*************************************************** * * * U T O P O S 1.55 * * * * COPYRIGHT AGGRESSION 1994 * * * *************************************************** CODE AND DESIGN: CREATOR ADDITIONAL CODING: XENIT ADDITIONAL DESIGN: MIZAR AND XENIT TRACK DESIGN AND TRACK GRAPHICS: MIZAR PICTURES AND SPRITES: LANCELOT WINNER/LOSER LOGOS: CUBE PACKER: AXE OF SUPERIOR GAME TESTING: CREATOR, MIZAR, XENIT, A.REHTOLA SPECIAL THANKS TO: ECZEMA, NOBODY, EMPHII, SKINHEAD ZERDEX, S.SOMERO, AND Y O U... THIS DOCUMENTATION IS TYPED AND EDITED BY CREATOR. FRENCH TRANSLATION IS MADE BY SEBASTIEN LARNAC. ******-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-****** ****** UTOPOS MUST N O T BE COPIED TO ANYONE ****** ******=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=****** USE JOYSTICK OR CURSOR KEYS TO SCROLL THE TEXT UP AND DOWN. PRESS: F1 --> INTRODUCTION F2 --> UTOPOS - THE GAME F3 --> THE CONTROLS F4 --> AGGRESSION *************************************************** IF YOU FIND ANY BUGS OR IF YOU HAVE ANY SUGGESTIONS WRITE TO: JANI PENTTINEN (CREATOR OF AGGRESSION) LbHDEKUJA 2B5 16300 ORIMATTILA F I N L A N D ...OR PHONE TO: +358-(9)18-7772967 (ASK FOR JANI) ...OR CALL OUR BBS 'NECRONOMICON' +358-(9)0-3882710 *************************************************** UTOPOS 1.5X KEYBOARD SHORTCUTS: MAIN KEYBOARD NUMERIC KEYPAD ---------------------------- --------------------- PAUSE = P MAIN VOLUME UP = ( QUIT = F10 MAIN VOLUME DOWN = 7 RESYNC (60/50HZ) = F6 LEFT VOLUME UP = ) CHEAT (WITH PASSWORD!) = F9 LEFT VOLUME DOWN = 8 UPPER BORDER ON/OFF = U RIGHT VOLUME UP = / BOTTOM BORDER ON/OFF = B RIGHT VOLUME DOWN = 9 CLEAR RECORD (P.1) = ™ BASS UP = 4 CLEAR RECORD (P.2) = ˇ BASS DOWN = 1 TREBLE UP = 5 TREBLE DOWN = 2 PLAYER 2 CONTROL --------------------------------------------------- THRUST: ARROW UP, LEFT SHIFT, W, CAPSLOCK TURN LEFT: ARROW LEFT, A TURN RIGHT: ARROW RIGHT, D FIRE GUN: CONTROL, RIGHT SHIFT FIRE BOMB/ENTER BASE: ARROW DOWN, ALTERNATE, S, RETURN, \ ************************************************** INTRODUCTION ************************************************** UTOPOS IS A SHAREWARE GAME WHICH WAS ORIGINALLY DESIGNED BY A FINNISH CODING CREW CHRONICLE. AFTER CHRONICLE DIED AUTUMN 1993, CREATOR, MAIN CODER OF CHRONICLE, JOINED TO AGGRESSION AND SO AGGRESSION CONTINUED DEVELOPING UTOPOS. UTOPOS HAS BEEN UNDER DEVELOPMENT SINCE SEPTEMBER 1992. ************************************************** TECHNICAL INFORMATION ************************************************** UTOPOS RUNS IN AN ST LOW RESOLUTION. IF YOU HAVE A MACHINE WITH 8 MHZ CLOCK SPEED, YOU HAVE UPPER AND BOTTOM BORDERS REMOVED GIVING YOU A RESOLUTION OF 320*285. THE SCREEN IS DIVIDED INTO THREE INDEPENDENT AREAS WHICH ALL HAVE THEIR OWN PALETTES. THIS GIVES US 48 POSSIBLY COLORS ALTOGETHER. THE GAME RUNS ALWAYS IN ONE FRAME ( THE SCREEN IS UPDATED 50 TIMES IN A SECOND ) SO ALL MOVEMENT IS VERY SMOOTH. THERE ARE 8 CHANNELS OF 25 KHZ SAMPLED SOUND EFFECTS COMPLETING THE ATMOSPHERE. IF YOU HAVE A FALCON, UTOPOS RUNS IN ST BUS EMULATION MODE, BUT WITH 16MHZ CLOCK SPEED AND CACHE. FUTURE VERSIONS WILL RUN WITHOUT BUS EMULATION, ENABLING USING OVERSCAN AND MORE COLOURS. ************************************************** MENUS ************************************************** THE MENU SYSTEM IN UTOPOS IS VERY EASY TO USE. YOU JUST USE JOYSTICK'S FORWARD AND BACKWARD DIRECTIONS TO CHOOSE THE ITEM YOU WANT TO PICK OR CONFIGURE. THE LEFT AND RIGHT DIRECTIONS CHANGE THE ITEM'S CONFIGURATION. AFTER BOOTING UP UTOPOS, YOU SEE A MENU IN WHICH YOU CAN CHOOSE EITHER TO PLAY GAME OR TO SET UP CONFIGURATIONS. IF YOU CHOOSE NOT TO PLAY YET, YOU HAVE THREE MENUS IN WHICH TO CHOOSE. ************************************************** PLAY OPTIONS ************************************************** HERE ARE AN OVERVIEW OF ALL ITEMS: 'MAIN MENU --->' CHOOSING THIS TAKES YOU BACK TO MAIN MENU. 'PLAYMODE' THERE ARE TWO POSSIBLE PLAYMODES. 'COMBAT' IS FOR TWO PLAYERS AND 'SEEK AND DESTROY' FOR ONE PLAYER. 'PLAYERS' NUMBER OF PLAYERS PLAYING SIMULTANEUSLY, 1 OR 2. 'PLAYER 1' CONTROLLER AND CONTROLMODE FOR PLAYER 1. IN TWO PLAYER MODE THE CONTROLLER IS ALWAYS JOYSTICK. IN SINGLE PLAYER MODE YOU CAN CONTROL YOUR VESSEL EITHER WITH JOYSTICK OR WITH KEYBOARD. THE CONTROLMODE IS EITHER NORMAL OR INVERTED. INVERTED CONTROLMODE MEANS THAT THE FUNCTIONS OF JOYSTICK'S FORWARD DIRECTION AND BUTTON ARE SWAPPED WITH EACHOTHER. 'PLAYER 2' THE SAME AS FOR PLAYER ONE EXCEPT THAT THE CONTROLLER IN TWO PLAYER MODE CAN BE EITHER JOYSTICK OR KEYBOARD. 'NUMBER OF SHIPS' THE NUMBER OF LIVES EACH PLAYER HAS AT THE BEGINNING OF THE GAME. 'CRASH OTHER PLAYER' IF SET TO 'NO', SHIPS DON'T HIT ON EACH OTHER. 'GRAVITY' AND 'AIR RESISTANCE' THESE SHOULD BE CLEAR TO EVERYONE... :) 'BOTTOM BORDER' DEFINES WETHER BOTTOM BORDER IS REMOVED OR NOT. WHEN REMOVED, 56 EXTRA LINES ARE ACHIEVED, GIVING A RESOLUTION 320*256. UPPER BORDER WETHER BOTTOM BORDER IS REMOVED OR NOT. WHEN REMOVED, 29 EXTRA LINES ARE ACHIEVED, GIVING A RESOLUTION 320*285. UPPER BORDER CAN BE REMOVED ONLY IF LOWER BORDER IS ALSO REMOVED. ************************************************** SOUND OPTIONS ************************************************** YOU CAN'T USE THIS MENU IN THIS VERSION. THERE IS 50KHZ FOUR CHANNEL PROTRACKER MUSIC IN THE MAIN MENU. THE GAME ITSELF HAS 25 KHZ EIGHT CHANNELS EFFECTS. ************************************************** DISK OPTIONS ************************************************** FROM HERE YOU CAN CHOOSE THE TRACK YOU WANT TO PLAY. THERE ARE FOUR DIFFERENT TRACKS AVAILABLE. ************************************************** UTOPOS - THE GAME ************************************************** 1) COMBAT THE MAIN IDEA OF THE GAME IS TO CONTROL YOUR SHIP THROUGH THE CAVES AND DESTROY YOUR OPPONENT. YOUR SHIP CAN CARRY DIFFERENT WEAPONS, SO BUILD YOUR OWN TACTICTS TO KILL THE OTHER PLAYER. IF YOUR SHIP GETS DAMAGE DURING THE BATTLE, IT CAN BE FIXED ON ONE OF YOUR BASES. AT THE BASE YOU GET YOUR SHIP AUTOMATICALLY REPAIRED AND RE-EQUIPPED. YOU CAN ALSO DEFENCE YOUR BASE BY CONTROLLING AAG (ANTI AIRCRAFT GUN). AN ALTERNATIVE FEATURE IS RACING INSTEAD OF COMBATING. THE COMPUTER COUNTS THE LAPS AND GIVES YOUR LAP TIME AFTER EVERY LAP. YOU CAN SELECT THE ROUTE BY YOURSELF. CLOCK STARTS WHEN YOU CUT THE LINE WHICH SAYS 'START'. YOU'LL THEN HAVE TO FLY ROUND A FLAG WHICH IS SOMEWHERE IN TRACK. AFTER THAT RETURN TO START. CLOCK STOPS WHEN YOU CUT THE START-LINE AGAIN. THERE ARE TWO COUNTS SHOWN IN YOUR STATUS BAR. THE LEFT ONE IS THE CURRENT TIME AND THE RIGHT ONE IS THE CURRENT RECORD. YOU CAN CLEAR THE RECORDS BY PRESSING 'b' (FOR PLAYER 1) AND 'c' (FOR PLAYER 2) 2) SEEK'N DESTROY THIS IS A ONE-PLAYER MODE. YOUR MISSION IS TO DESTROY ALL ENEMIES IN A TRACK. THERE ARE TWO DIFFERENT TRACKS AVAILABLE. EACH TRACK IS DIVIDED INTO THREE SECTIONS. AFTER DESTROYING ALL ENEMIES AT ONE SECTION, A DOOR OPENS AND LETS YOU TO NEXT SECTION. THIS ONE-PLAYER MODE WAS MADE FOR PRACTISING CONTROLLING THE SHIP, SO IT DOESN'T LEAD TO ANYTHING, NOTHING HAPPENS WHEN YOU COMPLETE THE LEVEL. (WELL YOU MIGHT FEEL HAPPY FOR A WHILE, BUT THAT'T ALL.) BY THE WAY... ENEMIES DIE EASIER IF YOU SHOOT THE COLOURFUL AREA IN THEM. THE GREY AREA IS A SHIELD, IT CAN TAKE MORE SHOTS. ************************************************** BASE ************************************************** THE GAME STARTS FROM YOUR OWN HOME BASE NUMBER ONE. THERE ARE TWO OF THEM FOR EACH PLAYER IN EVERY TRACK. YOUR SHIP IS LANDED ON YOUR BASE AND YOU CAN EITHER TAKE OFF OR GET INTO YOUR BASE BY PULLING JOY DOWN. AT THE BASE YOU CAN RECONFIGURE YOUR SHIP'S LOADINGS AND CHANGE THE ARMAMENT OF YOUR SHIP. YOU CAN MOVE THE SELECTOR UP'N'DOWN. MOVING JOY LEFT'N'RIGHT CHANGES THE STATUS OF THE HIGHLIGHTED ITEM. THE FIRST THREE ITEMS CONFIGURE THE AMOUNT OF BULLETS, BOMBS AND FUEL YOU WANT TO CARRY IN YOUR SHIP. THE MORE STUFF YOU LOAD IN YOUR SHIP THE HEAVIER IT BECOMES (NATURALLY) AND SO IT ALSO REACTS SLOWER. ************************************************** ARMAMENT ************************************************** A) GUNS ------- THE CURRENT GUN CAN BE DEFINED IN THE BASE BY PULLING JOYSTICK LEFT AND RIGHT ON THE TEXT 'WEAPONRY'. GUNS ARE USED BY PRESSING FIRE-BUTTON OF YOUR JOYSTICK. NORMAL GUN ---------- THIS IS STANDARD MACHINE-GUN, WHICH FIRES STRAIGHT AHEAD. FB-GUN ------ FB MEANS 'FORWARD-BACKWARD', EVERY OTHER SHOT IS FIRED FORWARDS, EVERY OTHER IS BACKWARDS. V-GUN ----- SHOTS ARE FIRED IN A V-FORMATION. MIXER ----- MIX OF DIFFERENT SHOOTING DIRECTIONS. AFTERBURNER ----------- THIS ONE IS NOT A GUN. I PLACE THE INSTRUCTION FOR IT HERE BECAUSE IT IS PLACED UNDER LABEL 'GUN' IN BASE AND BECAUSE IT IS ACTIVATED WITH FIRE BUTTON. AFTERBURNER GIVES 20 PERCENT MORE POWER TO YOUR SHIP'S ENGINE. WHEN USING AFTERBURNER YOU ARE NOT ABLE TO USE GUN BECAUSE AFTERBURNER IS REQUIRES FIREBUTTON FOR CONTROLLING IT... WHEN USING AFTERBURNER YOUR SHIP EATS GAS TWICE AS MUCH AS USUALLY. B) BOMBS -------- THERE ARE NINE DIFFERENT BOMBS AVAILABLE IN THIS VERSION. THE CURRENT BOMB CAN BE DEFINED IN THE BASE BY PULLING JOYSTICK LEFT AND RIGHT ON THE NAME OF BOMB. BOMBS CAN BE FIRED BY PULLING JOYSTICK BACK WHEN YOU'RE IN THE AIR. YOUR SHIP CAN CARRY MAXIMUM OF 12 BOMBS AT ONCE. THE HEAVIER THE BOMB IS, MORE DAMAGE IT MAKES. THE MORE ADVANCED THE BOMB IS, THE LONGER RELOADING TIME IT REQUIRES. HERE'S A SHORT DESCRIPTION OF ALL AVAILABLE BOMBS. NORMAL BUCHU ------------ BUCHU IS A BOMB WHICH EXPLODES EITHER WHEN IS CRASHES TO WALL OR WHEN IT'S TIME FUSE ACTIVATES IT. THIS BOMB IS THE SIMPLEST AND THE LIGHTEST BOMB AVAILABLE. IT ALSO HAS A SHORTEST RELOADING TIME AFTER A FIRING. MEDIUM BUCHU ------------ MEDIUM BUCHU IS ALMOST SIMILAR TO NORMAL BUCHU. THE ONLY DIFFERENCE IS THAT IT HAS TWO EXPLOSIONS, IT IS A LITTLE HEAVIER AND IT REQUIRES SOME MORE TIME TO RELOAD. LARGE BUCHU ----------- THE DIFFERENCES BETWEEN NORMAL, MEDIUM AND LARGE BUCHUES ARE THE AMOUNT OF EXPLOSIONS, THE MASS AND THE LOADING TIME. IN THE LARGE BUCHU THERE ARE THREE EXPLOSIONS AND SO IT IS THE HEAVIEST BUCHU (AND THE HEAVIEST BOMB OF THE CURRENT ARSENAL) AND IT ALSO REQUIRES RATHER LONG TIME TO RELOAD. SEEKER ------ THIS ONE CONSISTS OF TWO DIFFERENT BUCHUES. THE FIRST ONE IS A STANDARD BUCHU WHICH CARRIES ANOTHER BUCHU. THE FIRST BUCHU HAS A TIME FUSE WHICH ACTIVATES IT IN THE AIR. THE FIRST BUCHU THEN EXPLODES AND LAUNCHES ANOTHER BUCHU TOWARDS TO NEAREST PLAYER. SEEKER IS QUITE HEAVY AND NEEDS SOME MORE TIME TO RELOAD THAN BUCHUES. LEAP FROG --------- LEAP FROG IS A BUCHU WHICH JUMPS AROUND LIKE A FROGGY! IT'S QUITE FUNNY BUT PERHAPS NOT AS USEFUL. HOMING MISSILE -------------- HOMING MISSILE FLIES STRAIGHT FOR A WHILE. AFTER IT HAS BEEN ACTIVATED IT SEARCHES THE NEAREST PLAYER. THE HOMING MISSILE IS RATHER LIGHT AND SO IT DOESN'T AFFECT AS MUCH DAMAGE TO THE SHIP AS OTHER BOMBS. THE RELOADING TIME IS VERY LONG. THIS BOMB WAS PREVIOUSLY CALLED 'TRACKER'. ROLLO ----- ROLLO IS A BOMB THAT SHOOTS BULLETS ALL AROUND IT. IT DOESN'T AFFECT MUCH HARM WHEN IT EXPLODES, BUT MAY CAUSE PROBLEMS TO OPPONENT WITH THE BULLETS FLYING ALL AROUND. ROCKET ------ ROCKET IS QUITE SIMILAR TO NORMAL BUCHU, THE ONLY DIFFERENCE IS THAT ROCKET LEAVES A LINE OF BULLETS BEHIND IT. ROLLET ------ ROLLER'S DESTRUCTION POWER IS SOMEWHERE BETWEEN NORMAL AND MEDIUM BUCHUS. IT 'ROLLS' IN AIR DURING IT'S TRAVEL. ************************************************** SHIP ************************************************** A SHIP CAN BE LOADED WITH 960 GUN BULLETS AND 12 BOMBS IN MAXIMUM. SHIP'S DEFENCE SYSTEM BASES ON ENERGY SHIELD. THE ENERGYSHIELD IS ONLY AGAINST AMMOS. WHEN YOU HIT THE WALL YOU'LL EXPLODE. A SHIELD CAN TAKE 40 STANDARD MACHINE GUN BULLETS OR COUPLE BOMB HITS (DEPENDING ON BOMB) ************************************************** STATUS BAR ************************************************** BETWEEN THE PLAYING AREAS THERE IS A STATUSBAR, WHERE YOU CAN SEE HOW MUCH ENERGY, FUEL, BULLETS, BUCHUS AND SHIPS YOU HAVE. ON THE RIGHT YOU SEE CLOCK FOR RACING (OR SCORE IF YOU ARE PLAYING THE ONE PLAYER MODE) . DURING THE RELOADING YOUR SHIP ON THE BASE YOU CAN WATCH HOW THE RELOADING PROCESSES. MEANINGS FOR THE SYMBOLS IN THE STATUSBAR: -------------------------------------------- e = ENERGYSHIELD i = FUEL gh = BULLETS AND BUCHUS f = SHIPS ON THE RIGHT, THERE ARE CURRENT TIME AND A TRACK RECORD. ************************************************** THE CONTROLS ************************************************** JOYSTICK (NORMAL): JOYSTICK (INVERT): -------------------------------------------------- THRUST: JOY UP FIRE BUTTON TURN LEFT: JOY LEFT JOY LEFT TURN RIGHT: JOY RIGHT JOY RIGHT FIRE GUN: FIRE BUTTON JOY UP FIRE BOMB: JOY DOWN JOY DOWN KEYBOARD CONTROLS: -------------------------------------------------- THRUST: ARROW UP, LEFT SHIFT, W, CAPSLOCK TURN LEFT: ARROW LEFT, A TURN RIGHT: ARROW RIGHT, D FIRE GUN: CONTROL, RIGHT SHIFT FIRE BOMB: ARROW DOWN, ALTERNATE, S, RETURN, \ ************************************************** INFORMATION ABOUT REGISTRATION ************************************************** UTOPOS IS A SHAREWARE GAME -------------------------- IF YOU LIKE PLAYING UTOPOS AND YOU WANT TO PLAY THE NEWEST VERSION OF UTOPOS YOU WILL HAVE TO PAY THE REGISTRATION FEE TO GET IT. HOW TO GET THE NEWEST VERSION OF UTOPOS ? ----------------------------------------- SEND d6 / 15 DEM / 50 FRF / 50 FIM / 70 SEK / $10 TO FOLLOWING ADDRESS: JANI PENTTINEN (CREATOR OF AGGRESSION) LˇHDEKUJA 2 B 5 16300 ORIMATTILA F I N L A N D (YOU DON'T HAVE TO SEND ANY DISKS TO US, ONLY THE MONEY! THE REGISTRATION FEE COVERS DISK AND MAILING. USE ONLY C A S H, WE DON'T ACCEPT CHEQUES) WE WILL SEND YOU THE NEWEST VERSION OF UTOPOS RIGHT AWAY SO YOU WILL RECEIVE IT IN ONE WEEK FROM WHEN YOU MAILED THE ORDER. ************************************************** * N O T E ! ! ! * * * *PEOPLE WHO HAVE ALREADY PAID THE REGISTRATION* *FEE CAN UPDATE THEIR UTOPOS VERSION TO NEWEST* *VERSION BY SENDING US A DISK AND TWO IRC'S.* *ALTERNATIVELY YOU CAN SEND MONEY WORTH OF d1. IN* *THAT CASE YOU DON'T HAVE TO SEND DISK OR IRC.* ************************************************** UTOPOS VERSION 1.55 ------------------- - COMPATIBLE WITH FALCON 030 MACHINES UTOPOS VERSION 1.54 ------------------- - MANY BUGS HAVE BEEN REMOVED - MAIN MENU IS A BIT MORE USER FRIENDLY - THERE ARE THREE NEW BOMBS, NAMED AS ROLLO, ROCKET AND ROLLER - THERE WAS A PROBLEM WITH EARLIER VERSION THAT THE TWO PLAYER VERSION DIDN'T FIT INTO MEMORY ON ALL 1MB MACHINES. THIS SHOULD HAVE DISAPPEARED NOW. UTOPOS VERSION 1.50 ------------------- - THE SOUND EFFECT'S QUALITY HAS BEEN ENHANCED. THE SOUND IS NOW CALCULATED IN 14 BITS/12.5 KHZ WITH PLAYBACK OF 8 BITS/25 KHZ (THE PREVIOUS VERSION HAD 6 BITS CALCULATION AND 12.5 KHZ OUTPUT). - THERE IS NEW TUNE IN MAIN MENU. IT IS CALLED 'WHALES IN UTOPOS'. IT IS MADE BY TEQUE. - AS ALWAYS... SOME BUGS HAVE BEEN REMOVED... UTOPOS VERSION 1.47 ------------------- SOME KEYBOARD SHORTCUTS HAVE BEEN ADDED. ALSO, THERE ARE SOME MORE OPTIONS IN MAIN MENU AND IN BASES. UTOPOS VERSION 1.46 ------------------- FEW EXTRA FEATURES HAVE BEEN ADDED... - CURRENT LAP RECORD CAN BE CLEARED BY PRESSING '™' (FOR PLAYER ONE) AND 'ˇ' (FOR PLAYER TWO.) FOR THOSE WITH A KEYBOARD WITH NO 'ˇ' AND '™', RIGHT KEYS CAN BE FOUND BETWEEN 'L' AND RETURN. - THERE IS NOW A CHEAT MODE! IT CAN BE ACTIVATED/ DISACTIVATED BY PRESSING F9. YOU NEED, HOWEVER, A PASSWORD TO GET THE CHEAT WORKING... :=) - AHEM... HERE'S ONE PASSWORD! TYPE IN 'NEGROS GAIS' AS PLAYER 2'S NAME... UTOPOS VERSION 1.45 ------------------- THE PREVIOUS VERSION DIDN'T WORK ON FALCON AT ALL. NOW IT S H O U L D WORK, BUT YOU NEVER KNOW. SOME NEW FEATURES WERE ADDED... - EACH PLAYER NOW HAS TWO BASES. PLAYER ONE CAN USE BASES 1 AND 3, PLAYER TWO BASES 2 AND 4. - COLOR FADING IS FASTER - DEFENDER GUNS ARE PLACED TO RIGHT PLACE. THERE IS NOW ALSO A POSSIBILITY TO TAKE OFF IMMEDIATELY EVEN WHEN YOU ARE USING DEFENDER GUN. (JUST BY ACCELERATING) - FEW LITTLE BUGS HAVE BEEN FIXED. UTOPOS VERSION 1.42 ------------------- SOME NEW FEATURES WERE ADDED. - THE JOYSTICK CONTROL MODE CAN BE CHANGED IN THE BASE - THE CURSOR BEAM IN THE BASE WRAPS VERTICALLY, THIS ALLOWS FASTER ACCESS TO BASE DEFENDER - THERE ARE NOW OWN RACING RECORDS FOR DIFFERENT TRACKS - TRACK RECORDS ARE SAVED TO DISK - TRACK RECORDS ARE SHOWN IN DECIMAL - THIS VERSION SHOULD WORK ON FALCON (MAYBE NOT PERFECTLY, BUT BETTER THAN BEFORE...) UTOPOS VERSION 1.41 ------------------- VERSION 1.40 WAS RELEASED UNTESTED SO THERE WAS LOTS OF BUGS. IN THIS VERSION ALL OF THESE BUGS HAVE (HOPEFULLY) BEEN FIXED. VERSION 1.41 IS SENT FREE TO ALL PEOPLE WHO RECEIVED BUGGED VERSION. UTOPOS VERSION 1.40 ------------------- THIS IS THE FIRST OFFICIAL RELEASE OF UTOPOS. - ONE-PLAYER MODE IS INCLUDED - PLAYAREA IS NOW 1024*512 PIXELS - FOUR TRACKS FOR MULTIPLAYER MODE - TWO TRACKS FOR SINGLEPLAYER MODE - POSSIBILITY TO RACE IN THE TRACK - SAMPLED SOUND EFFECTS ON EIGHT CHANNELS - THERE ARE LOADS OF NEW WEAPONS - SOME BUGS ARE FIXED - THERE'S NOW A RADAR IN THE BASE - THERE IS AN ANTI-AIRCRAFT GUN ON BASE - SHIPS HAVE BEEN DRAWN USING A RAYTRACING TECHNICUE - MACHINEGUN BULLETS ARE NOW MUCH MORE EFFECTIVE THAN BEFORE, YOU CAN ACTUALLY DESTROY YOUR ENEMY ON BASE WITH THEM... FEATURES IN FUTURE VERSIONS OF UTOPOS: -------------------------------------- A WHOLE NEW SOUND SYSTEM WHICH INCLUDES: - 6 CHANNELS OF SAMPLED SOUND EFFECTS AND 4 CHANNELS OF TRACKER MUSIC PLAYED AT THE SAME TIME (THIS HAS ALREADY BEEN FINISHED AND MIGHT BE INCLUDED TO NEXT VERSION) - ALL THIS AND 3 CHANNELS OF PSG SOUNDS EXTRA, SO THERE IS 13 CHANNELS ALLTOGETHER (UNDER DEVELOPMENT) - MORE TRACKS. THE FUTURE TRACKS WILL BE ABLE TO BE MORE COLOURFUL THAN IN THIS VERSION. (UNDER DEVELOPMENT) - UP TO FOUR PLAYERS SIMULTANEOUSLY, BY LINKING TWO COMPUTERS TOGETHER VIA MIDI PORT (ALMOST DEVELOPED) - UP TO SIX PLAYERS SIMULTANEOUSLY, BY LINKING THREE COMPUTERS TOGETHER VIA MIDI PORT (IF THE DREAM COMES REALITY...) - TRADE SYSTEM. YOU WILL BE ABLE TO BUY BETTER SHIPS, WEAPONS, AND EVEN BASES FROM A WEAPONRY STORE. (UNDER DEVELOPMENT) - A WHOLE NEW ONE PLAYER MODE. NO INFORMATION IS GIVEN YET, BUT IT WILL BE TOTALLY GRAZY! ************************************************** AGGRESSION ************************************************** AGGRESSION IS A GROUP OF FINNISH COMPUTER FANATICS MAKING DEMOS AND GAMES FOR ATARI SERIES OF COMPUTERS. AGGRESSION IS ALSO MAKING APPEARANCE ON COMMODORE AMIGA'S COMMERCIAL SCENE. MOST OF OUR FUTURE PRODUCTIONS ARE TO BE RELEASED FOR BOTH FORMATS. AGGRESSION CONSISTS OF: BAST (FEMALE) CREATOR (CODER) CUBE (MUSICIAN) JACKDAW (CODER) LANCELOT (ARTIST, CODER) OWL (ARTIST) QWERTY (SWAPPER, TRADER) RENE (CODER) TEQUE (MUSICIAN) WIZTOM (CODER) XENIT (CODER) GREETINGS FROM THE AUTHORS OF UTOPOS ------------------------------------ THE REST OF AGGRESSION, ACF, ACCS, ADMIRABLES, ANDY NUTTALL, ANIMAL MINE, ATARI CORP., AURA, AVENA, BLOODHOUSE LTD., BLUES BOYS, CASCADA, CHRONICLE, CHRIS BARNES, CLIMAX, DEBAILLEUL BROS., DETONATORS, DONALD P. MAPLE, ECZEMA OF NO TEAM, EFFECT, ELECTRONIC IMAGES, EXECUTIONER, EXTREAM, FUTURE CREW, GRIM REAPER CREW, HEMOROIDS, HYSTERIA, ICS, LYNX, ORION, OXYGENE, POSITIVITY, PROBE 9, PROPHECY, PURE ENERGY, REDLITE, SEBASTIEN LARNAC, SECTION ONE, SENTRY, SHINING 8, SONIC, SOTE, SYNC, SYNDICATE, SYNERGY, STAX, STF, ST FORMAT, SUPERIOR, TACC, TNS, TRONIC PDL, 2SMART4U... ..AND ALL THE PEOPLE WHO LIKE PLAYING UTOPOS AND DECIDE TO REGISTER IT! SO LONG AND THANKS FOR ALL THE REGISTRATIONS! YOURS, CREATOR AND MIZAR!!! P.S. THE NEXT AGGRESSIVE PARTY WILL PERHAPS BE HELD IN DANMARK IN XMAS -94. FOR MORE INFO, CONTACT US!