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- //This is a sample .pov file that demonstrates placing the objects in a scene.
- //Simply render this file. Warning! Glass ahead! This may take a long time. <G>
- //I hereby release the data contained in this archive to the public domain.
- //Robert A. Mickelsen 71042,751
-
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
-
- #declare BezFlatness = 0.01
- #declare BezUStep = 3
- #declare BezVStep = 3
-
-
- camera { //set up for "left-handed" coordinate system where y=up
- //location <0, 7, -50> //for straight-on view
- location <25, -5, -25> //for dramatic look-up-at view
- direction <0, 2, 0> //change to <0, 2.448, 0> for straight-on view
- sky <0, 1, 0>
- up <0, 1, 0>
- right <1.3333, 0.0, 0.0>
- look_at <0, 0, 0> //just about the dead center of the decanter
- }
-
- object { // positioned as descibed in the group project announcement
- light_source {
- <-5000, 5000, -5000>
- color red 1.0 green 1.0 blue 1.0
- }
- }
-
- object { // positioned as described in the group project announcement
- light_source {
- <5000, 5000, -5000>
- color red 1.0 green 1.0 blue 1.0
- }
- }
-
- object { //surface for objects to sit on
- plane {<0, 1, 0>, -8.2} //to place the bottoms of the objects at y*0,
- texture { //translate them y*8.2
- pigment {
- checker
- color Black
- color White
- }
- finish {
- ambient 0.1
- diffuse 0.3
- reflection 0.25
- specular 1.0
- roughness 0.003
- }
- scale <4, 4, 4>
- }
- rotate <0, -45, 0>
- }
-
-
- #include "fshdcntr.inc" // the texture file
- #include "fshgob.inc" // the file that contains the goblets
- #include "decanter.inc" // the file that contains the decanter
-
-