home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ftp.ee.pdx.edu
/
2014.02.ftp.ee.pdx.edu.tar
/
ftp.ee.pdx.edu
/
pub
/
frp
/
torg
/
index.old
< prev
next >
Wrap
Internet Message Format
|
1992-12-03
|
19KB
From cluther Sat Aug 25 23:24:11 1990
Return-Path: <cluther>
Received: by supernet.haus.com (/\=-/\ Smail3.1.17.5 #17.10)
id <m0i6EXA-0006k1C@supernet.haus.com>; Sat, 25 Aug 90 23:23 CDT
Message-Id: <m0i6EXA-0006k1C@supernet.haus.com>
From: cluther (Clay Luther)
Subject: TORG Index (fwd)
To: torg
Date: Sat, 25 Aug 90 23:23:43 CDT
X-Mailer: ELM [version 2.3 PL0]
Status: RO
Forwarded message:
>From iex!uunet!sol.cs.wmich.edu!dodgson Fri Aug 24 13:13:24 1990
Date: Fri, 24 Aug 90 08:38:52 EDT
From: iex!uunet!sol.cs.wmich.edu!dodgson (Harry Dodgson)
Message-Id: <9008241238.AA02257@sol.cs.wmich.edu>
To: supernet.haus.com!torg-owner
Subject: TORG Index
This is an index that I created for the TORG books. It cuurently
includes the 'big' Rulebook, the adventure book, and part of the
Living Land sourcebook. This is free for the mailing and giving
away, but PLEASE don't post it to BBS's or the Usenet. It is
formatted for soft tabs - set the first one in the middle of the
page, and the rest every 4 characters therafter. I will finish
adding the rest of the Living Land book when I next get in the mood.
A
Acrobatics 49
Action (card) 25 64
Action Descriptions 17
Actions, Multiple 45
Actions, Opposed 14
Actions, Special Villain 62
Action Summary (table) 79
Action, Summing Efforts for a Single 47
Action, Taking the 79
Action, The Flow of 38
Action Values, A Brief Look at 10
Active Defense 80
Active Use 18
Acts 17
Adrenalin, (card) 25 64
Advantage, Home-Cosm a9
Advantage, The 10 Point a9
Adventure Awards a11
Adventure Balance a11
Adventures, Designing a14
Adventure Text 59
Aerospatiale Lama (aircraft) 134
Aggressive Defense 78
Aiming 77
Air Vehicles 53 134
Alertness (card) 25 64
All-Out Attack 78
Alter Reality a8
Alteration Magic 53
Altered Fireball (spell) 116
Ammunition 77
Analysis Chart 53
Animism 125
Anticlimax, Avoiding a8
Apache AH-64 (aircraft) 135
Apportation Magic 56
Approved Actions 23 62 a9
Arcane Knowledge 111
Areas 85
Armor 78 132
Armor Description Chart 133
Artifacts, Religious 126
Artist 56
Artist Chart 56
Atheism 125
Attack Modifiers, Ranged 77
Attack, Opportunity 78
Attack Options 77
Attack Skills 18
Attitude/Base Price Chart 72
Attribute Value (cards) 64
Attribute and Skill Descriptions 49
Attributes and Skills 5 8 12 48 141
Attribute Scale, Using to its Fullest 39
Availability 132
Avoiding the Tyranny of the Rules 47
Avro C.8L Mk II (aircraft) 135
Awards 20
Away Sight (spell) 116
Awe 74
Awards, Act a11
Awards, Adventure a11
Award, Guidelines a11
Axioms and the Rules of Seven Worlds 92
Axiom Levels, Permanently Altering the 97
Axioms of the Cosms, The (table) 97
Axioms, The 5 19
Aysle a15
B
Background 141
Backlash 113
Bad Things Can Happen 63
Balance, Adventure a11
Balance, Encounter a9
Baruk Kaah's Darkness Device L11
Baruk Kaah L12
Base Price/Attitude Chart 72
Basic Types of Spiritual Belief 125
Beast Riding 49
Beating a Difficulty Number 5 13
Belief and the Spiritual Axiom 126
Bell AH-1G (aircraft) 135
Bell H-13 (aircraft) 135
Bending the Axioms 97
Bits a20
Bless (miracle) 129
Blessing Vow (miracle) 129
Blindside 78
Boeing 727 (aircraft) 138
Boeing 747 (aircraft) 138
Bone and Hide (armor) 132
Bonus Chart, The 13
Bonus Modifier 100
Break 61 80
Bronze (armor) 133
Bullet (spell) 116
Bullet Train 138
Bulletproof Vest (armor) 133
C
Calm (miracle) 129
Campaign Card, The 68
Card Descriptions 25-26 60-68
Card Pools 22 64
Cards, Special 25
Cards that Increase Value and Bonus 25
Case, One 99
Case, Four 99
Case, Zero 99
Casting Spells 113
Chain Mail (armor) 133
Character Connections 10
Character Interaction 70
Character Limits, Core Earth 42
Characters, Gamemaster a29
Characters of Different Faiths 124
Characters, Other 64
Characters, Rewarding a11
Charisma 57
Charm 15 57 70
Charm Person (spell) 116
Charm , The Permanent Effect of 71
Charm, The Temporary Effects of 71
Chart, Extending the 47
Chases 81
Choosing Skill Adds 8
Circumstances of Subplots, The 68
Cleanse (spell) 116
Clearing the Mind 74
Climbing 52
Climbing Chart 52
Clipper Ship 140
Coal Steamer (ship) 140
Combat 5 17
Combat, Fire 50
Combat Between Two Player Characters 69
Combat, Movement in 19
Combat Results Table 40
Combat Results Table, The (description) 76
Combat Round, The 75
Combat and Chases 75
Combat, Unarmed 52
Comedy a16
Comic Relief a30
Common Ground (miracle) 129
Communicate with Animal Spirit (miracle) 129
Communicate with Elemental Spirit (miracle) 130
Communicate with Plant Spirit (miracle) 130
Communication with Spirits 129
Community and Spirituality 123
Complete Surprise and Normal Surprise 78
Complication 63
Concealment 78
Condition Modifier Chart 127
Conditions for Charm 71
Conditions of Persuasion 72
Conflict Line Advantages 60
Conflict Line Disadvantages 61
Conflict Lines, The 59
Confused 61
Conjuration Magic 56
Conjured Fireball (spell) 117
Connection (card) 25 64 a13
Connections, Character 10
Conquering Reality 84
Contradiction Check 99
Contradiction, Long Range 99
Conversion 125
Converting Measures 41
Coordination Difficulties 47
Copying Templates 7
Core Earth Character Limit 42
Cosm 11 82
Countering Effects 14
Countering Possibilities 14
Coup de Grace (card) 25 65
Cover Value Chart 78
Create Hardpoint (power) 108
Creating Templates 141
Creating a Contradiction 99
Critical Moment, Playing for the 23
Critical Problem 63
Cuir Bouilli (armor) 133
Cure Disease (miracle) 130
Customizing Templates 7
Cyberpapacy a15
D
DC-3/Dakota (aircraft) 135
Daimler-Benz 138
Damage 5 18
Damage, Keeping Track of 76
Damage Reduction and Possibilities 18
Darkness Device (table) 88
Darkness Device, The 86
Darkness Device, Baruk Kaah's L11
Defense, Active 80
Defense, Aggressive 78
Defense Options 78
Defensive Skills 18 a11
Describing the Scene a4
Designing Adventures a14
Detect Magic (spell) 117
Device Powers 88
Device Skills 88
Dexterity 49
Die Roll, The 5 13
Die Roll, and Possibilities 14
Diesel Steamer (ship) 140
Difficulties, Coordination 47
Difficulty Modifiers 42
Difficulty Number, Beating a 5 13
Difficulty Number Scale 42
Difficulty Numbers 41
Disease Difficulty Chart 130
Disguise Self (spell) 117
Divination Magic 53
Dodge 50
Does the Story Take 104
Dominant (area) 85
Draining Possibilities 84
Draining Possibility Energy 85
Drama 65
Drama Deck, Using the 59 a18
Dramatic Encounters a9
Dramatic Skill Resolution 62
Dramatic versus Standard Scene 21
E
Earth Shield (spell) 117
Effect Total, The 13
Effects 79
1868 (train) 138
Elements, The 112
Empire of the Nile, The a15
Energy Weapons 50
Encounter Balance a9
Encounters, Dramatic a9
Encounters, Standard a9
Enhance Food (miracle) 130
Equipment 10 132
Escape (card) 26 65
Essences, The 112
Eternity Shards 106
Events a19
Everlaw of One, The 91
Everlaw of Two, The 91
Everlaws and Axioms 91
Evidence Analysis 53
Evil Enemies 124
Explosives 81
Extending the Chart 47
Extradimensional Gate (spell) 117
F
F-15 (aircraft) 138
F-86 (aircraft) 135
Failing 41
Faith 58 124
Faith and Believers 124
Fate of the Transformed, The 104
Fatigue and Pushing 44
Fatigue, Vehicle 81
Fatigued 61
Figuring Skill Values 10
Find 54
Fire Combat 50
Firearms (chart) 136
First Aid 19 54
First Aid Chart 55
Flags a20
Flight 50
Floater (spell) 118
Flow of Action, The 38
Flurry 60
Fly (spell) 118
Focus 58 123
Focused Spells 114
Fog (spell) 118
Fokker DVII (aircraft) 134
Ford Taurus 138
Four-Case 99
G
G-21 Turbo-Goose (aircraft) 135
Gain Language (spell) 118
Galleon (ship) 140
Gamemaster Characters a29
Gamemaster Fiat 39 a12
Gamemaster Hints 80
Gangs on Manhattan L28
Gate (power) 109
Gathering, The a30
Gauntlet, The a30
Genres a14
General Gear 133
General Gear Chart 134
General Results 39
General and Push Results Table 40
Generating a Total 5 13 38
Getting Cards into Play 59
Getting Group Powers 107
Giving Possibility to the People 103
Gliders 134
Glory 104
Glory (card) 26 65 a13
Gospog 89 L21 L24
Gospog Chart 89
Gospog of the First Planting (chart) 90
Grimoire Spells versus Spells "On the Fly" 113
Grimoire Spells, The 115
Grimoire, The 111
Group Powers 107
H
Haggling 72
Hands, Replenishing 25 68
Hardpoints 98
Haste (card) 26 65
Haste (spell) 118
Healing 19 76 127
Healing (miracle) 130
Heavy Weapons 50
Herald (power) 109
Hero 65
Hides and Fur (armor) 132
High Lords and Possibility Wars 82
High Lords and Reality Storms 106
History of the Living Land L10
Home Cosm Advantage 105
Hot Air Balloons 134
How Long Does It Take 17
How Many Things Can I Do 17
I
Idea (card) 26 65
Illusions 114
Impressed Spells 114
Improving Attributes and Skills 20
Increase Charisma (spell) 118
Increase Value and Bonus, Cards that 25
Information a7
Information Source a29
Initiative 76
Initiative and Advantage 21
Inspiration 60
Interaction, Character 70
Interaction Results Table 40
Internal Combustion 138
Interrogation 74
Intimidation 16 58 74 a10
Intimidation, Taunt, Test, and Trick 79
Intradermal Plating (armor) 133
Invasion Diagram 83
Invasion and the Axioms, The 102
Invocations 127
Invoked Storms 105
IriMesh (armor) 133
J
Jackatts, Theology of L13
Jeep 138
Jet-Powered Aircraft 135
Jet-Powered Aircraft Specification Chart 135
Jump (spell) 119
K
Keeping Track of Damage 76
Keeping the Hands Secret 68
Kenilworth Semi-Truck 138
Keta Kalles L13
Kevlar Armor 133
Kevlar/Ceramic (armor) 133
Kyoto Police RKD (armor) 133
L
Lanala L14
Land Vehicle Specification Chart 139
Land Vehicles 55
Land Vehicles, Self-Powered 138
Language 55
Language Chart 55
Last Ditch Effort 63
Leadership (card) 26 65
Learjet L24 (aircraft) 138
Leather (armor) 133
Lieutenants 90
Life Thread (power) 109
Lifting 53
Lightning (spell) 119
Limited Activities, Speed and Power 42
Limits for Other Creatures 44
Link Difficulty Chart 100
Living Land, The a14
Living Under the Axioms 98
Location Attack 78
Lockpicking 50
Lockpicking Chart 50
Long Jumping 50
Long Range Contradiction 99
Los Angeles Class (submarine) 140
Losing Cards 23
Lotus Esprit 138
Luxury Liner (ship) 140
M
M1 Abrams (tank) 138
M113A2 (apc) 138
Maelstrom 106
Maelstrom Bridge 82
Macro Skills and Round Skills 49
Mage Dark (spell) 119
Mage Light (spell) 119
Magic 111
Magic, Alteration 53
Magic, Apportation 56
Magic, Conjuration 56
Magic, Divination 53
Magic, The Structure of 111
Magic (axiom) 93
Magicians 141
Maintaining Secrecy a5
Major Villain a29
Maneuver 51 62 80 a10
Many on One 45
Martyr (card) 67
Master Plan (card) 26 66
Me109 F-2 (aircraft) 135
Measures and Values 5 12
Measure Conversion Chart 42
Measures, Converting 41
Medicine 56
Medicine Chart 56
Melee Weapons 51
Melee Weapons (chart) 137
Mental Damage Effects 113
Mi-24 Hind A-10 (aircraft) 135
Military Vehicle Specification Chart 139
Military Vehicles 138
Mind 56
Minions, The 89
Miracles L16
Miracles and Invocations 126
Miracles and Multiple Targets 127
Miracles of Core Earth 127
Miracles of Faith 123
Mirage III (aircraft) 135
Missile Weapons 51
Mistaken Identity (card) 67
Mitaya Corporation Low Orbital 139
Mixed (area) 85
Mixed Forces, The 112
Mixed, Dominant, and Pure Areas 85
Model T 138
Modifiers 126
Monologue (card) 26 66
Monotheism 126
Mood-Setting Device a30
Motivation a29
Movement 81
Movement in Combat 19
Multi-Action Charts 45
Multiply Food (miracle) 130
Mystery a16
Mythos 123
N
Narrowing the Scope of Skills (Optional) 58
Nemesis (card) 67
1907 (train) 138
1938 Halftrack (truck) 138
1950 (train) 138
Nippon Tech a15
Non-Combat Interaction 15
Not Using the Cards 69
O
Obstacle a29
One on Many 45
One-Case 99
Open Lock (spell) 119
Opponent Fails (card) 26 66
Opportunity Attack 78
Opposed Actions 14
Optional Rules: Multiple Actions 45
Ords 20
Orrorsh a16
Other Cards 26
Other Characters 64
Outline 17
P
PA-19 (aircraft) 135
Pantheism and Panentheism 126
Parenthetical Skill Values 80
Pathfinder (spell) 119
Perception 53
Permanent Effect of Charm, The 71
Permanently Altering the Axiom Levels 97
Personal Stake (card) 67
Persuasion 15 57 71
Persuasion Modifiers 72
Persuasion Success 72
Piston Aircraft Specification Chart 134
Piston-Powered Airplanes 134
Planting Stelae 84
Plate Mail (armor) 133
Play Results 64
Player's Call 80
Playing for the Critical Moment 23
Plots, A further Word on a30
Plot Twists a20
Polytheism 126
Possibilities 11
Possibilities and Damage Reduction 18
Possibilities and Reality 14
Possibilities and the Die Roll 14
Possibility Cards (Hero and Drama) 26
Possibility Energy 5 82
Possibility Energy and Storm Knights 14
Possibility, Giving to the People 103
Possibility Raiders 83
Possibility-Rated Character a9
Possibility Shadows (spell) 120
Possibility Wars and the High Lords, The 82
Possible Setback 63
Power and Speed, Limited Activities 42
Powers, The 108
Prayers and Rituals 126
Preparing for a Session a6
Presence (card) 25 64
Pressing the Issue 15 71
Prestidigitation 51
Primary Rule of Magic, The 115
Principle of Definition, The 112
Principles, The 112
Pure (area) 85
Push and General Results Table 40
Pushing 44
Pushing and Fatigue 44
Q
Quest, The a30
Quick Method 46
R
Railroad 138
Railroad Specification Chart 139
Rally (card) 26 66
Ranged Attack Modifiers 77
Ranged Attacks 76
Ravagons 90
Ravagons (chart) 90
Reality 58
Reality and Possibilities 14
Reality Bubbles 101
Reality Skill, The 19 a8
Reality Storms 98 105
Reality Storms and High Lords 106
Realms 83
Reconnection, Theorem of Futile 102
Rec Pakken L11
Refereeing a3
Refresh (miracle) 131
Religion in a Game 124
Religious Artifacts 126
Removing Stelae 104
Repairing the Link 100
Replenishing Hands 25 68
Restans L23
Result Tables, The 39
Revenge a16
Rewarding Characters a11
Ring Mail (armor) 133
Ritual of Hope (miracle) 130
Ritual of Mind Preparation (spell) 120
Ritual of Perception Preparation (spell) 120
Ritual of Purification (miracle) 131
Roleplaying Gamemaster Characters a3
Romance (card) 67
Rotary Aircraft Specification Chart 135
Rotary Wing Aircraft 135
Round Skills and Macro Skills 49
Running 51
S
Scenes a19
Scholar 55
Science 56
Science Chart 56
Second Chance (card) 26 66
Secrecy. Maintaining a5
Seize Initiative (card) 26 66
Selecting a Template 7
Self-Powered Land Vehicles 138
Send (power) 109
Session Length a7
Setback 61 80
Settings a19
Setting the Tone a4
Seven Kindred, The 112
Shift Possibility (power) 109
Silk Lining (armor) 133
Situational Modifiers 78
Skill and Attribute Descriptions 49
Skill Resolution, Dramatic 62
Skills and Attributes 5 8 12 48 141
Skills, Narrowing the Scope of 58
Skill Specialization (Optional) 58
Skill Use as an Approved Action 63
Skill Values, Figuring 10
Skill Values, Parenthetical 80
Slow (spell) 120
Social (axiom) 93
Soothe (miracle) 131
Sopwith FI Camel (aircraft) 134
Space Vehicle Specification Chart 139
Space Vehicles 55 138
Special Cards 25
Special Villain Actions 62
Speed and Power, Limited Activities 42
Spell Bonus 113
Spell Descriptions 116
Spell Design and Manipulation 122
Spells, Focused 114
Spells, Grimoire 115
Spirit 57
Spirits, Communication with 129
Spiritual (axiom) 95
Spiritual Belief, Basic Types of 125
Spiritual Damage Effects 125
Spitfire VB (aircraft) 135
SR-71 (aircraft) 138
Stacks a20
Standard Encounters a9
Standard versus Dramatic Scene 21
Starting Spells 113
Stealth 51
Stealth Chart 52
Stealth Walk (spell) 121
Stelae 83 L16 L22
Stelae Distance Chart 110
Stelae Placement 84
Stelae, Planting 84
Stelae, Removing 104
Stelae Sense (power) 110
Stone Tunnel (spell) 121
Storm Knights 103
Storm Knights and Possibility Energy 14
Storm Multiplier 105
Storm Results Table, The 105
Stormers and Storm Knights 5 20
Story Structure in the Game 20
Strength 52
Strength (spell) 121
Structure of Magic, The 111
Stun Damage 76
Stymied 61 80
Submarine Specification Chart 140
Submarines 140
Subplot Cards 25 66
Subplots a13
Subs, the (gang) L28
Summing Efforts for a Single Action 47
Summing the Effect of Gamemaster Characters 47
Sunstore (spell) 121
Supporter (card) 26 66
Surface Vessels 140
Surprise, Complete and Normal 78
Survival 57
Suspension of Disbelief a5
Suspicion (card) 68
Sweep Attack 78
Sweet Water (spell) 121
Swimming 52
Synonymous Knowledge 112
T
T-72 (tank) 138
Taking the Action 79
Talismans 99
Taunt 17 57 a10
Technological (axiom) 96
Templates 7 141
Templates, Customizing 7
Templates, Selecting 7
Temporary Effects of Charm, The 71
Terrain Chart 57
Terrain as Cover 78
Test 57
Test of Wills 17 a10
Theology of the Jakatts L13
Theorem of Futile Reconnection, The 102
Theory Knowledges 112
Three-time Bonus 104
Thunderbird 138
Tiger Tank 138
Timed Climbs 53
Timed Running 51
Tip Sheet for Gamemasters 37
Torg 89
Torg Benchmark Table 43
Torg Value Chart 43
Tracker (spell) 121
Tracking 55
Tracking Chart 55
Trademark Specialization 58
Trading Cards 23 69
Transcendence 101
Transform 106
Transformation 86 101
Transformation Table 86
Transformed, Fate of the 104
Trick 17 56 a10
Trireme (ship) 140
True Identity (card) 68
True Light (spell) 122
Type 209 class (submarine) 140
Type Specialization 58
Types of Damage 18
Types of Subplots 67
U
US Space Shuttle 138
Unarmed Combat 52
Unskilled 79
Unskilled Use 48
Unskilled or Not 50
Up 60 80
Using Conflict Lines in the Story 61
Using Group Powers 107
Using Skills and Pushing 44
Using the Attribute Scale to its Fullest 39
Using the Drama Deck 59 a18
V
Values and Measures 5 12
Variables a19
Vehicle Fatigue 81
Vehicles 133
Villains a7
Villain Action Chart 62
Vital Blow 77
W
Ward Danger (miracle) 131
Ward Enemy (miracle) 131
Water Spray (spell) 122
Water Vehicles 56 140
Water Vehicles Specification Chart 139
Weakness (spell) 122
Weapon Damage 77
Weather Control (spell) 122
What If I Don't Have a Skill 12
What the Axioms Are 92
When Axioms Collide 97
When to Use the Deck (and When Not to) 69
Who Goes First 17
Willpower 57
Willpower (card) 25 64
Working the Timing Out 64
World Rules 97
Wound Healing Chart 19
X
Y
Your Hand 22
Z
Zeppelins 134
Zero Case 99
Zonks, the (gang) L30
Explanation:
page numbers only - Rulebook
prefixed by 'a' - Adventure Book
prefixed by 'L' - Living Land sourcebook
Harry Dodgson Jr. | Internet dodgson@sol.cs.wmich.edu -(35.132.4.2)-
Western Michigan University | UUCP ...uunet!sharkey!wmichgw!wmu-cs!dodgson
Computer Science Department | Voice (616) 387-5803
Kalamazoo, MI 49008 | Office 4420 Dunbar Hall
--
Clay Luther cluther@supernet.haus.com
Postmeister cluther@supernet.lonestar.org
Harris Adacom Corp, Dallas, Tx uunet!iex!supernet!cluther
214/386-2356 Your mileage may vary. Void where prohibited.