Boulderdash PC - The game This is a quasi-demo version of 'Boulderdash PC', a clone of the similarly named 8-bit classic. The object of the game is to progress through a series of 'caves'. To complete a cave you must collect a quota of crystals within a timelimit. This task is made more difficult by the presence of deadly fireflies and butterflies, falling boulders, and the sneaky placement (or lack of) crystals. I call it a "quasi-demo" because its playable but not really complete. Unlike a demo, you can actually play it. Unlike a game, just when you're getting the hang of it, you run out of levels. There is a level translator which takes a text file and makes level.dat and idx - I'd like to give it out so you could all make your own levels, but it's a bit dodgy. (maybe if you bug me...) I could add a whole lot more to the game, but I've had enough of it. These docs aren't too long, so please read em - especially the last section (maybe I should've put it first...) Hardware requirements Even though Boulderdash PC supports EGAs - it works better on a VGA, and, of course, looks better too. :-) For sound: only the PC speaker is supported - but you can turn the sound off, so it's not too bad. For input: only the keyboard is supported. I don't have a sound card or a joystick you see - I'm yet to see a good IBM joystick. Starting the game To start Boulderdash PC; simply enter 'DASH' at the DOS prompt, and answer the simple question regarding your video adaptor. Get it right and you can go to the top of the class. Using the keyboard The default keys are: left, right, up, down - respective cursor keys dig - space bar pause - F1 quit life - esc quit game - F10 The direction keys are used to move Rockford (the bug-eyed sprite) in the desired direction, eating earth as he goes. The 'dig' key is used in conjuction with the direction keys to remove earth adjacent to Rockford, without him moving. All keys, except 'quit life' and 'quit game', may be redefined within the game. Boulderdash PC is copyright 1992 by Doug Mansell. I don't claim any credit for the original game design - and a very good one it was too. Imitation is the sincerest form of flattery, they say... I'd like to contact the original Boulderdash author, I've heard a rumour that he's on the internet, but I've forgotten his name... However, I do remember the address of a friend of mine - you can contact me via e-mail, care of: smackinl@cc.curtin.edu.au Oh yeah, this game is free - give it to your buddies... :-)