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1995-06-07
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***************************************************
* *
* U T O P O S 1.55 *
* *
* COPYRIGHT AGGRESSION 1994 *
* *
***************************************************
CODE AND DESIGN: CREATOR
ADDITIONAL CODING: XENIT
ADDITIONAL DESIGN: MIZAR AND XENIT
TRACK DESIGN AND TRACK GRAPHICS: MIZAR
PICTURES AND SPRITES: LANCELOT
WINNER/LOSER LOGOS: CUBE
PACKER: AXE OF SUPERIOR
GAME TESTING: CREATOR, MIZAR, XENIT, A.REHTOLA
SPECIAL THANKS TO: ECZEMA, NOBODY, EMPHII, SKINHEAD
ZERDEX, S.SOMERO, AND Y O U...
THIS DOCUMENTATION IS TYPED AND EDITED BY CREATOR.
FRENCH TRANSLATION IS MADE BY SEBASTIEN LARNAC.
******-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-******
****** UTOPOS MUST N O T BE COPIED TO ANYONE ******
******=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=******
USE JOYSTICK OR CURSOR KEYS TO SCROLL THE TEXT UP
AND DOWN.
PRESS: F1 --> INTRODUCTION
F2 --> UTOPOS - THE GAME
F3 --> THE CONTROLS
F4 --> AGGRESSION
***************************************************
IF YOU FIND ANY BUGS OR IF YOU HAVE ANY SUGGESTIONS
WRITE TO:
JANI PENTTINEN
(CREATOR OF AGGRESSION)
LbHDEKUJA 2B5
16300 ORIMATTILA
F I N L A N D
...OR PHONE TO:
+358-(9)18-7772967
(ASK FOR JANI)
...OR CALL OUR BBS 'NECRONOMICON'
+358-(9)0-3882710
***************************************************
UTOPOS 1.5X KEYBOARD SHORTCUTS:
MAIN KEYBOARD NUMERIC KEYPAD
---------------------------- ---------------------
PAUSE = P MAIN VOLUME UP = (
QUIT = F10 MAIN VOLUME DOWN = 7
RESYNC (60/50HZ) = F6 LEFT VOLUME UP = )
CHEAT (WITH PASSWORD!) = F9 LEFT VOLUME DOWN = 8
UPPER BORDER ON/OFF = U RIGHT VOLUME UP = /
BOTTOM BORDER ON/OFF = B RIGHT VOLUME DOWN = 9
CLEAR RECORD (P.1) = Ö BASS UP = 4
CLEAR RECORD (P.2) = Ä BASS DOWN = 1
TREBLE UP = 5
TREBLE DOWN = 2
PLAYER 2 CONTROL
---------------------------------------------------
THRUST: ARROW UP, LEFT SHIFT, W,
CAPSLOCK
TURN LEFT: ARROW LEFT, A
TURN RIGHT: ARROW RIGHT, D
FIRE GUN: CONTROL, RIGHT SHIFT
FIRE BOMB/ENTER BASE: ARROW DOWN, ALTERNATE, S,
RETURN, \
**************************************************
INTRODUCTION
**************************************************
UTOPOS IS A SHAREWARE GAME WHICH WAS ORIGINALLY
DESIGNED BY A FINNISH CODING CREW CHRONICLE.
AFTER CHRONICLE DIED AUTUMN 1993, CREATOR, MAIN
CODER OF CHRONICLE, JOINED TO AGGRESSION AND SO
AGGRESSION CONTINUED DEVELOPING UTOPOS. UTOPOS
HAS BEEN UNDER DEVELOPMENT SINCE SEPTEMBER 1992.
**************************************************
TECHNICAL INFORMATION
**************************************************
UTOPOS RUNS IN AN ST LOW RESOLUTION. IF YOU HAVE A
MACHINE WITH 8 MHZ CLOCK SPEED, YOU HAVE UPPER AND
BOTTOM BORDERS REMOVED GIVING YOU A RESOLUTION OF
320*285. THE SCREEN IS DIVIDED INTO THREE
INDEPENDENT AREAS WHICH ALL HAVE THEIR OWN
PALETTES. THIS GIVES US 48 POSSIBLY COLORS
ALTOGETHER. THE GAME RUNS ALWAYS IN ONE FRAME
( THE SCREEN IS UPDATED 50 TIMES IN A SECOND )
SO ALL MOVEMENT IS VERY SMOOTH. THERE ARE
8 CHANNELS OF 25 KHZ SAMPLED SOUND EFFECTS
COMPLETING THE ATMOSPHERE. IF YOU HAVE A FALCON,
UTOPOS RUNS IN ST BUS EMULATION MODE, BUT WITH
16MHZ CLOCK SPEED AND CACHE. FUTURE VERSIONS WILL
RUN WITHOUT BUS EMULATION, ENABLING USING OVERSCAN
AND MORE COLOURS.
**************************************************
MENUS
**************************************************
THE MENU SYSTEM IN UTOPOS IS VERY EASY TO USE. YOU
JUST USE JOYSTICK'S FORWARD AND BACKWARD
DIRECTIONS TO CHOOSE THE ITEM YOU WANT TO PICK OR
CONFIGURE. THE LEFT AND RIGHT DIRECTIONS CHANGE
THE ITEM'S CONFIGURATION.
AFTER BOOTING UP UTOPOS, YOU SEE A MENU IN WHICH
YOU CAN CHOOSE EITHER TO PLAY GAME OR TO SET UP
CONFIGURATIONS. IF YOU CHOOSE NOT TO PLAY YET, YOU
HAVE THREE MENUS IN WHICH TO CHOOSE.
**************************************************
PLAY OPTIONS
**************************************************
HERE ARE AN OVERVIEW OF ALL ITEMS:
'MAIN MENU --->'
CHOOSING THIS TAKES YOU BACK TO MAIN MENU.
'PLAYMODE'
THERE ARE TWO POSSIBLE PLAYMODES. 'COMBAT' IS FOR
TWO PLAYERS AND 'SEEK AND DESTROY' FOR ONE PLAYER.
'PLAYERS'
NUMBER OF PLAYERS PLAYING SIMULTANEUSLY, 1 OR 2.
'PLAYER 1'
CONTROLLER AND CONTROLMODE FOR PLAYER 1. IN TWO
PLAYER MODE THE CONTROLLER IS ALWAYS JOYSTICK.
IN SINGLE PLAYER MODE YOU CAN CONTROL YOUR VESSEL
EITHER WITH JOYSTICK OR WITH KEYBOARD.
THE CONTROLMODE IS EITHER NORMAL OR INVERTED.
INVERTED CONTROLMODE MEANS THAT THE FUNCTIONS OF
JOYSTICK'S FORWARD DIRECTION AND BUTTON ARE
SWAPPED WITH EACHOTHER.
'PLAYER 2'
THE SAME AS FOR PLAYER ONE EXCEPT THAT THE
CONTROLLER IN TWO PLAYER MODE CAN BE EITHER
JOYSTICK OR KEYBOARD.
'NUMBER OF SHIPS'
THE NUMBER OF LIVES EACH PLAYER HAS AT THE
BEGINNING OF THE GAME.
'CRASH OTHER PLAYER'
IF SET TO 'NO', SHIPS DON'T HIT ON EACH OTHER.
'GRAVITY' AND 'AIR RESISTANCE'
THESE SHOULD BE CLEAR TO EVERYONE... :)
'BOTTOM BORDER'
DEFINES WETHER BOTTOM BORDER IS REMOVED OR NOT.
WHEN REMOVED, 56 EXTRA LINES ARE ACHIEVED, GIVING
A RESOLUTION 320*256.
UPPER BORDER
WETHER BOTTOM BORDER IS REMOVED OR NOT. WHEN
REMOVED, 29 EXTRA LINES ARE ACHIEVED, GIVING
A RESOLUTION 320*285. UPPER BORDER CAN BE REMOVED
ONLY IF LOWER BORDER IS ALSO REMOVED.
**************************************************
SOUND OPTIONS
**************************************************
YOU CAN'T USE THIS MENU IN THIS VERSION. THERE
IS 50KHZ FOUR CHANNEL PROTRACKER MUSIC IN THE MAIN
MENU. THE GAME ITSELF HAS 25 KHZ EIGHT CHANNELS
EFFECTS.
**************************************************
DISK OPTIONS
**************************************************
FROM HERE YOU CAN CHOOSE THE TRACK YOU WANT TO
PLAY. THERE ARE FOUR DIFFERENT TRACKS AVAILABLE.
**************************************************
UTOPOS - THE GAME
**************************************************
1) COMBAT
THE MAIN IDEA OF THE GAME IS TO CONTROL YOUR SHIP
THROUGH THE CAVES AND DESTROY YOUR OPPONENT. YOUR
SHIP CAN CARRY DIFFERENT WEAPONS, SO BUILD YOUR
OWN TACTICTS TO KILL THE OTHER PLAYER. IF YOUR
SHIP GETS DAMAGE DURING THE BATTLE, IT CAN BE
FIXED ON ONE OF YOUR BASES. AT THE BASE YOU GET
YOUR SHIP AUTOMATICALLY REPAIRED AND RE-EQUIPPED.
YOU CAN ALSO DEFENCE YOUR BASE BY CONTROLLING AAG
(ANTI AIRCRAFT GUN).
AN ALTERNATIVE FEATURE IS RACING INSTEAD OF
COMBATING. THE COMPUTER COUNTS THE LAPS AND GIVES
YOUR LAP TIME AFTER EVERY LAP. YOU CAN SELECT THE
ROUTE BY YOURSELF. CLOCK STARTS WHEN YOU CUT THE
LINE WHICH SAYS 'START'. YOU'LL THEN HAVE TO FLY
ROUND A FLAG WHICH IS SOMEWHERE IN TRACK. AFTER
THAT RETURN TO START. CLOCK STOPS WHEN YOU CUT
THE START-LINE AGAIN. THERE ARE TWO COUNTS SHOWN
IN YOUR STATUS BAR. THE LEFT ONE IS THE CURRENT
TIME AND THE RIGHT ONE IS THE CURRENT RECORD. YOU
CAN CLEAR THE RECORDS BY PRESSING 'b' (FOR
PLAYER 1) AND 'c' (FOR PLAYER 2)
2) SEEK'N DESTROY
THIS IS A ONE-PLAYER MODE. YOUR MISSION IS TO
DESTROY ALL ENEMIES IN A TRACK. THERE ARE TWO
DIFFERENT TRACKS AVAILABLE. EACH TRACK IS DIVIDED
INTO THREE SECTIONS. AFTER DESTROYING ALL ENEMIES
AT ONE SECTION, A DOOR OPENS AND LETS YOU TO NEXT
SECTION. THIS ONE-PLAYER MODE WAS MADE FOR
PRACTISING CONTROLLING THE SHIP, SO IT DOESN'T
LEAD TO ANYTHING, NOTHING HAPPENS WHEN YOU
COMPLETE THE LEVEL. (WELL YOU MIGHT FEEL HAPPY FOR
A WHILE, BUT THAT'T ALL.) BY THE WAY... ENEMIES
DIE EASIER IF YOU SHOOT THE COLOURFUL AREA IN
THEM. THE GREY AREA IS A SHIELD, IT CAN TAKE MORE
SHOTS.
**************************************************
BASE
**************************************************
THE GAME STARTS FROM YOUR OWN HOME BASE NUMBER
ONE. THERE ARE TWO OF THEM FOR EACH PLAYER IN
EVERY TRACK. YOUR SHIP IS LANDED ON YOUR BASE AND
YOU CAN EITHER TAKE OFF OR GET INTO YOUR BASE BY
PULLING JOY DOWN. AT THE BASE YOU CAN RECONFIGURE
YOUR SHIP'S LOADINGS AND CHANGE THE ARMAMENT OF
YOUR SHIP. YOU CAN MOVE THE SELECTOR UP'N'DOWN.
MOVING JOY LEFT'N'RIGHT CHANGES THE STATUS OF THE
HIGHLIGHTED ITEM. THE FIRST THREE ITEMS CONFIGURE
THE AMOUNT OF BULLETS, BOMBS AND FUEL YOU WANT TO
CARRY IN YOUR SHIP. THE MORE STUFF YOU LOAD IN
YOUR SHIP THE HEAVIER IT BECOMES (NATURALLY) AND
SO IT ALSO REACTS SLOWER.
**************************************************
ARMAMENT
**************************************************
A) GUNS
-------
THE CURRENT GUN CAN BE DEFINED IN THE BASE BY
PULLING JOYSTICK LEFT AND RIGHT ON THE TEXT
'WEAPONRY'. GUNS ARE USED BY PRESSING FIRE-BUTTON
OF YOUR JOYSTICK.
NORMAL GUN
----------
THIS IS STANDARD MACHINE-GUN, WHICH FIRES STRAIGHT
AHEAD.
FB-GUN
------
FB MEANS 'FORWARD-BACKWARD', EVERY OTHER SHOT IS
FIRED FORWARDS, EVERY OTHER IS BACKWARDS.
V-GUN
-----
SHOTS ARE FIRED IN A V-FORMATION.
MIXER
-----
MIX OF DIFFERENT SHOOTING DIRECTIONS.
AFTERBURNER
-----------
THIS ONE IS NOT A GUN. I PLACE THE INSTRUCTION FOR
IT HERE BECAUSE IT IS PLACED UNDER LABEL 'GUN' IN
BASE AND BECAUSE IT IS ACTIVATED WITH FIRE BUTTON.
AFTERBURNER GIVES 20 PERCENT MORE POWER TO YOUR
SHIP'S ENGINE. WHEN USING AFTERBURNER YOU ARE NOT
ABLE TO USE GUN BECAUSE AFTERBURNER IS REQUIRES
FIREBUTTON FOR CONTROLLING IT... WHEN USING
AFTERBURNER YOUR SHIP EATS GAS TWICE AS MUCH AS
USUALLY.
B) BOMBS
--------
THERE ARE NINE DIFFERENT BOMBS AVAILABLE IN THIS
VERSION. THE CURRENT BOMB CAN BE DEFINED IN THE
BASE BY PULLING JOYSTICK LEFT AND RIGHT ON THE
NAME OF BOMB. BOMBS CAN BE FIRED BY PULLING
JOYSTICK BACK WHEN YOU'RE IN THE AIR. YOUR SHIP
CAN CARRY MAXIMUM OF 12 BOMBS AT ONCE. THE HEAVIER
THE BOMB IS, MORE DAMAGE IT MAKES. THE MORE
ADVANCED THE BOMB IS, THE LONGER RELOADING TIME
IT REQUIRES. HERE'S A SHORT DESCRIPTION OF ALL
AVAILABLE BOMBS.
NORMAL BUCHU
------------
BUCHU IS A BOMB WHICH EXPLODES EITHER WHEN IS
CRASHES TO WALL OR WHEN IT'S TIME FUSE ACTIVATES
IT. THIS BOMB IS THE SIMPLEST AND THE LIGHTEST
BOMB AVAILABLE. IT ALSO HAS A SHORTEST RELOADING
TIME AFTER A FIRING.
MEDIUM BUCHU
------------
MEDIUM BUCHU IS ALMOST SIMILAR TO NORMAL BUCHU.
THE ONLY DIFFERENCE IS THAT IT HAS TWO EXPLOSIONS,
IT IS A LITTLE HEAVIER AND IT REQUIRES SOME MORE
TIME TO RELOAD.
LARGE BUCHU
-----------
THE DIFFERENCES BETWEEN NORMAL, MEDIUM AND LARGE
BUCHUES ARE THE AMOUNT OF EXPLOSIONS, THE MASS AND
THE LOADING TIME. IN THE LARGE BUCHU THERE ARE
THREE EXPLOSIONS AND SO IT IS THE HEAVIEST BUCHU
(AND THE HEAVIEST BOMB OF THE CURRENT ARSENAL) AND
IT ALSO REQUIRES RATHER LONG TIME TO RELOAD.
SEEKER
------
THIS ONE CONSISTS OF TWO DIFFERENT BUCHUES. THE
FIRST ONE IS A STANDARD BUCHU WHICH CARRIES
ANOTHER BUCHU. THE FIRST BUCHU HAS A TIME FUSE
WHICH ACTIVATES IT IN THE AIR. THE FIRST BUCHU
THEN EXPLODES AND LAUNCHES ANOTHER BUCHU TOWARDS
TO NEAREST PLAYER. SEEKER IS QUITE HEAVY AND NEEDS
SOME MORE TIME TO RELOAD THAN BUCHUES.
LEAP FROG
---------
LEAP FROG IS A BUCHU WHICH JUMPS AROUND LIKE A
FROGGY! IT'S QUITE FUNNY BUT PERHAPS NOT AS
USEFUL.
HOMING MISSILE
--------------
HOMING MISSILE FLIES STRAIGHT FOR A WHILE. AFTER
IT HAS BEEN ACTIVATED IT SEARCHES THE NEAREST
PLAYER. THE HOMING MISSILE IS RATHER LIGHT AND SO
IT DOESN'T AFFECT AS MUCH DAMAGE TO THE SHIP AS
OTHER BOMBS. THE RELOADING TIME IS VERY LONG. THIS
BOMB WAS PREVIOUSLY CALLED 'TRACKER'.
ROLLO
-----
ROLLO IS A BOMB THAT SHOOTS BULLETS ALL AROUND IT.
IT DOESN'T AFFECT MUCH HARM WHEN IT EXPLODES, BUT
MAY CAUSE PROBLEMS TO OPPONENT WITH THE BULLETS
FLYING ALL AROUND.
ROCKET
------
ROCKET IS QUITE SIMILAR TO NORMAL BUCHU, THE ONLY
DIFFERENCE IS THAT ROCKET LEAVES A LINE OF BULLETS
BEHIND IT.
ROLLET
------
ROLLER'S DESTRUCTION POWER IS SOMEWHERE BETWEEN
NORMAL AND MEDIUM BUCHUS. IT 'ROLLS' IN AIR DURING
IT'S TRAVEL.
**************************************************
SHIP
**************************************************
A SHIP CAN BE LOADED WITH 960 GUN BULLETS AND 12
BOMBS IN MAXIMUM. SHIP'S DEFENCE SYSTEM BASES ON
ENERGY SHIELD. THE ENERGYSHIELD IS ONLY AGAINST
AMMOS. WHEN YOU HIT THE WALL YOU'LL EXPLODE.
A SHIELD CAN TAKE 40 STANDARD MACHINE GUN BULLETS
OR COUPLE BOMB HITS (DEPENDING ON BOMB)
**************************************************
STATUS BAR
**************************************************
BETWEEN THE PLAYING AREAS THERE IS A STATUSBAR,
WHERE YOU CAN SEE HOW MUCH ENERGY, FUEL, BULLETS,
BUCHUS AND SHIPS YOU HAVE. ON THE RIGHT
YOU SEE CLOCK FOR RACING (OR SCORE IF YOU ARE
PLAYING THE ONE PLAYER MODE) . DURING THE
RELOADING YOUR SHIP ON THE BASE YOU CAN WATCH HOW
THE RELOADING PROCESSES.
MEANINGS FOR THE SYMBOLS IN THE STATUSBAR:
--------------------------------------------
e = ENERGYSHIELD
i = FUEL
gh = BULLETS AND BUCHUS
f = SHIPS
ON THE RIGHT, THERE ARE CURRENT TIME AND A TRACK
RECORD.
**************************************************
THE CONTROLS
**************************************************
JOYSTICK (NORMAL): JOYSTICK (INVERT):
--------------------------------------------------
THRUST: JOY UP FIRE BUTTON
TURN LEFT: JOY LEFT JOY LEFT
TURN RIGHT: JOY RIGHT JOY RIGHT
FIRE GUN: FIRE BUTTON JOY UP
FIRE BOMB: JOY DOWN JOY DOWN
KEYBOARD CONTROLS:
--------------------------------------------------
THRUST: ARROW UP, LEFT SHIFT, W, CAPSLOCK
TURN LEFT: ARROW LEFT, A
TURN RIGHT: ARROW RIGHT, D
FIRE GUN: CONTROL, RIGHT SHIFT
FIRE BOMB: ARROW DOWN, ALTERNATE, S, RETURN, \
**************************************************
INFORMATION ABOUT REGISTRATION
**************************************************
UTOPOS IS A SHAREWARE GAME
--------------------------
IF YOU LIKE PLAYING UTOPOS AND YOU WANT TO PLAY
THE NEWEST VERSION OF UTOPOS YOU WILL HAVE TO
PAY THE REGISTRATION FEE TO GET IT.
HOW TO GET THE NEWEST VERSION OF UTOPOS ?
-----------------------------------------
SEND d6 / 15 DEM / 50 FRF / 50 FIM / 70 SEK / $10
TO FOLLOWING ADDRESS:
JANI PENTTINEN
(CREATOR OF AGGRESSION)
LÄHDEKUJA 2 B 5
16300 ORIMATTILA
F I N L A N D
(YOU DON'T HAVE TO SEND ANY DISKS TO US, ONLY
THE MONEY! THE REGISTRATION FEE COVERS DISK AND
MAILING. USE ONLY C A S H, WE DON'T ACCEPT
CHEQUES)
WE WILL SEND YOU THE NEWEST VERSION OF UTOPOS
RIGHT AWAY SO YOU WILL RECEIVE IT IN ONE WEEK FROM
WHEN YOU MAILED THE ORDER.
**************************************************
* N O T E ! ! ! *
* *
*PEOPLE WHO HAVE ALREADY PAID THE REGISTRATION*
*FEE CAN UPDATE THEIR UTOPOS VERSION TO NEWEST*
*VERSION BY SENDING US A DISK AND TWO IRC'S.*
*ALTERNATIVELY YOU CAN SEND MONEY WORTH OF d1. IN*
*THAT CASE YOU DON'T HAVE TO SEND DISK OR IRC.*
**************************************************
UTOPOS VERSION 1.55
-------------------
- COMPATIBLE WITH FALCON 030 MACHINES
UTOPOS VERSION 1.54
-------------------
- MANY BUGS HAVE BEEN REMOVED
- MAIN MENU IS A BIT MORE USER FRIENDLY
- THERE ARE THREE NEW BOMBS, NAMED AS
ROLLO, ROCKET AND ROLLER
- THERE WAS A PROBLEM WITH EARLIER VERSION
THAT THE TWO PLAYER VERSION DIDN'T FIT
INTO MEMORY ON ALL 1MB MACHINES. THIS
SHOULD HAVE DISAPPEARED NOW.
UTOPOS VERSION 1.50
-------------------
- THE SOUND EFFECT'S QUALITY HAS BEEN ENHANCED.
THE SOUND IS NOW CALCULATED IN 14 BITS/12.5 KHZ
WITH PLAYBACK OF 8 BITS/25 KHZ (THE PREVIOUS
VERSION HAD 6 BITS CALCULATION AND 12.5 KHZ
OUTPUT).
- THERE IS NEW TUNE IN MAIN MENU. IT
IS CALLED 'WHALES IN UTOPOS'. IT IS MADE BY
TEQUE.
- AS ALWAYS... SOME BUGS HAVE BEEN REMOVED...
UTOPOS VERSION 1.47
-------------------
SOME KEYBOARD SHORTCUTS HAVE BEEN ADDED. ALSO,
THERE ARE SOME MORE OPTIONS IN MAIN MENU AND IN
BASES.
UTOPOS VERSION 1.46
-------------------
FEW EXTRA FEATURES HAVE BEEN ADDED...
- CURRENT LAP RECORD CAN BE CLEARED BY PRESSING
'Ö' (FOR PLAYER ONE) AND 'Ä' (FOR PLAYER TWO.) FOR
THOSE WITH A KEYBOARD WITH NO 'Ä' AND 'Ö', RIGHT
KEYS CAN BE FOUND BETWEEN 'L' AND RETURN.
- THERE IS NOW A CHEAT MODE! IT CAN BE ACTIVATED/
DISACTIVATED BY PRESSING F9. YOU NEED, HOWEVER,
A PASSWORD TO GET THE CHEAT WORKING... :=)
- AHEM... HERE'S ONE PASSWORD! TYPE IN 'NEGROS
GAIS' AS PLAYER 2'S NAME...
UTOPOS VERSION 1.45
-------------------
THE PREVIOUS VERSION DIDN'T WORK ON FALCON AT
ALL. NOW IT S H O U L D WORK, BUT YOU NEVER
KNOW. SOME NEW FEATURES WERE ADDED...
- EACH PLAYER NOW HAS TWO BASES. PLAYER ONE CAN
USE BASES 1 AND 3, PLAYER TWO BASES 2 AND 4.
- COLOR FADING IS FASTER
- DEFENDER GUNS ARE PLACED TO RIGHT PLACE. THERE
IS NOW ALSO A POSSIBILITY TO TAKE OFF
IMMEDIATELY EVEN WHEN YOU ARE USING DEFENDER
GUN. (JUST BY ACCELERATING)
- FEW LITTLE BUGS HAVE BEEN FIXED.
UTOPOS VERSION 1.42
-------------------
SOME NEW FEATURES WERE ADDED.
- THE JOYSTICK CONTROL MODE CAN BE CHANGED IN THE
BASE
- THE CURSOR BEAM IN THE BASE WRAPS VERTICALLY,
THIS ALLOWS FASTER ACCESS TO BASE DEFENDER
- THERE ARE NOW OWN RACING RECORDS FOR DIFFERENT
TRACKS
- TRACK RECORDS ARE SAVED TO DISK
- TRACK RECORDS ARE SHOWN IN DECIMAL
- THIS VERSION SHOULD WORK ON FALCON (MAYBE NOT
PERFECTLY, BUT BETTER THAN BEFORE...)
UTOPOS VERSION 1.41
-------------------
VERSION 1.40 WAS RELEASED UNTESTED SO THERE WAS
LOTS OF BUGS. IN THIS VERSION ALL OF THESE BUGS
HAVE (HOPEFULLY) BEEN FIXED. VERSION 1.41 IS SENT
FREE TO ALL PEOPLE WHO RECEIVED BUGGED VERSION.
UTOPOS VERSION 1.40
-------------------
THIS IS THE FIRST OFFICIAL RELEASE OF UTOPOS.
- ONE-PLAYER MODE IS INCLUDED
- PLAYAREA IS NOW 1024*512 PIXELS
- FOUR TRACKS FOR MULTIPLAYER MODE
- TWO TRACKS FOR SINGLEPLAYER MODE
- POSSIBILITY TO RACE IN THE TRACK
- SAMPLED SOUND EFFECTS ON EIGHT CHANNELS
- THERE ARE LOADS OF NEW WEAPONS
- SOME BUGS ARE FIXED
- THERE'S NOW A RADAR IN THE BASE
- THERE IS AN ANTI-AIRCRAFT GUN ON BASE
- SHIPS HAVE BEEN DRAWN USING A RAYTRACING
TECHNICUE
- MACHINEGUN BULLETS ARE NOW MUCH MORE
EFFECTIVE THAN BEFORE, YOU CAN ACTUALLY
DESTROY YOUR ENEMY ON BASE WITH THEM...
FEATURES IN FUTURE VERSIONS OF UTOPOS:
--------------------------------------
A WHOLE NEW SOUND SYSTEM WHICH INCLUDES:
- 6 CHANNELS OF SAMPLED SOUND EFFECTS AND 4
CHANNELS OF TRACKER MUSIC PLAYED AT THE SAME
TIME (THIS HAS ALREADY BEEN FINISHED AND MIGHT
BE INCLUDED TO NEXT VERSION)
- ALL THIS AND 3 CHANNELS OF PSG SOUNDS EXTRA, SO
THERE IS 13 CHANNELS ALLTOGETHER
(UNDER DEVELOPMENT)
- MORE TRACKS. THE FUTURE TRACKS WILL BE ABLE TO
BE MORE COLOURFUL THAN IN THIS VERSION. (UNDER
DEVELOPMENT)
- UP TO FOUR PLAYERS SIMULTANEOUSLY, BY LINKING
TWO COMPUTERS TOGETHER VIA MIDI PORT
(ALMOST DEVELOPED)
- UP TO SIX PLAYERS SIMULTANEOUSLY, BY LINKING
THREE COMPUTERS TOGETHER VIA MIDI PORT
(IF THE DREAM COMES REALITY...)
- TRADE SYSTEM. YOU WILL BE ABLE TO BUY BETTER
SHIPS, WEAPONS, AND EVEN BASES FROM A WEAPONRY
STORE. (UNDER DEVELOPMENT)
- A WHOLE NEW ONE PLAYER MODE. NO INFORMATION IS
GIVEN YET, BUT IT WILL BE TOTALLY GRAZY!
**************************************************
AGGRESSION
**************************************************
AGGRESSION IS A GROUP OF FINNISH COMPUTER FANATICS
MAKING DEMOS AND GAMES FOR ATARI SERIES OF
COMPUTERS. AGGRESSION IS ALSO MAKING APPEARANCE ON
COMMODORE AMIGA'S COMMERCIAL SCENE. MOST OF OUR
FUTURE PRODUCTIONS ARE TO BE RELEASED FOR BOTH
FORMATS.
AGGRESSION CONSISTS OF:
BAST (FEMALE)
CREATOR (CODER)
CUBE (MUSICIAN)
JACKDAW (CODER)
LANCELOT (ARTIST, CODER)
OWL (ARTIST)
QWERTY (SWAPPER, TRADER)
RENE (CODER)
TEQUE (MUSICIAN)
WIZTOM (CODER)
XENIT (CODER)
GREETINGS FROM THE AUTHORS OF UTOPOS
------------------------------------
THE REST OF AGGRESSION, ACF, ACCS, ADMIRABLES,
ANDY NUTTALL, ANIMAL MINE, ATARI CORP., AURA,
AVENA, BLOODHOUSE LTD., BLUES BOYS, CASCADA,
CHRONICLE, CHRIS BARNES, CLIMAX, DEBAILLEUL BROS.,
DETONATORS, DONALD P. MAPLE, ECZEMA OF NO TEAM,
EFFECT, ELECTRONIC IMAGES, EXECUTIONER, EXTREAM,
FUTURE CREW, GRIM REAPER CREW, HEMOROIDS,
HYSTERIA, ICS, LYNX, ORION, OXYGENE, POSITIVITY,
PROBE 9, PROPHECY, PURE ENERGY, REDLITE,
SEBASTIEN LARNAC, SECTION ONE, SENTRY, SHINING 8,
SONIC, SOTE, SYNC, SYNDICATE, SYNERGY, STAX, STF,
ST FORMAT, SUPERIOR, TACC, TNS, TRONIC PDL,
2SMART4U...
..AND ALL THE PEOPLE WHO LIKE PLAYING UTOPOS
AND DECIDE TO REGISTER IT!
SO LONG AND THANKS FOR ALL THE REGISTRATIONS!
YOURS,
CREATOR AND MIZAR!!!
P.S. THE NEXT AGGRESSIVE PARTY WILL PERHAPS BE
HELD IN DANMARK IN XMAS -94. FOR MORE INFO,
CONTACT US!