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- 5.12.3 CHANGE SYMBOL
-
-
- The CHANGE SYMBOL command can be used either selectively or globally to
- change symbol names or to change symbol parameters.
-
-
- COMMAND FORMAT
-
- #CHANGE SYMBOL NAME modifiers :Ent ( or return )
-
- or
-
- #CHANGE SYMBOL PARAMETERS modifiers :Ent x1 x2 ... xn
-
- When the NAME option is used, a further set of modifiers are entered to
- define symbol name or directory changes. If the command is terminated with
- a colon, IDENTS is used to identify symbols to process, if the command is
- terminated with a return, the complete drawing database is scanned.
-
- When the PARAMETERS modifier is used, all symbols identified via IDENTS are
- processed.
-
- The command does not act upon exploded symbols.
-
-
- MODIFIERS
-
- NAME The NAME modifier is used to enter a further family of
- modifiers used to define a symbol name or directory change.
- This option can be used to change individual symbol names
- or complete directories.
-
- Changing a symbol directory can be useful in cases where
- standard drawings are created containing symbols that conform
- to a particular company standard. If the same drawing is
- required with symbols that conform to a different standard,
- an alternative library can be set up using the same symbol
- names but under a different directory. The CHANGE SYMBOL
- command can then be used to change the existing symbols to
- the new directory.
-
- When the name of a symbol is changed, the existing graphics
- for the symbol are replaced by the graphics of the new
- symbol. The change does not affect any external symbol
- entities such as tnodes or cpoints.
-
- .FROM The FROM modifier is used to indicate that only symbols
- under a given directory or name will be changed.
-
- ..DIRECTORY Requires the name of an AmigaDos directory. Only symbols
- found in this directory will be changed.
-
- ...TO Requires an alternative directory name. Identified symbols
- will be changed to this directory.
-
- Example:
-
- #CHANGE SYMBOL NAME FROM DIRECTORY sym1 TO sym2
-
- If this command finds the symbols "sym1/a" and "sym1/b",
- the symbols will be changed to "sym2/a" and "sym2/b". If
- the appropriate symbols are not found in directory "sym2",
- an error message will be displayed and the symbol will
- remain unchanged.
-
- ..NAME Requires the name of a symbol. Only identified symbols with
- this name will be changed.
-
- ...TO Requires an alternative symbol name. Valid symbols will be
- changed to this name.
-
- Example:
-
- #CHANGE SYMBOL NAME FROM NAME sym/a TO sym/a_2
-
- Will change all located occurances of the symbol "sym/a" to
- the symbol "sym/a_2".
-
- .TO The TO modifier can be used to indicate that any located
- symbol, regardless of its current directory or name will be
- changed.
-
- ..DIRECTORY Requires an alternative AmigaDos directory name. All located
- symbols will be changed to this directory.
-
- Example:
-
- #CHANGE SYMBOL NAME TO DIRECTORY sym2
-
- Will change any located symbol to the directory "sym2". If
- the appropriate symbols are not found in directory "sym2",
- an error message will be displayed and the symbol will
- remain unchanged.
-
- ..NAME Requires a symbol name. All located symbols will be changed
- to this name.
-
- Example:
-
- #CHANGE SYMBOL NAME TO NAME sym/a
-
- Will change any located symbol to the symbol "sym/a".
-
-
-
- PARAMETERS The PARAMETERS modifier is used to enter a family of
- modifiers which may be used to alter any symbol parameters.
- Only the parameters that are entered are changed, the rest
- remain as they are.
-
- .SCALE Requires a real value defining the symbol scale. The default
- scale is 1.0 if this modifier is omitted. ( See fig. 5.104 ).
-
- .ANGLE Requires a real value defining the symbol alignment angle in
- degrees. ( See fig. 5.105 ).
-
- .MIRRORX If the MIRRORX modifier is entered, the symbol will be
- mirrored about its origin in the x-axis. ( See fig. 5.106 ).
-
- .MIRRORY If the MIRRORY modifier is entered, the symbol will be
- mirrored about its origin in the y-axis.
-
- .NOMIRROR The NOMIRROR modifier can be used to undo any mirror that
- has been applied to a symbol.
-
- .UNITSCONVERT This modifier is used to toggle between units or no units
- conversion.
-
-
- The following three modifiers can be used to inhibit certain
- transformation being applied to text entities that belong to
- the symbol graphics. External symbol cpoints, tnodes and
- associated text will not be affected.
-
- .TEXTROTATE Can be used to toggle text rotation on or off.
-
- .TEXTSCALE Can be used to toggle text scaling on or off.
-
- .TEXTMIRROR Can be used to toggle text mirroring on or off.
-
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