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Planet Source Code Jumbo …e CD Visual Basic 1 to 7
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Post-Proce2076087182007.psc
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!readMe.txt
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Text File
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2007-07-18
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1KB
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57 lines
System Requirements:
Graphic Chipset With 1.4 Pixel Shader Support
nVidia GeForce4 Ti / Go 4x00 series (not MX)
ATI Radeon 8500 - 9250 series
Controls:
Left Mouse Button - Rotate Scene
Right Mouse Button - Zoom / UnZoom
Booth Mouse Butons - Pan (Y)
H - Show / Hide Help
P - Show / Hide Effect Rendering Pipeline
W - Show / Hide Walls
B - Toggle Entrie Bloom Effect
F - Toggle x16 Anisotropic Filter
G - Toggle Gaussian Blur Pass
R - Toggle Bright Pass
SPACE / ENTER - Effect Advanced Settings
ESC - Quit
Shaders Included:
psh_BrightPass_ps.1.4.txt - Performs a bright pass on a post-processing RT texture
psh_GaussianBlur_ps.1.4.txt - Performs 5-tap gaussian blur with single pass on RT texture
psh_TextureBlend_ps.1.1.txt - Blends 2 textures
Notes:
Statue mesh is provided with extra high quality, it can greately reduce FPS,
while entrie effect with full quality is calculated in about 1ms-5ms ;)
Scene compexity does not affect effect speed!
Contacts:
root@devFg.homeip.net