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- # This is the DeHackEd 2.2 config file.
- # Lines that start with '#' are comments.
- # Also note the spaces below on both sides of the equals sign. They make
- # my life easier. =-)
- # See the DEHACKED.HLP file for help on these parameters.
-
- # The name of the Doom exe file to edit.
- doomexe = c:\doom2\doom2.exe
-
- # The name and location of your Doom wad.
- doomwad = c:\doom2\doom2.wad
-
- # The path to your Doom directory. This is where Doom will be run from
- # when you 'r'un Doom inside DeHackEd.
- doompath = c:\doom2
-
- # Command line arguments when Doom is run from within DeHackEd.
- doomargs = -skill 4 -warp 8
-
- # The directory to look for patch files in.
- patchdir = c:\doom2\patches
-
- # Options for soundblaster cards. sbaddress is the address of your card,
- # sbirq is the IRQ for the card, and sbdma is the DMA channel. Use a
- # DMA of -1 for auto-detect.
- sbaddress = 220
- sbirq = 5
- sbdma = -1
-
- # The following are all optional, and included only in the hopes that
- # they might be used to fend off future Doom versions.
-
- # Doom version #
- # 0 for Doom 1 v1.2
- # 1 for Doom 1 v1.666, or any Doom 2 versions OTHER than v1.666
- # 2 for Doom 2 v1.666
- # This MUST be included if any of the following options are included,
- # and should be before any of the following options.
- #doomver = 2
-
- # The size of the user-defined doom.exe file.
- #doomsize = 686993
-
- # These are the offsets for the various data sections...
- #thingoff = 650512
- #soundoff = 618964
- #frameoff = 623436
- #spriteoff = 622884
- #ammooff = 612116
- #weaponoff = 612148
- #textoff = 664104
-