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- // Persistance of Vision Raytracer V2.0
- // World definition file.
- //
- // Contains 1 lights, 2 textures and 7 primitives.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- // Date : 10/18/1993 (18.10.1993)
- //
-
-
- #declare BezFlatness = 0.01
- #declare BezUStep = 3
- #declare BezVStep = 3
-
- camera { // Camera StdCam
- location <-2.385, -27.898, 9.280>
- direction <0.0, 0.0, 1.2807>
- sky <0.0, 0.0, 1.0> // Use right handed-system!
- up <0.0, 0.0, 1.0> // Where Z is up
- right <1.3333, 0.0, 0.0>
- look_at <0.046, -0.011, 4.383>
- }
-
- // ******* L I G H T S *******
- object { // Light source Light3
- light_source {
- <-23.265, -27.098, 8.547>
- color red 0.365 green 0.365 blue 0.365
- }
- }
-
-
- //
- // ******** T E X T U R E S *******
- //
-
- #include "ROOM.INC"
-
- // ******** O B J E C T S *******
- box { // wall1
- <-1, -1, -1>, <1, 1, 1>
- texture {
- white_paint
- }
- scale <30.000000, 1.000000, 20.000000>
- translate <0.000000, 8.100000, 10.000000>
- }
-
- #declare wall = box {
- <-1, -1, -1>, <1, 1, 1>
- texture {
- white_paint
- }
- scale <30.000000, 1.000000, 20.000000>
- translate <-0.511183, -32.000000, 10.000000>
- }
-
- #declare pane1 = box {
- <-1, -1, -1>, <1, 1, 1>
- texture {
- white_paint
- }
- scale <2.000000, 2.000000, 5.000000>
- translate <-10.988375, -32.318751, 13.808000>
- }
-
- #declare pane2 = box {
- <-1, -1, -1>, <1, 1, 1>
- texture {
- white_paint
- }
- scale <2.000000, 2.000000, 5.000000>
- translate <-6.888375, -32.318751, 13.808000>
- }
-
- #declare pane3 = box {
- <-1, -1, -1>, <1, 1, 1>
- texture {
- white_paint
- }
- scale <2.000000, 2.000000, 5.000000>
- translate <-6.888375, -32.318751, 3.708000>
- }
-
- #declare pane4 = box {
- <-1, -1, -1>, <1, 1, 1>
- texture {
- white_paint
- }
- scale <2.000000, 2.000000, 5.000000>
- translate <-10.988375, -32.318751, 3.708000>
- }
-
- //commented out for error tracing
- //difference {
- // object { wall }
- // object { pane1 }
- // object { pane2 }
- // object { pane3 }
- // object { pane4 }
- // texture {
- // white_paint
- // }
- //}
-
- // commented out for error tracing
- //box { // floor
- // <-1, -1, -1>, <1, 1, 1>
- // texture {
- // DMFLightOak
- // }
- // scale <30.000000, 20.000000, 1.000000>
- // translate <0.000000, -10.000000, -11.000000>
- //}
-
-