home *** CD-ROM | disk | FTP | other *** search
- DeHackEd v2.2
- By Greg Lewis (Tree)
- gregl@umich.edu
-
- DeHackEd is capable of heavily restructuring the way Doom works. Peruse
- various data tables in the Doom exe file, and modify them at will. Make
- fireballs invisible, make missiles do 2000 points of damage, make demons
- float! Edit the Ammo tables to help your struggling Marine with more
- ammo. Edit the Frame tables, and create new looking items, or extra-fast
- shooting weapons. And save your changes in patch files to distribute to
- your friends. Create new types of deathmatches, with plasma "mines" and
- super-fast wimpy rockets. Wad developers can modify monster types to
- distribute with their levels... great new possibilities!
-
- [ sales mode off :-]
-
- One patch file has been included (SUPRWEP6.DEH), a revised patch for
- super-rapid-fire weapons (thanks for the original idea Chris!). Load it
- and have at 'em! See the file SUPRWEP6.TXT for more details on how it's
- made a such. (Note: This patch is not backwards compatible to Doom 1.2.)
-
-
- If this is the first time you are running version 2.2 of DeHackEd,
- PLEASE SEE THE README.TXT FILE for start-up info and instructions. For
- general help with DeHackEd, read the file DEHACKED.HLP. For a few cool
- tricks, see DHEFUN02.TXT.
-
- Disclaimer: the author is NOT responsible for any damage, corrupting,
- or trashing of the Doom exe file that this program causes, and assumes
- no responsibility in the case of any legal action.
-
-
- I've released this program to the public domain without requiring
- a registration fee for a "registered" version. However I have put quite
- a chunk of time into this program, and I would appreciate any donations
- that you are willing to send. My snail-mail address is:
- Greg Lewis
- 1205 Sylvan Lane
- Midland, MI 48640
-
-
- There has recently been a stir about DeHackEd in several Doom forums,
- newsgroups, and the like. If you plan on creating any large masterpieces
- that use DeHackEd patches and which you wish to distribute, keep in mind
- that iD's legal department considers such patches illegal, and a breach of
- their software license and copyright. After having a few conversations
- with various people at iD, I've decided that DeHackEd will likely continue
- to be released as normal. Just remember that you should think twice
- before major distribution of patches, since the law's on iD's side.
-
-
- Where to find this file:
- FTP: The current Doom FTP site (ftp.orst.edu at the moment)
- in pub/doom/wad_edit/doomhack
- BBS: Game Palace BBS, (305) 587-4258
- Wolverine BBS, (517) 695-9952
-
-
- Special thanks also go out to the following people, without whose help
- DeHackEd would not exist. Thanks a lot for your help, and if I've missed
- you on this list, just let me know and I'll fix it immediately.
-
- iD (idsoftware.com)
- For writing Doom, so I could blow the last year on it.
- Matt Fell, (msfell@aol.com)
- Many thanks for the great Doom exe specs, from which DeHackEd
- was born!
- Elias "Caveman" Papavassilopoulos (ep104@cus.cam.ac.uk)
- For some down-n-dirty messing with the Doom exe file, to find
- a few of the more technical details.
- Bill Neisius (bill@solaria.hac.com)
- Gave invaluable help with the sound code, which just plain
- wouldn't work without his help (still doesn't, for that matter).
- Dan Lottero (dlottero@acs.bu.edu)
- For writing the "Fun with DeHackEd" text file, and helping in
- finding additional unknowns.
- Jason Gorski (al700@freenet.carleton.ca)
- For some great help in finding new information when there were
- many "unknowns".
- Keenan Wilkie (darkstar@iglou.com)
- For finding more info I didn't know.
- Tomasz Kozera (jakfrost@pipeline.com)
- For finding bit #5 for me.
-
-
- Version 2.2:
- Mouse support!
- Command line merging
- Compatibility with Doom 2 v1.7a
- Greater patch file compatibility
- One more bit found (#5)
- Various minor code tweaks
-
- Version 2.1:
- Semi-working sound playback.
- Fixed the 'm'erge function, so now it actually WORKS (er,
- well, for Doom 1.666 at least)
- Added compatibility with (some versions of?) Doom 2.
-
- Version 2.0:
- A Frame viewer.
- Text data editing
- Multiple patch loading
- More robust input functions. ESC will get out of entering
- basically any input.
- Cool windows, arrow keys to move around the fields, a
- *much* improved interface overall.
- A dehacked.ini file for paths and filenames.
- New 'j'ump command, to jump to the current information in another
- table.
- New patch file format, incompatible with old format.
- Allows sound/sprite editing.
-
- Version 1.3:
- Added new Thing information, to replace '?'s and unknowns
- Command line options for patching (batch files!)
- Frame editing (not all fields, only the "important" ones...)
- Copy command, with "Clipboard"
- Sprite table viewer (whoopie.)
- Slight redesign of keys, display, etc.
- Less buggy in general than 1.2
-
- Version 1.2:
- Patch files now available
- New Ammo editor
- Fixed the 'e' thing on the help screen (Thanks to the 2,000,000
- people who pointed it out!)
- Added new bit information, bits 12, 15, 26, and 27
- Fixed "bit" bugs *again*
- New Frame and Sound table viewers
- New Thing (list-type) table viewer
-
- Version 1.1:
- New Bit Editor.
- Width/height bugs fixed.
-
- Version 1.0:
- The first thing!
-