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ISV Strong Games
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!Digger
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!Help
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1998-11-15
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2KB
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56 lines
Acorn Digger information file - last updated 15/11/98
-----------------------------------------------------
Please read the !Help(PC) file - the text file distributed with the PC version,
which is also a mirror of the Digger website, http://www.digger.org. Most of
the information in that is also relevant to ARM Digger.
The major differences between Acorn Digger and PC Digger are:
* The Acorn version does not currently include the original CGA graphics. If
there is sufficient interest, these may be included in a future version.
* The Esc key exits directly to the operating system. The current game is not
saved if Esc is pressed.
* The sound doesn't sound the same.
* To access the command line, edit the !Run file inside the application. The
command line is typed at the end of the line starting:
run <obey$dir>.!runimage
For example, to play the extra level file "crazy2", change this line to read:
run <obey$dir>.!runimage digger:extra.crazy2/dat
There is an example line in the !Run file which is currently commented out
with a '|' character - uncomment this and comment out the following line.
There probably won't be a friendly Wimp interface to do this for you, ever.
Sorry.
The extra levels are not included with the Digger distribution, but can be
downloaded separately from http://www.digger.org. Once downloaded, the Zipped
file must then be unzipped (using !SparkPlug or whatever) into the 'extra'
directory inside the application).
The game should degrade gracefully on machines without 640x400 resolution
screenmodes (it should use 640x480 instead). There is also (untested) support
for old machines (e.g. A5000) with MODE 27, although the game may run too
slowly (due to timing problems, not lack of processor power!). Try fiddling
with the + and - keys if this is a problem.
If you have a Risc PC with no 640x400 mode, you might like to try the one
supplied.
This version of the port has been enhanced considerably by Andrew Jenner,
filling in all of the bits which weren't in the original port (e.g. recorded
games, sound toggles, speed control and keyboard redefinition). Internally, the
same code should now compile under DOS and Risc OS, so any future updates will
be mirrored (almost) instantly.
- Julian & Andrew