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1994-04-18
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Boulderdash PC - The game
This is a quasi-demo version of 'Boulderdash PC', a clone of
the similarly named 8-bit classic. The object of the game is to
progress through a series of 'caves'. To complete a cave you
must collect a quota of crystals within a timelimit. This task
is made more difficult by the presence of deadly fireflies and
butterflies, falling boulders, and the sneaky placement (or lack
of) crystals.
I call it a "quasi-demo" because its playable but not really
complete. Unlike a demo, you can actually play it. Unlike a
game, just when you're getting the hang of it, you run out of
levels. There is a level translator which takes a text file and
makes level.dat and idx - I'd like to give it out so you could
all make your own levels, but it's a bit dodgy. (maybe if you
bug me...) I could add a whole lot more to the game, but I've
had enough of it. <grin>
These docs aren't too long, so please read em - especially the
last section (maybe I should've put it first...)
Hardware requirements
Even though Boulderdash PC supports EGAs - it works better on a
VGA, and, of course, looks better too. :-)
For sound: only the PC speaker is supported - but you can turn
the sound off, so it's not too bad. For input: only the
keyboard is supported. I don't have a sound card or a joystick
you see - I'm yet to see a good IBM joystick.
Starting the game
To start Boulderdash PC; simply enter 'DASH' at the DOS prompt,
and answer the simple question regarding your video adaptor.
Get it right and you can go to the top of the class. <grin>
Using the keyboard
The default keys are:
left, right, up, down - respective cursor keys
dig - space bar
pause - F1
quit life - esc
quit game - F10
The direction keys are used to move Rockford (the bug-eyed
sprite) in the desired direction, eating earth as he goes. The
'dig' key is used in conjuction with the direction keys to
remove earth adjacent to Rockford, without him moving.
All keys, except 'quit life' and 'quit game', may be redefined
within the game.
Boulderdash PC is copyright 1992 by Doug Mansell.
I don't claim any credit for the original game design - and a
very good one it was too. Imitation is the sincerest form of
flattery, they say...
I'd like to contact the original Boulderdash author, I've heard
a rumour that he's on the internet, but I've forgotten his
name...
However, I do remember the address of a friend of mine - you can
contact me via e-mail, care of:
smackinl@cc.curtin.edu.au
Oh yeah, this game is free - give it to your buddies... :-)