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-
- DeuTex/DeuSF 2.7
- November 94
-
- a WAD composition tool for DOOM
-
- Copyright (c) Olivier Montanuy 1994
- (montanuy@dmi.ens.fr)
-
-
- Features of DeuTex:
-
- - reverse engineer existing PWAD
- - compose your own wall textures, reusing DOOM patches or
- adding your own patches as bitmaps (.BMP)
- - add your own floors (still quite tricky. see manual)
- - add your own sprites (a bit tricky. see manual)
- - replace the ressources you want in all PWAD (missions, sounds, graphics,...)
- - simple WAD creation directives (text file)
- - simple directory structure (for the ressources)
- - work in batch mode (like a compiler).
- (see manual\deutex.txt for details)
- - compatible with the level editors (like DEU)
-
- Feature of DeuSF:
-
- recreate a complete sprite and flat PWAD from a partial
- sprite or flat PWAD and the main WAD of DOOM.
-
- Warning:
-
- These programs have been used with DOOM2, but I cannot be
- sure that all the functions will work perfectly with DOOM2.
- The sprite names VILE[ VILE\ VILE] are not compatible with
- file names, and are replaced by VIL@A VIL@B VIL@C when used
- for file names (and only for that).
-
- Legalese:
-
- see the license.txt file
- DeuTex/DeuSF are freeware and Copyright (c) O.Montanuy 1994.
- DeuSF can be freely distributed.
- DeuTex cannot be distributed for *any* commercial purpose,
- except by Compuserve.
-
- New in version 2.7:
- - Bad news for those who didn't register DOOM. I have a mail from
- John Romero which kindly request DeuTex to work only for Registered.
- And when the Lord spokes...
- - A Visual Basic shell for DeuTex. version 1.0 beta.
-
- New in version 2.6:
- - Unix version available (SUN SPARC, little endian processor)
- - OS/2 and Linux version by Mark Matthews and Per Allansson
- - DeuSF supports viewpoints not available in DOOM.WAD.
- - Removal of some bugs and restrictions of DeuTex and DeuSF.
- - Verbose and Non-Verbose mode.
- - Function to determine unused data in a WAD
- - Improvement of the user manual (just joking...)
- - Converts all sounds to 11025 samples/second
- - Can save a sound completely, even beyond the declared sound size.
-
- Lacking in DeuTex 2.6:
- - MIDI support. If anyone can understand the code of Joachim...
-
-
-
-
-
- ************************ Contents *****************************
-
- You're looking for the DeuTex and DeuSF executables?
-
- .\dos for basic DOS
- (no EMS, no XMS, just 400k base memory)
- .\linux for Linux
- .\unix for Unix on SUN Sparc
- .\os2 for OS/2
-
-
- You want a quick overview of the main DeuTex features?
- (this requires the excellent PWAD trinity.wad by steve McCrea)
-
- .\test-me\
-
-
- You want some information on what you can do with DeuTex?
-
- .\manual\easy
-
- You want the manual of DeuTex and DeuSF?
-
- .\manual
-
- You want technical details? additional info?
-
- .\manual\advanced
-
-
-
-
- ****************** Where to get DeuTex/DeuSF ****************
-
-
- DeuTex/DeuSF are meant to be available by anonymous FTP on Internet
- sites: the same as of that of DEU.
-
- infant2.sphs.indiana.edu,ftp.luth.se,iglou.com,...
- /pub/doom/deu
- /pub/doom/wad_edit/misc
-
- DeuTex/DeuSF are available on Compuserve, by special request
- of Dr Sleep. Location unknown.
-
- DeuTex/DeuSF can be available on any free of charge BBS.
-
- Though a freeware tool, DeuTex cannot be distributed by shareware
- vendors without my written agreement.
-
- DeuSF can be freely dirstributed, because it is meant to help
- install some PWADs, and thus cannot be submited to any restrictions.
-
-
-
- ************************ Try Also **************************
-
- DOOMTEX by Steve McCrea
- a list of tools to generate textures. not exactly user friendly,
- but succesfully used for TRINITY.WAD. For hackers only :-)
- I *do* hope you'll find DeuTex a bit easier to use, but Steve
- was a pioneer in the area of texture editing!
-
- WACKER by Keith Wilkins
- A graphic texture editor. I could not test it, but it should be
- good. It would be a good idea to use it in combination with DeuTex.
-
-