System Requirements: Graphic Chipset With 1.4 Pixel Shader Support nVidia GeForce4 Ti / Go 4x00 series (not MX) ATI Radeon 8500 - 9250 series Controls: Left Mouse Button - Rotate Scene Right Mouse Button - Zoom / UnZoom Booth Mouse Butons - Pan (Y) H - Show / Hide Help P - Show / Hide Effect Rendering Pipeline W - Show / Hide Walls B - Toggle Entrie Bloom Effect F - Toggle x16 Anisotropic Filter G - Toggle Gaussian Blur Pass R - Toggle Bright Pass SPACE / ENTER - Effect Advanced Settings ESC - Quit Shaders Included: psh_BrightPass_ps.1.4.txt - Performs a bright pass on a post-processing RT texture psh_GaussianBlur_ps.1.4.txt - Performs 5-tap gaussian blur with single pass on RT texture psh_TextureBlend_ps.1.1.txt - Blends 2 textures Notes: Statue mesh is provided with extra high quality, it can greately reduce FPS, while entrie effect with full quality is calculated in about 1ms-5ms ;) Scene compexity does not affect effect speed! Contacts: root@devFg.homeip.net