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Freelog 33
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Freelog033.iso
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Alu
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OpenFx
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openfx
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data.z
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ani_res.dll
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string.txt
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Text File
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2001-02-01
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18KB
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574 lines
0 OpenFX Animator
1 OpenFX Animator
2 Opening... one moment please.
3
4 Click here to change to a single view
5 Click here to change back to the quad-view
6 Click here to change to other single view
7 Click and drag actor to a new position
8 Click and drag to rotate actor
9 Scale Tool: Choose option from Scale Palette to resize one or more axes
10 Shifter: Click to pick up key point. Click to release. (Choose option from dialog)
11 Rotate Tool: Click to pick key point.
12 Position Robot Skeleton
13 Path Editor: Click on path point and drag to new position
14 Cannot zoom out any further
15 Cannot zoom in any further
16 Pan Tool. Click and drag in any view window to scroll around the view
17 Zoom and recenter. Hold Alt to zoom out (2x). Click and drag to define zoomed area
18 Click on Actor to select (Ground/Path/Robots have select points). Double click for info. or to edit settings
19 Click here to draw complete wireframe
20 Select and or edit actor or path/skeleton
21 Select and or edit actor Spline Tween track
22 Edit Spline Tween Track or Direction
23 OpenFX Animator
24 OpenFX Animator
1001 The animation must have at least 3 frames\nbefore a preview can be made.
1002 Confirm please
1003 There are unsaved changes\n\nWould you like to save the animation first ?
1004 No memory available
1005 Out of memory
1006 Cannot delete file
1007 File open failed
1008 Error writing temporary device...
1009 Error in saving file..
1010 Error in loading ...
1011 Help Not Available
1012 Cannot zoom out any further
1013 Cannot zoom in any further
1014 Cannot open work file
1015 Invalid data
1016 Coordinates outside range
1017 Cannot move any further in this direction
1018 No actor is selected
1019 No model associated with this actor
1020 Unable to load new model
1021 Memory insufficient for preset animation
1022 Insufficient Memory to Show the Designer
1023 No memory to draw model
1024 This is only allowed for path actors
1025 This is not possible while shifting keys.
1026 This is not possible while rotating keys.
1027 This is not possible while editing path.
1028 This is not possible while using this tool.
1029 Camera actor selected
1030 Script file write error
1031 No iternal motion for this actor
1032 Only possible for paths with 5 or more frames
1033 Path internal problem .. (1)
1034 Unrecoverable error
1035 Rendering is not finished
1036 Failed to read temporary file
1037 Failed to open temporary file
1038 End points cannot be deleted ...
1039 Closed paths must have at least 3 points ...
1040 Cannot add a new point after the end point...
1041 No path point is selected
1042 No animation on temporary device
1043 Frame limit exceeded, chopped to maximum
1044 An actor is following itself. \n\nPlease set the target to follow another actor.
1045 Press a key to correct this now
1046 Cannot find actor to draw..
1047 Only one type of this actor is allowed.
1048 No actor is selected
1049 Cannot complete operation.\n\nA channel already exists or there is already a key.
1050 Cannot find appropriate key.
1051 No path for this actor ...
1052 Path editing is not possible ...
1053 Selected actor is not a path ...
1054 No path is selected ...
1055 This action only applies to TWEEN alignments
1056 Cannot resize this type of actor
1057 Failed to add channel
1058 Paths have no follow offset
1059 Cannot align to NON-PATH actors
1060 Action is inappropriate. Cannot complete operation.
1061 Corrupt path -- output file is corrupt
1062 This file not a valid model ...
1063 One or more models could not be loaded
1064 This is not an Animation file.
1065 Error while loading animation,\nsome elements not loaded...
1066 Could not open script file for output
1067 Syntax error.
1068 This change is not possible at the end of the channel
1069 This change is not possible at the start of the channel
1070 Not enough space to add Morph sequence
1071 First AnimMorph element must be 1 frame
1072 AnimObj creation error
1073 Part of the AnimObj could not be found
1074 Failed to add copy
1075 No space to put copy
1076 There is no robot for this Actor
1077 Robot manipulation is not possible
1078 Selected actor is not a robot
1079 No robot is selected
1080 Robot skeleton is inconsistent
1081 It is not possible to add a channel at this frame
1082 Costume already exists for this frame
1083 The main camera can not be removed
1084 A camera costume channel can not be removed
1085 Can only do this operation in a key frame
1086 Animation must exceed 1 frame.\nPlease set the animation to more than 1 frame.
1087 Time line missing,incomplete or inconsistent
1088 No effect
1089 Cannot change while\nthis tool is in use
1090 Could not load the Designer - check for available memory
1091 This effect already exists!\nOpen a new effect ?
1092 The Designer has not finished the last edit\n or currently has another model open.
1093 This action is not allowed for main Camera
1094 Confirm setting origin of coordinates\nat 3D cursor position
1095 Would you like to make a new Keyframe\nand split the channel ?
1096 The main camera must always be at top of list
1097 An actor is already using this name.\nPlease choose another name.
1098 This is not a pose file
1099 Pose inconsistent with this Robot
1100 This animation file already exists.\n\nWould you like to overwrite it ?
1101 Fatal error
1102 Failed Function
1103 Failed Library
1104 No Effect
1105 No Parameters
1106 Low Memory: Please start the module from the Start Menu
1107 Failed to load SPIN.DLL
1108 Failed TIDE class
1109 Failed to load accelerators
1110 Error in NextFile
1111 File Error
1112 Camera Selected:\n\nWould you like to delete it?
1113 Would you like to delete this actor ?
1114 No previous image to view
1115 Delete Timeline
1116 Delete Existing Timeline
1117 There are too many frames chosen for action to be taken
1118 The 3D cursor must not be at the origin of coordinates
5001 Open animation from a saved file
5002 Start with an animation template
5003 Start a new animation
5004 Save the animation
5005 Write an animation script for rendering
5006 Write a script for current frame
5007 Start the Designer or return to it if it is already running
5008 Show the Keyframer
5009 Start the Viewer application
5010 Start the Player application
5011 Convert a FLIC Animation to an AVI movie file
5012 Exit the Animator and close all other open windows
5013 Add Actor, Costume and Movement Timeline
5014 Add Costume for Actor
5015 Add an animation effect to the selected actor (Must be MODEL )
5016 Delete the selected Actor
5017 Delete costume for selected Actor
5018 Select Actor from a list of all actors
5019 Show information about the selected Actor
5020 Move the 3D cursor to the selected Actor
5021 Move selected Actor to the 3D cursor position
5022
5023
5024
5025
5026
5027
5028
5029 If the selected Actor is a Camera then make it the active one
5030
5031
5032
5033
5034
5035
5036 Convert a FLIC animation into a series of numbered GIF images
5037
5038
5039
5040 Set the speed of an Actor on a path by drawing a graph
5041
5042 Add a movement channel that spans the current frame
5043 Add a rotation channel that spans the current frame
5044 Add an expansion channel that spans the current frame
5045 Add a keyframe for movement at current frame
5046 Add a keyframe for rotation at current frame
5047 Add a keyframe for expansion at current frame
5048 Go to the first frame in the animation
5049 Go to the previous frame in the animation
5050 Go to the next frame in the animation
5051 Go to the last frame in the animation
5052 Go to a specific frame entered in a dialog box
5053 Preview the animation in wireframe mode
5054 Play animation using Quick draw mode, hold Ctrl key for full wireframe
5055
5056 Render a single frame or the whole animation
5057 Show last viewed image
5058 Make a wireframe preview of the animation
5059 Play the preview of the animation
5060 Free up memory used by the animation preview
5061 Set the number of frames in the animation
5062 Switch between drawing actors as bounding boxes or a full wireframe
5063 For Full drawing, draw the selected actor in full, others in bounding boxes
5064 For Full drawing, draw the selected actor using bounding box, all others in full
5065 For Full drawing, draw all actors in full-wireframe
5066 Lock selected actor to always draw bounding box only
5067 Draw actors using quick draw (exclude some edges, draw vertices only)
5068 Turn on the use of the grid
5069 Edit the grid settings
5070 Zoom the display in to get an enlarged view of the actors
5071 Zoom the display out to get a wider view of the actors
5072
5073 Set the 3D cursor + view windows size/position to default position
5074
5075
5076 Show the camera's field of view cone
5077 Show the spotlight's cone
5078 View the scene from the opposite direction
5079 Swap view point to other side of window box
5080 Show the coordinates window
5081
5082
5083
5084 Get help on OpenFX Animation Module
5085 Get information on how to use Help
5086
5087 Undo the last action
5088 Switch between the small Cross hair cursor and a full screen Crosswire cursor
5089 Print an image on printers that support bitmaps
5090
5091 Set Preferences for use each time Animator starts
5092 Save changes to current animation
5093 Change the model that the current actor is using
5094 Rename the selected Actor
5095 Move actor to a position set by entering coordinates
5096 Set the rotation of the actor by entering numerical values
5097 Set the scaling applied to the selected actor by entering numerical values
5098 Open this model in the Designer for editing
5099 Close the Designer and all other utilities
5100 Hide or show the tool palettes
5101 Setup Image F/X Processors to be applied to the entire animation
5102 Switch to spline tween mode. Spline paths are visible in this mode.
5103 Use the larger Camera view window when showing one view at a time
5104 Hide or show the selection palette
5105 Get introductory help on all the modules
5106 Show the Grid
5107 Show or Update an OpenGL animation script
5108 Show or Hide the OpenGL camera view
5109 Launch the AVI Player application
5110 Reverse the direction of the path
5111 Edit an Image F/X actor actor setting for channel spanning current frame
5112 Build Animation from series of single images or temporary files
5113 Launch the utility to dub sound onto AVI movies
5114 Display the tools on the left side of the screen
5115 Reset the quad view windows to the same size
5116 Dock the Keyframer when it is visible
5117 Shift all keyframes (except Camera costumes) by frame increment to later or earlier times
5118 About this application
5119 Quick Render the camera view
5120 Export VRML animation file
5121 Browse to SFX's Home Page
5122 Browse to Support Home Page
5123 Reset Position to (0,0,0)
5124 Reset Rotation to face forward
5125 Reset Scaling to (1,1,1)
5126 Change all instances of the model that the current actor is using
5127 Write a script for current frame with blur (NB! Set renderer blur to 11)
5128 Write an animation script for rendering with blur (NB! Set renderer blur to 11)
5129 Convert AVI movie to MPEG-1 movie
5130 Play multiedia files MPEG AVI etc.
5131 Use the director for camera activation if one is present
5132 Convert animated GIF to AVI movie.
6001 Select another actor that represents a model
6002 Select another path
6003 Select a camera (see also Activate camera)
6004 Select another CSG actor
6005 Select an actor representing a Robot or Morph
6006 Select another light
6007 Select another target
6008 Select the ground (if it is present)
6009 Actor selector
6010 Node selector
6011 Pan Tool: Click and drag to reposition the view
6012 Zoom and recenter. Hold Alt to zoom out(2x). Click and drag to define zoomed area
6013 Move Tool: to position actors in the scene - must be in key frame
6014 Tool to rotate actors
6015 Actor Scaling tool
6016 Add an Actor from a popup menu
6017 Spline Tween the position or direction
6018 Open the Renderer for the current animation
6019 Render a hidden line
6020 Display the last viewed image
6021 Go to a specific frame in the animation
6022 Center the view windows at the location of the 3D cursor
6023 Resize the window views so that all the actors are visible
6024 Snap actor to cursor position - must be in key frame
6025 Snap 3D cursor to selected actor
6026 Move 3D cursor to coordinates indicated in Coords dialog
6027 Cancel the entry and reset values to current 3D cursor position
6028 Set the Coordinate origin
6029 Define the coordinate system and give it a label
6030 Measure the distance to the selected actor
6031 Play animation using quick draw mode
6032 Play animation using bounding box mode
6033 Go to the previous frame with a key (If tool, then key for tool)
6034 Go to the next frame with a key (If tool, then key for tool)
6500 Actor Selector
6501 Node Selector
6502 Pan Tool
6503 Zoom In-Out
6504 Move Actor
6505 Rotate Actor
6506 Scale Actor
6507 Add Actor
6508 Spline Tween
6509 Render
6510 Hidden Line
6511 Last Image
6512 Go to Frame
6513 Center View
6514 Fit in Window
6515 Snap Actor to Cursor
6516 Snap Cursor to Actor
6517 Model
6518 Path
6519 Camera
6520 CSG
6521 Robot
6522 Light
6523 Target
6524 Ground
6525 Last Key Frame
6526 Go To Frame
6527 Play
6528 Quick Play
6529 Next Key
6530 Move Cursor To
6531 Reset
6532 Set Origin
6533 Define
6534 Dist to Selected
6535 Round Parent
6536 Parent Right Angle
6537 Other Rt Angle
6538 Axis to Side
6539 Axis Front/Back
6540 Axis Up/Down
6541 Local Pivot
6542 Reset Pose
6543 Copy Previous
6544 Load Pose
6545 Save Pose
6546 Zoom In On
6547 Selected/Pivot
6548 Reset Selected
6549 Overlay Bones
6550 Transparent
7000 Tools
7001 Actions
7002 Select
7003 Units
7004 Undo
7005 Hide &Tools F7
7006 Show &Tools F7
7007 Hide &Selectors
7008 Show &Selectors
7009 Hide &Keyframer K
7010 Show &Keyframer K
7011 C&rosshair Cursor F9
7012 C&rosswire Cursor F9
7013 Single &View Shift+F4
7014 Quad &View Shift+F4
7015 &Draw Bounded F6
7016 &Draw Full F6
7017 Select First File In the Sequence
7018 Select Image Map
7019 Select Robot
7020 Save Pose
7021 Load Pose
7022 Save Animation
7023 Open Animation
7024 Choose Replacement
7025 Script File
7026 Open Path
7027 Select Special Effect
7028 Write Animated Model Set
7029 Open Animated Model Set
7030 Image File
7031 Select Image Processing Module
7032 Error Removing
7033 Set Ground Colour
7034 Set Ground Texture Colour
7035 Set Horizon Colour
7036 Set Zenith Colour
7037 Set Light Colour
7038 Set CSG Colour
7039 Choose Actor
7040 No Actor Selected
7041 %s Selected
7042 Frame
7043 Costume
7044 Position
7045 Rotation
7046 Size
7047 Keyframer
7048 Play
7049 Stop
7050 Show OpenGL Camera View F11
7051 Hide OpenGL Camera View F11
7052 Preferences
7053 <None>
7054 Choose Path
7060 &Cancel
7061 Preview Complete
7062 &Make Preview
7063 Preparing frame %4.4ld of %4.4ld
7064 Move To
7065 Create Key
7066 Comfirm
7067 Not a key frame
7068 Set Rotation
7069 Set Scale
7070 Left/Right
7071 Back/Front
7072 Up/Down
7073 Direction
7074 Elevation
7075 Bank
7080 Model
7081 Path
7082 Target
7083 Ground
7084 Light
7085 Morph
7086 CSG
7087 Sky
7088 Robot
7089 Camera
7090 PostPro
7091 Coloured
7092 Wave
7093 Ripples
7094 Ocean
7095 Checker
7096 Grid
7097 Stripes
7098 Dots
7099 Crosses
7100 Brick
7101 Rough
7102 Demo only allows 70 frames
7103 Demo
7104
7105 Standard One Frame View
7106 One Frame With Ground
7107 Animate Rotating Model
7108 Model on open path
7109 Model on closed path
7110 Model on loaded path
7111 Travellers
7112
7113 Which Template
7114 Sky
7115 Target
7116 Light
7117 Ground
7118 Path
7119 Select Model
7120 Select
7121 Model at head of precession
7122 Load
7123 Frames
7124 Number of Frames
7125 Next Model - Cancel to Finish
7126 Add Next
7127 Error in Next File
7128 File Fault
7129 Sky Information
7130 Plain Colour
7131 Graded Colour
7132 Environment map %s
7133 Backdrop %s
7134 Animated Backdrop Sequence %s
7135 Model Information
7136 Normal Model\n %s\n Qmorph ON
7137 Normal Model\n %s \nMorph ON
7138 Normal Model\n %s
7139 %s\n Box draw locked ON
7140 Animated sequence\n %s\n Moprh ON
7141 Animated sequence\n %s
7142 Plain Coloured Ground
7143 Ground with map\n %s
7144 Ground with tiled map\n %s
7145 Ground with mozaic map\n %s
7146 Ground with texture %s
7147 Normal Light
7148 No Shadow Light
7149 Shadow Only
7150 Spotlight
7151 CSG Sphere
7152 CSG Tube
7153 CSG Cylinder
7154 %s Additive
7155 Target
7156 Image Processor
7157 Open Path
7158 Closed Path
7159 Robot\n%s\nQmorph ON
7160 Robot\n%s\nMorph ON
7161 Robot\n %s
7162 Position Information
7163 Position is poly tweened
7164 Position is spline tweened
7165 Rotation Information
7166 Rotation is Tweened
7167 Accelerated Rotation
7168 Scaling Information
7169 Cone angle = %.2lf Edge angle = %.2lf
7170 Width=%.2lf Depth=%.2lf Height=%.2lf
7171 NTSC
7172 PAL
7173 15 fps
7174 Sky Information
7175 Costume for %s Actor
7176 CSG Setup for Actor %s
7177 Robot-Hierarchy
7178 Robot-View
7179 Rename Actor
7180 Go To Frame
7181 Frame
7182 Quick only for %s
7183 Rename Actor
7184 ani_help.chm
7185 ENGLISH
7186 CSG Disk
7188 %s Additive
7189 Normal Model
7190 Quadratic Morphing On
7191 Animated Sequence
7192 Morph On
7193 Plain Ground
7194 Ground With Map
7195 Ground With Tiled Map
7196 Ground With Mozaic Map
7197 Ground With Texture
7198 Subtractive
7199 Additive
7200 Qmorph ON
7201 Morph ON
7203 Following\n %s
7204 Following offset of model\n %s
7205 Following on from model\n %s
7206 Following with axis lock from\n %s
7207 Rotation is aligned to path\n %s
7208 Looking-At\n %s
7209 Copy rotation from\n%s
7210 Quick Draw
7211 gen_help.chm
7212 OpenFX Animator Help
7213 OpenFX General Help
7214
7215 http://www.
7216 http://www.
7217 http://www.
7218 http://www.
7219 Integrate (Set MB to 11)
7220 Steps
7221 Director
7222 Director Information
7223 Active Camera: