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INDEX TO TORG -BASIC SET
Key
R- Torg Rulebook
WB -Torg World Book
AB -Torg Adventure Book
A
acid -WB, pg. 43
act -R, pg. 20/AB, ppg. 17-18
Action Summary -R, pg. 79/AB, pg. 24
action total -R, ppg. 5, 10, 13, 37
action value -R, ppg. 7, 10, 78
actions, approved -R, ppg. 23, 62/AB, ppg. 9-10
attack -R, ppg. 17, 23, 51-52, 75/ AB, pg. 18
defend -R, ppg. 23, 50, 51-52, 75/AB, pg. 18
Adams, Lt. -AB, pg. 31
adds -See Skills
adventures -R, pg. 20
building -AB, ppg. 16-17
format -AB, pg. 32
designing -AB, ppg. 14-20
outlines of -AB, pg. 17
themes of -AB, pg. 16
adventure balance -AB, pg. 11
adventure cost (pulp powers)-pg. 45
Africa -R, pg. 4/WB, ppg. 5-8
aggressive defense -R, pg. 78
Ahh-Keht -R, ppg. 28, 31, 33
Ahkemeses -WB, pg. 48
Ahriman -R, pg. 124
aim -R, pg. 77
Alaska -R, pg. 138/WB, pg. 8
Alder, Rick -R, pg. 20
Algeria -WB, pg. 5
all-out attack -R, pg. 78
Amat-Ra -WB, pg. 47
curse of -WB, pg. 47
Amazons -WB, pg. 50
Amazon rain forest -WB, pg. 8
ammunition -R, pg. 77
Angola -WB, pg. 5
animals, undomesticated -R, pg. 49
animism -R, pg. 125
Antarctic -WB, pg. 8
Antichrist -WB, pg. 7
anti-Pope -WB, pg. 33
Apeiros -R, pg. 106, 126/WB, pg.1
Arabian Peninsula -WB, pg. 43
arcane knowledges -R, ppg. 111-122, 131
Elements -R, pg. 112
air -R, pg. 112
earth -R, pg. 112
fire -R, pg. 111
metal -R, pg. 111
plant -R, pg. 112
water -R, pg. 112
Essences -R, pg. 112
death -R, pg. 112
life -R, pg. 112
time -R, pg. 112
true knowledge -R, pg. 112
Kindred -R, pg. 112
aquatic -R, pg. 112
avian -R, pg. 112
earthly -R, pg. 112
elemental -R, pg. 112
enchanted -R, pg. 112
entity -R, pg. 112
folk -R, ppg. 111-112, 116
Mixed Forces -R, pg. 112
inanimate forces -R, pg. 112
living forces -R, pg. 112
Principles -R, pg. 112, 122
darkness -R, pg. 112
light -R, ppg. 111-112
magic -R, pg. 112
Theory Knowledges -R, pg. 112
cast time -R, ppg. 112, 115-116
control -R, ppg. 112, 115
duration -R, ppg. 112, 115
range -R, ppg. 112, 115
speed -R, ppg. 112, 115
state -R, ppg. 112, 114-115
Arctic Sea -WB, pg. 29
Ardinay, Pella, Lady of the Houses of Aysle -R, ppg. 4/ WB, ppg. 26-30, 32,
34/AB, ppg. 13, 15, 47-48
Argentina -WB, pg. 7
Ark of the Covenant -R, pg. 106
armor -R, ppg. 78, 132-133
add -R, pg. 78
bone and hide -R, pg. 132
bronze -R, pg. 133
bullet-proof vest -R, pg. 133
chain mail -R, pg. 133
cuir bouilli -R, pg. 133
hides and furs -R, pg. 132
intradermal plating -R, pg. 133/WB, pg. 41
IriMesh -R, pg. 133
Kevlar -R, ppg. 132-133
Kevlar/Ceramic -R, pg. 133
Kyoto Police RKD -R, pg. 133
leather -R, pg. 133
plate mail -R, pg. 133
ring mail -R, pg. 133
silk lining -R, pg. 133
Armor Description Chart -R, pg. 133
Arthur, King of England -R, pg. 126
artificial sun -WB, ppg. 47-48
Artist Chart -R, pg. 56
Asia -WB, ppg. 6, 8
Asiaweek -WB, pg. 4
asp -WB, pg. 49
atheism -R, pg. 125
Atlantis -R, pg. 106
atomic energy -WB, pg. 43
attitudes -R, pg. 15
base -R, ppg. 15, 71
enemy -R, ppg. 70, 72-74
friendly -R, ppg. 15, 70, 72-74
hostile -R, ppg. 15, 70-74
loyal -R, ppg. 15, 70-72
neutral -R, ppg. 15, 70-74
attributes -R, ppg. 5, 7, 8, 10, 12-13, 39, 48, 50, 110, 129,141/WB, pg. 2
Charisma -R, ppg. 8, 17, 31-32, 35, 48, 57-58,70-71, 75, 80,
118/WB, ppg. 2, 15, 42
Dexterity -R, ppg. 8, 10, 12, 17-18, 20, 31,42, 44-45, 48-52,
56-57, 64, 69, 75-76, 80, 112, 116-117, 119-122, 133,
141/WB, ppg. 2, 16, 24, 42, 46, 55-56/AB, ppg. 10, 35
improving -R, ppg. 20, 88
Mind -R, ppg. 8, 15, 17, 48-49, 56-57, 64, 71, 75, 104-105,
113, 122/WB, ppg. 2, 16, 24, 37, 42, 46, 55/AB, pg. 40
Perception -R, ppg. 8, 10, 12, 17, 32, 34, 47-48, 51, 53, 55,
64, 74-75, 112, 119-120/WB, ppg. 2, 24, 36, 42, 46,
52, 54-56
Spirit -R, ppg. 8, 16, 17, 48, 57-58, 64, 74, 95, 107,
122-125/WB, ppg. 2, 17, 35, 40, 42
Strength -R, ppg. 5, 8, 12, 18, 41, 44, 48, 52-53, 56-57, 64,
76, 105, 121-122, 141/WB, ppg. 2, 18, 24, 40, 42,
55/AB, pg. 35
Toughness -R, ppg. 5, 18, 19, 28, 35, 41, 46-48, 52, 64,
76-78/WB, ppg. 2, 15-16, 25, 37, 46/ AB, pg. 35
values -R, ppg. 8, 64, 141
Australia -WB, ppg. 6, 10, 17/AB, ppg. 8, 47
Sidney -AB, pg. 8
Austria -R, pg. 65
Avro Ltd. -WB, pg. 41
Avro PR IIV -WB, pg. 41
awards -R, pg. 20/AB, pg. 11
act -AB, pg. 11
adventure -AB, pg. 11
guidelines -AB, pg. 11
awe -R, ppg. 16, 74
axioms -R, ppg. 5, 19, 31, 34-35, 86, 88-89, 91-92, 98-104/WB, pg. 5/AB, pg. 8
altering -R, pg. 97
bending -R, pg. 97
colliding -R, ppg. 97-98
magical -R, ppg. 5, 19, 92-93, 97/ WB, ppg 11, 15, 44, 52/AB, pg. 8
social -R, ppg. 5, 19, 92-95, 97/ WB, ppg. 44, 52/AB pg. 8
spiritual -R, ppg. 5, 19, 92, 95-97, 126-127/ WB, ppg. 11, 44
technological -R, ppg. 5, 19, 92, 97, 99, 132-140/WB, pg. 44,
56/AB, pg. 8
zone -R, pg. 98
Axioms of the Cosms -AB, pg. 25
Aysle (cosm) -R, ppg. 112, 127/WB, ppg. 3-4, 26-27, 30, 34
Aysle (realm) -R, ppg. 19, 20, 48, 98-100, 103, 111-112/WB, ppg. 1, 4,
26-32, 56/AB, ppg. 7, 14-15, 47-48
creatures of -WB, pg. 32
dwarven grimoire of -WB, ppg. 31-32
folk of -WB, ppg. 29-30
grimoire -WB, ppg. 30-31
Ayslish -WB, ppg. 29-30
B
Babel Central -WB, ppg. 37-39
Babel Monitor -WB, pg. 38
backlash -R, ppg. 113-115
Bahasa Indonesian -WB, pg. 10
Banda Sea -WB, pg. 10
Barbarians -R, ppg. 48, 52
baragon -WB, pg. 25
Base Price/Attitude Chart -R, ppg. 72-73
basilisk -WB, pg. 26
battlegroup -WB, pg. 49
bayonette -WB, pg. 14
bear -R, pg. 48/AB, pg. 10
Beast of the Apocalypse -WB, ppg. 38-39
Becker, Alexander -AB, ppg. 18, 29
BelleVision -WB, pg. 41
Benchmark Chart -R, ppg. 39, 43/AB, pg. 25
benthe -WB, pg. 23
Bernard, Bshp. -AB, ppg. 47-48
Bible -
New Testament -WB, pg. 14
Old Testament -WB, ppg.14-15
bits -AB, pg. 20
blindside attack -R, ppg. 78
Blue Meanie, The -R, ppg. 58
blue whale -AB, pg. 11
blunderbuss -WB, pg. 19/AB, pg. 9
Bolivia -WB, pg. 7
Bonterre, Lord -AB, pg. 47
Bonus Chart -R, ppg. 5, 10, 13, 35/AB, pg. 24
bonus numbers -R, ppg. 18, 25, 28, 30, 32,35, 37-38, 44-45, 50
Borneo -WB, ppg. 10, 12-13
Balikpapan -WB, pg. 12
Sukadana -WB, pg. 12
Tanjungselor -WB, pg. 12
borr aka -AB, pg. 37
Brazil -WB, pg. 7/AB, pg. 47
break -R, ppg. 22, 61, 79-80
British Broadcasting Corporation -WB, pg. 4
Brother Pierre -AB, pg. 47
Bryce, Father Christopher -R, ppg. 21, 124-126, 130
Buddhism -R, pg. 126/ WB, pg. 10
C
California -R, ppg. 48, 109/WB, pg. 21
Monterey -WB, pg. 20
camels -R, pg. 49/WB, pg. 14
Canada -R, pg. 4/WB, ppg. 4, 7, 20, 22-23
British Columbia -
Vancouver -WB, pg. 20
Saskatchewan -WB, pg. 7
Regina -WB, pg. 7
Caretakers -WB, pg. 19
carnol -WB, pg. 25
Carredon -R, pg. 23/ WB, pg. 26
Carribean Sea -AB, pg. 47
Cathedrals (GodNet) -WB, pg. 39
Catholicism -WB, ppg. 7, 28
cavalry (Victorian) -WB, pg. 14
Celebes Sea -WB, ppg 10, 12
centaurs -WB, pg. 30
Central America -WB, pg. 7
chainsaw -AB, pg. 9
Chao -WB, pg. 55
characters, conflicts between -R, pg. 69
character connections -R, pg. 10
characters, creating -R, pg. 7
character interaction -R, ppg. 15, 70-74
characters, rewarding -AB, pg. 11
Character Sheet -R, pg. 143
character templates -R, ppg. 7, 8, 11, 12, 29, 35, 111/WB, pg. 1
appearance -R, pg. 8
Adventurous Scholar -WB, ppg. 57-58
background -R, ppg 141-142
Barbarian Warrior -WB, ppg. 57-58
choosing -R, pg. 7
Contract Ninja -WB, pg. 59-60
copying -R, pg. 7
Covert Operative -WB, ppg. 59-60
creating -R, ppg 141-142
Curious Mage -WB, ppg. 61-62
customizing -R, pg. 7
damage -R, pg. 18
Disgruntled Corporate -WB, ppg. 61-62
Doubting Cleric -WB, ppg. 63-64
Fast Hero -WB, ppg. 63-64
Gadget Hero -WB, ppg. 65-66
GodNet Raider -WB, ppg. 65-66
Gypsy Soothsayer -WB, ppg. 67-68
Human Tribal Shaman -WB, ppg. 67-68
Intrepid Reporter -WB, ppg. 69-70
Jaz Fighter -WB, ppg. 69-70
National Hero -WB, ppg. 71-72
Obsessed Prodigy -WB, ppg. 71-72
Paladin -WB, ppg. 73-74
possibilities -R, pg. 8
Realm Runner -WB, ppg. 73-74
Renegade Edeinos -WB, ppg. 75-76
Soldier of Fortune -WB, ppg. 75-76
Story Teller -WB, ppg. 77-78
Tough Hero -WB, ppg. 77-78
Vampyre Hunter -WB, ppg. 79-80
Werewolf -WB, ppg. 79-80
chases -R, ppg. 49-52, 55-56, 81
China -WB, ppg. 6, 10-11/AB, pg. 47
chipholder -WB, pg. 42
chipware -WB, ppg. 41-42
ActChips -WB, ppg. 41-42
MemChips -WB, ppg. 41-42
spirit chips -WB, ppg. 39, 42
Christianity -R, ppg. 124, 126, 131/WB, ppg. 14, 28
Christmas Island -WB, pg. 7/AB, pg. 42
Church of the Abyss -WB, pg. 39
Church Police -WB, ppg. 34-35, 38/AB, pg. 48
clearing their minds -R, pg. 74
climax and resolution -AB, pg. 18
Climbing Chart -R, pg. 52
College of Cardinals -WB, pg. 33
College of Mathematicians -WB, ppg. 48-49
College of the Way -WB, ppg. 33-34
Colt Peacemaker -WB, pg. 14
Columbia -WB, pg. 7
combat -R, ppg. 5, 17, 78-81
Combat Results Table -R, ppg. 40, 76, 100, 113/AB, pg. 23
Common Ground Association -WB, pg. 22/AB, pg. 20
community -R, pg. 123
community rating -R, ppg. 124-131
complication -R, ppg. 41, 63
concealment -R, pg. 78
Condition Modifier Chart (miracles) -R, pg. 127
conflict -
dramatic -R, ppg. 39, 60
standard -R, pg. 60
confrontations -AB, pg. 18
confused -R, ppg. 22, 61
contradictions -R, ppg. 5, 19, 85, 91, 99/ WB, pg. 17
zero case -R, ppg. 99
one-case -R, pg. 99
four-case -R, pg. 99, 101
long-range -R, ppg. 99-100
contradiction check -R, ppg. 99, 106
conversion -R, pg. 125
coordination difficulty -R, pg. 107
Co-Prosperity Sphere -WB, pg. 6
Corben, Buck -R, ppg. 51-52
Core Earth -R, ppg. 7-8, 10-11, 19, 27, 29, 31, 33-34, 42, 48, 50, 85, 89,
92-93, 97-101, 103-104, 107, 110-112, 123, 125-133, 135, 138,
141/WB, ppg. 1-9, 11-14, 20-21, 23, 28, 30, 33-34, 44, 48-49,
51-52/AB, ppg. 17-20, 32, 47
Core Earth Character Limit Chart -R, ppg 42, 141
cosm -R, ppg. 1, 11, 14, 19, 20, 58, 81, 85-86, 89, 91, 102, 106
home -R, ppg. 11, 12, 14, 99-100, 102/WB, pg. 3
originating -R, pg. 126
cosmverse -R, ppg. 1, 82/WB, pg. 1
Cover Value Chart -R, pg. 78/AB, pg. 26
critical moment -R, pg. 23
critical problem -R, pg. 63
crocodile -R, pg. 48/WB, pg. 49
Crosktreckt -R, pg. 23
crossbow -AB, pg. 9
Crowfire -R, ppg. 15, 23, 42, 44, 57, 61, 79, 80, 104, 107/AB, pg. 1
currency -WB, pg. 2, and see individual entries
Currency Conversion Chart -WB, pg. 2
cyber arms -WB, pg. 40
BiV -WB, pg. 40
cyberdecks -WB, ppg. 36-37
cyber-signal filters -WB, pg. 36
CompPlexes -WB, ppg. 36,38
Delicious -WB, ppg. 36-37
IRCOM Vee -WB, ppg. 36-37
Marseilles Hermes -WB, ppg. 36-37
Penitence IV -WB, pg. 38
processor power -WB, ppg. 36-37
response -WB, ppg. 36-37
stealth -WB, pg. 36
storage -WB, pg. 36
cyberdeck programs -WB, pg. 37
attack -WB, pg. 37
combat -WB, pg. 37
find -WB, pg. 37
cyber eyes -WB, pg. 41
EM eyes -WB, pg. 41
Low-light eyes -WB, pg. 41
Rove eyes -WB, pg. 41
TriEyes -WB, pg. 41
cyber hands -WB, pg. 40
Manofique -WB, pg. 41
cyber knights -AB, pg. 15
cyber legs -WB, pg. 40
Cyberpapacy -R, ppg. 4, 61/WB, ppg. 1-2, 5, 7, 33-42/AB, ppg. 14-15, 47-48
cyberpriests -R, pg. 42/ WB, ppg. 35, 39/AB, ppg. 9, 47
cyberpsychosis -WB, ppg. 40, 42
cyber rating -WB, pg. 40
cyber value -WB, pg. 40
cyberware -WB, ppg. 2, 39-42
apotheducts -WB, ppg. 40, 42
basic wiring -WB, pg. 40
NeuraCal -WB, ppg. 40-42
cyberclaws -WB, pg. 14
cybersenses -WB, pg. 14
cyberwings -WB, pg. 14
implanting -WB, pg. 40
kreelar tendon-supplements -WB, ppg. 40-41
NeuraSkin -WB, pg. 41
LeDos -WB, pg. 41
socket (jack) -WB, ppg. 35-36
dipolar recording chip -WB, ppg. 35-36
miniature axion amplifier -WB, ppg. 35-36
subdermal weaponry and armor -WB, pg. 41, and see individual entries
cygoyle -WB, pg. 42/AB, ppg. 15,48
Cyprus -WB, ppg. 7, 43
D
daimyos, Rauru Block -WB, pg. 54
damage -R, ppg. 5, 13, 18, 19, 38
dead -R, ppg. 18, 76
healing -R, pg. 76
heavily wounded -R, ppg. 18, 19, 29-30, 49, 56,76, 113, 125/WB, pg. 38
keeping track of -R, pg. 76
knockdown -R, pg. 76/ WB, pg. 37
knockout condition -R, ppg. 18, 19, 39, 49, 54, 60, 76,
125/WB, ppg. 25, 37, 55
mental -R, pg. 113/ WB, ppg. 37-38
mortally wounded -R, ppg. 18, 49, 54, 56, 76, 109, 127,
131/WB, ppg. 37-38
shock -R, ppg. 18, 19, 28, 30, 32, 35, 44, 54, 60, 76/WB, ppg.
25, 37, 55
spiritual -R, pg. 125
stun -R, ppg. 76, 113
weapon -R, pg. 77
wound -R, ppg. 18, 29-30, 39, 49, 56-57, 76, 113, 132
Dark Shadow -AB, pg. 47
Darkness Device -R, ppg. 83-84, 86, 89, 97, 102-107/ WB, ppg.1, 3, 14, 20-21,
24, 26, 32, 34, 38, 40, 44/AB, pg. 31
attuning -R, ppg. 88
Heketon (Orrorshan) -WB, ppg. 4, 10, 18
powers -R, pg. 88
skills -R, ppg. 88-89
transferring -R, ppg. 88-89
Davenport, Reginald -R, pg. 68
dead time -AB, pg. 12
Decker, Ace -R, pg. 105
Deep Mist -WB, ppg. 20-21, 23-24/AB, pg. 34
defense, active -R, ppg. 17, 18, 78, 80
defense, passive -R, ppg. 18, 78
Delour, Sofia -R, ppg. 71, 74
Delphi Council -WB, ppg. 7, 21-22/AB, ppg. 13, 17-18, 20
demons -R, pg. 112/WB, pg. 18
Denmark -WB, ppg. 26, 29
Jutland Peninsula -WB, pg. 29
Deuce-and-a-Half -AB, pg. 34
die roll, final -R, pg. 13
difficulty number -R, ppg. 5, 13-15, 18-19, 35, 37, 39, 41, 44-45, 47, 50
coordinated -R, pg. 47
Difficulty Number Scale -R, ppg. 41-42/AB, pg. 25
dimthread -R, pg. 83/WB, ppg. 3, 12
dinosaur -AB, ppg. 9, 14, 17, 19,33
disconnecting -R, ppg. 99-100/AB, pg. 9
bonus modifier for -R, ppg. 100-101
Disease Difficulty Chart -R, pg. 130
disintegrator cannon -R, pg. 67
disinto-ray -AB, pg. 8
dogs -AB, pg. 10
dollars, US -WB, pg. 2
Draconis Aysle -WB, pg. 32
Draconis Teutonica -WB, pg. 32
dragons -WB, ppg. 6, 26/AB, ppg. 7, 47
drama deck -R, ppg. 4-5, 17-18, 20, 23, 27, 37-39, 59-69, 76/AB, ppg.
12-13, 18, 39
action -R, ppg. 25, 64
action stack -R, ppg. 21, 60, 62
adrenalin -R, ppg. 25, 64
adventure text -R, ppg. 59
alertness -R, ppg. 25, 64
campaign -R, ppg. 68
card pool -R, ppg. 22, 23, 25, 64
conflict line -R, ppg. 59-61
advantages -R, ppg. 60
disadvantages -R, pg. 61
using -R, pg. 61
connection -R, ppg. 25, 64-65/WB, pg. 53/AB, ppg. 13, 20
coup de grace -R, ppg. 25, 65
discard pile -R, ppg. 20, 66
drama -R, ppg. 19, 26, 65-66, 80, 106/AB, pg. 11
dramatic skill resolution box -R, pg. 59
escape -R, ppg. 26, 65
glory -R, ppg. 26, 65, 104/AB, ppg. 11, 13
haste -R, ppg. 26, 64-65,75
hero-R, ppg. 19, 26, 61, 65-66, 80, 106
idea -R, ppg. 26, 65
leadership -R, ppg. 26, 65-66/AB, pg. 12
losing cards -R, ppg. 23
master plan -R, ppg. 26, 66
monologue -R, ppg. 26, 66
opponent fails -R, ppg. 26, 66
played use -R, pg. 59
play results -R, pg. 64
presence -R, ppg. 25, 64
rally -R, ppg. 26, 66
random use -R, pg. 59
replenishing -R, ppg. 25, 68-69
second chance -R, ppg. 23, 26, 66
seize initiative -R, ppg. 26, 66
subplot cards (See Subplots)
subplot, campaign -R, pg. 25
supporter -R, ppg. 26, 66
trading cards -R, ppg. 23, 69
willpower -R, ppg. 25, 64
dramatic skill resolution -R, ppg. 72, 105/AB, ppg. 18, 44
Duchamp, Paulo -WB, pg. 33
Dunad -R, pg. 127
Duncan -AB, ppg. 47-48
dwarves -R, pg. 112/ WB, ppg. 26-27, 30, 56
E
Eastern Europe -WB, pg. 7
Eastern Land -WB, pg. 21
Edeinos -R, ppg. 26-35, 48, 51, 66, 79, 91, 99-101, 112, 124-125/WB,
ppg. 4, 20-23, 25, 52/AB, ppg. 7, 13, 14, 32, 34, 36-37
effects, countering -R, pg. 14
effect total -R, ppg. 5, 13, 18, 28, 37-38
Efreet -AB, pg. 42
Egypt -WB, ppg. 5, 43-44/AB, ppg. 15, 31, 34, 37-38
Alexandria -WB, pg. 50
Cairo -R, pg. 56/WB, pg. 49/AB, ppg. 4, 35
Cairo Museum of Art -R, pg. 65
Luxor -WB, ppg. 43, 46, 49
Memphis -WB, pg. 50
pantheon of gods -WB, pg. 44
religion -WB, pg. 44
Thebes -WB, ppg. 43, 46, 48-49/AB, pg. 38
El Asimat -AB, pg. 4
elemental spirits -R, pg. 130
elves -R, ppg. 99-100, 112/ WB, ppg. 26-27/AB, pg. 9
England -R, ppg. 4, 98, 101/ WB, ppg. 8, 28
Cornwall -WB, pg. 28
Dover -WB, pg. 28
Lands End -WB, pg. 28
Leeds -R, pg. 98
London -R, pg. 132/WB, ppg. 4, 6, 28
Nottingham -AB, ppg. 47-48
Stapleford -R, pg. 101
Tilbury _ WB, pg. 28
York -WB, pg. 28
English Channel -WB, pg. 28
equipment -R, ppg. 10, 1 , 98-101, 104
of Three -R, pg. 106
Evidence Analysis Chart -R, pg. 53
Excalibur -R, ppg. 106, 126
explosives -R, pg. 81
F
FN Jammer -WB, pg. 41
Faberge egg -AB, ppg. 32-33, 44
Fabrique Nationale -WB, pg. 41
faeries -WB, pg. 26
falling -R, pg. 49
Falling Chart -R, pg. 49
False Papacy -WB, ppg. 4-5
Far East -R, pg. 4
fatigue -R, ppg. 22, 44, 61, 80-81, 133
vehicle -R, pg. 81
fatigue penalty -R, pg. 133
15-pound breach-loading gun -WB, pg. 14
Finland -WB, ppg. 26, 29
Lieska -WB, pg. 29
Oulu -WB, pg. 29
Rauma -WB, pg. 29
First Aid Chart -R, pg. 55
flags -AB, pg. 20
Flame of Power -WB, pg. 50
floods, magical circumvention of -WB, pg. 44
flurry -R, ppg. 22, 60, 64, 75/AB, pg. 13
Force, The -R, pg. 126
forced march -R, pg. 49
forcefield generator -AB, pg. 36
franc -WB, pg. 2
France -R, ppg 4, 138/WB, ppg. 5-8, 33-34/AB, pg. 34
Avignon -WB, ppg. 7, 33-34, 36, 38
Lyon -WB, pg. 36
Paris -WB, ppg. 33-34, 41
Paris Liberte -WB, pg. 34
Furrek Dah -R, ppg. 28-29, 31, 33
futile reconnection, theorem of -R, pg. 102
G
gamemaster -AB, ppg. 2-5
describing the scene -AB, pg. 4
player's wishes, responding to -AB, pg. 5
role of -AB, pg. 2
setting the tone -AB, ppg. 4-5
suspension of disbelief -AB, pg. 5
gamemaster characters -WB, pg. 3/ AB, ppg. 29-30
gamemaster fiat -R, pg. 39/AB, pg. 12
gamemaster refereeing -AB, pg. 3
gatekeepers -WB, pg. 39
Gaunt Man -R, ppg. 1, 4, 89-90, 101, 106/WB, ppg. 1,3-4, 7-8, 10-15, 18-19,21,
26, 34, 48/AB, ppg. 31-33, 42, 44, 48
Gemini News Service -WB, pg. 4
General and Push Results Table -R, ppg. 39-40/AB, pg. 23
General Gear Chart -R, pg. 134
genres -AB, ppg. 14-15
Germany -WB, ppg. 6-7, 29/AB, pg. 47
Bonn -WB, pg. 7
Ruhr Valley -R, pg. 98
ghosts -R, pg. 112/WB, ppg. 4, 11, 18
ghouls -WB, ppg. 18, 32
giants -R, ppg. 20, 23, 81/ WB, ppg. 26-27, 29/AB, pg. 10
giant eagle -WB, pg. 18
Gibberfat -AB, ppg. 33, 42-43
gizmos -WB, pg. 46
goblins -WB, ppg. 26, 30
God -WB, ppg. 33, 39
GodNet -R, pg. 4/ WB, ppg. 33-40/AB, pg. 15
combat in -WB, pg. 37-38
defenses of -WB, pg. 38
entities of -WB, ppg. 38-39, and see individual entries
jacking into -see neural interfacing
regions of -WB, pg. 39 and see individual entries
skill use in -WB, pg. 36
tools in -WB, pg. 36
golem -R, pg. 112
Gon-Tin -R, pg. 31
Goringa -R, pg. 66
gospog -R, ppg. 42, 62, 89-90/WB, ppg. 4, 23, 26, 32/AB, ppg. 1, 13, 37
Orrorshan -WB, ppg. 11, 19
plantings -R, ppg. 89-90
Gospog Chart -R, pg. 89
gospog field -WB, ppg. 4-5
gospog seed -R, ppg. 42, 89/WB, pg. 21
gotak -WB, ppg. 21, 24
Gray Ghost, The -R, pg. 54
great ape -AB, pg. 10
Great Schism -WB, pg. 33
Great Slave Lake -WB, pg. 20
Greece -WB, pg. 7
Greenland -WB, pg. 8
grimoire -R, pg. 111
grimoire spells -See spells
Grod the Ogre -R, pg. 77
group powers - R, ppg. 106-110
bearer of -R, pg. 107
coordination -R, pg. 108
create hardpoint -R, ppg. 107-109
difficulty -R, pg. 108
duration -R, pg. 108
effect -R, pg. 108
gate -R, pg. 109
herald -R, pg. 109
life thread -R, pg. 109
purchase -R, pg. 108
range -R, pg. 108
send -R, ppg. 109-110
shift possibility -R, ppg. 107, 110
sparking -R, pg. 107
stelae sense -R, ppg. 107, 110
use cost -R, pg. 108
Gulf of Bothnia -WB, ppg. 4, 29
Gwendolyn -R, ppg. 111, 113, 120
H
Haiti -R, pg. 97
haggling -R, ppg. 72, 74
half-folk -WB, ppg. 26, 30
hardpoints -R, ppg. 98-99/WB, ppg. 4, 21, 33
harpies -WB, pg. 30
Hatac-Four, Ingen -R, pg. 48
Heart of Coyote -R, ppg. 106-107
Heaven (GodNet) -WB, pg. 39
Heights of Eilgeborn -R, pg. 97
Hell (GodNet) -WB, pg. 39
Her MajestyUs London Institute (Orrorsh) -WB, pg. 12
Hespera -WB, pg. 50
High Lords -R, ppg. 1, 4, 5, 11, 14, 17, 20, 27, 82-86, 88-91, 97, 99, 101,
103-104, 106, 109/WB, ppg. 1, 4, 8, 13
Hindu -WB, pg. 10
Holy Grail -R, pg. 106
home cosm advantage -R, pg. 105/AB, pg. 9
Home-Domo -WB, pg. 52
horses -R, pg. 49/WB, pg. 14
Horus -WB, pg. 49
hossraf -R, pg. 34
hrockt shoot -WB, pg. 20
I
Illinois -
Springfield -R, ppg. 27, 29, 31
Illmound Keep -WB, pg. 12
inclination -WB, pg. 44
India-R, pg. 135/WB, ppg. 6, 10-11
New Delhi -R, pg. 67
Indian Ocean -WB, pg. 8/AB, pg. 32, 38-39, 42
Indiana -R, pg. 98/ AB, pg. 17
Indonesia -R,ppg. 4, 109, 135/WB, ppg. 4, 6-7, 10, 12-13, 15-16/AB, ppg. 19,
38, 41, 45
Jakarta -WB, pg. 10
Indonesian Sea -AB, pg. 41
infiniverse -R,ppg. 1, 4, 126
initiative -R, ppg. 17, 21, 38, 76
Inquisition -WB, ppg. 33-35, 38, 40/AB, ppg. 15, 48
inspiration -R, ppg. 22, 60/AB, pg. 13
Interaction Results Table -R, ppg. 40, 71-72, 74, 79/AB, pg. 23
interrogate -R, pg. 74
Invasion Diagram -R, pg. 83
invocations -R, pg. 127
Iran -WB, pg. 7
Iraq -WB, pg. 7
Ireland -WB, ppg. 4, 28
Belfast -WB, pg. 28
Castelbellingham -WB, pg. 28
Inishark Island -WB, pg. 28
Kerry -WB, pg. 28
Knockadoon Head -WB, pg. 28
Irish Republican Army -WB, pg. 28
Irianese -WB, pg. 10
Islam -WB, ppg. 7, 10
Israel -WB, ppg. 5-6, 48, 50
Masada -WB, pg. 50
Italy -R, pg. 99/WB, pg. 7
Rome -WB, pg. 7
Iwesaka -R, pg. 15
J
jackpriest -WB, pg. 38
Jakatts -WB, ppg. 23-25
James Bay -WB, pg. 20
Japan -R, ppg 4, 138/WB, ppg. 6-7, 51-52, 54
Kyoto -R, pg. 133
Tokyo -WB, pg. 6
Java -WB, ppg. 6, 10
Java Trench -WB, pg. 7/AB, pg. 32
Jaz -WB, ppg. 41-42
Jet-Powered Aircraft Specification Chart -R, pg. 135
Jordan -WB, ppg. 7, 50
Judaism -R, ppg. 125-126
judo -WB, pg. 55
jujitsu -WB, pg. 55
K
Kaah, Baruk -R, ppg. 1, 4, 27-29, 32-33, 35, 91/WB, ppg. 3-4, 7, 20-24, 34,
48/AB, ppg. 14, 17, 37, 44
Kal-toonk -R, pg. 48
Kanawa Co. -R, ppg. 16, 18, 74, 133/WB, ppg. 3-6. 51-52, 54
Kanawa, Ryuchi (3327) -R, ppg. 1, 4/WB, ppg. 5, 48, 51, 54
karate -WB, pg. 55
Kentucky -WB, pg. 20/AB, ppg. 17, 18, 34, 36-37
Kenya -WB, pg. 6
Kerkeremtis -WB, pg. 47
Keta Kalles -WB, ppg. 20-23
Khem -WB, ppg. 47-48
ki -WB, pg. 55
Knight Protectors -WB, pg. 26
Knights Templar -AB, pg. 13
Korea -WB, ppg. 6, 51
Kosmos, Hippolyta -WB, pg. 50
Krakatoa -WB, pg. 10
Kurst -R, pg. 17
kylot -WB, pg. 25
L
LA Action -AB, pg. 19
laanit -WB, pg. 29
laity -R, pg. 95
lakten -R, ppg. 32, 101/WB, ppg. 4, 25
Lanala -WB, ppg. 20-21, 23, 25
Land Below -WB, pg. 21
Land of the Dead -WB, pg. 50
Land Vehicle Specification Chart -R, pg. 139
Language Chart -R, pg. 55
laser pistol -WB, pg. 14
last ditch effort -R, pg. 63
Law of Action -WB, ppg. 44-45
Law of Drama -WB, pg. 44
Law of Intrigue -WB, ppg. 52-54
Law of Morality -WB, pg. 44
Law of Profit -WB, ppg. 53, 56
Law of Vengeance -WB, ppg. 53-54
lead character -R, ppg. 47, 107
Lefleur, Cptn. -AB, ppg. 38-39
Le Monde -WB, pg. 4
Lee-Hollings rifle -WB, pg. 14
Lee-Metford rifle -WB, pg. 14
Leyden, Dr. Andy -AB, pg. 4
Liberty Bell -R, pg. 98
Libya -WB, ppg. 6, 50
lieutenants -R, pg. 90
limit value -R, ppg. 42, 44, 50
Link Difficulty Chart -R, pg. 100/AB, pg. 23
lion -AB, pg. 10
Living Land -R, ppg. 4, 13, 19, 23, 25, 27-35, 48, 53, 83, 85, 98-102, 125/WB,
ppg. 1, 4, 7, 20-25, 50, 52/AB, ppg. 14-15, 17, 19-20, 32-34
creatures of -WB, pg. 25
miracles of -WB, ppg. 23-25
Lizard Hunt -WB, pg. 52
location attack -R, pg. 78
Lockpicking Chart -R, pg. 50
logarithmic scale -R, pg. 39
London, Duke of -R, pg. 62
Lost Dauphin -AB, pg. 13
M
M-16 -AB, ppg. 9, 39
Macintosh II -R, ppg. 98-99
Maelstrom -R, ppg. 20, 88, 105-106/WB, pg. 1
maelstrom bridge -R, ppg. 82-85, 88-89, 97, 101-102, 109/WB, ppg. 26, 34
Ayslish -WB, ppg. 4, 30
Living Land -WB, pg. 4
Nile -WB, pg. 48
Nippon -WB, pg. 5
Orrorshan -WB, ppg. 4, 12
Tharkoldan -WB, pg. 5
magic -R, ppg. 111-122, 131
illusions -R, ppg. 114-115
disbelief -R, ppg. 114-115
primary rule of, -R, pg. 115
principle of definition -See individual entry
skills -R, pg. 111
spells -See individual entry
structure of, -R, pg. 111
magicians -R, pg. 141/AB, pg. 9
Magna Verita -WB, ppg. 33-35
Malaysia -R, pg. 4/WB, ppg. 10-11
Kuala Lumpur -WB, pg 10
Malraux, Cyberpope Jean -R, pg. 1/WB, ppg. 3-4, 7, 33-35, 41-42, 48
manes -WB, pg. 26
Manotep -AB, pg. 38
manticores -WB, pg. 26
many on one -R, pg. 45
maps -AB, pg. 30
Assault on the Digging Device -AB, pg. 21
Incredible Digging Device -AB, pg. 37
Secret Air Base -AB, pg. 27
Undersea Pirate Ship -AB, pg. 28
Mara-Two, Dr. Hachi -R, ppg. 18, 109
Marketplace -WB, ppg. 51-52
Marlen, Dr. Heinrich -AB, ppg. 32-38
Marlen, Hildy -AB, ppg. 33-35, 37
martial arts -WB, pg. 55, and see entry under skills
martial arts disciplines -WB, ppg. 55-56
invisibility -WB, pg. 56
jump -WB, pg. 56
lightning fist -WB, ppg. 55-56
major -WB, ppg. 55-56
master -WB, ppg. 55-56
minor -WB, ppg. 55-56
no-one walk -WB, pg. 56
spring attack -WB, pg. 56
stunning attack -WB, pg. 56
martial arts styles - WB, pg. 55
ninjutsu -WB, ppg. 55-56
Red Lotus -WB, pg. 56
Shao-Lin -WB, pg. 56
tall crane -Wb, pg. 56
martial arts tests -WB, ppg. 55-56
bucket walk -WB, pg. 56
log run -WB, pg. 56
pole jump -WB, pg. 56
rabbit chase -WB, pg. 56
rice paper test -WB, pg. 56
shadow stealth -WB, pg. 56
maximum value -R, pg. 77
Measure Conversion Chart -R, ppg. 40, 42/AB, pg. 26
measures -R, ppg. 5, 12, 41
Medicine Chart -R, pg. 56
Meecham water-cooled machinegun - WB, pg. 14
melee defense -R, pg. 17
Menhotep Excavations -WB, pg. 4
mer-folk -WB, pg. 30
Mexico -WB, pg. 7
Middle East -R, pg. 4
Military Vehicle Specification Chart -R, pg. 139
Miller, Wendy -R, pg. 110
minions -R, pg. 89
Minnesota
Minneapolis -R, ppg. 27, 29
minotaurs -WB, pg. 30
miracles of faith -R, ppg. 123-131/AB, pg. 9
animate plant -AB, pg. 34
beneficiaries of -R, ppg. 124-125
bless -R, pg. 129
bless missile -WB, pg. 15
blessing vow -R, pg. 129
calm -R, pg. 129
common ground -R, pg. 129
communicate with animal spirit -R, pg. 129
communicate with elemental spirit -R, pg. 130
communicate with plant spirit -R, pg. 130
cure disease -R, pg. 130
curse -WB, pg. 15
duration -R, ppg. 129-131
effect -R, ppg. 129-131
enhance food -R, pg. 130
healing -R, ppg. 127, 130
heightened sight -WB, pg. 25
increase fear -WB, pg. 25
intense fear -WB, pg. 24
Living Land -WB, ppg. 23-25
multiply food -R, pg. 130
net damnation -WB, ppg. 35, 39
pain sacks -WB, pg. 24
range -R, ppg. 129-131
refresh -R, ppg. 113, 131
ritual of hope -R, ppg. 125-126, 130
ritual of purification -R, ppg. 125-127, 131
see through mist -WB, ppg. 23-24/AB, pg. 34
simple spear -WB, pg. 24
soothe -R, pg. 131
staff of righteousness -WB, pg. 15
Victorian -WB, pg. 15
ward danger -R, ppg. 131
ward enemy -R, ppg. 131
Mobius, Dr. -R, ppg. 1, 4, 17, 54, 61, 65-66, 90/WB ppg. 3-7, 34, 43-50/AB,
ppg. 4, 8, 13, 31, 38-41, 44, 47
plans of -WB, pg. 48/AB, ppg. 32-33, 35-36
Possibility Wars and -WB, pg. 48
modifiers -R, ppg. 42, 44-45, 47, 126-127
moment of crisis -R, ppg. 5, 101
monotheism -R, pg. 126
Morocco -WB, pg. 5
Morrison, Cpl. -AB, pg. 31
movement (action) -R, ppg. 17, 75
movement, primary modes of -R, pg. 44
movement rate -R, ppg. 17, 19, 44, 81
Mozambique -WB, pg. 5
Muab -WB, ppg. 48, 50
Multi-Action Charts -R, ppg. 45, 63-64/AB, pg. 26
extending -R, ppg. 47
mummification -WB, pg. 44
mummy -R, ppg. 62, 80/WB, pg. 49
mythos -R, pg. 123-125
N
NEC/Mitsubishi -WB, pg. 52
Nagara Security 44TS Robot -WB, pg. 52
Nameless One -R, pg. 86/WB. pg. 1
nanotech -R, pg. 133
Natatiri -WB, pg. 49
natural tools -WB, pg. 2
Near Now -R, pg. 1/WB, ppg. 1, 43/ AB, pg. 31
neural interfacing -WB, ppg. 35-36
EpiphaNeur -WB, pg. 40
J-Jack -WB, pg. 40
New Guinea -WB, pg. 10
New Khem -WB, pg. 48
New York -WB, ppg. 6, 20
New York City -WB, pg. 21
Manhattan -WB, pg. 21
Central Park -WB, pg. 21
Queens -WB, pg. 21
Flushing Meadow Park -WB, pg. 21
Night of Covers -R, pg. 97
Nile Empire -R, ppg. 4, 14, 16,17, 42, 51, 56, 66, 73, 81, 83, 97,
103, 138/WB, ppg. 1-3,5-7, 21, 43-50/AB, ppg. 4-5, 7,
9, 14-15, 32-33, 36,38-40, 47
creatures of -WB, pg. 49
locations -WB, ppg. 49-50
military of -WB, pg. 48
Nile Basin -WB, pg. 49
Nile River -R, ppg. 48, 65/WB, pg. 44
ninja -WB, pg. 56/AB, ppg. 7, 47
ninja-werewolf -AB, pg. 9
Nippon Tech -R, ppg. 48-49, 53, 106, 133, 140/WB, ppg. 1-7, 48, 51-56/AB,
ppg. 7, 14
equipment of -WB, pg. 56
Nodab, Harish -R, pg. 65
Norse myth -R, pg. 125
North America -WB, ppg. 4, 7-8, 20-21/AB, pg. 34
North Atlantic Treaty Organization -WB, pg. 7
Northern Land -WB, pg. 21
Norway -WB, ppg. 4, 26, 29
Kola Peninsula -WB, pg. 29
Svarlbard Islands -WB, pg. 29
Vardo -WB, pg. 29
Norwegian Sea -WB, pg. 4
O
octi-grenades -AB, ppg. 41-43
ogre -R, pg. 77
ogre club -R, pg. 77
Ohio -AB, ppg. 17, 20, 34
Omegatron -WB, ppg. 46-47
one on many -R, ppg. 45, 51
quick method -R, ppg. 46-47
opportunity attack -R, pg. 78
opposed actions -R, pg. 14
optant -WB, ppg. 21, 23/AB, ppg. 34-35
Ords -R, ppg. 20, 48, 58, 65, 74, 76, 85-86, 90, 99, 101/AB, pg. 9
Orrorsh (cosm) (Gaea) -WB, ppg. 11-12, 15-16, 26, 32
Orrorsh (realm) -R, ppg. 17, 89, 97, 103, 111-112, 138/ WB, ppg. 1-4, 6-7,
10-19/AB, ppg. 4-5, 14, 16, 31-32, 41-42, 45-47
monsters of -WB, ppg. 18-19
Other, worship of the -R, pg. 125
Others -WB, pg. 19
Overgovernors -WB, ppg. 48-49
oxen -WB, pg. 14
P
Pacific Coastal Highway -AB, pg. 8
Pacific Ocean -AB, pg. 8
panentheism -R, pg. 126
pantheism -R, pg. 126
Patagonia -R, pg. 138
Pennsylvania -
Philadelphia -R, ppg. 66, 98, 124/;WB, pg. 21/AB, ppg. 13, 37
Peru -WB, pg. 7
Phillipines -WB, ppg. 6, 10
physical energy -WB, pg. 7
Piston Aircraft Specification Chart -R, pg. 134
pixies -WB, pg. 4
Place, The -WB, pg. 1
Plassurid -R, pg. 91
player's call -R, ppg. 79-80
plots -AB, pg. 30
gathering -AB, pg. 30
gauntlet -AB, pg. 30
quest -AB, pg. 30
plot twists -AB, pg. 20
PolyDeb matrix -WB, pg. 41
polytheism -R, pg. 126
Pope -WB, pg. 7
possible setback -R, pg. 63
possibility energy -R, ppg. 1, 5, 8, 11, 14, 15, 18-20, 25, 27-30, 32, 34-35,
58, 65, 82-83, 89, 91-92, 99-100, 102-103, 106, 126, 141/WB,
ppg. 1,3, 7
countering -R, ppg. 14
draining -R, ppg. 84-86, 92
sorting -R, ppg. 90/ WB, pg. 7
transferring -R, ppg. 88
possibility nexi -R, pg. 103/WB, pg. 3
possibility potential -WB, pg. 2
Possibility Raiders -R, ppg. 83-84, 91, 100-103, 127/WB, ppg. 1, 3, 20
possibility-rated -R, ppg. 19, 42, 48, 76, 88, 90, 98, 105/AB, pg. 9
Possibility Wars -R, ppg. 7, 65, 82, 84, 98
prayers -R, pg. 127
pressing the issue -R, ppg. 15, 71
primary item -R, pg. 58
Principle of Definition -R, ppg. 112-113
Protestantism -WB, pg. 28
pulp powers -WB, ppg. 44-46
dazzle -WB, pg. 46
flight -WB, pg. 46
fog screen -WB, pg. 46
invisibility -WB, pg. 46
mega-hearing -WB, pg. 46
range -WB, pg. 45
running -WB, pg. 46
value -WB, pg. 45
tech rating -WB, pg. 45
ultra sight -WB, pg. 46
x-ray eyes -WB, pg. 46
Purgatory -WB, ppg. 35, 42
Psychic Research, Bureau of -WB, pg. 5
push, power -R, pg. 44
Push Results Table -R, ppg. 44, 118-120, 122
push, speed -R, ppg. 44, 50-52
pyramid power -WB, pg. 44
Q
Quartermain, Dennis, US President -WB, ppg. 7, 21
Quebert -AB, pg. 47
Queen Erika -AB, pg. 13
Queenss Own 17th Lancers (Victorian) -WB, pg. 12-13
R
Ra -WB, ppg. 46, 48-49
radius value -R, ppg. 98-99
Raiders of the Lost Ark -AB, pg. 41
Railroad Specification Chart -R, pg. 139
Rama-tet -WB, pg. 48
Randall, Dr. -AB, pg. 48
ranged attacks -R, pg. 76
short -R, pg. 76
long -R, pg. 76
medium -R, pg. 76
modifiers -R, pg. 77
Rauru Block -WB, pg. 54
ravagon -R, ppg. 80, 88, 90, 103-104/ WB, ppg. 11, 13, 21, 26/AB, pg. 31
reality -R, ppg. 14, 58, 85, 99-102
reality bombs -WB, ppg. 5, 48-49
reality bubbles -R, ppg. 14, 101-102
reality, conquering -R, pg. 84
reality storms -R, ppg. 1, 19, 20, 29, 33, 58, 82, 84-85, 98, 101, 103-106/WB,
ppg. 4-5
invoked -R, pg. 105
realms -R, ppg. 1, 5, 7, 10, 83
realm runner -WB, pg. 23
reclaim the people -R, pg. 104
Red Sea -WB, pg. 7
religious artifacts -R, pg. 126
resistance communities -WB, ppg. 21-22
result points -R, ppg. 39, 44, 74
result table -R, ppg. 37-38
Rhodesland (Orrorsh) -WB, pg. 12
Riddafjarden -WB, pg. 29
Rimward Seas -WB, pg. 32
rituals -R, pg. 127
robots -AB, ppg. 10-11
rocket boots -AB, pg. 8
Rotary Aircraft Specification Chart -R, pg. 135
rounds -R, ppg. 21-22, 38
royals -R, pg. 73
S
Saar -R, pg. 91/WB, ppg. 20-21
sabre -WB, pg. 14
Sabrina -R, ppg. 39, 107/WB, pg. 1
Sahara -WB, pg. 43
Samson, Professor -R, pg. 67
Satan -R, pg. 124
Saudi Arabia -WB, ppg. 7, 50
Mecca -WB, pg. 7
scene -R, pg. 20/AB, pg. 19
dramatic -R, ppg. 21/ AB, ppg. 9, 18, 39
standard -R, ppg. 21/AB, ppg. 9, 18, 39
Science Chart -R, pg. 56
Scotland -WB, ppg. 4, 28-29
Kinnaird's Head -WB, pg. 28
North Uist Island -WB, pg. 28
St. Bee's Head -WB, pg. 28
scripts and handouts -AB, pg. 30
Sebastian, Quin -R, ppg. 12-19, 23, 25, 27-35, 42, 44-46, 51-53, 55-56, 60-63,
65-68, 71-74, 76, 80-81, 100, 102, 104, 107, 110, 132/WB, pg.
54/AB, ppg. 1, 13
Second Sight -WB, pg. 28
secondary item -R, pg. 58
setback -R, ppg. 22, 61, 77, 79-81/AB, pg. 13
setback/fatigued -R, pg. 80
settings -AB, pg. 19
setup -AB, pg. 18
Shariff, Professor -AB, ppg. 22, 31
diary of -AB, ppg. 22, 32-33, 35-39, 44
ShocKnucks -WB, pg. 41
shocktrooper -R, ppg. 17, 45-47, 62, 81/WB, ppg. 43, 49/AB, ppg. 4, 7, 35,
38-39
Shul -AB, ppg. 32, 40-41
simple action -R, ppg. 17, 75
Singapore -WB, ppg. 10-13
sisu -WB, pg. 29
skeletal pirates -AB, ppg. 42-44
skeletons -WB, pg. 32/AB, ppg. 10-11
skills -R, ppg. 5, 7, 8, 12, 13, 37, 48, 141/WB, pg. 2
acrobatics -R, ppg. 48-50, 63, 79/WB, pg. 42
adds -R, ppg. 5, 8, 10, 12, 48, 88
air vehicles -R, ppg. 13, 34, 53, 58/WB, pg. 42/AB, ppg. 41, 44
alteration magic -R, ppg. 53, 111-122, 141/WB, ppg. 16, 18/AB, pg. 44
apportation magic -R, ppg. 56, 111-122, 141
artist -R, pg. 56/WB, ppg. 42, 54
beast riding -R, pg. 48/WB, pg. 42
charm -R, ppg. 15, 31, 32, 57, 62, 70-71, 72, 74/WB, ppg. 52
character tag -R, ppg. 8
climbing -R, ppg. 8, 44, 49, 52-53/WB, pg. 42
climbs, timed -R, pg. 53
conjuration magic -R, ppg. 56, 111-122, 141
cyberdeck operation -WB, ppg. 36-37
defensive -AB, pg. 11
disguise -WB, pg. 52, 54
divination magic -R, ppg. 20, 53, 111-122, 141
dodge -R, ppg. 10, 14, 17, 18, 41,42, 44-45, 47, 50-51, 75, 116, 119-
120, 132-133/WB, ppg. 16,42
dodge, passive -R, pg. 50
energy weapons -R, pg. 18, 50/WB, pg. 42
evidence analysis -R, ppg. 48, 53-54/WB, pg. 42
faith -R, ppg. 58, 95, 124-131/WB, ppg. 15, 18, 24, 35
find -R, ppg. 32, 34, 50-51, 53-54, 64/ WB, pg. 37, 41
fire combat -R, ppg. 8, 10, 18, 45-46, 50/WB, ppg. 14, 37, 42
first aid -R, ppg. 10, 19, 54, 76
flight -R, pg. 50/WB, pg. 46
focus -R, ppg. 58, 95, 123-131/WB, pg. 18
heavy weapons -R, ppg. 13, 18, 50/WB pg. 42
improving -R, ppg. 20
intimidation -R, ppg. 16-17, 23, 58, 62, 70, 74-75, 79-80/AB,
ppg. 9-11, 13, 18
land vehicles -R, ppg. 12-14, 55/WB, pg. 42
language -R, pg. 55/WB, pg. 42
learning -R, pg. 13
lifting -R, pg. 53/WB, pg. 42
lockpicking -R, ppg. 12, 48, 50/WB, ppg. 41-42, 55
long-jump -R, ppg. 31, 50-51, 119/WB, pg. 56
long-jump, standing -R, ppg. 50
macro -R, ppg. 49, 51-52, 54, 57
maneuver -R, ppg. 17, 23, 51, 62, 75, 80-81, 132/AB, ppg. 9-10, 18, 41
martial arts -R, ppg. 48-49, 52/WB, ppg. 54-56
medicine -R, ppg. 12, 48, 56, 76/ WB, ppg. 40-42
meditation -WB, pg. 55
melee weapons -R, ppg. 18, 28, 30, 32, 35, 51, 77-78/WB, ppg. 14-15, 42
missile weapons -R, ppg. 18, 51, 42
persuasion -R, ppg. 15, 17, 32, 35, 57, 62, 70-74, 104, 132/WB,
pg. 52/AB, pg. 40
agreement -R, pg. 72
modifiers -R, pg. 72
negotiated -R, ppg. 72, 74/AB, pg. 40
vow -R, pg. 72
yes -R, pg. 72
prestidigitation -R, pg. 51/WB, pg. 41, 55
reality -R, ppg. 10-11, 19-20, 58, 99, 101, 105-110, 141/AB, pg. 8
round -R, ppg. 49
running -R, ppg. 5, 10, 44, 51-53/WB, pg. 46
running, timed -R, pg. 51
scholar -R, ppg. 48, 55, 132/WB, pg. 42/AB, pg. 44
scholar (computer science) -WB, pg. 36
science -R, ppg. 20, 56-57, 62-63/WB, pg. 42/AB, pg. 44
shapeshifting -WB, ppg. 17-18
space vehicles -R, pg. 55
stealth -R, ppg. 48, 51-52, 54, 121/ WB, ppg. 36, 42, 52, 55-56
survival -R, ppg. 33, 48-49, 57/WB, pg. 42
swimming -R, pg. 52
taunt -R, ppg. 17, 23, 57, 62, 66, 70, 75, 79-80/WB, pg. 2/AB,
ppg. 9-10, 13, 18
test (of wills) -R, ppg. 17, 20, 23, 57, 62, 66, 70, 75, 79-80/AB,
ppg. 9-10, 18, 41
track -R, ppg. 33, 48, 55
transferring -R, ppg. 88
trick -R, ppg. 17, 23, 56, 62, 70, 75, 79-80/AB, ppg. 9-10, 18, 41
unarmed combat -R, ppg. 18, 52, 78/WB, ppg. 41-42, 55/AB, pg. 35
water vehicles -R, pg. 56/WB, pg. 42
weird science -WB, pg. 44/AB, pg. 44
willpower -R, ppg. 15, 57, 70, 74
skills, narrowing the scope of -R, pg. 58
Skill Charts -AB, pg. 24
Skill List -R, pg. 49/AB, pg. 26
skill specialization -R, ppg. 58
skill values -R, pg. 48
parenthetical -R, pg. 80
slashers -WB, pg. 41
slicers -WB, pg. 41
Society of Engineers -WB, pg. 49
Sons of the Wind -WB, pg. 54
soulstain -R, ppg. 88-89
sound-gun -AB, pg. 36
South Africa -WB, ppg. 5-6
South America -WB, ppg. 7-8/AB, pg. 34
South China Sea -WB, pg. 10
Soviet Union (Union of Soviet Socialist Republics) -R, pg. 138/WB, ppg. 5-7,
29/AB, pg. 47
Moscow -WB, ppg. 5, 50
Space Vehicle Specification Chart -R, pg. 139
Spain -WB, ppg. 7-8
Spartans -WB, ppg. 21-22
spear guns -AB, ppg. 41,43
speed total -R, pg. 13
spells - R, ppg. 111-122/AB, pg. 9
active -R, pg. 112
altered fireball -R, pg. 116
away sight -R, pg. 116
axiom level -R, ppg. 115-116
bleeding blade -WB, ppg. 30-31
boiling blood -WB, pg. 16
bullet -R, pg. 115
casting -R, pg. 113
charm person -R, ppg. 114, 116
cleanse -R, ppg. 116-117
conjured fireball -R, pg. 117
designing -R, pg. 122
detect magic -R, pg. 117
disguise self -R, pg. 117
dvergamal -WB, pg. 31
earth shield -R, pg. 117
extradimensional gate -R, pg. 117
floater -R, pg. 118
fly -R, pg. 118
focused -R, pg. 114
fog -R, pg. 118
impressed -R, pg. 114
gain language -R, ppg. 112, 118
haste -R, pg. 118
increase charisma -R, pg. 118
jump -R, pg. 119
lightning -R, pg. 119
madness -WB, pg. 16
mage dark -R, pg. 119
mage light -R, pg. 119
manipulation -R, ppg. 116, 122
multiple selves -WB, pg. 31
noun -R, pg. 115
on the fly -R, ppg. 113-114
open lock -R, pg. 119
pathfinder -R, ppg. 119-120
possibility shadows -R, pg. 120
ritual of mind preparation -R, pg. 120
ritual of perception preparation -R, pg. 120
skill -R, pg. 115
slow -R, ppg. 120-121
spell bonus -R, ppg. 113-114
starting -R, pg. 113
stay voice -WB, pg. 31
stealth walk -R, pg. 121
stone tunnel -R, pg. 121
strength -R, ppg. 112-113, 121
sunstore -R, pg. 121
sweet water -R, pg. 121
thistledown -WB, pg. 31
tracker -R, ppg. 121-122
transmute lead to gold -WB, pg. 16
true light -R, ppg. 119, 122
turn to stone -WB, ppg. 31-32
warding -R, pg. 112
water scry -WB, pg. 31
water spray -R, pg. 122
weakness -R, pg. 122
weather control -R, pg. 122
spirits, communication with -R, ppg. 129-130
spiritual struggle -R, pg. 124
stacks -AB, pg. 20
stalenger -WB, pg. 23
Star Wars -R, pg. 126
stayer -WB, pg. 23
Stealth Chart-R, pg. 52
stelae -R, ppg. 66, 83-86, 88-89, 92, 102-105, 107,110/WB, ppg. 4-5, 7, 23,
43, 49
boundaries -WB, ppg. 4, 21, 29, 44, 49
Orrorshan -WB, ppg. 12, 14
planting -R, pg. 84
removing -R, ppg. 104-105
Stelae Distance Chart -R, pg. 110
Stelae Placement Chart -R, pg. 84
Still World, The -WB, ppg. 3, 7-9/AB, ppg. 32, 35-36, 38
climate -WB, pg. 8
four days -WB, pg. 8
one month -WB, ppg. 8-9
three months -WB, ppg. 8-9
Stone Meeting -R, pg. 15
Stormers -R, ppg. 5, 19, 103
Storm Knights -R, ppg. 1, 5, 14, 19, 65, 84-86, 89, 103-104/WB, ppg. 4, 7-8,
13-14, 29
storm multiplier -R, ppg. 105-106
Storm Results Table -R, ppg. 40, 105
story-seed -R, pg. 104
Stuart, Prince of Worth -R, pg. 50
stymied -R, ppg. 22, 61, 79-81/WB, pg. 18/AB, pg. 13
stymied/fatigued -R, pg. 80
Submarine Specification Chart -R, pg. 140
subplots -R, ppg. 25, 66-68/AB, ppg. 13, 20
martyr -R, pg. 67/AB, pg. 20
mistaken identity -R, ppg. 67-68/AB, pg. 20
nemesis -R, ppg. 67-68/AB, pg. 20
personal stake -R, ppg. 67-68/WB, pg. 54/AB, pg. 20
romance -R, ppg. 66-68/AB, pg. 20
suspicion -R, ppg. 67-68/AB, pg. 20
true identity -R, ppg. 68/AB, pg. 20
success, quality of -R, ppg. 39-40
average -R, ppg. 39, 51, 53, 55-57, 106, 110, 120, 127
continuing -R, ppg. 71
failing -R, ppg. 41
good -R, ppg. 39, 51, 53, 55-57, 106, 120, 127
minimal -R, ppg. 39, 51, 53, 55-57, 106, 110, 120, 127
superior -R, ppg. 39, 53, 55-57, 62, 106, 110, 120, 127
spectacular -R, ppg. 39, 53, 55-57, 62, 106, 110, 120, 125, 127
temporary -R, pg. 71
Sudan -WB, pg. 5
Bur Sudan -WB, pg. 7
Sumatra -WB, ppg. 6, 13, 17
Sumeria -
dagger -R, ppg. 64-65
sun blades -AB, ppg. 41, 43
Super Battlegroup Mobius -WB, pg. 49
supporter -R, pg. 107
suppressed tasks -R, pg. 85
surprise -R, ppg. 78-79
complete -R, ppg. 78-79
normal -R, ppg. 78-79
Sutenhotep -See Mobius
Sweden -WB, ppg. 4-5, 26, 29
Mora -WB, pg. 4
Stockholm -WB, ppg. 4-5, 29
sweep attack -R, pg. 78
synonymous knowledges -R, pg. 112-113
Syria -WB, pg. 7
T
Takta Ker -WB, ppg. 7, 20-22
talisman -R, pg. 99
Tamil -WB, pg 11
Tancred, Tolwyn -R, ppg. 20, 110
Tankhanic Corp. -AB, pg. 5
Tanya -WB, pg. 18
techno-demon -WB, ppg. 13-14
Teth-net -WB, pg. 48
telephone -WB, pg. 14
templates -See character templates
10-point advantage -AB, pg. 9
Terra -WB, ppg. 43-45, 47-49/AB, ppg. 38, 40
terrain as cover -R, pg. 78
Terrain Chart -R, pg. 57
Tewkesbury, Professor -WB, pg. 43
Thailand -WB, pg. 6
Thames River _ WB, pg. 28
Thratchen -WB, ppg. 8, 10, 13-14, 17/AB, ppg. 31, 47
three-time bonus -R, pg. 104
Throckton, Dr. -R, pg. 56
Time of Nothing, The -WB, pg. 1
Tobukai Algorithms -R, pg. 106
Torg -R, ppg. 4, 89/WB, ppg. 1,3, 7, 10/ AB, ppg. 31, 44
torpedo pistols -AB, ppg. 41, 43
Tosida Electronics -WB, pg. 52
Tracking Chart -R, pg. 55
trademark item -R, pg. 58
transcendence -R, ppg. 101, 103
transform number -R, pg. 104
transformation -R, ppg. 86, 101-106
Transformation Table -R, ppg. 86, 104/ AB, pg. 26
tresir -WB, pg. 25/AB, pg. 1
Trieridge Mountains -R, pg. 127
trolls -R, ppg. 42, 62/ WB, ppg. 26, 32
Tunisia -WB, pg. 5
Turkey -WB, pg. 7
U
Udatok -WB, pg. 2
Ulster Defense League -WB, pg. 28
undead -R, pg. 112
Underground -WB, pg. 32
United Kingdom -WB, pg. 4
United Nations -WB, pg. 7
United States -R, ppg. 4, 99/WB, ppg. 4, 7, 21-22, 50/AB, ppg. 14, 33, 47
Army -R, pg. 48/WB, ppg. 7, 52
University of Kyoto -WB, pg. 52
unskilled actions -R, ppg. 12, 48, 50-58, 79-80
up -R, ppg. 22, 60-61, 80/WB, pg. 18/AB, pg. 13
up/setback -R, ppg. 79-80
Uthorion, Angar -R, ppg. 1, 4/WB, ppg. 3-4, 26-30, 32, 34/AB, pg. 48
V
Valjean -WB, pg. 37
Valley of the Kings -WB, pg. 43
Value Chart -R, ppg. 39, 41, 43, 130, 141/WB, pg. 2/AB, pg. 25
values -R, ppg. 5, 11, 25
action -R, ppg. 7, 77
armor -R, pg. 18
attribute -R, pg. 8
weight -R, ppg. 5, 41, 52
vampyres -R, pg. 131/WB, ppg. 18-19/AB, ppg. 10-11
vampyre -WB, ppg. 12, 18-19
Vancen -R, pg. 107/WB, pg. 1
Van de Graaf generator -AB, pg. 37
variables -AB, ppg. 19-20
vaulting and springing -R, pg. 49
Vaulting and Springing Chart -R, pg. 49
vehicles -R, ppg. 133-135, 138-140
gliders -R, pg. 134
hot air balloons -R, pg. 134
jet-powered aircraft -R, ppg. 135, 138
Boeing 727 -R, pg. 138
Boeing 747 -R, pg. 138
F-15 -R, pg. 138
F-86 -R, pg. 135
Learjet I.24 -R, pg. 138
Mirage III -R, ppg. 135, 138
Mitsubishi J5 -R, pg. 110
SR-71 -R, pg. 138
military vehicles -R, pg. 138
Jeep -R, pg. 138
M1 Abrams -R, pg. 138
M113A2 -R, pg. 138
1938 Halftrack -R, pg. 138
tanks -WB, pg. 44
Tiger Tank -R, pg. 138
T-72 -R, pg. 138
piston-powered aircraft -R, ppg. 134-135
B-17 Flying Fortress -AB, pg. 41
biplane -R, ppg. 73-74/WB, pg. 44
DC-3 Dakota -R, pg. 135
Fokker DVII -R, pg. 134
G-21 Turbo Goose -R, pg. 135
ME-109 F-2, -R, pg. 135
PBY Seaplane -AB, ppg. 38-42
Sopwith FI Camel -R, pg. 134
Spitfire VB -R, pg. 135/AB, ppg. 40-41
railroads -R, pg. 138
bullet train -R, pg. 138
1806 -R, pg. 138
1907 -R, pg. 138
1950 -R, pg. 138
steam-driven -WB, pg. 14
rotary wing aircraft -R, pg. 135
Aerospatiale Lama -R, pg. 135
Apache AH-64 -R, pg. 135
autogyro -WB, pg. 44
Avro C.8L Mk II -R, pg. 135
Bell AH-1G -R, pg. 135
Bell H-13 -R, pg. 135
Mi-24 Hind A-10 -R, pg. 135
PA-19 -R, pg. 135
self-powered land vehicles -R, pg. 138
Allentown Roadster -R, pg. 99
Daimler-Benz -R, pg. 138
Ford Taurus -R, pg. 138
Kenilworth Semi-Truck -R, pg. 138
Lotus Esprit -R, pg. 138
Model T -R, pg. 138
motocrycle -WB, pg. 2
Peugeot 707 -WB, pg. 2
Suzuki Samurai -R, pg. 102
Thunderbird -R, pg. 138
space vehicles -R, ppg 138, 140
US Space Shuttle -R, pg. 138
Mitaya Corporation Low Orbital -R, pg. 140
water vehicles -R, pg. 140
aircraft carriers -WB, pg. 44
Carribean Lady -AB, pg. 47
Clipper Ship -R, pg. 140
Coal Steamer -R, pg. 140/WB, pg. 14
Diesel Steamer -R, pg. 140
Galleon -R, pg. 140
Los Angeles Class Submarine -R, pg. 140
Luxury Liner -R, pg. 140
Trireme -R, pg. 140
Type 209 Class Submarine -R, pg. 140
zeppelins -R, pg. 134/WB, ppg. 14, 44
Victorians -WB, ppg. 11-18/AB, pg. 19, 45-46
and Earthers -Wb, pg. 16
and magic -WB, pg. 15
in battle -WB, pg. 14
religion -WB, ppg. 14-15
technology -WB, pg. 14
Victorian Institute of Science -AB, pg. 48
Vietnam War -R, pg. 138
Vikings -WB, ppg. 4-5, 27, 29-30, 32/AB, pg. 34
Villain Action Chart -R, pg. 62
virtual experiences (VX) -WB, ppg. 35-37
vital blow -R, ppg. 77-78/AB, pg. 41
Void, The -WB, pg. 1
W
Wales -WB, pg. 29
Anglesey -WB, pg. 29
Caernarvon -WB, pg. 29
Pembroke -WB, pg. 29
war-stick -R, pg. 28
Water Vehicle Specification Chart -R, pg. 139
Weapons Specification Chart -R, ppg. 136-137
weird science -WB, ppg. 5, 44 (for Nile skill, see entry under skills).
Wells, Dr. -WB, ppg. 12-13
Wells, Jonathan -WB, pg. 21
werewolf -WB, ppg. 11-12, 17-18
weretiger -WB, pg. 17
Western Land -WB, pg. 21
Wild Hunt -WB, pg. 4
will'o'wisps -WB, pg. 26
Wisconsin -WB, pg. 20
Wold, Eric -R, pg. 101
world rules -R, pg. 97
Nile -WB, pg. 44
World War II -WB, ppg. 6, 48-49/AB, pg. 40
Worth -R, pg. 50
Wotan, Master of the Hunt -R, pg. 105
wrist guns -WB, pg. 41
Wu-Han -WB, ppg. 5, 48-50
X
Y
Yakuza -WB, pg. 54
Yellow Crab -R, ppg. 16-18, 20, 23, 25, 42, 44-45, 53, 62-65, 67, 71, 74, 76,
79, 99, 104, 106, 110/AB, ppg. 1, 13
yen -WB, pg. 2
yorosai -WB, pg. 5
Yuka, Lady -AB, pg. 47
Z
Zaire -WB, pg. 6
Zelda V -WB, pg. 52
Zimbabwe -WB, pg. 5
zones -R, ppg. 85, 102
dominant -R, ppg. 85, 98, 102
mixed -R, pg. 85
pure -R, ppg. 14, 85, 98-99, 102
Zoroastrian -R, pg. 124