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- // Persistance of Vision Raytracer V2.0
- // Texture include file for ROOM.MDL scene.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
-
- // $MRY$: 'white_paint'
- #declare white_paint = texture {
- pigment { color red 1.000 green 1.000 blue 1.000 }
- finish {
- ambient 0.20
- diffuse 0.50
- brilliance 1.00
- }
- }
-
-
- // $MRY$: 'wall_tex'
- #declare wall_tex = texture {
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
-
- }
- pigment {
- checker
- color red 1.000 green 0.000 blue 0.000
- color red 1.0 green 1.0 blue 1.0
- }
- }
-
-
- // $MRY$: 'DMFLightOak'
-