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Freelog Special Issue 2
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Freelog_HS_3_Setp_Oct_Nov_2000_CD2.mdx
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Arcade
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Orbit
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missions
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train03.msn
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1999-08-05
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106 lines
/*
* Training mission #03
*/
/* Verbose reporting from the mission loader */
Terse
Cursor
{
Earth -15000
}
/* Put player here */
Player { }
Waypoint { }
Cursor
{
+0 +5000
}
Object
{
Name Target
Model platform.tri
Score 1
Strategy DoNothing
}
Briefing
{
Training Mission #03: Sitting Duck\\
In this mission you will become more familiar with your
ship's weapons systems.\\
There is a single target located not far from you. It is
unarmed and will not attack you. Your mission is to approach
and destroy this target.
}
/* Disable usage message if they beat us to the punch */
Event
{
Trigger Score
Value 1
Action Disable
Value e1
}
Event
{
Name e1
Trigger Alarm
Value 30.0
Action Message
Value
{
Use the 'u' key to make the enemy ship your
currently locked target. Your HUD now shows the
name, range (in kilometers), and shield status of
the locked target.\\
Turn toward the enemy ship. It will be bracketed
by a red square.\\
Accelerate toward it,
and destroy it by firing upon it (using the joystick
fire button).\\
The yellow cross shows where to aim to most likely
hit the target.\\
You can use the 'w' to cycle through the available
weapons.
}
}
Event
{
Trigger Score
Value 1
Action Message
Value
{
Success! Now wait for further instructions.
}
Action Enable
value e2
Action Stop
}
Event
{
Name e2
Disabled
Trigger Alarm
Value 10.0
Action LoadMission
Value train04.msn
}