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1992-12-03
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From: dfn@ccwf.cc.utexas.edu (David Nalle)
Date: 28 Oct 91 21:42:49 GMT
Newsgroups: rec.games.frp
Subject: A Sample Combat
A while ago I posted some sample characters and info on character creation
for Ysgarth. There were some requests at the time for examples of the game
in play. So, what follows is an example of combat. It's still a little
rough, but you ought to get the idea
-------
One day, while looking for deals in the marketplace in
Tibrum, Stanisar runs into his old comrade in arms and enemy
Gordisag the Brute. Stanisar reported Gordisag for being drunk
on duty when they were in the same decade of the Legion XIV and
Gordisag was cashiered and the legion had moved to the front
before Gordisag had a chance to settle his grudge against
Stanisar. Now Gordisag is working as a knee-breaker for a
moneylender named Alkymenios of Gelat and when he spies
Stanisar in the marketplace he abandons his post outside
Alkymenios' office and skulks after Stanisar, finally catching up
with him in an alley.
Since Gordisag's not much of a skulker Stanisar had
spotted him and slipped into the alley specifically so they could
settle accounts. When Gordisag slips around the corner and
draws his Gottan broadsword, Stanisar is waiting for him with a
short sword in each hand. Basic statistics for Stanisar and
Gordisag are given below (note that these are not complete,
merely those stats necessary to this combat):
Gordisag the Brute
APP: 9 INT: 12 CON: 22
CHA: 9 JUD: 10 STR: 20
ZEA: 6 WIL: 16 DEX: 13
SOC: 12 TAL: 2 AGI: 16
Size: 17 Height: 6'6" Weight: 240
DC: 19 AP: 46+9=55 HP: 39+6=45
SXP: 3 MXP: 5 PXP: 5
SSP: 108 MSP: 80 PSP: 143
Skill Cst SL CL FAC BR SR AP MD
Broadsword Attack 4 20 2 S 12 35 22 18
Broadsword Parry 5 4 8 S 12 29 22
Round Shield Parry 6 6 0 S 17 29 22
Durability 5 6 0 S S +6 HP
Combat Reflexes 6 9 0 S S +9 AP
Armor: Studded Leather DV:5/4/3 AV:2/4/2 AP: 5
Stanisar of Evaria
APP: 12 INT: 15 CON: 20
CHA: 15 JUD: 18 STR: 17
ZEA: 6 WIL: 14 DEX: 15
SOC: 11 TAL: 4 AGI: 8
Size: 16 Height: 6'2" Weight: 197
DC: 17+2=19 AP: 47+17=64 HP: 36+15=51
SXP: 15 MXP: 10 PXP: 17
SSP: 220 MSP: 129 PSP: 180
Skill Cst SL CL FAC BR SR AP MD
Short Sword Attack 3 31 10 S 15 47 20 16
Short Sword Parry 4 9 18 S 14 41 20
Durability 4 10 3 S S +15 HP
Combat Reflexes 5 15 2 S S +17 AP
Damage Strike 7 2 0 S 15 +2DC
Armor: Leather DV: 3/3/4 AV: 2/3/1 AP: 4
As you can see from comparing these statistics Stanisar has
spent his time since his legion service more productively, gaining
much more exoerience than Gordisag. And while he is smaller and
less physically imposing than Gordisag, he easily makes up for it
in superior training.
Gordisag's Set-Up: with 50 AP (55 minus 5 for armor) and all
of his combat options costing 22 AP he can basically do 2 actions
per round with enough AP left over to enhance one Skill Rating by
14%. Since he fears the wily Stanisar his standard set-up will be
to spend 28 AP on parrying with his Round Shield at 1.14 times his
SR for a total effective SR of 34 plus 4 for armor to 38. He will use
his remaining 22 AP to make one normal attack per round with his
broadsword with his full SR of 35.
Stanisar's Set-Up: With 60 AP (64 minus 4 for armor) and
both his attack and defense costing 20 AP, Stanisar has many
options. His standard set-up would be 2 attacks at full SR of 47
plus one defense at full SR of 41 plus 3 for armor to 44.
These standard set-ups may not be used every round,
especially in the first round when the combatants are sizing up
each other.
Gordisag Round 1: he decides to go for the quick kill at th
start. He spends 22 AP on parrying with a SR of 33 (29+4DV) and
28 AP to have a SR of 35 with his broadsword, but an increased
damage of 22. He aims for the Abdomen.
Stanisar Round 1: for safety he is going to take a defensive
posture. He spends 40 AP on parrying for a SR of 65 (62+3DV).
He spends 20 AP on one attack with a SR of 47 in the hopes of
drawing first blood and discouraging his foe. He aims for the head.
Results Round 1: Gordisag's Attack SR is 35 against
Stanisar's Defensive SR of 65 which makes him -30 on his attack.
Stanisar's Attack SR is 47 against Gordisag's Defensive SR of 33
which makes him +14. Stanisar rolls a 71+14 for a total of 85.
Aiming for the head that means he hits Gordisag in the Right
Chest. He rolls a 4 and a 8 for damage so he does 40% of 16 or 8
points of damage. After armor absorbs 4 points, Gordisag takes
4 points of damage. Stanisar has drawn blood, but since Gordisag
has 18 HP in the area the blow is insignificant. Gordisag rolls a 45,
quite short of the 80 he needed to hit this round.
Gordisag Round 2: he realizes he's going to have a hard
time hitting Stanisar. He concentrates what extra AP he has on
increasing his AR. He spends 22 AP on parrying and gets a SR of
33 including armor. He leaves damage standard at 19 and goes
with an Attack SR of 40. This will probably be his standard set-up
for the rest of this combat. He continues to aim for the abdomen
Stanisar Round 2: emboldened by Gordisag's apparent
clumsiness, Stanisar will spend only 20 AP on parrying for a SR of
41 plus 3 for armor to a total of 44. He will take only one attack
with his remaining 40 AP spent on that to increase damage to 24,
while using his standard AR of 47. He keeps aiming for the head.
Results Round 2: Stanisar is now only +14 to hit (47-33) and
Gordisag is only -4 to hit. Stanisar rolls a 44+14 for 58, which just
misses because a 60 or better is needed when aiming for the
head. Gordisag rolls a 51 for 47 which misses because 58 or
better (50+4 for his minus to hit) is needed to him hit when aiming
for the abdomen.
Gordisag Round 3: same as round 2.
Stanisar Round 3: same as round 2.
Results Round 3: Stanisar rolls a 91+14 for a total of 105.
This gives him the choice of hitting in the Pate or Face, because
he is over 100 by 5 points. He chooses the Face and rolls a 5 and
a 6 for damage, doing 12 points reduced to 8 for armor. This is 1x
damage, so Stanisar rolls for sub-location, getting a 35+14 for a
total of 49 indicating a mouth hit with an S result which would
basically be the loss of teeth and perhaps some lip. There are no
additional results at 1x damage, except Gordisag probably can't
speak anymore. Gordisag rolls a 68 which beats the 54 he needs
to hit and hits in the Left Upper Arm. He rolls a 2 and a 9 for
damage and does 4 points of damage which is absorbed by
Stanisar's armor.
Gordisag Round 4: same as round 2.
Stanisar Round 4: same as round 2.
Results Round 4: Stanisar rolls a 84+14 for a total of 98,
hitting in the Pate. He rolls a 3 and a 6 for damage, doing 4 points
after armor, short of 1x damage by 5 points. Gordisag rolls a 92 to
hit in the Groin. For damage he rolls a 4 and a 4, a critical hit
where the dice add together for a total of 12 points of damage after
armor. That's a serious blow, but just under 1x damage.
Gordisag Round 5: same as round 2.
Stanisar Round 5: same as round 2.
Results Round 5: Stanisar rolls a 65+14 for a total of 79,
hitting in the Right Forearm. He rolls a 7 and a 9 for damage, doing
13 points after armor, almost double the 7 points Gordisag has in
that area. This yields an I result. Gordisag must roll against his
DEXx3 minus the 6 points over 1x in the area to avoid dropping his
weapon from his numbed hand. He needs a 33 and rolls an 82,
dropping his sword. At the same time, Gordisag rolled a 24 and
missed completely.
Gordisag Round 5: Having dropped his sword, Gordisag
has to defend himself madly with his shield. Since he's right
handed and his right hand is now only 33% effective he's in
serious trouble, basically just fighting for his life. This round he
will spend all of his AP on increasing his Defensive SR to 1.64
times his basic SR of 29, a total of 48 plus 4 for armor to 52.
Stanisar Round 5: Stanisar realizes the situation Gordisag
is in, so he moves in for the kill. He doesn't spend any AP on self-
defense, dropping his DR to his BR of 15 plus 4 for DV to a total of
19. He spends 60 AP on his attack, 20 plus 20 extra on Attack SR
and 20 extra on damage for an Attack SR of 70 and a damage of
24, aiming for the pate or face where Gordisag is already
wounded.
Results Round 5: Stanisar is now plus 18 and rolls a 86+18
for a total of 104, allowing him to hit either the pate or face. He
chooses the face because it is more damaged and more
vulnerable. He rolls a 5 and a 10 for 8 points of damage after
armor. Added to the 8 points he already did in that area Gordisag
has taken a total of 16 in the face. This is 3x damage, giving him a
5 result. In addition, Stanisar sub-locates, rolling a 77+18 to blind
Gordisag in the right eye. Gordisag takes no attack this round,
but must make a roll against CON to remain conscious. This is at -
11 for the points over 1x in the face. He needs to roll a 49 or less
and rolls a 87. He falls unconscious. In addition, because of his
face wound he is going to die in CON/5=4 minutes.
Conclusion: Stanisar, being merciful, binds Gordisag's face
wound. He is quite skilled at this and effectively reduces the
damage to 8 points, which is only 1x damage so Gordisag will live.
Stanisar hauls the unconscious thug out to a healer and makes a
quick exit after getting his own wound tended to. Chances are
that Gordisag has only limited monetary resources, so he'll
probably remain blind in one eye with a hideously scarred lip.
Stanisar will probably have to kill him the next time they meet.
-------
This is a brief and fairly straightforward combat. I've included a fair amount
of technical info as well to explain exactly what is going on in the game
mechanics to go with the actions I've described.
Questions and comments are always solicited.
Dave