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INI File  |  2000-03-03  |  239KB  |  11,001 lines

  1. ; RULES.INI
  2. ; *** Tiberian Sun Rules ***
  3. ; If placed in game directory, it will override built in values. Values to be used as multipliers
  4. ; or percentages can be specified as either a simple floating point number (embed ".") or as a
  5. ; conventional percentage number (append "%"). Values used as distances or time delays
  6. ; are specified as simple floating point number. Distance values are expressed in cells. Time
  7. ; values are expressed in minutes.
  8. ; If multiple rules files are present, the Name field is used to identify between them.
  9.  
  10. [General]
  11. Name=Tiberian Sun -- Official Rules of Engagement
  12.  
  13. ; veteran factors
  14. VeteranRatio=10.0       ; must destroy this multiple of self-value to become a veteran [per level]
  15. VeteranCombat=.25       ; combat BONUS factor when unit is a veteran
  16. VeteranSpeed=.30        ; speed BONUS factor when unit is a veteran
  17. VeteranSight=0.0        ; sight range BONUS when unit is a veteran
  18. VeteranArmor=.25        ; armor BONUS when unit is a veteran
  19. VeteranROF=.20          ; rate of fire BONUS when unit is a veteran
  20. VeteranCap=2            ; maximum veteran level that can be obtained
  21. InitialVeteran=no       ; Do initial forces start as veterans?
  22.  
  23. ; repair and refit
  24. RefundPercent=50%       ; percent of original cost to refund when building/unit is sold
  25. ReloadRate=.5           ; minutes to reload each ammo point for aircraft or helicopters
  26. RepairPercent=20%       ; percent cost to fully repair as ratio of full cost
  27. RepairRate=.016         ; minutes between applying repair step
  28. RepairStep=8            ; hit points to heal per repair 'tick'
  29. URepairRate=.016        ; [units only] minutes between applying repair step
  30. IRepairRate=.001        ; [infantry only] minutes between applying repair step
  31. IRepairStep=1           ; [infantry only] hit points to heal per repair 'tick' for infantry
  32. TiberiumHeal=.010       ; minutes between applying Tiberium healing [for those units that heal in Tiberium]
  33.  
  34. ; income and production
  35. ;BailCount=28            ; number of 'bails' carried by a harvester
  36. BuildSpeed=.8           ; general build speed [time (in minutes) to produce a 1000 credit cost item]
  37. BuildupTime=.06         ; average minutes that building build-up animation runs
  38. GrowthRate=5            ; minutes between ore (Tiberium) growth
  39. TiberiumGrows=yes       ; Does ore grow denser over time?
  40. TiberiumSpreads=yes     ; Does ore spread into adjacent areas?
  41. SeparateAircraft=yes    ; Is first helicopter to be purchased separately from helipad?
  42. SurvivorRate=.4         ; fraction of building cost to be converted to survivors when sold
  43. SurvivorDivisor=100     ; the divisor into the survivor rate value to determine the number of survivors
  44. PlacementDelay=.05      ; delay before retrying produced object deploy if temporary blockage detected
  45. WeedCapacity=56         ; Amount of weed that needs to be harvested by a house in order to build the chem missile
  46.  
  47. ; computer and movement controls
  48. CurleyShuffle=yes       ; Should helicopter shuffle position between shots [as in C&C]?
  49. BaseBias=2              ; multiplier to threat target value when enemy is close to friendly base
  50. BaseDefenseDelay=.25    ; minutes delay between sending response teams to deal with base threat
  51. CloseEnough=2.25        ; If distance to destination less than this, then abort movement if otherwise blocked.
  52. DamageDelay=1           ; minutes between applying trivial structure damage when low on power
  53. GameSpeedBias=1         ; multiplier to overall game object movement speed
  54. Stray=2.0               ; radius distance (cells) that team members may stray without causing regroup action
  55. CloakDelay=.02          ; forced delay that subs will remain on surface before allowing to submerge
  56. SuspendDelay=2          ; minutes that suspended teams will remain suspended
  57. SuspendPriority=1       ; teams with less than this priority will suspend during base defense ops
  58. FlightLevel=600         ; typical flight level for aircraft [above ground level]
  59. MissileSpeedVar=.25     ; speed flucuation percentage that guided missiles have
  60. MissileROTVar=.25       ; rate of turn fluctuation percentage that guided missiles have
  61.  
  62. TeamDelays=2250,2700,3600              ; interval between checking for and creating teams, by difficulty level
  63. AIHateDelays=5400,4500,4050             ; delay in frames before the computer chooses an enemy, by difficulty level
  64. AIAlternateProductionCreditCutoff=3000 ; when the AI house has less credits than this it will begin
  65.                                         ; to spend money more conservatively
  66. NodAIBuildsWalls=no
  67. AIBuildsWalls=no
  68. MultiplayerAICM=250,200,100
  69. HealScanRadius=10       ; how far should medic-type units scan for targets?  Used to override the range
  70.                         ; of these units, because they need to have very short ranges
  71. FillEarliestTeamProbability=100,80,60 ; (by difficulty level, from hardest to easiest)
  72. MinimumAIDefensiveTeams=4,3,2    ; (by difficulty level, from hardest to easiest)
  73. MaximumAIDefensiveTeams=6,5,4     ; "                                            "
  74. TotalAITeamCap=14,12,10   ; (by difficulty level, from hardest to easiest)
  75. UseMinDefenseRule=yes
  76. DissolveUnfilledTeamDelay=9000    ; how long to wait before dissolving an ai trigger team that has no members (multiplay only)
  77. LargeVisceroid=VISC_LRG  ; when two small visceroids combine they turn into this
  78. SmallVisceroid=VISC_SML  ; when infantry transmorgifies into a visceroid
  79.  
  80. ; controls how the computer AI scores potential ion cannon targets
  81. ; the first value is for hard computer opponents, next for normal, and finally for easy
  82. ; right now, normal and hard are the same, because on hard, the computer will actually wait for
  83. ; production on an object to finish if that object is the best target; in this way all three
  84. ; difficulty levels are different.
  85. AIIonCannonConYardValue=100,100,100
  86. AIIonCannonWarFactoryValue=50,50,50
  87. AIIonCannonPowerValue=10,10,40
  88. AIIonCannonEngineerValue=30,30,5
  89. AIIonCannonThiefValue=20,20,5
  90. AIIonCannonHarvesterValue=1,1,1
  91. AIIonCannonMCVValue=150,150,20
  92. AIIonCannonAPCValue=15,15,15
  93. AIIonCannonBaseDefenseValue=35,35,35
  94. AIIonCannonPlugValue=40,40,40
  95. AIIonCannonHelipadValue=20,20,20
  96. AIIonCannonTempleValue=40,40,40
  97.  
  98. ; Ion storm control
  99. IonLightningFrequency=10  ; Percent chance that lightning will strike this frame
  100. IonLightningRandomness=90 ; Percent chance that the lightning will strike a random cell instead of an object.
  101. IonLightningDamage=500    ; Damage done by lightning strike.
  102. IonStormDuration=120      ; Default ion storm duration in deconds. This is overriden by the trigger control.
  103. IonStormWarning=31        ; Warning time in seconds before an Ion Storm hits.
  104. IonStorms=no              ; Are random ion storms going to appear?
  105. IonStormWarhead=IonWH      ; Warhead used by ion storm strike.
  106.  
  107. ; misc
  108. FogOfWar=no             ; Is fog of war enabled?
  109. Visceroids=no           ; Are randomly appearing visceroids going to occur?
  110. Meteorites=no           ; Are tiberium meteorites going to occur?
  111. CrewEscape=50%          ; percent chance that crew will escape from destroyed vehicle
  112. CameraRange=9           ; distance around spy camera to reveal map
  113. FineDiffControl=no      ; Allow 5 difficulty settings instead of only 3 settings?
  114. Pilot=E1                ; pilot type that parachutes out of aircraft
  115. Crew=E1                 ; soldier that emerges from destroyed unit or building
  116. Technician=CTECH        ; civilian infantry type to serve as technician survivor [should be armed variety]
  117. Engineer=ENGINEER       ; special (limited supply) infantry survivor from construction yards [probably engineer type]
  118. Disguise=E1             ; infantry type to appear as when disguised and viewed by the enemy
  119. Paratrooper=E1          ; infantry that is dropped as a paratrooper
  120.  
  121. ; droppod flight characteristics
  122. DropPodWeapon=Vulcan2   ; weapon mounted on drop pod
  123. DropPodHeight=2000      ; height above ground that drop pods appear at
  124. DropPodSpeed=75         ; speed of drop pod's descent
  125. DropPodAngle=0.79       ; angle of descent for drop pod [radians; .40=flat,1.18=steep]
  126.  
  127. ; hover vehicle characteristics
  128. HoverHeight=120         ; height of hovering vehicles
  129. HoverDampen=40%         ; dampening effect on hover vehicle bounciness
  130. HoverBob=.04            ; time between hover 'bobs'
  131. HoverBoost=150%         ; hover speed when traveling on straight away
  132. HoverAcceleration=.02   ; time to accelerate to full speed
  133. HoverBrake=.03          ; time to decelerate to full stop
  134.  
  135. ; subterrainean vehicle characteristics
  136. TunnelSpeed=1
  137.  
  138. ; production & power effects
  139. MultipleFactory=0       ; factory bonus for multiples [1=full bonus, 0=no bonus] (def=1)
  140. MinProductionSpeed=.5   ; minimum production speed as result of low power (def=.5)
  141.  
  142. ; hack section
  143. GDIGateOne=GAGATE_A      ; these buildings affect nearby walls, so I need to know what they are
  144. GDIGateTwo=GAGATE_B
  145. WallTower=GACTWR
  146. NodGateOne=NAGATE_A
  147. NodGateTwo=NAGATE_B
  148. NodRegularPower=NAPOWR
  149. NodAdvancedPower=NAAPWR
  150. GDIPowerPlant=GAPOWR
  151. GDIPowerTurbine=GAPOWRUP
  152. GDIHunterSeeker=GHUNTER
  153. NodHunterSeeker=NHUNTER
  154. GDIFirestormGenerator=GAFIRE
  155.  
  156. RepairBay=GADEPT        ; building to go to when in need of repairs
  157. BaseUnit=MCV            ; unit to consider "home" when no buildings are present
  158. HarvesterUnit=HARV      ; preferred unit(s) to build for harvesting purposes
  159. PadAircraft=ORCA,ORCAB   ; aircraft that can be produced (and land at) a helipad (or ground)
  160.  
  161. ; Bret's hack section
  162. TreeStrength=200 ; 25
  163. WindDirection=1         ; Direction of wind (gets converted to a FacingType, so 0 is north
  164.                         ; and increasing numbers rotate clockwise)
  165. TrackedUphill=.5        ; coefficient for tracked vehicle movement uphill
  166. TrackedDownhill=1.1     ; coefficient for tracked vehicle movement downhill
  167. WheeledUphill=.5        ; coefficient for wheeled vehicle movement uphill
  168. WheeledDownhill=1.2     ; coefficient for wheeled vehicle movement downhill
  169. LeptonsPerSightIncrease=2000 ;how high does a unit have to go before it can see farther?
  170. LeptonsPerFireIncrease=2000 ; how high does a unit have to go before it can fire farther?
  171. AttackingAircraftSightRange=6
  172. BlendedFog=yes          ; should we blend the fog (as opposed to dither it)
  173. CliffBackImpassability=2 ; how impassable is it behind cliffs? (0 = minimal, 2 = maximal)
  174. IceCrackingWeight=2.0   ; objects weighing more than this will crack ice
  175. IceBreakingWeight=4.0   ; objects weighing more than this well break through ice
  176. CloakingStages=9
  177. TiberiumTransmogrify=40
  178. TreeFlammability=.05
  179. CraterLevel=1           ; controls how big the craters from meteorites are.
  180.                         ; 0 is no cratering, while 4 is the largest craters.
  181. ;StatisticTimeInterval=30; controls how many seconds pass between statistic calculations, for score screen graphs
  182. BridgeVoxelMax=3        ; maximum debris from each destroyed bridge section (def=3)
  183. WallBuildSpeedCoefficient=.5  ; how much faster than normal objects do walls build?
  184. WorstLowPowerBuildRateCoefficient=.3 ; what is the lowest the build rate can get for being low on power?
  185. BestLowPowerBuildRateCoefficient=.75 ; what is the highest the build rate can get when in a low power condition?
  186. AllowShroudedSubteranneanMoves=true
  187. AircraftFogReveal=6
  188. MaximumQueuedObjects=4
  189. MaxWaypointPathLength=15
  190.  
  191. ; firestorm defense controls
  192. ChargeToDrainRatio=.333
  193. DamageToFirestormDamageCoefficient=.1
  194.  
  195. ; veinhole monster parameters
  196. ; VeinholeMonsterStrength=1000   ; no longer used.  To modify veinhole monster strength, edit the [VEINTREE] entry
  197. VeinholeGrowthRate=300        ; was 3000
  198. VeinholeShrinkRate=100        ; was 500
  199. MaxVeinholeGrowth=2000
  200. VeinDamage=5
  201. VeinholeTypeClass=VEINTREE
  202.  
  203. ; AI trigger weighting parameters
  204. AITriggerSuccessWeightDelta=5
  205. AITriggerFailureWeightDelta=-5
  206. AITriggerTrackRecordCoefficient=1
  207.  
  208. ; Some spotlight controls
  209. SpotlightSpeed=.015     ; speed in radians
  210. SpotlightMovementRadius=2000 ; offset of center of arc sweep
  211. SpotlightLocationRadius=1000 ; offset from building
  212. SpotlightAcceleration=.0025    ; acceleration in radians
  213. SpotlightAngle=.5       ; maximum suggest angle of arc sweep
  214.  
  215. ; Controls for radar events
  216. ; The events, in order, are:
  217. ; (1) Generic Combat Event,
  218. ; (2) Generic Noncombat Event,
  219. ; (3) Dropzone Event,
  220. ; (4) Base Under Attack Event,
  221. ; (5) Harvester Under Attack Event,
  222. ; (6) Enemy Object Sensed Event
  223. ; So, for example, to change the visibility duration of the Harvester Under Attack Event,
  224. ; you would change the fifth number in the list for RadarEventVisibilityDurations
  225. ;
  226. RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6            ; suppression distance in cells
  227. RadarEventVisibilityDurations=200,200,200,200,200,200  ; event visibility in frames
  228. RadarEventDurations=400,400,400,400,400,400  ;  event duration in frames
  229. FlashFrameTime=7
  230. RadarCombatFlashTime=49    ; this should ALWAYS be an odd multiple of FlashFrameTime, ie RadarCombatFlashTime / FlashFrameTime should be an odd number
  231. RadarEventMinRadius=8
  232. RadarEventSpeed=1.2
  233. RadarEventRotationSpeed=.05
  234. RadarEventColorSpeed=.1
  235.  
  236. RevealTriggerRadius=9   ; the sight range of a "reveal around waypoint" trigger, 10 is maximum
  237.  
  238. ; id holders for particle systems and voxel debris
  239. ExplosiveVoxelDebris=GASTANK,PIECE ; name of explosive voxel debris
  240. TireVoxelDebris=TIRE    ; name of tire voxel debris
  241. ScrapVoxelDebris=PIECE  ; name of scrap metal voxel debris
  242. OKBuildingSmokeSystem=SmokeStackSys
  243. DamagedBuildingSmokeSystem=SmallSmokeSys
  244. DamagedUnitSmokeSystem=VSSmokeSys
  245. DebrisSmokeSystem=VSSmokeSys
  246.  
  247. ; Building prerequisite categories are specified here.
  248. PrerequisitePower=GAPOWR,NAPOWR,NAAPWR
  249. PrerequisiteFactory=GAWEAP,NAWEAP
  250. PrerequisiteBarracks=NAHAND,GAPILE
  251. PrerequisiteRadar=GARADR,NARADR
  252. PrerequisiteTech=GATECH,NATECH
  253.  
  254. ; hunter seeker controls
  255. HunterSeekerDetonateProximity=150
  256. HunterSeekerDescendProximity=700
  257. HunterSeekerAscentSpeed=40
  258. HunterSeekerDescentSpeed=50
  259. HunterSeekerEmergeSpeed=6
  260.  
  261. ; default threat evaluation controls
  262. MyEffectivenessCoefficientDefault=200
  263. TargetEffectivenessCoefficientDefault=-200
  264. TargetSpecialThreatCoefficientDefault=200
  265. TargetStrengthCoefficientDefault=-200
  266. TargetDistanceCoefficientDefault=-10
  267.  
  268. ; defaults for dumb threat evaluation
  269. DumbMyEffectivenessCoefficient=200
  270. DumbTargetEffectivenessCoefficient=200
  271. DumbTargetSpecialThreatCoefficient=200
  272. DumbTargetStrengthCoefficient=200
  273. DumbTargetDistanceCoefficient=-1
  274.  
  275. EnemyHouseThreatBonus=400
  276.  
  277. ; ******* Jumpjet Flight rules *******
  278. ; Jumpjet movement controls
  279. [JumpjetControls]
  280. TurnRate=4
  281. Speed=14
  282. Climb=5
  283. CruiseHeight=500    ; cruiseheight should be higher than a bridge, just to be safe
  284. Acceleration=2
  285. WobblesPerSecond=.15 ; was .25
  286. WobbleDeviation=40 ; was 40
  287.  
  288. ; ******* Special Weapon rules *******
  289. ; Special weapon rules are specified here.
  290. [SpecialWeapons]
  291. HSBuilding=GAPLUG,NATMPL ; list of buildings the hunter seeker tries to pop out of
  292. NukeWarhead=Nuke        ; warhead used by falling nuke missile
  293. NukeDown=NukeDown       ; nuclear missile as it descends
  294. NukeProjectile=NukeUp   ; nuclear missile (from silo) projectile to launch
  295. EMPulseWarhead=EMPuls   ; warhead used by falling nuke missile
  296. EMPulseProjectile=PulsPr ; nuclear missile (from silo) projectile to launch
  297.  
  298. ; ******* Audio / Visual rules *******
  299. ; General controls that deal with audio or visual appearance of
  300. ; the game or the units therein are specified here.
  301. [AudioVisual]
  302. UnloadingHarvester=HORV ; harvester image to use when unloading tiberium
  303. PoseDir=2               ; aircraft landing facing (0=N, 1=NE, 2=E, etc)
  304. DropPodPuff=DROPEXP     ; animation to play when drop pod hits the ground
  305. WaypointAnimationSpeed=10    ; how fast do the waypoint markers animate?
  306. BarrelExplode=EXPLOLRG  ; exploding crates animation
  307. BarrelDebris=GASTANK,PIECE  ; exploding crate debris list
  308. BarrelParticle=SmallGreySSys
  309. Wake=WAKE2              ; wake effect when traveling on/over water
  310. VeinAttack=VEINATAC
  311. DropPod=DROPPOD,DROPPOD2 ; mark to leave after drop pod lands
  312. DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F   ; choice of dead bodies to leave around
  313. MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
  314. BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070    ; the explosions to use for the bridge explosion effect
  315. DigSound=SUBDRIL1       ; sound when digging into the ground
  316. Dig=DIG                 ; anim to play when unit digs into ground
  317. IonBlast=RING1          ; initial anim when ion cannon hits
  318. IonBeam=IONBEAM
  319. InfantryExplode=S_BANG34 ; animation when infantry just explodes
  320. AtmosphereEntry=PODRING ; animation to use when drop pod enters atmosphere
  321. GateUp=GATEUP1          ; sound of gate rising
  322. GateDown=GATEDWN1       ; sound of gate lowering
  323. ShroudGrow=no           ; Does the shroud grow back over time?
  324. ScrollMultiplier=.07     ; multiplier to default scroll speed
  325. ShakeScreen=400         ; divide object strength by this to determine if the screen shakes when destroyed
  326. CloakSound=CLOAK5       ; sound of cloaking or decloaking
  327. SellSound=CASHTURN      ; sound of selling objects (typically buildings)
  328. GameClosed=BLEEP1       ; game closed sound
  329. IncomingMessage=Message1  ; incoming message sound
  330. SystemError=BOOP        ; system error sound
  331. OptionsChanged=Notify   ; options have changed sound
  332. GameForming=GAMEFRM1    ; game forming sound
  333. PlayerLeft=BOOP            ; player has left sound
  334. PlayerJoined=BOOP     ; player has joined sound
  335. Construction=BOOP     ; sound of building construction
  336. CreditTicks=CREDUP1,CREDDWN1 ; credit tick up and down sounds
  337. CrumbleSound=CRMBLE2    ; building crumble sound when building is completely destroyed
  338. BuildingSlam=PLACE2     ; placing building down sound
  339. RadarOn=COMMUP1         ; radar activation sound
  340. RadarOff=RADARDN1       ; radar deactivation sound
  341. ScoldSound=SCOLD8       ; generic scold sound
  342. TeslaCharge=OBELPOWR    ; tesla charge up sound
  343. TeslaZap=OBELRAY1       ; tesla zap sound
  344. BlowupSound=EXPNEW01    ; sound when building is damaged to half strength
  345. ChuteSound=BOOP         ; parachute deploy sound
  346. GenericClick=CLICKY1    ; generic click sound
  347. GenericBeep=BLEEP1      ; generic beep sound
  348. BuildingDrop=PLACE2     ; sound of building being placed down
  349. StopSound=Notify        ;Sound when units are commanded to stop
  350. GuardSound=Notify        ;Sound when units are commanded to guard
  351. ScatterSound=Notify    ;Sound when units are commanded to scatter
  352. DeploySound=27-I002    ;Sound when units are commanded to deploy
  353. LightningSound=  ; Commented out because sound was way too annoying (AI)
  354. TreeFire=FIRE2,FIRE1    ; small and large fires to attach to burning trees
  355. OnFire=FIRE3,FIRE2,FIRE1 ; list of flames to use when something catches fire [must be 3 in list]
  356. FlamingInfantry=FLAMEGUY  ; anim to use for special onfire infantry logic
  357. Smoke=xxxx           ; smoke that rises from the ground after a building explosion
  358. FirestormActiveAnim=GAFSDF_A
  359. FirestormIdleAnim=FSIDLE
  360. FirestormGroundAnim=FSGRND
  361. FirestormAirAnim=FSAIR
  362. MoveFlash=RING          ; movement destination click feedback animation
  363. Parachute=PARACH        ; big parachute used for paratroopers
  364. BombParachute=PARABOMB  ; parachute used for parabombs and other parachuted ordinance
  365. SmallFire=FIRE3         ; animation for small fire [used after napalm]
  366. LargeFire=FIRE2         ; animation for large fire [used after napalm]
  367. AllyReveal=yes          ; Allies automatically reveal radar maps to each other?
  368. ConditionRed=25%        ; when damaged to this percentage, health bar turns red
  369. ConditionYellow=50%     ; when damaged to this percentage, health bar turns yellow
  370. DropZoneRadius=4        ; distance around drop zone flair that map reveals itself
  371. DropZoneAnim=BEACON     ; animation to use for the drop zone flair
  372. EnemyHealth=yes         ; Show enemy health bar graph when selected?
  373. Gravity=6               ; gravity constant for ballistic projectiles
  374. IdleActionFrequency=.15 ; average minutes between infantry performing idle actions
  375. MessageDelay=.6         ; time duration of multiplayer messages displayed over map
  376. MovieTime=.06           ; minutes that movie recorder will record when activated (debug version only)
  377. NamedCivilians=no       ; Show true names over civilians and civilian buildings?
  378. SavourDelay=.1          ; delay between scenario end and ending movie [keep the delay short]
  379. ShroudRate=4            ; minutes between each shroud creep process [0 means no shadow creep]
  380. FogRate=.5
  381. IceGrowthRate=1.5
  382. IceSolidifyFrameTime=1000 ; how many frames between when ice is cracked and when it gets solidified
  383. IceCrackSounds=ICECRAK1,ICECRAK2,ICECRAK3
  384. AmbientChangeRate=.2    ; how many minutes between ambient light recalculations
  385. AmbientChangeStep=.1    ; step rate for gradually changing ambient lighting
  386. SpeakDelay=2            ; minutes between EVA repeating advice to the player
  387. TimerWarning=2          ; if mission timer is less than this many minutes, then display in red
  388. ExtraUnitLight=.2    ; Extra light to make units glow.
  389. ExtraInfantryLight=.2    ; Extra light to make infantry glow.
  390. ExtraAircraftLight=.2    ; Extra light to make aircraft glow.
  391. EMPulseSparkles=EMP_FX01    ; Anim to play over units disabled by an EM Pulse.
  392.  
  393. ; ******* Crate rules *******
  394. ; General crate rules and controls are specified here.
  395. [CrateRules]
  396. CrateMaximum=255        ; crates can never exceed this quantity
  397. CrateMinimum=1          ; crates are normally one per human player but never below this number
  398. CrateRadius=3.0         ; radius (cells) for area effect crate powerup bonuses
  399. CrateRegen=3            ; average minutes between random powerup crate regeneration
  400. SilverCrate=HealBase    ; solo play silver crate bonus
  401. SoloCrateMoney=2000     ; money to give for money crate in solo play missions
  402. UnitCrateType=none      ; specifies specific unit type for unit type crate ['none' means pick randomly]
  403. WoodCrate=Money         ; solo play wood crate bonus
  404. HealCrateSound=HEALER1    ; heal crate sound effect
  405. WoodCrateImg=CRATE      ; wood crate overlay image to use
  406. CrateImg=CRATE          ; normal crate overlay image to use
  407. FreeMCV=yes             ; Give free MCV from crate if no buildings but still has money [multiplay only]?
  408.  
  409. ; ******* Combat and damage rules *******
  410. ; General rules that control combat, damage, or related items are listed here.
  411. [CombatDamage]
  412. AmmoCrateDamage=200     ; damage generated from exploding ammo crate overlay
  413. IonCannonDamage=751
  414. HarvesterImmune=no      ; Are harvester immune to normal combat damage?
  415. DestroyableBridges=yes  ; Can bridges be destroyed?
  416. TiberiumExplosive=yes   ; Is tiberium extra explosive?
  417. Scorches=BURN01,BURN02,BURN03,BURN04  ; scorch mark smudge types
  418. Scorches1=BURN05,BURN06,BURN07 ; scorch mark smudge types
  419. Scorches2=BURN08,BURN09,BURN10 ; scorch mark smudge types
  420. Scorches3=BURN11,BURN12,BURN13 ; scorch mark smudge types
  421. Scorches4=BURN14,BURN15,BURN16 ; scorch mark smudge types
  422. TiberiumExplosionDamage = 100 ; the amount of damage dealt out by explosion in a big tiberium chain reaction
  423. TiberiumStrength = 20 ;    the higher this value, the harder it is to get big tiberium to explode
  424. Craters=CR1,CR2,CR3,CR4,CR5,CR6   ; crater smudge types
  425. AtomDamage=1000         ; damage points when nuclear bomb explodes (regardless of source)
  426. BallisticScatter=1.0    ; maximum scatter distance (cells) for inaccurate ballistic projectiles
  427. BridgeStrength=1500     ; strength of bridge [smaller means more easily destroyed]
  428. C4Delay=.03             ; minutes to delay after placing C4 before building will explode
  429. C4Warhead=HE            ; this is the warhead that C4 uses to damage buildings
  430. FirestormWarhead=FirestormWH ;    the warhead that the firestorm defense uses when active
  431. IonCannonWarhead=IonCannonWH ;    the warhead that the ion cannon uses
  432. VeinholeWarhead=VeinholeWH
  433.  
  434. ;particle system defaults
  435. DefaultFirestormExplosionSystem=FirestormSparkSys ; the particle system to use when the firestorm defense blows something up
  436. DefaultLargeGreySmokeSystem=BigGreySmokeSys
  437. DefaultSmallGreySmokeSystem=SmallGreySSys
  438. DefaultSparkSystem=SparkSys
  439. DefaultLargeRedSmokeSystem=BigGreySmokeSys
  440. DefaultSmallRedSmokeSystem=SmallGreySSys
  441. DefaultDebrisSmokeSystem=SmallGreySSys
  442. DefaultFireStreamSystem=FireStreamSys
  443. DefaultTestParticleSystem=TestSmokeSys
  444. DefaultRepairParticleSystem=WeldingSys
  445.  
  446. Crush=1.8               ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only)
  447. ExpSpread=.7            ; cell damage spread per 100 damage points for exploding object types [if Explodes=yes]
  448. FireSupress=1           ; radius from target to look for friendlies and thus discourage firing upon, if found
  449. FlameDamage=Fire        ; damage (warhead type) to use when on object is in flames
  450. FlameDamage2=Fire2
  451. HomingScatter=2.0       ; maximum scatter distance (cells) for inaccurate homing projectiles
  452. MaxDamage=1000          ; maximum damage (after adjustments) per shot
  453. MinDamage=1             ; minimum damage (after adjustments) per shot
  454. PlayerAutoCrush=no      ; Will player controlled units automatically try to crush enemy infantry?
  455. PlayerReturnFire=no     ; More aggressive return fire from player controlled objects?
  456. PlayerScatter=no        ; Will player units scatter, of their own accord, from threats and damage?
  457. ;ProneDamage=50%         ; when infantry is prone, damage is reduced to this percentage
  458. SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 ; water explosion set for conventional explosives
  459. TreeTargeting=no        ; Automatically show target cursor when over trees?
  460. TurboBoost=1.5          ; speed multiplier for turbo-boosted weapons when firing upon aircraft
  461. Incoming=10             ; If an incoming projectile is as slow or slower than this, then
  462.                         ; object in the target location will try to run away.
  463.                         ; Grenades have this characteristic.
  464. CollapseChance=100      ; Percent chance that a cliff will collapse when hit.
  465. BerzerkAllowed=no       ; Allow Cyborgs to go berzerk when at half damage?
  466.  
  467. ; *** House (players) List ***
  468. ; Each side has some basic controls on how they behave (when
  469. ; controlled by the computer. Here is the list of available
  470. ; house types.
  471. [Houses]
  472. 0=GDI
  473. 1=Nod
  474. 2=Neutral
  475. 3=Special
  476.  
  477. ; ******* Side Type List *******
  478. ; The combantants can be grouped according to side. This
  479. ; lists the sides and their respective member houses.
  480. [Sides]
  481. GDI=GDI
  482. Nod=Nod
  483. Civilian=Neutral
  484. Mutant=Special
  485.  
  486. ; ******* Infantry Type List *******
  487. ; This is the list of infantry types. Each infantry type listed
  488. ; here should also have a matching data section that specifies
  489. ; its data values. The purpose of this list is to identify infantry
  490. ; types that can't be implicitly determined by examining other
  491. ; entries in this rules file.
  492. [InfantryTypes]
  493. 1=E1
  494. 2=E2
  495. 3=E3
  496. 4=MEDIC
  497. 5=WEEDGUY
  498. 6=ENGINEER
  499. 7=MUTANT
  500. 8=CIV1
  501. 9=CIV2
  502. 10=CIV3
  503. 11=JUMPJET
  504. 12=DOGGIE
  505. 13=CYC2
  506. 14=UMAGON
  507. 15=GHOST
  508. 16=MHIJACK
  509. 17=SLAV
  510. 18=CHAMSPY
  511. 19=MWMN
  512. 20=MUTANT3
  513. 21=OXANNA
  514. 22=TRATOS
  515. 23=CYBORG
  516. 24=CTECH
  517.  
  518. ; ******* Building Type List *******
  519. ; This lists all the buildings types in the game. Each of these
  520. ; types will have a specific section in this file that gives the
  521. ; particulars about that building type.
  522. [BuildingTypes]
  523. 1=GAPOWR
  524. 2=PROC
  525. 149=GASILO
  526. 4=GAPILE
  527. 5=GAPLUG
  528. 6=GACTWR
  529. 150=GAVULC
  530. 7=GASAND
  531. 8=GAFIRE
  532. 9=GADEPT
  533. 10=GATECH
  534. 11=GAWEAP
  535. 3=GACNST
  536. 12=GAHPAD
  537. 13=NAPOWR
  538. 14=NATECH
  539. 15=NAHAND
  540. 16=NAAPWR
  541. 17=GAWALL
  542. 65=CABHUT
  543. 153=NAPULS
  544. 154=GAGATE_A
  545. 155=GAGATE_B
  546. 21=NAWEAP
  547. 156=NASTLH
  548. 66=GALITE
  549. 67=REDLAMP
  550. 68=GRENLAMP
  551. 69=BLUELAMP
  552. 70=YELWLAMP
  553. 71=PURPLAMP
  554. 72=INORANLAMP
  555. 73=INGRNLMP
  556. 74=INREDLMP
  557. 23=NAWALL
  558. 75=INBLULMP
  559. 24=NATMPL
  560. 157=NAGATE_A
  561. 158=NAGATE_B
  562. 28=NAWAST
  563. 159=NAOBEL
  564. 160=NAMISL
  565. 161=GAPOWRUP
  566. 18=NAPOST
  567. 76=NAFNCE
  568. 35=NALASR
  569. 36=NASAM
  570. 85=CITY01
  571. 86=CITY02
  572. 87=CITY03
  573. 88=CITY04
  574. 89=CITY05
  575. 90=CITY06
  576. 91=CITY07
  577. 92=CITY08
  578. 93=CITY09
  579. 94=CITY10
  580. 95=CITY11
  581. 96=CITY12
  582. 97=CITY13
  583. 98=CITY14
  584. 99=CITY15
  585. 100=CITY16
  586. 101=CITY17
  587. 102=CITY18
  588. 103=CAHOSP
  589. 104=GASPOT
  590. 105=CTDAM
  591. 19=NARADR
  592. 38=GAROCK
  593. 106=INGALITE
  594. 107=INYELWLAMP
  595. 108=INPURPLAMP
  596. 39=GAPLUG1
  597. 20=GAPLUG2
  598. 41=GAPLUG3
  599. 42=GAFSDF
  600. 43=GARADR
  601. 109=BBOARD01
  602. 110=BBOARD02
  603. 111=BBOARD03
  604. 112=BBOARD04
  605. 113=BBOARD05
  606. 114=BBOARD06
  607. 115=BBOARD07
  608. 116=BBOARD08
  609. 117=BBOARD09
  610. 118=BBOARD10
  611. 119=BBOARD11
  612. 120=BBOARD12
  613. 121=BBOARD13
  614. 122=BBOARD14
  615. 123=BBOARD15
  616. 124=BBOARD16
  617. 125=NEGLAMP
  618. 126=NEGRED
  619. 127=ABAN01
  620. 128=ABAN02
  621. 129=ABAN03
  622. 130=ABAN04
  623. 131=ABAN05
  624. 132=ABAN06
  625. 133=ABAN07
  626. 134=ABAN08
  627. 135=ABAN09
  628. 136=ABAN10
  629. 137=ABAN11
  630. 138=ABAN12
  631. 139=ABAN13
  632. 140=ABAN14
  633. 141=ABAN15
  634. 142=ABAN16
  635. 143=ABAN17
  636. 144=ABAN18
  637. 145=CITY19
  638. 146=CITY20
  639. 147=CITY21
  640. 148=NTPYRA
  641. 151=CITY22
  642. 152=CTVEGA
  643. 200=GADPSA
  644. 201=CA0001
  645. 202=CA0002
  646. 203=CA0003
  647. 204=CA0004
  648. 205=CA0005
  649. 206=CA0006
  650. 207=CA0007
  651. 208=CA0008
  652. 209=CA0009
  653. 210=CA0010
  654. 211=CA0011
  655. 212=CA0012
  656. 213=CA0013
  657. 214=CA0014
  658. 215=CA0015
  659. 216=CA0016
  660. 217=CA0017
  661. 218=CA0018
  662. 219=CA0019
  663. 220=CA0020
  664. 221=CA0021
  665. 222=CAARMR
  666. 223=GACSAM
  667. 224=GATICK
  668. 225=CAPYR01
  669. 226=CAPYR02
  670. 227=CAPYR03
  671. 228=CACRSH01
  672. 229=CACRSH02
  673. 230=CACRSH03
  674. 231=CACRSH04
  675. 232=CACRSH05
  676. 233=CAARAY
  677. 234=GAICBM
  678. 235=GAOLDCC1
  679. 236=GAOLDCC2
  680. 237=GAOLDCC3
  681. 238=GAOLDCC4
  682. 239=GAOLDCC5
  683. 240=GAOLDCC6
  684. 241=GAARTY
  685. 242=TSTLAMP
  686. 243=NAHPAD
  687. 244=GAKODK
  688. 245=NAMNTK
  689. 246=UFO
  690. 247=AMMOCRAT
  691. 248=GAPAVE
  692. 249=GAGREEN
  693.  
  694. ; ******* Aircraft Type List *******
  695. ; This lists all of the aircraft types in the game. Each aircraft
  696. ; type should have a matching section that specifies the data it
  697. ; requires.
  698. [AircraftTypes]
  699. 1=ORCAB
  700. 2=DSHP
  701. 3=DPOD
  702. 4=SCRIN
  703. 5=APACHE
  704. 6=ORCATRAN
  705. 7=TRNSPORT
  706. 8=ORCA
  707.  
  708. ; ******* Vehicle Type List *******
  709. ; This lists all of the vehicles types in the game. Each vehicle
  710. ; type should have a matching section that specifies the data it
  711. ; requires.
  712. [VehicleTypes]
  713. 1=MCV
  714. 2=HARV
  715. 3=APC
  716. 11=4TNK
  717. 15=MMCH
  718. 16=BIKE
  719. 17=SAPC
  720. 18=SONIC
  721. 19=CAR
  722. 21=BUS
  723. 22=STNK
  724. 23=WINI
  725. 24=PICK
  726. 27=ART2
  727. 29=TTNK
  728. 30=HMEC
  729. 31=SMECH
  730. 32=HVR
  731. 34=LPST
  732. 35=REPAIR
  733. 36=HORV
  734. 37=LOCOMOTIVE
  735. 38=TRAINCAR
  736. 39=SUBTANK
  737. 40=BGGY
  738. 41=JEEP
  739. 42=TRUCKA
  740. 43=TRUCKB
  741. 44=VISC_SML
  742. 45=VISC_LRG
  743. 46=ICBM
  744. 47=CARGOCAR
  745. 48=WEED
  746. 49=GHUNTER
  747. 50=NHUNTER
  748.  
  749. ; *** Terrain Object List ***
  750. ; This is the list of terrain objects. Typically, these include
  751. ; trees and rocks.
  752. [TerrainTypes]
  753. ;1=MINE
  754. 2=BOXES01
  755. 3=BOXES02
  756. 4=BOXES03
  757. 5=BOXES04
  758. 6=BOXES05
  759. 7=BOXES06
  760. 8=BOXES07
  761. 9=BOXES08
  762. 10=BOXES09
  763. 11=ICE01
  764. 12=ICE02
  765. 13=ICE03
  766. 14=ICE04
  767. 15=ICE05
  768. 16=TREE01
  769. 17=TREE02
  770. 18=TREE03
  771. 19=TREE04
  772. 20=TREE05
  773. 21=TREE06
  774. 22=TREE07
  775. 23=TREE08
  776. 24=TREE09
  777. 25=TREE10
  778. 26=TREE11
  779. 27=TREE12
  780. 28=TREE13
  781. 29=TREE14
  782. 30=TREE15
  783. 31=TREE16
  784. 32=TREE17
  785. 33=TREE18
  786. 34=TREE19
  787. 35=TREE20
  788. 36=TREE21
  789. 37=TREE22
  790. 38=TREE23
  791. 39=TREE24
  792. 40=TREE25
  793. 41=TIBTRE01
  794. 42=TIBTRE02
  795. 43=TIBTRE03
  796. 44=VEINTREE
  797.  
  798. ; *** Smudge Object List ***
  799. ; This is the list of smudge objects. Typically, these include
  800. ; craters and scorch marks.
  801. [SmudgeTypes]
  802. 1=CR1
  803. 2=CR2
  804. 3=CR3
  805. 4=CR4
  806. 5=CR5
  807. 6=CR6
  808. 7=BURN01
  809. 8=BURN02
  810. 9=BURN03
  811. 10=BURN04
  812. 11=BURN05
  813. 12=BURN06
  814. 13=BURN07
  815. 14=BURN08
  816. 15=BURN09
  817. 16=BURN10
  818. 17=BURN11
  819. 18=BURN12
  820. 19=BURN13
  821. 20=BURN14
  822. 21=BURN15
  823. 22=BURN16
  824. 23=BURNT01
  825. 24=BURNT02
  826. 25=BURNT03
  827. 26=BURNT04
  828. 27=BURNT05
  829. 28=BURNT06
  830. 29=BURNT07
  831. 30=BURNT08
  832. 31=BURNT09
  833. 32=BURNT10
  834. 33=BURNT11
  835. 34=BURNT12
  836. 35=CRATER01
  837. 36=CRATER02
  838. 37=CRATER03
  839. 38=CRATER04
  840. 39=CRATER05
  841. 40=CRATER06
  842. 41=CRATER07
  843. 42=CRATER08
  844. 43=CRATER09
  845. 44=CRATER10
  846. 45=CRATER11
  847. 46=CRATER12
  848.  
  849. ; *** Overlay Object List ***
  850. ; These specify the various overlay types. Overlays can affect the
  851. ; game state (unlike smudges).
  852. [OverlayTypes]
  853. 1=GASAND
  854. 2=CYCL
  855. 3=GAWALL
  856. 4=BARB
  857. 5=WOOD
  858. 6=DUMMY
  859. 7=DUMMY2
  860. 8=DUMMY3
  861. 9=DUMMY4
  862. 10=DUMMY5
  863. 11=DUMMY6
  864. 12=DUMMY7
  865. 13=DUMMY8
  866. 14=DUMMY9
  867. 15=DUMMY10
  868. 16=DUMMY11
  869. 17=DUMMY12
  870. 18=V16
  871. 19=V17
  872. 20=V18
  873. 21=DUMMY13
  874. 22=DUMMY14
  875. 23=FENC
  876. 24=DUMMY15
  877. 25=BRIDGE1      ;26 &
  878. 26=BRIDGE2      ;27 are the same art.
  879. 27=NAWALL
  880. 28=BTIB01
  881. 29=BTIB02
  882. 30=BTIB03
  883. 31=BTIB04
  884. 32=BTIB05
  885. 33=BTIB06
  886. 34=BTIB07
  887. 35=BTIB08
  888. 36=BTIB09
  889. 37=BTIB10
  890. 38=BTIB11
  891. 39=BTIB12
  892. 42=TRACKS01
  893. 43=TRACKS02
  894. 44=TRACKS03
  895. 45=TRACKS04
  896. 46=TRACKS05
  897. 47=TRACKS06
  898. 48=TRACKS07
  899. 49=TRACKS08
  900. 50=TRACKS09
  901. 51=TRACKS10
  902. 52=TRACKS11
  903. 53=TRACKS12
  904. 54=TRACKS13
  905. 55=TRACKS14
  906. 56=TRACKS15
  907. 57=TRACKS16
  908. 58=TRACKTUNNEL01
  909. 59=TRACKTUNNEL02
  910. 60=TRACKTUNNEL03
  911. 61=TRACKTUNNEL04
  912. 62=RAILBRDG1
  913. 63=RAILBRDG2
  914. 64=CRAT01
  915. 65=CRAT02
  916. 66=CRAT03
  917. 67=CRAT04
  918. 68=CRAT0A
  919. 69=CRAT0B
  920. 70=CRAT0C
  921. 71=DRUM01
  922. 72=DRUM02
  923. 73=PALET01
  924. 74=PALET02
  925. 75=PALET03
  926. 76=PALET04
  927. 77=LOBRDG01
  928. 78=LOBRDG02
  929. 79=LOBRDG03
  930. 80=LOBRDG04
  931. 81=LOBRDG05
  932. 82=LOBRDG06
  933. 83=LOBRDG07
  934. 84=LOBRDG08
  935. 85=LOBRDG09
  936. 86=LOBRDG10
  937. 87=LOBRDG11
  938. 88=LOBRDG12
  939. 89=LOBRDG13
  940. 90=LOBRDG14
  941. 91=LOBRDG15
  942. 92=LOBRDG16
  943. 93=LOBRDG17
  944. 94=LOBRDG18
  945. 95=LOBRDG19
  946. 96=LOBRDG20
  947. 97=LOBRDG21
  948. 98=LOBRDG22
  949. 99=LOBRDG23
  950. 100=LOBRDG24
  951. 101=LOBRDG25
  952. 102=LOBRDG26
  953. 103=LOBRDG27
  954. 104=LOBRDG28
  955. 105=TIB01
  956. 106=TIB02
  957. 107=TIB03
  958. 108=TIB04
  959. 109=TIB05
  960. 110=TIB06
  961. 111=TIB07
  962. 112=TIB08
  963. 113=TIB09
  964. 114=TIB10
  965. 115=TIB11
  966. 116=TIB12
  967. 117=TIB13
  968. 118=TIB14
  969. 119=TIB15
  970. 120=TIB16
  971. 121=TIB17
  972. 122=TIB18
  973. 123=TIB19
  974. 124=TIB20
  975. 125=LOBRDGE1
  976. 126=LOBRDGE2
  977. 127=LOBRDGE3
  978. 128=LOBRDGE4
  979. 129=VEINS
  980. 130=TIB2_01
  981. 131=TIB2_02
  982. 132=TIB2_03
  983. 133=TIB2_04
  984. 134=TIB2_05
  985. 135=TIB2_06
  986. 136=TIB2_07
  987. 137=TIB2_08
  988. 138=TIB2_09
  989. 139=TIB2_10
  990. 140=TIB2_11
  991. 141=TIB2_12
  992. 142=TIB2_13
  993. 143=TIB2_14
  994. 144=TIB2_15
  995. 145=TIB2_16
  996. 146=TIB2_17
  997. 147=TIB2_18
  998. 148=TIB2_19
  999. 149=TIB2_20
  1000. 150=TIB3_01
  1001. 151=TIB3_02
  1002. 152=TIB3_03
  1003. 153=TIB3_04
  1004. 154=TIB3_05
  1005. 155=TIB3_06
  1006. 156=TIB3_07
  1007. 157=TIB3_08
  1008. 158=TIB3_09
  1009. 159=TIB3_10
  1010. 160=TIB3_11
  1011. 161=TIB3_12
  1012. 162=TIB3_13
  1013. 163=TIB3_14
  1014. 164=TIB3_15
  1015. 165=TIB3_16
  1016. 166=TIB3_17
  1017. 167=TIB3_18
  1018. 168=TIB3_19
  1019. 169=TIB3_20
  1020. 170=VEINHOLE
  1021. 171=SROCK01
  1022. 172=SROCK02
  1023. 173=SROCK03
  1024. 174=SROCK04
  1025. 175=SROCK05
  1026. 176=TROCK01
  1027. 177=TROCK02
  1028. 178=TROCK03
  1029. 179=TROCK04
  1030. 180=TROCK05
  1031. 181=VEINHOLEDUMMY
  1032. 182=CRATE
  1033.  
  1034. ; *** Animation List ***
  1035. ; This is the complete list of animations available. There are
  1036. ; internal tables that rely on this exact order. Additional
  1037. ; animations should be appended to the end.
  1038. [Animations]
  1039. 1=TWLT100
  1040. 3=ELECTRO
  1041.  
  1042. ; The following can occur in any order.
  1043. 240=TWLT026
  1044. 241=TWLT036
  1045. 242=TWLT050
  1046. 243=TWLT070
  1047. 244=TWLT100
  1048. 245=TWLT070T
  1049. 246=TWLT100I
  1050.  
  1051. 250=S_BANG16
  1052. 251=S_BANG24
  1053. 252=S_BANG34
  1054. 253=S_BANG48
  1055.  
  1056. 260=S_BRNL20
  1057. 261=S_BRNL30
  1058. 262=S_BRNL40
  1059. 263=S_BRNL58
  1060.  
  1061. 270=S_CLSN16
  1062. 271=S_CLSN22
  1063. 272=S_CLSN30
  1064. 273=S_CLSN42
  1065. 274=S_CLSN58
  1066.  
  1067. 280=S_TUMU22
  1068. 281=S_TUMU30
  1069. 282=S_TUMU42
  1070. 283=S_TUMU60
  1071.  
  1072. 290=RING1
  1073. 291=IONBEAM
  1074.  
  1075. 12=SMOKEY
  1076. 13=BURN-S
  1077. 14=BURN-M
  1078. 15=BURN-L
  1079. 22=H2O_EXP1
  1080. 23=H2O_EXP2
  1081. 24=H2O_EXP3
  1082. 25=PARACH
  1083. 26=PARABOMB
  1084. 28=RING
  1085. 30=PIFF
  1086. 31=PIFFPIFF
  1087. 32=FIRE3
  1088. 33=FIRE2
  1089. 34=FIRE1
  1090. 35=FIRE4
  1091. 42=GUNFIRE
  1092. 43=TWINKLE1
  1093. 44=TWINKLE2
  1094. 45=TWINKLE3
  1095. 47=MONEY
  1096. 48=MLTIMISL
  1097. 49=HEALONE
  1098. 50=HEALALL
  1099. 51=ARMOR
  1100. 52=CHEMISLE
  1101. 53=CLOAK
  1102. 54=FIREPOWR
  1103. 63=MGUN-N
  1104. 64=MGUN-NE
  1105. 65=MGUN-E
  1106. 66=MGUN-SE
  1107. 67=MGUN-S
  1108. 68=MGUN-SW
  1109. 69=MGUN-W
  1110. 70=MGUN-NW
  1111. 71=SMOKLAND
  1112. 72=VETERAN
  1113. 73=REVEAL
  1114. 74=SHROUDX
  1115. 82=GAPOWR_A
  1116. 83=GAPOWR_AD
  1117. 84=NARADR_A
  1118. 85=NARADR_AD
  1119. 90=GAWEAP_1
  1120. 91=GAWEAP_2
  1121. 92=GAWEAP_A
  1122. 93=GAWEAP_B
  1123. 94=GAWEAP_C
  1124. 95=GAWEAP_D
  1125. 96=GAPILE_A
  1126. 97=GAPILE_B
  1127. 98=NAPULS_A
  1128. 99=GACTWR_A
  1129. 100=GACTWR_B
  1130. 101=GACTWR_C
  1131. 102=GACTWR_D
  1132. 103=GAPILE_C
  1133. 104=GAWEAP_1
  1134. 105=GAWEAP_2
  1135. 106=GAWEAP_A
  1136. 107=GAWEAP_B
  1137. ;108=GACOMM_A
  1138. ;109=GACOMM_B
  1139. ;110=GACOMM_C
  1140. ;111=GACOMM_D
  1141. ;112=GACOMM_AD
  1142. 113=NASTLH_A
  1143. 114=NASTLH_AD
  1144. 115=GACNSTMK
  1145. 116=GACNST_A
  1146. 117=GACNST_AD
  1147. 118=GACNST_B
  1148. 119=GACNST_C
  1149. 120=GACNST_CD
  1150. 121=GACNST_D
  1151. 122=NAHAND_A
  1152. 123=NAHAND_B
  1153. 124=NAHAND_BD
  1154. 125=GAPILE_CD
  1155. 126=NATMPL_A
  1156. 127=NATMPLMK
  1157. 128=NAREFN_A
  1158. 129=NAREFN_B
  1159. 130=NAREFN_C
  1160. 131=GAHPAD_A
  1161. 132=GAHPAD_AD
  1162. 133=GAPOWR_B
  1163. 134=GADEPT_A
  1164. 135=GADEPT_AD
  1165. 136=GADEPT_B
  1166. 137=GATECH_A
  1167. 138=GATECH_AD
  1168. 139=NATECH_A
  1169. 143=NAWAST_A
  1170. 144=NAWAST_AD
  1171. 145=NAWAST_B
  1172. 146=NAWAST_BD
  1173. 147=NAOBEL_A
  1174. 148=NAMISL_A
  1175. 149=NAMISL_AD
  1176. 150=NAMISL_B
  1177. 151=NAMISL_BD
  1178. 152=GAFIRE_A
  1179. 153=GAFIRE_B
  1180. 154=GAFIRE_C
  1181. 155=NAREFN_AR
  1182. 156=NAPOST_A
  1183. 157=NAPOST_AD
  1184. 158=NAPOST_B
  1185. 159=WA01X
  1186. 160=WA02X
  1187. 161=WA03X
  1188. 162=WA04X
  1189. 163=WB01X
  1190. 164=WB02X
  1191. 165=WB03X
  1192. 166=WB04X
  1193. 167=WC01X
  1194. 168=WC02X
  1195. 169=WC03X
  1196. 170=WC04X
  1197. 171=WD01X
  1198. 172=WD02X
  1199. 173=WD03X
  1200. 174=WD04X
  1201. 175=TREESPRD
  1202. 176=NAOBEL_B
  1203. 177=GADEPT_C1
  1204. 178=GADEPT_C2
  1205. 179=GADEPT_C3
  1206. 180=GADEPT_D
  1207. 181=GADEPT_DD
  1208. 182=GASILO_A
  1209. 183=GASILO_AD
  1210. 184=GASILO_B
  1211. 185=GASILO_BD
  1212. 186=NAPOWR_A
  1213. 187=NAPOWR_AD
  1214. 188=CAHOSP_A
  1215. 189=NAAPWR_A
  1216. 190=NAAPWR_AD
  1217. 191=GASPOT_A
  1218. 192=GASPOT_AD
  1219. 193=CTDAM_A
  1220. 194=CTDAM_AD
  1221. 195=TUNTOP01
  1222. 196=TUNTOP02
  1223. 197=TUNTOP03
  1224. 198=TUNTOP04
  1225. 199=NTPYRA_A
  1226. 200=NTPYRA_AD
  1227. 201=PULSEFX1
  1228. 202=GADPSAMK
  1229. 203=METLARGE
  1230. 204=METSMALL
  1231. 205=METDEBRI
  1232. 206=METSTRAL
  1233. 207=METLTRAL
  1234. 208=PULSBALL
  1235. 209=GAFSDF_A
  1236. 210=FSIDLE
  1237. 211=FSAIR
  1238. 212=FSGRND
  1239. 213=CAARMR_A
  1240. 214=GADPSA_A
  1241. 215=GATICK_A
  1242. 216=GATICKMK
  1243. ;217=UFO
  1244. 218=CAARAY_A
  1245. 219=CAARAY_B
  1246. 220=CAARAY_C
  1247. 221=CAARAY_CD
  1248. 222=CAARAY_D
  1249. 223=CAARAY_DD
  1250. 224=GAICBM_A
  1251. 225=GAICBMMK
  1252. 226=NAHPAD_A
  1253. 227=NAHPAD_AD
  1254. 228=GAKODK_A
  1255. 229=GAKODK_AD
  1256. 230=GAKODK_B
  1257. 231=GAKODK_C
  1258. 232=GAKODK_CD
  1259. 233=NAMNTK_A
  1260. 234=CTDAM_B
  1261. 235=CTDAM_BD
  1262. 236=CARYLAND
  1263. 237=DROPLAND
  1264.  
  1265. 300=GAPLUG_A
  1266. 301=GAPLUG_B
  1267. 302=GAPLUG_BD
  1268. 303=GAPLUG_C
  1269. 304=GAPLUG_D
  1270. 305=GAPLUG_E
  1271. 306=GAPLUG_F
  1272. 307=GARADR_A
  1273. 308=GARADR_AD
  1274. 309=NASAM_A
  1275. 310=EMP_FX01
  1276.  
  1277.  
  1278. 320=DIG
  1279.  
  1280. 400=VEINATAC
  1281.  
  1282. 500=INFDIE
  1283. 501=DIRTEXPL
  1284. 502=PULSEFX2
  1285. 510=DBRIS1LG
  1286. 511=DBRIS1SM
  1287. 512=DBRIS2LG
  1288. 513=DBRIS2SM
  1289. 514=DBRIS3LG
  1290. 515=DBRIS3SM
  1291. 516=DBRIS4LG
  1292. 517=DBRIS4SM
  1293. 518=DBRIS5LG
  1294. 519=DBRIS5SM
  1295. 520=DBRIS6LG
  1296. 521=DBRIS6SM
  1297. 522=DBRIS7LG
  1298. 523=DBRIS7SM
  1299. 524=DBRIS8LG
  1300. 525=DBRIS8SM
  1301. 526=DBRIS9LG
  1302. 527=DBRIS9SM
  1303. 528=DBRS10LG
  1304. 529=DBRS10SM
  1305. 550=DEATH_A
  1306. 551=DEATH_B
  1307. 552=DEATH_C
  1308. 553=DEATH_D
  1309. 554=DEATH_E
  1310. 555=DEATH_F
  1311. 556=DROPPOD
  1312. 557=DROPPOD2
  1313. 558=FLAMEGUY
  1314.  
  1315. 600=EXPLOSML
  1316. 601=EXPLOMED
  1317. 602=EXPLOLRG
  1318. 603=XGRYMED1
  1319. 604=XGRYMED2
  1320. 605=XGRYSML1
  1321. 606=XGRYSML2
  1322.  
  1323. 610=STEAMPUF
  1324. 611=SMOKEY2
  1325. 612=PULSE
  1326. 613=WAKE1
  1327. 614=WAKE2
  1328. 618=BEACON
  1329. 619=PODRING
  1330.  
  1331. 620=CLDRNGL1
  1332. 621=CLDRNGL2
  1333. 622=CLDRNGMD
  1334. 623=CLDRNGSM
  1335.  
  1336. 700=CRYSTAL1
  1337. 701=CRYSTAL2
  1338. 702=CRYSTAL3
  1339. 703=CRYSTAL4
  1340. 704=BIGBLUE
  1341.  
  1342. 705=SGRYSMK1
  1343. 706=DROPEXP
  1344. 707=INVISO
  1345.  
  1346. ; *** Voxel Animation List ***
  1347. ; This is the complete list of voxel animations available.
  1348. ; VoxelAnims are meant to be flying debris.  Things like
  1349. ; turrets and tires make good voxel anims.
  1350. [VoxelAnims]
  1351. 1=PIECE
  1352. 2=TIRE
  1353. 3=GASTANK
  1354. 4=SONICTURRET
  1355. 5=4TNKTURRET
  1356. 6=CRYSTAL01
  1357. 7=CRYSTAL02
  1358. 8=METEOR01
  1359. 9=METEOR02
  1360. 10=PEBBLE
  1361.  
  1362. ; *** Particle List ***
  1363. ;  This is a list of the various particle types in the game
  1364. ;  These are usually objects of gassy nature: poison gas, smoke, fire, etc...
  1365. [Particles]
  1366. ; These first three must be in this order!
  1367. 1=GasCloud1
  1368. 2=GasCloud2
  1369. 3=FireStream
  1370. 4=Spark
  1371. 5=FirestormSpark
  1372. 6=LargeGreySmoke
  1373. 7=SmallGreySmoke
  1374. 8=TestSmoke
  1375. 9=GasCloudD1
  1376. 10=GasCloudD2
  1377. 11=SmallRailgunPart
  1378. 12=LargeRailgunPart
  1379. 13=GasCloudM1
  1380. 14=GasCloudM2
  1381. 15=WeldingSpark
  1382. 16=LargeSpark
  1383.  
  1384. ; *** Particle System List **
  1385. ; This is a list of the various types of particles systems available in the game
  1386. [ParticleSystems]
  1387. 1=GasCloudSys
  1388. 2=FireStreamSys
  1389. 3=BigGreySmokeSys
  1390. 4=SmallGreySSys
  1391. 5=DebrisSmokeSys
  1392. 6=SparkSys
  1393. 7=FirestormSparkSys
  1394. 8=TestSmokeSys
  1395. 9=SmallRailgunSys
  1396. 10=LargeRailgunSys
  1397. 11=WeldingSys
  1398. 12=LGSparkSys
  1399.  
  1400. ; *** Super Weapon List **
  1401. ; This is a list of the various types of super weapons available in the game
  1402. [SuperWeaponTypes]
  1403. 1=MultiSpecial
  1404. 2=EMPulseSpecial
  1405. 3=FirestormSpecial
  1406. 4=IonCannonSpecial
  1407. 5=HuntSeekSpecial
  1408. 6=ChemicalSpecial
  1409.  
  1410. ; *** Warhead List **
  1411. ; This is a list of the various types of warheads available in the game
  1412. [Warheads]
  1413. 1=EMPuls
  1414. 2=SonicWarhead
  1415. 3=TankOGas
  1416. 4=SA
  1417. 5=HE
  1418. 6=AP
  1419. 7=Gas
  1420. 8=Fire
  1421. 9=HollowPoint
  1422. 10=Super
  1423. 11=Organic
  1424. 12=Slimer
  1425. 13=FirestormWH
  1426. 14=IonCannonWH
  1427. 15=RailShot
  1428. 16=Mechanical
  1429. 17=VeinholeWH
  1430. 18=IonWH
  1431. 19=ARTYHE
  1432. 20=PlasmaWH
  1433. 21=SAMWH
  1434. 22=ORCAAP
  1435. 23=RailShot2
  1436. 24=ORCAHE
  1437.  
  1438. ; ******* Multiplayer Settings *******
  1439. ; These are the multiplayer dialog default settings. Does not apply to
  1440. ; Westwood chat, only to the in-game dialogs.
  1441. [MultiplayerDefaults]
  1442. Money=10000
  1443. MaxMoney=10000
  1444. ShadowGrow=no
  1445. Bases=yes
  1446. TiberiumGrows=yes
  1447. Crates=yes
  1448. CaptureTheFlag=no
  1449.  
  1450. ; ******* Special weapon charge times *******
  1451. ; The time (minutes) for recharge of these special weapons.
  1452. ;[Recharge]
  1453. ;Nuke=13                 ; nuclear missile
  1454. ;EMPulse=5                 ; nuclear missile
  1455. ;IonCannon=11
  1456. ;FirestormDefense=4
  1457.  
  1458. ; ******* Object Heap Maximums *******
  1459. ; These are the absolute maximum number of these object types
  1460. ; allowed in the game (at any one time).
  1461. [Maximums]
  1462. Players=8                               ; ipx layer limits this to 8 maximum
  1463.  
  1464.  
  1465. ; ******* AI Controls *******
  1466. ; Computer Skirmish-Mode behavior controls. The ratio values are based on the
  1467. ; number of buildings in the computer base that should be of the type specified.
  1468. ; The ratio total should exceed 100% so that the base will always try to grow as
  1469. ; it vainly attempts to achieve the specified percentage composition.
  1470.  
  1471. ; These AI controls are held over from Red Alert. They will be replaced or augmented
  1472. ; by Tiberian Sun improved AI subsystems. Changing these values will be only
  1473. ; temporary until the new system comes on line.
  1474. [AI]
  1475. BuildConst=GACNST
  1476. BuildPower=NAPOWR,GAPOWR,NAAPWR  ; buildings to build to generate power
  1477. BuildRefinery=PROC      ; refinery ratio based on these buildings
  1478. BuildBarracks=NAHAND,GAPILE ; barracks ratio based on these buildings
  1479. BuildTech=NATECH,GATECH  ; should build on each of these
  1480. BuildWeapons=GAWEAP,NAWEAP       ; war factory ration based on these buildings
  1481. BuildDefense=NAOBEL      ; base defenses are based on these buildings
  1482. BuildPDefense=NAOBEL      ; excess power base defense
  1483. BuildAA=NASAM            ; air defenses based on these buildings
  1484. BuildHelipad=GAHPAD,NAHPAD     ; air helicopter offense based on these buildings
  1485. BuildRadar=GARADR,NARADR
  1486. ConcreteWalls=GAWALL,NAWALL
  1487. NSGates=NAGATE_B,GAGATE_B
  1488. EWGates=NAGATE_A,GAGATE_A
  1489. GDIWallDefense=6
  1490. GDIWallDefenseCoefficient=3
  1491. NodBaseDefenseCoefficient=1.2
  1492. GDIBaseDefenseCoefficient=1.5
  1493. MaximumBaseDefenseValue=60
  1494. ComputerBaseDefenseResponse=3    ; how much does the computer overrespond to attacks on its base?
  1495.  
  1496. AttackInterval=3        ; average delay between computer attacks
  1497. AttackDelay=5           ; average delay time before computer begins first attack
  1498. PatrolScan=.016         ; minute interval between scanning for enemys while patrolling.
  1499. CreditReserve=100       ; Structure repair will not begin if available cash falls below this amount.
  1500. PathDelay=.01           ; Delay (minutes) between retrying when path is blocked.
  1501. BlockagePathDelay=60    ; delay (frames) before unit paths around all blockage
  1502. TiberiumNearScan=6      ; cell radius to scan when harvesting a single patch of Tiberium
  1503. TiberiumFarScan=48      ; cells radius to scan when looking for a new Tiberium patch to harvest
  1504. AutocreateTime=5        ; average minutes between creating an 'autocreate' team
  1505. InfantryReserve=3000    ; always build infantry if cash reserve is greater than this
  1506. InfantryBaseMult=1      ; build infantry if building count times this number is less than current infantry quantity
  1507. PowerSurplus=50         ; build power plants until power surplus is at least this amount
  1508. BaseSizeAdd=3           ; computer base size can be no larger than the largest human opponent, plus this quantity
  1509. RefineryRatio=.16       ; ratio of base that should be composed of refineries
  1510. RefineryLimit=4         ; never build more than this many refineries
  1511. BarracksRatio=.16       ; ratio of base that should be composed of barracks
  1512. BarracksLimit=2         ; never build more than this many barracks
  1513. WarRatio=.1             ; ratio of base that should be composed of war factories
  1514. WarLimit=2              ; never build more than this many war factories
  1515. DefenseRatio=.4         ; ratio of base that should be defensive structures
  1516. DefenseLimit=40         ; maximum number of defensive buildings to build
  1517. AARatio=.14             ; ratio of base that should be anti-aircraft defense
  1518. AALimit=10              ; maximum number of anti-aircraft buildings to build
  1519. TeslaRatio=.16          ; ratio of base that should be telsa coils
  1520. TeslaLimit=10           ; maximum number of tesla coils to build
  1521. HelipadRatio=.12        ; ratio of base that should be composed of helipads
  1522. HelipadLimit=5          ; maximum number of helipads to build
  1523. AirstripRatio=.12       ; ratio of base that should be composed of airstrips
  1524. AirstripLimit=5         ; maximum number of airstrips to build
  1525. CompEasyBonus=no        ; When more than one human in game, computer player goes to "easy" mode?
  1526. Paranoid=yes            ; Will computer players ally with each other if the situation looks bleak?
  1527. PowerEmergency=75%      ; sell buildings to raise power level if it falls below this percentage
  1528. AIBaseSpacing=1            ; spacing between buildings when AI is building a base
  1529.  
  1530.  
  1531. ; ******* Lists the AI general COM objects *******
  1532. ; These are COM objects that support the IAIHouse interface.
  1533. [AIGenerals]
  1534. ;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
  1535. ;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
  1536. ;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
  1537. ;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
  1538. ;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}
  1539.  
  1540.  
  1541. ; ******* IQ setting for computer activity *******
  1542. ; Each player (computer controlled or otherwise) is given an IQ rating that is used
  1543. ; to control what the computer is allowed to automatically control. This is
  1544. ; distinct from the difficulty setting. The higher the IQ setting, the more autonomous
  1545. ; and intelligent the side will behave. Each ability is given a rating that
  1546. ; indicates the IQ level (or above) that the ability will be granted. Because such
  1547. ; abilities are automatically performed by the computer, giving a human controlled
  1548. ; country a high IQ is not recommended. Otherwise the player's units will start to
  1549. ; automatically "do their own thing"! A human controlled country is presumed to have
  1550. ; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher.
  1551. ; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to
  1552. ; the maximum.
  1553. [IQ]
  1554. MaxIQLevels=5           ; the maximum number of discrete IQ levels
  1555. SuperWeapons=4          ; super weapons are automatically fired by computer
  1556. Production=5            ; building/unit production is automatically controlled by computer
  1557. GuardArea=2             ; newly produced units start in guard area mode
  1558. RepairSell=1            ; allowed to choose repair or sell of damaged buildings
  1559. AutoCrush=2             ; automatically try to crush antogonists if possible
  1560. Scatter=2               ; will scatter from incoming threats [grenades and such]
  1561. ContentScan=3           ; will consider contents of transport when picking good target
  1562. Aircraft=3              ; automatically replace aircraft
  1563. Harvester=2             ; automatically replace lost harvesters
  1564. SellBack=2              ; allowed to sell buildings
  1565.  
  1566.  
  1567. ; ******* Country Statistics *******
  1568. ; Certain countries have special adjustments to their unit and building
  1569. ; values. These are global values that affect ALL units and buildings owned
  1570. ; by that country. This applies only to multiplayer games and skirmish mode. In
  1571. ; normal game play, all values are "1.0".
  1572.  
  1573. ; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0)
  1574. ; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)
  1575. ; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0)
  1576. ; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0)
  1577. ; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0)
  1578. ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
  1579. ; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0)
  1580. ; Color = color to use when displaying objects owned by this country [see color schemes]
  1581. ; Multiplay = This house used as placeholder for multiplay house (def=no)?
  1582. ; WallOwner = Will this house own walls that are placed near its buildings (def=yes)?
  1583. ; SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?
  1584.  
  1585. [GDI]
  1586. Name=GDI
  1587. Suffix=GDI
  1588. Prefix=G
  1589. Color=Gold
  1590. Multiplay=yes
  1591. Side=GDI
  1592.  
  1593. [Nod]
  1594. Name=NOD
  1595. Suffix=NOD
  1596. Prefix=B
  1597. Color=DarkRed
  1598. Multiplay=yes
  1599. Side=GDI
  1600. SmartAI=yes
  1601.  
  1602. [Special]
  1603. Name=JP
  1604. Suffix=JP
  1605. Prefix=J
  1606. Color=Grey
  1607. Side=Mutant
  1608. SmartAI=yes
  1609. MultiplayPassive=true
  1610.  
  1611. [Neutral]
  1612. Name=Civilian
  1613. Suffix=CIV
  1614. Prefix=C
  1615. Color=Grey
  1616. MultiplayPassive=true
  1617. SmartAI=yes
  1618. Side=Civilian
  1619.  
  1620.  
  1621. ; ******* Color Schemes *******
  1622. ; Each country must be assigned a color. This lists the various
  1623. ; colors available. The values represent the 'hue', 'saturation',
  1624. ; and 'value'. The 'value' component specifies the maximum brightness
  1625. ; allowed for the color as the color spread is generated. The 'hue'
  1626. ; component remains constant. The 'saturation' curves through color
  1627. ; space as the 'value' component changes such that darker colors
  1628. ; become more saturated.
  1629. [Colors]
  1630. ; Col. Mustard
  1631. LightGold=34,128,255        ; 0
  1632. Gold=34,160,255            ; 1
  1633. DarkGold=34,235,255        ; 2
  1634.  
  1635. ; Mrs White
  1636. LightGrey=0,0,220        ; 3
  1637. Grey=0,0,190            ; 4
  1638. DarkGrey=0,0,120        ; 5
  1639. Black=0,100,0            ; 6
  1640. ;as white as we can get
  1641. White=0,0,255            ; 7
  1642.  
  1643. ; Miss Scarlet
  1644. LightRed=0,70,255        ; 8
  1645. Red=0,160,255            ; 9
  1646. DarkRed=0,235,255        ; 10
  1647. Burgandy=0,255,150        ; 11
  1648.  
  1649. ;Orange Julius
  1650. LightOrange=24,165,255        ; 12
  1651. Orange=24,255,255        ; 13
  1652. DarkOrange=11,235,255        ; 14
  1653.  
  1654. ; Mrs Peacock
  1655. LightMagenta=228,120,255    ; 15
  1656. Magenta=228,160,255        ; 16
  1657. DarkMagenta=228,235,255        ; 17
  1658.  
  1659. ; Prof. Plum
  1660. LightPurple=200,160,255        ; 18
  1661. Purple=200,235,255        ; 19
  1662. HyundaiPurple=200,235,170    ; 20
  1663.  
  1664. ;Little Boy Blue
  1665. LightBlue=164,140,255        ; 21
  1666. Blue=164,200,255        ; 22
  1667. DarkBlue=164,200,179        ; 23
  1668. NeonBlue=164,255,255        ; 24
  1669.  
  1670. ;Sky
  1671. LightSky=142,70,255        ; 25
  1672. Sky=142,160,255            ; 26
  1673. DarkSky=142,235,255        ; 27
  1674.  
  1675. ;Cyan
  1676. LightCyan=132,70,255        ; 28
  1677. Cyan=132,160,255        ; 29
  1678. DarkCyan=132,235,255        ; 30
  1679.  
  1680. ;Teal
  1681. LightTeal=110,70,255        ; 31
  1682. Teal=110,160,255        ; 32
  1683. DarkTeal=110,235,255        ; 33
  1684.  
  1685. ; Mr. Green
  1686. LightGreen=85,70,255        ; 34
  1687. Green=85,160,200        ; 35
  1688. DarkGreen=85,235,150        ; 36
  1689. NeonGreen=85,255,255        ; 37
  1690.  
  1691. ;Mellow Yellow
  1692. LightYellow=43,70,255        ; 38
  1693. Yellow=43,160,255        ; 39
  1694. DarkYellow=43,235,255        ; 40
  1695. NeonYellow=43,255,255        ; 41
  1696.  
  1697. ;Life is Peachy
  1698. LightPeach=21,120,255        ; 42
  1699. Peach=21,150,255        ; 43
  1700. DarkPeach=21,180,255        ; 44
  1701. DarkerPeach=21,255,255        ; 45
  1702.  
  1703. ;Lemon lime
  1704. LightLime=53,70,255        ; 46
  1705. Lime=53,160,255            ; 47
  1706. Darklime=53,235,200        ; 48
  1707. NeonLime=53,235,255        ; 49
  1708.  
  1709.  
  1710. ; ******* Difficulty Settings *******
  1711. ; Game difficulty is controlled by these factors. Some of these factors will
  1712. ; only affect a computer player. The computer and the player are handicapped by
  1713. ; individual settings. Thus the computer may be playing at 'difficult' level while the
  1714. ; player may be playing at 'easy' level.
  1715.  
  1716. ; Airspeed = multiplier to speed for all air units (def=1.0)
  1717. ; Armor = multiplier to armor strength for all units and buildings (def=1.0)
  1718. ; Cost = multiplier to cost for all units and buildings (def=1.0)
  1719. ; Firepower = multiplier to firepower for all weapons (def=1.0)
  1720. ; Groundspeed = multiplier to speed for all ground units (def=1.0)
  1721. ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
  1722. ; BuildSlowdown = Should the computer build slower than the player (def=no)?
  1723. ;  <<< affects the computer player, not the human player >>>
  1724. ;    ContentScan = Should the contents of a transport be considered when picking best target (def=no)?
  1725. ;    RepairDelay = average delay (minutes) between initiating building repair
  1726. ;    BuildDelay = average delay (minutes) between initiating construction
  1727. ;    DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)?
  1728.  
  1729. [Easy]
  1730. Groundspeed=1.0
  1731. Airspeed=1.0
  1732. BuildTime=.8
  1733. Armor=1.2
  1734. ROF=.8
  1735. Cost=1.0
  1736. RepairDelay=.02
  1737. BuildDelay=.03
  1738. DestroyWalls=yes
  1739. ContentScan=yes
  1740.  
  1741. [Normal]
  1742. Groundspeed=1.0
  1743. Airspeed=1.0
  1744. BuildTime=1
  1745. Armor=1.0
  1746. ROF=1.0
  1747. Cost=1.0
  1748. RepairDelay=.02
  1749. BuildDelay=.03
  1750. BuildSlowdown=yes
  1751. DestroyWalls=yes
  1752. ContentScan=yes
  1753.  
  1754. [Difficult]
  1755. Groundspeed=1.0
  1756. Airspeed=1.0
  1757. BuildTime=1.0
  1758. Armor=.8
  1759. ROF=1.2
  1760. Cost=1.0
  1761. RepairDelay=.05
  1762. BuildDelay=.1
  1763. BuildSlowdown=yes
  1764. DestroyWalls=no
  1765.  
  1766.  
  1767. ; ******* Unit Statistics *******
  1768. ; Specifies the characteristics of the various game objects.
  1769.  
  1770. ; AllowedToStartInMultiplayer = Can the unit be allocated to a player when starting a multiplayer game (def=yes)
  1771. ; Ammo = number of rounds carried between reloads [-1 means unlimited] (def=-1)
  1772. ; Armor = the armor type of this object [none,wood,light,heavy,concrete] (def=none)
  1773. ; BuildLimit = arbitrary maximum allowed to build [per house] (def=-1 -- no restriction)
  1774. ; Cloakable = Is it equipped with a cloaking device (def=no)?
  1775. ; Cost = cost to build object (in credits)
  1776. ; Category = category of object [used by AI systems -- "Soldier", "Civilian", "VIP", "Ship",
  1777. ;            "Recon", "AFV", "IFV", "LRFS", "Support", "Transport", "AirPower", "AirLift"]
  1778. ; CloakStop = Does the unit cloak when stopped moving (def=no)?
  1779. ; Crewed = Does it contain a crew that can escape [never infantry] (def=no)?
  1780. ; CrushSound = sound to play if this object type is crushed (def=none)
  1781. ; DeployTime = time, in minutes, to deploy or undeploy [if this object can do so]
  1782. ; Disableable = Can this object be disabled by special multiplay option (def=yes)?
  1783. ; DoubleOwned = Can be built/owned by all countries in a multiplayer game (def=no)?
  1784. ; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
  1785. ; Explosion = the explosion to use when it blows up [doesn't apply to infantry] (def=none)
  1786. ; FireAngle = pitch of projectile launch [64 = horizontal, 0 = vertical] (def=50)
  1787. ; Gate = Is this building a gate? (def=no)
  1788. ; GateCloseDelay = time, in minutes, to delay before closing a gate after it has opened.
  1789. ; GuardRange = distance to scan for enemies to attack (def=use weapon range)
  1790. ; Image = name of graphic data to use for this object (def=same as object identifier)
  1791. ; Immune = Is this object immune to damage
  1792. ; ImmuneToVeins = Is it immune to vein creature attacks (def=no)?
  1793. ; Invisible = Is completely and always invisible to enemy (def=no)?
  1794. ; Insignificant = Will this object not be announed when destroyed (def=no)?
  1795. ; LegalTarget = Is this allowed to be a combat target (def=yes)?
  1796. ; Name = specifies the given name (displayed) for the object
  1797. ; Nominal = Always use the given name rather than generic "enemy object" (def=no)?
  1798. ; Owner = who can build this [GDI or Nod] (def=none)
  1799. ; PipScale = what to base pip display on [Passengers, Tiberium, Ammo, Power] (def=none)
  1800. ; Points = point value for scoring purposes (def=0)
  1801. ; Prerequisite = list of buildings needed before this can be manufactured (def=no requirement)
  1802. ; Primary = primary weapon equipped with (def=none)
  1803. ; Secondary = secondary weapon equipped with (def=none)
  1804. ; Elite = new primary weapon when at elite veteran status (def=same as primary)
  1805. ; RadarVisible = Is visible on radar even when under shroud (def=yes [infantry=no])?
  1806. ; ROT = Rate Of Turn for body (if present) and turret (if present) (def=0)
  1807. ; Reload = time delay between reloads (def=0)
  1808. ; RadarInvisible = Is it invisible on radar maps (def=no)?
  1809. ; SelfHealing = Does the object heal automatically up to half strength (def=no)?
  1810. ; Selectable = Can this object be selected by the player (def=yes)?
  1811. ; Sensors = Has sensors to detect nearby cloaked objects (def=no)?
  1812. ; Sight = sight range, in cells (def=1)
  1813. ; Storage = the number of 'bails' this building or unit can store (def=0)
  1814. ; Strength = strength (hit points) of this object
  1815. ; TargetLaser = Does it have a targeting laser (def=no)?
  1816. ; Trainable = Can this object become veteran by experience (def=yes, buildings def=no)?
  1817. ; Turret = Is it equipped with a turret like superstructure [never infantry] (def=no)?
  1818. ; TurretSpins = Does the turret just sit and spin [only if turret equipped] (def=no)?
  1819. ; TechLevel = tech level required to build this [-1 means can't build] (def=-1)
  1820. ; ToProtect = Should friendly units come to rescue if under attack [computer only] (def=no)?
  1821. ; TypeImmune = Immune to damage from same type objects if owned by same side?
  1822. ; VoiceSelect = list of voices when selecting this object (def=none)
  1823. ; VoiceMove = list of voices to use when giving object a movement order (def=none)
  1824. ; VoiceAttack = list of voices to use when giving object an attack order (def=none)
  1825. ; VoiceDie = list of voices to use when it dies (def=none)
  1826. ; VoiceFeedback = list of voices that may give when taking damage (def=none)
  1827. ; Locomotor = CLSID of the object handling movement for this object (def=statue)
  1828. ; VeteranAbilities = list of veteran abilities to grant (def=none)
  1829. ; EliteAbilities = list of elite abilities to grant cumulative with veteran abilities (def=none)
  1830. ;     [FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,
  1831. ;      CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,
  1832. ;      RADAR_INVISIBLE,SENSORS,FEARLESS,C4,TIBERIUM_HEAL,
  1833. ;      GUARD_AREA,CRUSHER]
  1834. ;  <<< applies only to infantry types >>>
  1835. ;    Agent = Does it have spy-like abilities (def=no)?
  1836. ;    Fearless = Is not prone to fear (def=no)?
  1837. ;    VoiceComment = list of idle voices (def=none)
  1838. ;    Pip = color of pip when inside a transport [green,yellow,white,red,blue] (def=green)
  1839. ;    C4 = Equipped with building sabotage explosives [presumes Infiltrate is true] (def=no)?
  1840. ;    Cyborg = Does it require special cyborg death handling (def=no)?
  1841. ;    Fraidycat = Is it inherently afraid and will panic easily (def=no)?
  1842. ;    TiberiumProof = Is it immune to tiberium and tiberium gas damage (def=no)?
  1843. ;    Infiltrate = Can it enter a building like a spy or thief (def=no)?
  1844. ;    IsCanine = Should special case dog logic be applied to this?
  1845. ;    Civilian = Counts a civilian for evac and kill tracking (def=no)?
  1846. ;    FemaleVoice = Uses the civilian female voice (def=no)?
  1847. ;    Engineer = Does it behave like an engineer as far as repair and capture go (def=no)?
  1848. ;    Disguised = Is it disguised as enemy soldier when seen by enemy (def=no)?
  1849. ;    Agent = Does this infantry gather information if it enters an enemy building [like a spy] (def=no)?
  1850. ;    Thief = Does it steal money if it infiltrates an enemy building (def=no)?
  1851. ;    VehicleThief = Does it steal enemy vehicles when it gets close to one (def=no)?
  1852. ;  <<< applies only to moving units (not buildings) >>>
  1853. ;    MoveToShroud = Allowed to move into a shrouded cell (def=yes, aircraft def=no)?
  1854. ;    Dock = preferred docking building [e.g., harvester -> refinery, helicopter -> helipad] (def=none)
  1855. ;    TiberiumHeal = Does it heal slowly when in Tiberium field (def=no)?
  1856. ;    Passengers = number of passengers it may carry (def=0)
  1857. ;    Speed = speed of this object [n/a for buildings] (def=0)
  1858. ;    ManualReload = Must this object reload by coordinating with reloader building (def=no)?
  1859. ;    WalkRate = walking animation rate [larger means slower] (def=1)
  1860. ;  <<< applies only to terrestrial driving vehicle types >>>
  1861. ;    CrateGoodie = Can it appear out of a crate in multiplay (def=no)?
  1862. ;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
  1863. ;    Crusher = Is this vehicle able to crush infantry (def=no)?
  1864. ;    NoMovingFire = The vehicle must stop before it can fire (def=no)?
  1865. ;    DeployToFire = The vehicle must deploy before it can fire (def=no)?
  1866. ;    Harvester = Does the special Tiberium harvesting rules apply (def=no)?
  1867. ;    Weeder = Does the special weed-harvesting rules apply (def=no)?
  1868. ;    Deployer = Does it deploy before being able to operate (def=no)? OBSOLETE
  1869. ;    IsTilter = Does this unit tilt on slopes (def=yes)?
  1870. ;    CarriesCrate = Might this unit drop a crate when it is destroyed (def=no)?
  1871. ;  <<< applies only to aircraft >>>
  1872. ;    Carryall = Can it tote vehicles around (def=no)?
  1873. ;    Landable = Can this aircraft land on the map (def=no)?
  1874. ;    PitchSpeed = Throttle setting at which aircraft pitch forward (def=.25);
  1875. ;    PitchAngle = Amount that non-FixedWing aircraft pitch forward in degrees (def=20.0);
  1876. ;    RollAngle = Amount that the aircraft rolls when turning (def=30.0)
  1877. ;  <<< applies only to building types >>>
  1878. ;    Adjacent = distance allowed to place from other buildings (def=1)
  1879. ;    BaseNormal = Considered for building adjacency checks (def=yes)?
  1880. ;    Barrel = Use barrel explosion logic when it is destroyed (def=no)?
  1881. ;    Bib = Does the building have a bib built in (def=no)?
  1882. ;    Capturable = Can this building be infiltrated by a spy/engineer (def=no)?
  1883. ;    DockUnload = When a unit docks with this building should it unload (def=no)?
  1884. ;    Factory = type of object to build [InfantryType, AircraftType, UnitType, BuildingType, VesselType] (def=none)
  1885. ;    Fake = Is this a fake structure (def=no)?
  1886. ;    FreeUnit = free unit to give this building [typically harvester with refinery] (def=none)
  1887. ;    Power = power output [positive for output, negative for drain] (def=0)
  1888. ;    Powered = Does it require power to function (def=no)?
  1889. ;    Radar = Does this building give radar to owning player (def=no)?
  1890. ;    Repairable = Can it be repaired (def=yes)?
  1891. ;    UnitReload = Does this building reload units if they dock with it (def=no)?
  1892. ;    UnitRepair = Does this building repair units if they dock with it (def=no)?
  1893. ;    Unsellable = Cannot sell this building (even if it can be built)?
  1894. ;    Wall = Is this a wall type structure [special rules apply] (def=no)?
  1895. ;    WaterBound = Is this building placed on water only (def=no)?
  1896. ;    Upgrades = Is the number of power-ups/upgrades that can be applied to this building (def=0)
  1897. ;    ShipYard = This building is a ship yard or sub pen
  1898. ;    SAM = This building is a SAM launcher
  1899. ;    ConstructionYard = This building is a construction yard
  1900. ;    Refinery = This building is a tiberium/ore refinery
  1901. ;    WeaponsFactory = This building is a weapons factory
  1902. ;    CloakGenerator = Does this building cloak objects around it?
  1903. ;    LaserFencePost = This building is a laser fence post and obeys the rules for a building of this type.
  1904. ;    LightIntensity = This building radiates this amount of light (def = 0).
  1905. ;    LightVisibility= The distance (in leptons) that this light is visible from (def=5000).
  1906. ;    LightRedTint   = The red tint of this buildings light (def=1.0)
  1907. ;    LightGreenTint = The green tint of this buildings light (def=1.0)
  1908. ;    LightBlueTint  = The blue tint of this buildings light (def=1.0)
  1909. ;    InvisibleInGame= Building cannot be seen on selected in the game, only in the editor. (def=no)
  1910. ;    PowersUpBuilding = Building that can be upgraded by attaching this building to it
  1911. ;    PowersUpToLevel = Amount of upgrade provided by this attachment. -1=incremental upgrade. Positive number is specific upgrade.
  1912. ;    Hospital = Can this building heal infantry (def = no) ?
  1913. ;    Armory = Is this building an armory
  1914. ;    PlaceAnywhere = Can this building ignore normal placement rules? Only use this for non-player placed buildings (def = no).
  1915. ;    Weeder = Is this a weed collection facility (def=no)?
  1916. ;    TogglePower = [override] Can be turned on/off under player control or affected by low power (def=yes)?
  1917. ;
  1918. ;     WST 6/23/99. Below are new zbuffer adjustment for units
  1919. ;     ZFudgeCliff // fudge for units behind cliffs showing through rocks
  1920. ;     ZFudgeColumn // fudge for units behind bridge overpass support columns
  1921. ;     ZFudgeTunnel // fudge for unit behind tunnel entrances
  1922. ;     ZFudgeBridge // fudge for tall units when they are under a bridge... eg mammoth mk2
  1923. ;
  1924.  
  1925.  
  1926. ; Hover MLRS (hover multi-launch rocket system)
  1927. [HVR]
  1928. Name=Hover MLRS
  1929. Category=AFV
  1930. TargetLaser=yes
  1931. FireAngle=32
  1932. Prerequisite=GAWEAP,GARADR
  1933. Primary=HoverMissile
  1934. TooBigToFitUnderBridge=true
  1935. Strength=230
  1936. Armor=wood
  1937. TechLevel=7
  1938. CrateGoodie=yes
  1939. Sight=7
  1940. Speed=7
  1941. Owner=GDI
  1942. Cost=900
  1943. Turret=yes
  1944. Points=30
  1945. ROT=5
  1946. Crusher=no
  1947. Crewed=yes
  1948. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  1949. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  1950. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  1951. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  1952. VoiceFeedback=
  1953. MaxDebris=4
  1954. SpeedType=Hover
  1955. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  1956. MovementZone=AmphibiousDestroyer
  1957. ThreatPosed=25    ; This value MUST be 0 for all building addons
  1958. DamageParticleSystems=SparkSys,SmallGreySSys
  1959. EliteAbilities=SELF_HEAL
  1960. ZFudgeColumn=12
  1961. ZFudgeTunnel=15
  1962.  
  1963. ; Mammoth tank
  1964. [4TNK]
  1965. Name=Mammoth Tank
  1966. Category=AFV
  1967. TargetLaser=yes
  1968. Primary=120mmx
  1969. Secondary=MammothTusk
  1970. Strength=600
  1971. CrateGoodie=yes
  1972. Armor=heavy
  1973. Turret=yes
  1974. TechLevel=-1
  1975. Sight=6
  1976. Speed=4
  1977. Owner=GDI
  1978. Cost=1700
  1979. Points=60
  1980. ROT=5
  1981. Crusher=yes
  1982. SelfHealing=yes
  1983. Crewed=yes
  1984. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  1985. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  1986. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  1987. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  1988. VoiceFeedback=
  1989. MaxDebris=4
  1990. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  1991. Weight=3.5
  1992. MovementZone=Destroyer
  1993. ThreatPosed=40    ; This value MUST be 0 for all building addons
  1994. DamageParticleSystems=SparkSys,SmallGreySSys
  1995. AllowedToStartInMultiplayer=no
  1996. ZFudgeColumn=9
  1997. ZFudgeTunnel=15
  1998.  
  1999. [TRUCKA]
  2000. Name=Truck
  2001. Category=AFV
  2002. Primary=none
  2003. Secondary=none
  2004. Strength=200
  2005. Armor=light
  2006. Turret=no
  2007. TechLevel=-1
  2008. Sight=5
  2009. Speed=4
  2010. Owner=GDI,Nod
  2011. AllowedToStartInMultiplayer=no
  2012. Cost=500
  2013. Points=40
  2014. ROT=5
  2015. Crusher=no
  2016. SelfHealing=no
  2017. Crewed=yes
  2018. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2019. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2020. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2021. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2022. VoiceFeedback=
  2023. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2024. Weight=2
  2025. MovementZone=Normal
  2026. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2027. DamageParticleSystems=SparkSys,SmallGreySSys
  2028. MaxDebris=2
  2029. DebrisTypes=TIRE
  2030. DebrisMaximums=4
  2031.  
  2032. [TRUCKB]
  2033. Name=Truck (loaded)
  2034. Category=AFV
  2035. Primary=none
  2036. Secondary=none
  2037. Strength=200
  2038. Armor=light
  2039. Turret=no
  2040. TechLevel=-1
  2041. Sight=5
  2042. Speed=4
  2043. Owner=GDI,Nod
  2044. AllowedToStartInMultiplayer=no
  2045. Cost=500
  2046. Points=40
  2047. ROT=5
  2048. Crusher=no
  2049. SelfHealing=no
  2050. Crewed=yes
  2051. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2052. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2053. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2054. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2055. VoiceFeedback=
  2056. MaxDebris=2
  2057. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2058. Weight=2
  2059. MovementZone=Normal
  2060. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2061. DamageParticleSystems=SparkSys,SmallGreySSys
  2062. DebrisTypes=TIRE
  2063. DebrisMaximums=4
  2064. CarriesCrate=yes
  2065.  
  2066. ; Deployable Sensor Array
  2067. [LPST]
  2068. Name=Mobile Sensor Array
  2069. Category=Support
  2070. Prerequisite=FACTORY,RADAR
  2071. Strength=600
  2072. ;CloakRadiusInCells=20
  2073. RadarInvisible=yes
  2074. Armor=wood
  2075. TechLevel=6
  2076. Sight=10
  2077. Speed=6
  2078. Owner=GDI,Nod
  2079. AllowedToStartInMultiplayer=no
  2080. Turret=no
  2081. Cost=950
  2082. Points=30
  2083. ROT=5
  2084. DeploysInto=GADPSA
  2085. Crusher=yes
  2086. Crewed=yes
  2087. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2088. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2089. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2090. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2091. VoiceFeedback=
  2092. MaxDebris=3
  2093. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2094. Weight=3.5
  2095. MovementZone=Crusher
  2096. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2097. DamageParticleSystems=SparkSys,SmallGreySSys
  2098. ZFudgeColumn=8
  2099. ZFudgeTunnel=15
  2100.  
  2101. ; ICBM launcher
  2102. [ICBM]
  2103. Name=Missile Launcher
  2104. Category=Support
  2105. Prerequisite=GAWEAP,GARADR
  2106. Strength=500
  2107. Armor=light
  2108. TechLevel=-1
  2109. Sight=7
  2110. Speed=6
  2111. Owner=GDI
  2112. AllowedToStartInMultiplayer=no
  2113. Turret=no
  2114. Cost=1400
  2115. Points=30
  2116. ROT=5
  2117. DeploysInto=GAICBM
  2118. Crusher=yes
  2119. Crewed=yes
  2120. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2121. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2122. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2123. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2124. VoiceFeedback=
  2125. MaxDebris=6
  2126. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2127. Weight=3.5
  2128. MovementZone=Crusher
  2129. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2130. DamageParticleSystems=SparkSys,SmallGreySSys
  2131. DebrisTypes=TIRE
  2132. DebrisMaximums=4
  2133. ZFudgeColumn=18
  2134. ZFudgeTunnel=18
  2135.  
  2136. ; repair vehicle
  2137. [REPAIR]
  2138. Name=Mobile Repair Vehicle
  2139. Category=Support
  2140. Prerequisite=NAWEAP
  2141. Primary=RepairBullet
  2142. Strength=200
  2143. Armor=light
  2144. TechLevel=7
  2145. Sight=5
  2146. Speed=6 ; Dropped from 8
  2147. Owner=Nod
  2148. AllowedToStartInMultiplayer=no
  2149. Turret=no
  2150. Cost=1000
  2151. Points=30
  2152. ROT=5
  2153. Crusher=yes
  2154. Crewed=no
  2155. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2156. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2157. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2158. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2159. VoiceFeedback=
  2160. MaxDebris=3
  2161. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2162. Weight=3.5
  2163. MovementZone=Crusher
  2164. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2165. DamageParticleSystems=SmallGreySSys ; The repair bot should not have a spark particle system in here!
  2166. GuardRange=8
  2167. SpecialThreatValue=1
  2168. ZFudgeColumn=10
  2169. ZFudgeTunnel=14
  2170.  
  2171. ; advanced mobile artillery
  2172. ; This unit needs a primary weapon type to allow targetting but it isn't actually
  2173. ; allowed to fire unless deployed.
  2174. [ART2]
  2175. Name=Artillery
  2176. FireAngle=42
  2177. Prerequisite=NAWEAP,NARADR
  2178. Primary=155mm
  2179. Category=LRFS
  2180. Strength=300
  2181. ;DeployTime=1.0
  2182. Turret=no
  2183. DeploysInto=GAARTY
  2184. Armor=light
  2185. TechLevel=6
  2186. Sight=9
  2187. Speed=5
  2188. Owner=Nod
  2189. AllowedToStartInMultiplayer=no
  2190. Cost=975
  2191. Points=35
  2192. CrateGoodie=yes
  2193. ROT=2
  2194. Crusher=yes
  2195. Crewed=yes
  2196. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2197. NoMovingFire=yes
  2198. DeployToFire=yes
  2199. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2200. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2201. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2202. VoiceFeedback=
  2203. MaxDebris=4
  2204. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2205. MovementZone=Crusher
  2206. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2207. DamageParticleSystems=SparkSys,SmallGreySSys
  2208. Weight=3.5
  2209. EliteAbilities=SELF_HEAL
  2210. ZFudgeColumn=10
  2211. ZFudgeTunnel=14
  2212.  
  2213. ; Weed-eater vehicle
  2214. [WEED]
  2215. Name=Weed Eater
  2216. Prerequisite=NAWEAP,NAWAST
  2217. ToProtect=yes
  2218. Category=Support
  2219. Strength=600
  2220. Armor=heavy
  2221. Dock=NAWAST
  2222. TechLevel=10
  2223. Sight=4
  2224. Weeder=yes
  2225. Speed=5
  2226. Owner=Nod
  2227. AllowedToStartInMultiplayer=no
  2228. PipScale=Tiberium
  2229. Storage=7
  2230. Cost=1400
  2231. Points=55
  2232. ROT=5
  2233. Crusher=yes
  2234. Crewed=yes
  2235. SelfHealing=yes
  2236. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2237. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2238. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2239. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2240. VoiceFeedback=
  2241. MaxDebris=6
  2242. DebrisTypes=TIRE
  2243. DebrisMaximums=4
  2244. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2245. Weight=3.5
  2246. MovementZone=Crusher
  2247. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2248. ThreatAvoidanceCoefficient=.6
  2249. DamageParticleSystems=SparkSys,SmallGreySSys
  2250. ImmuneToVeins=yes
  2251. ZFudgeColumn=7
  2252. ZFudgeTunnel=12
  2253.  
  2254. ; harvester
  2255. [HARV]
  2256. Name=Harvester
  2257. Prerequisite=FACTORY,PROC
  2258. Nominal=yes
  2259. ToProtect=yes
  2260. Category=Support
  2261. Explodes=yes
  2262. Strength=1000
  2263. Armor=heavy
  2264. Dock=PROC
  2265. Harvester=yes
  2266. TechLevel=1
  2267. Sight=4
  2268. Speed=5
  2269. Owner=GDI,Nod
  2270. AllowedToStartInMultiplayer=no
  2271. PipScale=Tiberium
  2272. CrateGoodie=yes
  2273. Storage=28
  2274. Cost=1400
  2275. Points=55
  2276. ROT=5
  2277. Crusher=yes
  2278. AutoCrush=yes
  2279. Crewed=yes
  2280. SelfHealing=yes
  2281. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2282. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2283. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2284. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2285. VoiceFeedback=
  2286. MaxDebris=6
  2287. DebrisTypes=TIRE
  2288. DebrisMaximums=4
  2289. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2290. Weight=1
  2291. MovementZone=Crusher
  2292. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2293. ThreatAvoidanceCoefficient=.65
  2294. DamageParticleSystems=SparkSys,SmallGreySSys
  2295. ImmuneToVeins=yes
  2296. ZFudgeColumn=9
  2297. ZFudgeTunnel=14
  2298. ZFudgeBridge=7
  2299.  
  2300. ; harvester without back
  2301. [HORV]
  2302. Name=Harvester
  2303. Nominal=yes
  2304. ToProtect=yes
  2305. Category=Support
  2306. Strength=1000
  2307. Armor=heavy
  2308. Dock=PROC
  2309. Harvester=yes
  2310. TechLevel=-1
  2311. Sight=4
  2312. Speed=8
  2313. Owner=GDI,Nod
  2314. AllowedToStartInMultiplayer=no
  2315. Cost=1400
  2316. Points=25
  2317. ROT=5
  2318. Crusher=yes
  2319. Crewed=yes
  2320. SelfHealing=yes
  2321. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2322. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2323. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2324. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2325. VoiceFeedback=
  2326. MaxDebris=4
  2327. DebrisTypes=TIRE
  2328. DebrisMaximums=4
  2329. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2330. Weight=1
  2331. MovementZone=Crusher
  2332. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2333. ThreatAvoidanceCoefficient=1
  2334. DamageParticleSystems=SparkSys,SmallGreySSys
  2335.  
  2336. ; Mobile Construction Vehicle
  2337. [MCV]
  2338. Name=Mobile Construction Vehicle
  2339. Prerequisite=FACTORY,TECH
  2340. Strength=1000
  2341. Category=Support
  2342. Armor=heavy
  2343. DeploysInto=GACNST
  2344. TechLevel=10
  2345. Sight=6
  2346. Speed=3
  2347. Owner=GDI,Nod
  2348. CrateGoodie=yes
  2349. Cost=2500
  2350. Points=60
  2351. ROT=5
  2352. Crewed=yes
  2353. Crusher=yes
  2354. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2355. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2356. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2357. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2358. VoiceFeedback=
  2359. MaxDebris=6
  2360. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2361. Weight=3.5
  2362. MovementZone=Normal
  2363. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2364. DamageParticleSystems=SparkSys,SmallGreySSys
  2365. SpecialThreatValue=1
  2366. ZFudgeColumn=12
  2367. ZFudgeTunnel=15
  2368.  
  2369. ; Amphibious APC
  2370. [APC]
  2371. Name= Amphibious APC
  2372. Prerequisite=GAWEAP,GAPILE
  2373. Strength=200
  2374. Category=Transport
  2375. Armor=heavy
  2376. DeployTime=.022
  2377. TechLevel=6
  2378. Sight=5
  2379. PipScale=Passengers
  2380. Speed=8
  2381. CrateGoodie=yes
  2382. Owner=GDI
  2383. AllowedToStartInMultiplayer=no
  2384. Cost=800
  2385. Points=25
  2386. ROT=5
  2387. Crusher=yes
  2388. Passengers=5
  2389. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2390. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2391. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2392. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2393. VoiceFeedback=
  2394. MaxDebris=4
  2395. DebrisTypes=TIRE
  2396. DebrisMaximums=6
  2397. SpeedType=Amphibious
  2398. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2399. MovementZone=AmphibiousCrusher
  2400. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2401. DamageParticleSystems=SparkSys,SmallGreySSys
  2402. SpecialThreatValue=1
  2403. ZFudgeColumn=10
  2404. ZFudgeTunnel=13
  2405.  
  2406. ; School Bus
  2407. [BUS]
  2408. Name=School Bus
  2409. Strength=100
  2410. Nominal=yes
  2411. Category=Transport
  2412. DeployTime=.022
  2413. Armor=light
  2414. TechLevel=-1
  2415. Sight=5
  2416. PipScale=Passengers
  2417. Speed=8
  2418. Owner=GDI
  2419. AllowedToStartInMultiplayer=no
  2420. Cost=800
  2421. Crusher=yes
  2422. Points=25
  2423. ROT=5
  2424. Passengers=20
  2425. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2426. VoiceSelect=
  2427. VoiceMove=
  2428. VoiceAttack=
  2429. VoiceFeedback=
  2430. MaxDebris=4
  2431. DebrisTypes=TIRE
  2432. DebrisMaximums=4
  2433. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2434. Weight=3.9
  2435. MovementZone=Normal
  2436. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2437. DamageParticleSystems=SparkSys,SmallGreySSys
  2438.  
  2439. ; Train Locomotive
  2440. [LOCOMOTIVE]
  2441. Name=Locomotive
  2442. Nominal=yes
  2443. Image=MONOENG
  2444. Strength=100
  2445. Category=Transport
  2446. DeployTime=.022
  2447. Armor=light
  2448. TechLevel=-1
  2449. Sight=5
  2450. PipScale=Passengers
  2451. Speed=8
  2452. Crusher=yes
  2453. Owner=GDI
  2454. AllowedToStartInMultiplayer=no
  2455. Cost=800
  2456. Points=25
  2457. ROT=5
  2458. Passengers=2
  2459. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2460. VoiceSelect=
  2461. VoiceMove=
  2462. VoiceAttack=
  2463. VoiceFeedback=
  2464. MaxDebris=5
  2465. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2466. Weight=3.9
  2467. MovementRestrictedTo=Railroad
  2468. SlowdownDistance=700
  2469. DeaccelerationFactor=0.001
  2470. AccelerationFactor=0.01
  2471. IsTrain=yes
  2472. MovementZone=Crusher
  2473. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2474. DamageParticleSystems=SparkSys,SmallGreySSys
  2475.  
  2476. ; Train car
  2477. [TRAINCAR]
  2478. Name=Train Car
  2479. Nominal=yes
  2480. Image=MONOCAR
  2481. Strength=100
  2482. Category=Transport
  2483. DeployTime=.022
  2484. Armor=light
  2485. TechLevel=-1
  2486. Sight=5
  2487. PipScale=Passengers
  2488. Speed=8
  2489. Crusher=yes
  2490. Owner=GDI
  2491. AllowedToStartInMultiplayer=no
  2492. Cost=800
  2493. Points=25
  2494. ROT=5
  2495. Passengers=10
  2496. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2497. VoiceSelect=
  2498. VoiceMove=
  2499. VoiceAttack=
  2500. VoiceFeedback=
  2501. MaxDebris=4
  2502. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2503. Weight=3.9
  2504. MovementRestrictedTo=Railroad
  2505. Passive=yes
  2506. IsTrain=yes
  2507. MovementZone=Crusher
  2508. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2509. DamageParticleSystems=SparkSys,SmallGreySSys
  2510.  
  2511. ; Cargo car for train
  2512. [CARGOCAR]
  2513. Name=Cargo Car
  2514. Nominal=yes
  2515. Image=CARGOCAR
  2516. Strength=100
  2517. Crusher=yes
  2518. Category=Transport
  2519. DeployTime=.022
  2520. Armor=light
  2521. TechLevel=-1
  2522. Sight=5
  2523. PipScale=Passengers
  2524. Speed=8
  2525. Owner=GDI
  2526. AllowedToStartInMultiplayer=no
  2527. Cost=800
  2528. Points=25
  2529. ROT=5
  2530. Passengers=10
  2531. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2532. VoiceSelect=
  2533. VoiceMove=
  2534. VoiceAttack=
  2535. VoiceFeedback=
  2536. MaxDebris=4
  2537. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2538. Weight=3.9
  2539. MovementRestrictedTo=Railroad
  2540. Passive=yes
  2541. IsTrain=yes
  2542. MovementZone=Crusher
  2543. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2544. DamageParticleSystems=SparkSys,SmallGreySSys
  2545. CarriesCrate=yes
  2546.  
  2547. ; pickup truck
  2548. [PICK]
  2549. Name=Pickup Truck
  2550. Strength=100
  2551. Nominal=yes
  2552. Category=Transport
  2553. Armor=light
  2554. TechLevel=-1
  2555. Sight=5
  2556. PipScale=Passengers
  2557. Speed=8
  2558. Owner=GDI
  2559. AllowedToStartInMultiplayer=no
  2560. Cost=800
  2561. Points=25
  2562. ROT=5
  2563. Passengers=2
  2564. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2565. VoiceSelect=
  2566. VoiceMove=
  2567. VoiceAttack=
  2568. VoiceFeedback=
  2569. MaxDebris=4
  2570. DebrisTypes=TIRE
  2571. DebrisMaximums=4
  2572. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2573. MovementZone=Normal
  2574. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2575. DamageParticleSystems=SparkSys,SmallGreySSys
  2576.  
  2577. ; Civilian automobile
  2578. [CAR]
  2579. Name=Automobile
  2580. Strength=100
  2581. Category=Transport
  2582. Nominal=yes
  2583. Armor=light
  2584. TechLevel=-1
  2585. Sight=5
  2586. PipScale=Passengers
  2587. Speed=8
  2588. Owner=GDI
  2589. AllowedToStartInMultiplayer=no
  2590. Cost=800
  2591. Points=25
  2592. ROT=5
  2593. Passengers=4
  2594. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2595. VoiceSelect=
  2596. VoiceMove=
  2597. VoiceAttack=
  2598. VoiceFeedback=
  2599. MaxDebris=4
  2600. DebrisTypes=TIRE
  2601. DebrisMaximums=4
  2602. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2603. MovementZone=Normal
  2604. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2605. DamageParticleSystems=SparkSys,SmallGreySSys
  2606.  
  2607. ; Small Visceroid
  2608. [VISC_SML]
  2609. Name=Baby Visceroid
  2610. Nominal=yes
  2611. Insignificant=yes
  2612. Image=VISSML
  2613. Strength=200
  2614. Category=Civilian
  2615. Armor=light
  2616. TechLevel=-1
  2617. Sight=0
  2618. Speed=8
  2619. Owner=Civilian
  2620. AllowedToStartInMultiplayer=no
  2621. Cost=1
  2622. Points=50
  2623. ROT=16
  2624. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2625. MaxDebris=0
  2626. TiberiumHeal=yes
  2627. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2628. MovementZone=Normal
  2629. SmallVisceroid=yes
  2630. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2631. ImmuneToVeins=yes
  2632.  
  2633. ; Large Visceroid
  2634. [VISC_LRG]
  2635. Name=Adult Visceroid
  2636. Insignificant=yes
  2637. Image=VISLRG
  2638. Nominal=yes
  2639. AltImage=VISLGATK
  2640. Strength=500
  2641. Category=Civilian
  2642. Armor=heavy
  2643. TechLevel=-1
  2644. Sight=0
  2645. Speed=8
  2646. TiberiumHeal=yes
  2647. Owner=Civilian
  2648. AllowedToStartInMultiplayer=no
  2649. Cost=1
  2650. Points=50
  2651. ROT=16
  2652. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2653. MaxDebris=0
  2654. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2655. MovementZone=Normal
  2656. LargeVisceroid=yes
  2657. ThreatPosed=20    ; This value MUST be 0 for all building addons
  2658. Primary=SlimeAttack
  2659. GuardRange=5
  2660. ImmuneToVeins=yes
  2661.  
  2662. ; Hunter-Seeker Droid
  2663. [GHUNTER]
  2664. Name=GDI Hunter-Seeker
  2665. Image=GGHUNT
  2666. Strength=500
  2667. Insignificant=yes
  2668. Category=AFV
  2669. Primary=SuicideBomb
  2670. Prerequisite=GAPLUG2
  2671. Armor=light
  2672. TechLevel=-1
  2673. Sight=7
  2674. Speed=25
  2675. FlightLevel=400
  2676. Owner=GDI
  2677. AllowedToStartInMultiplayer=no
  2678. Cost=1000
  2679. Points=50
  2680. ROT=16
  2681. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2682. MaxDebris=0
  2683. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2684. GuardRange=5
  2685. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  2686. MovementZone=Fly
  2687. HunterSeeker=yes
  2688. AlternateSpeed=10            ; this value is just used when exiting the war factory
  2689. AlternateFlightLevel=50        ; this value is just used when exiting the war factory
  2690. Selectable=false
  2691. IgnoresFirestorm=yes
  2692.  
  2693. ; Hunter-Seeker Droid
  2694. [NHUNTER]
  2695. Name=Nod Hunter-Seeker
  2696. Image=GGHUNT
  2697. Strength=500
  2698. Insignificant=yes
  2699. Category=AFV
  2700. Primary=SuicideBomb
  2701. Prerequisite=NATMPL
  2702. Armor=light
  2703. TechLevel=-1
  2704. Sight=7
  2705. Speed=25
  2706. FlightLevel=400
  2707. Owner=Nod
  2708. AllowedToStartInMultiplayer=no
  2709. Cost=1000
  2710. Points=50
  2711. ROT=16
  2712. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2713. MaxDebris=0
  2714. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2715. GuardRange=5
  2716. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  2717. MovementZone=Fly
  2718. HunterSeeker=yes
  2719. AlternateSpeed=10            ; this value is just used when exiting the war factory
  2720. AlternateFlightLevel=50        ; this value is just used when exiting the war factory
  2721. Selectable=false
  2722. IgnoresFirestorm=yes
  2723.  
  2724. ; Recreational Vehicle
  2725. [WINI]
  2726. Name=Recreational Vehicle
  2727. Nominal=yes
  2728. Strength=200
  2729. Category=Transport
  2730. Armor=light
  2731. TechLevel=-1
  2732. Sight=5
  2733. PipScale=Passengers
  2734. Speed=8
  2735. CrateGoodie=yes
  2736. Owner=GDI
  2737. AllowedToStartInMultiplayer=no
  2738. Cost=800
  2739. Points=25
  2740. ROT=5
  2741. Passengers=5
  2742. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2743. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2744. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2745. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2746. VoiceFeedback=
  2747. MaxDebris=4
  2748. DebrisTypes=TIRE
  2749. DebrisMaximums=4
  2750. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2751. Weight=4.0
  2752. MovementZone=Normal
  2753. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2754. DamageParticleSystems=SparkSys,SmallGreySSys
  2755. ImmuneToVeins=yes
  2756.  
  2757. ; Medium Mech
  2758. [MMCH]
  2759. Name=Titan
  2760. WalkRate=2
  2761. Image=MMCH
  2762. Prerequisite=GAWEAP
  2763. Primary=120mm
  2764. Strength=400
  2765. Category=AFV
  2766. Armor=heavy
  2767. Turret=yes
  2768. IsTilter=no
  2769. TargetLaser=yes
  2770. TooBigToFitUnderBridge=true
  2771. TechLevel=3
  2772. Sight=8
  2773. Speed=4
  2774. CrateGoodie=yes
  2775. Crusher=yes
  2776. Owner=GDI
  2777. Cost=800
  2778. Points=25
  2779. ROT=5
  2780. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2781. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2782. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2783. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2784. VoiceFeedback=
  2785. MaxDebris=4
  2786. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  2787. MovementZone=Destroyer
  2788. ThreatPosed=40    ; This value MUST be 0 for all building addons
  2789. DamageParticleSystems=SparkSys,SmallGreySSys
  2790. DamageSmokeOffset=100, 100, 275
  2791. Weight=3.5
  2792. EliteAbilities=SENSORS
  2793. Accelerates=false
  2794. ZFudgeColumn=8
  2795. ZFudgeTunnel=13
  2796.  
  2797. ; Mammoth Mk. II
  2798. [HMEC]
  2799. Name=Mammoth Mk.II
  2800. Prerequisite=GAWEAP,GATECH
  2801. Primary=MammothTusk
  2802. Secondary=MechRailgun
  2803. Strength=800
  2804. Category=AFV
  2805. Armor=heavy
  2806. TechLevel=10
  2807. Sight=8
  2808. Speed=3
  2809. Owner=GDI
  2810. AllowedToStartInMultiplayer=no
  2811. Cost=3000
  2812. Trainable=no
  2813. SelfHealing=yes
  2814. Points=25
  2815. ROT=3
  2816. Crusher=yes
  2817. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2818. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2819. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2820. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2821. VoiceFeedback=
  2822. MaxDebris=6
  2823. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  2824. MovementZone=Destroyer
  2825. ThreatPosed=80    ; This value MUST be 0 for all building addons
  2826. DamageParticleSystems=SparkSys,SmallGreySSys
  2827. DamageSmokeOffset=300, 300, 425
  2828. TiltsWhenCrushes=false
  2829. BuildLimit=1
  2830. Weight=3.5
  2831. Accelerates=false
  2832. ZFudgeColumn=12
  2833. ZFudgeTunnel=15
  2834. ZFudgeBridge=25
  2835.  
  2836. ; Small Mech
  2837. [SMECH]
  2838. Name=Wolverine
  2839. Prerequisite=GAWEAP
  2840. Primary=AssaultCannon
  2841. Strength=175
  2842. Category=AFV
  2843. Armor=light
  2844. Turret=no
  2845. IsTilter=no
  2846. TooBigToFitUnderBridge=true
  2847. TechLevel=2
  2848. Sight=6
  2849. Speed=7
  2850. CrateGoodie=yes
  2851. Owner=GDI
  2852. Cost=500
  2853. Points=25
  2854. ROT=5
  2855. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2856. VoiceSelect=15-I000,15-I006,15-I040,15-I042
  2857. VoiceMove=15-I024,15-I044
  2858. VoiceAttack=15-I006,15-I046
  2859. VoiceFeedback=
  2860. MaxDebris=2
  2861. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  2862. MovementZone=Normal
  2863. ThreatPosed=15    ; This value MUST be 0 for all building addons
  2864. DamageParticleSystems=SparkSys,SmallGreySSys
  2865. EliteAbilities=VEIN_PROOF
  2866. Accelerates=false
  2867. ImmuneToVeins=yes
  2868.  
  2869. ; Attack Cycle
  2870. [BIKE]
  2871. Name=Attack Cycle
  2872. Prerequisite=NAWEAP
  2873. Primary=BikeMissile
  2874. Category=Recon
  2875. Strength=150
  2876. Armor=wood
  2877. Turret=no
  2878. IsTilter=yes
  2879. TechLevel=5
  2880. Sight=5
  2881. Speed=12
  2882. CrateGoodie=yes
  2883. Owner=Nod
  2884. Cost=600
  2885. Points=25
  2886. ROT=8
  2887. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2888. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2889. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2890. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2891. VoiceFeedback=
  2892. MaxDebris=2
  2893. DebrisTypes=TIRE
  2894. DebrisMaximums=2
  2895. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2896. MovementZone=Destroyer
  2897. ThreatPosed=20    ; This value MUST be 0 for all building addons
  2898. DamageParticleSystems=SparkSys,SmallGreySSys
  2899. Elite=HoverMissile
  2900. EliteAbilities=VEIN_PROOF
  2901.  
  2902. ; Attack Buggy
  2903. [BGGY]
  2904. Name=Attack Buggy
  2905. Prerequisite=NAWEAP
  2906. Primary=RaiderCannon
  2907. Category=Recon
  2908. Strength=220
  2909. Armor=light
  2910. Turret=no
  2911. IsTilter=yes
  2912. TechLevel=2
  2913. Sight=6
  2914. Speed=10
  2915. CrateGoodie=yes
  2916. Owner=Nod
  2917. Cost=500
  2918. Points=25
  2919. ROT=8
  2920. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2921. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2922. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2923. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2924. VoiceFeedback=
  2925. MaxDebris=3
  2926. DebrisTypes=TIRE
  2927. DebrisMaximums=4
  2928. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2929. MovementZone=Normal
  2930. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2931. DamageParticleSystems=SparkSys,SmallGreySSys
  2932. EliteAbilities=CRUSHER
  2933. ImmuneToVeins=yes
  2934.  
  2935. ; Subterranean APC
  2936. [SAPC]
  2937. Name=Subterranean APC
  2938. Prerequisite=NAWEAP,NATECH
  2939. Strength=175
  2940. MoveToShroud=no
  2941. Category=Transport
  2942. DeployTime=.022
  2943. Armor=heavy
  2944. Turret=no
  2945. IsTilter=yes
  2946. TechLevel=6
  2947. Sight=5
  2948. PipScale=Passengers
  2949. Speed=5
  2950. CrateGoodie=yes
  2951. Owner=Nod
  2952. AllowedToStartInMultiplayer=no
  2953. Cost=800
  2954. Points=25
  2955. ROT=5
  2956. Crusher=yes
  2957. Passengers=5
  2958. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2959. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2960. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2961. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2962. VoiceFeedback=
  2963. MaxDebris=4
  2964. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  2965. MovementZone=Subterannean
  2966. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2967. DamageParticleSystems=SparkSys,SmallGreySSys
  2968. Weight=3.5
  2969. SpecialThreatValue=1
  2970. ZFudgeColumn=7
  2971. ZFudgeTunnel=13
  2972.  
  2973. ; Subterranean Tank
  2974. [SUBTANK]
  2975. Name=Devil's Tongue
  2976. Prerequisite=NAWEAP,NATECH
  2977. Primary=FireballLauncher
  2978. MoveToShroud=no
  2979. Strength=300
  2980. Category=AFV
  2981. DeployTime=.022
  2982. TypeImmune=yes
  2983. Armor=light
  2984. Turret=no
  2985. IsTilter=yes
  2986. TechLevel=7
  2987. Sight=5
  2988. Speed=5
  2989. CrateGoodie=yes
  2990. Owner=Nod
  2991. AllowedToStartInMultiplayer=no
  2992. Cost=750
  2993. Points=25
  2994. ROT=6
  2995. Crusher=yes
  2996. NoMovingFire=yes
  2997. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2998. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2999. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3000. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3001. VoiceFeedback=
  3002. MaxDebris=4
  3003. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3004. MovementZone=Subterannean
  3005. ThreatPosed=30    ; This value MUST be 0 for all building addons
  3006. DamageParticleSystems=SparkSys,SmallGreySSys
  3007. Weight=3.5
  3008. EliteAbilities=SELF_HEAL
  3009. AutoCrush=no
  3010. Accelerates=false
  3011. ZFudgeColumn=10
  3012. ZFudgeTunnel=14
  3013.  
  3014. ; Disruptor
  3015. [SONIC]
  3016. Name=Disruptor
  3017. Prerequisite=GAWEAP,GATECH
  3018. Primary=SonicZap
  3019. Strength=500
  3020. TypeImmune=yes
  3021. Armor=heavy
  3022. Category=AFV
  3023. IsTilter=yes
  3024. TechLevel=9
  3025. Turret=yes
  3026. Sight=7
  3027. Speed=4
  3028. CrateGoodie=yes
  3029. Owner=GDI
  3030. Cost=1300
  3031. Points=25
  3032. ROT=4
  3033. Crusher=yes
  3034. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3035. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3036. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3037. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3038. VoiceFeedback=
  3039. AllowedToStartInMultiplayer=no
  3040. MaxDebris=5
  3041. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3042. Weight=3.5
  3043. MovementZone=Destroyer
  3044. ThreatPosed=60    ; This value MUST be 0 for all building addons
  3045. NoMovingFire=true        ; This MUST be set to true for the sonic tank
  3046. DamageParticleSystems=SparkSys,SmallGreySSys
  3047. EliteAbilities=EXPLODES
  3048. ZFudgeColumn=12
  3049. ZFudgeTunnel=15
  3050.  
  3051. ; Tick Tank
  3052. [TTNK]
  3053. Name=Tick Tank
  3054. Category=AFV
  3055. Prerequisite=NAWEAP
  3056. Primary=90mm
  3057. Strength=350
  3058. Armor=light
  3059. TechLevel=3
  3060. CrateGoodie=yes
  3061. Sight=5
  3062. Speed=6
  3063. Owner=Nod
  3064. Cost=800
  3065. Points=40
  3066. ROT=5
  3067. Crusher=yes
  3068. Crewed=yes
  3069. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3070. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3071. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3072. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3073. VoiceFeedback=
  3074. MaxDebris=4
  3075. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3076. MovementZone=Destroyer
  3077. DeploysInto=GATICK
  3078. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3079. DamageParticleSystems=SparkSys,SmallGreySSys
  3080. Weight=3.5
  3081. EliteAbilities=SENSORS
  3082. Elite=120mmx
  3083. AccelerationFactor=0.01
  3084. ZFudgeColumn=8
  3085. ZFudgeTunnel=13
  3086.  
  3087. ; Stealth tank
  3088. [STNK]
  3089. Name=Stealth Tank
  3090. Prerequisite=NAWEAP,NATECH
  3091. Primary=Dragon
  3092. Strength=180 ; w250
  3093. Armor=light
  3094. Category=AFV
  3095. Turret=no
  3096. IsTilter=yes
  3097. TechLevel=8
  3098. Sight=5
  3099. Speed=6
  3100. CrateGoodie=yes
  3101. Owner=Nod
  3102. AllowedToStartInMultiplayer=no
  3103. Cost=1100
  3104. Points=25
  3105. ROT=5
  3106. Crusher=yes
  3107. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3108. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3109. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3110. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3111. VoiceFeedback=
  3112. MaxDebris=3
  3113. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3114. Cloakable=yes
  3115. CloakingSpeed=5
  3116. MovementZone=Destroyer
  3117. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3118. DamageParticleSystems=SparkSys,SmallGreySSys
  3119. Weight=3.5
  3120. EliteAbilities=EXPLODES
  3121. ZFudgeColumn=8
  3122. ZFudgeTunnel=13
  3123.  
  3124. ; ******* infantry types *******
  3125.  
  3126. [CYC2]
  3127. Name=Cyborg Commando
  3128. Category=Soldier
  3129. Primary=CyCannon
  3130. ;Secondary=FireballLauncher
  3131. Prerequisite=NAHAND,NATMPL
  3132. CrushSound=SQUISHY2
  3133. Crushable=no
  3134. TiberiumProof=yes
  3135. TiberiumHeal=yes
  3136. Strength=500
  3137. Fearless=yes
  3138. Armor=heavy
  3139. TechLevel=10
  3140. Sight=7
  3141. Pip=white
  3142. Speed=4
  3143. Owner=Nod
  3144. Cost=2000
  3145. Trainable=no
  3146. Cyborg=yes
  3147. Points=5
  3148. AllowedToStartInMultiplayer=no
  3149. VoiceSelect=23-I000,23-I002,23-I004,23-I006
  3150. VoiceMove=23-I008,23-I010,23-I012,23-I016
  3151. VoiceAttack=23-I014,23-I018,23-I020,23-I022
  3152. VoiceFeedback=
  3153. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3154. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3155. PhysicalSize=1
  3156. MovementZone=Infantry
  3157. ThreatPosed=50    ; This value MUST be 0 for all building addons
  3158. DamageParticleSystems=SparkSys
  3159. BuildLimit=1
  3160. ImmuneToVeins=yes
  3161.  
  3162. ; Chameleon Spy
  3163. [CHAMSPY]
  3164. Name=Chameleon Spy
  3165. Category=Soldier
  3166. Prerequisite=NAHAND,NATECH
  3167. CrushSound=SQUISH6
  3168. Strength=120
  3169. Armor=none
  3170. TechLevel=-1
  3171. Agent=yes
  3172. Sight=9
  3173. Speed=6
  3174. Infiltrate=yes
  3175. Owner=Nod
  3176. AllowedToStartInMultiplayer=no
  3177. Cost=700
  3178. Pip=white
  3179. Points=5
  3180. VoiceSelect=21-I000,21-I002,21-I004
  3181. VoiceMove=21-I010,21-I012,21-I016
  3182. VoiceAttack=21-I010,21-I012,21-I022
  3183. VoiceFeedback=21-I000,21-I002
  3184. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3185. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3186. PhysicalSize=1
  3187. MovementZone=Infantry
  3188. Cloakable=yes
  3189. CloakingSpeed=10
  3190. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3191. SpecialThreatValue=1
  3192. ImmuneToVeins=yes
  3193.  
  3194. ; rifle soldier
  3195. [E1]
  3196. Name=Light Infantry
  3197. Category=Soldier
  3198. Primary=Minigun
  3199. Prerequisite=BARRACKS
  3200. CrushSound=SQUISH6
  3201. Strength=125
  3202. Pip=green
  3203. Armor=none
  3204. TechLevel=1
  3205. Sight=5
  3206. Speed=5
  3207. Owner=GDI,Nod
  3208. Cost=120
  3209. Points=5
  3210. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  3211. VoiceMove=15-I018,15-I024,15-I044
  3212. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  3213. VoiceFeedback=15-I058,15-I064
  3214. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3215. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3216. PhysicalSize=1
  3217. MovementZone=Infantry
  3218. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3219. Elite=M1Carbine
  3220. EliteAbilities=SCATTER
  3221. ImmuneToVeins=yes
  3222.  
  3223. [E2]
  3224. Name=Disc Thrower
  3225. Category=Soldier
  3226. Primary=Grenade
  3227. Prerequisite=GAPILE
  3228. CrushSound=SQUISH6
  3229. Strength=150
  3230. Armor=none
  3231. TechLevel=2
  3232. Pip=green
  3233. Sight=7
  3234. Speed=4
  3235. Owner=GDI
  3236. Cost=200
  3237. Points=5
  3238. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  3239. VoiceMove=15-I018,15-I024,15-I044
  3240. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  3241. VoiceFeedback=15-I058,15-I064
  3242. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3243. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3244. PhysicalSize=1
  3245. MovementZone=InfantryDestroyer
  3246. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3247. EliteAbilities=SCATTER
  3248. ImmuneToVeins=yes
  3249.  
  3250. [E3]
  3251. Name=Rocket Infantry
  3252. Category=Soldier
  3253. Primary=BAZOOKA
  3254. Prerequisite=NAHAND
  3255. CrushSound=SQUISH6
  3256. Strength=100
  3257. Armor=none
  3258. TechLevel=2
  3259. Pip=green
  3260. Sight=7
  3261. Speed=4
  3262. Owner=Nod
  3263. Cost=250
  3264. Points=5
  3265. VoiceSelect=15-I000,15-I032,15-I048
  3266. VoiceMove=15-I008,15-I014,15-I026
  3267. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  3268. VoiceFeedback=15-I058,15-I064
  3269. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3270. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3271. PhysicalSize=1
  3272. MovementZone=InfantryDestroyer
  3273. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3274. EliteAbilities=SCATTER
  3275. ImmuneToVeins=yes
  3276.  
  3277. ; Hack to make MultiMissile work! Don't change data!
  3278. [WEEDGUY]
  3279. Name=Chem Spray Infantry
  3280. Category=Soldier
  3281. Primary=MultiCluster
  3282. Prerequisite=BARRACKS
  3283. TiberiumProof=yes
  3284. CrushSound=SQUISHY2
  3285. Strength=130
  3286. Storage=7
  3287. Pip=green
  3288. Fearless=yes
  3289. Armor=none
  3290. TechLevel=-1
  3291. Sight=4
  3292. Speed=3
  3293. Owner=GDI
  3294. AllowedToStartInMultiplayer=no
  3295. Cost=300
  3296. Points=5
  3297. VoiceSelect=15-I000,15-I006,15-I040,15-I042
  3298. VoiceMove=15-I024,15-I044
  3299. VoiceAttack=15-I006,15-I046
  3300. VoiceFeedback=15-I058,15-I064
  3301. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3302. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3303. PhysicalSize=1
  3304. MovementZone=Infantry
  3305. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3306.  
  3307. [MEDIC]
  3308. Name=Medic
  3309. Category=Soldier
  3310. Primary=Heal
  3311. Prerequisite=GAPILE
  3312. CrushSound=SQUISHY2
  3313. Strength=125
  3314. Armor=none
  3315. TechLevel=4
  3316. Sight=6
  3317. Speed=4
  3318. SelfHealing=yes
  3319. Pip=red
  3320. Owner=GDI
  3321. AllowedToStartInMultiplayer=no
  3322. Cost=600
  3323. Points=5
  3324. VoiceSelect=20-I000,20-I004,20-I006
  3325. VoiceMove=20-I008,20-I010,20-I012
  3326. VoiceAttack=20-I016,20-I018,20-I020
  3327. VoiceFeedback=
  3328. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3329. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3330. PhysicalSize=1
  3331. MovementZone=Infantry
  3332. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3333. GuardRange=8
  3334. SpecialThreatValue=1
  3335. ImmuneToVeins=yes
  3336.  
  3337. [UMAGON]
  3338. Name=Umagon
  3339. Category=Soldier
  3340. Primary=Sniper
  3341. CrushSound=SQUISH6
  3342. TiberiumProof=yes
  3343. TiberiumHeal=yes
  3344. Strength=150
  3345. Armor=light
  3346. TechLevel=-1
  3347. Sight=7
  3348. Speed=5
  3349. Owner=GDI
  3350. Pip=white
  3351. AllowedToStartInMultiplayer=no
  3352. Cost=400
  3353. Points=5
  3354. Trainable=no
  3355. VoiceSelect=10-I000,10-I002,10-I004,10-I006
  3356. VoiceMove=10-I016,10-I020,10-I022
  3357. VoiceAttack=10-I024,10-I026,10-I028,10-I030
  3358. VoiceFeedback=
  3359. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  3360. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3361. PhysicalSize=1
  3362. MovementZone=Infantry
  3363. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3364. ImmuneToVeins=yes
  3365.  
  3366. [GHOST]
  3367. Name=Ghost Stalker
  3368. Category=Soldier
  3369. Prerequisite=GAPILE,GATECH
  3370. Primary=LtRail
  3371. C4=yes
  3372. TiberiumHeal=yes
  3373. CrushSound=SQUISHY2
  3374. TiberiumProof=yes
  3375. Strength=200
  3376. Armor=light
  3377. TechLevel=10
  3378. Pip=white
  3379. Sight=6
  3380. Speed=4
  3381. Owner=GDI
  3382. AllowedToStartInMultiplayer=no
  3383. Cost=1750
  3384. Points=5
  3385. Trainable=no
  3386. VoiceSelect=14-I000,14-I002,14-I004
  3387. VoiceMove=14-I008,14-I010,14-I012,14-I014
  3388. VoiceAttack=14-I008,14-I010,14-I014,14-I016
  3389. VoiceFeedback=
  3390. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3391. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3392. PhysicalSize=1
  3393. MovementZone=Infantry
  3394. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3395. SpecialThreatValue=1
  3396. BuildLimit=1
  3397. ImmuneToVeins=yes
  3398.  
  3399. [CYBORG]
  3400. Name=Cyborg
  3401. Category=Soldier
  3402. Prerequisite=NAHAND
  3403. Primary=Vulcan3
  3404. CrushSound=SQUISHY2
  3405. Crushable=no
  3406. TiberiumProof=yes
  3407. TiberiumHeal=yes
  3408. Fearless=yes
  3409. Cyborg=yes
  3410. Pip=white
  3411. Strength=300 ; w350
  3412. Armor=light
  3413. TechLevel=4
  3414. Sight=5
  3415. Speed=4
  3416. Owner=Nod
  3417. Cost=650
  3418. Points=5
  3419. VoiceSelect=22-I000,22-I002,22-I006
  3420. VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
  3421. VoiceAttack=22-I008,22-I010,22-I012,22-I018
  3422. VoiceFeedback=
  3423. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3424. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3425. PhysicalSize=1
  3426. MovementZone=Infantry
  3427. DamageParticleSystems=SparkSys
  3428. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3429. EliteAbilities=STRONGER
  3430. ImmuneToVeins=yes
  3431.  
  3432. [MUTANT]
  3433. Name=Mutant
  3434. Category=Soldier
  3435. Primary=Vulcan
  3436. CrushSound=SQUISH6
  3437. TiberiumProof=yes
  3438. TiberiumHeal=yes
  3439. Strength=50
  3440. Armor=none
  3441. TechLevel=-1
  3442. Sight=4
  3443. Speed=4
  3444. Owner=GDI,Nod
  3445. Cost=100
  3446. Pip=white
  3447. Points=5
  3448. AllowedToStartInMultiplayer=no
  3449. VoiceSelect=15-I032,15-I048
  3450. VoiceMove=15-I008,15-I014,15-I026
  3451. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  3452. VoiceFeedback=
  3453. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3454. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3455. PhysicalSize=1
  3456. MovementZone=Infantry
  3457. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3458. ImmuneToVeins=yes
  3459.  
  3460. [MWMN]
  3461. Name=Mutant Soldier
  3462. Category=Soldier
  3463. Primary=Vulcan
  3464. CrushSound=SQUISH6
  3465. TiberiumProof=yes
  3466. TiberiumHeal=yes
  3467. Strength=50
  3468. Armor=none
  3469. TechLevel=-1
  3470. Sight=4
  3471. Speed=4
  3472. Pip=white
  3473. Owner=GDI,Nod
  3474. Cost=100
  3475. Points=5
  3476. AllowedToStartInMultiplayer=no
  3477. VoiceSelect=
  3478. VoiceMove=
  3479. VoiceAttack=
  3480. VoiceFeedback=
  3481. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  3482. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3483. PhysicalSize=1
  3484. MovementZone=Infantry
  3485. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3486. ImmuneToVeins=yes
  3487.  
  3488. [MUTANT3]
  3489. Name=Mutant Sergeant
  3490. Category=Soldier
  3491. Primary=Vulcan
  3492. CrushSound=SQUISHY2
  3493. TiberiumProof=yes
  3494. TiberiumHeal=yes
  3495. Strength=50
  3496. Pip=white
  3497. Armor=none
  3498. TechLevel=-1
  3499. Sight=4
  3500. Speed=4
  3501. Owner=GDI,Nod
  3502. Cost=100
  3503. Points=5
  3504. AllowedToStartInMultiplayer=no
  3505. VoiceSelect=15-I032,15-I048
  3506. VoiceMove=15-I008,15-I014,15-I026
  3507. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  3508. VoiceFeedback=
  3509. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3510. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3511. PhysicalSize=1
  3512. MovementZone=Infantry
  3513. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3514. ImmuneToVeins=yes
  3515.  
  3516. [TRATOS]
  3517. Name=Tratos
  3518. Category=Soldier
  3519. Primary=none
  3520. CrushSound=SQUISHY2
  3521. TiberiumProof=yes
  3522. TiberiumHeal=yes
  3523. Strength=200
  3524. Armor=none
  3525. TechLevel=-1
  3526. Sight=4
  3527. Speed=5
  3528. Owner=GDI,Nod
  3529. Pip=white
  3530. Cost=100
  3531. Points=5
  3532. AllowedToStartInMultiplayer=no
  3533. VoiceSelect=13-I000,13-I002,13-I004,13-I006
  3534. VoiceMove=13-I008,13-I010,13-I012,13-I014
  3535. VoiceAttack=13-I016,13-I018,13-I020
  3536. VoiceFeedback=
  3537. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3538. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3539. PhysicalSize=1
  3540. MovementZone=Infantry
  3541. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3542. ImmuneToVeins=yes
  3543.  
  3544. [OXANNA]
  3545. Name=Oxanna
  3546. Category=Soldier
  3547. Primary=Vulcan
  3548. CrushSound=SQUISH6
  3549. TiberiumProof=yes
  3550. TiberiumHeal=yes
  3551. Strength=50
  3552. Armor=none
  3553. TechLevel=-1
  3554. Sight=4
  3555. Speed=4
  3556. AllowedToStartInMultiplayer=no
  3557. Owner=GDI,Nod
  3558. Cost=100
  3559. Pip=white
  3560. Points=5
  3561. VoiceSelect=11-I000,11-I002,11-I004,11-I006
  3562. VoiceMove=11-I008,11-I010,11-I012
  3563. VoiceAttack=11-I014,11-I016,11-I018
  3564. VoiceFeedback=
  3565. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  3566. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3567. PhysicalSize=1
  3568. MovementZone=Infantry
  3569. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3570. ImmuneToVeins=yes
  3571.  
  3572. [DOGGIE]
  3573. Name=Tiberian Fiend
  3574. Nominal=yes
  3575. Category=Soldier
  3576. Doggie=yes
  3577. Primary=FiendShard
  3578. CrushSound=SQUISHY2
  3579. Strength=250
  3580. Armor=light
  3581. Fearless=no
  3582. TiberiumProof=yes
  3583. TiberiumHeal=yes
  3584. Trainable=no
  3585. Pip=green
  3586. TechLevel=-1
  3587. Sight=4
  3588. Speed=8
  3589. Owner=GDI,Nod
  3590. AllowedToStartInMultiplayer=no
  3591. Cost=100
  3592. Points=5
  3593. VoiceSelect=
  3594. VoiceMove=
  3595. VoiceAttack=
  3596. VoiceFeedback=
  3597. VoiceDie=FIEND1
  3598. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3599. PhysicalSize=1
  3600. MovementZone=Infantry
  3601. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3602.  
  3603. [ENGINEER]
  3604. Name=Engineer
  3605. Category=Soldier
  3606. Primary=none
  3607. Prerequisite=BARRACKS
  3608. CrushSound=SQUISH6
  3609. Strength=100
  3610. Armor=none
  3611. TechLevel=2
  3612. Sight=4
  3613. Speed=4
  3614. Pip=yellow
  3615. Engineer=yes
  3616. Owner=GDI,Nod
  3617. AllowedToStartInMultiplayer=no
  3618. Cost=500
  3619. Points=5
  3620. VoiceSelect=19-I000,19-I002,19-I006
  3621. VoiceMove=19-I010,19-I016
  3622. VoiceAttack=19-I018,19-I016
  3623. VoiceFeedback=
  3624. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3625. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3626. PhysicalSize=1
  3627. MovementZone=Infantry
  3628. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3629. SpecialThreatValue=1    ; this should be between 0 and 1
  3630. ImmuneToVeins=yes
  3631. GuardRange=9
  3632.  
  3633. [JUMPJET]
  3634. Name=Jumpjet Infantry
  3635. Category=Soldier
  3636. JumpJet=yes
  3637. Primary=JumpCannon
  3638. Prerequisite=GAPILE,GARADR
  3639. Crushable=no
  3640. Strength=120
  3641. Fearless=yes
  3642. Armor=light
  3643. TechLevel=6
  3644. Sight=6
  3645. Pip=green
  3646. Speed=5
  3647. Owner=GDI
  3648. AllowedToStartInMultiplayer=no
  3649. Cost=600
  3650. Points=5
  3651. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  3652. VoiceMove=15-I018,15-I024,15-I044
  3653. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  3654. VoiceFeedback=15-I058,15-I064
  3655. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3656. Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
  3657. PhysicalSize=1
  3658. MovementZone=Fly        ; This needs to be None, like aircraft
  3659. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3660. EliteAbilities=RADAR_INVISIBLE
  3661.  
  3662. [MHIJACK]
  3663. Name=Mutant Hijacker
  3664. Category=Soldier
  3665. Prerequisite=NAHAND,NATMPL
  3666. Primary=none
  3667. Crushable=no
  3668. ;CrushSound=SQUISHY2
  3669. Strength=300
  3670. Armor=none
  3671. TiberiumProof=yes
  3672. TiberiumHeal=yes
  3673. TechLevel=10
  3674. Sight=6
  3675. Speed=7
  3676. Pip=white
  3677. Owner=Nod
  3678. Cost=1850
  3679. AllowedToStartInMultiplayer=no
  3680. Points=5
  3681. Trainable=no
  3682. VoiceSelect=24-I000,24-I002,24-I004,24-I006
  3683. VoiceMove=24-I008,24-I010,24-I012,24-I014
  3684. VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024
  3685. VoiceFeedback=
  3686. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3687. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3688. PhysicalSize=1
  3689. VehicleThief=yes
  3690. MovementZone=Infantry
  3691. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3692. SpecialThreatValue=1    ; this should be between 0 and 1
  3693. GuardRange=6
  3694. BuildLimit=1
  3695. ImmuneToVeins=yes
  3696.  
  3697. [SLAV]
  3698. Name=Slavick
  3699. Category=Soldier
  3700. Primary=none
  3701. CrushSound=SQUISH6
  3702. Strength=300
  3703. Armor=none
  3704. Pip=white
  3705. TechLevel=-1
  3706. Sight=4
  3707. Speed=4
  3708. Owner=GDI,Nod
  3709. Cost=100
  3710. AllowedToStartInMultiplayer=no
  3711. Points=5
  3712. VoiceSelect=12-I000,12-I002,12-I004
  3713. VoiceMove=12-I006,12-I008,12-I010
  3714. VoiceAttack=12-I012,12-I014,12-I016
  3715. VoiceFeedback=
  3716. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3717. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3718. PhysicalSize=1
  3719. MovementZone=Infantry
  3720. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3721. ImmuneToVeins=yes
  3722.  
  3723. ; civilians
  3724.  
  3725. [CIV1]
  3726. Name=Civilian
  3727. Category=Civilian
  3728. Strength=50
  3729. Armor=none
  3730. TechLevel=-1
  3731. CrushSound=SQUISH6
  3732. Insignificant=yes
  3733. Sight=2
  3734. Speed=5
  3735. Owner=GDI,Nod
  3736. AllowedToStartInMultiplayer=no
  3737. Cost=10
  3738. Points=1
  3739. ;Ammo=10
  3740. Fraidycat=yes
  3741. Civilian=yes
  3742. Nominal=yes
  3743. Pip=white
  3744. VoiceSelect=Boop
  3745. VoiceMove=Boop
  3746. VoiceAttack=Boop
  3747. VoiceFeedback=
  3748. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3749. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3750. PhysicalSize=1
  3751. MovementZone=Infantry
  3752. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3753. ImmuneToVeins=yes
  3754.  
  3755. [CIV2]
  3756. Name=Civilian
  3757. Category=Civilian
  3758. Strength=50
  3759. Armor=none
  3760. TechLevel=-1
  3761. CrushSound=SQUISHY2
  3762. Insignificant=yes
  3763. Sight=2
  3764. Speed=5
  3765. Owner=GDI,Nod
  3766. AllowedToStartInMultiplayer=no
  3767. Cost=10
  3768. Points=1
  3769. ;Ammo=10
  3770. Fraidycat=yes
  3771. Civilian=yes
  3772. Nominal=yes
  3773. Pip=white
  3774. VoiceSelect=Boop
  3775. VoiceMove=Boop
  3776. VoiceAttack=Boop
  3777. VoiceFeedback=
  3778. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3779. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3780. PhysicalSize=1
  3781. MovementZone=Infantry
  3782. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3783. ImmuneToVeins=yes
  3784.  
  3785. [CIV3]
  3786. Name=Civilian
  3787. Category=Civilian
  3788. Strength=50
  3789. Armor=none
  3790. TechLevel=-1
  3791. CrushSound=SQUISH6
  3792. Insignificant=yes
  3793. Sight=2
  3794. Speed=5
  3795. Owner=GDI,Nod
  3796. AllowedToStartInMultiplayer=no
  3797. Cost=10
  3798. Points=1
  3799. ;Ammo=10
  3800. Fraidycat=yes
  3801. Civilian=yes
  3802. Nominal=yes
  3803. Pip=white
  3804. VoiceSelect=
  3805. VoiceMove=
  3806. VoiceAttack
  3807. VoiceFeedback=
  3808. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3809. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3810. PhysicalSize=1
  3811. MovementZone=Infantry
  3812. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3813. ImmuneToVeins=yes
  3814.  
  3815. [CTECH]
  3816. Name=Technician
  3817. Image=CIV3
  3818. Category=Civilian
  3819. Strength=50
  3820. Primary=Pistola
  3821. Armor=none
  3822. TechLevel=-1
  3823. CrushSound=SQUISH6
  3824. Insignificant=yes
  3825. Sight=2
  3826. Speed=5
  3827. Owner=GDI,Nod
  3828. AllowedToStartInMultiplayer=no
  3829. Cost=10
  3830. Points=1
  3831. Ammo=10
  3832. Reload=80
  3833. Fraidycat=no
  3834. Civilian=yes
  3835. Nominal=yes
  3836. Pip=white
  3837. VoiceSelect=
  3838. VoiceMove=
  3839. VoiceAttack=
  3840. VoiceFeedback=
  3841. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3842. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3843. PhysicalSize=1
  3844. MovementZone=Infantry
  3845. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3846. ImmuneToVeins=yes
  3847.  
  3848. ; ******* aircraft types *******
  3849.  
  3850. ; Drop Pod
  3851. [DPOD]
  3852. Name=Drop Pod
  3853. Category=AirPower
  3854. Prerequisite=afld
  3855. Primary=Vulcan2
  3856. Strength=60
  3857. Selectable=no
  3858. Armor=light
  3859. TechLevel=-1
  3860. Sight=0
  3861. RadarInvisible=yes
  3862. Speed=16
  3863. Owner=GDI
  3864. Cost=10
  3865. Points=20
  3866. ROT=5
  3867. Ammo=5
  3868. Passengers=5
  3869. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3870. MaxDebris=3
  3871. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  3872. VoiceMove=30-I014,30-I016,30-I018,30-I022
  3873. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  3874. Locomotor={4A582745-9839-11d1-B709-00A024DDAFD1}
  3875. MovementZone=Fly
  3876. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3877.  
  3878. ; Dropship
  3879. [DSHP]
  3880. Name=Dropship
  3881. Prerequisite=GAWEAP
  3882. Strength=200
  3883. Category=AirLift
  3884. Armor=heavy
  3885. Landable=yes
  3886. TechLevel=-1
  3887. Sight=3
  3888. PipScale=Passengers
  3889. Speed=18
  3890. PitchSpeed=.4
  3891. RadarInvisible=yes
  3892. Owner=GDI
  3893. Cost=0
  3894. Points=25
  3895. ROT=5
  3896. Selectable=yes
  3897. Passengers=5
  3898. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3899. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  3900. VoiceMove=30-I014,30-I016,30-I018,30-I022
  3901. VoiceAttack=30-I022,30-I034,30-I036
  3902. IsDropship=yes
  3903. FlightLevel=1600
  3904. MaxDebris=9
  3905. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  3906. MovementZone=Fly
  3907. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3908. ;Dock=GADROP
  3909. SlowdownDistance=2000
  3910. DamageParticleSystems=SparkSys,SmallGreySSys
  3911. LegalTarget=no
  3912. AuxSound1=DROPUP1    ;Taking off
  3913. AuxSound2=DROPDWN1    ;Landing
  3914.  
  3915. ; ORCA Fighter
  3916. [ORCA]
  3917. Name=Orca Fighter
  3918. Prerequisite=GAHPAD
  3919. Primary=Hellfire
  3920. Strength=200
  3921. Category=AirPower
  3922. Armor=light
  3923. TechLevel=5
  3924. Sight=2
  3925. RadarInvisible=no
  3926. Landable=yes
  3927. MoveToShroud=no
  3928. Dock=GAHPAD,NAHPAD
  3929. PipScale=Ammo
  3930. Speed=20
  3931. PitchSpeed=.16
  3932. Owner=GDI
  3933. Cost=1000
  3934. Points=20
  3935. ROT=5
  3936. Ammo=5
  3937. Crewed=yes
  3938. GuardRange=30
  3939. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3940. MaxDebris=4
  3941. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  3942. VoiceMove=30-I014,30-I016,30-I018,30-I022
  3943. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  3944. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  3945. MovementZone=Fly
  3946. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3947. DamageParticleSystems=SparkSys,SmallGreySSys
  3948. AuxSound1=ORCAUP1    ;Taking off
  3949. AuxSound2=ORCADWN1    ;Landing
  3950.  
  3951. ; ORCA Bomber
  3952. [ORCAB]
  3953. Name=Orca Bomber
  3954. Prerequisite=GAHPAD,GATECH
  3955. Primary=Bomb
  3956. Strength=260
  3957. Category=AirPower
  3958. Armor=light
  3959. TechLevel=8
  3960. Sight=2
  3961. RadarInvisible=no
  3962. Landable=yes
  3963. MoveToShroud=no
  3964. Dock=GAHPAD,NAHPAD
  3965. PipScale=Ammo
  3966. Speed=12
  3967. PitchSpeed=.16
  3968. Owner=GDI
  3969. Cost=1600
  3970. Points=20
  3971. ROT=5
  3972. Ammo=2
  3973. Crewed=yes
  3974. GuardRange=30
  3975. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3976. MaxDebris=4
  3977. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  3978. VoiceMove=30-I014,30-I016,30-I018,30-I022
  3979. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  3980. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  3981. MovementZone=Fly
  3982. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3983. DamageParticleSystems=SparkSys,SmallGreySSys
  3984. AuxSound1=ORCAUP1    ;Taking off
  3985. AuxSound2=ORCADWN1    ;Landing
  3986. EliteAbilities=RADAR_INVISIBLE
  3987.  
  3988. ; Orca Transport
  3989. [ORCATRAN]
  3990. Name=Orca Transport
  3991. Prerequisite=GAHPAD
  3992. Strength=200
  3993. Category=AirPower
  3994. Armor=light
  3995. TechLevel=-1
  3996. Sight=2
  3997. RadarInvisible=no
  3998. Landable=yes
  3999. PipScale=Passengers
  4000. Passengers=5
  4001. Speed=9
  4002. PitchSpeed=1.1
  4003. Owner=GDI
  4004. Cost=1200
  4005. Points=20
  4006. ROT=5
  4007. Crewed=yes
  4008. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4009. MaxDebris=4
  4010. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4011. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4012. VoiceAttack=30-I022,30-I034,30-I036
  4013. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4014. MovementZone=Fly
  4015. DamageParticleSystems=SparkSys,SmallGreySSys
  4016. AuxSound1=ORCAUP1    ;Taking off
  4017. AuxSound2=ORCADWN1    ;Landing
  4018. ThreatPosed=0
  4019. SpecialThreatValue=1
  4020.  
  4021. ; Carryall
  4022. [TRNSPORT]
  4023. Name=Carryall
  4024. Prerequisite=GAHPAD,GADEPT
  4025. Strength=175
  4026. Category=AirPower
  4027. Armor=light
  4028. TechLevel=9
  4029. Sight=2
  4030. RadarInvisible=no
  4031. Carryall=yes
  4032. Landable=yes
  4033. MoveToShroud=no
  4034. Speed=16
  4035. PitchSpeed=1.1
  4036. Owner=GDI
  4037. Cost=750
  4038. Points=20
  4039. ROT=5
  4040. Crewed=yes
  4041. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4042. MaxDebris=4
  4043. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4044. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4045. VoiceAttack=30-I022,30-I034,30-I036
  4046. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4047. MovementZone=Fly
  4048. DamageParticleSystems=SparkSys,SmallGreySSys
  4049. AuxSound1=DROPUP1 ;Taking off
  4050. AuxSound2=DROPDWN1 ;Landing
  4051. ThreatPosed=0
  4052. SpecialThreatValue=1
  4053.  
  4054. ; Banshee Fighter
  4055. [SCRIN]
  4056. Name=Banshee
  4057. Prerequisite=NAHPAD,NATECH
  4058. Primary=Proton
  4059. Strength=280
  4060. Category=AirPower
  4061. Armor=light
  4062. TechLevel=9
  4063. Sight=2
  4064. RadarInvisible=no
  4065. Landable=yes
  4066. MoveToShroud=no
  4067. Dock=NAHPAD,GAHPAD
  4068. PipScale=Ammo
  4069. Speed=18
  4070. PitchSpeed=.9
  4071. Owner=Nod
  4072. Cost=1500
  4073. Points=20
  4074. ROT=3
  4075. Ammo=3
  4076. Crewed=yes
  4077. GuardRange=30
  4078. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4079. MaxDebris=3
  4080. VoiceSelect=32-I000
  4081. VoiceMove=32-I004
  4082. VoiceAttack=32-I002,32-I004,32-I006
  4083. VoiceFeedback=32-I008
  4084. VoiceDie=32-I008
  4085. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4086. MovementZone=Fly
  4087. ThreatPosed=30    ; This value MUST be 0 for all building addons
  4088. DamageParticleSystems=SparkSys,SmallGreySSys
  4089. AuxSound1=DROPUP1 ;Taking off
  4090. AuxSound2=DROPDWN1 ;Landing
  4091. EliteAbilities=RADAR_INVISIBLE
  4092.  
  4093. ; Apache Chopper
  4094. [APACHE]
  4095. Name=Harpy
  4096. Prerequisite=NAHPAD
  4097. Primary=HarpyClaw
  4098. Strength=225
  4099. Category=AirPower
  4100. Armor=light
  4101. TechLevel=5
  4102. Sight=2
  4103. RadarInvisible=yes
  4104. Landable=yes
  4105. MoveToShroud=no
  4106. Dock=NAHPAD,GAHPAD
  4107. PipScale=Ammo
  4108. Speed=14
  4109. PitchSpeed=.16
  4110. Owner=Nod
  4111. Cost=1000
  4112. Points=20
  4113. ROT=5
  4114. Ammo=12
  4115. Crewed=yes
  4116. GuardRange=30
  4117. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4118. MaxDebris=3
  4119. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4120. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4121. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4122. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4123. MovementZone=Fly
  4124. ThreatPosed=15    ; This value MUST be 0 for all building addons
  4125. DamageParticleSystems=SparkSys,SmallGreySSys
  4126.  
  4127. ; ******* building types *******
  4128.  
  4129. ; advanced tech center
  4130. [GATECH]
  4131. Name=GDI Tech Center
  4132. Prerequisite=GAWEAP,GARADR
  4133. Strength=500
  4134. Armor=wood
  4135. TechLevel=6
  4136. Adjacent=2
  4137. Sight=6
  4138. Owner=GDI
  4139. Cost=1500
  4140. Points=85
  4141. Power=-200
  4142. Capturable=true
  4143. Crewed=yes
  4144. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4145. MaxDebris=5
  4146. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4147. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4148. DamageSmokeOffset=1500, 1055, 815
  4149. AIBuildThis=yes
  4150. TogglePower=no
  4151.  
  4152. ; GDI weapons factory
  4153. [GAWEAP]
  4154. Name=GDI War Factory
  4155. Image=GAWEAP
  4156. WeaponsFactory=yes
  4157. Prerequisite=PROC,GAPILE
  4158. Factory=UnitType
  4159. DeployTime=.044
  4160. Strength=1000
  4161. Armor=heavy
  4162. TechLevel=2
  4163. Sight=4
  4164. Adjacent=2
  4165. Owner=GDI
  4166. Cost=2000
  4167. Points=80
  4168. Power=-30
  4169. Capturable=true
  4170. Crewed=yes
  4171. Bib=yes
  4172. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4173. MaxDebris=8
  4174. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4175. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4176. DamageSmokeOffset=408, 880, 435
  4177. AIBuildThis=yes
  4178.  
  4179. ; NOD weapons factory
  4180. [NAWEAP]
  4181. Name=Nod War Factory
  4182. WeaponsFactory=yes
  4183. Prerequisite=PROC,NAHAND
  4184. Factory=UnitType
  4185. DeployTime=.044
  4186. Strength=1000
  4187. Adjacent=2
  4188. Armor=heavy
  4189. TechLevel=2
  4190. Sight=4
  4191. Owner=Nod
  4192. Cost=2000
  4193. Points=80
  4194. Power=-30
  4195. Capturable=true
  4196. Crewed=yes
  4197. Bib=yes
  4198. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4199. NaturalSmokeLocation=-12,0,370
  4200. MaxDebris=8
  4201. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4202. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4203. DamageSmokeOffset=395, 750, 410
  4204. AIBuildThis=yes
  4205.  
  4206. ; construction yard
  4207. [GACNST]
  4208. Name=Construction Yard
  4209. ConstructionYard=yes
  4210. Strength=1000
  4211. Armor=heavy
  4212. TechLevel=-1
  4213. Adjacent=2
  4214. Factory=BuildingType
  4215. UndeploysInto=MCV
  4216. Sight=6
  4217. Owner=GDI,Nod
  4218. Cost=2500
  4219. Points=80
  4220. Power=0
  4221. Capturable=true
  4222. Crewed=yes
  4223. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4224. MaxDebris=10
  4225. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4226. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4227. DamageSmokeOffset=1470, 1060, 1078
  4228. AIBuildThis=yes
  4229. TogglePower=no
  4230.  
  4231. [GADPSA]
  4232. Name=Deployed Sensor Array
  4233. TechLevel=-1
  4234. Strength=600
  4235. Points=50
  4236. Cost=950
  4237. Sight=8
  4238. Power=0
  4239. Armor=wood
  4240. SensorArray=yes
  4241. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4242. VoiceSelect=25-I000
  4243. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  4244. MaxDebris=2
  4245. UndeploysInto=LPST
  4246. BaseNormal=no
  4247. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4248. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4249. DamageSmokeOffset=500, 500, 400
  4250. HasRadialIndicator=true
  4251. RadialColor=0,200,0
  4252. CloakRadiusInCells=25
  4253. TogglePower=no
  4254.  
  4255. [GAICBM]
  4256. Name=Deployed ICBM
  4257. TechLevel=-1
  4258. Strength=400
  4259. Points=50
  4260. Power=0
  4261. Armor=wood
  4262. ICBMLauncher=yes
  4263. ;SuperWeapon=MultiSpecial
  4264. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4265. MaxDebris=8
  4266. UndeploysInto=ICBM
  4267. BaseNormal=no
  4268. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4269. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4270. DamageSmokeOffset=500, 500, 400
  4271. TogglePower=no
  4272.  
  4273. [GATICK]
  4274. Name=Deployed Tick Tank
  4275. TechLevel=5
  4276. Strength=350
  4277. Points=50
  4278. Cost=800
  4279. Power=0
  4280. Armor=concrete
  4281. Sight=5
  4282. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4283. MaxDebris=4
  4284. UndeploysInto=TTNK
  4285. BaseNormal=no
  4286. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  4287. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  4288. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  4289. Crewed=yes
  4290. Primary=90mm
  4291. Elite=120mmx
  4292. Turret=yes
  4293. ROT=5
  4294. TickTank=yes
  4295. TurretAnim=TTNKTUR
  4296. TurretAnimIsVoxel=true
  4297. TurretAnimX=4
  4298. TurretAnimY=10
  4299. TurretAnimZAdjust=-20
  4300. ThreatPosed=30    ; This value MUST be 0 for all building addons
  4301. DamageParticleSystems=SparkSys,SmallGreySSys
  4302. DamageSmokeOffset=500, 500, 400
  4303. Trainable=yes
  4304. TogglePower=no
  4305. EliteAbilities=SENSORS
  4306. HasStupidGuardMode=false
  4307.  
  4308. [GAARTY]
  4309. Name=Deployed Artillery
  4310. TechLevel=8
  4311. Strength=300
  4312. Points=50
  4313. Cost=975
  4314. Power=0
  4315. Armor=light
  4316. Sight=9
  4317. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4318. MaxDebris=4
  4319. UndeploysInto=ART2
  4320. BaseNormal=no
  4321. VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048
  4322. VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060
  4323. VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050
  4324. Crewed=yes
  4325. Primary=155mm
  4326. Turret=yes
  4327. ROT=5
  4328. Artillary=yes
  4329. TurretAnim=ART2TUR
  4330. TurretAnimIsVoxel=true
  4331. TurretAnimX=-8
  4332. TurretAnimY=15
  4333. TurretAnimZAdjust=-20
  4334. ThreatPosed=30    ; This value MUST be 0 for all building addons
  4335. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4336. DamageSmokeOffset=500, 500, 400
  4337. EliteAbilities=SELF_HEAL
  4338. Trainable=yes
  4339. TogglePower=no
  4340. HasStupidGuardMode=false
  4341.  
  4342. ; Tiberium Refinery
  4343. [PROC]
  4344. Name=Tiberium Refinery
  4345. Image=NAREFN
  4346. Refinery=yes
  4347. Bib=yes
  4348. Prerequisite=POWER
  4349. Strength=900
  4350. Adjacent=2
  4351. Armor=heavy
  4352. TechLevel=1
  4353. FreeUnit=HARV
  4354. DockUnload=yes
  4355. Sight=6
  4356. Owner=GDI,Nod
  4357. Cost=2000
  4358. Points=80
  4359. Power=-30
  4360. Storage=80
  4361. Capturable=true
  4362. Crewed=yes
  4363. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4364. HalfDamageSmokeLocation1=0,0,0
  4365. MaxDebris=8
  4366. PipScale=Tiberium
  4367. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4368. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4369. DamageSmokeOffset=410, 100, 165
  4370. AIBuildThis=yes
  4371. TogglePower=no
  4372.  
  4373. ; storage silo
  4374. [GASILO]
  4375. Name=Tiberium Silo
  4376. Prerequisite=PROC
  4377. Strength=300
  4378. Armor=wood
  4379. TechLevel=1
  4380. Adjacent=2
  4381. Sight=2
  4382. Owner=GDI,Nod
  4383. Cost=150
  4384. Points=25
  4385. Power=-10
  4386. Storage=60
  4387. Explodes=yes
  4388. Capturable=true
  4389. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4390. MaxDebris=2
  4391. PipScale=Tiberium
  4392. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4393. DamageParticleSystems=SparkSys,LGSparkSys
  4394. DamageSmokeOffset=700, 700, 500
  4395. TogglePower=no
  4396.  
  4397. ; helipad
  4398. [GAHPAD]
  4399. Name=Helipad
  4400. Prerequisite=GARADR
  4401. Strength=600
  4402. Armor=wood
  4403. Adjacent=2
  4404. TechLevel=5
  4405. Sight=5
  4406. UnitReload=yes
  4407. Helipad=yes
  4408. Owner=GDI
  4409. Cost=500
  4410. Points=70
  4411. Power=-10
  4412. Factory=AircraftType
  4413. Capturable=true
  4414. Crewed=yes
  4415. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4416. MaxDebris=4
  4417. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4418. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4419. DamageSmokeOffset=75, 270, 140
  4420. AIBuildThis=yes
  4421. HasStupidGuardMode=false
  4422.  
  4423. ; helipad
  4424. [NAHPAD]
  4425. Name=Helipad
  4426. Prerequisite=NARADR
  4427. Strength=600
  4428. Armor=wood
  4429. Adjacent=2
  4430. TechLevel=5
  4431. Sight=5
  4432. UnitReload=yes
  4433. Helipad=yes
  4434. Owner=Nod
  4435. Cost=500
  4436. Points=70
  4437. Power=-10
  4438. Factory=AircraftType
  4439. Capturable=true
  4440. Crewed=yes
  4441. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4442. MaxDebris=4
  4443. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4444. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4445. DamageSmokeOffset=275, 60, 140
  4446. AIBuildThis=yes
  4447. HasStupidGuardMode=false
  4448.  
  4449. ; GDI Radar
  4450. [GARADR]
  4451. Name=Radar
  4452. Prerequisite=PROC
  4453. Strength=1000
  4454. Radar=yes
  4455. Armor=wood
  4456. TechLevel=3
  4457. Adjacent=2
  4458. Sight=10
  4459. Owner=GDI
  4460. Cost=1000
  4461. Points=60
  4462. Power=-40
  4463. Powered=true
  4464. Capturable=true
  4465. Sensors=yes
  4466. Crewed=yes
  4467. Upgrades=0
  4468. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4469. MaxDebris=6
  4470. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4471. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4472. DamageSmokeOffset=440, 200, 200
  4473. AIBuildThis=yes
  4474.  
  4475. ; GDI Communications tower
  4476. [GAPLUG]
  4477. Name=GDI Upgrade Center
  4478. Prerequisite=PROC,GATECH
  4479. Strength=1000
  4480. Radar=no
  4481. Armor=wood
  4482. TechLevel=10
  4483. Adjacent=2
  4484. Sight=6
  4485. Owner=GDI
  4486. Cost=1000
  4487. Points=60
  4488. Power=-150
  4489. Powered=true
  4490. Capturable=true
  4491. Sensors=yes
  4492. Crewed=yes
  4493. Upgrades=2
  4494. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4495. MaxDebris=6
  4496. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4497. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4498. DamageSmokeOffset=800, 550, 400
  4499. AIBuildThis=yes
  4500. SpecialThreatValue=1
  4501. IsPlug=true
  4502.  
  4503. ; NOD Stealth Generator
  4504. [NASTLH]
  4505. Name=Stealth Generator
  4506. Prerequisite=PROC,NATECH
  4507. CloakGenerator=yes
  4508. CloakRadiusInCells=12
  4509. HasRadialIndicator=true
  4510. RadialColor=255,0,0
  4511. Strength=600
  4512. Armor=wood
  4513. TechLevel=9
  4514. Adjacent=2
  4515. Sight=6
  4516. Owner=Nod
  4517. Cost=2500 ; w2000
  4518. Points=60
  4519. Power=-350
  4520. Powered=true
  4521. Capturable=true
  4522. Sensors=yes
  4523. Crewed=yes
  4524. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4525. MaxDebris=5
  4526. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4527. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4528. DamageSmokeOffset=450, 200, 150
  4529. AIBuildThis=yes ; commented out so that it's easier to debug base building
  4530.  
  4531. ; gdi power plant
  4532. [GAPOWR]
  4533. Name=GDI Power Plant
  4534. Strength=750
  4535. Armor=wood
  4536. TechLevel=1
  4537. Adjacent=2
  4538. Sight=4
  4539. Owner=GDI
  4540. Cost=300
  4541. Points=40
  4542. Power=100
  4543. Capturable=true
  4544. Crewed=yes
  4545. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4546. Upgrades=2
  4547. MaxDebris=6
  4548. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4549. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4550. DamageSmokeOffset=300, 300, 450
  4551. TogglePower=no
  4552.  
  4553. ; nod power plant
  4554. [NAPOWR]
  4555. Name=NOD Power Plant
  4556. Strength=750
  4557. Armor=wood
  4558. TechLevel=1
  4559. Sight=4
  4560. Adjacent=2
  4561. Owner=Nod
  4562. Cost=300
  4563. Points=40
  4564. Power=100
  4565. Capturable=true
  4566. Crewed=yes
  4567. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4568. MaxDebris=6
  4569. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4570. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4571. DamageSmokeOffset=450, 200, 300
  4572. TogglePower=no
  4573.  
  4574. ; Nod advanced power plant
  4575. [NAAPWR]
  4576. Name=Advanced Power Plant
  4577. Prerequisite=NAWEAP
  4578. Strength=750
  4579. Armor=wood
  4580. TechLevel=7
  4581. Adjacent=2
  4582. Sight=4
  4583. Owner=Nod
  4584. Cost=500
  4585. Points=40
  4586. Power=200
  4587. Capturable=true
  4588. Crewed=yes
  4589. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4590. MaxDebris=8
  4591. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4592. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4593. DamageSmokeOffset=290, 570, 320
  4594. TogglePower=no
  4595.  
  4596. ; NOD Tech Center
  4597. [NATECH]
  4598. Name=NOD Tech Center
  4599. Prerequisite=NAWEAP,NARADR
  4600. Strength=500
  4601. Armor=wood
  4602. TechLevel=6
  4603. Adjacent=2
  4604. Sight=6
  4605. Owner=Nod
  4606. Cost=1500
  4607. Points=85
  4608. Power=-100
  4609. Capturable=true
  4610. Crewed=yes
  4611. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4612. MaxDebris=5
  4613. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4614. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4615. DamageSmokeOffset=200, 325, 200
  4616. AIBuildThis=yes
  4617. TogglePower=no
  4618.  
  4619. ; NOD Barracks
  4620. [NAHAND]
  4621. Name=Hand Of Nod
  4622. Prerequisite=POWER
  4623. Strength=800
  4624. Armor=wood
  4625. TechLevel=1
  4626. Adjacent=2
  4627. Sight=5
  4628. Owner=Nod
  4629. Cost=300
  4630. Points=30
  4631. Power=-20
  4632. Factory=InfantryType
  4633. Crewed=yes
  4634. Capturable=true
  4635. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4636. MaxDebris=4
  4637. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4638. ExitCoord = 0,0,0
  4639. NODBarracks=yes
  4640. DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
  4641. DamageSmokeOffset=480, 96, 125
  4642. AIBuildThis=yes
  4643.  
  4644. ; GDI Barracks
  4645. [GAPILE]
  4646. Name=Barracks
  4647. Prerequisite=POWER
  4648. Strength=800
  4649. Armor=wood
  4650. Factory=InfantryType
  4651. Adjacent=2
  4652. TechLevel=1
  4653. Sight=5
  4654. Owner=GDI
  4655. Cost=300
  4656. Points=30
  4657. Power=-20
  4658. Crewed=yes
  4659. Capturable=true
  4660. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4661. MaxDebris=4
  4662. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4663. ExitCoord = -64,64,0
  4664. GDIBarracks=yes
  4665. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4666. DamageSmokeOffset=215, 395, 200
  4667. AIBuildThis=yes
  4668.  
  4669. ; service depot
  4670. [GADEPT]
  4671. Name=Service Depot
  4672. Prerequisite=FACTORY
  4673. Strength=1100
  4674. Armor=wood
  4675. TechLevel=7
  4676. Adjacent=2
  4677. Sight=5
  4678. UnitRepair=yes
  4679. UnitReload=yes
  4680. Owner=GDI ; removed from Nod side
  4681. Cost=1200
  4682. Points=80
  4683. Power=-30
  4684. Capturable=true
  4685. Crewed=yes
  4686. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4687. MaxDebris=4
  4688. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4689. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4690. DamageSmokeOffset=270, 580, 260
  4691. AIBuildThis=yes
  4692. HasStupidGuardMode=false
  4693.  
  4694. ; Pavenent
  4695. [GAPAVE]
  4696. Name=Pavement
  4697. Strength=150
  4698. Prerequisite=BARRACKS
  4699. High=yes
  4700. Armor=concrete
  4701. TechLevel=6
  4702. Adjacent=3
  4703. Sight=0
  4704. Selectable=no
  4705. Insignificant=yes
  4706. Nominal=yes
  4707. Owner=GDI,Nod
  4708. Cost=75
  4709. BaseNormal=no
  4710. Points=5
  4711. Repairable=false
  4712. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4713. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4714. ToTile=pvclr01
  4715.  
  4716. ; green lat (not used)
  4717. [GAGREEN]
  4718. Name=Green Building
  4719. Image=null
  4720. Strength=150
  4721. Prerequisite=GAPILE
  4722. High=yes
  4723. Armor=concrete
  4724. TechLevel=-1
  4725. Adjacent=3
  4726. Sight=0
  4727. Selectable=no
  4728. Insignificant=yes
  4729. Nominal=yes
  4730. Owner=GDI,Nod
  4731. Cost=100
  4732. BaseNormal=no
  4733. Points=5
  4734. Repairable=false
  4735. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4736. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4737. ToTile=Green01
  4738.  
  4739. ; sandbag wall
  4740. [GASAND]
  4741. Name=Sandbags
  4742. Strength=250
  4743. Prerequisite=BARRACKS
  4744. Armor=light
  4745. CrushSound=SANDBAG1
  4746. Crushable=yes
  4747. Wall=yes
  4748. TechLevel=-1
  4749. Adjacent=4
  4750. Sight=0
  4751. Nominal=yes
  4752. Selectable=no
  4753. Owner=GDI,NOD
  4754. Cost=25
  4755. BaseNormal=no
  4756. Insignificant=yes
  4757. Points=1
  4758. Repairable=false
  4759. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4760. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4761. IsBase=no
  4762.  
  4763. ; concrete wall
  4764. [GAWALL]
  4765. Name=Concrete Wall
  4766. Strength=150
  4767. Prerequisite=GAPILE
  4768. High=yes
  4769. Armor=concrete
  4770. TechLevel=6
  4771. Adjacent=4
  4772. Wall=yes
  4773. Sight=1
  4774. Selectable=no
  4775. Insignificant=yes
  4776. Nominal=yes
  4777. Owner=GDI
  4778. Cost=50
  4779. BaseNormal=no
  4780. Points=5
  4781. Repairable=false
  4782. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4783. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4784. IsBase=no
  4785. GuardRange=5
  4786.  
  4787. ; NOD wall
  4788. [NAWALL]
  4789. Name=Nod Wall
  4790. Strength=150
  4791. Prerequisite=NAHAND
  4792. High=yes
  4793. Armor=concrete
  4794. TechLevel=6
  4795. Adjacent=4
  4796. Wall=yes
  4797. Sight=1
  4798. Selectable=no
  4799. Insignificant=yes
  4800. Nominal=yes
  4801. Owner=Nod
  4802. Cost=50
  4803. BaseNormal=no
  4804. Points=5
  4805. Repairable=false
  4806. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4807. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4808. IsBase=no
  4809. GuardRange=5
  4810.  
  4811. ; Bridge repair hut
  4812. [CABHUT]
  4813. Name=Bridge repair hut
  4814. Strength=2000
  4815. Immune=yes
  4816. LegalTarget=no
  4817. Nominal=yes
  4818. TechLevel=-1
  4819. RadarInvisible=yes
  4820. Repairable=true
  4821. Selectable=no
  4822. Insignificant=yes
  4823. BridgeRepairHut=yes
  4824. Adjacent=0
  4825. BaseNormal=no
  4826. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4827. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4828.  
  4829. ; Nod pulse cannon
  4830. [NAPULS]
  4831. Name=EMP Cannon
  4832. Strength=500
  4833. Armor=heavy
  4834. Prerequisite=Radar
  4835. TechLevel=6
  4836. Sight=8
  4837. Adjacent=2
  4838. Owner=Nod,GDI
  4839. Cost=1000
  4840. Turret=yes
  4841. Points=50
  4842. Power=-150
  4843. Sensors=yes
  4844. Crewed=yes
  4845. ROT=12
  4846. EMPulseCannon=yes
  4847. SuperWeapon=EMPulseSpecial
  4848. Primary=EMPulseWeapon
  4849. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4850. MaxDebris=5
  4851. TurretAnim=PULSCAN
  4852. TurretAnimIsVoxel=true
  4853. TurretAnimY=7
  4854. TurretAnimX=1
  4855. TurretAnimZAdjust=-100
  4856. ThreatPosed=30    ; This value MUST be 0 for all building addons
  4857. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  4858. DamageSmokeOffset=350, 125, 100
  4859. HasStupidGuardMode=false
  4860.  
  4861. ; GDI Component Tower
  4862. [GACTWR]
  4863. Name=Component Tower
  4864. Strength=500
  4865. Armor=light
  4866. Prerequisite=GAPILE
  4867. TechLevel=2
  4868. Sight=4
  4869. Adjacent=3
  4870. Owner=GDI
  4871. Cost=200
  4872. Turret=yes
  4873. Points=50
  4874. Power=-10
  4875. Sensors=yes
  4876. BaseNormal=no
  4877. Crewed=no
  4878. ROT=12
  4879. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4880. TurretAnimZAdjust=-45   ;WST 6/18/99 was 50 but cause z buffer problem: Component towers turret animation depends on what the player attaches :
  4881. HasSpotlight=false;
  4882. MaxDebris=2
  4883. ThreatPosed=30    ; This value MUST be 0 for all building addons
  4884. DamageParticleSystems=SparkSys,LGSparkSys
  4885. DamageSmokeOffset=500, 500, 400
  4886. IsBase=no
  4887. HasStupidGuardMode=false
  4888.  
  4889. ; GDI gate in wall
  4890. [GAGATE_A]
  4891. Name=Gate
  4892. Strength=350
  4893. Prerequisite=GAPILE
  4894. Armor=heavy
  4895. TechLevel=6
  4896. Selectable=yes
  4897. Capturable=false
  4898. Insignificant=yes
  4899. Adjacent=4
  4900. Owner=GDI
  4901. Cost=250
  4902. BaseNormal=no
  4903. Points=50
  4904. Repairable=true
  4905. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4906. MaxDebris=3
  4907. Gate=yes
  4908. DeployTime=.044
  4909. GateCloseDelay=.2
  4910. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4911. DamageParticleSystems=SparkSys,LGSparkSys
  4912. IsBase=no
  4913.  
  4914. ; GDI gate in wall
  4915. [GAGATE_B]
  4916. Name=Gate
  4917. Strength=350
  4918. Armor=heavy
  4919. Prerequisite=GAPILE
  4920. TechLevel=6
  4921. Adjacent=4
  4922. Selectable=yes
  4923. Capturable=false
  4924. Insignificant=yes
  4925. Owner=GDI
  4926. Cost=250
  4927. BaseNormal=no
  4928. Points=50
  4929. Repairable=true
  4930. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4931. Gate=yes
  4932. DeployTime=.044
  4933. GateCloseDelay=.2
  4934. MaxDebris=2
  4935. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4936. DamageParticleSystems=SparkSys,LGSparkSys
  4937. IsBase=no
  4938.  
  4939. ; Nod gate in wall
  4940. [NAGATE_A]
  4941. Name=Gate
  4942. Strength=350
  4943. Armor=heavy
  4944. Prerequisite=NAHAND
  4945. TechLevel=6
  4946. Adjacent=4
  4947. Selectable=yes
  4948. Capturable=false
  4949. Insignificant=yes
  4950. Owner=Nod
  4951. Cost=250
  4952. BaseNormal=no
  4953. Points=50
  4954. Repairable=true
  4955. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4956. Gate=yes
  4957. DeployTime=.044
  4958. GateCloseDelay=.2
  4959. MaxDebris=2
  4960. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4961. DamageParticleSystems=SparkSys,LGSparkSys
  4962. IsBase=no
  4963.  
  4964. ; Nod gate in wall
  4965. [NAGATE_B]
  4966. Name=Gate
  4967. Strength=350
  4968. Armor=heavy
  4969. Prerequisite=NAHAND
  4970. TechLevel=6
  4971. Adjacent=4
  4972. Selectable=yes
  4973. Capturable=false
  4974. Insignificant=yes
  4975. Owner=Nod
  4976. Cost=250
  4977. BaseNormal=no
  4978. Points=50
  4979. Repairable=true
  4980. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4981. Gate=yes
  4982. DeployTime=.044
  4983. GateCloseDelay=.2
  4984. MaxDebris=2
  4985. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4986. DamageParticleSystems=SparkSys,LGSparkSys
  4987. IsBase=no
  4988.  
  4989. ; Light post
  4990. [TSTLAMP]
  4991. Name=AlphaLightPost
  4992. Image=GALITE
  4993. Strength=600
  4994. Armor=wood
  4995. TechLevel=-1
  4996. Nominal=yes
  4997. Sight=0
  4998. Points=30
  4999. Power=0
  5000. Crewed=no        ; why would we want guys to come out of the lightpost? BNA 7/15/99
  5001. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5002. MaxDebris=1
  5003. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5004. DamageParticleSystems=SparkSys
  5005. Insignificant=yes
  5006. AlphaImage=ALPHATST
  5007.  
  5008. ; Light post
  5009. [GALITE]
  5010. Name=Light Post
  5011. Image=GALITE
  5012. Strength=600
  5013. Armor=wood
  5014. Owner=GDI,NOD
  5015. Cost=200
  5016. TechLevel=-1 ; changed from 12
  5017. Nominal=yes
  5018. Sight=0
  5019. Points=30
  5020. Power=0
  5021. Crewed=NO
  5022. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5023. MaxDebris=1
  5024. LightVisibility=5000
  5025. LightIntensity=0.2
  5026. LightRedTint=0.05
  5027. LightGreenTint=0.05
  5028. LightBlueTint=0.01
  5029. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5030. DamageParticleSystems=SparkSys,LGSparkSys
  5031. AlphaImage=NONE
  5032. Powered=true
  5033.  
  5034. ; Black Light post
  5035. [NEGLAMP]
  5036. Name=Negative Light Post
  5037. Image=GALITE
  5038. Strength=1000
  5039. Armor=wood
  5040. TechLevel=-1
  5041. InvisibleInGame=yes
  5042. Nominal=yes
  5043. Sight=0
  5044. Points=30
  5045. Power=0
  5046. Crewed=no
  5047. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5048. MaxDebris=4
  5049. LightVisibility=3500
  5050. LightIntensity=-0.15
  5051. LightRedTint=0.03
  5052. LightGreenTint=0.04
  5053. LightBlueTint=0.04
  5054. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5055. DamageParticleSystems=SparkSys,LGSparkSys
  5056. Insignificant=yes
  5057.  
  5058. ; Light post
  5059. [INGALITE]
  5060. Name=Invisible Light Post
  5061. Image=GALITE
  5062. InvisibleInGame=yes
  5063. Insignificant=yes
  5064. Selectable=no
  5065. Strength=6000
  5066. Armor=wood
  5067. TechLevel=-1
  5068. Nominal=yes
  5069. Sight=0
  5070. Points=30
  5071. Power=0
  5072. Crewed=yes
  5073. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5074. MaxDebris=1
  5075. LightVisibility=5000
  5076. LightIntensity=0.2
  5077. LightRedTint=0.05
  5078. LightGreenTint=0.05
  5079. LightBlueTint=0.01
  5080. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5081. DamageParticleSystems=SparkSys,LGSparkSys
  5082. Powered=true
  5083.  
  5084. ; Light post
  5085. [REDLAMP]
  5086. Name=Red Light Post
  5087. Image=GALITE
  5088. Insignificant=yes
  5089. Strength=600
  5090. Armor=wood
  5091. TechLevel=-1
  5092. Nominal=yes
  5093. Sight=0
  5094. Points=30
  5095. Power=0
  5096. Crewed=yes
  5097. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5098. MaxDebris=1
  5099. LightVisibility=4000
  5100. LightIntensity=0.01
  5101. LightRedTint=1.5
  5102. LightGreenTint=0.01
  5103. LightBlueTint=0.01
  5104. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5105. DamageParticleSystems=SparkSys,LGSparkSys
  5106. AlphaImage=NONE
  5107. Powered=true
  5108.  
  5109. ; Light post
  5110. [NEGRED]
  5111. Name=Negative Red Light
  5112. Image=GALITE
  5113. Insignificant=yes
  5114. Strength=6000
  5115. Armor=wood
  5116. TechLevel=-1
  5117. Nominal=yes
  5118. Sight=0
  5119. Points=30
  5120. Power=0
  5121. Crewed=yes
  5122. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5123. MaxDebris=1
  5124. LightVisibility=4000
  5125. LightIntensity=-0.05
  5126. LightRedTint=-1.5
  5127. LightGreenTint=0.01
  5128. LightBlueTint=0.01
  5129. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5130. DamageParticleSystems=SparkSys,LGSparkSys
  5131.  
  5132. ; Light post
  5133. [GRENLAMP]
  5134. Name=Green Light Post
  5135. Image=GALITE
  5136. Strength=600
  5137. Armor=wood
  5138. TechLevel=-1
  5139. Nominal=yes
  5140. Sight=0
  5141. Points=30
  5142. Power=0
  5143. Crewed=yes
  5144. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5145. MaxDebris=1
  5146. LightVisibility=4000
  5147. LightIntensity=0.01
  5148. LightRedTint=0.01
  5149. LightGreenTint=1.5
  5150. LightBlueTint=0.01
  5151. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5152. DamageParticleSystems=SparkSys,LGSparkSys
  5153. AlphaImage=NONE
  5154. Powered=true
  5155. Insignificant=yes
  5156.  
  5157. ; Light post
  5158. [BLUELAMP]
  5159. Name=Blue Light Post
  5160. Image=GALITE
  5161. Strength=600
  5162. Armor=wood
  5163. TechLevel=-1
  5164. Nominal=yes
  5165. Sight=0
  5166. Points=30
  5167. Power=0
  5168. Crewed=yes
  5169. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5170. MaxDebris=1
  5171. LightVisibility=4000
  5172. LightIntensity=0.01
  5173. LightRedTint=0.01
  5174. LightGreenTint=0,01
  5175. LightBlueTint=0.7
  5176. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5177. DamageParticleSystems=SparkSys,LGSparkSys
  5178. AlphaImage=NONE
  5179. Powered=true
  5180. Insignificant=yes
  5181.  
  5182. ; Light post
  5183. [YELWLAMP]
  5184. Name=Yellow Light Post
  5185. Image=GALITE
  5186. Strength=600
  5187. Armor=wood
  5188. TechLevel=-1
  5189. Nominal=yes
  5190. Sight=0
  5191. Points=30
  5192. Power=0
  5193. Crewed=yes
  5194. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5195. MaxDebris=1
  5196. LightVisibility=4000
  5197. LightIntensity=.01
  5198. LightRedTint=1.5
  5199. LightGreenTint=1.5
  5200. LightBlueTint=0.01
  5201. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5202. DamageParticleSystems=SparkSys,LGSparkSys
  5203. Powered=true
  5204. Insignificant=yes
  5205.  
  5206. ; Light post
  5207. [INYELWLAMP]
  5208. Name=Invisible Yellow Light Post
  5209. Image=GALITE
  5210. Insignificant=yes
  5211. Selectable=no
  5212. InvisibleInGame=yes
  5213. Strength=6000
  5214. Armor=wood
  5215. TechLevel=-1
  5216. Nominal=yes
  5217. Sight=0
  5218. Points=30
  5219. Power=0
  5220. Crewed=yes
  5221. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5222. MaxDebris=1
  5223. LightVisibility=4000
  5224. LightIntensity=.01
  5225. LightRedTint=1.5
  5226. LightGreenTint=1.5
  5227. LightBlueTint=0.01
  5228. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5229. DamageParticleSystems=SparkSys,LGSparkSys
  5230. Powered=true
  5231.  
  5232. ; Light post
  5233. [PURPLAMP]
  5234. Name=Purple Light Post
  5235. Image=GALITE
  5236. Strength=600
  5237. Armor=wood
  5238. TechLevel=-1
  5239. Nominal=yes
  5240. Sight=0
  5241. Points=30
  5242. Power=0
  5243. Crewed=yes
  5244. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5245. MaxDebris=1
  5246. LightVisibility=3000
  5247. LightIntensity=0.01
  5248. LightRedTint=2.0
  5249. LightGreenTint=0.01
  5250. LightBlueTint=2.0
  5251. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5252. DamageParticleSystems=SparkSys,LGSparkSys
  5253. AlphaImage=NONE
  5254. Powered=true
  5255. Insignificant=yes
  5256.  
  5257. ; Light post
  5258. [INPURPLAMP]
  5259. Name=Invisible Purple Light Post
  5260. Image=GALITE
  5261. Selectable=no
  5262. Insignificant=yes
  5263. InvisibleInGame=yes
  5264. Strength=6000
  5265. Armor=wood
  5266. TechLevel=-1
  5267. Nominal=yes
  5268. Sight=0
  5269. Points=30
  5270. Power=0
  5271. Crewed=yes
  5272. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5273. LightVisibility=3000
  5274. LightIntensity=0.01
  5275. LightRedTint=2.0
  5276. LightGreenTint=0.01
  5277. LightBlueTint=2.0
  5278. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5279. DamageParticleSystems=SparkSys,LGSparkSys
  5280. Powered=true
  5281.  
  5282. ; Light post
  5283. [INORANLAMP]
  5284. Name=Orange Light Post
  5285. Image=GALITE
  5286. Selectable=no
  5287. InvisibleInGame=yes
  5288. Strength=600
  5289. Armor=wood
  5290. TechLevel=-1
  5291. Nominal=yes
  5292. Sight=0
  5293. Points=30
  5294. Power=0
  5295. Crewed=no
  5296. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5297. LightVisibility=3000
  5298. LightIntensity=0.01
  5299. LightRedTint=2.0
  5300. LightGreenTint=1.4
  5301. LightBlueTint=0.3
  5302. DamageParticleSystems=SparkSys,LGSparkSys
  5303. Powered=true
  5304. Insignificant=yes
  5305.  
  5306. ; Light post
  5307. [INGRNLMP]
  5308. Name=Invisible Green Light Post
  5309. Image=GALITE
  5310. Selectable=no
  5311. InvisibleInGame=yes
  5312. Insignificant=yes
  5313. Strength=6000
  5314. Armor=wood
  5315. TechLevel=-1
  5316. Nominal=yes
  5317. Sight=0
  5318. Points=30
  5319. Power=0
  5320. Crewed=no
  5321. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5322. LightVisibility=4000
  5323. LightIntensity=0.01
  5324. LightRedTint=0.01
  5325. LightGreenTint=1.5
  5326. LightBlueTint=0.01
  5327. DamageParticleSystems=SparkSys,LGSparkSys
  5328. Powered=true
  5329.  
  5330. ; Light post
  5331. [INREDLMP]
  5332. Name=Invisible Red Light Post
  5333. Image=GALITE
  5334. Selectable=no
  5335. Insignificant=yes
  5336. InvisibleInGame=yes
  5337. Strength=6000
  5338. Armor=wood
  5339. TechLevel=-1
  5340. Nominal=yes
  5341. Sight=0
  5342. Points=30
  5343. Power=0
  5344. Crewed=yes
  5345. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5346. LightVisibility=4000
  5347. LightIntensity=0.01
  5348. LightRedTint=1.5
  5349. LightGreenTint=0.01
  5350. LightBlueTint=0.01
  5351. DamageParticleSystems=SparkSys,LGSparkSys
  5352. Powered=true
  5353.  
  5354. ; Invisible Light post
  5355. [INBLULMP]
  5356. Name=Invisible Blue Light Post
  5357. Selectable=no
  5358. InvisibleInGame=yes
  5359. Insignificant=yes
  5360. Image=GALITE
  5361. Strength=6000
  5362. Armor=wood
  5363. TechLevel=-1
  5364. Nominal=yes
  5365. Sight=0
  5366. Points=30
  5367. Power=0
  5368. Crewed=yes
  5369. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5370. LightVisibility=4000
  5371. LightIntensity=0.01
  5372. LightRedTint=0.01
  5373. LightGreenTint=0,01
  5374. LightBlueTint=0.7
  5375. DamageParticleSystems=SparkSys,LGSparkSys
  5376. Powered=true
  5377.  
  5378. ; Temple of NOD
  5379. [NATMPL]
  5380. Name=Temple of NOD
  5381. Prerequisite=NATECH
  5382. Strength=1000
  5383. Armor=wood
  5384. TechLevel=10
  5385. Adjacent=3
  5386. Sight=6
  5387. Owner=Nod
  5388. Cost=2000
  5389. Points=60
  5390. Power=-200
  5391. Capturable=true
  5392. Sensors=yes
  5393. Crewed=yes
  5394. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5395. MaxDebris=9
  5396. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5397. SuperWeapon=HuntSeekSpecial
  5398. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5399. DamageSmokeOffset=1210, 680, 400
  5400. AIBuildThis=yes
  5401. IsTemple=yes
  5402.  
  5403. ; pyramid of NOD
  5404. [NTPYRA]
  5405. Name=NOD Pyramid
  5406. Strength=1500
  5407. Armor=heavy
  5408. TechLevel=-1
  5409. Adjacent=2
  5410. Sight=0
  5411. Owner=Nod
  5412. Cost=1000
  5413. Points=60
  5414. Power=-40
  5415. Capturable=true
  5416. Sensors=yes
  5417. Crewed=yes
  5418. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5419. MaxDebris=9
  5420. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5421. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5422. DamageSmokeOffset=1150, 660, 475
  5423.  
  5424. ;Kodiak
  5425. [GAKODK]
  5426. Name=GDI Kodiak
  5427. Strength=1500
  5428. Armor=heavy
  5429. TechLevel=-1
  5430. Adjacent=2
  5431. Sight=10
  5432. Owner=GDI
  5433. Cost=1000
  5434. Points=60
  5435. Power=0
  5436. Capturable=true
  5437. Sensors=yes
  5438. Crewed=yes
  5439. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5440. MaxDebris=9
  5441. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5442. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5443. DamageSmokeOffset=1200, 880, 635
  5444. IsBase=no
  5445. TogglePower=no
  5446.  
  5447. ;Montauk
  5448. [NAMNTK]
  5449. Name=NOD Montauk
  5450. Strength=1500
  5451. Armor=heavy
  5452. TechLevel=-1
  5453. Adjacent=2
  5454. Sight=0
  5455. Owner=NOD
  5456. Cost=1000
  5457. Points=60
  5458. Power=0
  5459. Capturable=true
  5460. Sensors=yes
  5461. Crewed=yes
  5462. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5463. MaxDebris=9
  5464. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5465. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5466. DamageSmokeOffset=700, 1180, 800
  5467. IsBase=no
  5468. TogglePower=no
  5469.  
  5470. ; Dropship bay (obsolete)
  5471. ;[GADROP]
  5472. ;Name=Dropship Bay
  5473. ;Prerequisite=DOME,GATECH
  5474. ;Strength=3000
  5475. ;TechLevel=9
  5476. ;Adjacent=2
  5477. ;Sight=10
  5478. ;Owner=GDI
  5479. ;Cost=1000
  5480. ;Points=60
  5481. ;Power=-40
  5482. ;Powered=true
  5483. ;Capturable=true
  5484. ;Sensors=yes
  5485. ;Crewed=yes
  5486. ;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5487. ;MaxDebris=8
  5488. ;ThreatPosed=0    ; This value MUST be 0 for all building addons
  5489. ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5490.  
  5491. ;NOD Radar Facility
  5492. [NARADR]
  5493. Name=NOD Radar
  5494. Prerequisite=PROC
  5495. Strength=1000
  5496. Radar=yes
  5497. Armor=wood
  5498. TechLevel=3
  5499. Adjacent=2
  5500. Sight=10
  5501. Owner=NOD
  5502. Cost=1000
  5503. Points=60
  5504. Power=-40
  5505. Powered=true
  5506. Capturable=true
  5507. Sensors=yes
  5508. Crewed=yes
  5509. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5510. MaxDebris=4
  5511. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5512. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5513. DamageSmokeOffset=220, 390, 150
  5514. AIBuildThis=yes
  5515.  
  5516. ; Nod tiberium waste facility
  5517. [NAWAST]
  5518. Name=Tiberium Waste Facility
  5519. Prerequisite=NAMISL
  5520. Strength=400
  5521. Armor=wood
  5522. TechLevel=10
  5523. Adjacent=2
  5524. Sight=5
  5525. Owner=Nod
  5526. Cost=1600
  5527. Points=60
  5528. Power=-40
  5529. FreeUnit=WEED
  5530. Capturable=true
  5531. Sensors=yes
  5532. Crewed=yes
  5533. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5534. MaxDebris=4
  5535. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5536. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5537. DamageSmokeOffset=400, 625, 200
  5538. Weeder=yes
  5539. Bib=yes
  5540. PipScale=Tiberium
  5541. ;SuperWeapon=ChemicalSpecial
  5542. AIBuildThis=yes
  5543. TogglePower=no
  5544. BuildLimit=1
  5545.  
  5546. ; NOD Obelisk
  5547. [NAOBEL]
  5548. Name=Obelisk of Light
  5549. Prerequisite=NATECH
  5550. Strength=725
  5551. Armor=wood
  5552. TechLevel=9
  5553. Adjacent=2
  5554. Sight=8
  5555. Owner=Nod
  5556. Cost=1500
  5557. Points=30
  5558. Power=-150
  5559. Crewed=yes
  5560. Capturable=false
  5561. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5562. Primary=LaserFire
  5563. Turret=no
  5564. TurretAnim=NAOBEL_B
  5565. TurretAnimZAdjust=-100
  5566. MaxDebris=4
  5567. ThreatPosed=40    ; This value MUST be 0 for all building addons
  5568. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5569. DamageSmokeOffset=355, 525, 225
  5570. IsBaseDefense=yes
  5571. BaseNormal=no
  5572. Powered=yes
  5573. HasStupidGuardMode=false
  5574.  
  5575. ; Nod missile silo
  5576. [NAMISL]
  5577. Name=Missile Silo
  5578. SuperWeapon=MultiSpecial
  5579. SuperWeapon2=ChemicalSpecial
  5580. Prerequisite=NATECH
  5581. Strength=1000
  5582. Armor=wood
  5583. TechLevel=10
  5584. Adjacent=2
  5585. Sight=4
  5586. Owner=Nod
  5587. Cost=1300
  5588. Points=30
  5589. Power=-50
  5590. Crewed=yes
  5591. Capturable=true
  5592. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5593. MaxDebris=6
  5594. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5595. DamageParticleSystems=SparkSys,LGSparkSys
  5596. AIBuildThis=yes
  5597. SpecialThreatValue=1
  5598. NukeSilo=yes
  5599. HasStupidGuardMode=false
  5600.  
  5601. ; Vulcan cannon add-on for component tower
  5602. [GAVULC]
  5603. Name=Vulcan Cannon
  5604. Image=GAVULC
  5605. Prerequisite=GACTWR,GAPILE
  5606. TechLevel=2
  5607. Armor=wood
  5608. Sight=7
  5609. Owner=GDI
  5610. Cost=150
  5611. Points=30
  5612. Power=-20
  5613. Crewed=no
  5614. Capturable=no
  5615. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5616. PowersUpBuilding=gactwr
  5617. PowersUpToLevel=1
  5618. Primary=VulcanTower
  5619. Secondary=VulcanTower
  5620. Turret=yes
  5621. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5622. IsBaseDefense=yes
  5623.  
  5624. ; Rocket launcher addon for component tower
  5625. [GAROCK]
  5626. Name=RPG Upgrade
  5627. Image=GAROCK
  5628. Prerequisite=GACTWR,GAPILE
  5629. TechLevel=9
  5630. Armor=wood
  5631. Sight=8
  5632. Owner=GDI
  5633. Cost=600
  5634. Points=30
  5635. Power=-20
  5636. Crewed=no
  5637. Capturable=no
  5638. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5639. PowersUpBuilding=gactwr
  5640. PowersUpToLevel=2
  5641. Primary=RPGTower
  5642. Turret=yes
  5643. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5644. IsBaseDefense=yes
  5645.  
  5646. ; SAM addon for component tower
  5647. [GACSAM]
  5648. Name=SAM Upgrade
  5649. Image=GACSAM
  5650. Prerequisite=GACTWR,GARADR
  5651. TechLevel=5
  5652. Armor=wood
  5653. Sight=10
  5654. Owner=GDI
  5655. Cost=300
  5656. Points=30
  5657. Power=-30
  5658. Crewed=no
  5659. Capturable=no
  5660. Explosion=TWLT070
  5661. PowersUpBuilding=gactwr
  5662. PowersUpToLevel=3
  5663. Primary=RedEye2
  5664. Secondary=RedEye2
  5665. Turret=yes
  5666. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5667. IsBaseDefense=yes
  5668. Powered=yes
  5669.  
  5670. ; GDI Power plant upgrade.
  5671. [GAPOWRUP]
  5672. Name=Power Turbine
  5673. Prerequisite=GAPOWR
  5674. Image=GAPOWR_B
  5675. TechLevel=7
  5676. Armor=wood
  5677. Sight=1
  5678. Owner=GDI
  5679. Cost=100
  5680. Points=30
  5681. Power=50
  5682. Crewed=no
  5683. Capturable=no
  5684. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5685. PowersUpBuilding=gapowr
  5686. PowersUpToLevel=-1
  5687. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5688.  
  5689. ; OBSOLETE Upgrade No. 1 for GDI radar
  5690. [GAPLUG1]
  5691. Name=Threat Rating Node
  5692. Image=GAPLUG_D
  5693. Prerequisite=GAPLUG
  5694. TechLevel=-1
  5695. Armor=wood
  5696. Sight=1
  5697. Owner=GDI
  5698. Cost=500
  5699. Points=30
  5700. Power=-20
  5701. Crewed=no
  5702. Capturable=no
  5703. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5704. PowersUpBuilding=gaplug
  5705. PowersUpToLevel=-1
  5706. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5707. IsThreatRatingNode=true
  5708.  
  5709. ; Upgrade No. 2 for GDI radar
  5710. [GAPLUG2]
  5711. Name=Seeker Control
  5712. Image=GAPLUG_E
  5713. Prerequisite=GAPLUG,GATECH,GAWEAP
  5714. TechLevel=10
  5715. Armor=wood
  5716. Sight=1
  5717. Owner=GDI
  5718. Cost=1000
  5719. Points=30
  5720. Power=-50
  5721. Crewed=no
  5722. Capturable=no
  5723. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5724. PowersUpBuilding=gaplug
  5725. PowersUpToLevel=-1
  5726. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5727. SuperWeapon=HuntSeekSpecial
  5728. AIBuildThis=yes
  5729.  
  5730. ; Upgrade No. 3 for GDI radar
  5731. [GAPLUG3]
  5732. Name=Ion Cannon Uplink
  5733. Image=GAPLUG_F
  5734. Prerequisite=GAPLUG,GATECH
  5735. TechLevel=10
  5736. Armor=wood
  5737. Sight=1
  5738. Owner=GDI
  5739. Cost=1500
  5740. Points=30
  5741. Power=-100
  5742. Crewed=no
  5743. Capturable=no
  5744. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5745. PowersUpBuilding=gaplug
  5746. PowersUpToLevel=-1
  5747. SuperWeapon=IonCannonSpecial
  5748. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5749. AIBuildThis=yes
  5750.  
  5751. ; Firestorm defense
  5752. [GAFIRE]
  5753. Name=Fire Storm Generator
  5754. Strength=800
  5755. Armor=heavy
  5756. TechLevel=9
  5757. Prerequisite=GATECH
  5758. Adjacent=2
  5759. Sight=5
  5760. Owner=GDI
  5761. Cost=2000
  5762. Points=30
  5763. Power=-200
  5764. Crewed=yes
  5765. Capturable=true
  5766. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5767. MaxDebris=9
  5768. SuperWeapon=FirestormSpecial
  5769. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5770. DamageSmokeOffset=410, 600, 290
  5771.  
  5772. ; Laser fence post
  5773. [NAPOST]
  5774. Name=Laser Fence Post
  5775. Prerequisite=NAAPWR
  5776. Strength=300
  5777. Armor=concrete
  5778. TechLevel=8
  5779. Adjacent=3
  5780. Sight=4
  5781. Owner=Nod
  5782. Cost=200
  5783. BaseNormal=no
  5784. Points=30
  5785. Power=-25
  5786. Crewed=no
  5787. Capturable=false
  5788. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5789. LaserFencePost=yes
  5790. MaxDebris=2
  5791. Powered=yes
  5792. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5793. DamageParticleSystems=SparkSys,LGSparkSys
  5794. IsBase=no
  5795. GuardRange=10  ; Used to set max. intra-post distance
  5796.  
  5797. [NAFNCE]
  5798. Name=Laser Fence Section
  5799. Strength=800
  5800. Armor=concrete
  5801. TechLevel=-1
  5802. Sight=1
  5803. Owner=Nod
  5804. Capturable=false
  5805. Cost=0
  5806. Points=00
  5807. Power=0
  5808. Selectable=no
  5809. Crewed=no
  5810. LaserFence=yes
  5811. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5812. ThreatPosed=10    ; This value MUST be 0 for all building addons
  5813. DamageParticleSystems=SparkSys,LGSparkSys
  5814. IsBase=no
  5815. LegalTarget=false
  5816. TogglePower=no
  5817.  
  5818. ; Laser turret
  5819. [NALASR]
  5820. Name=Laser
  5821. Strength=500
  5822. Armor=wood
  5823. Prerequisite=NAHAND
  5824. TechLevel=2
  5825. Adjacent=4
  5826. ROT=10
  5827. Sight=7
  5828. Owner=Nod
  5829. Cost=300
  5830. BaseNormal=no
  5831. Points=30
  5832. Power=-40
  5833. Crewed=no
  5834. Capturable=false
  5835. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5836. MaxDebris=2
  5837. Primary=LaserFire2
  5838. Turret=yes
  5839. TurretAnim=LASER
  5840. TurretAnimIsVoxel=true
  5841. TurretAnimX=-8
  5842. TurretAnimY=16
  5843. TurretAnimZAdjust=-40
  5844. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5845. DamageParticleSystems=SparkSys,LGSparkSys
  5846. IsBaseDefense=yes
  5847. HasStupidGuardMode=false
  5848.  
  5849. ; SAM
  5850. [NASAM]
  5851. Name=Sam
  5852. Strength=600
  5853. Armor=wood
  5854. TechLevel=5
  5855. Prerequisite=NARADR
  5856. Adjacent=4
  5857. Sight=10
  5858. Owner=Nod
  5859. Cost=500
  5860. BaseNormal=no
  5861. Points=30
  5862. Power=-30
  5863. Crewed=no
  5864. Primary=RedEye2
  5865. Capturable=false
  5866. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5867. MaxDebris=3
  5868. ThreatPosed=0    ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
  5869. DamageParticleSystems=SparkSys,LGSparkSys
  5870. IsBaseDefense=yes
  5871. Powered=yes
  5872. Turret=yes
  5873. TurretAnim=NASAM_A
  5874. TurretAnimIsVoxel=false
  5875. TurretAnimX=-2
  5876. TurretAnimY=10
  5877. TurretAnimZAdjust=-20
  5878. HasStupidGuardMode=false
  5879.  
  5880. [GAFSDF]
  5881. Name=Firestorm Wall Section
  5882. Strength=200
  5883. Armor=concrete
  5884. Prerequisite=GAFIRE
  5885. TechLevel=9
  5886. Repairable=false
  5887. Sight=2
  5888. Owner=GDI
  5889. Capturable=false
  5890. Cost=50
  5891. Points=00
  5892. Power=-2
  5893. Selectable=no
  5894. Crewed=no
  5895. FirestormWall=yes
  5896. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5897. ThreatPosed=20    ; This value MUST be 0 for all building addons
  5898. DamageParticleSystems=SparkSys,LGSparkSys
  5899. IsBase=no
  5900. BaseNormal=no
  5901. TogglePower=no
  5902. Insignificant=yes
  5903. GuardRange=5
  5904.  
  5905. [ABAN01]
  5906. Name=WS Logging Company
  5907. TechLevel=-1
  5908. Strength=600
  5909. Insignificant=yes
  5910. Nominal=yes
  5911. RadarInvisible=yes
  5912. Points=5
  5913. Armor=wood
  5914. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5915. MaxDebris=0
  5916. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  5917. IsBase=no
  5918.  
  5919. [ABAN02]
  5920. Name=Panullo Hacienda
  5921. TechLevel=-1
  5922. Strength=600
  5923. Insignificant=yes
  5924. Nominal=yes
  5925. RadarInvisible=yes
  5926. Points=5
  5927. Armor=heavy
  5928. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5929. MaxDebris=0
  5930. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  5931. IsBase=no
  5932.  
  5933. [ABAN03]
  5934. Name=Abandoned Factory
  5935. TechLevel=-1
  5936. Strength=500
  5937. Insignificant=yes
  5938. Nominal=yes
  5939. RadarInvisible=yes
  5940. Points=5
  5941. Armor=wood
  5942. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5943. MaxDebris=0
  5944. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  5945. IsBase=no
  5946.  
  5947. [ABAN04]
  5948. Name=City Hall
  5949. TechLevel=-1
  5950. Strength=400
  5951. Insignificant=yes
  5952. Nominal=yes
  5953. RadarInvisible=yes
  5954. Points=5
  5955. Armor=heavy
  5956. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5957. MaxDebris=0
  5958. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  5959. IsBase=no
  5960.  
  5961. [ABAN05]
  5962. Name=Hunting Lodge
  5963. TechLevel=-1
  5964. Strength=500
  5965. Insignificant=yes
  5966. Nominal=yes
  5967. RadarInvisible=yes
  5968. Points=5
  5969. Armor=wood
  5970. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5971. MaxDebris=0
  5972. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  5973. IsBase=no
  5974.  
  5975. [ABAN06]
  5976. Name=Local Inn & Lodging
  5977. TechLevel=-1
  5978. Strength=500
  5979. Insignificant=yes
  5980. Nominal=yes
  5981. RadarInvisible=yes
  5982. Points=5
  5983. Armor=wood
  5984. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5985. MaxDebris=0
  5986. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  5987. IsBase=no
  5988.  
  5989. [ABAN07]
  5990. Name=Church
  5991. TechLevel=-1
  5992. Strength=350
  5993. Insignificant=yes
  5994. Nominal=yes
  5995. RadarInvisible=yes
  5996. Points=5
  5997. Armor=heavy
  5998. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5999. MaxDebris=0
  6000. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6001. IsBase=no
  6002.  
  6003. [ABAN08]
  6004. Name=Abandoned Wharehouse
  6005. TechLevel=-1
  6006. Strength=500
  6007. Insignificant=yes
  6008. Nominal=yes
  6009. RadarInvisible=yes
  6010. Points=5
  6011. Armor=heavy
  6012. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6013. MaxDebris=0
  6014. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6015. IsBase=no
  6016.  
  6017. [ABAN09]
  6018. Name=Tall's Residence
  6019. TechLevel=-1
  6020. Strength=350
  6021. Insignificant=yes
  6022. Nominal=yes
  6023. RadarInvisible=yes
  6024. Points=5
  6025. Armor=heavy
  6026. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6027. MaxDebris=0
  6028. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6029. IsBase=no
  6030.  
  6031. [ABAN10]
  6032. Name=Denzil's Last Chance Motel
  6033. TechLevel=-1
  6034. Strength=500
  6035. Insignificant=yes
  6036. Nominal=yes
  6037. RadarInvisible=yes
  6038. Points=5
  6039. Armor=wood
  6040. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6041. MaxDebris=0
  6042. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6043. IsBase=no
  6044.  
  6045. [ABAN11]
  6046. Name=Miele Manor
  6047. TechLevel=-1
  6048. Strength=400
  6049. Insignificant=yes
  6050. Nominal=yes
  6051. RadarInvisible=yes
  6052. Points=5
  6053. Armor=wood
  6054. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6055. MaxDebris=0
  6056. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6057. IsBase=no
  6058.  
  6059. [ABAN12]
  6060. Name=Kettler's Place
  6061. TechLevel=-1
  6062. Strength=400
  6063. Insignificant=yes
  6064. Nominal=yes
  6065. RadarInvisible=yes
  6066. Points=5
  6067. Armor=wood
  6068. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6069. MaxDebris=0
  6070. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6071. IsBase=no
  6072.  
  6073. [ABAN13]
  6074. Name=Long's Home
  6075. TechLevel=-1
  6076. Strength=400
  6077. Insignificant=yes
  6078. Nominal=yes
  6079. RadarInvisible=yes
  6080. Points=5
  6081. Armor=wood
  6082. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6083. MaxDebris=0
  6084. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6085. IsBase=no
  6086.  
  6087. [ABAN14]
  6088. Name=Local Store
  6089. TechLevel=-1
  6090. Strength=300
  6091. Insignificant=yes
  6092. Nominal=yes
  6093. RadarInvisible=yes
  6094. Points=5
  6095. Armor=heavy
  6096. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6097. MaxDebris=0
  6098. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6099. IsBase=no
  6100.  
  6101. [ABAN15]
  6102. Name=Adam's House
  6103. TechLevel=-1
  6104. Strength=400
  6105. Insignificant=yes
  6106. Nominal=yes
  6107. RadarInvisible=yes
  6108. Points=5
  6109. Armor=heavy
  6110. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6111. MaxDebris=0
  6112. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6113. IsBase=no
  6114.  
  6115. [ABAN16]
  6116. Name=Gas Station
  6117. TechLevel=-1
  6118. Strength=400
  6119. Insignificant=yes
  6120. Nominal=yes
  6121. RadarInvisible=yes
  6122. Points=5
  6123. Armor=wood
  6124. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6125. MaxDebris=2
  6126. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6127. IsBase=no
  6128.  
  6129. [ABAN17]
  6130. Name=Gas Pumps
  6131. TechLevel=-1
  6132. Strength=400
  6133. Insignificant=yes
  6134. Nominal=yes
  6135. RadarInvisible=yes
  6136. Points=5
  6137. Armor=wood
  6138. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6139. MaxDebris=2
  6140. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6141. IsBase=no
  6142.  
  6143. [ABAN18]
  6144. Name=Gas Station Sign
  6145. TechLevel=-1
  6146. Strength=400
  6147. Insignificant=yes
  6148. Nominal=yes
  6149. RadarInvisible=yes
  6150. Points=5
  6151. Armor=wood
  6152. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6153. MaxDebris=2
  6154. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6155. IsBase=no
  6156.  
  6157. [CA0001]
  6158. Name=Rade's Roadhouse
  6159. TechLevel=-1
  6160. Strength=400
  6161. Insignificant=yes
  6162. Nominal=yes
  6163. RadarInvisible=yes
  6164. Points=5
  6165. Armor=heavy
  6166. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6167. MaxDebris=0
  6168. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6169. IsBase=no
  6170.  
  6171. [CA0002]
  6172. Name=Sandberg and Son's
  6173. TechLevel=-1
  6174. Strength=400
  6175. Insignificant=yes
  6176. Nominal=yes
  6177. RadarInvisible=yes
  6178. Points=5
  6179. Armor=heavy
  6180. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6181. MaxDebris=0
  6182. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6183. IsBase=no
  6184.  
  6185. [CA0003]
  6186. Name=Temp Housing
  6187. TechLevel=-1
  6188. Strength=300
  6189. Insignificant=yes
  6190. Nominal=yes
  6191. RadarInvisible=yes
  6192. Points=5
  6193. Armor=light
  6194. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6195. MaxDebris=0
  6196. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6197. IsBase=no
  6198.  
  6199. [CA0004]
  6200. Name=Waystation
  6201. TechLevel=-1
  6202. Strength=300
  6203. Insignificant=yes
  6204. Nominal=yes
  6205. RadarInvisible=yes
  6206. Points=5
  6207. Armor=light
  6208. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6209. MaxDebris=0
  6210. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6211. IsBase=no
  6212.  
  6213. [CA0005]
  6214. Name=Ferbie's 4 Sale
  6215. TechLevel=-1
  6216. Strength=300
  6217. Insignificant=yes
  6218. Nominal=yes
  6219. RadarInvisible=yes
  6220. Points=5
  6221. Armor=light
  6222. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6223. MaxDebris=0
  6224. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6225. IsBase=no
  6226.  
  6227. [CA0006]
  6228. Name=Deluxe Accomodations
  6229. TechLevel=-1
  6230. Strength=300
  6231. Insignificant=yes
  6232. Nominal=yes
  6233. RadarInvisible=yes
  6234. Points=5
  6235. Armor=heavy
  6236. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6237. MaxDebris=0
  6238. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6239. IsBase=no
  6240.  
  6241. [CA0007]
  6242. Name=Field Generator
  6243. TechLevel=-1
  6244. Strength=400
  6245. Insignificant=yes
  6246. Nominal=yes
  6247. RadarInvisible=yes
  6248. Points=5
  6249. Armor=light
  6250. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6251. MaxDebris=0
  6252. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6253. IsBase=no
  6254.  
  6255. [CA0008]
  6256. Name=Subterranean Dwelling
  6257. TechLevel=-1
  6258. Strength=400
  6259. Insignificant=yes
  6260. Nominal=yes
  6261. RadarInvisible=yes
  6262. Points=5
  6263. Armor=heavy
  6264. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6265. MaxDebris=0
  6266. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6267. IsBase=no
  6268.  
  6269. [CA0009]
  6270. Name=Subterranean Dwelling
  6271. TechLevel=-1
  6272. Strength=400
  6273. Insignificant=yes
  6274. Nominal=yes
  6275. RadarInvisible=yes
  6276. Points=5
  6277. Armor=heavy
  6278. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6279. MaxDebris=0
  6280. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6281. IsBase=no
  6282.  
  6283. [CA0010]
  6284. Name=Leary Traveller Inn
  6285. TechLevel=-1
  6286. Strength=300
  6287. Insignificant=yes
  6288. Nominal=yes
  6289. RadarInvisible=yes
  6290. Points=5
  6291. Armor=heavy
  6292. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6293. MaxDebris=0
  6294. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6295. IsBase=no
  6296.  
  6297. [CA0011]
  6298. Name=Water Tank
  6299. TechLevel=-1
  6300. Strength=200
  6301. Insignificant=yes
  6302. Nominal=yes
  6303. RadarInvisible=yes
  6304. Points=5
  6305. Armor=heavy
  6306. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6307. MaxDebris=0
  6308. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6309. IsBase=no
  6310.  
  6311. [CA0012]
  6312. Name=Greenhouse
  6313. TechLevel=-1
  6314. Strength=100
  6315. Insignificant=yes
  6316. Nominal=yes
  6317. RadarInvisible=yes
  6318. Points=5
  6319. Armor=light
  6320. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6321. MaxDebris=0
  6322. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6323. IsBase=no
  6324.  
  6325. [CA0013]
  6326. Name=Water Purifier
  6327. TechLevel=-1
  6328. Strength=300
  6329. Insignificant=yes
  6330. Nominal=yes
  6331. RadarInvisible=yes
  6332. Points=5
  6333. Armor=heavy
  6334. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6335. MaxDebris=0
  6336. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6337. IsBase=no
  6338.  
  6339. [CA0014]
  6340. Name=Observation Tower
  6341. TechLevel=-1
  6342. Strength=300
  6343. Insignificant=yes
  6344. Nominal=yes
  6345. RadarInvisible=yes
  6346. Points=5
  6347. Armor=heavy
  6348. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6349. MaxDebris=0
  6350. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6351. IsBase=no
  6352.  
  6353. [CA0015]
  6354. Name=Port-A-Shack
  6355. TechLevel=-1
  6356. Strength=300
  6357. Insignificant=yes
  6358. Nominal=yes
  6359. RadarInvisible=yes
  6360. Points=5
  6361. Armor=light
  6362. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6363. MaxDebris=0
  6364. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6365. IsBase=no
  6366.  
  6367. [CA0016]
  6368. Name=Port-A-Shack Deluxe
  6369. TechLevel=-1
  6370. Strength=300
  6371. Insignificant=yes
  6372. Nominal=yes
  6373. RadarInvisible=yes
  6374. Points=5
  6375. Armor=light
  6376. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6377. MaxDebris=0
  6378. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6379. IsBase=no
  6380.  
  6381. [CA0017]
  6382. Name=Energy Transformer
  6383. TechLevel=-1
  6384. Strength=300
  6385. Insignificant=yes
  6386. Nominal=yes
  6387. RadarInvisible=yes
  6388. Points=5
  6389. Armor=heavy
  6390. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6391. MaxDebris=0
  6392. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6393. IsBase=no
  6394.  
  6395. [CA0018]
  6396. Name=Solar Panel
  6397. TechLevel=-1
  6398. Strength=200
  6399. Insignificant=yes
  6400. Nominal=yes
  6401. RadarInvisible=yes
  6402. Points=5
  6403. Armor=light
  6404. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6405. MaxDebris=0
  6406. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6407. IsBase=no
  6408.  
  6409. [CA0019]
  6410. Name=Solar Panel
  6411. TechLevel=-1
  6412. Strength=200
  6413. Insignificant=yes
  6414. Nominal=yes
  6415. RadarInvisible=yes
  6416. Points=5
  6417. Armor=light
  6418. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6419. MaxDebris=0
  6420. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6421. IsBase=no
  6422.  
  6423. [CA0020]
  6424. Name=Solar Panel
  6425. TechLevel=-1
  6426. Strength=200
  6427. Insignificant=yes
  6428. Nominal=yes
  6429. RadarInvisible=yes
  6430. Points=5
  6431. Armor=light
  6432. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6433. MaxDebris=0
  6434. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6435. IsBase=no
  6436.  
  6437. [CA0021]
  6438. Name=Solar Panel
  6439. TechLevel=-1
  6440. Strength=200
  6441. Insignificant=yes
  6442. Nominal=yes
  6443. RadarInvisible=yes
  6444. Points=5
  6445. Armor=light
  6446. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6447. MaxDebris=0
  6448. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6449. IsBase=no
  6450.  
  6451. [GAOLDCC1]
  6452. Name=Old Construction Yard
  6453. TechLevel=-1
  6454. Strength=400
  6455. Insignificant=yes
  6456. Capturable=false
  6457. Repairable=false
  6458. Nominal=yes
  6459. RadarInvisible=yes
  6460. Points=5
  6461. Armor=heavy
  6462. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6463. MaxDebris=3
  6464. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6465. IsBase=no
  6466.  
  6467. [GAOLDCC2]
  6468. Name=Old Temple
  6469. TechLevel=-1
  6470. Strength=400
  6471. Insignificant=yes
  6472. Capturable=false
  6473. Repairable=false
  6474. Nominal=yes
  6475. RadarInvisible=yes
  6476. Points=5
  6477. Armor=heavy
  6478. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6479. MaxDebris=3
  6480. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6481. IsBase=no
  6482.  
  6483. [GAOLDCC3]
  6484. Name=Old Weapons Factory
  6485. TechLevel=-1
  6486. Strength=400
  6487. Capturable=false
  6488. Repairable=false
  6489. Insignificant=yes
  6490. Nominal=yes
  6491. RadarInvisible=yes
  6492. Points=5
  6493. Armor=heavy
  6494. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6495. MaxDebris=3
  6496. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6497. IsBase=no
  6498.  
  6499. [GAOLDCC4]
  6500. Name=Old Refinery
  6501. TechLevel=-1
  6502. Strength=400
  6503. Capturable=false
  6504. Repairable=false
  6505. Insignificant=yes
  6506. Nominal=yes
  6507. RadarInvisible=yes
  6508. Points=5
  6509. Armor=heavy
  6510. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6511. MaxDebris=3
  6512. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6513. IsBase=no
  6514.  
  6515. [GAOLDCC5]
  6516. Name=Old Advanced Power Plant
  6517. TechLevel=-1
  6518. Strength=400
  6519. Capturable=false
  6520. Repairable=false
  6521. Insignificant=yes
  6522. Nominal=yes
  6523. RadarInvisible=yes
  6524. Points=5
  6525. Armor=heavy
  6526. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6527. MaxDebris=3
  6528. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6529. IsBase=no
  6530.  
  6531. [GAOLDCC6]
  6532. Name=Old Silos
  6533. TechLevel=-1
  6534. Strength=400
  6535. Capturable=false
  6536. Repairable=false
  6537. Insignificant=yes
  6538. Nominal=yes
  6539. RadarInvisible=yes
  6540. Points=5
  6541. Armor=heavy
  6542. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6543. MaxDebris=3
  6544. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6545. IsBase=no
  6546.  
  6547. ; Use Ammo to specify the number of times to allow healing.
  6548. [CAHOSP]
  6549. Name=Civilian Hospital
  6550. TechLevel=-1
  6551. Strength=800
  6552. LegalTarget=no
  6553. Insignificant=yes
  6554. Nominal=yes
  6555. RadarInvisible=yes
  6556. Points=5
  6557. Armor=concrete
  6558. Hospital=yes
  6559. PipScale=Ammo
  6560. Ammo=5
  6561. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6562. MaxDebris=3
  6563. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6564. IsBase=no
  6565.  
  6566. ; Use Ammo to specify number of time the building can be used to upgrade infantry
  6567. [CAARMR]
  6568. Name=Civilian Armory
  6569. TechLevel=-1
  6570. Strength=800
  6571. Immune=no
  6572. LegalTarget=no
  6573. Insignificant=yes
  6574. Nominal=yes
  6575. RadarInvisible=yes
  6576. Points=5
  6577. Armor=concrete
  6578. Armory=yes
  6579. PipScale=Ammo
  6580. Ammo=5
  6581. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6582. MaxDebris=3
  6583. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6584. IsBase=no
  6585.  
  6586. [CAPYR01]
  6587. Name=Pyramid
  6588. TechLevel=-1
  6589. Strength=400
  6590. Immune=yes
  6591. LegalTarget=no
  6592. Insignificant=yes
  6593. Nominal=yes
  6594. RadarInvisible=yes
  6595. Points=5
  6596. Armor=concrete
  6597. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6598. IsBase=no
  6599.  
  6600. [CAPYR02]
  6601. Name=Pyramid
  6602. TechLevel=-1
  6603. Strength=400
  6604. Immune=yes
  6605. LegalTarget=no
  6606. Insignificant=yes
  6607. Nominal=yes
  6608. RadarInvisible=yes
  6609. Points=5
  6610. Armor=concrete
  6611. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6612. IsBase=no
  6613.  
  6614. [CAPYR03]
  6615. Name=Pyramid
  6616. TechLevel=-1
  6617. Strength=400
  6618. Immune=yes
  6619. LegalTarget=no
  6620. Insignificant=yes
  6621. Nominal=yes
  6622. RadarInvisible=yes
  6623. Points=5
  6624. Armor=concrete
  6625. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6626. IsBase=no
  6627.  
  6628. [CACRSH01]
  6629. Name=Crash 1
  6630. TechLevel=-1
  6631. Strength=400
  6632. Immune=yes
  6633. LegalTarget=no
  6634. Insignificant=yes
  6635. Nominal=yes
  6636. RadarInvisible=yes
  6637. Points=5
  6638. Armor=concrete
  6639. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6640. Selectable=no
  6641. IsBase=no
  6642.  
  6643. [CACRSH02]
  6644. Name=Crash 2
  6645. TechLevel=-1
  6646. Strength=400
  6647. Immune=yes
  6648. LegalTarget=no
  6649. Insignificant=yes
  6650. Nominal=yes
  6651. RadarInvisible=yes
  6652. Points=5
  6653. Armor=concrete
  6654. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6655. Selectable=no
  6656. IsBase=no
  6657.  
  6658. [CACRSH03]
  6659. Name=Crash 3
  6660. TechLevel=-1
  6661. Strength=400
  6662. Immune=yes
  6663. LegalTarget=no
  6664. Insignificant=yes
  6665. Nominal=yes
  6666. RadarInvisible=yes
  6667. Points=5
  6668. Armor=concrete
  6669. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6670. Selectable=no
  6671. IsBase=no
  6672.  
  6673. [CACRSH04]
  6674. Name=Crash 4
  6675. TechLevel=-1
  6676. Strength=400
  6677. Immune=yes
  6678. LegalTarget=no
  6679. Insignificant=yes
  6680. Nominal=yes
  6681. RadarInvisible=yes
  6682. Points=5
  6683. Armor=concrete
  6684. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6685. Selectable=no
  6686. IsBase=no
  6687.  
  6688. [CACRSH05]
  6689. Name=Crash 5
  6690. TechLevel=-1
  6691. Strength=400
  6692. Immune=yes
  6693. LegalTarget=no
  6694. Insignificant=yes
  6695. Nominal=yes
  6696. RadarInvisible=yes
  6697. Points=5
  6698. Armor=concrete
  6699. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6700. Selectable=no
  6701. IsBase=no
  6702.  
  6703. [CAARAY]
  6704. Name=Civilian Array
  6705. TechLevel=-1
  6706. Strength=400
  6707. LegalTarget=yes
  6708. Insignificant=yes
  6709. Nominal=yes
  6710. RadarInvisible=yes
  6711. Points=5
  6712. Armor=concrete
  6713. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6714. MaxDebris=3
  6715. IsBase=no
  6716.  
  6717. [GASPOT]
  6718. Name=Light Tower
  6719. TechLevel=-1
  6720. Strength=400
  6721. Points=50
  6722. Power=-10
  6723. Armor=wood
  6724. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6725. HasSpotlight=true
  6726. MaxDebris=2
  6727. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6728. DamageSmokeOffset=450, 500, 710
  6729. IsBase=no
  6730.  
  6731. [CITY01]
  6732. Name=Connelly Court Apts.
  6733. TechLevel=-1
  6734. Strength=400
  6735. Insignificant=yes
  6736. Nominal=yes
  6737. RadarInvisible=yes
  6738. Points=5
  6739. Armor=wood
  6740. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6741. MaxDebris=8
  6742. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6743. IsBase=no
  6744.  
  6745. [CITY02]
  6746. Name=Lightner's Luxury Suites
  6747. TechLevel=-1
  6748. Strength=700
  6749. Insignificant=yes
  6750. Nominal=yes
  6751. RadarInvisible=yes
  6752. Points=5
  6753. Armor=heavy
  6754. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6755. MaxDebris=8
  6756. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6757. IsBase=no
  6758.  
  6759. [CITY03]
  6760. Name=Office Building
  6761. TechLevel=-1
  6762. Strength=500
  6763. Insignificant=yes
  6764. Nominal=yes
  6765. RadarInvisible=yes
  6766. Points=5
  6767. Armor=heavy
  6768. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6769. MaxDebris=8
  6770. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6771. IsBase=no
  6772.  
  6773. [CITY04]
  6774. Name=Westwood Stock Exchange
  6775. TechLevel=-1
  6776. Strength=600
  6777. Insignificant=yes
  6778. Nominal=yes
  6779. RadarInvisible=yes
  6780. Points=5
  6781. Armor=heavy
  6782. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6783. MaxDebris=8
  6784. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6785. IsBase=no
  6786.  
  6787. [CITY05]
  6788. Name=Daily Sun Times
  6789. TechLevel=-1
  6790. Strength=600
  6791. Insignificant=yes
  6792. Nominal=yes
  6793. RadarInvisible=yes
  6794. Points=5
  6795. Armor=heavy
  6796. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6797. MaxDebris=8
  6798. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6799. IsBase=no
  6800.  
  6801. [CITY06]
  6802. Name=YEO-CA Cola Corp.
  6803. TechLevel=-1
  6804. Strength=500
  6805. Insignificant=yes
  6806. Nominal=yes
  6807. RadarInvisible=yes
  6808. Points=5
  6809. Armor=concrete
  6810. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6811. MaxDebris=8
  6812. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6813. IsBase=no
  6814.  
  6815. [CITY07]
  6816. Name=Urban Housing
  6817. TechLevel=-1
  6818. Strength=400
  6819. Insignificant=yes
  6820. Nominal=yes
  6821. RadarInvisible=yes
  6822. Points=5
  6823. Armor=wood
  6824. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6825. MaxDebris=8
  6826. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6827. IsBase=no
  6828.  
  6829. [CITY08]
  6830. Name=Yee's Discount Liquor
  6831. TechLevel=-1
  6832. Strength=300
  6833. Insignificant=yes
  6834. Nominal=yes
  6835. RadarInvisible=yes
  6836. Points=5
  6837. Armor=heavy
  6838. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6839. MaxDebris=8
  6840. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6841. IsBase=no
  6842.  
  6843. [CITY09]
  6844. Name=Abandoned Warehouse
  6845. TechLevel=-1
  6846. Strength=400
  6847. Insignificant=yes
  6848. Nominal=yes
  6849. RadarInvisible=yes
  6850. Points=5
  6851. Armor=wood
  6852. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6853. MaxDebris=8
  6854. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6855. IsBase=no
  6856.  
  6857. [CITY10]
  6858. Name=Urban Storefront
  6859. TechLevel=-1
  6860. Strength=300
  6861. Insignificant=yes
  6862. Nominal=yes
  6863. RadarInvisible=yes
  6864. Points=5
  6865. Armor=heavy
  6866. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6867. MaxDebris=8
  6868. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6869. IsBase=no
  6870.  
  6871. [CITY11]
  6872. Name=Ambrose Lounge
  6873. TechLevel=-1
  6874. Strength=500
  6875. Insignificant=yes
  6876. Nominal=yes
  6877. RadarInvisible=yes
  6878. Points=5
  6879. Armor=heavy
  6880. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6881. MaxDebris=8
  6882. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6883. IsBase=no
  6884.  
  6885. [CITY12]
  6886. Name=Bostic Tower
  6887. TechLevel=-1
  6888. Strength=600
  6889. Insignificant=yes
  6890. Nominal=yes
  6891. RadarInvisible=yes
  6892. Points=5
  6893. Armor=concrete
  6894. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6895. MaxDebris=8
  6896. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6897. IsBase=no
  6898.  
  6899. [CITY13]
  6900. Name=Hewitt Hair Salon
  6901. TechLevel=-1
  6902. Strength=500
  6903. Insignificant=yes
  6904. Nominal=yes
  6905. RadarInvisible=yes
  6906. Points=5
  6907. Armor=wood
  6908. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6909. MaxDebris=8
  6910. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6911. IsBase=no
  6912.  
  6913. [CITY14]
  6914. Name=Business Offices
  6915. TechLevel=-1
  6916. Strength=600
  6917. Insignificant=yes
  6918. Nominal=yes
  6919. RadarInvisible=yes
  6920. Points=5
  6921. Armor=heavy
  6922. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6923. MaxDebris=8
  6924. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6925. IsBase=no
  6926.  
  6927. [CITY15]
  6928. Name=2nd National Bank
  6929. TechLevel=-1
  6930. Strength=500
  6931. Insignificant=yes
  6932. Nominal=yes
  6933. RadarInvisible=yes
  6934. Points=5
  6935. Armor=heavy
  6936. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6937. MaxDebris=8
  6938. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6939. IsBase=no
  6940.  
  6941. [CITY16]
  6942. Name=Highrise Hotel
  6943. TechLevel=-1
  6944. Strength=500
  6945. Insignificant=yes
  6946. Nominal=yes
  6947. RadarInvisible=yes
  6948. Points=5
  6949. Armor=wood
  6950. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6951. MaxDebris=8
  6952. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6953. IsBase=no
  6954.  
  6955. [CITY17]
  6956. Name=The Projects
  6957. TechLevel=-1
  6958. Strength=300
  6959. Insignificant=yes
  6960. Nominal=yes
  6961. RadarInvisible=yes
  6962. Points=5
  6963. Armor=wood
  6964. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6965. MaxDebris=8
  6966. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6967. IsBase=no
  6968.  
  6969. [CITY18]
  6970. Name=Archer Asylum
  6971. TechLevel=-1
  6972. Strength=600
  6973. Insignificant=yes
  6974. Nominal=yes
  6975. RadarInvisible=yes
  6976. Points=5
  6977. Armor=concrete
  6978. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6979. MaxDebris=8
  6980. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6981. IsBase=no
  6982.  
  6983. [CITY19]
  6984. Name=Fill'er Up-Pump'N'Go
  6985. TechLevel=-1
  6986. Strength=500
  6987. Insignificant=yes
  6988. Nominal=yes
  6989. RadarInvisible=yes
  6990. Points=5
  6991. Armor=wood
  6992. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6993. MaxDebris=8
  6994. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  6995. IsBase=no
  6996.  
  6997. [CITY20]
  6998. Name=Gas Pump
  6999. TechLevel=-1
  7000. Strength=250
  7001. Insignificant=yes
  7002. Nominal=yes
  7003. RadarInvisible=yes
  7004. Points=5
  7005. Armor=wood
  7006. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7007. MaxDebris=6
  7008. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7009. IsBase=no
  7010.  
  7011. [CITY21]
  7012. Name=Gas Station Sign
  7013. TechLevel=-1
  7014. Strength=100
  7015. Insignificant=yes
  7016. Nominal=yes
  7017. RadarInvisible=yes
  7018. Points=5
  7019. Armor=none
  7020. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7021. MaxDebris=8
  7022. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7023. IsBase=no
  7024.  
  7025. [CITY22]
  7026. Name=Church
  7027. TechLevel=-1
  7028. Strength=100
  7029. Insignificant=yes
  7030. Nominal=yes
  7031. RadarInvisible=yes
  7032. Points=5
  7033. Armor=none
  7034. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7035. MaxDebris=8
  7036. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7037. IsBase=no
  7038.  
  7039. [CTVEGA]
  7040. Name=Vega's Pyramid
  7041. TechLevel=-1
  7042. Strength=100
  7043. Insignificant=yes
  7044. Nominal=yes
  7045. RadarInvisible=yes
  7046. Points=5
  7047. Armor=none
  7048. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7049. MaxDebris=8
  7050. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7051. IsBase=no
  7052.  
  7053. [BBOARD01]
  7054. Name=Eat at Rade's Roadhouse
  7055. TechLevel=-1
  7056. Strength=400
  7057. Insignificant=yes
  7058. Nominal=yes
  7059. RadarInvisible=yes
  7060. Points=5
  7061. Armor=heavy
  7062. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7063. MaxDebris=0
  7064. Selectable=no
  7065. IsBase=no
  7066.  
  7067. [BBOARD02]
  7068. Name=Drink YEO-CA Cola!
  7069. TechLevel=-1
  7070. Strength=400
  7071. Insignificant=yes
  7072. Nominal=yes
  7073. RadarInvisible=yes
  7074. Points=5
  7075. Armor=heavy
  7076. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7077. MaxDebris=0
  7078. Selectable=no
  7079. IsBase=no
  7080.  
  7081. [BBOARD03]
  7082. Name=Hamburgers $.99
  7083. TechLevel=-1
  7084. Strength=400
  7085. Insignificant=yes
  7086. Nominal=yes
  7087. RadarInvisible=yes
  7088. Points=5
  7089. Armor=heavy
  7090. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7091. MaxDebris=0
  7092. Selectable=no
  7093. IsBase=no
  7094.  
  7095. [BBOARD04]
  7096. Name=Visit Scenic Las Vegas
  7097. TechLevel=-1
  7098. Strength=400
  7099. Insignificant=yes
  7100. Nominal=yes
  7101. RadarInvisible=yes
  7102. Points=5
  7103. Armor=heavy
  7104. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7105. MaxDebris=0
  7106. Selectable=no
  7107. IsBase=no
  7108.  
  7109. [BBOARD05]
  7110. Name=Rooms $29 a nite
  7111. TechLevel=-1
  7112. Strength=400
  7113. Insignificant=yes
  7114. Nominal=yes
  7115. RadarInvisible=yes
  7116. Points=5
  7117. Armor=heavy
  7118. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7119. MaxDebris=0
  7120. Selectable=no
  7121. IsBase=no
  7122.  
  7123. [BBOARD06]
  7124. Name=Kaspm's Tiberium Warhouse
  7125. TechLevel=-1
  7126. Strength=400
  7127. Insignificant=yes
  7128. Nominal=yes
  7129. RadarInvisible=yes
  7130. Points=5
  7131. Armor=heavy
  7132. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7133. MaxDebris=0
  7134. Selectable=no
  7135. IsBase=no
  7136.  
  7137. [BBOARD07]
  7138. Name=Alkaline's Battery Superstore
  7139. TechLevel=-1
  7140. Strength=400
  7141. Insignificant=yes
  7142. Nominal=yes
  7143. RadarInvisible=yes
  7144. Points=5
  7145. Armor=heavy
  7146. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7147. MaxDebris=0
  7148. Selectable=no
  7149. IsBase=no
  7150.  
  7151. [BBOARD08]
  7152. Name=Alex-gators petshop just ahead!
  7153. TechLevel=-1
  7154. Strength=400
  7155. Insignificant=yes
  7156. Nominal=yes
  7157. RadarInvisible=yes
  7158. Points=5
  7159. Armor=heavy
  7160. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7161. MaxDebris=0
  7162. Selectable=no
  7163. IsBase=no
  7164.  
  7165. [BBOARD09]
  7166. Name=TacticX games rock!
  7167. TechLevel=-1
  7168. Strength=400
  7169. Insignificant=yes
  7170. Nominal=yes
  7171. RadarInvisible=yes
  7172. Points=5
  7173. Armor=heavy
  7174. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7175. MaxDebris=0
  7176. Selectable=no
  7177. IsBase=no
  7178.  
  7179. [BBOARD10]
  7180. Name=WW Surf and Turf hits the spot!
  7181. TechLevel=-1
  7182. Strength=400
  7183. Insignificant=yes
  7184. Nominal=yes
  7185. RadarInvisible=yes
  7186. Points=5
  7187. Armor=heavy
  7188. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7189. MaxDebris=0
  7190. Selectable=no
  7191. IsBase=no
  7192.  
  7193. [BBOARD11]
  7194. Name=Only 11 miles to Zydeko's cafe!
  7195. TechLevel=-1
  7196. Strength=400
  7197. Insignificant=yes
  7198. Nominal=yes
  7199. RadarInvisible=yes
  7200. Points=5
  7201. Armor=heavy
  7202. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7203. MaxDebris=0
  7204. Selectable=no
  7205. IsBase=no
  7206.  
  7207. [BBOARD12]
  7208. Name=No escape from Archer's Asylum!
  7209. TechLevel=-1
  7210. Strength=400
  7211. Insignificant=yes
  7212. Nominal=yes
  7213. RadarInvisible=yes
  7214. Points=5
  7215. Armor=heavy
  7216. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7217. MaxDebris=0
  7218. Selectable=no
  7219. IsBase=no
  7220.  
  7221. [BBOARD13]
  7222. Name=Stop in at Hewitt's hair salon
  7223. TechLevel=-1
  7224. Strength=400
  7225. Insignificant=yes
  7226. Nominal=yes
  7227. RadarInvisible=yes
  7228. Points=5
  7229. Armor=heavy
  7230. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7231. MaxDebris=0
  7232. Selectable=no
  7233. IsBase=no
  7234.  
  7235. [BBOARD14]
  7236. Name=Billy Bob's Harvester school
  7237. TechLevel=-1
  7238. Strength=400
  7239. Insignificant=yes
  7240. Nominal=yes
  7241. RadarInvisible=yes
  7242. Points=5
  7243. Armor=heavy
  7244. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7245. MaxDebris=0
  7246. Selectable=no
  7247. IsBase=no
  7248.  
  7249. [BBOARD15]
  7250. Name=Pannullo's hacienda es bueno
  7251. TechLevel=-1
  7252. Strength=400
  7253. Insignificant=yes
  7254. Nominal=yes
  7255. RadarInvisible=yes
  7256. Points=5
  7257. Armor=heavy
  7258. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7259. MaxDebris=0
  7260. Selectable=no
  7261. IsBase=no
  7262.  
  7263. [BBOARD16]
  7264. Name=Join GDI: We save lives.
  7265. TechLevel=-1
  7266. Strength=400
  7267. Insignificant=yes
  7268. Nominal=yes
  7269. RadarInvisible=yes
  7270. Points=5
  7271. Armor=heavy
  7272. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7273. MaxDebris=0
  7274. Selectable=no
  7275. IsBase=no
  7276.  
  7277. [CTDAM]
  7278. Name=Dam
  7279. TechLevel=1
  7280. Strength=1000
  7281. Power=200
  7282. Insignificant=yes
  7283. Nominal=yes
  7284. RadarInvisible=yes
  7285. Points=5
  7286. Armor=heavy
  7287. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7288. MaxDebris=8
  7289. PlaceAnywhere=yes
  7290. ;DamageParticleSystems=SparkSys,LGSparkSys WST 7/16 commented out cuz it looked like bad palette
  7291. DamageSmokeOffset=500, 100, 500
  7292. IsBase=no
  7293.  
  7294. [UFO]
  7295. Name=Scrin Ship
  7296. TechLevel=1
  7297. Strength=1000
  7298. Insignificant=yes
  7299. Nominal=yes
  7300. RadarInvisible=yes
  7301. Points=5
  7302. Armor=heavy
  7303. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7304. MaxDebris=8
  7305. PlaceAnywhere=yes
  7306. IsBase=no
  7307.  
  7308. [AMMOCRAT]
  7309. Name=Ammo Crates
  7310. Image=AMMO01
  7311. Selectable=no
  7312. Explodes=yes
  7313. TechLevel=-1
  7314. Strength=1
  7315. Insignificant=yes
  7316. Nominal=yes
  7317. RadarInvisible=yes
  7318. Points=5
  7319. Armor=none
  7320. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7321. MaxDebris=4
  7322. PlaceAnywhere=yes
  7323. IsBase=no
  7324. ThreatPosed=10
  7325. SpecialThreatValue=1
  7326.  
  7327. ; ******* Weapon Statistics *******
  7328. ; The weapons specified here are attached to the various combat
  7329. ; units and buildings.
  7330.  
  7331. ; Anim = animation to display as a firing effect [use 8 for directional variation]
  7332. ; Burst = number of rapid succession shots from this weapon (def=1)
  7333. ; Camera = Reveals area around firer (def=no)?
  7334. ; Charges = Does it have charge-up-before-firing logic (def=no)?
  7335. ; Damage = the amount of damage (unattenuated) dealt with every bullet
  7336. ; Floater = floats like a frizbee
  7337. ; Lobber = does the projectile fly to target in a high arc (def=no)?
  7338. ; Projectile = projectile characteristic to use
  7339. ; ROF = delay between shots [15 = 1 second at middle speed setting]
  7340. ; Range = maximum cell range
  7341. ; MinimumRange = minimum range to target (def=0)
  7342. ; Report = List of sounds to random play when firing
  7343. ; Speed = speed of projectile to target (100 is maximum)
  7344. ; Warhead = warhead to attach to projectile
  7345. ; Supress = Should nearby friendly buildings be scanned for and if found, discourage firing on target (def=no)?
  7346. ; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft?
  7347. ; UseFireParticles = Should the weapon spawn a flame particle system? (def = no)
  7348. ; Bright = Does this weapons bullet cause a lighting effect when it impacts (def=no)? If set, this will override the warheads 'Bright' flag.
  7349. ; IonSensitive = Shuts down during an ion storm (def=no)?
  7350.  
  7351. ;Light infantry Rifle
  7352. [Minigun]
  7353. Damage=8
  7354. ROF=21
  7355. Range=4
  7356. Projectile=Invisible
  7357. Speed=100
  7358. Warhead=SA
  7359. Report=INFGUN3,GOSTGUN1,SLVKGUN1
  7360.  
  7361. ;Rocket Infantry
  7362. [BAZOOKA]
  7363. Damage=25
  7364. ROF=60
  7365. Range=6
  7366. Projectile=AAHeatSeeker2
  7367. Speed=25
  7368. Warhead=AP
  7369. Report=RKETINF1
  7370.  
  7371. ;Jump Jet Cannon
  7372. [JumpCannon]
  7373. Damage=15 ; was 20
  7374. Burst=2
  7375. ROF=40
  7376. Range=5  ; was 4
  7377. Projectile=Invisible3
  7378. Speed=100
  7379. Warhead=SA
  7380. Report=JUMPJET1
  7381. ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  7382.  
  7383. ;Assault Suit Cannon
  7384. [AssaultCannon]
  7385. Damage=40
  7386. ROF=50
  7387. Range=5
  7388. Projectile=Invisible
  7389. Speed=100
  7390. Warhead=SA
  7391. Report=TSGUN4
  7392.  
  7393. ;Cyborg Commando Plasma Cannon
  7394. [CyCannon]
  7395. Damage=120
  7396. ROF=50
  7397. Range=7
  7398. Projectile=ProtonBlast
  7399. Speed=70
  7400. Warhead=PlasmaWH
  7401. Report=scrin5b
  7402.  
  7403. ;Harpy Vulcan Cannon
  7404. [HarpyClaw]
  7405. Damage=60
  7406. ROF=36
  7407. Range=5
  7408. Projectile=Invisible2
  7409. Speed=100
  7410. Warhead=SA
  7411. Report=CYGUN1
  7412.  
  7413. ;Assault Buggy Cannon
  7414. [RaiderCannon]
  7415. Damage=40
  7416. ROF=55
  7417. Range=4
  7418. Projectile=Invisible
  7419. Speed=100
  7420. Warhead=SA
  7421. Report=CHAINGN1
  7422. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  7423.  
  7424. ;Vulcan Tower Cannon
  7425. [VulcanTower]
  7426. Damage=18
  7427. ROF=26
  7428. Range=6
  7429. Projectile=Invisible
  7430. Speed=100
  7431. Warhead=SA
  7432. Report=CHAINGN1
  7433. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  7434. Bright=true
  7435.  
  7436. ;Rocket Tower Grenade
  7437. [RPGTower]
  7438. Damage=110
  7439. ROF=80
  7440. Range=8
  7441. Projectile=Lobbed2
  7442. Speed=30 ; 5
  7443. Warhead=RPG
  7444. MinimumRange=2
  7445. Report=GLNCH4
  7446.  
  7447. ;Bike Missile
  7448. [BikeMissile]
  7449. Damage=40
  7450. ROF=60
  7451. Range=5
  7452. Projectile=HeatSeeker
  7453. Speed=30
  7454. Report=MISL1
  7455. Warhead=AP
  7456.  
  7457. ;SAM missile
  7458. [RedEye2]
  7459. Damage=33
  7460. ROF=55
  7461. Range=15
  7462. Projectile=AAHeatSeeker
  7463. Speed=30
  7464. Warhead=SAMWH
  7465. Report=SAMSHOT1
  7466. TurboBoost=yes
  7467.  
  7468. ;Hover Missile
  7469. [HoverMissile]
  7470. Damage=30
  7471. ROF=68
  7472. Range=8
  7473. Burst=2
  7474. Projectile=AAHeatSeeker2
  7475. Speed=30
  7476. Warhead=AP
  7477. Report=HOVRMIS1
  7478. MinimumRange=2
  7479.  
  7480. ;Ghost's Rail Gun
  7481. [LtRail]
  7482. Damage=0            ; this should be 0 for railgun shots
  7483. AmbientDamage=150    ; use this for the railgun damage field.  Leave damage = 0
  7484. ROF=60        ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
  7485. Range=6
  7486. Projectile=Invisible
  7487. Speed=100
  7488. Warhead=RailShot2
  7489. Anim=GUNFIRE
  7490. IsRailgun=true
  7491. AttachedParticleSystem=SmallRailgunSys
  7492. Report=BIGGGUN1
  7493.  
  7494. ;Mammoth Rail Gun
  7495. [MechRailgun]
  7496. AmbientDamage=200    ; use this for the railgun damage field.  Leave damage = 0
  7497. Damage=0            ; this should be 0 for railgun shots
  7498. ROF=60        ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
  7499. Range=8
  7500. Projectile=Invisible
  7501. Speed=100
  7502. Warhead=RailShot
  7503. Report=RAILUSE5
  7504. Anim=GUNFIRE
  7505. IsRailgun=true
  7506. AttachedParticleSystem=LargeRailgunSys
  7507.  
  7508. ; rapid fire machine gun
  7509. [Vulcan]
  7510. Damage=20
  7511. ROF=60
  7512. Range=4
  7513. Projectile=Invisible
  7514. Speed=100
  7515. Warhead=SA
  7516. Report=CHAINGN1
  7517. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  7518.  
  7519. ;Cyborg's Vulcan cannon
  7520. [Vulcan3]
  7521. Damage=10
  7522. ROF=30
  7523. Burst=3
  7524. Range=4
  7525. Projectile=Invisible
  7526. Speed=100
  7527. Warhead=SA
  7528. Report=CYGUN1
  7529. ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  7530.  
  7531. ; fireball from flame tank
  7532. [FireballLauncher]
  7533. Damage=0
  7534. AmbientDamage=2
  7535. ROF=50
  7536. Range=4.25
  7537. Projectile=Invisible
  7538. Speed=1
  7539. Warhead=Fire
  7540. Report=FLAMTNK1
  7541. UseFireParticles=yes
  7542. AttachedParticleSystem=FireStreamSys
  7543. Burst=2
  7544.  
  7545. ; sniper rifle
  7546. [Sniper]
  7547. Damage=150
  7548. ROF=60
  7549. Range=6.75
  7550. Projectile=Invisible
  7551. Speed=100
  7552. Warhead=HollowPoint
  7553. Report=SILENCER
  7554.  
  7555. ; rifle soldier weapons (multiple shots)
  7556. [M1Carbine]
  7557. Damage=15
  7558. ROF=20
  7559. Range=4
  7560. Projectile=Invisible
  7561. Speed=100
  7562. Warhead=SA
  7563. Report=INFGUN3
  7564.  
  7565. ; man-packed anti-tank missile (bazooka type)
  7566. [Dragon]
  7567. Damage=30
  7568. ROF=50
  7569. Burst=2
  7570. Range=6
  7571. Projectile=AAHeatSeeker2
  7572. Speed=25
  7573. Warhead=AP
  7574. Report=MISL1
  7575.  
  7576. ; air-to-surface homing missile (launched from helicopter)
  7577. [Hellfire]
  7578. Damage=30 ; 25
  7579. ROF=50
  7580. Range=6
  7581. Projectile=AAHeatSeeker2 ; was HeatSeeker
  7582. Speed=30
  7583. Warhead=ORCAAP
  7584. Report=ORCAMIS1
  7585. Burst=2
  7586.  
  7587. [Proton]
  7588. Damage=20
  7589. ROF=3
  7590. Range=5
  7591. Projectile=ProtonTorpedo
  7592. Speed=30
  7593. Warhead=AP
  7594. Report=scrin5b
  7595.  
  7596. ; hand grenade (discus)
  7597. [Grenade]
  7598. Damage=40
  7599. ROF=60
  7600. Range=4.5
  7601. Projectile=Lobbed
  7602. ;Floater=yes
  7603. Speed=5
  7604. Warhead=HE
  7605. ;Lobber=yes
  7606. Bright=yes
  7607.  
  7608. ; small anti-armor cannon
  7609. [75mm]
  7610. Damage=35
  7611. ROF=40
  7612. Range=6
  7613. Projectile=Cannon
  7614. Speed=40
  7615. Warhead=AP
  7616. Anim=GUNFIRE
  7617. Bright=yes
  7618.  
  7619. ; light anti-armor cannon
  7620. [90mm]
  7621. Damage=36
  7622. ROF=50
  7623. Range=6.75
  7624. Projectile=Cannon
  7625. Speed=40
  7626. Warhead=AP
  7627. Report=120MMF
  7628. Anim=GUNFIRE
  7629. Bright=yes
  7630.  
  7631. ; large anti-armor cannon (two shooter)
  7632. [120mmx]
  7633. Damage=50
  7634. ROF=80
  7635. Range=6.75
  7636. Projectile=Cannon
  7637. Speed=40
  7638. Warhead=AP
  7639. Report=120MMX9
  7640. Anim=GUNFIRE
  7641. Burst=2
  7642. Bright=yes
  7643.  
  7644. ; large anti-armor cannon (single shooter)
  7645. [120mm]
  7646. Damage=70
  7647. ROF=80
  7648. Range=6.75
  7649. Projectile=Invisible
  7650. Speed=90
  7651. Warhead=AP
  7652. Report=120MMF
  7653. Anim=GUNFIRE
  7654. Bright=yes
  7655.  
  7656. [Bomb]
  7657. Damage=160
  7658. ROF=10  ; was 1
  7659. Range=5
  7660. Projectile=Cannon2
  7661. Speed=0
  7662. Warhead=ORCAHE
  7663. Floater=yes
  7664.  
  7665. [SuicideBomb]
  7666. Damage=11000
  7667. ROF=1
  7668. Range=.5
  7669. Projectile=Invisible
  7670. Speed=0
  7671. Warhead=SUPER
  7672. Bright=yes
  7673. Report=HUNTER2
  7674.  
  7675. ; Vehicle carried anti-tank missile
  7676. [MammothTusk]
  7677. Damage=40
  7678. ROF=80
  7679. Range=6
  7680. Projectile=AAHeatSeeker
  7681. Speed=20
  7682. Warhead=HE
  7683. Burst=2
  7684. Report=MISL1
  7685.  
  7686. ; artillery cannon
  7687. [155mm]
  7688. Damage=150
  7689. ROF=110
  7690. Range=18
  7691. MinimumRange=5
  7692. Projectile=Ballistic
  7693. Speed=10
  7694. Warhead=ARTYHE
  7695. Report=120MMF
  7696. Anim=GUNFIRE
  7697. Lobber=yes
  7698.  
  7699. ; Sonic Zap
  7700. [SonicZap]
  7701. Damage=1
  7702. AmbientDamage=3
  7703. ROF=120
  7704. Range=6
  7705. Projectile=Null
  7706. Speed=100
  7707. Warhead=SonicWarhead
  7708. Report=SONIC4
  7709. IsSonic=Yes
  7710.  
  7711. ; repair bot repairing
  7712. [RepairBullet]
  7713. Damage=-50
  7714. ROF=80
  7715. Range=1.8
  7716. Projectile=Invisible
  7717. Speed=100
  7718. Warhead=Mechanical
  7719. Report=REPAIR11
  7720. UseSparkParticles=yes
  7721. AttachedParticleSystem=WeldingSys
  7722.  
  7723. ; medic healing
  7724. [Heal]
  7725. Damage=-50
  7726. ROF=80
  7727. Range=2.83
  7728. Projectile=Invisible
  7729. Speed=100
  7730. Warhead=Organic
  7731. Report=HEALER1
  7732.  
  7733. ; rapid fire machine gun
  7734. [Vulcan2]
  7735. Damage=50
  7736. ROF=50
  7737. Range=6
  7738. Projectile=Invisible
  7739. Speed=100
  7740. Warhead=SA
  7741. Report=TSGUN4
  7742. Anim=GUNFIRE
  7743.  
  7744. ; Solid laser beam.
  7745. [LaserFire]
  7746. Damage=250
  7747. ROF=120
  7748. Range=10.5
  7749. Speed=100
  7750. Warhead=Super
  7751. Report=OBELRAY1
  7752. LaserInnerColor = 255,0,0
  7753. LaserOuterColor = 0,0,0
  7754. LaserOuterSpread= 20,40,40
  7755. LaserDuration = 15
  7756. Projectile=LLine
  7757. IsBigLaser=true
  7758. IsLaser=true    ; this flag tells the game to use the special laser draw effect
  7759. Charges=yes        ; non-charging lasers should use LaserFire2 instead
  7760.  
  7761. ; Laser Turret Beam
  7762. [LaserFire2]
  7763. Damage=30
  7764. ROF=40
  7765. Range=5.5
  7766. Speed=100
  7767. Warhead=Super
  7768. Report=LASTUR1
  7769. Charges=no
  7770. LaserInnerColor = 255,0,0
  7771. LaserOuterColor = 0,0,0
  7772. LaserOuterSpread= 20,40,40
  7773. LaserDuration = 15
  7774. Projectile=LLine2
  7775. IsLaser=true    ; this flag tells the game to use the special laser draw effect
  7776.  
  7777. [EMPulseWeapon]
  7778. Damage=1200       ; Damage is duration for EM Pulse
  7779. ROF=1
  7780. Speed=25
  7781. Warhead=EMPuls
  7782. Projectile=PulsPr
  7783. Range=40 ; was 30
  7784. Lobber=yes
  7785. Report=PLSECAN2
  7786.  
  7787. ; Visceroid attack
  7788. [SlimeAttack]
  7789. Damage=100
  7790. ROF=80
  7791. Range=1.3        ;2.83
  7792. Projectile=Invisible
  7793. Speed=25    ;100
  7794. Warhead=Slimer
  7795. Report=VICER1
  7796.  
  7797. ; Chemical missile launcher
  7798. [ChemLauncher]
  7799. Damage=100
  7800. ROF=1 ; 0
  7801. Range=6
  7802. Projectile=ChemMissile
  7803. Speed=30
  7804. Warhead=Gas
  7805. Report=ICBM1
  7806.  
  7807. [FiendShard]
  7808. Damage=35
  7809. ROF=30
  7810. Burst=3
  7811. Range=5
  7812. Projectile=DogShard
  7813. Speed=25
  7814. Warhead=Shard
  7815. Report=FIEND2
  7816.  
  7817. [MultiLauncher]
  7818. Damage=130
  7819. ROF=80
  7820. Range=30
  7821. Projectile=MultiMissile
  7822. Speed=35  ; was 10
  7823. Warhead=HE
  7824. Report=SAMSHOT1
  7825.  
  7826. [Pistola]
  7827. Damage=2
  7828. ROF=20
  7829. Range=3
  7830. Projectile=Invisible
  7831. Speed=100
  7832. Warhead=SA
  7833. Report=GUN18
  7834.  
  7835. ; MultiMissile Cluster Missiles
  7836. [MultiCluster]
  7837. Damage=65
  7838. ROF=80
  7839. Range=6
  7840. Projectile=HeatSeeker
  7841. Speed=20
  7842. Warhead=HE
  7843. Burst=2
  7844. Report=MISL1
  7845.  
  7846. ; ******* Projectile Statistics *******
  7847. ; Projectiles describe how and what image to use as the weapon flies
  7848. ; to its target. Think of the projectile as the "delivery method" used
  7849. ; to get the warhead to the desired target.
  7850.  
  7851. ; AA = Can this weapon fire upon flying aircraft (def=no)?
  7852. ; AG = Can this weapon fire upon ground objects (def=yes)?
  7853. ; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
  7854. ; Acceleration = amount to increase missile speed (def=3)
  7855. ; Airburst = Does it try to fly over the target instead of hit it (def=no)?
  7856. ; Arm = arming delay (def=0)
  7857. ; Bouncy = Does it bounce a bit upon impact (def=no)?
  7858. ; Degenerates = Does the bullet strength weaken as it travels (def=no)?
  7859. ; Dropping = Does it fall from a starting height (def=no)?
  7860. ; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
  7861. ; High = Can it fly over walls (def=no)?
  7862. ; Image = image to use during flight
  7863. ; Inaccurate = Is it inherently inaccurate (def=no)?
  7864. ; Inviso = Is the projectile invisible as it travels (def=no)?
  7865. ; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
  7866. ; Proximity = Does it blow up when near its target (def=no)?
  7867. ; ROT = Rate Of Turn [non zero implies homing] (def=0)
  7868. ; Ranged = Can it run out of fuel (def=no)?
  7869. ; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
  7870. ; Color = Color scheme to use for special remapping projectiles (def = none)
  7871. ; VeryHigh = Does it fly at a very high cruise altitude (def=no)?
  7872. ; Cluster = number of explosions attached to projectile [cluster-bomb] (def=1)
  7873.  
  7874. ; invisible flight to target
  7875. [Invisible]
  7876. Inviso=yes
  7877. Image=none
  7878.  
  7879. ; Harpy Claw tracking projectile
  7880. [Invisible2]
  7881. Inviso=yes
  7882. Image=none
  7883. ROT=3
  7884. AA=yes
  7885. AG=yes
  7886.  
  7887. ; Jump jet cannon
  7888. [Invisible3]
  7889. Inviso=yes
  7890. Image=none
  7891. AA=yes
  7892. AG=yes
  7893.  
  7894. [Null]
  7895. Inviso=yes
  7896. Arm=9999999
  7897. Image=none
  7898.  
  7899. ; straight high-speed ballistic shot
  7900. [Cannon]
  7901. Image=120MM
  7902. Arcing=true
  7903.  
  7904. ; orca bomber bomblets
  7905. [Cannon2]
  7906. Image=120MM
  7907. AA=no
  7908.  
  7909. ; chemical missile
  7910. [ChemMissile]
  7911. Arm=2
  7912. High=yes
  7913. VeryHigh=yes
  7914. Cluster=8
  7915. ;Shadow=no
  7916. Proximity=yes
  7917. Ranged=yes
  7918. AA=no
  7919. Image=MISLCHEM
  7920. ROT=4
  7921. Color=DarkGreen
  7922. IgnoresFirestorm=yes
  7923.  
  7924. [MultiMissile]
  7925. Arm=2
  7926. High=yes
  7927. VeryHigh=yes
  7928. ;Shadow=no
  7929. Proximity=yes
  7930. Cluster=10          ; number of small missiles to launch
  7931. Ranged=yes
  7932. AA=no
  7933. Image=MISLMLTI
  7934. ROT=4
  7935. Color=DarkGreen
  7936. Airburst=yes
  7937. AirburstWeapon=MultiCluster
  7938. IgnoresFirestorm=yes
  7939.  
  7940. ; small homing missile (targets vehicles best)
  7941. [HeatSeeker]
  7942. Arm=2
  7943. High=yes
  7944. Shadow=no
  7945. Proximity=yes
  7946. Ranged=yes
  7947. Image=DRAGON
  7948. ROT=8
  7949.  
  7950. [ProtonTorpedo]
  7951. Arm=2
  7952. High=yes
  7953. Shadow=no
  7954. Proximity=yes
  7955. Ranged=yes
  7956. Image=TORPEDO
  7957. ROT=1
  7958. IgnoresFirestorm=yes
  7959.  
  7960. [ProtonBlast]
  7961. High=yes
  7962. Shadow=no
  7963. Proximity=yes
  7964. Ranged=yes
  7965. Image=TORPEDO
  7966. ROT=1
  7967. IgnoresFirestorm=yes
  7968.  
  7969. ; aircraft-only heatseeker
  7970. [AAHeatSeeker]
  7971. Arm=2
  7972. High=yes
  7973. Shadow=no
  7974. Proximity=yes
  7975. Ranged=yes
  7976. AA=yes
  7977. AG=no
  7978. Image=DRAGON
  7979. ROT=5
  7980.  
  7981. ; aircraft and ground heatseeker
  7982. [AAHeatSeeker2]
  7983. Arm=2
  7984. High=yes
  7985. Shadow=no
  7986. Proximity=yes
  7987. Ranged=yes
  7988. AA=yes
  7989. AG=yes
  7990. Image=DRAGON
  7991. ROT=8
  7992.  
  7993. [Lobbed]
  7994. High=yes
  7995. Image=DISCUS
  7996. Bouncy=yes
  7997. Arcing=yes
  7998. Floater=yes
  7999.  
  8000. [Lobbed2]
  8001. High=yes
  8002. Image=CANISTER
  8003. Arcing=true
  8004.  
  8005. ; arcing ballistic projectile
  8006. [Ballistic]
  8007. High=yes
  8008. Image=120MM
  8009. Arcing=true
  8010.  
  8011. [PulsPr]
  8012. High=yes
  8013. Image=PULSBALL
  8014.  
  8015. [LLine]
  8016. Inviso=yes
  8017. Image=none
  8018. AA=no
  8019. AG=yes
  8020.  
  8021. [LLine2]
  8022. Inviso=yes
  8023. Image=none
  8024. AA=no
  8025. AG=yes
  8026.  
  8027. [DogShard]
  8028. Image=CRYSTAL4
  8029. Arcing=true
  8030.  
  8031.  
  8032. ; *** Particle Systems ***
  8033. ;
  8034. ; HoldsWhat = type of particle (see below) that this system manages (required)
  8035. ; Spawns = does this system spawn particles by itself (def = no)
  8036. ; SpawnFrames = number of frames to wait before spawning another particle
  8037. ; ParticleCap = maximum number of particles that can be in this system
  8038.  
  8039. [SmallRailgunSys]
  8040. HoldsWhat=SmallRailgunPart
  8041. BehavesLike=Railgun
  8042. SpiralRadius=6
  8043. ParticlesPerCoord=.1
  8044. SpiralDeltaPerCoord=.035
  8045. MovementPerturbationCoefficient=.3
  8046. PositionPerturbationCoefficient=20
  8047. VelocityPerturbationCoefficient=.6
  8048. Laser=yes
  8049. LaserColor=255,128,0
  8050.  
  8051. [LargeRailgunSys]
  8052. HoldsWhat=LargeRailgunPart
  8053. BehavesLike=Railgun
  8054. SpiralRadius=15
  8055. ParticlesPerCoord=.15
  8056. SpiralDeltaPerCoord=.03
  8057. MovementPerturbationCoefficient=.4
  8058. PositionPerturbationCoefficient=30
  8059. VelocityPerturbationCoefficient=.6
  8060. Laser=yes
  8061. LaserColor=25,20,255
  8062. ;R,G,B for laser color
  8063.  
  8064. [WeldingSys]
  8065. HoldsWhat=WeldingSpark
  8066. BehavesLike=Spark
  8067. ParticleCap=25
  8068. SparkSpawnFrames=20
  8069. LightSize=25
  8070. OneFrameLight=true
  8071. SpawnSparkPercentage=.4
  8072.  
  8073. [SparkSys]
  8074. HoldsWhat=Spark
  8075. BehavesLike=Spark
  8076. ParticleCap=12
  8077. SparkSpawnFrames=1
  8078. LightSize=21
  8079. SpawnSparkPercentage=1
  8080.  
  8081. [FirestormSparkSys]
  8082. HoldsWhat=FirestormSpark
  8083. BehavesLike=Spark
  8084. ParticleCap=25
  8085. SparkSpawnFrames=1
  8086. LightSize=21
  8087. SpawnSparkPercentage=1
  8088.  
  8089. ; this is the global gas system
  8090. [GasCloudSys]
  8091. HoldsWhat=GasCloud1
  8092. BehavesLike=Gas
  8093.  
  8094. ; a system for large amounts of smoke (damaged buildings, destroyed things)
  8095. [BigGreySmokeSys]
  8096. HoldsWhat=LargeGreySmoke
  8097. Spawns=yes
  8098. SpawnFrames=10
  8099. SpawnRadius=10
  8100. Slowdown=.0025
  8101. ParticleCap=30
  8102. SpawnCutoff=15.0
  8103. SpawnTranslucencyCutoff=13.0
  8104. BehavesLike=Smoke
  8105.  
  8106. ; a system for small amounts of smoke (damaged units)
  8107. [SmallGreySSys]
  8108. HoldsWhat=SmallGreySmoke
  8109. Spawns=yes
  8110. SpawnFrames=5
  8111. SpawnRadius=5
  8112. Slowdown=.0025
  8113. ParticleCap=15
  8114. SpawnCutoff=13.0
  8115. SpawnTranslucencyCutoff=12.5
  8116. BehavesLike=Smoke
  8117.  
  8118. ; a system for small amounts of smoke (damaged units)
  8119. [TestSmokeSys]
  8120. HoldsWhat=TestSmoke
  8121. Spawns=yes
  8122. SpawnFrames=10
  8123. SpawnRadius=5
  8124. Slowdown=.0025
  8125. ParticleCap=15
  8126. SpawnCutoff=13.0
  8127. SpawnTranslucencyCutoff=12.5
  8128. BehavesLike=Smoke
  8129.  
  8130. [DebrisSmokeSys]
  8131. HoldsWhat=SmallGreySmoke
  8132. Spawns=yes
  8133. SpawnFrames=2
  8134. SpawnRadius=3
  8135. ParticleCap=15
  8136. SpawnCutoff=13.0
  8137. SpawnTranslucencyCutoff=13.0
  8138. BehavesLike=Smoke
  8139.  
  8140. [FireStreamSys]
  8141. HoldsWhat=FireStream
  8142. Spawns=yes
  8143. SpawnFrames=4
  8144. BehavesLike=Fire
  8145. Image=TWLT036
  8146. Lifetime=30 ; was 100
  8147.  
  8148. [LGSparkSys]
  8149. HoldsWhat=LargeSpark
  8150. BehavesLike=Spark
  8151. ParticleCap=15
  8152. SparkSpawnFrames=5
  8153. LightSize=25
  8154. OneFrameLight=true
  8155. SpawnSparkPercentage=.2
  8156.  
  8157. ; *** Particles ***
  8158. ;
  8159. ; Image = Imagelist to use for particle
  8160. ; Persistent = Does this particle stick around; should always be yes
  8161. ; MaxDC = How many frames go by before this particle damages the things near it? (def = 0)
  8162. ; MaxEC = How many frames does this object last (def = 0)
  8163. ; Damage = How much damage does it do (def = 0)
  8164. ; Warhead = What warhead to use for damage purposes (def = WARHEAD_NONE)
  8165. ; StartFrame = what frame of image to start on? (def = 0)
  8166. ; NumLoopFrames = how many frames form a single loop? (def = 1)
  8167. ; WindEffect = to what degree does the wind affect his particle, 0 = not at all, 5 = a lot (def = 0)
  8168. ; Velocity = speed at which particle travels (def = 0.0)
  8169. ; Radius = how big is this particle? (used for attract/repel)
  8170. ;
  8171. ; BehavesLike, DeleteOnStateLimit, EndStateAI, StateAIAdvance are things that
  8172. ; shouldn't be messed with
  8173.  
  8174. ; the particle that makes up the fire stream of flamethrowers, and flame tanks
  8175. [FireStream]
  8176. Image=FLAMEALL
  8177. Deacc=0.01
  8178. Velocity=28.0
  8179. BehavesLike=Fire
  8180. MaxEC=500
  8181. MaxDC=3
  8182. Warhead=Fire
  8183. Damage=2
  8184. StartStateAI=1
  8185. EndStateAI=19
  8186. StateAIAdvance=6
  8187. Translucent50State=15
  8188. Translucent25State=10
  8189. DeleteOnStateLimit=yes
  8190. Normalized=yes
  8191. FinalDamageState=14
  8192. Report=FLAMTNK1
  8193.  
  8194. [WeldingSpark]
  8195. BehavesLike=Spark
  8196. MaxEC=500
  8197. XVelocity=16
  8198. YVelocity=16
  8199. MinZVelocity=40
  8200. ZVelocityRange=15
  8201. ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
  8202. StartColor1=80,255,255
  8203. StartColor2=255,255,100
  8204. ColorSpeed=.13
  8205.  
  8206. [Spark]
  8207. BehavesLike=Spark
  8208. MaxEC=500
  8209. XVelocity=10
  8210. YVelocity=10
  8211. MinZVelocity=40
  8212. ZVelocityRange=15
  8213. ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  8214. ColorSpeed=.13
  8215.  
  8216. [FirestormSpark]
  8217. BehavesLike=Spark
  8218. MaxEC=500
  8219. XVelocity=16
  8220. YVelocity=16
  8221. MinZVelocity=40
  8222. ZVelocityRange=15
  8223. ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  8224. ColorSpeed=.13
  8225.  
  8226. ; Cloud of Poison Gas #1 Formation particle
  8227. [GasCloudM1]
  8228. Image=gaslrgmk
  8229. MaxDC=60
  8230. MaxEC=448
  8231. Damage=0
  8232. Warhead=Gas
  8233. StartFrame=0
  8234. EndStateAI=11
  8235. Translucency=50
  8236. WindEffect=0
  8237. BehavesLike=Gas
  8238. StateAIAdvance=3
  8239. NextParticle=GasCloud1
  8240. DeleteOnStateLimit=yes
  8241. NextParticleOffset=0,0,150
  8242.  
  8243. ; Cloud of Poison Gas #2 formation particle
  8244. [GasCloudM2]
  8245. Image=gaslrgmk
  8246. MaxDC=60
  8247. MaxEC=448
  8248. Damage=0
  8249. Warhead=Gas
  8250. StartFrame=0
  8251. EndStateAI=11
  8252. Translucency=50
  8253. WindEffect=0
  8254. BehavesLike=Gas
  8255. StateAIAdvance=3
  8256. NextParticle=GasCloud2
  8257. DeleteOnStateLimit=yes
  8258. NextParticleOffset=0,0,150
  8259.  
  8260. ; Cloud of Poison Gas #1
  8261. [GasCloud1]
  8262. Image=CLOUD1
  8263. MaxDC=60
  8264. MaxEC=1000
  8265. Damage=50
  8266. Warhead=Gas
  8267. StartFrame=0
  8268. EndStateAI=28
  8269. Translucency=50
  8270. WindEffect=0
  8271. BehavesLike=Gas
  8272. StateAIAdvance=4
  8273. NextParticle=GasCloudD1
  8274.  
  8275. ; Cloud of Poison Gas #2
  8276. [GasCloud2]
  8277. Image=CLOUD2
  8278. MaxDC=60
  8279. MaxEC=1000
  8280. Damage=40
  8281. Warhead=Gas
  8282. StartFrame=0
  8283. EndStateAI=28
  8284. Translucency=50
  8285. WindEffect=0
  8286. BehavesLike=Gas
  8287. StateAIAdvance=4
  8288. NextParticle=GasCloudD2
  8289.  
  8290. ; Cloud of Poison Gas #1 Dissipation particle
  8291. [GasCloudD1]
  8292. Image=CLOUD1D
  8293. MaxDC=60
  8294. MaxEC=50
  8295. Damage=10
  8296. Warhead=Gas
  8297. StartFrame=0
  8298. EndStateAI=12
  8299. Translucency=50
  8300. WindEffect=0
  8301. BehavesLike=Gas
  8302. StateAIAdvance=4
  8303. DeleteOnStateLimit=yes
  8304.  
  8305. ; Cloud of Poison Gas #2 dissipating
  8306. [GasCloudD2]
  8307. Image=CLOUD2D
  8308. MaxDC=60
  8309. MaxEC=50
  8310. Damage=10
  8311. Warhead=Gas
  8312. StartFrame=0
  8313. EndStateAI=12
  8314. Translucency=50
  8315. WindEffect=0
  8316. BehavesLike=Gas
  8317. StateAIAdvance=4
  8318. DeleteOnStateLimit=yes
  8319.  
  8320.  
  8321. [LargeGreySmoke]
  8322. Image=LGRYSMK1
  8323. MaxEC=80
  8324. Translucency=25
  8325. Velocity=8.0
  8326. Deacc=.05
  8327. WindEffect=0
  8328. BehavesLike=Smoke
  8329. DeleteOnStateLimit=yes
  8330. EndStateAI=20
  8331. StateAIAdvance=4
  8332.  
  8333. [SmallGreySmoke]
  8334. Image=SGRYSMK1
  8335. MaxEC=80
  8336. Translucency=25
  8337. Velocity=9.0
  8338. Deacc=.05
  8339. WindEffect=0
  8340. BehavesLike=Smoke
  8341. DeleteOnStateLimit=yes
  8342. EndStateAI=20
  8343. StateAIAdvance=4
  8344.  
  8345. [TestSmoke]
  8346. Image=SGRYSMK1
  8347. MaxEC=80
  8348. Translucency=25
  8349. Velocity=6.0
  8350. Deacc=.05
  8351. WindEffect=0
  8352. BehavesLike=Smoke
  8353. DeleteOnStateLimit=yes
  8354. EndStateAI=20
  8355. StateAIAdvance=3
  8356.  
  8357. [SmallRailgunPart]
  8358. BehavesLike=Railgun
  8359. MaxEC=70
  8360. ColorList=(200,200,200),(150,150,150)
  8361. ColorSpeed=.03
  8362. Velocity=.4
  8363.  
  8364. [LargeRailgunPart]
  8365. BehavesLike=Railgun
  8366. MaxEC=70
  8367. ColorList=(25,70,205),(150,150,150)
  8368. ColorSpeed=.009
  8369. Velocity=.3
  8370.  
  8371. [LargeSpark]
  8372. BehavesLike=Spark
  8373. MaxEC=500
  8374. XVelocity=13
  8375. YVelocity=13
  8376. MinZVelocity=40
  8377. ZVelocityRange=15
  8378. ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  8379. ColorSpeed=.13
  8380.  
  8381. ; ******* Warhead Characteristics *******
  8382. ; This is what gives the "rock, paper, scissors" character to the game.
  8383. ; It describes how the damage is to be applied to the target. The
  8384. ; values should take into consideration the 'area of effect'.
  8385. ; example: Although an armor piercing tank round would instantly
  8386. ; kill a soldier IF it hit, the anti-infantry rating is still
  8387. ; very low because the tank round has such a limited area of
  8388. ; effect, lacks pinpoint accuracy, and acknowledges the fact that
  8389. ; tanks pose little threat to infantry that take cover.
  8390.  
  8391. ; Spread = damage spread factor [larger means greater spread] (def=1)
  8392. ;          [A value of 1 means the damage is halved every pixel distant from center point.
  8393. ;          a value of 2 means damage is halved every 2 pixels, etc.]
  8394. ; Wall = Does this warhead damage concrete walls (def=no)?
  8395. ; Wood = Does this warhead damage wood walls (def=no)?
  8396. ; Fire = Does this produce great heat and thus will melt ice (def=no)?
  8397. ; Tiberium = Does this warhead destroy tiberium (def=no)?
  8398. ; Sparky = Does this warhead cause residual flames (def=no)?
  8399. ; Conventional = Is explosive warhead big enough to cause a splash when it hits water [nukes are too big for this] (def=no)?
  8400. ; Rocker = Can this warhead cause nearby units to rock upon impact (def=no)?
  8401. ; AnimList = list of animations to play when warhead explodes [listed from lesser to greater damage]
  8402. ; Verses = damage value verses various armor types (as percentage of full damage)...
  8403. ;           -vs- none, wood (buildings), light armor, heavy armor, concrete
  8404. ; InfDeath = which infantry death animation to use (def=0)
  8405. ;             0=instant die, 1=twirl die, 2=explodes, 3=flying death, 4=burn death, 5=electro
  8406. ; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
  8407. ; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
  8408. ; Particle = Particle effect to use when explosion occurs (def=none)
  8409. ; ProneDamage = Damage modifer for infantry when prone (def=1.0)
  8410. ; Bright = Does this warhead normally cause a lighting effect when it goes off (def=no). This is overridden in the case of bullets by the weapon 'Bright' flag.
  8411.  
  8412. ; EM Pulse cannon warhead.
  8413. [EMPuls]
  8414. Spread=11       ; Spread is radius of EM pulse effect.
  8415. EMEffect=yes
  8416. AnimList=PULSEFX1,PULSEFX2
  8417.  
  8418. ; warhead for the sonic zap
  8419. [SonicWarhead]
  8420. Spread=2
  8421. Wood=yes
  8422. Verses=100%,100%,100%,80%,60%  ; was 65, 50
  8423. InfDeath=3
  8424. Rocker=yes
  8425. ProneDamage=50%
  8426.  
  8427. ; warhead for the flying tank of gas
  8428. [TankOGas]
  8429. Spread=8
  8430. Wall=yes
  8431. Wood=yes
  8432. Tiberium=yes
  8433. Sparky=yes
  8434. Rocker=no
  8435. AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
  8436. Verses=90%,100%,60%,25%,10%
  8437. Fire=yes
  8438. InfDeath=4
  8439. ProneDamage=50%
  8440.  
  8441. [RailShot]
  8442. Spread=1
  8443. Verses=200%,175%,160%,100%,25%
  8444. Rocker=no
  8445. ProneDamage=100%
  8446. InfDeath=2
  8447.  
  8448. ; Ghost's Railgun
  8449. [RailShot2]
  8450. Spread=1
  8451. Verses=100%,130%,150%,110%,5%
  8452. Rocker=no
  8453. ProneDamage=100%
  8454. InfDeath=2
  8455.  
  8456. ; general multiple small arms fire
  8457. [SA]
  8458. Spread=3
  8459. Verses=100%,60%,40%,25%,10%
  8460. InfDeath=1
  8461. AnimList=PIFFPIFF,PIFFPIFF
  8462. Bright=yes
  8463. ProneDamage=70%
  8464.  
  8465. ; high explosive (shrapnel)
  8466. [HE]
  8467. Spread=4
  8468. Wall=yes
  8469. Wood=yes
  8470. Verses=100%,85%,70%,35%,28%   ; changed conc from 10%
  8471. Conventional=yes
  8472. Rocker=no
  8473. InfDeath=2
  8474. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
  8475. Deform=10%
  8476. DeformThreshhold=300
  8477. Tiberium=yes
  8478. Sparky=yes
  8479. Bright=yes
  8480. ProneDamage=70%     ; Presumes air burst
  8481.  
  8482. ; Artillery shell
  8483. [ARTYHE]
  8484. Spread=6
  8485. Wall=yes
  8486. Wood=yes
  8487. Verses=100%,85%,68%,35%,35%
  8488. Conventional=yes
  8489. Rocker=yes
  8490. InfDeath=2
  8491. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
  8492. Deform=15%
  8493. DeformThreshhold=120
  8494. Tiberium=yes
  8495. Bright=yes
  8496. ProneDamage=150%
  8497.  
  8498. ; Ion storm strike
  8499. [IonWH]
  8500. Spread=6
  8501. Wall=yes
  8502. Wood=yes
  8503. Verses=90%,75%,60%,25%,100%
  8504. Conventional=yes
  8505. Rocker=yes
  8506. InfDeath=5
  8507. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
  8508. Deform=10%
  8509. DeformThreshhold=300
  8510. Tiberium=yes
  8511. Sparky=yes
  8512. Bright=yes
  8513. ProneDamage=75%     ; Presumes air burst
  8514.  
  8515. ; armor piercing (discarding sabot, narrow effect)
  8516. [AP]
  8517. Spread=3
  8518. Wall=yes
  8519. Wood=yes
  8520. Verses=25%,65%,75%,100%,60%
  8521. Conventional=yes
  8522. InfDeath=3
  8523. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  8524. ProneDamage=50%
  8525.  
  8526. ; RPG Warhead
  8527. [RPG]
  8528. Spread=3
  8529. Wall=yes
  8530. Wood=yes
  8531. Rocker=yes
  8532. Verses=30%,75%,90%,100%,70%
  8533. Conventional=yes
  8534. InfDeath=3
  8535. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  8536. ProneDamage=100%
  8537.  
  8538. ; Poison Gas Cloud
  8539. [Gas]
  8540. Spread=512
  8541. Verses=200%,150%,100%,20%,0%
  8542. InfDeath=1
  8543. Particle=GasCloudSys
  8544. ProneDamage=300%    ; Gas concentrates at gound level
  8545.  
  8546. ; napalm and fire in general
  8547. [Fire]
  8548. Spread=8
  8549. Wood=yes
  8550. Verses=600%,148%,59%,6%,2%
  8551. InfDeath=4
  8552. Sparky=yes
  8553. Fire=yes
  8554. ProneDamage=600%
  8555.  
  8556. ; napalm and fire in general, that doesn't set other things on fire (weird, but necessary)
  8557. [Fire2]
  8558. Spread=8
  8559. Wood=yes
  8560. Verses=600%,148%,59%,6%,2%
  8561. InfDeath=4
  8562. Sparky=no
  8563. Fire=yes
  8564. ProneDamage=600%
  8565.  
  8566. ; anti-infantry rifle bullet (single shot -- very effective verses infantry)
  8567. [HollowPoint]
  8568. Spread=1
  8569. Verses=100%,5%,5%,5%,5%
  8570. InfDeath=1
  8571. AnimList=PIFF
  8572. ProneDamage=100%
  8573.  
  8574. ; special case damage effect (do not use for regular weapons)
  8575. [Super]
  8576. Spread=0
  8577. Verses=100%,100%,100%,100%,100%
  8578. InfDeath=5
  8579. Tiberium=yes
  8580. ProneDamage=60%
  8581. Sparky=yes
  8582.  
  8583. ; special case to only affect mechanical units
  8584. [Mechanical]
  8585. Spread=0
  8586. Verses=0%,100%,100%,100%,100%
  8587. InfDeath=0
  8588.  
  8589. ; special case to only affect infantry (do not use for regular weapons)
  8590. [Organic]
  8591. Spread=0
  8592. Verses=100%,0%,0%,0%,0%
  8593. InfDeath=0
  8594.  
  8595. [Slimer]
  8596. Spread=0
  8597. Verses=100%,100%,60%,40%,20%
  8598. InfDeath=0
  8599.  
  8600. [Shard]
  8601. Spread=0
  8602. Verses=100%,100%,60%,40%,20%
  8603. InfDeath=1
  8604.  
  8605. [FirestormWH]
  8606. Spread=0
  8607. Verses=100%,100%,100%,100%,100%
  8608. InfDeath=4
  8609.  
  8610. [IonCannonWH]
  8611. Spread=40
  8612. Verses=100%,100%,100%,100%,100%
  8613. InfDeath=5
  8614. Wood=yes
  8615. Wall=yes
  8616. Fire=yes
  8617. Deform=100%
  8618. Sparky=yes
  8619.  
  8620. [VeinholeWH]
  8621. Spread=1
  8622. Verses=100%,100%,100%,100%,100%
  8623. InfDeath=0
  8624. Veinhole=yes
  8625.  
  8626. [PlasmaWH]
  8627. Spread=0
  8628. Verses=350%,260%,205%,150%,80%
  8629. InfDeath=5
  8630. Wall=yes
  8631. Bright=yes
  8632. Tiberium=yes
  8633. ProneDamage=350%
  8634. AnimList=EXPLOMED,EXPLOLRG
  8635. Sparky=yes
  8636.  
  8637. [SAMWH]
  8638. Spread=3
  8639. Verses=100%,100%,100%,100%,100%
  8640. InfDeath=3
  8641. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  8642. ProneDamage=100%
  8643.  
  8644. ; Special Orca AP missile
  8645. [ORCAAP]
  8646. Spread=2
  8647. Wall=yes
  8648. Wood=yes
  8649. Verses=30%,65%,150%,100%,30%
  8650. Conventional=yes
  8651. InfDeath=3
  8652. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  8653. ProneDamage=50%
  8654.  
  8655. ; Orca bomber HE bomb
  8656. [ORCAHE]
  8657. Spread=512
  8658. Wall=yes
  8659. Sparky=yes
  8660. Wood=yes
  8661. Bright=yes
  8662. Fire=yes
  8663. Verses=200%,90%,75%,32%,100%   ; changed conc from 10%
  8664. Conventional=yes
  8665. Rocker=yes
  8666. InfDeath=2
  8667. AnimList=EXPLOMED,EXPLOLRG
  8668. Deform=8%
  8669. DeformThreshhold=160
  8670. Tiberium=yes
  8671. ProneDamage=150%
  8672.  
  8673. ; ******* Terrain Objects *******
  8674. ; This section lists all the terrain object types and
  8675. ; specifies their characteristics.
  8676.  
  8677. ; Immune = Is the terrain immune to combat damage (def=no)?
  8678. ; WaterBound = Is the terrain only allowed on the water (def=no)?
  8679. ; SpawnsTiberium = Does it spawn growth of Tiberium around it (def=no)?
  8680. ; IsFlammable = Can "Forest Fires" spread to and damage this terrain type?
  8681.  
  8682. [BOXES01]
  8683. Name=Boxes
  8684. Immune=yes
  8685.  
  8686. [BOXES02]
  8687. Name=Boxes
  8688. Immune=yes
  8689.  
  8690. [BOXES03]
  8691. Name=Boxes
  8692. Immune=yes
  8693.  
  8694. [BOXES04]
  8695. Name=Boxes
  8696. Immune=yes
  8697.  
  8698. [BOXES05]
  8699. Name=Boxes
  8700. Immune=yes
  8701.  
  8702. [BOXES06]
  8703. Name=Boxes
  8704. Immune=yes
  8705.  
  8706. [BOXES07]
  8707. Name=Boxes
  8708. Immune=yes
  8709.  
  8710. [BOXES08]
  8711. Name=Boxes
  8712. Immune=yes
  8713.  
  8714. [BOXES09]
  8715. Name=Boxes
  8716. Immune=yes
  8717.  
  8718. [ICE01]
  8719. Name=Ice Floe
  8720. Immune=yes
  8721. WaterBound=yes
  8722.  
  8723. [ICE02]
  8724. Name=Ice Floe
  8725. Immune=yes
  8726. WaterBound=yes
  8727.  
  8728. [ICE03]
  8729. Name=Ice Floe
  8730. Immune=yes
  8731. WaterBound=yes
  8732.  
  8733. [ICE04]
  8734. Name=Ice Floe
  8735. Immune=yes
  8736. WaterBound=yes
  8737.  
  8738. [ICE05]
  8739. Name=Ice Floe
  8740. Immune=yes
  8741. WaterBound=yes
  8742.  
  8743. [TREE01]
  8744. Name=Tree
  8745. IsFlammable=yes
  8746. RadarColor=0,192,0
  8747. TemperateOccupationBits=4
  8748. SnowOccupationBits=6
  8749.  
  8750. [TREE02]
  8751. Name=Tree
  8752. IsFlammable=yes
  8753. RadarColor=0,192,0
  8754. TemperateOccupationBits=4
  8755. SnowOccupationBits=7
  8756.  
  8757. [TREE03]
  8758. Name=Tree
  8759. IsFlammable=yes
  8760. RadarColor=0,192,0
  8761. TemperateOccupationBits=4
  8762. SnowOccupationBits=6
  8763.  
  8764. [TREE04]
  8765. Name=Tree
  8766. IsFlammable=yes
  8767. RadarColor=0,192,0
  8768. TemperateOccupationBits=7
  8769. SnowOccupationBits=6
  8770.  
  8771. [TREE05]
  8772. Name=Tree
  8773. IsFlammable=yes
  8774. RadarColor=0,192,0
  8775. TemperateOccupationBits=5
  8776. SnowOccupationBits=7
  8777.  
  8778. [TREE06]
  8779. Name=Tree
  8780. IsFlammable=yes
  8781. RadarColor=0,192,0
  8782. TemperateOccupationBits=4
  8783. SnowOccupationBits=7
  8784.  
  8785. [TREE07]
  8786. Name=Tree
  8787. IsFlammable=yes
  8788. RadarColor=0,192,0
  8789. TemperateOccupationBits=4
  8790. SnowOccupationBits=7
  8791.  
  8792. [TREE08]
  8793. Name=Tree
  8794. IsFlammable=yes
  8795. RadarColor=0,192,0
  8796. TemperateOccupationBits=7
  8797. SnowOccupationBits=4
  8798.  
  8799. [TREE09]
  8800. Name=Tree
  8801. IsFlammable=yes
  8802. RadarColor=0,192,0
  8803. TemperateOccupationBits=4
  8804. SnowOccupationBits=4
  8805.  
  8806. [TREE10]
  8807. Name=Tree
  8808. IsFlammable=yes
  8809. RadarColor=0,192,0
  8810. TemperateOccupationBits=6
  8811. SnowOccupationBits=3
  8812.  
  8813. [TREE11]
  8814. Name=Tree
  8815. IsFlammable=yes
  8816. RadarColor=0,192,0
  8817. TemperateOccupationBits=4
  8818. SnowOccupationBits=3
  8819.  
  8820. [TREE12]
  8821. Name=Tree
  8822. IsFlammable=yes
  8823. RadarColor=0,192,0
  8824. TemperateOccupationBits=4
  8825. SnowOccupationBits=7
  8826.  
  8827. [TREE13]
  8828. Name=Tree
  8829. IsFlammable=yes
  8830. RadarColor=0,192,0
  8831. TemperateOccupationBits=4
  8832. SnowOccupationBits=4
  8833.  
  8834. [TREE14]
  8835. Name=Tree
  8836. IsFlammable=yes
  8837. RadarColor=0,192,0
  8838. TemperateOccupationBits=4
  8839. SnowOccupationBits=4
  8840.  
  8841. [TREE15]
  8842. Name=Tree
  8843. IsFlammable=yes
  8844. RadarColor=0,192,0
  8845. TemperateOccupationBits=4
  8846. SnowOccupationBits=7
  8847.  
  8848. [TREE16]
  8849. Name=Tree
  8850. IsFlammable=yes
  8851. RadarColor=0,192,0
  8852. TemperateOccupationBits=4
  8853. SnowOccupationBits=7
  8854.  
  8855. [TREE17]
  8856. Name=Tree
  8857. IsFlammable=yes
  8858. RadarColor=0,192,0
  8859. TemperateOccupationBits=4
  8860. SnowOccupationBits=7
  8861.  
  8862. [TREE18]
  8863. Name=Tree
  8864. IsFlammable=yes
  8865. RadarColor=0,192,0
  8866. TemperateOccupationBits=4
  8867. SnowOccupationBits=7
  8868.  
  8869. [TREE19]
  8870. Name=Tree
  8871. IsFlammable=yes
  8872. RadarColor=0,192,0
  8873. TemperateOccupationBits=4
  8874. SnowOccupationBits=2
  8875.  
  8876. [TREE20]
  8877. Name=Tree
  8878. IsFlammable=yes
  8879. RadarColor=0,192,0
  8880. TemperateOccupationBits=4
  8881. SnowOccupationBits=3
  8882.  
  8883. [TREE21]
  8884. Name=Tree
  8885. IsFlammable=yes
  8886. RadarColor=0,192,0
  8887. TemperateOccupationBits=4
  8888. SnowOccupationBits=1
  8889.  
  8890. [TREE22]
  8891. Name=Tree
  8892. IsFlammable=yes
  8893. RadarColor=0,192,0
  8894. TemperateOccupationBits=4
  8895. SnowOccupationBits=3
  8896.  
  8897. [TREE23]
  8898. Name=Tree
  8899. IsFlammable=yes
  8900. RadarColor=0,192,0
  8901. TemperateOccupationBits=4
  8902. SnowOccupationBits=3
  8903.  
  8904. [TREE24]
  8905. Name=Tree
  8906. IsFlammable=yes
  8907. RadarColor=0,192,0
  8908. TemperateOccupationBits=4
  8909. SnowOccupationBits=6
  8910.  
  8911. [TREE25]
  8912. Name=Tree
  8913. IsFlammable=yes
  8914. RadarColor=0,192,0
  8915. TemperateOccupationBits=4
  8916. SnowOccupationBits=7
  8917.  
  8918. [TIBTRE01]
  8919. Name=Tiberium Tree
  8920. SpawnsTiberium=yes
  8921. RadarColor=192,192,0
  8922. IsAnimated=yes
  8923. LightVisibility=4000
  8924. LightIntensity=0.01
  8925. LightRedTint=0.01
  8926. LightGreenTint=1.5
  8927. LightBlueTint=0.01
  8928. AnimationRate=3
  8929. AnimationProbability=.003
  8930. Immune=yes
  8931.  
  8932. [TIBTRE02]
  8933. Name=Tiberium Tree
  8934. SpawnsTiberium=yes
  8935. RadarColor=192,192,0
  8936. IsAnimated=yes
  8937. LightVisibility=4000
  8938. LightIntensity=0.01
  8939. LightRedTint=0.01
  8940. LightGreenTint=1.5
  8941. LightBlueTint=0.01
  8942. AnimationRate=3
  8943. AnimationProbability=.003
  8944. Immune=yes
  8945.  
  8946. [TIBTRE03]
  8947. Name=Tiberium Tree
  8948. SpawnsTiberium=yes
  8949. RadarColor=192,192,0
  8950. IsAnimated=yes
  8951. LightVisibility=4000
  8952. LightIntensity=0.01
  8953. LightRedTint=0.01
  8954. LightGreenTint=1.5
  8955. LightBlueTint=0.01
  8956. AnimationRate=3
  8957. AnimationProbability=.003
  8958. Immune=yes
  8959.  
  8960. [VEINTREE]
  8961. Name=Veinhole Tree
  8962. Image=None
  8963. Armor=None
  8964. IsVeinhole=true
  8965. Strength=1000
  8966.  
  8967. ; ******* Overlay Objects *******
  8968. ; These are graphic objects that can have an effect on the game.
  8969.  
  8970. ; Tiberium = Is this tiberium [Tiberium grown and graphic logic applies] (def=no)?
  8971. ; Crate = Is this overlay a crate (def=no)?
  8972. ; CrateTrigger = Is crate to trigger game events (def=no)?
  8973. ; RadarInvisible = Is this overlay not visible on the radar map (def=no)?
  8974. ; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
  8975. ; LegalTarget = Can it be a legal target for attack (def=no)?
  8976. ; ChainReaction = Does it explode and affect adjacent cells (def=no)?
  8977.  
  8978. [TIB01]
  8979. Name=Tiberium (Green)
  8980. Tiberium=yes
  8981. LegalTarget=false
  8982. RadarInvisible=false
  8983.  
  8984. [TIB02]
  8985. Name=Tiberium
  8986. Tiberium=yes
  8987. LegalTarget=false
  8988. RadarInvisible=false
  8989.  
  8990. [TIB03]
  8991. Name=Tiberium
  8992. Tiberium=yes
  8993. LegalTarget=false
  8994. RadarInvisible=false
  8995.  
  8996. [TIB04]
  8997. Name=Tiberium
  8998. Tiberium=yes
  8999. LegalTarget=false
  9000. RadarInvisible=false
  9001.  
  9002. [TIB05]
  9003. Name=Tiberium
  9004. Tiberium=yes
  9005. LegalTarget=false
  9006. RadarInvisible=false
  9007.  
  9008. [TIB06]
  9009. Name=Tiberium
  9010. Tiberium=yes
  9011. LegalTarget=false
  9012. RadarInvisible=false
  9013.  
  9014. [TIB07]
  9015. Name=Tiberium
  9016. Tiberium=yes
  9017. LegalTarget=false
  9018. RadarInvisible=false
  9019.  
  9020. [TIB08]
  9021. Name=Tiberium
  9022. Tiberium=yes
  9023. LegalTarget=false
  9024. RadarInvisible=false
  9025.  
  9026. [TIB09]
  9027. Name=Tiberium
  9028. Tiberium=yes
  9029. LegalTarget=false
  9030. RadarInvisible=false
  9031.  
  9032. [TIB10]
  9033. Name=Tiberium
  9034. Tiberium=yes
  9035. LegalTarget=false
  9036. RadarInvisible=false
  9037.  
  9038. [TIB11]
  9039. Name=Tiberium
  9040. Tiberium=yes
  9041. LegalTarget=false
  9042. RadarInvisible=false
  9043.  
  9044. [TIB12]
  9045. Name=Tiberium
  9046. Tiberium=yes
  9047. LegalTarget=false
  9048. RadarInvisible=false
  9049.  
  9050. [TIB13]
  9051. Name=Tiberium
  9052. Tiberium=yes
  9053. LegalTarget=false
  9054. RadarInvisible=false
  9055.  
  9056. [TIB14]
  9057. Name=Tiberium
  9058. Tiberium=yes
  9059. LegalTarget=false
  9060. RadarInvisible=false
  9061.  
  9062. [TIB15]
  9063. Name=Tiberium
  9064. Tiberium=yes
  9065. LegalTarget=false
  9066. RadarInvisible=false
  9067.  
  9068. [TIB16]
  9069. Name=Tiberium
  9070. Tiberium=yes
  9071. LegalTarget=false
  9072. RadarInvisible=false
  9073.  
  9074. [TIB17]
  9075. Name=Tiberium
  9076. Tiberium=yes
  9077. LegalTarget=false
  9078. RadarInvisible=false
  9079.  
  9080. [TIB18]
  9081. Name=Tiberium
  9082. Tiberium=yes
  9083. LegalTarget=false
  9084. RadarInvisible=false
  9085.  
  9086. [TIB19]
  9087. Name=Tiberium
  9088. Tiberium=yes
  9089. LegalTarget=false
  9090. RadarInvisible=false
  9091.  
  9092. [TIB20]
  9093. Name=Tiberium
  9094. Tiberium=yes
  9095. LegalTarget=false
  9096. RadarInvisible=false
  9097.  
  9098. [TIB2_01]
  9099. Image=TIB01
  9100. Name=Tiberium (Blue)
  9101. Tiberium=yes
  9102. LegalTarget=false
  9103. RadarInvisible=false
  9104. ChainReaction=yes
  9105.  
  9106. [TIB2_02]
  9107. Image=TIB02
  9108. Name=Tiberium
  9109. Tiberium=yes
  9110. LegalTarget=false
  9111. RadarInvisible=false
  9112. ChainReaction=yes
  9113.  
  9114. [TIB2_03]
  9115. Image=TIB03
  9116. Name=Tiberium
  9117. Tiberium=yes
  9118. LegalTarget=false
  9119. RadarInvisible=false
  9120. ChainReaction=yes
  9121.  
  9122. [TIB2_04]
  9123. Image=TIB04
  9124. Name=Tiberium
  9125. Tiberium=yes
  9126. LegalTarget=false
  9127. RadarInvisible=false
  9128. ChainReaction=yes
  9129.  
  9130. [TIB2_05]
  9131. Image=TIB05
  9132. Name=Tiberium
  9133. Tiberium=yes
  9134. LegalTarget=false
  9135. RadarInvisible=false
  9136. ChainReaction=yes
  9137.  
  9138. [TIB2_06]
  9139. Image=TIB06
  9140. Name=Tiberium
  9141. Tiberium=yes
  9142. LegalTarget=false
  9143. RadarInvisible=false
  9144. ChainReaction=yes
  9145.  
  9146. [TIB2_07]
  9147. Image=TIB07
  9148. Name=Tiberium
  9149. Tiberium=yes
  9150. LegalTarget=false
  9151. RadarInvisible=false
  9152. ChainReaction=yes
  9153.  
  9154. [TIB2_08]
  9155. Image=TIB08
  9156. Name=Tiberium
  9157. Tiberium=yes
  9158. LegalTarget=false
  9159. RadarInvisible=false
  9160. ChainReaction=yes
  9161.  
  9162. [TIB2_09]
  9163. Image=TIB09
  9164. Name=Tiberium
  9165. Tiberium=yes
  9166. LegalTarget=false
  9167. RadarInvisible=false
  9168. ChainReaction=yes
  9169.  
  9170. [TIB2_10]
  9171. Image=TIB10
  9172. Name=Tiberium
  9173. Tiberium=yes
  9174. LegalTarget=false
  9175. RadarInvisible=false
  9176. ChainReaction=yes
  9177.  
  9178. [TIB2_11]
  9179. Image=TIB11
  9180. Name=Tiberium
  9181. Tiberium=yes
  9182. LegalTarget=false
  9183. RadarInvisible=false
  9184. ChainReaction=yes
  9185.  
  9186. [TIB2_12]
  9187. Image=TIB12
  9188. Name=Tiberium
  9189. Tiberium=yes
  9190. LegalTarget=false
  9191. RadarInvisible=false
  9192. ChainReaction=yes
  9193.  
  9194. [TIB2_13]
  9195. Image=TIB13
  9196. Name=Tiberium
  9197. Tiberium=yes
  9198. LegalTarget=false
  9199. RadarInvisible=false
  9200. ChainReaction=yes
  9201.  
  9202. [TIB2_14]
  9203. Image=TIB14
  9204. Name=Tiberium
  9205. Tiberium=yes
  9206. LegalTarget=false
  9207. RadarInvisible=false
  9208. ChainReaction=yes
  9209.  
  9210. [TIB2_15]
  9211. Image=TIB15
  9212. Name=Tiberium
  9213. Tiberium=yes
  9214. LegalTarget=false
  9215. RadarInvisible=false
  9216. ChainReaction=yes
  9217.  
  9218. [TIB2_16]
  9219. Image=TIB16
  9220. Name=Tiberium
  9221. Tiberium=yes
  9222. LegalTarget=false
  9223. RadarInvisible=false
  9224. ChainReaction=yes
  9225.  
  9226. [TIB2_17]
  9227. Image=TIB17
  9228. Name=Tiberium
  9229. Tiberium=yes
  9230. LegalTarget=false
  9231. RadarInvisible=false
  9232. ChainReaction=yes
  9233.  
  9234. [TIB2_18]
  9235. Image=TIB18
  9236. Name=Tiberium
  9237. Tiberium=yes
  9238. LegalTarget=false
  9239. RadarInvisible=false
  9240. ChainReaction=yes
  9241.  
  9242. [TIB2_19]
  9243. Image=TIB19
  9244. Name=Tiberium
  9245. Tiberium=yes
  9246. LegalTarget=false
  9247. RadarInvisible=false
  9248. ChainReaction=yes
  9249.  
  9250. [TIB2_20]
  9251. Image=TIB20
  9252. Name=Tiberium
  9253. Tiberium=yes
  9254. LegalTarget=false
  9255. RadarInvisible=false
  9256. ChainReaction=yes
  9257.  
  9258. [TIB3_01]
  9259. Image=TIB01
  9260. Name=Tiberium
  9261. Tiberium=yes
  9262. LegalTarget=false
  9263. RadarInvisible=false
  9264. ChainReaction=yes
  9265.  
  9266. [TIB3_02]
  9267. Image=TIB02
  9268. Name=Tiberium
  9269. Tiberium=yes
  9270. LegalTarget=false
  9271. RadarInvisible=false
  9272. ChainReaction=yes
  9273.  
  9274. [TIB3_03]
  9275. Image=TIB03
  9276. Name=Tiberium
  9277. Tiberium=yes
  9278. LegalTarget=false
  9279. RadarInvisible=false
  9280. ChainReaction=yes
  9281.  
  9282. [TIB3_04]
  9283. Image=TIB04
  9284. Name=Tiberium
  9285. Tiberium=yes
  9286. LegalTarget=false
  9287. RadarInvisible=false
  9288. ChainReaction=yes
  9289.  
  9290. [TIB3_05]
  9291. Image=TIB05
  9292. Name=Tiberium
  9293. Tiberium=yes
  9294. LegalTarget=false
  9295. RadarInvisible=false
  9296. ChainReaction=yes
  9297.  
  9298. [TIB3_06]
  9299. Image=TIB06
  9300. Name=Tiberium
  9301. Tiberium=yes
  9302. LegalTarget=false
  9303. RadarInvisible=false
  9304. ChainReaction=yes
  9305.  
  9306. [TIB3_07]
  9307. Image=TIB07
  9308. Name=Tiberium
  9309. Tiberium=yes
  9310. LegalTarget=false
  9311. RadarInvisible=false
  9312. ChainReaction=yes
  9313.  
  9314. [TIB3_08]
  9315. Image=TIB08
  9316. Name=Tiberium
  9317. Tiberium=yes
  9318. LegalTarget=false
  9319. RadarInvisible=false
  9320. ChainReaction=yes
  9321.  
  9322. [TIB3_09]
  9323. Image=TIB09
  9324. Name=Tiberium
  9325. Tiberium=yes
  9326. LegalTarget=false
  9327. RadarInvisible=false
  9328. ChainReaction=yes
  9329.  
  9330. [TIB3_10]
  9331. Image=TIB10
  9332. Name=Tiberium
  9333. Tiberium=yes
  9334. LegalTarget=false
  9335. RadarInvisible=false
  9336. ChainReaction=yes
  9337.  
  9338. [TIB3_11]
  9339. Image=TIB11
  9340. Name=Tiberium
  9341. Tiberium=yes
  9342. LegalTarget=false
  9343. RadarInvisible=false
  9344. ChainReaction=yes
  9345.  
  9346. [TIB3_12]
  9347. Image=TIB12
  9348. Name=Tiberium
  9349. Tiberium=yes
  9350. LegalTarget=false
  9351. RadarInvisible=false
  9352. ChainReaction=yes
  9353.  
  9354. [TIB3_13]
  9355. Image=TIB13
  9356. Name=Tiberium
  9357. Tiberium=yes
  9358. LegalTarget=false
  9359. RadarInvisible=false
  9360. ChainReaction=yes
  9361.  
  9362. [TIB3_14]
  9363. Image=TIB14
  9364. Name=Tiberium
  9365. Tiberium=yes
  9366. LegalTarget=false
  9367. RadarInvisible=false
  9368. ChainReaction=yes
  9369.  
  9370. [TIB3_15]
  9371. Image=TIB15
  9372. Name=Tiberium
  9373. Tiberium=yes
  9374. LegalTarget=false
  9375. RadarInvisible=false
  9376. ChainReaction=yes
  9377.  
  9378. [TIB3_16]
  9379. Image=TIB16
  9380. Name=Tiberium
  9381. Tiberium=yes
  9382. LegalTarget=false
  9383. RadarInvisible=false
  9384. ChainReaction=yes
  9385.  
  9386. [TIB3_17]
  9387. Image=TIB17
  9388. Name=Tiberium
  9389. Tiberium=yes
  9390. LegalTarget=false
  9391. RadarInvisible=false
  9392. ChainReaction=yes
  9393.  
  9394. [TIB3_18]
  9395. Image=TIB18
  9396. Name=Tiberium
  9397. Tiberium=yes
  9398. LegalTarget=false
  9399. RadarInvisible=false
  9400. ChainReaction=yes
  9401.  
  9402. [TIB3_19]
  9403. Image=TIB19
  9404. Name=Tiberium
  9405. Tiberium=yes
  9406. LegalTarget=false
  9407. RadarInvisible=false
  9408. ChainReaction=yes
  9409.  
  9410. [TIB3_20]
  9411. Image=TIB20
  9412. Name=Tiberium
  9413. Tiberium=yes
  9414. LegalTarget=false
  9415. RadarInvisible=false
  9416. ChainReaction=yes
  9417.  
  9418. [VEINHOLE]
  9419. Name=Veinhole Monster
  9420. LegalTarget=yes
  9421. RadarColor=92,92,0
  9422. Land=Rock
  9423. IsVeinholeMonster=true
  9424. IsVeins=true
  9425. NoUseTileLandType=true
  9426.  
  9427. [VEINHOLEDUMMY]
  9428. Name=Veinhole Monster Dummy
  9429. Image=blahblahblah
  9430. LegalTarget=no
  9431. RadarColor=92,92,0
  9432. IsVeins=true
  9433.  
  9434. [SROCK01]
  9435. LegalTarget=false
  9436. Name=Sand Rock #1
  9437. Land=Rock
  9438. RadarColor=64,64,64
  9439. NoUseTileLandType=true
  9440. DrawFlat=false
  9441. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9442.  
  9443. [SROCK02]
  9444. LegalTarget=false
  9445. Name=Sand Rock #2
  9446. Land=Rock
  9447. RadarColor=64,64,64
  9448. NoUseTileLandType=true
  9449. DrawFlat=false
  9450. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9451.  
  9452. [SROCK03]
  9453. LegalTarget=false
  9454. Name=Sand Rock #3
  9455. Land=Rock
  9456. RadarColor=64,64,64
  9457. NoUseTileLandType=true
  9458. DrawFlat=false
  9459. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9460.  
  9461. [SROCK04]
  9462. LegalTarget=false
  9463. Name=Sand Rock #4
  9464. Land=Rock
  9465. RadarColor=64,64,64
  9466. NoUseTileLandType=true
  9467. DrawFlat=false
  9468. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9469.  
  9470. [SROCK05]
  9471. LegalTarget=false
  9472. Name=Sand Rock #5
  9473. Land=Rock
  9474. RadarColor=64,64,64
  9475. NoUseTileLandType=true
  9476. DrawFlat=false
  9477. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9478.  
  9479. [TROCK01]
  9480. LegalTarget=false
  9481. Name=Clear Rock #1
  9482. Land=Rock
  9483. RadarColor=64,64,64
  9484. NoUseTileLandType=true
  9485. DrawFlat=false;
  9486. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9487.  
  9488. [TROCK02]
  9489. LegalTarget=false
  9490. Name=Clear Rock #2
  9491. Land=Rock
  9492. RadarColor=64,64,64
  9493. NoUseTileLandType=true
  9494. DrawFlat=false
  9495. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9496.  
  9497. [TROCK03]
  9498. LegalTarget=false
  9499. Name=Clear Rock #3
  9500. Land=Rock
  9501. RadarColor=64,64,64
  9502. NoUseTileLandType=true
  9503. DrawFlat=false
  9504. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9505.  
  9506. [TROCK04]
  9507. LegalTarget=false
  9508. Name=Clear Rock #4
  9509. Land=Rock
  9510. RadarColor=64,64,64
  9511. NoUseTileLandType=true
  9512. DrawFlat=false
  9513. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9514.  
  9515. [TROCK05]
  9516. LegalTarget=false
  9517. Name=Clear Rock #5
  9518. Land=Rock
  9519. RadarColor=64,64,64
  9520. NoUseTileLandType=true
  9521. DrawFlat=false
  9522. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  9523.  
  9524. [BTIB01]
  9525. Name=Tiberium (Large)
  9526. Tiberium=yes
  9527. LegalTarget=false
  9528. RadarColor=80,0,0
  9529. Land=Rock
  9530. ChainReaction=yes
  9531. CellAnim=BIGBLUE
  9532. Image=None
  9533. NoUseTileLandType=true
  9534. DrawFlat=false
  9535.  
  9536. [BTIB02]
  9537. Name=Large Tiberium
  9538. Tiberium=yes
  9539. LegalTarget=false
  9540. RadarColor=80,0,0
  9541. Land=Rock
  9542. ChainReaction=yes
  9543. CellAnim=BIGBLUE
  9544. Image=None
  9545. NoUseTileLandType=true
  9546. DrawFlat=false
  9547.  
  9548. [BTIB03]
  9549. Name=Large Tiberium
  9550. Tiberium=yes
  9551. LegalTarget=false
  9552. RadarColor=80,0,0
  9553. Land=Rock
  9554. ChainReaction=yes
  9555. CellAnim=BIGBLUE
  9556. Image=None
  9557. NoUseTileLandType=true
  9558. DrawFlat=false
  9559.  
  9560. [BTIB04]
  9561. Name=Large Tiberium
  9562. Tiberium=yes
  9563. LegalTarget=false
  9564. RadarColor=80,0,0
  9565. Land=Rock
  9566. ChainReaction=yes
  9567. CellAnim=BIGBLUE
  9568. Image=None
  9569. NoUseTileLandType=true
  9570. DrawFlat=false
  9571.  
  9572. [BTIB05]
  9573. Name=Large Tiberium
  9574. Tiberium=yes
  9575. LegalTarget=false
  9576. RadarColor=80,0,0
  9577. Land=Rock
  9578. ChainReaction=yes
  9579. CellAnim=BIGBLUE
  9580. Image=None
  9581. NoUseTileLandType=true
  9582. DrawFlat=false
  9583.  
  9584. [BTIB06]
  9585. Name=Large Tiberium
  9586. Tiberium=yes
  9587. LegalTarget=false
  9588. RadarColor=80,0,0
  9589. Land=Rock
  9590. ChainReaction=yes
  9591. CellAnim=BIGBLUE
  9592. Image=None
  9593. NoUseTileLandType=true
  9594. DrawFlat=false
  9595.  
  9596. [BTIB07]
  9597. Name=Large Tiberium
  9598. Tiberium=yes
  9599. LegalTarget=false
  9600. RadarColor=80,0,0
  9601. Land=Rock
  9602. ChainReaction=yes
  9603. CellAnim=BIGBLUE
  9604. Image=None
  9605. NoUseTileLandType=true
  9606. DrawFlat=false
  9607.  
  9608. [BTIB08]
  9609. Name=Large Tiberium
  9610. Tiberium=yes
  9611. LegalTarget=false
  9612. RadarColor=80,0,0
  9613. Land=Rock
  9614. ChainReaction=yes
  9615. CellAnim=BIGBLUE
  9616. Image=None
  9617. NoUseTileLandType=true
  9618. DrawFlat=false
  9619.  
  9620. [BTIB09]
  9621. Name=Large Tiberium
  9622. Tiberium=yes
  9623. LegalTarget=false
  9624. RadarColor=80,0,0
  9625. Land=Rock
  9626. ChainReaction=yes
  9627. CellAnim=BIGBLUE
  9628. Image=None
  9629. NoUseTileLandType=true
  9630. DrawFlat=false
  9631.  
  9632. [BTIB10]
  9633. Name=Large Tiberium
  9634. Tiberium=yes
  9635. LegalTarget=false
  9636. RadarColor=80,0,0
  9637. Land=Rock
  9638. ChainReaction=yes
  9639. CellAnim=BIGBLUE
  9640. Image=None
  9641. NoUseTileLandType=true
  9642. DrawFlat=false
  9643.  
  9644. [BTIB11]
  9645. Name=Large Tiberium
  9646. Tiberium=yes
  9647. LegalTarget=false
  9648. RadarColor=80,0,0
  9649. Land=Rock
  9650. ChainReaction=yes
  9651. CellAnim=BIGBLUE
  9652. Image=None
  9653. NoUseTileLandType=true
  9654. DrawFlat=false
  9655.  
  9656. [BTIB12]
  9657. Name=Large Tiberium
  9658. Tiberium=yes
  9659. LegalTarget=false
  9660. RadarColor=80,0,0
  9661. Land=Rock
  9662. ChainReaction=yes
  9663. CellAnim=BIGBLUE
  9664. Image=None
  9665. NoUseTileLandType=true
  9666. DrawFlat=false
  9667.  
  9668. [TRACKS01]
  9669. Name=Track NwSe
  9670. Land=Railroad
  9671. LegalTarget=false
  9672. RadarColor=92,92,92
  9673. RadarInvisible = false
  9674.  
  9675. [TRACKS02]
  9676. Name=Track NeSw
  9677. Land=Railroad
  9678. LegalTarget=false
  9679. RadarColor=92,92,92
  9680. RadarInvisible = false
  9681.  
  9682. [TRACKS03]
  9683. Name=Track NS
  9684. Land=Railroad
  9685. LegalTarget=false
  9686. RadarColor=92,92,92
  9687. RadarInvisible = false
  9688.  
  9689. [TRACKS04]
  9690. Name=Track EW
  9691. Land=Railroad
  9692. LegalTarget=false
  9693. RadarColor=92,92,92
  9694. RadarInvisible = false
  9695.  
  9696. [TRACKS05]
  9697. Name=Train Tracks
  9698. Land=Railroad
  9699. LegalTarget=false
  9700. RadarColor=92,92,92
  9701. RadarInvisible = false
  9702.  
  9703. [TRACKS06]
  9704. Name=Train Tracks
  9705. Land=Railroad
  9706. LegalTarget=false
  9707. RadarColor=92,92,92
  9708. RadarInvisible = false
  9709.  
  9710. [TRACKS07]
  9711. Name=Train Tracks
  9712. Land=Railroad
  9713. LegalTarget=false
  9714. RadarColor=92,92,92
  9715. RadarInvisible = false
  9716.  
  9717. [TRACKS08]
  9718. Name=Train Tracks
  9719. Land=Railroad
  9720. LegalTarget=false
  9721. RadarColor=92,92,92
  9722. RadarInvisible = false
  9723.  
  9724. [TRACKS09]
  9725. Name=Train Tracks
  9726. Land=Railroad
  9727. LegalTarget=false
  9728. RadarColor=92,92,92
  9729. RadarInvisible = false
  9730.  
  9731. [TRACKS10]
  9732. Name=Train Tracks
  9733. Land=Railroad
  9734. LegalTarget=false
  9735. RadarColor=92,92,92
  9736. RadarInvisible = false
  9737.  
  9738. [TRACKS11]
  9739. Name=Train Tracks
  9740. Land=Railroad
  9741. LegalTarget=false
  9742. RadarColor=92,92,92
  9743. RadarInvisible = false
  9744.  
  9745. [TRACKS12]
  9746. Name=Train Tracks
  9747. Land=Railroad
  9748. LegalTarget=false
  9749. RadarColor=92,92,92
  9750. RadarInvisible = false
  9751.  
  9752. [TRACKS13]
  9753. Name=Train Tracks
  9754. Land=Railroad
  9755. LegalTarget=false
  9756. RadarColor=92,92,92
  9757. RadarInvisible = false
  9758.  
  9759. [TRACKS14]
  9760. Name=Train Tracks
  9761. Land=Railroad
  9762. LegalTarget=false
  9763. RadarColor=92,92,92
  9764. RadarInvisible = false
  9765.  
  9766. [TRACKS15]
  9767. Name=Train Tracks
  9768. Land=Railroad
  9769. LegalTarget=false
  9770. RadarColor=92,92,92
  9771. RadarInvisible = false
  9772.  
  9773. [TRACKS16]
  9774. Name=Train Tracks
  9775. Land=Railroad
  9776. LegalTarget=false
  9777. RadarColor=92,92,92
  9778. RadarInvisible = false
  9779.  
  9780. [TRACKTUNNEL01]
  9781. Name=Train Tracks
  9782. Image=TRTUNN01
  9783. Land=Railroad
  9784. LegalTarget=false
  9785. RadarColor=92,92,92
  9786.  
  9787. [TRACKTUNNEL02]
  9788. Name=Train Tracks
  9789. Image=TRTUNN02
  9790. Land=Railroad
  9791. LegalTarget=false
  9792. RadarColor=92,92,92
  9793.  
  9794. [TRACKTUNNEL03]
  9795. Name=Train Tracks
  9796. Image=TRTUNN03
  9797. Land=Railroad
  9798. LegalTarget=false
  9799. RadarColor=92,92,92
  9800.  
  9801. [TRACKTUNNEL04]
  9802. Name=Train Tracks
  9803. Image=TRTUNN04
  9804. Land=Railroad
  9805. LegalTarget=false
  9806. RadarColor=92,92,92
  9807.  
  9808. [LOBRDG01]
  9809. Image=LOBRDG01
  9810. Name=Low Bridge
  9811. Land=Road
  9812. RadarColor=92,92,92
  9813. NoUseTileLandType=true
  9814. RadarInvisible = false
  9815.  
  9816. [LOBRDG02]
  9817. Image=LOBRDG02
  9818. Name=Low Bridge
  9819. Land=Road
  9820. RadarColor=92,92,92
  9821. NoUseTileLandType=true
  9822. RadarInvisible = false
  9823.  
  9824. [LOBRDG03]
  9825. Image=LOBRDG03
  9826. Name=Low Bridge
  9827. Land=Road
  9828. RadarColor=92,92,92
  9829. NoUseTileLandType=true
  9830. RadarInvisible = false
  9831.  
  9832. [LOBRDG04]
  9833. Image=LOBRDG04
  9834. Name=Low Bridge
  9835. Land=Road
  9836. RadarColor=92,92,92
  9837. NoUseTileLandType=true
  9838. RadarInvisible = false
  9839.  
  9840. [LOBRDG05]
  9841. Image=LOBRDG05
  9842. Name=Low Bridge
  9843. Land=Road
  9844. RadarColor=92,92,92
  9845. NoUseTileLandType=true
  9846. RadarInvisible = false
  9847.  
  9848. [LOBRDG06]
  9849. Image=LOBRDG06
  9850. Name=Low Bridge
  9851. Land=Road
  9852. RadarColor=92,92,92
  9853. NoUseTileLandType=true
  9854. RadarInvisible = false
  9855.  
  9856. [LOBRDG07]
  9857. Image=LOBRDG07
  9858. Name=Low Bridge
  9859. Land=Road
  9860. RadarColor=92,92,92
  9861. NoUseTileLandType=true
  9862. RadarInvisible = false
  9863.  
  9864. [LOBRDG08]
  9865. Image=LOBRDG08
  9866. Name=Low Bridge
  9867. Land=Road
  9868. RadarColor=92,92,92
  9869. NoUseTileLandType=true
  9870. RadarInvisible = false
  9871.  
  9872. [LOBRDG09]
  9873. Image=LOBRDG09
  9874. Name=Low Bridge
  9875. Land=Road
  9876. RadarColor=92,92,92
  9877. NoUseTileLandType=true
  9878. RadarInvisible = false
  9879.  
  9880. [LOBRDG10]
  9881. Image=LOBRDG10
  9882. Name=Low Bridge
  9883. Land=Road
  9884. RadarColor=92,92,92
  9885. NoUseTileLandType=true
  9886. RadarInvisible = false
  9887.  
  9888. [LOBRDG11]
  9889. Image=LOBRDG11
  9890. Name=Low Bridge
  9891. Land=Road
  9892. RadarColor=92,92,92
  9893. NoUseTileLandType=true
  9894. RadarInvisible = false
  9895.  
  9896. [LOBRDG12]
  9897. Image=LOBRDG12
  9898. Name=Low Bridge
  9899. Land=Road
  9900. RadarColor=92,92,92
  9901. NoUseTileLandType=true
  9902. RadarInvisible = false
  9903.  
  9904. [LOBRDG13]
  9905. Image=LOBRDG13
  9906. Name=Low Bridge
  9907. Land=Road
  9908. RadarColor=92,92,92
  9909. NoUseTileLandType=true
  9910. RadarInvisible = false
  9911.  
  9912. [LOBRDG14]
  9913. Image=LOBRDG14
  9914. Name=Low Bridge
  9915. Land=Road
  9916. RadarColor=92,92,92
  9917. NoUseTileLandType=true
  9918. RadarInvisible = false
  9919.  
  9920. [LOBRDG15]
  9921. Image=LOBRDG15
  9922. Name=Low Bridge
  9923. Land=Road
  9924. RadarColor=92,92,92
  9925. NoUseTileLandType=true
  9926. RadarInvisible = false
  9927.  
  9928. [LOBRDG16]
  9929. Image=LOBRDG16
  9930. Name=Low Bridge
  9931. Land=Road
  9932. RadarColor=92,92,92
  9933. NoUseTileLandType=true
  9934. RadarInvisible = false
  9935.  
  9936. [LOBRDG17]
  9937. Image=LOBRDG17
  9938. Name=Low Bridge
  9939. Land=Road
  9940. RadarColor=92,92,92
  9941. NoUseTileLandType=true
  9942. RadarInvisible = false
  9943.  
  9944. [LOBRDG18]
  9945. Image=LOBRDG18
  9946. Name=Low Bridge
  9947. Land=Road
  9948. RadarColor=92,92,92
  9949. NoUseTileLandType=true
  9950. RadarInvisible = false
  9951.  
  9952. [LOBRDG19]
  9953. Image=LOBRDG19
  9954. Name=Low Bridge
  9955. Land=Road
  9956. RadarColor=92,92,92
  9957. NoUseTileLandType=true
  9958. RadarInvisible = false
  9959.  
  9960. [LOBRDG20]
  9961. Image=LOBRDG20
  9962. Name=Low Bridge
  9963. Land=Road
  9964. RadarColor=92,92,92
  9965. NoUseTileLandType=true
  9966. RadarInvisible = false
  9967.  
  9968. [LOBRDG21]
  9969. Image=LOBRDG21
  9970. Name=Low Bridge
  9971. Land=Road
  9972. RadarColor=92,92,92
  9973. NoUseTileLandType=true
  9974. RadarInvisible = false
  9975.  
  9976. [LOBRDG22]
  9977. Image=LOBRDG22
  9978. Name=Low Bridge
  9979. Land=Road
  9980. RadarColor=92,92,92
  9981. NoUseTileLandType=true
  9982. RadarInvisible = false
  9983.  
  9984. [LOBRDG23]
  9985. Image=LOBRDG23
  9986. Name=Low Bridge
  9987. Land=Road
  9988. RadarColor=92,92,92
  9989. NoUseTileLandType=true
  9990. RadarInvisible = false
  9991.  
  9992. [LOBRDG24]
  9993. Image=LOBRDG24
  9994. Name=Low Bridge
  9995. Land=Road
  9996. RadarColor=92,92,92
  9997. NoUseTileLandType=true
  9998. RadarInvisible = false
  9999.  
  10000. [LOBRDG25]
  10001. Image=LOBRDG25
  10002. Name=Low Bridge
  10003. Land=Road
  10004. RadarColor=92,92,92
  10005. NoUseTileLandType=true
  10006. RadarInvisible = false
  10007.  
  10008. [LOBRDG26]
  10009. Image=LOBRDG26
  10010. Name=Low Bridge
  10011. Land=Road
  10012. RadarColor=92,92,92
  10013. NoUseTileLandType=true
  10014. RadarInvisible = false
  10015.  
  10016. [LOBRDG27]
  10017. Image=LOBRDG27
  10018. Name=Low Bridge
  10019. Land=Road
  10020. RadarColor=92,92,92
  10021. NoUseTileLandType=false
  10022. RadarInvisible = true
  10023.  
  10024. [LOBRDG28]
  10025. Image=LOBRDG28
  10026. Name=Low Bridge
  10027. Land=Road
  10028. RadarColor=92,92,92
  10029. NoUseTileLandType=false
  10030. RadarInvisible = true
  10031.  
  10032. [LOBRDGE1]
  10033. Image=LOBRDGE1
  10034. Name=Low Bridge End 1
  10035. Land=Road
  10036. NoUseTileLandType=true
  10037. RadarColor=92,92,92
  10038.  
  10039. [LOBRDGE2]
  10040. Image=LOBRDGE2
  10041. Name=Low Bridge End 2
  10042. Land=Road
  10043. NoUseTileLandType=true
  10044. RadarColor=92,92,92
  10045.  
  10046. [LOBRDGE3]
  10047. Image=LOBRDGE3
  10048. Name=Low Bridge End 3
  10049. Land=Road
  10050. NoUseTileLandType=true
  10051. RadarColor=92,92,92
  10052.  
  10053. [LOBRDGE4]
  10054. Image=LOBRDGE4
  10055. Name=Low Bridge End 4
  10056. Land=Road
  10057. NoUseTileLandType=true
  10058. RadarColor=92,92,92
  10059.  
  10060. [VEINS]
  10061. Image=VEINS
  10062. Name=Tiberium Veins
  10063. RadarColor=0,0,92
  10064. IsVeins=true
  10065. Land=Weeds
  10066.  
  10067. [RAILBRDG1]
  10068. Image=RAILBRDG
  10069. Name=Railroad Bridge 1
  10070. LegalTarget=true
  10071. RadarColor=92,92,92
  10072. Overrides=yes
  10073. NoUseTileLandType=false
  10074.  
  10075. [RAILBRDG2]
  10076. Image=RAILBRDG
  10077. Name=Railroad Bridge 2
  10078. LegalTarget=true
  10079. RadarColor=92,92,92
  10080. Overrides=yes
  10081. NoUseTileLandType=false
  10082.  
  10083. [BRIDGE1]
  10084. Image=BRIDGE
  10085. Name = Bridge 1
  10086. LegalTarget=true
  10087. RadarColor=92,92,92
  10088. Overrides=yes
  10089. NoUseTileLandType=false
  10090.  
  10091. [BRIDGE2]
  10092. Image=BRIDGE
  10093. Name = Bridge 2
  10094. LegalTarget=true
  10095. RadarColor=92,92,92
  10096. Overrides=yes
  10097. NoUseTileLandType=false
  10098.  
  10099. [CRATE]
  10100. Name=Goodie Crate
  10101. RadarColor=92,92,92
  10102. Crate=yes
  10103. CrateTrigger=yes
  10104. RadarInvisible=yes
  10105. Land=Clear
  10106. DrawFlat=false
  10107.  
  10108. [CRAT01]
  10109. Name=Crate
  10110. LegalTarget=true
  10111. RadarColor=92,92,92
  10112. ;Crate=yes
  10113. ;CrateTrigger=yes
  10114. ;RadarInvisible=yes
  10115. Land=Rock
  10116.  
  10117. [CRAT02]
  10118. Name=Crate
  10119. LegalTarget=true
  10120. RadarColor=92,92,92
  10121. ;Crate=yes
  10122. ;RadarInvisible=yes
  10123. Land=Rock
  10124.  
  10125. [CRAT03]
  10126. Name=Crate
  10127. LegalTarget=true
  10128. RadarColor=92,92,92
  10129. ;Crate=yes
  10130. ;RadarInvisible=yes
  10131. Land=Rock
  10132.  
  10133. [CRAT04]
  10134. Name=Crate
  10135. LegalTarget=true
  10136. RadarColor=92,92,92
  10137. Land=Rock
  10138.  
  10139. [CRAT0A]
  10140. Name=Crate
  10141. LegalTarget=true
  10142. RadarColor=92,92,92
  10143. Land=Rock
  10144.  
  10145. [CRAT0B]
  10146. Name=Crate
  10147. LegalTarget=true
  10148. RadarColor=92,92,92
  10149. Land=Rock
  10150.  
  10151. [CRAT0C]
  10152. Name=Crate
  10153. LegalTarget=true
  10154. RadarColor=92,92,92
  10155. Land=Rock
  10156.  
  10157. [DRUM01]
  10158. Name=Drum
  10159. LegalTarget=true
  10160. RadarColor=92,92,92
  10161. Land=Rock
  10162.  
  10163. [DRUM02]
  10164. Name=Drum
  10165. LegalTarget=true
  10166. RadarColor=92,92,92
  10167. Land=Rock
  10168.  
  10169. [PALET01]
  10170. Name=Palette
  10171. LegalTarget=true
  10172. RadarColor=92,92,92
  10173. Land=Rock
  10174.  
  10175. [PALET02]
  10176. Name=Palette
  10177. LegalTarget=true
  10178. RadarColor=92,92,92
  10179. Land=Rock
  10180.  
  10181. [PALET03]
  10182. Name=Palette
  10183. LegalTarget=true
  10184. RadarColor=92,92,92
  10185. Land=Rock
  10186.  
  10187. [PALET04]
  10188. Name=Palette
  10189. LegalTarget=true
  10190. RadarColor=92,92,92
  10191. Land=Rock
  10192.  
  10193.  
  10194. ; ******* Smudge Objects *******
  10195. ; These specify the objects (actually more of an artwork
  10196. ; element than a game object) called smudges. These typically
  10197. ; are used to mark the effects of battle.
  10198.  
  10199. ; Crater = Is this a crater smudge [special growth logic] (def=no)?
  10200. [CRATER01]
  10201. Crater=yes
  10202.  
  10203. [CRATER02]
  10204. Crater=yes
  10205.  
  10206. [CRATER03]
  10207. Crater=yes
  10208.  
  10209. [CRATER04]
  10210. Crater=yes
  10211.  
  10212. [CRATER05]
  10213. Crater=yes
  10214.  
  10215. [CRATER06]
  10216. Crater=yes
  10217.  
  10218. [CRATER07]
  10219. Crater=yes
  10220.  
  10221. [CRATER08]
  10222. Crater=yes
  10223.  
  10224. [CRATER09]
  10225. Crater=yes
  10226.  
  10227. [CRATER10]
  10228. Crater=yes
  10229.  
  10230. [CRATER11]
  10231. Crater=yes
  10232. Width=2
  10233. Height=2
  10234.  
  10235. [CRATER12]
  10236. Crater=yes
  10237. Width=2
  10238. Height=2
  10239.  
  10240. [BURNT01]
  10241. Burn=yes
  10242.  
  10243. [BURNT02]
  10244. Burn=yes
  10245.  
  10246. [BURNT03]
  10247. Burn=yes
  10248.  
  10249. [BURNT04]
  10250. Burn=yes
  10251.  
  10252. [BURNT05]
  10253. Burn=yes
  10254.  
  10255. [BURNT06]
  10256. Burn=yes
  10257.  
  10258. [BURNT07]
  10259. Burn=yes
  10260. Width=2
  10261.  
  10262. [BURNT08]
  10263. Burn=yes
  10264. Width=2
  10265.  
  10266. [BURNT09]
  10267. Burn=yes
  10268. Height=2
  10269.  
  10270. [BURNT10]
  10271. Burn=yes
  10272. Height=2
  10273.  
  10274. [BURNT11]
  10275. Burn=yes
  10276. Width=2
  10277. Height=2
  10278.  
  10279. [BURNT12]
  10280. Burn=yes
  10281. Width=2
  10282. Height=2
  10283.  
  10284. [CR1]
  10285.  
  10286. [CR2]
  10287.  
  10288. [CR3]
  10289.  
  10290. [CR4]
  10291.  
  10292. [CR5]
  10293.  
  10294. [CR6]
  10295.  
  10296. [BURN01]
  10297.  
  10298. [BURN02]
  10299.  
  10300. [BURN03]
  10301.  
  10302. [BURN04]
  10303.  
  10304. [BURN05]
  10305.  
  10306. [BURN06]
  10307.  
  10308. [BURN07]
  10309.  
  10310. [BURN08]
  10311.  
  10312. [BURN09]
  10313.  
  10314. [BURN10]
  10315.  
  10316. [BURN11]
  10317.  
  10318. [BURN12]
  10319.  
  10320. [BURN13]
  10321.  
  10322. [BURN14]
  10323.  
  10324. [BURN15]
  10325.  
  10326. [BURN16]
  10327.  
  10328.  
  10329. ; ******* Land Characteristics *******
  10330. ; This section specifies the characteristics of the various
  10331. ; terrain types. The primary purpose is to differentiate the
  10332. ; movement capabilities.
  10333.  
  10334. ; Float = % of full speed for ships [0 means impassable] (def=100)
  10335. ; Foot = % of full speed for foot soldiers [0 means impassable] (def=100)
  10336. ; Track = % of full speed for tracked vehicles [0 means impassable] (def=100)
  10337. ; Wheel = % of full speed for wheeled vehicles [0 means impassable] (def=100)
  10338. ; Hover = % of full speed for hovering vehicles [0 means impassable] (def=100)
  10339. ; Amphibious = % of full speed for amphibious vehicles [0 impassable] (def=100)
  10340. ; Buildable = Can buildings be built upon this terrain (def=no)?
  10341.  
  10342. ; clear grassy terrain
  10343. [Clear]
  10344. Foot=90%
  10345. Track=70%
  10346. Wheel=70%
  10347. Float=0%
  10348. Hover=100%
  10349. Amphibious=80%
  10350. Buildable=yes
  10351.  
  10352. ; rocky terrain
  10353. [Rough]
  10354. Foot=80%
  10355. Track=60%
  10356. Wheel=40%
  10357. Float=0%
  10358. Hover=100%
  10359. Amphibious=40%
  10360. Buildable=yes
  10361.  
  10362. ; roads
  10363. [Road]
  10364. Foot=100%
  10365. Track=100%
  10366. Wheel=100%
  10367. Hover=100%
  10368. Float=0%
  10369. Amphibious=100%
  10370. Buildable=yes
  10371.  
  10372. ; open water
  10373. [Water]
  10374. Foot=0%
  10375. Track=0%
  10376. Wheel=0%
  10377. Hover=100%
  10378. Float=100%
  10379. Amphibious=80%
  10380. Buildable=no
  10381.  
  10382. ; cliffs
  10383. [Rock]
  10384. Foot=0%
  10385. Track=0%
  10386. Wheel=0%
  10387. Float=0%
  10388. Hover=0%
  10389. Amphibious=0%
  10390. Buildable=no
  10391.  
  10392. ; walls and other man made obstacles
  10393. [Wall]
  10394. Foot=0%
  10395. Track=0%
  10396. Wheel=0%
  10397. Float=0%
  10398. Hover=0%
  10399. Amphibious=0%
  10400. Buildable=no
  10401.  
  10402. ; Tiberium
  10403. [Tiberium]
  10404. Foot=90%
  10405. Track=70%
  10406. Wheel=50%
  10407. Float=0%
  10408. Hover=100%
  10409. Amphibious=50%
  10410. Buildable=no
  10411.  
  10412. ; Vein hole creater weeds
  10413. [Weeds]
  10414. Foot=50%
  10415. Track=70%
  10416. Wheel=50%
  10417. Float=0%
  10418. Hover=100%
  10419. Amphibious=50%
  10420. Buildable=no
  10421.  
  10422. ; sandy beach
  10423. [Beach]
  10424. Foot=0%
  10425. Track=0%
  10426. Wheel=0%
  10427. Float=0%
  10428. Hover=100%
  10429. Amphibious=60%
  10430. Buildable=no
  10431.  
  10432. ; ice
  10433. [Ice]
  10434. Foot=50%
  10435. Track=80%
  10436. Wheel=50%
  10437. Float=0%
  10438. Hover=100%
  10439. Amphibious=50%
  10440. Buildable=no
  10441.  
  10442. ; train tracks
  10443. [Railroad]
  10444. Foot=90%
  10445. Track=100%
  10446. Wheel=50%
  10447. Float=0%
  10448. Hover=100%
  10449. Amphibious=50%
  10450. Buildable=no
  10451.  
  10452. ; tunnels
  10453. [Tunnel]
  10454. Foot=100%
  10455. Track=100%
  10456. Wheel=100%
  10457. Float=0%
  10458. Hover=100%
  10459. Amphibious=100%
  10460. Buildable=no
  10461.  
  10462.  
  10463. ; ******* Random Crate Powerups *******
  10464. ; This specifies the chance for the specified crate powerup to appear
  10465. ; in a 'random' crate. The chance is expressed in the form of 'shares'
  10466. ; out of the total shares specified. The second parameter is the animation
  10467. ; to use when this crate is picked up. The third parameter, if present, specifies
  10468. ; the data value needed for that crate powerup. They mean different things
  10469. ; for the different powerups.
  10470. [Powerups]
  10471. Armor=33,ARMOR,2.0              ; armor of nearby objects increased (armor multiplier)
  10472. Cloak=20,CLOAK                   ; enable cloaking on nearby objects
  10473. Darkness=5,SHROUDX              ; cloak entire radar map
  10474. Explosion=38,<none>,500          ; high explosive baddie (damage per explosion)
  10475. Firepower=28,FIREPOWR,2.0       ; firepower of nearby objects increased (firepower multiplier)
  10476. HealBase=23,HEALALL              ; all buildings to full strength
  10477. ICBM=13,CHEMISLE                 ; nuke missile one time shot
  10478. Money=55,MONEY,2000             ; a chunk o' cash (maximum cash)
  10479. Napalm=25,<none>,600             ; fire explosion baddie (damage)
  10480. Reveal=8,REVEAL                 ; reveal entire radar map
  10481. Speed=30,ARMOR,1.7              ; speed of nearby objects increased (speed multiplier)
  10482. Squad=45,<none>                 ; squad of random infantry
  10483. Unit=40,<none>                  ; vehicle
  10484. Invulnerability=10,ARMOR,1.0     ; invulnerability (duration in minutes)
  10485. Veteran=15,VETERAN,1             ; veteran upgrade (levels to upgrade)
  10486. IonStorm=0,<none>               ; initiate ion storm
  10487. Gas=18,<none>,100                ; tiberium gas (damage for each gas cloud)
  10488. Tiberium=35,<none>               ; tiberium patch
  10489. Pod=0,<none>                    ; drop pod special
  10490.  
  10491. ; ******* Tiberium Varieties *******
  10492. ; There are various kinds of tiberium. This lists their number and
  10493. ; particulars.
  10494.  
  10495. [Tiberiums]
  10496. 0=Riparius
  10497. 1=Cruentus
  10498. 2=Vinifera
  10499. 3=Aboreus
  10500.  
  10501. ; Name = display name
  10502. ; Image = image to use [1=small, 2=large, 3=vine]
  10503. ; Value = credit value per 'bail'
  10504. ; Growth = growth rate
  10505. ; Spread = spread rate
  10506. ; Power = explosive power per 'bail' (def=0)
  10507. ; Color = display color of the Tiberium
  10508. ; Shard = crystal to fly off when chain reacting (def=none)
  10509.  
  10510. ; This is green tiberium.  It grows and spreads quickly and is not explosive
  10511. [Riparius]
  10512. Name=Tiberium Riparius
  10513. Image=1
  10514. Power=4
  10515. Value=25
  10516. Growth=2200
  10517. GrowthPercentage=.09
  10518. Spread=2200
  10519. SpreadPercentage=.09
  10520. Color=NeonGreen            ; **WARNING**: If you change this color, notify Bret_a
  10521.  
  10522. ; This is the big tiberium crystal.  It does not grow or spread, is impassable and is explosive
  10523. ; Not currently in use in TS (AI)
  10524. [Cruentus]
  10525. Name=Tiberium Cruentus
  10526. Image=2
  10527. Value=70
  10528. Growth=10000
  10529. GrowthPercentage=0
  10530. Spread=10000
  10531. SpreadPercentage=0
  10532. Power=10
  10533. Color=NeonBlue            ; **WARNING**: If you change this color, notify Bret_a
  10534. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  10535.  
  10536. ; This is blue tiberium.  It grows and spreads slowly and is explosive.
  10537. [Vinifera]
  10538. Name=Tiberium Vinifera
  10539. Image=3
  10540. Value=40
  10541. Growth=10000
  10542. GrowthPercentage=.05
  10543. Spread=10000
  10544. SpreadPercentage=.05
  10545. Power=100 ; 10
  10546. Color=NeonBlue        ; **WARNING**: If you change this color, notify Bret_a
  10547. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  10548.  
  10549. ; This is blue tiberium.  It grows and spreads slowly and is explosive.  This entry should be
  10550. ; the same as [vinifera] except for Name and Image
  10551. [Aboreus]
  10552. Name=Tiberium Aboreus
  10553. Image=4
  10554. Value=30
  10555. Growth=10000
  10556. GrowthPercentage=.05
  10557. Spread=10000
  10558. SpreadPercentage=.05
  10559. Power=10
  10560. Color=NeonBlue        ; **WARNING**: If you change this color, notify Bret_a
  10561. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  10562.  
  10563.  
  10564. ; ******* Mission Control *******
  10565. ; This specifies the various general behavior characteristics of
  10566. ; the missions that objects can be assigned. Each of the game objects must
  10567. ; be in a mission. The mission behavior is generally hard coded into
  10568. ; the program, but there are some behavior characteristics that can
  10569. ; be overridden. Don't modify these.
  10570.  
  10571. ; NoThreat = Is its weapons disabled and thus ignored as a potential target until fired upon (def=no)?
  10572. ; Zombie = Is forced to sit there like a zombie and never recovers (def=no)?
  10573. ; Recruitable = Can it be recruited into a team or base defense (def=yes)?
  10574. ; Paralyzed = Is the object frozen in place but can still fire and function (def=no)?
  10575. ; Retaliate = Is allowed to retaliate while on this mission (def=yes)?
  10576. ; Scatter = Is allowed to scatter from threats (def=yes)?
  10577. ; Rate = delay between normal processing (larger = faster game, less responsiveness)
  10578. ; AARate = anti-aircraft delay rate (if not specifed it uses regular rate).
  10579.  
  10580. ; Unit sits still and plays dead.
  10581. [Sleep]
  10582. Recruitable=no
  10583. Zombie=yes
  10584. Retaliate=no
  10585. Scatter=no
  10586. Rate=1
  10587.  
  10588. ; Unit doesn't fire and is not considered a threat.
  10589. [Harmless]
  10590. Recruitable=no
  10591. NoThreat=yes
  10592. Retaliate=no
  10593. Rate=.5
  10594.  
  10595. ; Just like guard mode, but cannot move.
  10596. [Sticky]
  10597. Recruitable=no
  10598. Paralyzed=yes
  10599. Scatter=no
  10600. Rate=.016
  10601.  
  10602. ; Special attack mission used by team logic.
  10603. [Attack]
  10604. Rate=.016
  10605. AARate=.016
  10606.  
  10607. ; Move to destination.
  10608. [Move]
  10609. Rate=.016
  10610.  
  10611. ; Patrol a series of waypoints
  10612. [Patrol]
  10613. Rate=.016
  10614.  
  10615. ; Special move to destination after all other queued moves occur.
  10616. [QMove]
  10617. Rate=.016
  10618.  
  10619. ; Run away (possibly leave the map).
  10620. [Retreat]
  10621. Recruitable=no
  10622. Retaliate=no
  10623. Rate=.1
  10624.  
  10625. ; Sit around and engage any enemy that wanders within weapon range.
  10626. [Guard]
  10627. Rate=.030
  10628. AARate=.016
  10629.  
  10630. ; Enter building or transport for loading purposes.
  10631. [Enter]
  10632. Retaliate=no
  10633. Recruitable=no
  10634. Rate=.016
  10635.  
  10636. ; Engineer entry logic.
  10637. [Capture]
  10638. Retaliate=no
  10639. Recruitable=no
  10640. Scatter=no
  10641. Rate=.016
  10642.  
  10643. ; Handle harvest ore - dump at refinery loop.
  10644. [Harvest]
  10645. Retaliate=no
  10646. Recruitable=no
  10647. Scatter=no
  10648. Rate=.016
  10649.  
  10650. ; Guard the general area where the unit starts at.
  10651. [Area Guard]
  10652. Recruitable=yes
  10653. Rate=.040
  10654. AARate=.032
  10655.  
  10656. ; <unused>
  10657. [Return]
  10658.  
  10659. ; Stop moving and firing at the first available opportunity.
  10660. [Stop]
  10661.  
  10662. ; <unused>
  10663. [Ambush]
  10664.  
  10665. ; Scan for and attack any enemies whereever they may be.
  10666. [Hunt]
  10667. Recruitable=no
  10668. Retaliate=no
  10669. Rate=.016
  10670.  
  10671. ; While dropping off cargo (e.g., APC unloading passengers).
  10672. [Unload]
  10673. Recruitable=no
  10674. Retaliate=no
  10675. Scatter=no
  10676. Rate=.016
  10677.  
  10678. ; Tanya running to place bomb in building.
  10679. [Sabotage]
  10680. Recruitable=no
  10681. Rate=.016
  10682.  
  10683. ; Buildings use this when building up after initial placement.
  10684. [Construction]
  10685. Recruitable=no
  10686. Retaliate=no
  10687. Scatter=no
  10688.  
  10689. ; Buildings use this when deconstruction after being sold.
  10690. [Selling]
  10691. Recruitable=no
  10692. NoThreat=yes
  10693. Retaliate=no
  10694. Scatter=no
  10695.  
  10696. ; Service depot uses this mission to repair attached object.
  10697. [Repair]
  10698. Rate=.08
  10699.  
  10700. ; Special team override mission.
  10701. [Rescue]
  10702. Rate=.016
  10703.  
  10704. ; Missile silo special launch missile mission.
  10705. [Missile]
  10706. Rate=.1
  10707.  
  10708. ; While opening or closing a gate to allow passage.
  10709. [Open]
  10710. Rate=.016
  10711.  
  10712.  
  10713. ; ******* Voxel Debris types *******
  10714. ; Translucent = is the debris to be drawn with translucency (def=no)?
  10715. ; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
  10716. ; MinAngularVelocity = minimum rate at which the debris is to spin in degrees (def=0.0)
  10717. ; MaxAngularVelocity = maximum rate at which the debris is to spin in degrees (def=10.0)
  10718. ; Duration = max number of frames to let the debris exist (def=30)
  10719. ; MinZVel = minimum starting Z velocity (def=3.5)
  10720. ; MaxZVel = maximum starting Z velocity (def=5.0)
  10721. ; MaxXYVel = maximim starting lateral velocity (def=15.0)
  10722. ; ShareBodyData = Get the voxel data from another Type's body voxel data (def = no)?
  10723. ; ShareTurretData = Get the voxel data from another Type's turret voxel data (def = no)?
  10724. ; ShareBarrelData = Get the voxel data from another Type's barrel voxel data (def = no)?
  10725. ; ShareSource = name of the object to share voxel data from (def = none)
  10726. ; VoxelIndex = voxel piece within the voxel data to use (def = 0)
  10727. ; StartSound = sound to play when the voxel anim is created (def = VOC_NONE).
  10728. ; BounceSound = sound to play when the voxel anim bounces (def = VOC_NONE).
  10729. ; ExpireSound = sound to play when the voxel anim expires (def = VOC_NONE).
  10730. ; BounceAnim = animation to launch when the voxel anim bounces (def = ANIM_NONE).
  10731. ; ExpireAnim = animation to launch when the voxel anim expires (def = ANIM_NONE).
  10732. ; TrailerAnim = animation to trail behind the object (usually smoke or flame)
  10733. ; DamageRadius = the debris damages objects that it hits if they're closer than this distance
  10734. ; Damage = amount of damage to apply to objects that are hit
  10735. ; Warhead = warhead to use for damage purposes
  10736. ; AttachedSystem = particle system to attach to the voxel anim
  10737. ; Spawns = the particle spawned when this voxel debris explodes (def = none)
  10738. ; SpawnCount = number of particles spawned [on average] (def = 0)
  10739.  
  10740. [PIECE]
  10741. Name=Scrap Metal Debris
  10742. Elasticity=0
  10743. MinAngularVelocity=5.0
  10744. MaxAngularVelocity=9.0
  10745. MinZVel=24.0
  10746. MaxZVel=28.0
  10747. MaxXYVel=15.0
  10748. Duration=75
  10749. Damage=5
  10750. ExpireAnim=TWLT036
  10751. DamageRadius=100
  10752. Warhead=TankOGas
  10753.  
  10754. [TIRE]
  10755. Name=Flying Tire
  10756. Elasticity=0.8
  10757. MinAngularVelocity=12.0
  10758. MaxAngularVelocity=24.0
  10759. MinZVel=28.0
  10760. MaxZVel=32.0
  10761. MaxXYVel=10.0
  10762. Duration=150
  10763.  
  10764. [GASTANK]
  10765. Name=Flying Gas Tank
  10766. Elasticity=0.0
  10767. MinAngularVelocity=9.0
  10768. MaxAngularVelocity=15.0
  10769. MinZVel=30.0
  10770. MaxZVel=35.0
  10771. MaxXYVel=8.0
  10772. Duration=100
  10773. ExpireAnim=TWLT036
  10774. Damage=20
  10775. DamageRadius=100
  10776. Warhead=TankOGas
  10777.  
  10778. [SONICTURRET]
  10779. Name=Disruptor Turret
  10780. ShareTurretData=yes
  10781. ShareSource=SONIC
  10782. Elasticity=0.0
  10783. MinAngularVelocity=10.0
  10784. MaxAngularVelocity=14.0
  10785. MinZVel=30.0
  10786. MaxZVel=38.0
  10787. MaxXYVel=8.0
  10788. Duration=100
  10789. ExpireAnim=TWLT026
  10790. Damage=90
  10791. DamageRadius=100
  10792. Warhead=TankOGas
  10793.  
  10794. [4TNKTURRET]
  10795. Name=Mammoth Tank Turret
  10796. ShareTurretData=yes
  10797. ShareSource=4TNK
  10798. Elasticity=0.0
  10799. MinAngularVelocity=10.0
  10800. MaxAngularVelocity=14.0
  10801. MinZVel=30.0
  10802. MaxZVel=38.0
  10803. MaxXYVel=8.0
  10804. Duration=100
  10805. ExpireAnim=TWLT036
  10806. Damage=30
  10807. DamageRadius=50
  10808. Warhead=TankOGas
  10809.  
  10810. [CRYSTAL01]
  10811. Name=TiberiumCrystal01
  10812. ShareTurretData=yes
  10813. ShareSource=SONIC
  10814. Elasticity=0.0
  10815. MinAngularVelocity=12.0
  10816. MaxAngularVelocity=24.0
  10817. MinZVel=28.0
  10818. MaxZVel=32.0
  10819. MaxXYVel=10.0
  10820. Duration=150
  10821. ExpireAnim=TWLT050
  10822. Damage=40
  10823. DamageRadius=100
  10824. Warhead=TankOGas
  10825. IsTiberium=true
  10826.  
  10827. [CRYSTAL02]
  10828. Name=TiberiumCrystal02
  10829. Image=GASTANK
  10830. Elasticity=0.0
  10831. MinAngularVelocity=12.0
  10832. MaxAngularVelocity=24.0
  10833. MinZVel=40.0
  10834. MaxZVel=45.0
  10835. MaxXYVel=18.0
  10836. Duration=150
  10837. ExpireAnim=TWLT050
  10838. Damage=40
  10839. DamageRadius=100
  10840. Warhead=TankOGas
  10841. IsTiberium=true
  10842.  
  10843. [METEOR01]
  10844. Name=Meteorite01
  10845. Image=MTRS
  10846. Elasticity=0.0
  10847. MinAngularVelocity=12.0
  10848. MaxAngularVelocity=30.0
  10849. MinZVel=-100.0
  10850. MaxZVel=-100.0
  10851. MaxXYVel=100.0
  10852. Duration=70
  10853. ExpireAnim=TWLT070
  10854. Damage=500
  10855. DamageRadius=300
  10856. Warhead=Meteorite
  10857. IsMeteor=true
  10858. Spawns=PEBBLE
  10859. SpawnCount=5
  10860.  
  10861. [METEOR02]
  10862. Name=Meteorite02
  10863. Image=MTRB
  10864. Elasticity=0.0
  10865. MinAngularVelocity=12.0
  10866. MaxAngularVelocity=30.0
  10867. MinZVel=-100.0
  10868. MaxZVel=-100.0
  10869. MaxXYVel=100.0
  10870. Duration=70
  10871. ExpireAnim=TWLT100
  10872. Damage=500
  10873. DamageRadius=300
  10874. Warhead=Meteorite
  10875. IsMeteor=true
  10876. IsTiberium=true
  10877. Spawns=PEBBLE
  10878. SpawnCount=7
  10879.  
  10880. [PEBBLE]
  10881. Name=TiberiumShard
  10882. Image=MTRB
  10883. Elasticity=0.0
  10884. MinAngularVelocity=12.0
  10885. MaxAngularVelocity=24.0
  10886. MinZVel=40.0
  10887. MaxZVel=45.0
  10888. MaxXYVel=18.0
  10889. Duration=150
  10890. ExpireAnim=TWLT036
  10891. Damage=20
  10892. DamageRadius=100
  10893. Warhead=TankOGas
  10894. IsTiberium=true
  10895.  
  10896.  
  10897. ; ******* Special Weapon types *******
  10898. ; IsPowered -- does this super weapon become inoperative in a low power situation?
  10899. ; RechargeVoice -- Voice to use when weapon is fully recharged and ready.
  10900. ; ChargingVoice -- Voice to use when weapon begins charging.
  10901. ; ImpatientVoice -- Voice to use when user clicks on weapon that isn't finished charging.
  10902. ; SuspendVoice -- Voice to use when special weapon charging is suspended.
  10903. ; RechargeTime -- time in minutes to recharge this special
  10904.  
  10905. ; Chem weapon. The logic will fail if this weapon is 'powered'
  10906. [ChemicalSpecial]
  10907. Name=Chemical Missile
  10908. IsPowered=false
  10909. RechargeVoice=00-I152
  10910. ChargingVoice=
  10911. ImpatientVoice=
  10912. SuspendVoice=
  10913. RechargeTime=.3
  10914. Type=ChemMissile
  10915. SidebarImage=ChemIcon
  10916. Action=ChemBomb
  10917. ManualControl=yes
  10918. WeaponType=ChemLauncher
  10919. AuxBuilding=NAWAST
  10920.  
  10921. [MultiSpecial]
  10922. Name=Multi-Missile
  10923. IsPowered=true
  10924. RechargeVoice=00-I154
  10925. ChargingVoice=
  10926. ImpatientVoice=
  10927. SuspendVoice=
  10928. RechargeTime=10
  10929. Type=MultiMissile
  10930. SidebarImage=MltiIcon
  10931. Action=Nuke
  10932. WeaponType=MultiLauncher
  10933.  
  10934. [EMPulseSpecial]
  10935. Name=E.M. Pulse
  10936. IsPowered=true
  10937. RechargeVoice=00-I158
  10938. ChargingVoice=
  10939. ImpatientVoice=
  10940. SuspendVoice=
  10941. RechargeTime=4.5
  10942. Type=EMPulse
  10943. SidebarImage=PulsIcon
  10944. Action=EMPulse
  10945.  
  10946. [FirestormSpecial]
  10947. Name=Firestorm Defense
  10948. IsPowered=true
  10949. RechargeVoice=00-I162
  10950. ChargingVoice=
  10951. ImpatientVoice=
  10952. SuspendVoice=
  10953. RechargeTime=3
  10954. Type=Firestorm
  10955. SidebarImage=FSTDICON
  10956. UseChargeDrain=true
  10957.  
  10958. [IonCannonSpecial]
  10959. Name=Ion Cannon
  10960. IsPowered=true
  10961. RechargeVoice=00-I156
  10962. ChargingVoice=
  10963. ImpatientVoice=
  10964. SuspendVoice=
  10965. RechargeTime=8.5
  10966. Type=IonCannon
  10967. Action=IonCannon
  10968. SidebarImage=IONCICON
  10969.  
  10970. [HuntSeekSpecial]
  10971. Name=Hunter Seeker
  10972. IsPowered=true
  10973. RechargeVoice=
  10974. ChargingVoice=
  10975. ImpatientVoice=
  10976. SuspendVoice=
  10977. RechargeTime=12
  10978. Type=HunterSeeker
  10979. SidebarImage=DETNICON
  10980.  
  10981.  
  10982. ; ******* Globals Variable Names *******
  10983. ; These must be constant throughout all scenarios based on these
  10984. ; rules. These are numbered starting from zero. Do not change the
  10985. ; number values or else all preexisting triggers using them will
  10986. ; break.
  10987.  
  10988. [VariableNames]
  10989. 0=<Alternate Start Location>
  10990. 1=<Alternate Next Scenario>
  10991. 2=<reserved2>
  10992. 3=Sensor Array Down
  10993. 4=Toxin Trucks Found
  10994. 5=Dam Destroyed
  10995. 6=Ion Cannon Codes Found
  10996. 7=C4 Placed
  10997. 8=Completed 3B
  10998. 9=Prisoners Freed
  10999. 10=Train Stolen
  11000. 11=Completed 9B
  11001. =Train Tr