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readme.txt
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1995-10-21
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Welcome to the Locus Demo for Windows 95.
Locus Windows 95 version 1.0 (c) 1995 Zombie LLC. All rights reserved.
Minimum Requirements
====================
486DX2/66 or better
8 MB RAM or more
12 MB available hard disk space
Double speed CD-ROM drive or faster
Mouse
VESA-compliant graphics card with 512K video memory
Windows 95 compatible sound card
speakers or headphones
-- Optional --
joystick
Game Play
=================================
Locus takes place in arenas orbiting Earth, circa 2095.
You are one of few who have been selected to play on a Locus team.
The earthbound masses watch you, totally addicted to the game play.
Reflecting the anarchistic character of the sport, arena design
varies wildly according to the whims of the team who calls it
home. Each arena takes different skills to master.
Three teams play at a time in a triad of three games in three
arenas (the arenas being those belonging to each of the teams).
If you can win a majority of games in a triad, your proven
skills will be rewarded by triads in new arenas against
new teams, and by promotion to more advanced teams.
In this demo version, you play only the first triad (three
games).
When playing a game, try to eliminate the other two
teams by scoring in their goals three times each, while defending your
own goal. If your opponents shoot three balls in your goal your team
is eliminated and the game is lost. In this demo, your team
color is purple, so don't shoot balls into the purple goal. Balls are
always red, with green targeting arrows around them.
A tunnel race, a ball return where balls emerge, the arena's
power core, a computer-controlled teammate, and gadgets
that play with your cycle's capabilities and dynamics all add
variety and challenge to the game.
From your point of view, you can see the front of your cycle and
elements of the heads-up display. The arrow at the front of the
cycle points in the direction of the nearest ball, then points to the
nearest goal once you have a ball. The red bar on the left
indicates cycle power. You get more power after scoring
or after driving under a power beam. The moving arrow to your
right (the color of your team) indicates your current direction and
velocity. A target appears around opponent cycles in your line
of fire. And the score bars on the top of the screen show you
who is in play and how well each team is doing.
Watch out for opponents who might shoot and ram you to steal your ball.
Or do it to them first!
Controls
===================================
When playing the game, use the following controls:
Mouse movement controls movement.
Left mouse button fires.
Right mouse button toggles magnet, which allows you
to pick up and shoot balls.
Space bar jumps.
Arrow keys control head movement, changing your view
'c' centers your view.
'.' pauses.
[TAB] toggles the AutoMap view, which allows you to view
the arena from above.
[ESC] quits the current level, cancels the current game,
and returns you to the user interface.
All controls can be configured from the options menu in the
user interface.
=================================
Produced and developed by Zombie Virtual Reality Entertainment.
For technical support or comments, email drtrouble@zombie.com.
Visit the Zombie homepages at http://www.zombie.com.
Distributed by GT Interactive Software.
Locus(tm) (c) 1995 Zombie LLC. All rights reserved. Produced
and developed by Zombie LLC. Distributed by GT Interactive
Software Corp. Locus(tm) is a proprietary trademark of
Zombie LLC. Zombie(tm) and the Zombie logo(tm) are proprietary
trademarks of Zombie LLC. GT(tm) and the GT logo(tm) are
trademarks of GT Interactive Software Corp. IBM(R) is a
registered trademark of International Business Machines Corp.
Microsoft(R), Windows(R) and the Windows logo(R) are
registered trademarks of Microsoft Corporation.
All other trademarks are properties of their respective owners.