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1992-01-06
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Here's a list I've made of the spells in Pixaud's Practical Grimoire,
the Orrorsh book, the World Book from the boxed game, and a few
Infiniverse issues. (I didn't include the Mathematics or Engineering
spells since they are learned differently.) Spells appearing in both
the basic rules and the Grimoire or the Orrorsh book are listed with
the information from the later source. The spells are arranged by
axiom level, then magic skill, then arcane knowledge, with the order
of arcane knowledges given below. Also listed are the skill +
knowledge total needed to learn the spell and whether the spell is
focused, impressed, or a ward.
Notes:
1) According to the rules, focused spells are possible only at axiom
level 10 or above. However, some of the spells listed at levels less
than 10 are focused. I can think of several ways to handle this:
a) Just raise the level to 10.
b) Let the spells be cast at the lower level, but have them cause a
long-range contradiction if they go outside the given range (since
the focusing makes the effect come from the target of the spell,
not the caster).
b) Just make the spell not be focused -- this won't work for spells
with a range of "touch", though.
2) Wards are possible only at level 15 and above. Casting them at
lower levels creates a long-range contradiction. Only 3 spells at
levels lower than 15 is a ward, though.
3) Impressed spells require axiom level 17 to impress and the axiom
level of their effect to release. I put the impressed spells under
the level of their effect, since a spell could be designed to
produce the same effect without being impressed.
4) I disagree with some of the given axiom levels, but I've listed
everything as it appears in the book. Also, I think some of the
spells should be listed as focused, even though the book doesn't
say so.
5) Miscellaneous notes:
a) Charm Bird should be a conjuration spell, not alteration, IMO.
(Compare it to Charm Person and Charm Elemental.)
b) Some of the conjured critters have problems. In particular,
Maungo's Malicious Mastiff has SPIRIT 0 and no intimidation
skill; the SPIRIT should be changed to equal the other stats.
Also, the homunculus (I think -- I don't have the book with me
right now) has a flight speed of 21, which is about Mach 5.5.
(Although I suppose there isn't any such thing as a sonic boom
in Aysle...)
6) The Water Scry spell in the World Book has an arcane knowledge of
Mixed Forces; I've assumed they meant Living Forces.
Abbreviations:foc -- focused
imp -- impressed
OR -- from Orrorsh sourcebook
IV#n -- from Infiniverse issue n
WB -- from the World Book, Aysle chapter
--5--
--Divination--
Detect Magic Magic 15
Find Pearl Aquatic 11
Fish Eyes Aquatic 11 imp
Telepathy Folk 17
--Apportation--
Telekinesis Inanimate Forces 11
Yield Pearl Aquatic 11
Arm of Air Air 10
Floater Air 17
--6--
--Divination--
Sixth Sense Living Forces 15 foc, imp
Detect Fish Schools Aquatic 12
Sense Undead Entity 16
Detect Truth Folk 17
Precious Metal Plate Metal 18 foc
--Apportation--
Telekinesis Major Inanimate Forces 16 foc, imp
Jump Folk 18 foc
Open Lock Metal 14
--7--
--Divination--
Sense Life Life 17
Away Sight Light 18
Find Things Inanimate Forces 13
Detect Living Beings Living Forces 12
Sense Abilities Living Forces 19
Communicate with Birds Avian 18
Eagle Eye Avian 16
Communicate with Animals Earthly 19
Gain Language Folk 16
Possibility Shadows Folk 18
Pathfinder Earth 14
Throrvald's Tracker Earth 12
--Apportation--
Light Levitation Living Forces 18
Bullet Metal 13
Dagger Throw Metal 14
--Alteration--
Disguise Self Folk 15
Fog Water 12
--8--
--Divination--
Talking Dead Death 14
Visions of the Past Time 24
Bleeding Blade True Knowledge 23 WB
Spatial Feelings True Knowledge 19 imp
Detect Folk Evil Darkness 15
Water Scry Living Forces 16 WB
Speak to Enchanted Enchanted 17
Vorgal's Metal Tale Metal 21
--Apportation--
Fly Avian 20
Summon Bird Avian 16
Banish Dragon Enchanted 27 imp
Create Dark Cloud Air 14
Fighting Whirlwind Air 16
Earth Shield Earth 12
Quixal's Awful Burial Earth 21 foc, imp
Stone Tunnel Earth 12
Steel Shower Metal 15
Cleanse Area Magic 14
--Alteration--
Hibernation Life 20
Touch of Healing Life 19 foc
Prismatic Alteration Inanimate Forces 15
Diminished Senses Living Forces 17
First Aid Living Forces 14 foc
Heal Living Forces 15 foc
Charm Bird Avian 19 imp
Animal Shield Earthly 14 foc, imp
Insect Repellant Earthly 13 imp
Paralyzation Earthly 16
Shear Sheep Earthly 11
Soothe Animal Earthly 11
Stay Voice Folk 14 WB
Frigid Air Air 16
Wall of Air Air 15 foc, imp
Plant Shackles Plant 15
Thorn Staff Plant 19
Sweet Water Water 14
Water Spray Water 12
Quicksand Earth 20
--9--
--Divination--
Scrying Eyes True Knowledge 19
Language Enhancer Light 16 foc
Marker Barnacle Aquatic 19
Windy Ears Air 22
Fiery Visions Fire 19
--Apportation--
Sweet Dreams Light 12 foc
Zero Light Light 20
Reanimation Inanimate Forces 18 IV#2
Storm Kill Inanimate Forces 22 imp
Fish Grab Aquatic 13
Water Bubble Water 19
--Alteration--
Enchanting Growth Life 18 foc
Element Shaping True Knowledge 22 imp
Rainbow Bridge Light 22
Dispel Magic Fire Inanimate Forces 19
Increase Weight Inanimate Forces 19 imp
Magic Marker Inanimate Forces 18
Major Eraser Inanimate Forces 22
Minor Eraser Inanimate Forces 18
Whiteboard Inanimate Forces 14
Enhanced Aura Living Forces 16 imp
Facade of Normality Living Forces 15 imp
Gain Sense Living Forces 18
Improved Dexterity Living Forces 17 foc
Improved Magical Strength Living Forces 18 foc
Vigor Living Forces 15 foc
Hatchery Aquatic 15
Enhance Horse Earthly 19
Tame Horse Earthly 14 foc, imp
Haste Folk 18 foc
Houndscent Folk 15 foc
Increase Charisma Folk 16
Ritual of Mind Preparation Folk 15
Ritual of Perception Preparation Folk 15
Seduction Folk 16 ORR
Silence Folk 15
Slow Folk 19 foc
Snail Wit Folk 16
Stealth Walk Folk 17 foc
Strength Folk 16
Weakness Folk 16 foc
Brittle Walls Earth 18
Dust to Water Earth 18
Earthly Arms Earth 20
Ochial's Flaming Circle Fire 18
Kelfain's Sword Shatter Spell Metal 20 imp
Transmute Lead to Gold Metal 22 ORR
Tree Ward Plant 17 ward
Corgain's Gill Spell Water 15 foc
Ice Bolt Water 16
--Conjuration--
Awaken Living Forces 10
Baby-Sitter Enchanted 17 imp
--10--
--Apportation--
Black Bart's Deadly Darts Darkness 17 imp
Fields of Death Darkness 21 foc
Magic Repulsion Magic 20 imp
Maungo's Magic Magnet Magic 18 imp
Spell Bouncer Magic 15 imp
Mungee's Energy Drain Living Forces 20
Summon Pegasus Enchanted 21
Aeluin's Water Valley Water 20 imp
--Alteration--
Curse of Infinite Shapes Time 20 foc, imp
Flowing Shapes Time 20
Blink Walk True Knowledge 19
Free Spirit True Knowledge 22
Hidden Tracks True Knowledge 22
Abrasion Darkness 15
Shadow Bats Darkness 16
Sunstore Light 22
Enchant Armor Inanimate Forces 17 foc
Enchant Bow Inanimate Forces 17 foc
Lightning Inanimate Forces 19
Rocket Inanimate Forces 20 foc
Command Obedience Living Forces 18 foc, imp
Scarebeast Earthly 14 foc
Train Pegasus Enchanted 23 imp
Folk Repelspell Folk 18 foc
Altered Fireball Fire 14
Altered Fireball (improved) Fire 18
Fool's Gold Metal 13 foc, imp
Keen Blade Metal 15
Lodestone Metal 16 foc
Iron Wood Plant 19 IV#1
Sun Flower Plant 15 foc, imp
Bath of Death Water 16
Cleanse Water 19 foc, imp
--Conjuration--
Suggestion Living Forces 14
--11--
--Divination--
Eye Spy Folk 13 ORR
--Alteration--
Dark Cloud Darkness 20 foc
New Hope Light 15
Rainbow Bracers Light 17
Frost Bridge Inanimate Forces 16
Light Armor Inanimate Forces 16
Create Giant Avian Servant Avian 19 foc
Control Lycanthropy Enchanted 22
The Mark of the Hunted Folk 18 ORR
Flickering Fire Shield Fire 18
Frost Hair Water 18
--Conjuration--
Create Fear Darkness 17 foc
Low Spirits Darkness 15
Visual Aid Inanimate Forces 18
Charm Person Living Forces 16
Persuasion Living Forces 16
Charm Elemental Elemental 21 imp
Artistic Grace Folk 11 ORR
Voice of the Dwarf (Dvergamal) Air 15 WB
--12--
--Apportation--
Light Writing Light 15
--Alteration--
Freeze Time Time 22 imp
Ravages of Time Time 21
Spell Lock Time 21 foc
Invisibility True Knowledge 23 imp
Conceal Evil Darkness 17 foc
Mage Light Light 17
Shield of Light Light 19 foc
Voltof's Little Bird Light 18 foc, imp
Cast Lasher Magic 20 imp
Destroy Magic Magic 21 imp
Heat Object Magic 15 foc
Hide from Magic Magic 19
Ryggin's Steel Bands Magic 12
Ethereal Form Folk 17
Invisibility to Undead Folk 17 foc
Protection from Undead Folk 12 foc
Sunder Spirit Folk 29 imp
Turn to Stone Folk 18 WB
--Conjuration--
Mage Dark Darkness 15 foc
Phantom Darkness Darkness 15 foc
Withering Touch Darkness 19 foc
Eradicate Fear Light 17 foc
Funtari's Fantastic Fireworks Light 21
Multiple Images Light 19 imp
Carminstabolous' Conductive Cover Magic 14
Floor of Binding Magic 25 ward
Imprisonment Magic 19
Magic Ladder Magic 15
Mystic Shield Magic 19
Mystic Star Magic 21
Rinaldo's Resounding Racket Magic 19
Shards of Ice Magic 15
Glue Inanimate Forces 16 foc
Multiple Selves Folk 17 WB
Death Haunt Folk 19 ORR
Atlack's Instant Immolation Fire 25
Flame Summons Fire 10
Dagger Draw Metal 14
--13--
--Apportation--
Spell Snatcher Magic 19
Zephyr of Flight Air 18 imp
--Alteration--
Grave Assistance Death 26 imp
Erase from Mortal Memory True Knowledge 42 imp
Restore Limb Light 20 foc
Dispel Magic Magic 20
Enchanted Error Magic 15 foc
Mighty Mouse Earthly 18 foc, imp
Winged Horse Earthly 19
Boiling Blood Folk 15 ORR
Change to Falcon Folk 22
Madness Folk 20 ORR
Weather Control Air 23 foc
Armor of the Draconis Metallica Metal 25 foc
--Conjuration--
Mass Death Death 30 ward IV#15
Rot of the Grave Death 26 foc
Visions of Death Death 26 foc
Conjure the Bouncing Hordes of Doom Life 21 imp
Create Homunculus Life 22 foc
Flowers of Frustration Time 28 foc, imp
Summon Scholar True Knowledge 19
Sylph Call True Knowledge 20 foc
Maungo's Malicious Mastiff Darkness 17
Control Golem Entity 23 imp
Dark Cloud Familiar Air 18 foc
Conjured Fireball Fire 20 imp
Lenfrieu's Spell Staff Plant 22
--14--
--Divination--
Mirror of Other Worlds True Knowledge 17
--Conjuration--
Maungo's Mind Madness Darkness 20 foc
--15--
--Apportation--
Scarecrow Avian 18 foc
--Alteration--
Fear Darkness 19 ORR
Guardian Script Darkness 19 ward
Demon Soul Ring Entity 21 foc
Youth Folk 19 ORR
--Conjuration--
Banishment True Knowledge 22
Call Forth Spirits of the Earth True Knowledge 19 foc
Extradimensional Gate True Knowledge 22 foc
True Light True Knowledge 22
Devil's Pit Magic 23 ward
Doelaran's Door of Shooting Fire Magic 22 ward
Maungo's Magic Message Magic 15 ward
Conjure Elemental Elemental 21
Animate Golem Entity 21
Animate Skeletal Warrior Entity 20 imp
Banish Demon Entity 21
Raise Skeleton Entity 19 foc, imp
Raise Zombie Entity 23 foc, imp
Summon Demon Entity 21
--16--
--Apportation--
Astral Self Folk 16
--17--
--Alteration--
Summon Kraken Aquatic 21 ward
Possession Folk 21
Slow Death Folk 16 imp ORR
Thistledown Plant 18 WB
--Conjuration--
Bind Demon Entity 21 foc, imp
Exorcise Ghost Entity 21 imp
Summon Hero Folk 22 imp
--18--
--Conjuration--
Summon Scarabus Entity 24 ORR
Fred Parham