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- //This file contains the decanter for the decanter set.
- //These objects were modeled in MORAY and so the vector coordinate values use
- //the "right-handed" system where z=up. The objects are rotated at the end of
- //the file so they will work in the standard POV "left-handed" system.
-
- #declare Decanterbody = object {
- sphere {<0,0,0>,1}
- scale <2, 2, 2.5>
- }
-
- #declare Decanterneck = cylinder {
- <0,0,1>, <0,0,0>, 1
- scale <0.5, 0.5, 1.2>
- translate <0, 0, 2.8>
- }
-
- #declare Decantertorus1 = quartic {
- // Torus MinRadius= 0.750 MajRadius= 1.250
- < 1.000, 0.000, 0.000, 0.000, 2.000,
- 0.000, 0.000, 2.000, 0.000, -4.250,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 0.000, 2.000, 0.000,
- -4.250, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 2.000, 0.000, 1.000 >
- }
-
- #declare Torus1diff = box {
- <-1, -1, -1>, <1, 1, 1>
- scale <2.198654, 2.2, 0.5>
- translate <0, 0.024648, 0.5>
- }
-
- #declare Torus1clip = cylinder {
- <0,0,1>, <0,0,0>, 1
- scale <1.25, 1.25, 1.6>
- translate <0, 0, -0.8>
- }
-
- #declare Decanternecklip = object {
- object { Decantertorus1 }
- clipped_by { Torus1diff }
- clipped_by { Torus1clip }
- translate <0, 0, 4>
- }
-
- #declare Decantertoru2 = quartic {
- // Torus MinRadius= 0.750 MajRadius= 1.250
- < 1.000, 0.000, 0.000, 0.000, 2.000,
- 0.000, 0.000, 2.000, 0.000, -4.250,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 0.000, 2.000, 0.000,
- -4.250, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 2.000, 0.000, 1.000 >
- }
-
- #declare Torus1diff1 = box {
- <-1, -1, -1>, <1, 1, 1>
- scale <2.198654, 2.2, 0.25>
- translate <0, 0.024648, 0.25>
- }
-
- #declare Torus1clip1 = cylinder {
- <0,0,1>, <0,0,0>, 1
- scale <1.25, 1.25, 1.6>
- translate <0, 0, -0.8>
- }
-
- #declare Decanterneck1 = object {
- object { Decantertoru2 }
- clipped_by { Torus1diff1 }
- clipped_by { Torus1clip1 }
- rotate <-180, 0, 0>
- translate <0, 0, 2.8>
- }
-
- #declare Decanterlipwrap = quartic {
- // Torus MinRadius= 0.075 MajRadius= 1.925
- < 1.000, 0.000, 0.000, 0.000, 2.000,
- 0.000, 0.000, 2.000, 0.000, -7.423,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 0.000, 2.000, 0.000,
- -7.423, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 7.400, 0.000, 13.690 >
- texture {
- LipWrapTex
- }
- scale <0.675, 0.675, 0.675>
- translate <0, 0, 4.8>
- }
-
- #declare Decantertop = union { //the glass top of the decanter
- object { Decanterbody }
- object { Decanterneck }
- object { Decanternecklip }
- object { Decanterneck1 }
- object { Decanterlipwrap }
- texture {
- GlassFrit
- }
- }
-
- #declare Stoppersphere = object {
- sphere {<0,0,0>,1}
- texture {
- BaseTexture
- translate <0, 0, 1>
- }
- scale <1, 1, 1.25>
- translate <0, 0, 5.639282>
- }
-
- #declare Stoppercylinder = cylinder {
- <0,0,1>, <0,0,0>, 1
- scale <0.425, 0.425, 1.5>
- translate <0, 0, 3.144368>
- }
-
- #declare Stopperball = object {
- sphere {<0,0,0>,1}
- scale <0.425, 0.425, 0.425>
- translate <0, 0, 3.15>
- }
-
- #declare Stopperneck = union {
- object { Stoppercylinder }
- object { Stopperball }
- texture {
- Glass2 //from textures.inc
- }
- }
-
- #declare Stopperball2 = object {
- sphere {<0,0,0>,1}
- texture {
- StemBeadTex
- }
- scale <0.15, 0.15, 0.15>
- translate <0, 0, 7>
- }
-
- #declare Stopper = union { //the stopper for the decanter
- object { Stoppersphere }
- object { Stopperneck }
- object { Stopperball2 }
- }
-
- #declare Stembead = object {
- sphere {<0,0,0>,1}
- texture {
- StemBeadTex
- }
- scale <0.5, 0.5, 0.5>
- translate <0, 0, -2.947915>
- }
-
- #declare Basecone = cone {
- <0,0,0>, 0
- <0,0,1>, 1
- scale <1.5, 1.5, 5.>
- rotate <-180, 0, 0>
- translate <0, 0, -3>
- }
-
- #declare Basetorus = quartic {
- // Torus MinRadius= 0.250 MajRadius= 1.750
- < 1.000, 0.000, 0.000, 0.000, 2.000,
- 0.000, 0.000, 2.000, 0.000, -6.250,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 0.000, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 0.000, 2.000, 0.000,
- -6.250, 0.000, 0.000, 0.000, 0.000,
- 1.000, 0.000, 6.000, 0.000, 9.000 >
- scale <0.75, 0.75, 0.75>
- translate <0, 0, -8>
- }
-
- #declare Base1 = union { //the decanter base rounded with a torus
- object { Basecone }
- object { Basetorus }
- texture {
- BaseTexture
- }
- }
-
- //the following declarations are to form the fish ornament at the top
-
- #declare fishbodypatch1 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-0.053207, 0.000790, 8.034649> <-0.053207, -0.204070, 8.034649> <-0.045686, -0.839136, 1.851693> <-0.079846, -0.839136, -0.073891>
- <-7.820454, 0.000790, 8.124299> <-7.820454, -0.204070, 8.124299> <-5.505897, -0.839136, 1.557865> <-5.522537, -0.839136, -0.048530>
- <-7.846081, 0.000790, 0.262524> <-7.846081, -0.204070, 0.262524> <-7.841059, -0.335546, 0.169068> <-7.842614, -0.335546, 0.069869>
- <-9.914493, -0.011719, 1.094550> <-9.914493, -0.060208, 1.091422> <-9.903977, -0.028123, 0.201230> <-9.905956, -0.028123, 0.077567> }
- }
- #declare fishbodypatch2 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-0.079846, -0.839136, -0.073891> <-0.114007, -0.839136, -1.999475> <-0.100037, -0.171602, -6.036417> <-0.100037, -0.007327, -6.036417>
- <-5.522537, -0.839136, -0.048530> <-5.539177, -0.839136, -1.654924> <-7.816932, -0.171602, -5.953656> <-7.816932, -0.007327, -5.953656>
- <-7.842614, -0.335546, 0.069869> <-7.844169, -0.335546, -0.029331> <-7.842477, -0.171602, -0.102761> <-7.842477, -0.007327, -0.102761>
- <-9.905956, -0.028123, 0.077567> <-9.907936, -0.028123, -0.046096> <-9.905891, -0.027740, -0.991266> <-9.905891, -0.001072, -0.988139> }
- }
- #declare fishbodypatch3 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-0.100037, -0.007327, -6.036417> <-0.100037, 0.156948, -6.036417> <-0.114007, 0.792014, -1.999475> <-0.079846, 0.792014, -0.073891>
- <-7.816932, -0.007327, -5.953656> <-7.816932, 0.156948, -5.953656> <-5.539177, 0.792014, -1.654924> <-5.522537, 0.792014, -0.048530>
- <-7.842477, -0.007327, -0.102761> <-7.842477, 0.156948, -0.102761> <-7.844169, 0.303236, -0.029331> <-7.842614, 0.303236, 0.069869>
- <-9.905891, -0.001072, -0.988139> <-9.905891, 0.025596, -0.985011> <-9.907936, 0.031040, -0.037763> <-9.905956, 0.031040, 0.085901> }
- }
- #declare fishbodypatch4 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-0.079846, 0.792014, -0.073891> <-0.045686, 0.792014, 1.851693> <-0.053207, 0.205651, 8.034649> <-0.053207, 0.000790, 8.034649>
- <-5.522537, 0.792014, -0.048530> <-5.505897, 0.792014, 1.557865> <-7.820454, 0.205651, 8.124299> <-7.820454, 0.000790, 8.124299>
- <-7.842614, 0.303236, 0.069869> <-7.841059, 0.303236, 0.169068> <-7.846081, 0.205651, 0.262524> <-7.846081, 0.000790, 0.262524>
- <-9.905956, 0.031040, 0.085901> <-9.903977, 0.031040, 0.209564> <-9.914493, 0.036769, 1.097677> <-9.914493, -0.011719, 1.094550> }
- }
- #declare fishbodypatch = union {
- object { fishbodypatch1 }
- object { fishbodypatch2 }
- object { fishbodypatch3 }
- object { fishbodypatch4 }
- translate <0, 0.050171, 0>
- }
-
- #declare fishbodypatc11 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <0.161107, 0.000790, 8.034649> <0.161107, -0.204070, 8.034649> <0.168628, -0.839136, 1.851693> <0.134468, -0.839136, -0.073891>
- <-10.392223, 0.000790, 8.767241> <-10.392223, -0.204070, 8.767241> <-5.505897, -0.839136, 1.557865> <-5.522537, -0.839136, -0.048530>
- <-8.167552, 0.012215, -0.809047> <-8.167552, -0.661043, -0.809047> <-8.162530, -0.792520, -0.902503> <-8.164085, -0.792520, -1.001702>
- <-14.303018, 0.000790, -0.391381> <-14.303018, -0.204070, -0.391381> <-13.198977, -0.290828, -0.964881> <-13.200957, -0.290828, -1.088545> }
- }
- #declare fishbodypatc12 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <0.134468, -0.839136, -0.073891> <0.100307, -0.839136, -1.999475> <0.114277, -0.171602, -6.036417> <0.114277, -0.007327, -6.036417>
- <-5.522537, -0.839136, -0.048530> <-5.539177, -0.839136, -1.654924> <-8.674189, -0.171602, -6.382284> <-8.674189, -0.007327, -6.382284>
- <-8.164085, -0.792520, -1.001702> <-8.165640, -0.792520, -1.100902> <-8.163948, -0.171602, -1.174331> <-8.163948, -0.007327, -1.174331>
- <-13.200957, -0.290828, -1.088545> <-13.202937, -0.290828, -1.212208> <-14.294416, -0.171602, -1.528284> <-14.294416, -0.007327, -1.528284> }
- }
- #declare fishbodypatc13 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <0.114277, -0.007327, -6.036417> <0.114277, 0.156948, -6.036417> <0.100307, 0.792014, -1.999475> <0.134468, 0.792014, -0.073891>
- <-8.674189, -0.007327, -6.382284> <-8.674189, 0.156948, -6.382284> <-5.539177, 0.792014, -1.654924> <-5.522537, 0.792014, -0.048530>
- <-8.163948, -0.007327, -1.174331> <-8.163948, 0.156948, -1.174331> <-8.165640, 0.783058, -1.100902> <-8.164085, 0.783058, -1.001702>
- <-14.294416, -0.007327, -1.528284> <-14.294416, 0.156948, -1.528284> <-13.202937, 0.243706, -1.178855> <-13.200957, 0.243706, -1.055192> }
- }
- #declare fishbodypatc14 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <0.134468, 0.792014, -0.073891> <0.168628, 0.792014, 1.851693> <0.161107, 0.205651, 8.034649> <0.161107, 0.000790, 8.034649>
- <-5.522537, 0.792014, -0.048530> <-5.505897, 0.792014, 1.557865> <-10.392223, 0.205651, 8.767241> <-10.392223, 0.000790, 8.767241>
- <-8.164085, 0.783058, -1.001702> <-8.162530, 0.783058, -0.902503> <-8.167552, 0.685473, -0.809047> <-8.167552, 0.012215, -0.809047>
- <-13.200957, 0.243706, -1.055192> <-13.198977, 0.243706, -0.931528> <-14.303018, 0.205651, -0.391381> <-14.303018, 0.000790, -0.391381> }
- }
- #declare fishbodypatc1 = union {
- object { fishbodypatc11 }
- object { fishbodypatc12 }
- object { fishbodypatc13 }
- object { fishbodypatc14 }
- rotate <0, 0, -180>
- }
-
- #declare fishbody = union {
- object { fishbodypatch }
- object { fishbodypatc1 }
- scale <0.9, 1, 1>
- texture {FishBodyTex}
- }
-
- #declare pectoralpatch1 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-0.874564, -0.009294, 2.393881> <0.631882, -0.009294, 3.069143> <1.688154, -0.009294, 3.069143> <2.969513, -0.009294, 3.012871>
- <-2.000000, -0.004647, 0.999989> <-1.000000, -0.004647, 0.999989> <0.000000, -0.004647, 0.999989> <2.856969, -0.004647, 1.844066>
- <-2.562718, 0.000000, -0.900349> <-1.000000, 0.000000, 0.000000> <0.000000, 0.000000, 0.000000> <1.731533, 0.000000, 0.337631>
- <-3.643200, 0.673792, -4.142458> <-1.731533, 0.004647, -2.012882> <-0.337631, 0.004647, -1.112533> <1.000000, 0.004647, -0.212184> }
- }
- #declare pectoralpatch = object { pectoralpatch1
- scale <0.8, 0.8, 0.8>
- rotate <19.969477, 0, -11.637955>
- translate <1.955446, 1.313440, -7.792051>
- texture {FinTex}
- }
-
- #declare tailpatch1 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-13.433449, 0.012590, 3.752071> <-12.433449, 0.012590, 3.260949> <-11.003717, 0.012590, 2.401486> <-10.003717, 0.012590, 1.061010>
- <-13.924571, 0.007096, 0.542037> <-12.003717, 0.007096, 0.542037> <-11.003717, 0.007096, 0.542037> <-10.003717, 0.007096, 0.315678>
- <-13.924571, 0.001601, -0.457948> <-12.003717, 0.001601, -0.457948> <-11.003717, 0.001601, -0.457948> <-10.003717, 0.001601, -0.259884>
- <-13.372059, -0.003893, -3.667982> <-12.372059, -0.003893, -3.176860> <-11.003717, -0.003893, -2.194616> <-10.003717, -0.003893, -1.005215> }
- }
- #declare tailpatch = object { tailpatch1
- translate <1.124528, 0.029822, 0.058315>
- texture {FinTex}
- }
-
- #declare outereyesphere = object {
- sphere {<0,0,0>,1}
- scale <0.75, 0.2, 0.75>
- rotate <4.175116, 0, 354.787201>
- translate <10.0703, 0.431905, 0.507579>
- texture {RedEyeTex}
- }
-
- #declare pupilsphere = object {
- sphere {<0,0,0>,1}
- texture {
- pupiltex
- }
- scale <0.4, 0.1, 0.4>
- rotate <4.416892, 0, -6.203704>
- translate <10.092627, 0.57502, 0.520804>
- }
-
- #declare eye1 = union {
- object { outereyesphere }
- object { pupilsphere }
- rotate <1.360893, 0, 0>
- translate <-1.157639, 0, -0.082689>
- }
-
-
- #declare eye2 = union {
- object { outereyesphere }
- object { pupilsphere }
- rotate <-0.85311, 0, -171.40361>
- translate <18.730058, 1.540279, -0.077757>
- }
-
- #declare analspine1 = object {
- sphere {<0,0,0>,1}
- scale <0.4, 0.01, 3>
- rotate <0, 26.860054, 0>
- translate <-2.772014, 0, -6.307463>
- texture {FinTex}
- }
-
- #declare analspine2 = object {
- sphere {<0,0,0>,1}
- scale <0.2, 0.01, 1.5>
- rotate <0, 20.424746, 0>
- translate <-1.958274, 0, -5.932374>
- texture {FinTex}
- }
-
- #declare dorsalspine1 = object {
- sphere {<0,0,0>,1}
- scale <0.35, 0.01, 3>
- rotate <0, -26.100386, 0>
- translate <-1.252448, 0, 9.324779>
- }
-
- #declare dorsalspine2 = object {
- sphere {<0,0,0>,1}
- scale <0.42, 0.01, 3>
- rotate <0, -21.129198, 0>
- translate <-0.659824, 0, 9.31476>
- }
-
- #declare dorsalspine3 = object {
- sphere {<0,0,0>,1}
- scale <0.504, 0.01, 3>
- rotate <0, -17.982313, 0>
- translate <0.117956, 0, 9.302057>
- }
-
- #declare dorsalspine4 = object {
- sphere {<0,0,0>,1}
- scale <0.504, 0.01, 3>
- rotate <0, -14.267365, 0>
- translate <0.950533, 0, 9.24726>
- }
-
- #declare dorsalspine5 = object {
- sphere {<0,0,0>,1}
- scale <0.504, 0.01, 3>
- rotate <0, -11.813030, 0>
- translate <1.838245, 0, 9.158043>
- }
-
- #declare dorsalspine7 = object {
- sphere {<0,0,0>,1}
- scale <0.40824, 0.01, 2.43>
- rotate <0, -4.899249, 0>
- translate <3.370407, 0, 8.795239>
- }
-
- #declare dorsalspine8 = object {
- sphere {<0,0,0>,1}
- scale <0.367416, 0.01, 2.187>
- rotate <0, -0.273033, 0>
- translate <3.978218, 0, 8.359724>
- }
-
- #declare dorsalspine9 = object {
- sphere {<0,0,0>,1}
- scale <0.293933, 0.01, 1.7496>
- rotate <0, 3.579628, 0>
- translate <4.555551, 0, 7.887854>
- }
-
- #declare dorsalspine10 = object {
- sphere {<0,0,0>,1}
- scale <0.235146, 0.01, 1.399680>
- rotate <0, 8.113843, 0>
- translate <5.003019, 0, 7.385063>
- }
-
- #declare dorsalspine6 = object {
- sphere {<0,0,0>,1}
- scale <0.4536, 0.01, 2.7>
- rotate <0, -7.139027, 0>
- translate <2.601387, 0, 9.036129>
- }
-
- #declare dorsalspines = union {
- object { dorsalspine1 }
- object { dorsalspine2 }
- object { dorsalspine3 }
- object { dorsalspine4 }
- object { dorsalspine5 }
- object { dorsalspine7 }
- object { dorsalspine8 }
- object { dorsalspine9 }
- object { dorsalspine10 }
- object { dorsalspine6 }
- scale <1.083668, 0.95, 0.916583>
- rotate <0, 7.862904, 0>
- translate <-1.342611, 0, 1.360942>
- texture {FinTex}
- }
-
- #declare pectoralpatc11 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-0.874564, -0.009294, 2.393881> <0.631882, -0.009294, 3.069143> <1.688154, -0.009294, 3.069143> <2.969513, -0.009294, 3.012871>
- <-2.000000, -0.004647, 0.999989> <-1.000000, -0.004647, 0.999989> <0.000000, -0.004647, 0.999989> <2.856969, -0.004647, 1.844066>
- <-2.562718, 0.000000, -0.900349> <-1.000000, 0.000000, 0.000000> <0.000000, 0.000000, 0.000000> <1.731533, 0.000000, 0.337631>
- <-3.643200, -1.036245, -4.142458> <-1.731533, 0.004647, -2.012882> <-0.337631, 0.004647, -1.112533> <1.000000, 0.004647, -0.212184> }
- }
- #declare pectoralpatc1 = object { pectoralpatc11
- scale <0.8, 0.8, 0.8>
- rotate <-30.257172, -8.83513, -6.680355>
- translate <1.560379, -1.283715, -7.545263>
- texture {FinTex}
- }
-
- #declare sidefinpatch1 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-7.160986, 3.576524, 2.397867> <-1.000000, 1.494740, 1.546449> <0.000000, 1.494740, 1.546449> <1.180585, 1.494740, 0.426825>
- <-3.635688, 1.489740, 1.215607> <-1.000000, 1.489740, 0.546462> <0.000000, 1.489740, 0.546462> <1.216701, 1.489740, 0.113059>
- <-2.594796, 1.484740, 0.066920> <-1.000000, 1.484740, -0.453526> <0.000000, 1.484740, -0.453526> <1.216701, 1.484740, -0.128474>
- <-1.553903, 1.479740, -1.750911> <-0.891649, 1.479740, -1.706332> <0.000000, 1.479740, -1.453513> <1.144468, 1.479740, -0.550591> }
- }
- #declare sidefinpatch = object { sidefinpatch1
- rotate <0, 0, -21.360031>
- translate <4.343431, -0.517067, -0.371354>
- texture {FinTex}
- }
-
- #declare sidefinpatch11 = object {
- bicubic_patch { type 1 flatness BezFlatness u_steps BezUStep v_steps BezVStep
- <-6.640540, -0.289647, 2.397867> <-1.000000, 1.494740, 1.546449> <0.000000, 1.494740, 1.546449> <1.180585, 1.494740, 0.426825>
- <-3.635688, 1.489740, 1.215607> <-1.000000, 1.489740, 0.546462> <0.000000, 1.489740, 0.546462> <1.216701, 1.489740, 0.113059>
- <-2.594796, 1.484740, 0.066920> <-1.000000, 1.484740, -0.453526> <0.000000, 1.484740, -0.453526> <1.216701, 1.484740, -0.128474>
- <-1.553903, 1.479740, -1.750911> <-0.891649, 1.479740, -1.706332> <0.000000, 1.479740, -1.453513> <1.144468, 1.479740, -0.550591> }
- }
- #declare sidefinpatch1 = object { sidefinpatch11
- rotate <0, 0, -337.206604>
- translate <4.989764, -2.456067, -0.371354>
- texture {FinTex}
- }
-
- #declare analfinsphere = object {
- sphere {<0,0,0>,1}
- scale <3.671643, 0.01, 7.783871>
- rotate <0, 22.260298, 0>
- translate <-4.699688, 0, -1.909248>
- texture {FinTex}
- }
-
- #declare dorsalsphere = object {
- sphere {<0,0,0>,1}
- scale <6.05542, 0.01, 8.948157>
- rotate <0, -33.031452, 0>
- translate <-3.338263, 0, 4.932247>
- }
-
- #declare dorsalsphere1 = object {
- sphere {<0,0,0>,1}
- scale <12.382659, 0.01, 16.276329>
- rotate <0, -22.002117, 0>
- translate <2.898377, 0, 6.812839>
- }
-
- #declare dorsalsphere2 = object {
- sphere {<0,0,0>,1}
- scale <13.040835, 0.01, 13.14999>
- rotate <0, -22.002117, 0>
- translate <-5.420617, 0, -0.254227>
- }
-
- #declare dorsalfin = intersection { //this is the only intersection
- object { dorsalsphere }
- object { dorsalsphere1 }
- object { dorsalsphere2 }
- texture {FinTex}
- }
-
- #declare fish = union {
- object { fishbody }
- object { pectoralpatch }
- object { tailpatch }
- object { eye1 }
- object { eye2 }
- object { analspine1 }
- object { analspine2 }
- object { dorsalspines }
- object { pectoralpatc1 }
- object { sidefinpatch }
- object { sidefinpatch1 }
- object { analfinsphere }
- object { dorsalfin }
- scale <0.1, 0.1, 0.1>
- translate <0.010437, 0, 7.760437>
- }
-
-
- union { // the entire decanter
- object { Decantertop }
- object { Stopper }
- object { Stembead }
- object { Base1 }
- object { fish }
- rotate <-90, 0, 0> //rotate so y=up
- }
-
-
- //any transformations after this point assume that y=up
-
-