I am releasing GunShip 0.83 so that it can be freely copied and used, but with
the restriction that no changes be made to the program without permission
from myself. The program is defined as those files within the !GunShip and
!MapsGunSp directories.
Disclaimer
-=-=-=-=-=-
GunShip is still unfinished, what you see here will not be the final game.
GunShip runs quite slowly on an ARM2, decently fast (as long as you don't have parallax)
on an ARM3, and very fast on a Risc PC.
The Plot
-=-=-=-=-=-
You and a friend must bravely fly your spaceship out into the unknown and destroy
loads of hapless aliens.
The Game
-=-=-=-=-=-
The fun comes when you and your friend argue about the reason you missed shooting
the last alien. Banking at the wrong moment, bog-eyed shooting, and crashing into
scenery and bullets are all very annoying, and clearly the other guy's fault!
Controls
-=-=-=-=-=-
PILOT controls: GUNNER controls:
⇩ Cursor - Ship Left Z - Rotate guns left
⇨ Cursor - Ship Right X - Rotate guns right
' - Just rotate top gun
Keypad 9 - Ship Up ? - Just rotate lower gun
Keypad 5 - Ship Down RETURN - Fire
P - Pause SPACEBAR or U - Unpause
Whilst paused pressing 'f12' or 'Q' will quit current game.
Hints
-=-=-
The more aliens shot the more bonuses you can collect.
The space mines cannot be destroyed - only avoided.
You cannot fit through gaps at the very top and the very bottom of the screen.
The Guardian is rather hard to kill one-player.
Single players are advised to position their guns early.
!GS_SetUp File
-=-=-=-=-=-=-=-=-
By editing this file you can set the initial options that the game will
always start with.
"Thankyou"s to
-=-=-=-=-=-=-=
Robert Mclachlan - For redesigning most of the game's graphics.
(When will the next batch be ready? -_^ )
Andrew Hallam - Chief playtester.
Andrew Linley - for the voice in the "TotallyRad" sound module.
Errors / GunShip files
-=-=-=-=-=-=-=-=-=-=-=-
If GunShip refuses to work correctly it may be you do not have an official version
of GunShip 0.83. Please check all the files listed below are present before reporting
an error.
If any files are missing/corrupt then re-acquire a copy, this time from an untampered source.
!GS_SetUp (*Optional* If this file is not present internal setting will be used.)
!GunShip - !Boot
- !Exit
- !Help
- !Run
- !RunImage
- !Sprites
Code - Code0
- Code1
- Code2
- Code3
- Code4
- Code5
- Code6
- Code7
- Code8
- Code9
- CodeA
- CodeB
- CodeC
- CodeD
- CodeE
- CodeF
- CodeG
- CodeH
- CodeI
- CodeJ
- CodeK
- CodeY
- CodeZ
Docs
- !GS_SetUp (A spare copy.)
- History
- Future (Freeware BBC font.)
Sound
- blast
- Boing
- crash
- crash2
- endblaster
- scratch3
- TeamWork
- TotallyRad
Sprites
- BdrpData
- Bonudata
- Consdata
- Dispdata
- Expldata
- Fontdata
- Gamedata
- Guarddata
- Intrdata
- Numsdata
- Thngdata
- Titldata
- Targ
!MapsGunSp - !Boot
- !Help
- !Run
- !Sprites
Maps
- Level01
- Level02
- Level03
- Level04
Misc
- Para01
- PSpr1data
- PSpr2data
- PSpr3data
- PSpr4data
- WSPRdata
The author
-=-=-=-=-=-=-
Paul Hallam lives in Leeds and is a complete Otaku. "Yata!"
At present he is looking for a job and filling in spare time by messing about with this game,when really he should be writing interesting Databases in C++. Oh dear... :(
He was working on a multi-player platform game involving knights, monsters and armour which,
if he ever gets round to finishing !GunShip, will also probably take ages to program.
Games by Paul
-=-=-=-=-=-=-=-
Freeware:
!GunShip - 0.83 - Two player scroller (under heavy development.)