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- **************** EXECUTIVE SUMMARY ******************
-
-
-
- ---------------
- DeuTex
- ---------------
-
- DeuTex stands for DEU's Texture Companion.
- (DEU is a DOOM level editor by Bendon Wyber and Raphael Quinet.
- and DeuTex was originaly derived from the code of DEU 5.21)
-
-
-
- DeuTex is *the* tool you all need to compose easily new PWAD for DOOM.
- It let you include:
-
- Levels (use a level editor like DEU, build the nodes with
- (BSP and the reject data with REJECT)
- Sounds (from WAV or AUDIO files, from MUS file obtained
- (from MIDI2MUS, or from text, for PC speaker sounds)
- Lumps (create demos with DOOM -devparm -record DEMO1)
- (create the ENDOOM text with TED)
- Graphics (from GIF or BMP files)
- Textures (from definitions in a text file)
- (a Windows Texture composer is being developped)
- Patches (from GIF or BMP files)
- Sprites (from GIF or BMP files)
- Flats (from GIF or BMP files)
-
- DeuTex should allow you to compose easily the PWAD you dreamt of,
- mixing levels and missions (from other WADS), textures, sprites...
-
- DeuTex also allows you to rip off entries from an existing PWAD
- in order to reuse those entries or to fix a problem in a PWAD
- (but first make sure you have the consent of the PWAD author's)
-
- DeuTex will merge a PWAD into your main IWAD, so as to overcome all
- the limitations of PWADs.
- Of course, the IWAD can be restored, and the PWAD regenerated.
-
- DeuTex also allows you to modify text strings in the DOOM executable
- (Dehacked can do that too. this is only provided for convenience)
-
- DeuTex is compatible with all versions of DOOM1 and should work
- with DOOM2 (I could not check).
-
- ATTENTION:
- DeuTex is not completely trivial to use. It requires a fully
- functionnal processing unit, with a least 10000 meg of available
- neurons, some basic DOS and DOOM specs dynamic libraries and
- at least 1 or 2 hour of spare processing time, with a minimum
- of 80% attention rate. You have been warned.
-
-
- *** NEW in DeuTex 2.2 ****
- Extension to -merge
- You can now change the number of viewpoints of a sprite.
- DOOM either want one view point (ex: COLUA0) or 8 viewpoints
- (ex: COLUA1 COLUA2A8 COLUA3A7 COLUA4A6 COLUA5). These are mutualy
- exclusive.
- DeuTex will delete those viepoints you do not want. but take care
- to provide all the necessary viewpoints, else DOOM will lockup.
- Extension to -xtract
- When extracting sound, you can now tell DeuTex to extract the
- whole entry, beyond the declared sound length. This is necessary
- for some PWADs, who cheat with the sound entry lenght. I dunno why.
- (I believe it's due to a feature of DMAUD)
- Extension to -make
- When loading a sound, DeuTex now converts to 11025 sample/s.
- Better not rely too much on this, and use a real sound utility.
- This is only for convenience.
- Some bug corrections. Nothing critical :-)
-
-
-
-
-
-
- -------------
- DEUSF
- ------------
-
- DeuSF stands for DEU Sprite and Flats
- (DEU is a DOOM level editor by Bendon Wyber and Raphael Quinet.)
- (Heck, I know the DeuSF name is lame, but it's short.)
-
- DeuSF is an alternative to DMADDS.
-
- DeuSF will enable you to distribute PWADS with only
- those SPRITES or FLATS that you wish to replace.
-
- To play you PWAD, people will have 3 solutions:
- - use DMADDS/DMADDF (do they still work?)
- - use DeuSF to regenerate another PWAD containing
- all the SPRITES and FLATS of DOOM which you can't
- distribute (illegal...and about 3 meg total :-)
- - use DeuTex (merge command) to merge the PWAD
- within the IWAD. This solution saves disk space,
- but modifies the IWAD (though safely and reversibly).
-
- DeuSF will work with PWADs composed for DMADDS.
- But DeuSF's prefered PWAD composer is of course DeuTex.
-
- *** NEW in DeuSF 2.2 ****
- You can now change the number of viewpoints of a sprite.
- DOOM either want one view point (ex: COLUA0) or 8 viewpoints
- (ex: COLUA1 COLUA2A8 COLUA3A7 COLUA4A6 COLUA5). These are mutualy
- exclusive.
- DeuSF will delete those viepoints you do not want. but take care
- to provide all the necessary viewpoints, else DOOM will lockup.
-
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