Welcome to the Locus Demo for Windows 95. Locus Windows 95 version 1.0 (c) 1995 Zombie LLC. All rights reserved. Minimum Requirements ==================== 486DX2/66 or better 8 MB RAM or more 12 MB available hard disk space Double speed CD-ROM drive or faster Mouse VESA-compliant graphics card with 512K video memory Windows 95 compatible sound card speakers or headphones -- Optional -- joystick Game Play ================================= Locus takes place in arenas orbiting Earth, circa 2095. You are one of few who have been selected to play on a Locus team. The earthbound masses watch you, totally addicted to the game play. Reflecting the anarchistic character of the sport, arena design varies wildly according to the whims of the team who calls it home. Each arena takes different skills to master. Three teams play at a time in a triad of three games in three arenas (the arenas being those belonging to each of the teams). If you can win a majority of games in a triad, your proven skills will be rewarded by triads in new arenas against new teams, and by promotion to more advanced teams. In this demo version, you play only the first triad (three games). When playing a game, try to eliminate the other two teams by scoring in their goals three times each, while defending your own goal. If your opponents shoot three balls in your goal your team is eliminated and the game is lost. In this demo, your team color is purple, so don't shoot balls into the purple goal. Balls are always red, with green targeting arrows around them. A tunnel race, a ball return where balls emerge, the arena's power core, a computer-controlled teammate, and gadgets that play with your cycle's capabilities and dynamics all add variety and challenge to the game. From your point of view, you can see the front of your cycle and elements of the heads-up display. The arrow at the front of the cycle points in the direction of the nearest ball, then points to the nearest goal once you have a ball. The red bar on the left indicates cycle power. You get more power after scoring or after driving under a power beam. The moving arrow to your right (the color of your team) indicates your current direction and velocity. A target appears around opponent cycles in your line of fire. And the score bars on the top of the screen show you who is in play and how well each team is doing. Watch out for opponents who might shoot and ram you to steal your ball. Or do it to them first! Controls =================================== When playing the game, use the following controls: Mouse movement controls movement. Left mouse button fires. Right mouse button toggles magnet, which allows you to pick up and shoot balls. Space bar jumps. Arrow keys control head movement, changing your view 'c' centers your view. '.' pauses. [TAB] toggles the AutoMap view, which allows you to view the arena from above. [ESC] quits the current level, cancels the current game, and returns you to the user interface. All controls can be configured from the options menu in the user interface. ================================= Produced and developed by Zombie Virtual Reality Entertainment. For technical support or comments, email drtrouble@zombie.com. Visit the Zombie homepages at http://www.zombie.com. Distributed by GT Interactive Software. Locus(tm) (c) 1995 Zombie LLC. All rights reserved. Produced and developed by Zombie LLC. Distributed by GT Interactive Software Corp. Locus(tm) is a proprietary trademark of Zombie LLC. Zombie(tm) and the Zombie logo(tm) are proprietary trademarks of Zombie LLC. GT(tm) and the GT logo(tm) are trademarks of GT Interactive Software Corp. IBM(R) is a registered trademark of International Business Machines Corp. Microsoft(R), Windows(R) and the Windows logo(R) are registered trademarks of Microsoft Corporation. All other trademarks are properties of their respective owners.