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Internet Message Format
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1995-10-06
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Path: usenet.ee.pdx.edu!cs.uoregon.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!sdd.hp.com!swrinde!howland.reston.ans.net!news.sprintlink.net!in1.uu.net!not-for-mail
From: dickinst@crl1.crl.aecl.ca (Tim Dickinson)
Newsgroups: rec.games.frp.archives
Subject: RESOURCE: Tim's Stuff: (1/22)
Followup-To: rec.games.frp.misc
Date: 3 Oct 1995 15:57:27 -0400
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THE G'RABWELQ
_____________
The lands of Bellicas have long been plagued by the mysterious storm
known as the G'rabwelq, though many would swear that its frequency
is increasing with the passing years.
There are many tales about the G'rabwelq. Some say it's a
punishment from the gods. Some say it is the last remnant of that
primordial chaos from which the world was formed. Some say it is
the product of a mage so dark and powerful that none know his name.
No matter the source: when the G'rabwelq sweeps over the land,
everything that lives learns that its hold on this safe world is
tenuous, at best.
The G'rabwelq does not occur at regular intervals. There was a time
of 15 years, many years ago, the old ones speak of when it came not at
all. At least twice, the dire winds have blown three times in a single
year. No soothsayer has managed to determine when or why it comes.
The G'rabwelq appears to be a severe, but otherwise normal, thunderstorm.
The most reliable means of identification is from animals, who flee
the area as fast as they can once the storm begins brewing. A Druid
of 4th level or better can also identify the storm as something
unnatural.
The G'rabwelq will move through large regions quickly, as a normal
storm, and although it will not last more than 2 days total, large
areas can be affected. It will act much like a normal storm, too,
with very high winds, rain, hail and lightning. The rain, however, will
be slightly acidic, and prolonged exposure will burn the skin a
little. This acidity generally destroys all but the hardiest of
crops.
The terribleness of the G'rabwelq is in the weird magic of its
winds. Every living thing bigger than a dog caught in the whipping
gusts of the storm must save vs. spells or be struck with one of
the following randomly determined effects:
1 polymorphed to a random wild animal
2 held up in the air and "attacked" by savage "wind beasts",
(# 3-8, AC 0, HD 6, #AT 1, D 2-16) for 2-12 rounds
3 carried 20-120 feet in the air and dropped
4 blinded
5 drain 3 points of Constitution
6 victim always hears a terrible howling sound afterwards,
effectively deaf
Whatever else you like. These effects may be permanent or
temporary, dispellable or not, depending on your campaign.