>> II. The"abused player" syndrome: Many times, a paticular
>> character will get abused in adventure, by the party or
>> the GM as a plot device. This must be played carefully,
>> Too much abuse makes the person behind the charcter feel
>> abused, no matter how 'impartial' you are about your
>> abuse.
> To be fair. there are some really good players (I've played with a
>couple) who can handle abuse (in whatever form) of their character and use it
>to enhance the character and as a handle for better role-playing.
I had to play a character that was "abused." It was to be expected, since he was a gnome thief that was caught trailing the party. I played with it all right. When the character got killed, and I then tried to play a Druid that was to serve as a guide
to the party. The problem was that the rest of the players couldn't get out of the "abusing" mode that they associated with my previous character. I left the game at that point, because I wouldn't put up with the abuse when it was not at all applic
o the character. The DM was upset, because he considered my role-playing to be some of the best in the party.