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  1.                 KING'S QUEST V
  2.                ABSENCE MAKES THE HEART GO YONDER
  3.               ***********************************
  4.  
  5.  
  6. MAP of SERENIA:
  7.                   Witch's
  8.                    forest
  9.     -------------------------------------------------
  10.     ] Gypsies   ] Weeping   ] Warning   ] Crispin's ]
  11.  D  ]      ]  tree     ]  sign     ]  cottage  ]
  12.     ]      ]       ]       ]       ]
  13.  e  -------------------------------------------------
  14.  s  ] Ants      ] Gnomes    ] Crossing  ] Snake     ]
  15.     ]      ]       ]       ]       ]
  16.  e  ]      ]       ]       ]       ]
  17.  r  -------------------------------------------------------------
  18.     ] Bees      ] The Inn   ] Bakehouse ] Town      ] Town      ]
  19.  t  ]      ]       ]       ]  entrance ]           ]
  20.     ]      ]       ]       ]       ]       ]
  21.     -------------------------------------------------------------
  22.  
  23.  
  24.  
  25. MAP of Desert:
  26.            -------
  27.            ]  T  ]
  28.  ------------------------------------------------------------------
  29.  ]     ]     ]     ] TO  ]     ]     ]     ]     ]     ]     ]    ] G
  30.  ------------------------------------------------------------------
  31.  ]     ]     ]     ]     ]     ]     ]     ]     ]     ]     ]    ] A
  32.  ------------------------------------------------------------------
  33.  ]     ]     ]     ]     ]     ]     ] O1  ]     ]     ]     ]    ] B
  34.  ------------------------------------------------------------------
  35.  ]     ] O3  ]     ]     ]  S  ]     ]     ]     ]     ]     ]  Sc
  36.  -------------------------------------------------------------
  37.  ]     ]     ]     ]     ]     ]     ]     ]     ]     ]     ]  Sc
  38.  -------------------------------------------------------------
  39.  ]     ]     ]     ]     ] O2  ]     ]     ]     ]     ]     ]  Sc
  40.  -------------------------------------------------------------
  41.  ] Ba  ]     ]     ]     ]     ]     ]     ]  W  ]     ]     ]  Sc
  42.  -------------------------------------------------------------
  43.  
  44.     A  = Ants               O1 = Oasis 1            S  = Skeleton
  45.     B  = Bees               O2 = Oasis 2            Sc = Scorpion
  46.     Ba = Bandits            O3 = Oasis 3            T  = Temple
  47.     G  = Gypsies            W  = Well               TO = Temple Oasis
  48.  
  49.  
  50.  
  51. Map of Ocean:
  52.  
  53.  -------------------------------------------------------------
  54.  ] Water-  ]     ]       ]       ]       ]       ]
  55.  ]  fall   ]     ]       ]       ]       ]       ]
  56.  -------------------------------------------------------------
  57.  ] Beach   ]     ]       ]       ] Island  ]     ]
  58.  ]       ]       ]       ]       ]       ]       ]
  59.  -------------------------------------------------------------
  60.  ] Ship-   ]     ]       ]       ]       ]       ]
  61.  ]  wreck  ]     ]       ]       ]       ]       ]
  62.  -------------------------------------------------------------
  63.  
  64.  
  65.  
  66. POINTS of INTEREST:
  67.  
  68. * Your game will occasionally be interrupted by the "Copy Protection Squad".
  69.     Use the codes in your documentation to continue.
  70. * Be sure to save your game often. Inside Mordack's castle; Mordack, the Cat
  71.     and the beast are triggered by a random number. If they catch you,
  72.     restore your game and try again.
  73. * This walkthrough tells you what you necessarily have to do. You will maybe
  74.     have more fun by looking at lots of additional objects and talking to
  75.     everyone you meet on your quest.
  76. * Words written in CAPITALS are items you get or use from your inventory.
  77.  
  78.  
  79.  
  80. COMPLETE WALKTHROUGH:
  81.  
  82. Location:               Action:                               Points:
  83. ================================================================================
  84. SERENIA:
  85.  
  86. Crispin's cottage       Walk 2 south and into the town                    0
  87. Town                    Talk to man with wagon
  88.             Enter and leave the Tailor's shop
  89.             Take SILVER COIN                                  2
  90.             "Take" barrel
  91.             Take FISH                                         4
  92.             Walk 2 west and enter the Bakehouse
  93. Inside Bakehouse        Use the SILVER COIN to buy a PIE                  6
  94.             Leave the Bakehouse and walk 2 west
  95. Bees                    Throw the FISH to the bear                   10
  96.             Take HONEYCOMB from hole in the tree
  97.  
  98.                                        12
  99.             Take STICK                                       14
  100.             Walk 1 north
  101. Ants                    Throw the STICK to the dog                       18
  102.             Walk 5 west and 1 south
  103.  
  104. DESERT:
  105.  
  106. Oasis 1                 "Take" water                                 20
  107.             Walk 2 north and 3 west                          23
  108. Temple oasis            Hide behind large rock
  109.                 (Wait for the bandits)               25
  110.             "Take" water
  111.             Walk 1 east and 3 south
  112. Skeleton                Take OLD SHOE                                 27
  113.             Walk 2 south
  114. Oasis 2                 "Take" water
  115.             Walk 1 south and 4 west                          30
  116. Bandits                 "Take" jar
  117.             Enter the small tent
  118. Inside tent             Take STAFF                                    32
  119.                 (Be careful not to waken the bandit)
  120.             Leave the tent, walk 1 east and 3 north
  121. Oasis 3                 "Take" water
  122.             Walk 2 east and 4 north
  123. Temple                  Knock on the door with the STAFF                 34
  124. Inside temple           Take BRASS BOTTLE                                36
  125.             Take GOLD COIN                                   38
  126.                 (Be quick!)
  127.             Leave the temple and walk 1 south
  128. Temple oasis            "Take" water
  129.             Walk 8 east
  130.  
  131. SERENIA:
  132.  
  133. Gypsies                 Give GOLD COIN to the man                        41
  134.                 (Movie time - you'll get an AMULET)      43
  135.             Walk 1 east
  136. Weeping tree            Talk to tree
  137.             Walk 1 east and 1 north                          45
  138. Forest path             Wear AMULET
  139.             Walk 1 west, 1 east and 1 north
  140.                 (Note you can't leave the forrest
  141.                 where you arrived)
  142. Witch's house           Talk to witch
  143.             Give BRASS BOTTLE to the witch                   49
  144.             Enter the house
  145. Inside witch's house    "Take" trunk
  146.             Take SPINNING WHEEL                              51
  147.             "Take" drawer
  148.             Take POUCH                                       53
  149.             Open POUCH      (You discover 3 EMERALDS)
  150.             Take KEY from the lamp                           55
  151.             Leave the house and walk 1 east
  152. Tree with small door    Use the KEY on the door                          58
  153.             Take HEART                                       60
  154.             Walk 2 west
  155. Forest with "eyes"      Put HONEY(COMB) on the ground                    64
  156.                 (You'll get a lump of BEESWAX)
  157.             Give EMERALD to the "eyes"                       66
  158.             Give EMERALD to the "eyes"                       68
  159.             Give EMERALD to the "eyes"                       70
  160.             Walk 2 west
  161. Elves' cavern                   (Movie time -
  162.                 you'll get a PAIR OF SHOES)              74
  163. Warning sign            Walk 1 west
  164. Weeping tree            Give HEART to the tree                           78
  165.             Take HARP                                        80
  166.             Walk 1 west
  167. Gypsies                 Take TAMBOURINE                                  82
  168.             Walk 1 east and 1 south
  169. Gnomes                  Give SPINNING WHEEL to the gnome                 86
  170.                 (You'll get a MARIONETTE)
  171.             Walk 1 south
  172. The Inn                 "Take" haystack                                  88
  173.                 (The Ants will help you -
  174.                 you'll get a GOLDEN NEEDLE)
  175.             Walk 1 east and almost across the screen
  176. Bakehouse               Throw the OLD SHOE at the cat                    92
  177.             Walk 1 east and into the town
  178. Town                    Enter the Tailor's shop
  179. Tailor's shop           Use the GOLDEN NEEDLE to buy the CLOAK           96
  180.             Leave the shop and enter the Toy shop
  181. Toy shop                Use the MARIONETTE to buy the SLED              100
  182.             Leave the shop and enter the Shoe shop
  183. Shoe shop               Give PAIR OF SHOES to the man               104
  184.                 (You'll get a HAMMER)
  185.             Leave the shop, walk 3 west and enter the Inn
  186. Inside the Inn          Talk to men
  187.                 (Movie time)
  188. Inn's cellar                    (The rat will help you)
  189.             Take ROPE                                       106
  190.             Use the HAMMER on the door                      110
  191.             Leave the cellar
  192. Inn's kitchen           "Take" the cupboard
  193.             Take LEG OF LAMB                                112
  194.             Leave the kitchen through the left door
  195. The Inn                 Walk 1 north and 2 east
  196. Snake                   Play the TAMBOURINE                             115
  197.             Walk 1 east
  198.  
  199. MOUNTAINS:
  200.  
  201. Snowy path              Wear CLOAK                                    119
  202.             Walk northeast on the path
  203. Frozen waterfall        Throw the ROPE to the rock overhang
  204.             "Take" (climb) the rope                         124
  205. Upper trail             Eat (half) the LEG OF LAMB                   128
  206.  
  207.     Rock outcroppings:      (1)   (3)   (5)
  208.                    (2)   (4)   (6) (E)
  209.  
  210.             "Take" (jump) on rock outcroppings
  211.             no. 1 - 3 - 5 - 6 - E                        130
  212.             Walk over the log and 1 east
  213. Slope                   Use the SLED                                    135
  214. Crevasse                Walk 1 east
  215. Outside ice castle      Give LEG OF LAMB to the eagle                   138
  216.             Enter the castle
  217. Icebella                Play the HARP                                144
  218.                 (Movie time)
  219. Dangerous path          Walk northeast on the path
  220. Outside cave            Throw the PIE at the yeti                     148
  221.             Enter the cave
  222. Crystal cave            Use the HAMMER on the beautiful CRYSTAL         152
  223.             Walk 1 south and 2 west
  224.                 (Movie time)
  225. Dangerous path          Walk 1 south
  226. Twisty path             Walk (and climb) towards the pool of water      154
  227. Roc's nest              Take LOCKET                                   156
  228.  
  229. OCEAN:
  230.  
  231. Beach                   Take IRON BAR                                   158
  232.             Walk 1 north
  233. Waterfall               Put BEESWAX in the boat                         163
  234.             "Take" boat
  235. Ocean                   Sail 3 east and 1 south                         166
  236.                 (Movie time)
  237. Narrow ledges           Play the HARP                                   170
  238.             Take FISHHOOK                                 172
  239.             Walk 1 west
  240. Sandy path              Take Cedrik                                   175
  241.             Walk 1 west
  242. Island beach            Take SHELL
  243.             "Take" boat
  244. Ocean                   Sail 4 west
  245. Shipwreck house         "Take" bell
  246.             Give SHELL to the man                         181
  247.                 (Movie time)                           184
  248.  
  249. MORDACK'S ISLAND:
  250.  
  251. Rocky beach             Take FISH                                      186
  252.             Walk 1 north
  253. Serpent statues         Use the CRYSTAL on the statues                  191
  254.             Walk 1 north
  255. Mordack's castle        Walk down the stairs and left on the trail
  256. platform                Use the IRON BAR on the grate                  195
  257.             "Take" (climb down) the open grate
  258. Labyrinth
  259.             ╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒
  260.             ╒╒╒╒╒╒╒╒╒ B ╒╒╒╒╒ D ╒╒╒╒╒╒╒╒╒ B ╒
  261.             ╒╒╒╒╒╒╒╒╒---╒╒╒╒╒---╒╒╒╒╒╒╒╒╒---╒  B - Beast corners
  262.             ╒╒╒╒╒   ]   ╒╒╒╒╒   ]   ]   ]   ╒  C - Cell
  263.             ╒╒╒╒╒---╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒---╒╒╒╒╒  D - Door
  264.             ╒   ]   ╒╒╒╒╒   ╒╒╒╒╒╒╒╒╒   ╒╒╒╒╒  S - Start (Grate)
  265.             ╒---╒╒╒╒╒╒╒╒╒---╒╒╒╒╒╒╒╒╒---╒╒╒╒╒
  266.             ╒   ╒╒╒╒╒   ]   ╒╒╒╒╒   ]   ]   ╒
  267.             ╒---╒╒╒╒╒---╒╒╒╒╒╒╒╒╒---╒╒╒╒╒╒╒╒╒
  268.             ╒   ]   ] S ╒╒╒╒╒   ]   ╒╒╒╒╒╒╒╒╒
  269.             ╒╒╒╒╒╒╒╒╒---╒╒╒╒╒---╒╒╒╒╒╒╒╒╒╒╒╒╒
  270.             ╒╒╒╒╒╒╒╒╒   ]   ]   ╒╒╒╒╒   ]   ╒ C
  271.             ╒╒╒╒╒╒╒╒╒---╒╒╒╒╒---╒╒╒╒╒---╒╒╒╒╒
  272.             ╒ B ╒╒╒╒╒   ╒╒╒╒╒   ]   ]   ╒╒╒╒╒
  273.             ╒---╒╒╒╒╒---╒╒╒╒╒---╒╒╒╒╒---╒╒╒╒╒
  274.             ╒   ]   ]   ]   ]   ╒╒╒╒╒   ] B ╒
  275.             ╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒╒
  276.  
  277.                 (Follow the map to a place marked "B" -
  278.                 remember to turn the map when Graham
  279.                 changes direction)
  280. Beast corner            Give TAMBOURINE to the beast                    198
  281.             Take HAIRPIN                                   200
  282.                 (Follow the map to the place
  283.                 marked "D")
  284. Labyrinth door          Use the HAIRPIN on the door                     204
  285.             "Take" door
  286. Pantry                  "Take" cupboard
  287.             Take BAG OF PEAS                                206
  288. Kitchen                 Talk to girl
  289.             Give LOCKET to the girl                         210
  290.             Talk to girl
  291.             Walk 2 east
  292. Dining hall                     (Save game)
  293.             Walk 1 south
  294. South end of the hall           (If the cat is there, restore game
  295.                 and try again)
  296.                 (Wait for the beast and let it
  297.                 catch you)                              212
  298. Cell                    Look into mousehole
  299.             Use the FISHHOOK to get the CHEESE              216
  300.                 (Wait for Cassima)
  301.             Walk (climb) through the hole
  302. Labyrinth                       (Follow Cassima through the labyrinth)
  303. Labyrinth door          "Take" door
  304. Pantry                  Walk 1 north and 2 east
  305. Dining hall                     (Save game)
  306.             Walk 1 south
  307. South end of the hall           (If the cat is there, restore game
  308.                 and try again)
  309.                 (Wait for the beast)
  310.             Throw PEAS at the beast                         219
  311.                 (You'll get an EMPTY SACK)
  312.             Walk 1 west and 1 east
  313.                 (If the cat is not there, keep walking
  314.                 through the door until it appears)
  315. South end... / Foyer    Throw the FISH to the cat
  316.             Put the cat in the EMPTY BAG                   221
  317.                 (If necessary walk 1 west to the Foyer)
  318. Foyer                   Walk 1 north (upstairs), 1 west and 1 south
  319. Library                 "Take" (read) tome on the desk                  224
  320.                 (Wait until Mordack goes to bed)
  321.             Walk 1 north
  322. Mordack's bedroom       Take MORDACK'S WAND                          227
  323.             Walk 2 east
  324. Laboratory              Walk upstairs and towards the machine on
  325.              the right
  326. Machine                 Place MORDACK'S WAND on the machine             231
  327.             Place CRISPIN'S WAND on the machine           235
  328.             Throw the CHEESE in the machine                 240
  329.             Take CRISPIN'S WAND back                         244
  330. Laboratory                      (Movie time)
  331.             Use CRISPIN'S WAND on Mordack (Flying lizard)
  332.             Select TIGER SPELL (No. 4)                     248
  333.             Use CRISPIN'S WAND on Mordack (Dragon)
  334.             Select BUNNY SPELL (No. 2)                     252
  335.             Use CRISPIN'S WAND on Mordack (Cobra)
  336.             Select MONGOOSE SPELL (No. 1)               256
  337.             Use CRISPIN'S WAND on Mordack (Fire)
  338.             Select RAIN SPELL (No. 3)                       260
  339.                 (Movie time)
  340.                                                                     ===
  341. ------> THE END <------
  342.  
  343. *******************************************************************************
  344.   Harald Eide-Fredriksen                         <si8_he06088@debet.nhh.no>
  345.  
  346.   Norwegian School of                      "Eki-eki-eki-ftaanng-zooo..."
  347.   Business Administration                              (Lucky bastard!)
  348. *******************************************************************************
  349.