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1995-08-21
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Path: usenet.ee.pdx.edu!cs.uoregon.edu!sgigate.sgi.com!uhog.mit.edu!bloom-beacon.mit.edu!newsfeed.internetmci.com!news.sprintlink.net!in2.uu.net!not-for-mail
From: sappel@netcom.com (Shannon Appel)
Newsgroups: rec.games.frp.archives
Subject: LIST: Different Worlds
Followup-To: rec.games.frp.misc
Date: 20 Aug 1995 12:56:07 -0400
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THE DIFFERENT WORLDS INDEX
VERSION 1.08
[issues 1-47]
by Shannon Appel
HISTORY
Different Worlds Magazine was founded by the Chaosium in January of
1979. Much to its credit, it remained a magazine devoted to all of
the role-playing hobby for its entire life. Issue #38 was the last
Chaosium issue of Different Worlds. In May of 1985, publication was
resumed by Sleuth Publications. After six issues, ownership of
Different Worlds changed one final time. Issue #47 was published in
the Fall of 1987 by Different Worlds Publications. It was the last
issue to ever see print, although layouts for an issue #48 were
presented at GenCon a few years ago. Different Worlds Publications is
still in existence, and offers a selection of Different Worlds back
issues through the mail. However, despite persistant rumors,
Different Worlds magazine has never been resurrected.
THEME ISSUES
#19 Cthulhu Issue
#22 RuneQuest Issue
#23 Superhero Issue, Featuring the X-Men
#24 Dwarf-Mostal Issue
#26 Norse Issue
#27 Urban Adventuring
#28 Player-Character Issue
#29 World-building and Campaign Creation
#30 Superhero Issue, Featuring the New Teen Titans
#31 Fantasy Issue
#32 Ancient Cultures
#33 Post-Holocaust Issue
#34 Superhero Issue, Featuring DNAgents
#35 Horror Issue
#36 Magic Issue
#45 Cthulhu Special
#46 Science Fiction Special
#47 Supernatural Special
A NOTE ON ORGANIZATION
The majority of this index is categorized by game systems. In
addition, there are also a number of GENERAL categories, for EARTH,
FANTASY, HORROR, SCIENCE FICTION and SUPERHEROes. All of the GENERAL
categories are for articles about the appropriate genre that may be
applied to any game that uses that background. Finally, the FICTION
category contains stories, often applicable to individual games and
the INTERVIEWS sections contains interviews with various game
designers.
+---------------------------------------------------------------------+
| This index is Copyright 1993, 1994 Shannon Appel. It may be freely |
| distributed provided that no money is charged whatsoever for its |
| distribution. |
+---------------------------------------------------------------------+
THE ARCHAERON GAME SYSTEM [Archaeron Games]
Background, Campaigns:
Archaeron, by Ed Simbalist #1 pg 29-33
Reviews:
The Archaeron Game System #28 pg 42-43
Mage #28 pg 42-43
Warrior #28 pg 42-43
ADVANCED DUNGEONS & DRAGONS [TSR]
Creatures:
Come, Clash with the Titans, by Larry DiTillio #14 pg 28-33
Rules, Misc:
Pregnancy and Adventure, by Colleen A. Bishop #24 pg 32-33
Rules, Combat:
Critical Hits & Fumbles, by Roy Pitta #34 pg 22-23
Speed in Melee, by Ronald Pehr #17 pg 8-9
Reviews, TSR:
Battle System, First Edition #43 pg 28-29
Deities and Demigods #19 pg 39-40
Fiend Folio #15 pg 37-38
Monster Manual II #33 pg 32-33
Unearthed Arcana #42 pg 30-31
A1 : Slave Pits of the Under City #12 pg 30-31
A2 : Secret of the Slavers' Stockade #16 pg 38-39
A3 : Assault on the Aerie of the Slave Lords #17 pg 43-45
A4 : In The Dungeons of the Slave Lords #17 pg 43-45
D1-2 : Descent into the Depths of the Earth #21 pg 38-39
EX1: Dungeonland #35 pg 36
EX2: The Land Beyond the Magic Mirror #35 pg 36
G1-2-3 : Against the Giants #20 pg 35-36
I1 : Dwellers of the Forbidden City #16 pg 39-40
L1 : The Secret of Bone Hill #16 pg 39
U1 : The Sinister Secret of Saltmarsh #20 pg 37
Review, Dungeon Six:
The Temple to Athena #10 pg 40
Reviews, Judges' Guild:
The House on Hangman's Hill #19 pg 43
The Illhiedrin Book #17 pg 46
Trial by Fire #19 pg 43
Zienteck #17 pg 46
Reviews, Mayfair:
Dwarves #28 pg 45
ADVENTURES IN FANTASY [Excalibre Games]
Previews:
Preview to the Second Edition, by Richard Snider #14 pg 12-14
THE ADVENTURES OF INDIANA JONES [TSR]
Reviews:
The Adventures of Indiana Jones #39 pg 28-29
IJ1: Indiana Jones and the Temple of Doom #39 pg 28-29
IJ2: Raiders of the Lost Ark #39 pg 28-29
AFTERMATH! [FGU]
Reviews:
Aftermath! #15 pg 34-36
ALMA MATER [Oracle Games]
Reviews:
Alma Mater #26 pg 36-37
ARDUIN [Grimoire Games]
Background, Campaigns:
Arduin, Bloody Arduin, by Dave Hargrave #2 pg 25-29
Reviews:
The Arduin Trilogy #5 pg 6-8
Arduin Adventure #13 pg 38-39
AUTHENTIC THAUMATURGY [Chaosium]
Misc:
The Quest for the Sacred Melita, by PEI Bonewits and Larry Press #1 pg 42-47
AZHANTI HIGH LIGHTNING [GDW]
Rules, Combat:
Swords on Deck, by Paul Crabaugh #18 pg 7
BATTLETECH [FASA]
Reviews:
Battletech #45 pg 33-34
Citytech #34 pg 33-34
BEHIND ENEMY LINES [FASA, The Companions]
Reviews:
Behind Enemy Lines, First Edition #35 pg 30-32
Behind Enemy Lines, Second Edition #44 pg 27-28
BUNNIES & BURROWS [FGU]
Background, Campaigns:
The World of Druid's Valley, by B. Dennis Sustare #3 pg 22-26
BUSHIDO [Tyr Games, Phoenix Games, FGU]
Reviews:
Bushido, First Edition #3 pg 4-5
Bushido, Third Edition #38 pg 33-34
Valley of the Mists #23 pg 44-45
CALL OF CTHULHU [Chaosium]
Meta:
Contemporary Ideas about the Necronomicon, by Richard Kaczynski #44 pg 14-16
Lovecraft and the Necronomicon, by Peter Larsen #47 pg 16-19
Adventures, 1920s:
The Crystal of Chaos, by Peter Gilham #34 pg M1-M7
The Eye of Sitar, by Darren Tschida #38 pg M1-M7
The Lights of Madness, by Richard Launius #45 pg M1-M7
The Shadow on the Sea, by Richard Launius #47 pg M1-M8
Thoth's Dagger, by William Hamblin (1) #27 pg 23-34
Underground Menace, by Sandy Petersen #19 pg 18-21
The Wail of the Witch, by Keith Herber (2) #30 pg M1-M7
Background, Misc:
Archaeological Expeditions, by Thomas Holsinger #42 pg 24-25
[Also See EARTH, GENERAL]
Background, 1920s:
Mob Leaders, by Glenn Rahman #27 pg 16-21
Occult Organizations, by Richard Kaczynski #45 pg 14-16
An Occult Who's Who, by Richard Kaczynski #43 pg 34-38
Background, Now:
CoC in the Eighties, by Michael Szymanski #45 pg 8-9
Campaign Design, Adventures:
Blame it on Cthulhu, by Larry DiTillio #35 pg 10-13
Death Scenes, by Sandy Petersen #35 pg 14-15
Campaign Design, Adventuring in the Worlds of HP Lovecraft:
Part I: The Cthulhu Mythos, by Keith Herber #40 pg 10-12
Part II: Dreamworld, by Keith Herber #41 pg 16-18
Campaign Design, Variant:
Scary Monsters, Super Creeps, by Marcus Rowland #44 pg 18-22
Creatures:
More Mythos Madness, by Michael Szymanski & Peter Gilham #40 pg 20-22
Equipment, Magic Items:
More Magic, by Randy McCall #35 pg 6
Fiction:
Dagon Manor, by Robert E. Howard & CJ Henderson #42 pg 16-22
Magic:
Divination Skills, by Randy McCall #25 pg 8-11
Egyptian Magic, by Jonathan Tweet #47 pg 34-37
More Magic, by Randy McCall #35 pg 6
Psychic Power, by Randy McCall #26 pg 8-12
NPCs:
Archaeological Expeditions, by Thomas Holsinger #42 pg 24-25
HP Lovecraft in CoC, by Ed Gore #28 pg 24-25
Rules, Misc:
Doing it with Class, by Paul Crabaugh #36 pg 36
Losing your Marbles, by Thomas Holsinger #41 pg 20-22
Rules, Combat:
Guns Against Cthulhu, by Dick Wagenet #19 pg 14-16
Variant Combat Rules, by Paul Crabaugh #29 pg 32-33
Rules, Official Questions & Answers:
Designer's Notes, by Sandy Petersen & Lynn Willis #19 pg 8-13
Errata and Second Thoughts #19 pg 23
Reviews, Chaosium:
Call of Cthulhu, First Edition #19 pg 38
Alone Against the Dark #44 pg 31-32
The Asylum & Other Tales #35 pg 34
Cthulhu Companion #36 pg 31
Cthulhu by Gaslight #46 pg 30-31
Fragments of Fear #43 pg 31
The Fungi from Yuggoth #39 pg 33-34
HP Lovecraft's Dreamlands #47 pg 30-31
Masks of Nyarlathotep #41 pg 30-31
Shadows of Yog-Sothoth #34 pg 32-33
Review, Grenadier:
The Horrible Secret of Monhegan Island #40 pg 31
Reviews, TOME:
T1: The Arkham Evil #31 pg 36-37
T2: Death in Dunwich #32 pg 33-34
T3: Pursuit to Kadath #38 pg 35
(1) Reprinted in CURSE OF THE CTHONIANS (Chaosium 2306) and THE CTHULHU
CASEBOOK (Chaosium 3305)
(2) Reprinted in CURSE OF CTHULHU (Chaosium 3306)
CAR WARS [SJG]
Reviews:
Autoduel Champions #35 pg 33
CHAINSAW WARRIOR [GW]
Reviews:
Chainsaw Warrior #47 pg 31-32
CHAMPIONS [Hero Games]
Adventures:
The Star-Devourer, by Steve Perrin #35 pg M1-M7
Threat of the Nighthaunt, by Jon Mattson #32 pg M1-M7
NPCs:
DNAgents, by Ray Greer #34 pg 6-7
The New Teen Titans, by Steve Peterson #30 pg 8-11
Role-playing the X-Men, by Glenn Thain #23 pg 22-26
Rules, Misc:
How to Really do Unto Others, by Quentin Long #38 pg 9
The Joys of Autofire, by Quentin Long #37 pg 20
Rules, Official Questions & Answers:
Designer's Notes, by Steve Peterson #23 pg 20-21
Reviews, Hero:
Champions #17 pg 42-43
Champions II #30 pg 28
Champions III #39 pg 34-35
Adventure 1: The Island of Dr. Destroyer #36 pg 32-33
Adventure 3: Deathstroke #35 pg 36-37
Adventure 5: The Coriolis Effect #45 pg 30
Enemies #32 pg 33
Enemies II #32 pg 33
Organization Book 1: The Circle & M.E.T.E. #40 pg 31-32
Reviews, SJG:
Autoduel Champions #35 pg 33
CHILL [Pacesetter, Mayfair]
Reviews, Pacesetter:
Chill #37 pg 27-28
Black Morn Manor #44 pg 30
Death on Tour #43 pg 29
Vampires #43 pg 29
Village of Twilight #37 pg 27-28
CHIVALRY AND SORCERY [FGU]
Background, Campaigns:
Archaeron, by Ed Simbalist #1 pg 29-33
Campaign Design, Cities:
How to Design Cities, by Patrick Amory #18 pg 28-29
Reviews:
Chivalry and Sorcery, Second Edition #36 pg 26
C&S Sourcebook II #22 pg 38
CONAN [TSR]
Reviews:
Conan #45 pg 27-28
DANGER INTERNATIONAL [Hero Games]
Reviews:
Espionage! #31 pg 34-35
Danger International #44 pg 26
DAREDEVILS [FGU]
Reviews:
Daredevils #27 pg 43-44
DC HEROES [Mayfair]
Reviews:
DC Heroes #41 pg 27-28
Batman Sourcebook #45 pg 29-30
Countdown to Armageddon #46 pg 28-29
Four Horsemen of Apokolips #46 pg 28-29
Siege #44 pg 34
Wheel of Destruction #45 pg 29-30
DELTA FORCE [Task Force Games]
Reviews:
Delta Force #47 pg 26-27
THE DOCTOR WHO ROLE PLAYING GAME [FASA]
Reviews:
The Doctor Who Role Playing Game #41 pg 28-29
The Lords of Destiny #44 pg 32-33
The Ityean Menace #44 pg 32-33
DRAGONQUEST [SPI, TSR]
Races:
The Angels, by Paul Crabaugh #28 pg 12
Reviews:
Dragonquest #11 pg 28-30
The Enchanted Wood #18 pg 42-43
DROIDS [Integral Games]
Reviews:
Droids #31 pg 35-36
DUNGEONS & DRAGONS [TSR]
Adventures, Misc:
Dungeon of Pelius Mright, by Ken Rolston #10 pg 10-15
Adventures, Blackmoor:
Garbage Pits of Despair, Part 1, by Dave Arneson #42 pg M1-M7
Garbage Pits of Despair, Part 2, by Dave Arneson #43 pg M1-M7
Background, Scorpio:
Scorpio Rising, by John Sapienza, Jr. #11 pg 32-35
Creatures:
Scorpio Rising, by John Sapienza, Jr. #11 pg 32-35
Equipment, Magic Items:
Devious Magic, by Robert Plamondon #17 pg 38-39
Making a Magic Staff, by Gerald Schmitt #21 pg 34-35
Scorpio Rising, by John Sapienza, Jr. #11 pg 32-35
Magic, Misc:
Devious Magic, by Robert Plamondon #17 pg 38-39
It it... Magic?, by John Sapienza, Jr. #18 pg 22-23
Sleep vs. Mixed Parties, by John Sapienza, Jr. (1) #8 pg 7
Magic, Clerics:
New Cleric Cure System, by John Sapienza, Jr. (2) #3 pg 34-38
Magic, Magic-Users:
Making Life Hard for Magic-Users, by Lewis Pulsipher #15 pg 30-31
Specialty Mages, Part 1, by Mike Gunderloy #1 pg 6-8
Specialty Mages, Part 2, by Mike Gunderloy #2 pg 9-14
Specialty Mages, Part 3, by Mike Gunderloy #3 pg 11-17
Rules, Misc:
Giving Birth, by Roby Ward #20 pg 18-19
Non-human Level Limits, by John Sapienza, Jr. #17 pg 40-41
Uniform Experience Points, by John Sapienza, Jr. #26 pg 30-32
Rules, Character Creation:
Dragons Demand Equality, by John Sapienza, Jr. #28 pg 4-6
Rules, Combat:
Speed in Melee, by Ronald Pehr #17 pg 8-9
Vardy Combat System, Part 1, by John Sapienza, Jr. #6 pg 16-25
Vardy Combat System, Part 2, by Joen Sapeinza, Jr. #7 pg 16-23
Reviews:
Basic Set #12 pg 26
Expert Set #12 pg 26
Basic Rules Set 1 #33 pg 29-30
B2: The Keep on the Borderlands #8 pg 27
B3: Palace of the Silver Princess #19 pg 40-42
B4: The Lost City #28 pg 44-45
M1: Blizzard Pass #37 pg 33-34
X1: The Isle of Dread #12 pg 24
The Book of Treasure Maps #46 pg 33
City of Valla #12 pg 25
Judges Guild and D&D #14 pg 4-8
Reviews, John Scott Clegg:
The Tombs of Valla #11 pg 21
Reviews, Judges Guild:
Verbosh #9 pg 22
(1) Originally appeared in Alarums & Excursions #38
(2) Variants of this article appeared in Alarums & Excursions #40 & #42, as
well as The Wild Hunt #34 & #36
EARTH, GENERAL
Background, Misc:
Juvenile Non-Fiction Sourcebooks, by Ken Rolston #33 pg 12-15
Background, Misc, Magic:
The Kabbalah and FRPGs, by Simcha Kuritzky #32 pg 14-18
Kabbalistic Magic, by Simcha Kurizky #36 pg 16-22
Background, Misc, Organizations:
[See Background, Misc, Secret Societies]
Background, Misc, Pulp:
The Adventures of the Destroyer, by Michael Szymanski #44 pg 10-13
The Adventures of Doc Savage, by Michael Szymanski #41 pg 10-14
The Adventures of Solar Pons, by Michael Szymanski #43 pg 10-13
Background, Misc, Secret Societies:
The Assassins, by E. S. Erkes #37 pg 10-12
The Rosicrucians, by E. S. Erkes #38 pg 12-15
The African Leapard Men, by E. S. Erkes #39 pg 6-7
The Chinese Secret Societies, by E. S. Erkes #40 pg 6-7
The Druids, by E. S. Erkes #41 pg 6-7
The Tongs of America, by Michael Szymanski #43 pg 16-19
Background, Historical, 1920s:
Occult Organizations of the 1920s, by Richard Kaczynski #45 pg 14-16
An Occult Who's Who for the 1920s, by Richard Kaczynski #43 pg 34-38
Background, Historical, Medieval:
Facts of Life in the Middle Ages, by Paul Crabaugh #42 pg 36-38
Heraldry, by Robin Wood #20 pg 10-17
Background, Africa:
The African Leapard Men, by E. S. Erkes #39 pg 6-7
Amazon Artuams Part One, by Ernest Hogan #35 pg 16-20
Amazon Artuams Part Two, by Ernest Hogan #37 pg 14-18
Background, Asia:
The Assassins, by E. Erkes #37 pg 10-12
The Chinese Secret Societies, by E. S. Erkes #40 pg 6-7
The Life and Legacy of Ivan the Terrible, by ES Erkes #45 pg 10-12
Samurai Swords, by Steophen Marsh #13 pg 24-28
Background, Australia:
The Mimi, by Ernest Hogan #20 pg 44-45
Background, Europe, Misc:
The Druids, by E.S. Erkes #41 pg 6-7
Background, Europe, Norse:
Berserkers, by Laurence Gillespie #12 pg 16-19
Norse Religion in FRPs, by Patrick Amory #26 pg 14-1
The Undead of Norse Folklore, by Laurence Gillespie #26 pg 24-29
Background, North America:
Indians: The Cliff Dwellers, by Ken Rolston #32 pg 4-7
The Tongs of America, by Michael Szymanski #43 pg 16-19
Background, South America:
Aztecs: Dressed for a Flowery Death, by Ernest Hogan #27 pg 36-37
Dwellers in the Aztec Night, by Ernest Hogan #39 pg 18-20
Empire of the Incas, by Michael Szymanski #42 pg 10-14
Lost Ball Games of Meso-America, by Ernest Hogan #32 pg 8-12
ELEMENT MASTERS [Escape Ventures]
Reviews:
Element Masters #39 pg 27-28
ELFQUEST [Chaosium]
Background, Introduction:
Adventuring in the World of Elfquest, by Michael Szymanski #45 pg 18-21
Reviews:
Elfquest #46 pg 27-28
The Elfquest Companion #46 pg 27-28
The Sea Elves #46 pg 27-28
EMPIRE OF THE PETAL THRONE [TSR, Adventure Games, Gamescience, Tekumel
Games, DWP]
Reviews:
Tekumel Player's Book #38 pg 27-28
Tekumel Source Book #38 pg 27-28
FANTASY, GENERAL
Meta, Game Masters:
Gamemaster Styles, by Lewis Pulsipher #8 pg 18-21
Meta, RPGs:
A Christian Looks at RPGs, by W. Kirkconnell #36 pg 6-7
The Usefulness of FRP Games, by Steven Horst #10 pg 20-22
Misc:
Alignment on Trial, by David Dunham #8 pg 40-42
Character Personality Profile, by Mark Lukens #14 pg 9-11
Variable Alignment System, by David Nalle #9 pg 26-29
Advice, Game Masters:
How to Make Monsters Interesting, by Lee Gold #6 pg 14-15
Religion & Race: A Plea for Diversity, by Tom Grant #43 pg 24-25
Running Low Level Dungeons, by Robert Plamondon #11 pg 4-5
Training the Novice GM, by Howard Mahler #16 pg 28-30
[Also see Campaign Design]
Advice, Players:
Role-Playing Humans, by John Sapienza, Jr. #28 pg 15-17
Role-Playing Nonhumans, by Mason Jones #28 pg 14-15
Background, Misc:
Juvenile Non-Fiction Sourcebooks, by Ken Rolston #33 pg 12-15
Background, Campaigns:
Archaeron, by Ed Simbalist #1 pg 29-33
Godwar, by Mike Sweeney #29 pg 24-27
The World of Slobbovia, by Greg Costikyan #29 pg 16-20
Zarzeena's World, by Steve Perrin #20 pg 8-9
Background, Folklore:
Dwarves, by Poul Anderson #24 pg 8-9
The Land of Faerie, by Scott Turner #13 pg 4-8
Background, Magic:
Divination Skills, by Randy McCall #25 pg 8-11
Gems & Magic, by Stephen Marsh & Margaret Gemignani #11 pg 10-13
Magic: Metaphor Made Manifest, by Greg Costikyan #33 pg 22-23
The Powers of the Pentacle, by James Norris #47 pg 10-15
Campaign Design, Adventures:
Place for Adventure, by Lewis Pulsipher #9 pg 41
Prophets & Role-Playing, by Jeff Swycaffer #34 pg 18-21
Campaign Design, Campaigns (as a whole):
Building the Campaign: A Literary Model, by Ken Rolston #29 pg 10-15
The Entrebor Campaign, by David Frauenfelder and Michael Vinson #29 pg 22-23
How to Start Easily & Quickly, by George Emery #40 pg 14-17
Campaign Design, Cities:
Creating Realistic Cities, by William Hamblin #39 pg 10-17
Fast Towns, by Martin Connel #18 pg 26-27
How to Design Cities, by Patrick Amory #18 pg 28-29
Taverns and Inns, by Lewis Pulsipher #14 pg 20-22
Campaign Design, Cults:
Favorites of the Gods, by David Nalle #15 pg 24-26
How to Design a Mythology, by David Joiner #20 pg 30-32
The Sunstone Multiverse, by W. Kirkconnell #31 pg 4-7
Campaign Design, Encounters:
Encounter Systems, by Stephen Lortz #5 pg 26-29
Campaign Design, Social:
Magic & Social Structure, by David Dunham #36 pg 10-13
Campaign Design, Worlds:
Plausible Geography, by George Hersh #14 pg 26-27
Rational World Creation, by Arlen Walker #29 pg 28-31
Equipment, Misc:
Healing Plants and Other Herbs, by Robin Wood #21 pg 10-16
Poison: The Cup of Death, by Larry DiTillio #31 pg 8-15
Equipment, Combat:
Composite Bows, by Simon Magister #8 pg 22-23
Equipment, Magic Items:
Enchanted Weapons Table, by John Sapienza, Jr. #4 pg 12-25
Magic, Misc:
Familiars, by David Nalle #14 pg 24-25
Illusion, by Richard L. Snider #25 pg 28-32
Illusion Magic, by David Nalle #16 pg 24-27
Races, Misc:
Racial Sight Differences, by Shadowhawk #21 pg 8-9
Winged Humanoids, by Jane and Morgan Woodward #28 pg 8-11
Races, Hobbit:
A Change of Hobbit, by Ronald Mark Pehr #11 pg 6-8
Random Tables:
Character Name Tables, by Elaine Normandy and John Sapienza, Jr. #2 pg 15-16
Developing a Character's Appearance, by John Sapienza, Jr. #5 pg 10-15
Enchanted Weapons Table, by John Sapienza, Jr. #4 pg 12-25
Encounter Systems, by Stephen Lortz #5 pg 26-29
Familiars, by David Nalle #14 pg 24-25
Gem Types & Values, by Kathryn Shapero #10 pg 26-29
Insanity Table, by Lewis Pulsipher #6 pg 32-33
Talent Tables, by John Sapienza, Jr. #8 pg 10-16
Taverns and Inns, by Lewis Pulsipher #14 pg 20-22
Rules, Character Creation:
Character Name Tables, by Elaine Normandy and John Sapienza, Jr. #2 pg 15-16
Developing a Character's Appearance, by John Sapienza, Jr. #5 pg 10-15
Meaningful Names for Characters #12 pg 4-13
Talent Tables, by John Sapienza, Jr. #8 pg 10-16
Reviews, Misc:
FRP Town Design Survey #27 pg 4-7
Reviews, Avalon Hill:
Heroes I, 1 #39 pg 35
Herose I, 2 #39 pg 35
Reviews, Bard Games:
The Compleat Alchemist #34 pg 33-34
Reviews, Bearhug Enterprises:
Bearhug Game Accessories #8 pg 17
Reviews, The Companions:
Places of Mystery 1: Chilling Chambers #36 pg 33
Reviews, Flying Buffalo:
Citybook I #24 pg 39
Grimtooth's Traps #14 pg 35-36
Reviews, Infinity Limited:
The Dungeon of King Lout #22 pg 38-39
Reviews, Judges' Guild:
Ravenscrag #17 pg 43
Masters of the Mind #24 pg 40
The Tower of Indomitable Circumstance #18 pg 43
FANTASY HERO [Hero Games]
Reviews:
Fantasy Hero #42 pg 29-30
THE FANTASY TRIP [Metagaming]
Background, Horseclans:
The Horseclans Player, by Ronald Pehr #17 pg 18-19
Creatures:
Mythological Monsters for TFT, by Ronald Pehr #16 pg 12-13
Rules, Misc:
A Modest Proposal for TFT, by David Dunham #15 pg 27
Rules, Character Creation:
The Horseclans Player, by Ronald Pehr #17 pg 18-19
Reviews:
Advanced Melee #8 pg 46
Advanced Wizard #8 pg 46
The Forest Lords of Dihad #30 pg 31
In the Labyrinth #7 pg 27
The Warrior Lords of Darok #30 pg 31
FICTION
Misc:
The Basilisk, by Robert Murray Gilchrist #44 pg 8-9
Call of Cthulhu:
Dagon Manor, by Robert E. Howard & CJ Henderson #42 pg 16-22
RuneQuest:
Bad Example, by Oliver Dickinson (1) #44 pg 36-37
Down Among the Dead Men, by Oliver Dickinson (1) #43 pg 20-22
Good Advice, by Oliver Dickinson (1) #45 pg 36
(1) These Griselda stories were reprinted in The Collected Griselda,
published by Reaching Moon Megacorp.
FIREBREAKS [Ground Zero]
Reviews:
Firebreaks #33 pg 10-11
FLASHING BLADES [FGU]
Reviews:
Flashing Blades #43 pg 27-28
High Seas #46 pg 32
Parisian Adventure #43 pg 27-28
GAMMA WORLD [TSR]
Rules, Character Creation:
To be or not to be a Pure Strain Human, by James M. Ward #5 pg 31
Reviews:
GW2: Famine in Far-Go #36 pg 34
GANGBUSTERS [TSR]
Reviews:
Gangbusters #29 pg 42-43
GANGSTER! [FGU]
NPCs:
The Gang Leaders, by Glenn Rahman #19 pg 24-28
Mob Leaders, by Glenn Rahman #27 pg 16-21
Reviews:
Gangster! #6 pg 4-5
GENERAL
Meta, Misc:
Live Role-Playing, by Mark Simmons #28 pg 36-37
A Perspective on Role-Play, by Stephen Lortz #4 pg 26-28
Solo Role-Playing, by Lewis Pulsipher #16 pg 23
System Snobbery, by Larry DiTillio #7 pg 36-38
Violence in Role-Playing, by Michael Kelly #28 pg 34-36
Women & Gaming, by Lewis Pulsipher #38 pg 20
Meta, Gamers:
Aspects of Adventure Gaming, by Glenn Blacow #10 pg 36-39
The Fourfold Way of FRP, by Jeffrey Johnson #11 pg 18-19
Personalities of Role-Playing Gamers, by Lewis Pulsipher #11 pg 42
Profiles from the Four-Fold Way, by Greg Costikyan #37 pg 22-23
Misc, Introduction:
Role-Playing, by Steve Lortz #1 pg 36-41
Advice, Game Designers:
Games to Gold, by Rudy Kraft #4 pg 4-6
Games to Gold Update, by Rudy Kraft #5 pg 9
Advice, Game Masters, Misc:
Dramatic Structure of RPGs, by Steven Lortz #2 pg 32-35
Monty Haul Gamemaster, by Brian Underhill #47 pg 6-7
Power Groups and PCs in RPGs, by James M Ward #7 pg 28-29
Teaching Role-Playing, by Robert Harder #8 pg 4-6
Tournament Role-Playing, Part 1, by Ken Rolston #15 pg 6-15
Tournament Role-Playing, Part 2, by Ken Rolston #16 pg 6-11
You Gotta Be Fiendish, by Larry DiTillio #10 pg 4-7
Advice, Game Masters, Adventure by Design:
Introduction, by Paul Jaquays #23 pg 41
Ideas and Themes, by Paul Jaquays #24 pg 35
Outlining your Ideas, by Paul Jaquays #25 pg 32
Ad Lib Adventuring, by David Dunham #26 pg 34
Designer, Entertain Thyself, by Greg Stafford #27 pg 48
GM Tips and Scenerio Design, by Sandy Petersen #28 pg 39
Gamemastering on a Budget, by Ken Rolston #29 pg 37
Plotting the Adventure, by Ken Rolston #30 pg 27
Using Published Scenerios, by Ken Rolston #31 pg 40
Adapting Published Materials, by Ken Rolston #32 pg 40
Tragedy or Melodrama, by Ken Rolston #33 pg 40
Advice, Game Masters, Beginner's Brew:
What is all this Stuff?, by Charlie Krank #1 pg 2-5
..and you say that this is a game, by Charlie Krank #2 pg 4-7
Mastering your First Adventure, by Charlie Crank #4 pg 7-8
Advice, Players, Misc:
Flippancy in FRP, by Greg Costikyan #9 pg 4-5
Role-Playing : How to Do It (An Immodest Proposal), by Clint Bigglestone #3 pg 18-21
Advice, Players, Beginner's Brew:
What is all this Stuff?, by Charlie Krank #1 pg 2-5
Campaign Design, Misc:
The Calendar & Your Campaign World, by John T. Sapienza, Jr. #25 pg 12-13
Campaign Design, Maps:
Supermap 1 : The Waterfront, by Michael Gray #39 pg center
Supermap 2 : Business District, by Michael Gray #40 pg center
Rules, Misc:
Universal Resolution Matrix, by Harry White #24 pg 30-31
GOLDEN HEROES [GW]
Reviews:
Golden Heroes #43 pg 26-27
GUMSHOE [Sleuth]
Reviews:
Gumshoe #47 pg 33
GURPS [SJG]
Reviews:
Man to Man #43 pg 28
Orcslayer #43 pg 28
Gurps Basic Set #47 pg 27-28
Gurps Horror #47 pg 28
HARNMASTER [Columbia Games]
Reviews:
Harn #34 pg 35
HEROES OF OLYMPUS [Task Force Games]
Rules, Conversion, Thieves' World:
Thieves of Sparta, by B. Dennis Sustare #19 pg 32-35
Reviews:
Heroes of Olympus #30 pg 29-31
HEROES UNLIMITED [Palladium Books]
Reviews:
Heroes Unlimited #40 pg 28
HIGH FANTASY [Fantasy Productions, Reston Publishing]
Reviews:
High Fantasy, First Edition #11 pg 21-22
Fortress Ellendar Moorguard #11 pg 22-23
HORROR, GENERAL
Meta:
Contemporary Ideas about the Necronomicon, by Richard Kaczynski #44 pg 14-16
Lovecraft and the Necronomicon, by Peter Larsen #47 pg 16-19
Background, Misc:
Dennis Weatley's Tales of Black Magic, by Michael Szymanski #47 pg 20-22
Campaign Design, Adventuring in the Worlds of HP Lovecraft:
Part I: The Cthulhu Mythos, by Keith Herber #40 pg 10-12
Part II: Dreamworld, by Keith Herber #41 pg 16-18
Games, RPG:
Scary Monster Horror Picture Show RPG, by Brian Underhill #45 pg 6-7
Magic:
Divination Skills, by Randy McCall #25 pg 8-11
The Powers of the Pentacle, by James Norris #47 pg 10-15
INTERVIEWS
Misc:
Frazetta, Frank #41 pg 36-38
My Life & Role-Playing:
Allston, Aaron #39 pg 22-23
Arneson, Dave #3 pg 6-8
Bizar, Scott #5 pg 23-24
Brennan, Herbie #30 pg 24
Costikyan, Greg #1 pg 17-18
D'arn, Gigi #31 pg 28-29
Feldt, David A. #2 pg 19-21
Gold, Lee #1 pg 21-22
Hargrave, Dave #31 pg 26-27
Hargrave, David A. #1 pg 27-28
Jackson, Steve #2 pg 17-19
Jaquays, Paul #1 pg 24-26
Kanterman, Lenard H. #1 pg 9-11
Lortz, Stephen L. #1 pg 26-27
Marsh, Steve #1 pg 13-15
Miller, Marc W. #1 pg 15
Perrin, Steve #3 pg 8-10
Petersen, Sandy #32 pg 28-29
Seypura, Gerald #31 pg 27-28
Shapero, Niall #1 pg 11-12
Simbalist, Ed #1 pg 22-24
Snider, John #5 pg 20-23
St Andre, Ken #1 pg 12-13
St Andre, Ken #33 pg 25-26
Stackpole, Michael A. #35 pg 9
Sustare, B. Dennis #1 pg 18-21
Swanson, Mark A. #1 pg 15-17
Voss, H. N. #33 pg 24-25
JAMES BOND 007 [Victory Games]
Adventures:
The Sounds of Danger, by Robert Rosenthal #45 pg M1-M8
Reviews:
James Bond 007 #34 pg 28-29
Gamesmaster Pack #34 pg 28-29
Octopussy #39 pg 29-30
Q Manual #35 pg 29-30
You Only Live Twice #39 pg 92-30
JUSTICE INC. [Hero]
Reviews:
Justic Inc. #38 pg 28-29
Lands of Mystery #41 pg 33-34
KINGS & THINGS [WEG]
Reviews:
Kings & Things #47 pg 32-33
LAND OF THE RISING SUN [FGU]
Rules, Official Questions & Answers:
How I Designed Land of the Rising Sun, by Lee Gold #8 pg 38-39
Reviews:
Land of the Rising Sun #13 pg 36-38
LANDS OF ADVENTURE [FGU]
Reviews:
Lands of Adventure #36 pg 28-30
LEGACY [Legacy Press]
Reviews:
Legacy #2 pg 8
LORDS OF CREATION [Avalon Hill]
Reviews:
Lords of Creation #37 pg 28-29
LOST WORLDS [Nova]
Reviews:
Lost Worlds #40 pg 29-30
MAN, MYTH AND MAGIC [Yaquinto Games]
Rules, Official Questions & Answers:
Designer's Notes, by Herbie Brennan #33 pg 43
Reviews:
Man, Myth and Magic #25 pg 34-35
MARVEL SUPER HEROES [TSR]
Reviews:
Marvel Super Heroes #38 pg 32-33
Marvel Super Heroes Advanced Set #47 pg 28-29
The Breeder Bombs #46 pg 33-34
MECHANOIDS [Palladium]
Reviews:
Vol 1: The Mechanoid Invasion #31 pg 32-33
Vol 2: The Journey Homeworld #31 pg 32-33
MEKTON [R. Talsorian]
Reviews:
Mekton, Second Edition #47 pg 26
MELANDA [Wilmark Dynasty]
Reviews:
Melanda: Land of Mystery #16 pg 42
Journey to the Center of the Circle #21 pg 38
MERC [FGU]
Reviews:
Merc #32 pg 35-37
Supplement 1: In Country #32 pg 35-36
MERCENARIES, SPIES & PRIVATE EYES [Flying Buffalo, Sleuth]
Misc:
Maps & Stats for the Jade Jaguar, by David Arneson #46 pg 22-25
Reviews:
Mercenaries, Spies & Private Eyes #36 pg 26-28
Stormhaven #37 pg 30-31
MERP [ICE]
Reviews:
MERP #46 pg 26
MIDKEMIAN GAME SYSTEM [Midkemia Press]
Reviews:
The Black Tower #14 pg 34-35
Cities #25 pg 36-37
Heart of the Sunken Lands #33 pg 38-39
Jonril #28 pg 43-44
Towns of the Outlands #14 pg 36
MIDNIGHT AT THE WELL OF SOULS [TAG Industries]
Reviews:
Midnight at the Well of Souls #42 pg 30
THE MORROW PROJECT [Timeline Ltd]
Adventures:
Operation: Link-Up, by Baron Barnett and William A. Barton #33 pg M1-M7
Operation: Deep Freeze, by Robert Rosenthal #41 pg M1-M7
Advice, Players:
Playing Hints, by Bill Worzel #33 pg 8-9
Background, Introduction:
Adventuring in the World of TMP, by Josepher Benedetto, Jr. #46 pg 16-19
Previews:
Playtesting the Morrow Project, by Bill Worzel #33 pg 4-6
Reviews:
The Morrow Project #33 pg 32
Morrow Project Modules #46 pg 17
The Ruins of Chicago #34 pg 33
ODYSSEUS [FGU]
Reviews:
Odysseus #11 pg 20-21
THE OFFICIAL SUPERHERO ADVENTURE GAME [Brian Philips]
Reviews:
The Official Superhero Adventure Game #23 pg 42-43
OGRE [SJG]
Rules, Misc:
Boardgames to RPGs, by Glenn L. Williams #9 pg 6-11
OTHER SUNS [FGU]
Reviews:
Other Suns #39 pg 31-32
PARANOIA [WEG]
Reviews:
Paranoia #39 pg 26-27
Send in the Clones #47 pg 29-30
PENDRAGON [Chaosium]
Background:
Facts of Life in the Middle Ages, by Paul Crabaugh #42 pg 36-38
Heraldry, by Robin Wood #20 pg 10-17
Reviews:
Pendragon #42 pg 26-27
The Pendragon Campaign #42 pg 26-27
PHOENIX COMMAND [Leading Edge Games]
Reviews:
Phoenix Command #47 pg 30
PIRATES AND PLUNDER [Yaquinto]
Reviews:
Pirates and Plunder #32 pg 34-35
POWERS & PERILS [Avalon Hill]
Reviews:
Powers & Perils #38 pg 29-30
PRIVATEERS AND GENTLEMEN [FGU]
Reviews:
Privateers and Gentlemen #33 pg 34-35
Decision at Djerba #41 pg 32-33
The King Over the Water #41 pg 32-33
PSI WORLD [FGU]
Reviews:
Psi World #44 pg 28-29
RECON [RPG Inc]
Reviews:
Recon #26 pg 38
The Revised Recon #46 pg 26-27
RIDDLE OF THE RING [ICE]
Reviews:
Riddle of the Ring #43 pg 31-32
RINGWORLD [Chaosium]
Adventures:
Louis Wu & His Motley Crew, by Ed Gore #37 pg M1-M7
Rules, Official Questions & Answers:
Errata #36 pg 15
Previews:
Ringworld Preview, by John Hewitt (1) #29 pg 4-9
Reviews:
Ringworld #37 pg 26-27
(1) Largely composed of text from RINGWORLD (Chaosium 2501-X)
ROLEMASTER [ICE]
Reviews:
Rolemaster, First Edition #37 pg 29-30
Spell Law, First Edition #26 pg 37-38
The Iron Wind #20 pg 35
RUNEQUEST [Chaosium, Avalon Hill]
Accessories, Record Sheets:
Glorantha Rune Calendar #7 pg 15
Adventures, Misc:
The Tale of the Jolly Soldier, by Ken Rolston #18 pg 30-35
Adventures, HeroQuest:
Pavis Quest, by Anthony Gresham #45 pg 22-24
Waha's Quest, by Greg Stafford #4 pg 29-33
Adventures, SoloQuest:
Ware Hall, by Sandy Petersen #17 pg 7
Where's Ogmar, by Alan LaVergne #36 pg M1-M7
Background, Alternate Earth:
Oriental Weapons for RuneQuest, by Sean Summers #7 pg 40-42
Background, Glorantha:
Disease in Glorantha, by Oliver Dickinson #46 pg 36-37
Gloranthan Birthday Tables, by Morgan Woodward III #7 pg 14-15
Gloranthan Military Experience, by Greg Stafford #28 pg 28-33
Pavis, by Greg Stafford and Steve Perrin (1) #27 pg 8-11
Background, Questworld:
Juvenile Non-Fiction Sourcebooks, by Ken Rolston #33 pg 12-15
Questworld, by Lynn Willis, Greg Stafford, etc (2) #17 pg 24-30
Background, Variant:
RandomQuest, by Paul Carlson and Rodney Sauer #43 pg 14-15
Creatures:
Come, Clash with the Titans, by Larry DiTillio #14 pg 28-33
Cults, Alternate Earth:
Apollo, by Geoffrey Dalcher #5 pg 17-19
Dionysus, by Michael Kolb #22 pg 8-10
Kali, by Greg Costikyan #11 pg 36-38
Odin, by Angus MacDonald #26 pg 16-23
Cults, Gateway:
Enuk Manamee, by Greg Wilson #17 pg 12-17
Erlin the Harper, by Jane Woodward #13 pg 14-22
Cults, Glorantha:
Cacodemon, by Steve Perrin (3) #2 pg 30-31
Caladra & Aurelion, by Charles Huber #15 pg 16-23
Foundchild, by Sandy Petersen (3) #7 pg 24-26
Geo, by Greg Stafford #1 pg 34-35
The Three Feathered Rivals, by Ray Turney #3 pg 27-30
The Tiger, by Steve Perrin #9 pg 34-36
Uleria, by Sandy Petersen and Greg Stafford #38 pg 6-7
Zelan the Beast, by Ron Weaver #8 pg 28-32
Cults, QuestWorld:
Taigaluk the Hunter, by Greg Wilson #28 pg 20-23
Cults, Satire:
Indlas Somer, by Angus MacDonald #16 pg 14-22
Gestetner, by Greg Costikyan #6 pg 34-35
Fiction:
Bad Example, by Oliver Dickinson (4) #44 pg 36-37
Down Among the Dead Men, by Oliver Dickinson (4) #43 pg 20-22
Good Advice, by Oliver Dickinson (4) #45 pg 36
Races, Mostali:
Creating Jolanti, by Michael Malony and Greg Stafford #21 pg 30-32
Dwarf Senses, by Sandy Petersen #24 pg 22-23
Dwarf Weapons for Runequest, by Steve Perrin #24 pg 20-21
Mostal-Dwarfs, by Greg Stafford #24 pg 14-19
Why I Dislike Mostali, by Greg Stafford #24 pg 10-14
Rules, Misc:
Another Look at RuneQuest Movement, by Mark Woodward III #10 pg 24-25
Disease in Glorantha, by Oliver Dickinson #46 pg 36-37
Finding Levels in Runequest, by Ray Turney #6 pg 10-12
RuneFix 1, by Greg Stafford #22 pg 12-15
Rules, Character Creation:
Gloranthan Birthday Tables, by Morgan Woodward III #7 pg 14-15
Gloranthan Military Experience, by Greg Stafford #28 pg 28-33
Rules, Combat:
Eight New Weapons for RuneQuest, by Paul Cardwell, Jr. #22 pg 32-35
Oriental Weapons for RuneQuest, by Sean Summers #7 pg 40-42
Rules, Official Questions and Answers:
Advice from Rurik, by Steve Perrin #22 pg 11
Advice from Rurik, by Steve Perrin #29 pg 38
Previews, RuneQuest III:
A Game Forever, by Tadashi Ehara #30 pg 43
Playtesting RuneQuest, by Jeff Okamoto #35 pg 38
RQ3 Preview, by Greg Stafford #32 pg 20-22
What Happened to RQ, by The Chaosium Staff (5) #37 pg 6-7
Reviews, Avalon Hill:
RuneQuest III #41 pg 26-27
Box 5: Gods of Glorantha #45 pg 28-29
Reviews, Chaosium:
Borderlands #25 pg 37
Cults of Prax #7 pg 13
Cults of Terror #17 pg 45
Gateway Bestiary #9 pg 45
Pavis #33 pg 36-37
Plunder #12 pg 24
Rune Masters #12 pg 25
Runequest Companion #31 pg 38
Soloquest #27 pg 44
Soloquest 3: The Snow King's Bride #40 pg 32
Trollpak #24 pg 38-39
Reviews, Judges Guild:
The City of Lei Tabor #11 pg 30-31
Duck Tower #11 pg 25-26
(1) This article is included as a part of both PAVIS (Chaosium 4021-X) and
RIVER OF CRADLES (Avalon Hill 8591)
(2) This article is also printed in WYRM'S FOOTNOTES #13 and included
as a part of QUESTWORLD (Chaosium 4018-X)
(3) Identical versions of these cults may be found in GRIFFON MOUNTAIN
(Chaosium 4013)
(4) These Griselda stories were reprinted in The Collected Griselda,
published by Reaching Moon Megacorp.
(5) Also appeared in Heroes VI.5
SANDMAN [Pacesetter]
Reviews:
Sandman #41 pg 29-30
SCIENCE-FICTION, GENERAL
Meta:
Man Bites Dog, by Ken St. Andre #15 pg 28-29
Rules, Misc:
Other Senses, by Sandy Petersen #28 pg 18-19
Reviews:
Port O' Call : Tarlkin's Landing #20 pg 36
SHERLOCK HOLMES CONSULTING DETECTIVE [Sleuth]
Adventures:
Sherlock Holmes & the Baby, by David & Frankie Arneson #44 pg M1-M6
SKULL & CROSSBONES [FGU]
Adventures:
The Log of the Lively Lady, by Gerald Seypura #17 pg 20-23
Reviews:
Skull & Crossbones #11 pg 26-27
SKYREALMS OF JORUNE [SkyRealms Publishing]
Reviews:
Skyrealms of Jorune, Second Edition #45 pg 26-27
SPACE OPERA [FGU]
Reviews:
Casino Galactica #40 pg 32-33
Vault of the Ni'er Queyon #31 pg 37-38
SPAWN OF FASHAN [The Games of Fashan]
Reviews:
Spawn of Fashan #19 pg 39
STALKING THE NIGHT FANTASTIC [Tri-Tac Inc]
Reviews:
Stalking the Night Fantastic #39 pg 32-33
STAR FRONTIERS [TSR]
Reviews:
Star Frontiers #29 pg 40-42
Knight Hawks #40 pg 28-29
STAR PATROL [Gamescience]
Reviews:
Star Patrol #16 pg 40-41
STAR TREK, GENERAL
Reviews:
Star Trek Games #46 pg 6-7
STAR TREK [Heritage]
Rules, Misc:
Kirk on Karit 2, by Emmet F. Milestone #4 pg 9-11
STAR TREK : THE ADVENTURE GAME [WEG]
Reviews:
Star Trek : The Adventure Game #41 pg 30
STAR TREK : THE ROLE PLAYING GAME [FASA]
Advice, Players:
Philosophy & Attitudes, by Paul Crabaugh #34 pg 24-26
Races:
Deltans for Star Terk, by Paul Crabaugh #37 pg 36
Rules, Misc:
Beyond the Final Frontier, by Paul Crabaugh #18 pg 10-16
Reviews:
Star Trek : The Role-Playing Game #30 pg 28-29
Denial of Destiny #38 pg 35-36
The Klingons #42 pg 28-29
The Romulans #41 pg 34
Ship Recognition Manual: The Federation #37 pg 32-33
Ship Recognition Manual: The Klingon Empire #37 pg 32-33
Star Trek III Sourcebook Update #39 pg 35-36
Trader Captains and Merchant Princes #43 pg 30-31
The Vanished #40 pg 33-34
Witness for the Defense #36 pg 32
STARFLEET VOYAGES [Terra Games]
Reviews:
Starfleet Voyages #29 pg 43
STARSHIPS & SPACEMEN [FGU]
Adventures:
Alien and S&S, by Leonard Kanterman #8 pg 8-9
Misc:
Starships & Spacemen Expansion Kit #2 pg 22-23
STORMBRINGER [Chaosium]
Adventure, Misc:
Bastions of Balo, by Ken St. Andre #31 pg M1-M7
Adventure, Solo:
Sea Battle at Melnibone, by Ken St Andre (1) #21 pg 24-29
Rules, Official Questions & Answers:
Errata #21 pg 29
Reviews:
Stormbringer Second Edition #38 pg 30-31
Black Sword #45 pg 32-33
Stealer of Souls #45 pg 32-33
Stormbringer Companion #41 pg 34-35
(1) Reprinted in STORMBRINGER COMPANION (Chaosium 2102)
SUPERGAME [DAG Productions]
Rules, Official Questions & Answers:
Designer's Notes, by Jay and Aimee Hartlove #23 pg 16-19
SUPERHERO: 44 [Donald Saxman, Lou Zocchi]
Misc:
Part-time Superhero, by Donald Saxman #23 pg 9-11
Adventures:
Hendrex Island, by Donald Saxman #23 pg 11-13
Rules, Misc:
Super Rules for Superhero : 44, by Brian Wagner #6 pg 6-9
SUPERHEROES, GENERAL
Misc:
Things Your GM Never Told You, by Quentin Long #39 pg 9
Advice, Game Masters:
Subplots & Supervillains, by John Carnahan #30 pg 4-6
NPCs:
Starring: DNAgents, by Steve Perrin #34 pg 4-5
SUPERVILLAINS [Task Force Games]
Reviews:
Supervillains #23 pg 42
SUPERWORLD [Chaosium]
Adventures:
The Star-Devourer, by Steve Perrin #35 pg M1-M7
Threat of the Nighthaunt, by Jon Mattson #32 pg M1-M7
NPCs:
DNAgents, by Steve Perrin #34 pg 8-9
The New Teen Titans, by Steve Perrin #30 pg 12-16
The X-Men, by Steve Perrin & Karl Maurer #23 pg 37-39
Rules, Official Questions & Answers:
Designer's Notes, by Steve Perrin #23 pg 34-35
Errata, by Steve Perrin #23 pg 35-36
Errata, by Steve Perrin #32 pg 39-38
Errata 2, by Steve Perrin #34 pg 14-15
Reviews:
Superworld #33 pg 33-34
Bad Medicine for Dr. Drugs #37 pg 33
Trouble for Havoc #42 pg 32-33
SWORDBEARER [Heritage, FGU]
Reviews:
Swordbearer #27 pg 42-43
TALES OF THE ARABIAN NIGHTS [WEG]
Reviews:
Tales of the Arabian Nights #42 pg 27-28
TALISMAN [GW]
Reviews:
Talisman #44 pg 29-30
TEENAGE MUTANT NINJA TURLES [Palladium]
Reviews:
TMNT & Other Strangeness #44 pg 26-27
Adventures! #46 pg 31
After the Bomb #46 pg 31
THIEVES' GUILD [Gamelords] (1)
Reviews:
Thieves' Guild #12 pg 28-30
Thieves' Guild, Second Edition #39 pg 33
Thieves' Guild 2 #12 pg 28-30
Thieves' Guild 3 : The Duke's Dress Ball #12 pg 28-30
Thieves' Guild 4 #34 pg 31-32
Thieves' Guild 5 #34 pg 31-32
Thieves' Guild 6 #34 pg 31-32
Thieves' Guild 7 #45 pg 30-31
Thieves' Guild 8 #45 pg 30-31
Thieves' Guild 9 : Escape from the Ashwood Mines #45 pg 30-31
Thieves' Guild 10 : Bandits Gangs and Caravans #45 pg 30-31
The Free City of Haven #20 pg 34
The Mines of Keridav #35 pg 35-36
(1) Most of these are meant to work as GENERAL FANTASY too
THIEVES WORLD [Chaosium]
Misc:
The Full Circle (1) #12 pg 14-15
Campaign Design, Cities:
The Empty Buildings of Sanctuary, by Anders Swenson #27 pg 15
Rules, Conversion, Heroes of Olympus:
Thieves of Sparta, by B. Dennis Sustare #19 pg 32-35
Reviews:
Thieves' World #35 pg 32
T1: Traitor #33 pg 38
T2: The Spirit Stones #34 pg 34
T3: Dark Assassin #36 pg 31-32
(1) This article is drawn from THIEVES' WORLD (Chaosium 2007-X)
TIME & TIME AGAIN [Timeline Ltd]
Reviews:
Time & Time Again #40 pg 27-28
Holy Warriors #44 pg 33-34
TIMEMASTER [Pacesetter]
Reviews:
Timemaster #39 pg 30-31
Timemaster Screen #39 pg 30-31
Crossed Swords #39 pg 30-31
TIMESHIP [Yaquinto]
Reviews:
Timeship #33 pg 35-46
TO CHALLENGE TOMORROW [Ragnorak]
Reviews:
To Challenge Tomorrow #38 pg 31-32
TOON [SJG]
Reviews:
Toon #38 pg 26-27
TOP SECRET [TSR]
Misc:
Top Secret Contact
Reviews:
Lady in Distress #31 pg 37
TRAVELLER, ORIGINAL [GDW]
Adventure, Spinward Marches:
Race for the "Specter", by Doug Houseman #20 pg 20-28
Background, Misc:
The Travellers' Aid Society, by Iain Delaney #13 pg 10-11
Background, Introduction:
The Imperium, by Marc Miller and Frank Chadwick #9 pg 16-20
Background, Technology:
Genetic Engineering, by Dave Bryant #38 pg 16-19
Terraforming, Part 1, by Doug Houseman #22 pg 16-21
Terraforming, Part 2, by Doug Houseman #23 pg 28-33
Campaign Design, Encounters:
Make Love, Not War, by Terrence McInnes #32 pg 24-26
Planetary Encounters, by Mason Jones #28 pg 26
Equipment, Combat:
Pistols, by Paul Crabaugh #21 pg 17
Equipment, Computers:
A New Computer System, by Martin Connell #11 pg 14-17
Equipment, Ships, Misc:
Battleriders vs. Battleships, by Paul Crabaugh #26 pg 13
Battleriders vs. Battleships, by John Harshman #29 pg 21
Equipment, Ships, Designs:
For Sale : Three New Fighters, by Paul Crabaugh #17 pg 10-11
Starfreighter Athena, by Henry Padilla #18 pg 24-25
Terraforming, Part 1, by Doug Houseman #22 pg 16-21
Terraforming, Part 2, by Doug Houseman #23 pg 28-33
Rules, Misc:
Effects of Mass in Traveller, by William Lowe #25 pg 15
Rules, Board Games, Azhanti High Lightning:
Swords on Deck, by Paul Crabaugh #18 pg 7
Rules, Board Games, Trillion Credit Squadron:
Changes for TCS, by Doug Houseman #18 pg 8-9
Rules, Character Creation, Misc:
Make Love, Not War, by Terrence McInnes #32 pg 24-26
Traveller Mutations, by Iain Delaney #10 pg 8-9
Rules, Character Creation, Careers:
Cops!, by Terry McInnes (1) #46 pg 10-14
More Citizens, by Paul Crabaugh #15 pg 4-5
The Underworld, by Jon Mattson #33 pg 16-19
Rules, Combat:
Pistols, by Paul Crabaugh #21 pg 17
Technology, Misc:
Reviews, GDW:
The Traveller Book #30 pg 33-34
The Traveller Adventure #36 pg 30-31
Adventure 2: Research Station Gamma #11 pg 26
Adventure 6: Expedition to Zhodane #44 pg 32
Adventure 7: Broadsword #23 pg 45
Adventure 8: Prison Planet #32 pg 37
Adventure 9: Nomads of the World-Ocean #33 pg 37-38
Alien Module 1: Aslan #37 pg 31-32
Alien Module 3: Vargr #43 pg 29-30
Book 6: Scouts #41 pg 31-32
Book 7: Merchant Prince #45 pg 31-32
Double Adventure 2: Across the Bright Face/Mission on Mithril #11 pg 26
Double Adventure 3: The Argon Gambit/Death Station #14 pg 34
Game 3: Azhanti High Lightning #11 pg 20
Supplement 6: 76 Patrons #22 pg 37
Supplement 8?: Library Data (N-Z) #30 pg 31
Supplement 11: The Solomani Rim #28 pg 45
Supplement 12: Forms and Charts #35 pg 37
Supplement 13: Veterans #39 pg 36-37
The Atlas of the Imperium #42 pg 31
Beltstrike #38 pg 36-37
Tarsus #34 pg 30-31
Reviews, FASA:
Action Aboard #18 pg 42
Adventure Class Ships, Vol. 1 #19 pg 40
Aslan Mercernary Ships #25 pg 36
Deckplans: ISCV King Richard #18 pg 41
Deckplans: ISCV Leander #18 pg 41
Deckplans: ISPMV Fenris #18 pg 41
Deckplans: ISPMV Tethys #18 pg 41
Deckplans: ZISMV Vlezhdahl #18 pg 41
Far Traveller, Issue 1 #34 pg 34-35
Fate of the Sky Raiders #35 pg 34-35
The FCI Consumer Guide #28 pg 44
High Passage, Issue 1 #15 pg 38
High Passage, Issue 2 #18 pg 40
Legend of the Sky Raiders #21 pg 37-38
Ordeal by Eshaar #18 pg 39
Rescue on Galatea #23 pg 45
Starport Module One : Hotel Complex #27 pg 45
The Trail of the Sky Raiders #27 pg 44-45
Uragyad'n of the Seven Pillars #22 pg 37-38
Reviews, Gamelords:
Ascent to Anekthor #40 pg 30-31
The Desert Environment #42 pg 31-32
The Drenslaar Quest #38 pg 34-35
Duneraiders #42 pg 31-32
Lee's Guide to Interstellar Adventure, Vol. 1 #46 pg 32-33
The Mountain Environment #40 pg 30-31
A Pilot's Guide to the Drexilthar Subsector #41 pg 33
Startown Liberty #37 pg 34
The Undersea Environment #36 pg 33-34
Wanted: Adventurers #47 pg 31
Reviews, Judges' Guild:
Crucis Margin #20 pg 36-37
Glimmerdrift Reaches #20 pg 36-37
Simba Safari #18 pg 40-41
Waspwinter #21 pg 36-37
Reviews, Marischal Adventures:
Flight of the Stag #18 pg 39-40
Salvage Mission Fleetwatch #18 pg 39-40
Trading Team #23 pg 41
Reviews, Paranoia Press:
Merchants and Merchandise #16 pg 41-42
Sorag #15 pg 36
(1) A variant of this article appeared in Dragon Magazine #113
TRILLION CREDIT SQUADRON [GDW]
Rules, Misc:
Changes for TCS, by Doug Houseman #18 pg 8-9
TUNNELS & TROLLS [Flying Buffalo Inc]
Adventures, Solo:
Hela's House of Dark Delights, by Ken St. Andre #22 pg 23-30
Background, Campaigns:
Ten Days in the Arena of Khazan, by Ken St. Andre #7 pg 6-12
Reviews:
Tunnels & Trolls #11 pg 23-25
Dargon's Dungeon #17 pg 45-46
Sea of Mystery #15 pg 36-37
Sewers of Oblivion #12 pg 31
The Toughest Dungeon in the World #12 pg 27
TWILIGHT: 2000 [GDW]
Reviews:
Twilight: 2000 #40 pg 26-27
The Free City of Krakow #46 pg 29-30
UNIVERSE [SPI]
Reviews:
Universe #15 pg 32-34
THE VALLEY OF THE PHARAOHS [Palladium]
Reviews:
The Valley of the Pharaohs #45 pg 27
VILLAINS AND VIGILANTES [FGU]
Adventures:
The Star-Devourer, by Steve Perrin #35 pg M1-M7
NPCs:
DNAgents, by Jack Herman #34 pg 12-13
The New Teen Titans, by Jack Herman #30 pg 18-22
Rules, Misc:
Shields and Weapon Parrying, by Jeff Dee #33 pg 20
Rules, Official Q&A:
Designer's Notes, by Jeff Dee #23 pg 14-15
Reviews:
Villains and Vigilantes Second Edition #32 pg 32-33
Death Duel with the Destroyers #23 pg 43
From the Deeps of Space #45 pg 33
The Island of Doctor Apocalypse #37 pg 34-35
WILD WEST [FGU]
Reviews:
Wild West #18 pg 38-39
WITCH HUNT [StatCom Simulations Inc]
Reviews:
Witch Hunt #35 pg 30
WIZARD'S REALM [Mystic Swamp]
Reviews:
Wizard's Realm #26 pg 39
WORLD WAR II [TSR]
Rules, Official Q&A:
World War II Game Errata #42 pg 35
Reviews:
World War II #42 pg 34
WORLDS OF WONDER [Chaosium]
Background, Magic World:
Zarzeena's World, by Steve Perrin #20 pg 8-9
Review:
Worlds of Wonder #22 pg 36-37
[Also See SUPERWORLD]
YSGARTH [Ragnarok Enterprises]
Reviews:
The Ysgarth Rule System #23 pg 43-44