AP remaining at the end of its move to fire once - whether in your "friendly" turn
- or in the enemy's turn as automatic opportunity fire.
-
- 11) Will I have a better chance at a shot or a first shot if I save double the Action
- Points for Opportunity Fire?
-
- Your odds will be the same, however, you unit may get to fire twice.
-
- 12) Do engineers improve firing odds?
-
- No, however, engineers do have a higher-than-normal assault value (representing their
- close-range flamethowers, demolition charges and plethora of automatic weapons), thus
- increasing your chances in an assault in which an engineer participates.
-
- 13) How do engineers clear minefields?
-
- Move the engineer unit into the minefield hex during its turn. Each turn an engineer unit
- begins its turn undisrupted and in a minefield hex, it will automatically lower the
- strength of the minefield by one.
-
- 14) Sometimes, during an Assault I see a message, "Units Captured". Is there a victory
- point bonus for capturing a unit instead of killing it?
-
- There is no benefit for captured units.
-
- 15) Can Indirect Fire Units fire directly at units in their line of sight?
-
- Currently, Indirect Fire Units can only use Indirect Fire at all times.
-
- 16) Can you specifically target passengers on a carrier? For example, the riders on the
- tanks.
-
- No they can not be specifically targeted. However, passengers will take damage if the
- carrier units is damaged.
-
- 17) My campaign game begins with no units on the board. Where are all my units?
-
- In some campaign scenarios all of your units are scheduled to arrive as reinforcements.
- Bring up the Arrived dialog, by pressing "A" on your keyboard, and place the units on the
- map by double clicking on the units listed.
-
- 18) What exactly do strength points represent?
-
- Each strength point (SP) for an infantry platoon represents a half squad (thus, the 6 SP
- in a platoon represent 3 squads). Each SP for a Machine Gun platoon represents one MG
- "team" (and, thus, one MG); each SP of a gun (i.e., gun, mortar, or howitzer) battery
- represents one gun and its attendant crew; each SP of a vehicular platoon (regardless of
- type) represents one vehicle and its crew.
-
- 19) How can I tell the terrain type of a hex?
-
- Hitting the "U" button on the keyboard will bring up the Unit List, which will display
- the terrain type and other game information such as the Ammo (supply) number, number of
- Air Strikes, and total number of Smoke Missions available.
-
- 20) Are there facing effects?
-
- By default there are no facing effects in the game. In the Optional Rules you can select
- Armor Facing Effects if you desire, in which case armored units (only) have to worry about
- "facing". To find out more information on the various Optional Rules, press the "Help"
- button in the dialog box where you select the Optional Rules.
-
- 21) How do I load and unload units?
-
- You can select the unit and the carrier and then use the Load/Unload units on the ToolBar.
- You must have enough Action Points to perform this action.
-
- 22) How do I choose both the units? When I select one the other becomes unselected.
-
- If they are the only units in the hex you can double click on the hex and it will select
- all the units in the hex. If there are other units in the hex, you can bring up the Unit
- List by pressing "U" and select the units individually from the list on the right hand
- side of the screen.
-
- 23) I still can not load my units? Why?
-
- If the carrying unit has fewer strength points than the passenger it will be unable to load
- the unit. In short, you need enough trucks to carry the men.
-